1663 replies and 197 files omitted.
https://paulmurraycbr.github.io/MICGenerator.html>roll MIC treasure generator for giggles >first result has an everlasting feedbagThe table knows I'm playing a horse game
>>183519My initial reaction is "That's a thi"
Followed by a deadpan
<A course ieets a theeng >>183541Why wouldn't it? It's a useful magic item, but minor enough to appear on low CR treasure roll.
Iirc, it was first printed in Arms & Equipment
https://dnd.arkalseif.info/items/magic-item-compendium--73/everlasting-feedbag--397/index.html>This leather feedbag is adorned with a small medallion bearing an embossed cornucopia symbol.>When you place an everlasting feedbag around the muzzle of a horse, donkey, or other equine animal, suitable feed fills the bag and is continuously replenished until it is removed from the animal. Any uneaten feed disappears at that time. An everlasting feedbag can be used once per day. >>183562My homebrew "unlimited food" item is a pair of chopsticks in a sheathe. When you unsheathe and break, it pops into two sheathed chopsticks. One of those pairs of chopsticks, when unsheathed and broken, can be placed in any mundane bowl or cup, and be filled with ramen. The other chopstick sheath is as the original: waiting to be split into two.
>>183576A very dusty pair of chopsticks, possibly from decades prior
Minor conjuration
>>183577Chopsticks and a create food spell?
>>183562MIC removed the line of text from A&E that said care needed to be taken to prevent the horse from overeating.
I've thought of a way Dust can know Posey is undead without slaughtering her on the spot. It's a wild stretch, but I think it's valid enough to be fine character wise
>>183633Regeneration beef jerky alone is a reason
>>183635>beef jerkyYou're thinking of a mummy.
Also, undead cannot have regeneration. Posey has damage reduction and situational fast-healing, but mostly heals from her charnel touch
I also can't wait until Dark Star meets Kira and learns she wants to bring her entire tribe of lamias into Equestria for asylum
How many actions do I get a turn again? Isn't it like one movement and one standard? Can I take two standards?
>>183767One movement, one standard, plus a free action. There are different feats that change your capabilities for every round.
>>183772Can I do more if I don't move?
>>183784Yes, that's called a full-round action. Some things require that, including many types of spells. You do get a free five-foot "step" even with a full-round action.
>>183767You can take two moves, but not two standards.
For Cavaliere I think I have to take weapon finesse for unarmed on level 6. I should have realized sooner that unarmed attack rolls by default use strength as the modifier. Weapon finesse would let me use dexterity instead and gain +3 to attack rolls immediately. However this means I would have to take another level in monk, not swordsage or anything else.
>>183829You would be better in melee with zero Monk levels and all Swordsage.
>>183834Even if I was ignorant of all possibilities when making Cavaliere, I believe it would be unfair to retcon and redo his entire build to gain a mechanical advantage. Therefore I have to stick by two levels in monk, and try to keep their advantages while growing stronger. If I pick swordsage or a good prestige class, I would have to take that feat (I think it's homebrew) to keep monk functionality. Since half of my character's offensive power is in unarmed, a single level in that class would have to not only beat out another level of monk but also +3 roll modifier to unarmed. Weapon finesse for unarmed is equivalent to two other SRD feats (weapon focus + weapon specialization for a +3 bonus). It's not game-breakingly powerful but, with wushu style, it would make unarmed viable for nonlethal takedowns of dangerous opponents.
I realize the irony of saying all this right after Cavaliere shot a pony dead between the eyes >>183843>it would be unfair to retcon and redo his entire build to gain a mechanical advantageNo, it really wouldn't be unfair. GM already said he was fine with it for Brie. You are new at the game, and you didn't necessarily know what you were making when you first made your sheet, so correcting mistakes is fine.
It's called retraining/rebuilding. It's in the DMGII
>>183845Yes but I want him to become a kung-fu student and that's a fighting style for monks which is also mechanically viable. GM Pone is also partial to buffing monks in some capacity and I hold a bias towards the core classes.
Could you summarize what I would gain instead if I rebuilt with swordsage in mind? I do believe you have a good idea of what my character is about.
>>183848>Could you summarize what I would gain instead if I rebuilt with swordsage in mind?For starters, you would get unarmed damage, like a monk.
You would get weapon focus with a number of weapons.
You would get six sublime way maneuvers, and a martial stance. These maneuvers are special martial arts moves and are very potent in combat. I think you would have access to maneuvers of at least 2nd level.
You would get a bonus to initiative.
Depending on what members you take, I think you may have a much better time than a level in Monk.
>>183863I read about maneuvers and they are looking like attractive options.
With wushu fighting style I get a bonus to initiative and the ability to power attack.
Swordsage is more versatile but considering I am focusing on unarmed attacks the two options look roughly equal. Thank you for informing me but I will stick to this path.
>>183873>power attackYou don't want power attack it you're doing unarmed combat.
Power attack is for two handed weapons.
A lot of maneuvers do plenty of damage, and many of them assist with unarmed attacks.
Also note you can trade the swordsage's light armor for Monk style unarmed damage.
>>183877You can use power attack with one-handed weapons. Rather than added damage being multiplied by two, it is simply added. Considering unarmed attacks are weak damage-wise it looks useful. Losing stunning fist is sad but a once-per-day special attack has limited utility when in-game days last months for the players.
It is tempting, and I might just make an alternative character sheet in order to compare stats and abilities.
It took me this long to realize how little damage ability Posey actually has...
Her entire build is fear-based debuffs
Well...
That was at least clean, and reasonably threatening
>>183918O
>>183946I saved this image because I knew I was going to post disapprovingly at someone. It took 4 hours.
Since we're in a modern setting, with modern medicine, we should be using the d20 modern Treat Injury skill:
https://d20modern.fandom.com/wiki/Treat_InjuryUnlike the worthless 3.5e heal skill, it actually does something substantial, like the ability to heal 1d4 HP 1/day per character.
>>184111The 3.5e heal skill doesn't really do anything. The treat wound skill is the only way to heal damage in most d20 modern games, but d20 modern games have a different dynamic as they're less combat focused altogether.
What is the balance regarding enchanted weapons & ammunition and EaW's own magical weapons? Should enchanting an ordinary weapon be more powerful because of the expense needed for a custom weapon (compared to magical weapons being mass-produced), or should magical weapons be more powerful because they are specialized to use magical crystals as ammunition? We seem to agree that enchanted ammunition is also good to include because it's single-use, but how does it fit on the totem pole?
My headcanon is mundane weapon < enchanted weapon with mundane ammo/mundane weapon with enchanted ammo < enchanted weapon with enchanted ammo < magical weapon
personally I think enchanted weapons are too cheap to produce in EaW, since if you've got crystals it's a no-brainer to give them to entire divisionsAlso I haven't been able to find a single piece of art featuring a magical weapon>>184106I agree. There are a number of things that should be brought in from D20 Modern and Treat Injury is a no-brainer.
>>184106Ooh! That looks very good. Yes
>>184106Sounds like how we've been treating the Heal skill already
>>184123In d20 Arcana, enchanting a weapon of any kind is the same cost.
Obviously, a magic gun is stronger than a magical crossbow, but altering the item economy of 3.5e could lead to unforseen consequences.
>since if you've got crystals it's a no-brainer to give them to entire divisionsThese sound like Least Augmentation Crystals, the kind that only requires masterwork or greater weapons to buff. If they count as Least Augmentation crystals, then you could plausibly give them to an army, although it would still be expensive. A least crystal only costs 300 gp, iirc.
https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/weapon-augmentation-crystals/>should magical weapons be more powerful because they are specialized to use magical crystalsA lesser crystal can only be attached to a +1 weapon.
A greater crystal can only be attached to a +3 weapon.
Alternatively, the crystals could be consumables, like variant potions (potions aren't necessarily liquid). If a crystal counts as a consumable potion of magic weapon, it could be affordable.
>We seem to agree that enchanted ammunition is also good to include because it's single-use, but how does it fit on the totem pole?Enchanted ammunition is just fun, imo. It makes enemies more dangerous without increasing their treasure too much, and it gives ranged characters cool loot without adding too much treasure to an encounter.
The Magic Item Compendium has a lot of text concerning how to work with the magic in any particular game. D20 Arcana also has resources.
Also, this MIC loot roller is good:
https://paulmurraycbr.github.io/MICGenerator.htmlI like how it gives the option to reroll individual parts of the roll.
>>184126So should I replace heal with treat injury on Dust's sheet?
>>184134We could just apply the Treat Injury applications to the heal skill.
>>184137Well this is shit, it only works once a day.
Also, can you enchant weapons that already exist? It looks like you can?
>>184133>least augmentation crystalsMost EaW magical weapons look like they would use a crystal of energy assault of some variety (probably fire), unless if you want to create a new version that uses raw arcane power for non-elemental damage. Anti-tank weapons would use the crystal of demolition.
Assuming the weapon is made to be masterwork and fitted with a crystal, that's only +1 to attack rolls and +1 to damage rolls. That doesn't line up with how powerful they are in EaW. There haven't been many enemies with said magic weapons either, so GM Pone probably wants them to be stronger to be dangerous against a higher-level party.
>>184141Yes.
Dark Star enchanted his two masterwork revolvers. If you enchant a masterwork revolver and then use enchanted ammunition, it will be stronger than the Arcana-style magic weapon. Unless, if we swap the Arcana rules to apply to enchanted projectile weapons and come up with something new for EaW's magical weapons.
>>184143>Assuming the weapon is made to be masterwork and fitted with a crystal, that's only +1 to attack rolls and +1 to damage rolls.That's ~600 go for functionally the same power as a +1 weapon, which costs ~2500 gp. It's not much, but it's a bargain.
>That doesn't line up with how powerful they are in EaW.EaW is a different system from 3.5e.
Eberron handles mass buffing of weapons using Eldritch Machines, which are elaborate magical devices that create specific magical effects, such as casting Keen Edge on every weapon on the battlefield. Perhaps the weapon crystals sync to an Eldritch machine that buffs them.
I wonder if the one crystal can be used to power the polearm.
>>184153I was going to attach it to my sword or bow, once I figured out how it works.
Or sell it, depending on how much it's worth.
Okay so I'm consulting my options for this upcoming fight and I don't quite like them.
First off, I don't care what y'all say, I have to heal Bat and Grif at the very least. You can argue with me all you want, but if one of them goes down in combat that not only takes them out of the fight, but Dust as well as he has to help them. This then snowballs as two of the party's main damage dealers are out for at the very least one turn. That could end very poorly.
I'm willing to compromise on healing Silver for now if he's okay with it. But I think before combat I should pop either magic vestment or aid on him. Magic vestment will make him just a little tankier which is better in a sustained fight, but aid will provide temporary HP and an attack bonus to make it so he can go in a bit harder. In this case I pop a lvl 2 heal and a lvl 1 heal on the squishier members of the party. Otherwise I stick with my original healing plan. I don't mind losing shield other at this point, cause unless I heal Dust it's not going to be as useful as it could be. But perhaps I'm wrong.
Also, if we're gonna approach the enemy, I would prefer we do it quietly as if we catch them by surprise or start the fight on our conditions I can do a little more.
>>184160It wasn't officially acknowledged by GM, but I rolled a 4 on the ostensible treat injury roll, so Brie probably only need 10 hp and not necessarily all.of that restored.
This latest combat emphasized the need to operate more conservatively and from range, avoiding fucking tentacle flailing. Mind controlled ponies can still be disabled through grapples and nonlethal strikes, going forward
Okay, so maybe the combat
wasn't too easy...
>>184160You have heal potions
>>184161Sure
>>184134>>184137Yes
>>184163I found the post in which the potions were mentioned. It was noted Silver was given them, and it was four potions of cure moderate wounds. So we have those too, which'll be 2d8 cured
>>184163Garv and Brie grt5ting ambushed is where most of Brie's damage came from, and he knows better than to stay in threat range of Starmie going forward, if an allly isnt otherwise grappled/vulnerable
>>184160>Also, if we're gonna approach the enemy, I would prefer we do it quietly as if we catch them by surprise or start the fight on our conditions I can do a little more.>>184161>This latest combat emphasized the need to operate more conservatively and from range, avoiding fucking tentacle flailing. Mind controlled ponies can still be disabled through grapples and nonlethal strikes, going forwardWe have two Rangers and a Rogue in this party: there's really no reason for the enemy to see us before we see them. If we play our cards right, we should be able to Spot the enemy several hundreds of feet away and get a surprise round.
If we meet the enemy 100-200 ft away, Posey could severely inhibit them in two rounds with Kelgore's Grave Mist.
That being said, it appears as though the Traveller has long-range telepathy, and if he has the Mindsight feat or a similar ability, stealth becomes pointless.
>>184163>Okay, so maybe the combat wasn't too easy...You know, I once ran a published adventure with several
thousands of lvl 2 warriors as the enemies, and all of those warriors had two potions of Cure Moderate Wounds and a masterwork weapon on them. Lvl 1 NPC WBL is 500 gp: When fighting humanoids, it's easy to place convenient healing items in place of their standard treasure.
>>184168>hurr, we should be sneakierYes, nothing says sneaky like broad daylight with no cover
>>184175If we don't have cover, neither do they. So long as our perception is higher, we should see them first.
In a plains biome Spot checks begin 320 (6d6x40) feet away.
>>184168>>184175The problem with both of these is that the island has been described as covered in fog, a result I believe of the Traveler's influence. We can't see shit beyond close range, and while the fog does make us sneaky it's likely the Traveler can see through it a lot better than we can.
>>184178Cuz Ive been totally neglecting spot checks,....
>>184180I'm just speaking from memory. Not being critical, just sympathetic because encounter balance can be tricky.
If you thought the encounter was too hard, maybe the next enemies might drop some healing items or something. It's usually the loot I would put on humanoid enemies.
I thought the encounter was fun, but my character also didn't really get injured/burned at all last fight, so maybe my perspective is different. Not that Posey can use potions anyway.
>>184179Oof, forgot about the fog. Encounters are probably going to start at point blank range.
>>184181You have. You stopped everything to have a fight over a random feral livestock, causing an encounter that was supposed to take place as the party progressed along to instead basically get the ambush on them, which also limited my ability to describe or foreshadow the encounter, because everyone was so focused on the feral livestock
>>184183Ffs, they said to catch the goat, I caught the fucking goat. It was made to seem important.
>>184182Yes yes yes I know, I'm saying i didn't expect it to be that low at this point. Nevermind.
>>182249There's actually more to this description, but I didn't post it earlier because I only wanted to reveal her outward appearance:
>Posey's appearance is unnatural and supernatural, her vampiric heritage allowing her to appear closer to life despite being dead. Her appearance greatly depends on her mood: when cheery, her fur appears pristine and fluffy white; when less-cheery, her skin appears rotten and blotched, and her eyes glass over. When she's feeling especially nasty, she may briefly show bat-like or wolf-like traits as her monstrous nature makes itself known. Posey's appearance is a reflection of her own vanity and sense of of self (proportional to her charisma score): when she's confident, she's beautiful; when she's distressed, she appears more corpse-like. Her fangs are retractable.>Like most katane, Posey craves blood, but is not dependent on it. Taking in blood helps her control her stress levels, and thus also control her appearance.Rosey Ring has a lot of cosmetic mutations, and how corpselike or lively she looks depends on the situation and her mood.
I tried to make that clear by describing her on her adventures, at times she's appeared glassy eyed, colorless, rotten, or had black vines pop to the surface. During the fight with Luminous the flesh fell off her bones as she approached low HP.
In summary, Brie would submit for a 1d8, but anything beyond that is excessive
>>184198Okay, real talk. I know/assume you mean well, but you come across fucking creepy. No, stop.
>>184200I am doing my part to scare away redditors.
>>184201Its true youre doing your part, and maybe youre scaring off redditors, but you arent doing your part to scare off redditors, anon
>>184203Ill speak plainly then
Youre doing what amuses you
>>184205Ergo, the function of your actions are secondary to the satisfaction of the behavior. What purpose you ascibe to doing things is irrelecant and consequential; The purpose is amusement. None of this is critical
>>184206The owners of all these OCs became furry troons
>>184213On a base level, plausible (but allegations).
On a medial level, irrelevant.
On an kncreasing level, youve been a furry since MLp cry moar
>posting furry misinformation
>>184218Cry moar, reality's a bitch
>>184213>>184214>>184218>>184219No. We're not turning OOC into a furry argument
Holy fucking celestia you want to know why I never know what in the fresh hell is going on? Cause whenever I show up again you two fucking niggers are going off about some semantical argument about rules or how you two talk to each other! Holy shit get over it you two or I'm going to find a way to fate bind your characters so when I beat the shit out of one the other feels it too.
>>184168>If we play our cards right, we should be able to Spot the enemy several hundreds of feet away and get a surprise round.There is a dense fog with visibility of only 100' and it is getting worse. Soon it will be night as well, making it much harder to spot anything. Cavaliere unfortunately doesn't have a high listen modifier.
>>184188Sheep, not goat.
>>184191Good description.
>>184241You should do it just because it would be funny.
Anyway, I don't mind silly and whimsical moments in the party's downtime except it loses us precious minutes apparently (see the sheep and the first encounter). I am not considering the sheep talking as canon except for wishful thinking on the part of Posey and a paranoid delusion on the part of Brie. Can we let it rest now?
>>184242I will be withholding belly rubs if you do not comply
Hmmmm Black text is illegible on certain themes, muon and fashwave especially
>>184244gasps :0
And just let her fucking die?!
>>184243>You should do it just because it would be funny.>Anyway, I don't mind silly and whimsical moments in the party's downtime except it loses us precious minutes apparently (see the sheep and the first encounter). We love silly moments, call me the Joker 2 the way I don't take myself seriously.
>>184246As a muon enjoyer, yeah. I wasn't gonna say anything though. It's really my faukt for being autistic enough to like this theme>>184248Hmph
>>184243>sheep not goatThank you for clarifying
While we're clarifying, who caught the fucking thing? (Sidenote: also not responsible for losing it)
https://mlpol.net/vx/71158#71183>Thought of a question regarding attacking: if a unicorn swings or throws a melee weapon using their magic, does the unicorn still add their Strength modifier to the attack bonus, or do they use a different ability?Was this question ever answered? How does DnD handle it with telekinesis?