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Red Hand Of Doom - Part One: The Witchwood
Anonymous
648ae9c
?
No.133942
133953
Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.

If you'd like to join, there's still room for more in the party. Don't be shy to ask.

Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.

And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
2000 replies and 85 files omitted.
Anonymous
648ae9c
?
No.138980
138981
Okay, the goblins were btfo'd by the party, until the party tried to pursue them while fleeing, resulting in significant damages and a dead windsteed.

Enemy casualties:
>3 dead goblins
>3 dead hobgoblins
>1 dead worg
>1 dead hellhound
>serious wounds
>several spent scrolls/potions
>dignity

Party casualties:
>Wounds
>Misty is kill
Anonymous
648ae9c
?
No.138981
138982
>>138980
Misty has been revived at the cost of the remaining charges in the staff of life.
A faint "Hohoho!" sounds out in the warm July night.
Hamfist Henry
44eee0f
?
No.138982
>>138981
https://youtu.be/sAXZbfLzJUg
Anonymous
648ae9c
?
No.138983
Okay, I'm going to take a few minutes to calculate the look that Jorr graciously strips and counts for you guys.

The other guards seem to have taken care of their goblins, the retreating with a Dancing Lights signal from the Sorcerer that you just drove off.

In the meantime, the story will fast forward back to here >>138945 as Captain Soranna and Speaker Wiston track you down again.

Please ask any questions you might have, even if the previous ones remain unanswered.
I'm pausing for now. The game will move to part two next session, and I'll be making a new thread for that.
Hamfist Henry
44eee0f
?
No.138984
138985
I'm gonna head back into town and check out the bar now that everyone is evacuated. I'll try to find the cellar so I can bust down the door and take a gander at all the booze that was left behind in the commotion.
Anonymous
648ae9c
?
No.138985
138986
>>138984
You find a few bottles of cheap ale that wasn't good enough for Shadowbanks to bother carrying.
Hamfist Henry
44eee0f
?
No.138986
>>138985
Better than nothing. Henry pockets three bottles of cheap ale and then begins roaming around town and digging through all of the abandoned houses and other abandoned buildings. He will also take a shit on the mayor's desk.
Aral Tel'thuen'slaugh Avaemaskan
272a73d
?
No.138987
139139
"Soranna...you said there is nothing stopping the Read Hand from reaching Brindol. What did you mean? What news did the Lion Guard bring, besides of Rhest Rail?"
Anonymous
648ae9c
?
No.139139
139141
>>138987
>Why Brindol?
“Brindol’s the largest town in the vale. Between here and there it's only small farming communities along the Dawn Way. Brindol has a good wall, and a standing army. If we can spread the word and raise the country, we might be able to stop the Red Hand there.”

>what news
The Fighter fidgets somewhat
"It was a rather generous job offer, from Lord Jarmaath. I wouldn't normally spring to take it, but circumstances have changed this past week..." She replies, glancing back at the empty, partially-burning town once known as Drellin's Ferry
"As well as some minor details of 'suspicious hobgoblin activity in the north and west', as Lady Sura told us about earlier today.."
Anonymous
8e0feb4
?
No.139141
139142 139143
>>139139
"But what of their army? Why aren't they moving on the offensive, if it is their best interest? Are we expected to stop the tribes with farmers and pitchforks, while Brindol's fighter sit and look onward?"
Anonymous
8e0feb4
?
No.139142
>>139141
fighterS. Typo.
Anonymous
648ae9c
?
No.139143
139144
>>139141
>But what of their army?
>Why aren't they moving on the offensive
Captain Soranna just shakes her head in response.
Speaker Wiston speaks up.
"Brindol's forces may be a bit larger than ours, but they're not thousands... They'd have little chance facing an army like that head-on."

>Are we (the people) expected to stop the tribes with farmers and pitchforks
>What are your plans now? What of the people of Drellin’s Ferry?
“I reckon we’ll head east till we reach Terrelton. We’ll soon see if the horde is following or not. In the worst case, we move on to Nimon Gap, and then Talar. We’ll run all the way to Brindol if we have to. I’ve already sent some riders ahead to spread the news, warn the towns, and alert Lord Jarmaath to the dire news.”
Hamfist Henry
44eee0f
?
No.139144
139145
>>139143
"We should probably get out of here before we get stormed and slaughtered. We killed many of them and lost nobody so even though they're gaining ground, they're still losing."
Aral Tel'thuen'slaugh Avaemaskan
8e0feb4
?
No.139145
139147 139148
>>139144
"Where to?"
(We can decide here to go check out the next small town over if you want some brawling before we head anywhere else plot-wise, I guess.)
Anonymous
648ae9c
?
No.139147
139148
>>139145
“I suppose you could try to stay in front of the horde, keep the worg riders and such from slaughtering the folk of the vale-towns before they can flee. But what worries me most is the reports that the Old North Road and the Rhest Trail are blocked. If we’re going to get reinforcements from outside the vale, they’ll have to come in from the north. I guess I’d say go north and fi nd out if there are any more hobgoblins marching from that direction.”
Hamfist Henry
44eee0f
?
No.139148
139331 139425
>>139145
>>139147
"I think we should escort the people who are evacuating."
Anonymous
648ae9c
?
No.139331
139362
>>139148
The entire party is here. Who's going where?
Anonymous
648ae9c
?
No.139332
The game will be continuing tomorrow.
Aral Tel'thuen'slaugh Avaemaskan
0df92f5
?
No.139362
>>139331
As I indicated before, after the looting and the resting is done, Aral is fine with catching up with the last wave of the evacuation just to make sure they get safely at least to the next town. Tactically, hitting the goblins right now might be better, but there is nothing terribly wrong with protecting townsfolk.
Anonymous
648ae9c
?
No.139425
>>139148
"I suppose you could do that, but most of the town is already long-gone."