1663 replies and 197 files omitted.
>>182493>>182494>>182495I aint calling names or anything, but lets not pretend.we're strangers. Present company excluded
>>182481If you're going unarmed combat, I'd recommend two weapon fighting feats, or weapon focus, or weapon specialization.
Nice sheet!
>>182480>Ah, I thought they just finish it off when it was weakened after a fight.That's a valid interpretation as well. The point was that the leviathan isn't easy to kill and the POV character thought the source of the claim was unreliable.
>NotedUh... well it isn't canon...
>>182485Mhmmm
There there, she still leads in Domestic Violence >>182500>The point was that the leviathan isn't easy to kill and the POV character thought the source of the claim was unreliable.Yeah, a monster that eats kraken for breakfast isn't going to be filled by some chump whalers at it's full strength.
>Uh... well it isn't canon...Awww
>she still leads in Domestic ViolenceI gotta up my game then.
>>182500Monk grants binus 2-weapon fighting (unarmed cuz martial). 2nd level monk gets combat reflexes or deflect arrows. No way ur skills are right. Monk gets 4s in a bunch of skills u have unlisted. Hide, sneak, etc.
Ur close, but ur not as cool yet
>>182505Are those free skills you get when putting one level into monk, or only when you start out as monk at first character level?
>>182508Depends on the character and story tbh. Idylically, any class bonuses could be applied if they fit the character narrative
>>182508You get ×4 skills at lvl 1 of your first class.
>>182514>8 intStill, lotsa feets to decide yet :3
>>182514I forgot. When I get to level 6 and if I upgrade int so I get another +1 bonus, does that +1 bonus apply to skill points obtained at level 6?
>>182518Yes, but you should be upgrading your primary stat instead.
Its not too.late to put the 8 stat into cha, avoiding skill point penalties cuz int.
>>182520Cavaliere's dexterity is 17-1, for an effective score of 16 and a modifier of +3. If I upgraded that he would still get only a +3 modifier
unless if he found a way to reverse age like Silver. His intelligence is 14+1 for an effective score of 15 and a modifier of +2. Assuming middle age doesn't get removed, isn't it just better to increase a stat's modifier compared to increasing a stat without changing the modifier?
>>182525Can't you upgrade from 17 to 18?
>>182526I can but his effective score will still be 17 which is +3, because I take into account age modifiers.
>>182534Idk what to say then, but I would strongly recommend focusing on your primary stat. You only get so many ability boosts.
>>182537In the long-term I would agree but does the long-term include level 9? Took us long enough to get to 6 from 5. It's a difficult question to answer.
>>182539Idk, I entered this game thinking I would be at lvl 8 by now.
If I can't get to lvl 8, my dreams of playing a Necromancer with Animate Dead turn to dust.....
>>182540Is your character 'not enough' if they DON'T?
>>182541In her mind, yes.
In my mind, well, I really would like to cast Animate Dead. I'm not much of a Necromancer without that spell.
>>182543I see...
The last reply to Dark Star is
>>182522 → As unrelated to anything as anything could get,....
If anypony can make one of those fancy knife belts where the knives automatically bamf back to the knife belts, Brie will have alot of money for you (so he can stop having to replace his masterwork throwers EEEEEEEEEE)
Or a Bracers of Endless Daggers like Jarlaxle has (can draw 2 +2 daggers per round, that evaporate at the end of the round)
>>182561Could work as altered Gloves of Endless Javelins. I had a set of those as a key factor of my Zeus-themed Cleric build.
They're part of the Manticore Array.
+2 enhancement bonus would be a lot though. Gloves Of Endless Javelins create force Javelins with no enhancement bonus. Adding +2 enhancement would quadruple the price.
You sure you don't just want a +1 returning dagger (baterang)?
>>182562The bracers first appeared in Forgotten Realms (in novel, the daggers can extend into a pair of +2 sabres that can be maintained/dismissed at will), and could be reskinned as gloves, a bandolier, a belt, etc. That or the Belt of Returning/Blinkback Belt (also reskinnable) are really nice for not having to keep track of where the f#%^ing things landed
>>182563>+1 BatarangI mean,... that would be a chaotic element,... could probably get a bonus on my bluff/feint checks to take away dex bonus,....
I do
now,....
>>182564Considering a normal +2 dagger would cost over 8k, the bracers might be a bit outside your budget for this level.
Let me see if I can research something more affordable.
One perk of crafting: you can get items earlier. I always run Artificers with Extraordinary Artisan and Magical Artisan, to quarter the price.
>>182565You could probably barter one of your +2 weapons for a +1 returning weapon, for an additional trade fee. A +1 returning weapon costs the same as a +2 weapon.
>>182566>+2 is too muchOne can dream
>+2 weaponsAll of Brie's weapons are +1. He gave the +2 short sword to Mala (btw, he dropped it to show it wasnt cursed)
>>182567..... Why did you give your most expensive item to an NPC who is lower level than you?
It's generous, but he would have been fine.
Not criticizing, just wondering why?
>>182568Honestly, for thematics more than anything.
Advanced Dagger Mastery is worded such that it could be said to apply to short swords (it says daggers and dagger-like) so he could have kept/used it maybe. However, I like/want the aesthetic of matching fighting blades even though he never fights double-hooved (well, gun in one hoof maybe). Plus it was more of a Gladius shape, where I'm leaning into the Kiria/japanese aesthetics and theme.
Also it was a way of incentivizing GM to give me something cool for my magnanimity :3
Fuck. Out loud? Again?
Brie is not a klepto-style rogue, and only carries what he will use in the conceivable future. He went to the meeting at customs unarmed (except the teapot, it can be used as an improvised ceramic club)
>rogues can only sneak attack when they can see the opponent sufficient to hit vital areas
Oh dear, that kind of rules out my smoke bomb method. I wonder if GM will let me argue for doing a sneak attack while engaged in a grapple, if blinded (with all the applicable penalties, of course)
>>182570>smoke bomb methodAcquire Blindsight.
You could gain it through feats, through the Sublime Way, through items, or through d20 modern mutations (the Echolocator mutation).
It makes sense for a bat to have echolocation anyway
>>182571Yeah, thats next on his to-do list, however. Maybe he could get his visor enchanted,... blindsight is only 5' so it wouldnt be full on night vis, just enough to stabby stab in concealment/blinded
>>182568Also to the why, cuz Mala is the party doggo, and doggos deserve nice things. He had a mundane scimitar (same damage, but heavier), so I thought he could benefit most (it was a toss-up between him and Kira, and Im not sure what style weapons Kira uses)
>>182573You could also use Eggshell Grenades (Dust). They're cheaper than smokesticks (10 gp vs 20 gp). A direct touch attack with them blinds that target for 1d4 rounds (no save), and creatures within 5' of the target make a DC 10 Fortitude save or be blinded for 1 round.
Posey has a couple. I'll give them to you. They're better off in the hands of a sneak attacker anyway (they were made for Rogues and Ninja in Oriental Adventures).
They require a DC 20 alchemy check to craft though.
>>182575>no saveIdk how I feel about that, it should at least have an attack penalty since its a called shot to the face
>>182576>penaltyMaybe a touch attack at a -4 penalty, like the Blinding Spittle Spell (Druid 2).
Blinding Spittle Blinds the target until they find water to wash their eyes, but it also costs a spell slot.
>>182578Good marketing
Fun fact, the technical term for the dialect in use by the Donkeys is called "Asinine"
>>182504>>182505Thank you. I thought the Barbarian starting pack got a lot of skills when I calculated it so I was suspecting something was amiss but didn't realize it. Also, didn't read the description on what bonus feat meant.
>>182594Yw. Also, dont neglect the monk bonus feats:
1st level: Improved Grapple or Stunning Fist
2nd level: Combat Reflexes.
You can take deflect arrows instead, but why?
>>182595There's a lot more feats available than that.
>>182596U know me, I default to the PHB. Not a criticism, just that the two choices are whats listed for bomus feats for a 1st and 2nd level monk
>>182600Monk levels can be useful for a lot of builds, but PHB only Monk really suffers.
>>182605Fair. But HP isnt the only way to kill, and monks can kill with allowances
>>182606>monks can kill with allowancesThey can do so better with sources printed after the complete warrior.
Idk, Monk Builds have always been gimmicky for me.
>>182609Well, one Ive worked on is blood choke grapples that inflict fatigue per round
>>182610That's homebrew though. Similar published feats exist.
>>182610Blood-choke being a 'pinning' option similar to "use opponent's weapon," but without the weapon-in-hoof requirement
>>182612Yes. Im not trying to introduce a blood choke mechanic. Just saying it would be cool here, here, and here.
>>182614There's also a few Sublime Way Maneuvers that do similar things.
>>182615Yes, but WotC game designers are gender-confused faggots. They should never have been allowed near racial/gender options for characters
>>182616.... What does that have to do with the Sublime Way?
>WotC game designersWhich one? Monte Cooke?
There were no troons involved in 3.5e, to my knowledge.
The same can't be said for 5e.
Today, December 3, is the six year anniversary of the start of Occupied Equestria. Six years since I started it. Happy Anniversary to everyone who is, and who has played.
It began here, in this thread
>>67940 →>>182605>>182609My plan with Cavaliere was to pick up a third monk level. Will that suck and should I find a less obvious pick? There are a few prestige classes I've had an eye on.
>>182624Yay!
>>182646What do you get out of the third level of Monk? Not much for your build.
It depends what you want your build to do.
>>182647Cavaliere is meant for dual-purpose. He is an extremely good gunfighter and is a capable brawler who should be able to win conflicts non-lethally and knock out enemies before they can raise an alarm. He can also resolve missions peacefully through a combination of diplomacy and intimidation, though he is above all known to be good at fighting. All that is hard to fit into a single DnD 3.5e character which is why I'm left scratching my head.
>>182648This actually sounds a bit more like a Rogue to me. Could also be a Swordsage, or a Scout. Maybe even the d20 modern classes are worth a look.
When it comes to combat, what do you want to specialize in?
Btw
I noticed the biggest major difference between 3.5e and d20 modern is the massive damage threshold.
In 3.5e, a Barbarian can take 40 points of damage to the chest, and ask for more.
In d20 modern, a character can get crit with a gunshot for 14 damage, and instantly die if they fail the save.
The massive damage thresholds are what separate high fantasy from military realism.
It's only fun with action points though, which are the default in d20 modern.
>>182649His specialization is in his revolver (using D20 Modern stats) and his fists.
>>182650I thought the D20 modern damage stats are low. Only 1d6 for getting shot with a revolver? I'm not sure how to remedy that.
>>182651>Only 1d6 for getting shot with a revolver? Pistols average 2d6-2d8 in d20 modern. Lowest ones are 2d4.
>I'm not sure how to remedy that.There's a dragon magazine article that suggests just increasing the damage of firearms by one size category as a variant rule. 2d6 is a lot for a base weapon though.
I forget the issue. It's the same one with the Adamantine Dragon.
System shock thresholds are much lower: your massive damage threshold is equal to your constitution in d20 modern, so if you take a crit from that 2d6 weapon, you could die if you fail the save even if you have 100 HP.
That's probably where you want to spend your action points.
>His specialization is in his revolver (using D20 Modern stats) and his fistsHow much are you willing to invest in either fighting style?
>>182651I'll do some build research, to see if I can help you out.
>>182653Oh, duh, I'm stupid and should have read it.
>System shock thresholds are much lower: your massive damage threshold is equal to your constitution in d20 modern, so if you take a crit from that 2d6 weapon, you could die if you fail the save even if you have 100 HP.The DM manual for 3.5e also proposes an alternative rule for instant kills where rolling a 20, then a 20 again, then scoring a hit, is an instant kill. I like the concept but on an extremely long campaign like this and in a setting with permadeath it's likely to end up being frustrating for an unlucky player. It's a 1 in 800 chance to instantly die from any hit. It's low compared to real life but in this game it might still be too risky.
>How much are you willing to invest in either fighting style?Most of my feats are already dedicated to the gunslinger fighting style and I will probably put more towards that end since I want Cavaliere to be the very best in that role. Better unarmed combat is a good plus but if he can beat the average goon on his own then that's good enough.
>>182658Many thanks!
>>182622Adorable
They werent called troons yet
>>182624Gawrsh, one wonders what had to die for OE to grow out of
Not trying to relitigate mind you, just wondering. Like, it seems to me that without giving FULL credit, there may have been some degree of precipitation prior to OE, significant enough that players are still trying to distance themselves from,....
U dont have to say it, its enough to think it. ^,_,~
Brain bleach final thought:
Vampire bats dont exsanguinate, they gouge parallel holes with their fangs and then lick the blood like kitties.
>>182664>>182665>>182666Implying what? Some players have played DnD before Occupied Equestria, but this was my introduction.
>>182671That's not brain bleach. Brain bleach is something cute to keep bad mental images at bay. Also ew.
>>182663What writers are you referring to?
>>182666You don't have to say it either....
>>182674At the time, the two main progressive movements were LGB (T hadn't caught on yet, and was still a punchline on sitcoms) and radical feminism. I domt have names of thats what you're asking for, but Id wager if I looked up the lames of people credited as staff, I'd find a bunch of leftism. Yes, thats prejudice on my part.
>>182675>two main progressive movements were LGB (T hadn't caught on yet, and was still a punchline on sitcoms) and radical feminismOkay, but how is that reflected in 3.5e books? What does that have to do with the game?
>I domt have namesIf you don't even know their names, how do you know they were "gender-confused"?
>if I looked up the lames of people credited as staff, I'd find a bunch of leftismI really don't see any politics reflected in the old books. 3.5e was written before that was commonplace.
>>182677>there doesnt seem to be any politics in 3.5eAgreed, but that doesnt mean that it wasn't simmering below the surface.
One thing that people may not appreciate - with regard to GamerGate, Feminist Frequency, and all that shit - is that the left didn't 'infiltrate' games, comics, and so on; the left has always been a significant part of all those cultures. What has changed is the degree of radicalization, reflected in current products.
By the way, y'all hear that Elon is talking about buying Hasbro/WotC?? Expressly to save DnD.
>what does that have to do with the game?OE? I mean, in a Kevin Bacon sense it could be said to be as relevant to OE as alot of posts here. Regardless, Ive made my point and need not continue
>>182678Left-wing thinking has been pervasive in counter culture and pop culture since the 19th century–it still clings on despite this all flipping. Old DnD wasn't too bad but it did have themes of "racism bad" and women being equal in all aspects. Now that it has become overtly political it is much, much worse.
I hope Elon is not just meming and will do it. Buying out Hasbro could save ponies too.
>>182678>that doesnt mean that it wasn't simmering below the surface.Why is that relevant though?
3.5e was written two decades before GamerGate. Before Hasbro acquired WotC. Back when California was a red state. It wasn't an issue.
>y'all hear that Elon is talking about buying Hasbro/WotC?? Expressly to save DnDThat's a topic I will gladly discuss with you, but in another thread.
What source for ranged increments should we use? D20 Past has much smaller increments for cartridge weapons than D20 Modern, but there's little in the way of technological difference. It hasn't come up much until now because all fights have been at short range, but this mission is in an open area with 100' visibility.
>>182692I dont know GM's answer to that question, but a bit of theory:
Range increments don't relate to the actual range limit of a weapon, it is a reference of how increased range makes the shot more difficult (and why certain feats negate/increase range increments, alluding to technique and expertise)
>>182692>What source for ranged increments should we use?DM doesn't seem to own very many d20 books, so probably default to whatever is most readily available in the SRD.
It's still a question worth considering though.
>>182694Range Increment is still an important factor to consider in 3.5e, as many feats, items, spells and class features only work within the first or second range increment of your weapon.
>>182695Correct. Rogues can't sneak attack beyond 30', and all thrown weapons are limited to 5 increments, and all mechanocal (incl sling) has a limit of 10
Hey, I finally found the Seduction Rules. I had a feeling it was based on Bluff, not Diplomacy.
It's in Sword & Fist of all places. I couldn't find it because they didn't put it in the Rules Compendium.
Posey is a seducer.
>>182770Sword & Fist was a splat for fighters and monks
>>182771By splat, I hope u dont mean "skeet"
:3*heavy breathing*
Meta: receiving a mysterious radio signal begging for help when we were already on our way to the light house feels like a classic hook in ttrpgs. Going to rescue them might be the more interesting route, with unforseen rewards.
>>182842We could split the party and attempt both objectives at once.
>>182850I really hope you're being ironic
>>182851The option is there, and a couple PCs would be better suited for investigating the Kostromo as they could maintain stealth better. Our stealth/fighting-based characters won't be much help for medical aid to survivors at the airship.
>>182853Splitting the party would divide GM's attention, and make things take more than twice as long in an already slow PbP game. It's not worth it.
Not to mention the encounters planned are probably meant to be a threat for the entire party, and we have at least three more party-level encounters for the XP budget of this day, so you can expect us to face difficult combat again one way or another.
>>182856So much of this right here
>tfw u keep looking at your character sheet thinking "why did I think this was a good idea?"