>Mixed Nuts
To some, its a delightful role-playing venture based (loosely) on 3.5e D&D rules. To others especially a particular german poster,… love you btw its the worst thing to happen to Mlpol (which is saying something, cuz there's,….).
>What it do
On weekends we engage a dynamic storyline based largely on the GM's capacity to create and illustrate the situation. Sometimes he's a faggot tho.
>What about me?
New players and shitposters are always welcome. We have prohibited excessive >lewd, and non-players can assume casual roles as available (at the moment the world is a desolate wasteland tho so not for a bit). Ordinarily we have several side-characters with their own existing backstories, as well as a few player contributions including a very sad Alex Jones or Yak Lee, a literal MLP yak trained as a monk. If wanting to play, make a post about it in thread and there's plenty of anons who can steer anon in the right direction.
For the time being the party has successfully conquered the Gigajew, and through the tunnels beneath has all-kinds-of tortured to almost death (there will be more) James Alefantis and several patrons/staff of Comet Ping Pong. Through this tunnel network, there is only one direction to go, and that is the upper path, which seems to lead toward the usurped Trump Tower.
1171 replies and 27 files omitted.
Does the door close or what?
>>65176One of the flesh-bags nods.
The doors close as the elevator section fills with flesh-bags. I did say it was like 20. They fill and start jabbering to one another about "Pawn Stars" and other random things. Eventually, as the elevator goes wherever its going (it feels to shift up, to the left, and then back down again) the one fleshbag who nodded earlier walks up and says. "Hibbity hooblah."
Fun fact: the close door button on an elevator doesn't actually do anything. It's only there for comfort; to make passengers feel like they have more control over the elevator.
>>65180"Hibbity, jibbity, Swamp Loggers."
[2d20 = 16]>>65182"Hoooblah?!?!?!" says the flesh-bag, and not just him. A ripple of "Hibbity!" "Hooblah!" and "Hibbity Hooblah!" ripples outward. The one fleshbag contorts its face, and screeches, "
REEEEEEEEEEEEEEEEEEEEE!!"
Roll for initiative.
Tracy is the upper circle, on the right is a data screen-looking thing, and theres 11 fleshbags on either side
>>65183I thought they'd like that show...
[1d20+7 = 15]
Praise Epona for Uncanny Dodge
"Looks like these guys hate History channel as much as I do" Tracy hisses, clutching her defending dagger in her mouth
>>65186Tracy has about 5 attacks of opportunity
Stix has 3 attacks of opportunity
[5d20 = 50]>>65187With the sword, in a whirling frenzy
>>65189each of those should have a +24 modifier
>>65189The fleshbags part easily and readily, falling into a rapidly decomposing pile of filth not unlike what was coming out of the waste chute.
>>65191Tracy's nose wrinkles, but she remains focused
"Does anyone else want some!?" she screams at the remaining flesh-bags
>>65189How are you claiming a +24 attack? The base attack of a level 13 Rogue is +9, and 4 levels of duelist adds +4. You never listened Weapon Finesse as one of your feats, but if you had, that only adds +5 for 18. And then the cane sword was described as having a +2 enchantment for a total of +20
Meanwhile, Snek emerges from the waste disposal tube at a hub of such tubes, each with distinguishable odors emanating from them. This hub seems located in a centralized point, near the inside of the wall. There are two fleshbags on hand who do not detect Snek in any conceivable way.
>>65193The sword is +2? Hmm, it's less than the chain then.
[1d20+10 = 24]>>65194Snek hides real quick, waiting to see if anything else shows up
>>65195One fleshbag gets its face kicked in, while another takes an arrow to the dome. There are currently 13 fleshbags in the room, staring freakishly. Tracy has cleared all the ones adjacent to her, and she has initiative.
>>65197Nothing else presents its self. The two fleshbags seem to be performing some sort of repetitive task. One of them mentions something to the other about Honey Boo Boo, or some such nonsense.
[1d20 = 6]>>65198Tracy steps threateningly towards the fleshbags, stepping around the piles of ooze
"You bitches want some?!" she shouts, her sword pointed out in front of her
Intimidate
[1d20-10 = 5][1d20+14 = 29]>>65199Snek decides to try a terrible idea.
Sniping.
+14 is the attack roll, -10 is the subsequent hide check
>>65200Intimidate fail, but initiative maintained
Stix is next
Meanwhile, at the expanse otherwise seeming to be a gate, Thez stands there with her arms crosse. "I'm sorry about this, but there are certain norms that are requisite, at least initially. I can't just kick the door in. Besides, I imagine that Football may have a significant role to play in this."
[3d20 = 28]>>65202I heard it said that all you need to fix life’s troubles is duct tape, barbed wire, and arrows. Well... I may have added that last part.
Stix fires 3 arrows at the next target. 9/4/4
>>65204One arrow skimming off a bag, the other two hit their targets with precision. 5 bags rush in from the right, 6 from the left. Tracy gets another 5 attacks of opportunity, Stix another three, and at the end of the round (if she wants) she can still choose her action, since she's been deferring
[5d20 = 27]
Tracy stabs every one of the oncoming fatties.
[3d20 = 38]>>65205“Doesn’t look like scaring them with words or bloodshed is doing any good.”
Another three attacks with +4.
>>65208THP THP THP another 3 bags fall. A small handful remain, and they're messing with the data console thing
>>65201The sniping attempt is perfectly successful, but the hide check is not. Several fleshbags swarm Snek's position
>>65210Yes. She's been able to attack this whole time, she's just been biding it, per your request
[3d20 = 32]>>65212Tracy lashes out with her chain at the ones closest to the data console, and prepares to attack any others who approach it.
Then she steps towards it.
>>65213Good enough. Before any of the bags can alert anyone, and before the elevator reaches its destination, Tracy and Stix eliminate the existing threats. If they'd stood still the whole time, they could have avoided that. Oh well. The elevator opens to a large corridor running adjacent to the wall with a number of levers and switches,
>>65214"Well... That happened..." Tracy says a little nervously as she steps out
She proceeds to further examine the hallway.
>>65215“Wait. The bodies. What if they are found?”
>>65216"Fuck. Good call."
Tracy whirls around for a corner or something to drag the carcasses into
An echoing THUD reverberates up and down the entirety of the wall
(I'm skipping a bit, sue me. I got what I needed anywhow). Small sections widen by a few inches, every few feet Individually they amount to nothing, but collectively the entire wall of the fortress facing the remainder of the party shudders and flexes open at one end.
Brad gets a vague emotional wave that feels like "I DID SOMETHING", from beyond the fortress.
Thez gestures for everyone to proceed, deliberately waiting until last to enter. To her satisfaction, no one seems to be attacking. Through semi-adjacent archways, Tracy sees them enter, in a larger paved area leading to a strange monolith.
>>65220Tracy makes sure the coast is clear, before slowly and furtively making her way towards the rest of the group.
>>65221
Yes. Except, there are fleshbags in front of them. Trump has 2 attacks of opportunity
>>65224
I said Trump gets (tho he's entitled to use those dice if he wants)
[2d20 = 24]>>65223Quick draw Vanderiem. Render Offal
>>65227Quickly bisecting fleshbags in their surprise, Trump fells the last of the opposition along the outer gate. They have now officially entered the house of Bogdanoff, but only time will tell how successful they are at finding the throne.