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1175582__safe_oc_clothes_oc+only_open+mouth_animated_magic_weapon_prone_on+back_glowing+horn_gun_gritted+teeth_helmet_uniform_glare_badass_soldier_wa.gif
Occupied Equestria - OOC
Anonymous
12e5d56
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No.179654
Parallel containment thread for out of character discussions related to the roleplay thread.
1663 replies and 197 files omitted.
Anonymous
f54ba98
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No.183519
183524 183541
https://paulmurraycbr.github.io/MICGenerator.html
>roll MIC treasure generator for giggles
>first result has an everlasting feedbag
The table knows I'm playing a horse game
The Floof and The Noodle
f19f70d
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No.183524
>>183519
Now that's exceptionally silly
Anonymous
bd0fe75
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No.183541
183562
>>183519
My initial reaction is "That's a thi"
Followed by a deadpan
<A course ieets a theeng
Anonymous
f54ba98
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No.183562
183576 183580
>>183541
Why wouldn't it? It's a useful magic item, but minor enough to appear on low CR treasure roll.
Iirc, it was first printed in Arms & Equipment
https://dnd.arkalseif.info/items/magic-item-compendium--73/everlasting-feedbag--397/index.html
>This leather feedbag is adorned with a small medallion bearing an embossed cornucopia symbol.

>When you place an everlasting feedbag around the muzzle of a horse, donkey, or other equine animal, suitable feed fills the bag and is continuously replenished until it is removed from the animal. Any uneaten feed disappears at that time. An everlasting feedbag can be used once per day.
Anonymous
bd0fe75
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No.183576
183577 183578
>>183562
My homebrew "unlimited food" item is a pair of chopsticks in a sheathe. When you unsheathe and break, it pops into two sheathed chopsticks. One of those pairs of chopsticks, when unsheathed and broken, can be placed in any mundane bowl or cup, and be filled with ramen. The other chopstick sheath is as the original: waiting to be split into two.
Anonymous
f54ba98
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No.183577
183579
>>183576
How much does it cost?
Anonymous
bd0fe75
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No.183578
>>183576
A very dusty pair of chopsticks, possibly from decades prior
Minor conjuration
Anonymous
bd0fe75
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No.183579
>>183577
Chopsticks and a create food spell?
Anonymous
f54ba98
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No.183580
>>183562
MIC removed the line of text from A&E that said care needed to be taken to prevent the horse from overeating.
Dust
d049ee6
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No.183632
183633
I've thought of a way Dust can know Posey is undead without slaughtering her on the spot. It's a wild stretch, but I think it's valid enough to be fine character wise
Anonymous
f54ba98
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No.183633
183635
>>183632
Go ahead
Anonymous
bd0fe75
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No.183635
183637
>>183633
Regeneration beef jerky alone is a reason
Anonymous
f54ba98
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No.183637
>>183635
>beef jerky
You're thinking of a mummy.
Also, undead cannot have regeneration. Posey has damage reduction and situational fast-healing, but mostly heals from her charnel touch
The Floof and The Noodle
f19f70d
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No.183653
183672 183734
Horse.gif

Dark Star
f7c39d5
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No.183672
183686
>>183653
Hores
The Floof and The Noodle
f19f70d
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No.183686
>>183672
The Hores is here
The Floof and The Noodle
f19f70d
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No.183687
183692
I also can't wait until Dark Star meets Kira and learns she wants to bring her entire tribe of lamias into Equestria for asylum
Dark Star
f7c39d5
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No.183692
>>183687
He will probably sperg
Anonymous
bd0fe75
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No.183734
>>183653
Wpuld pet
Anonymous
d049ee6
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No.183767
183772 183800
How many actions do I get a turn again? Isn't it like one movement and one standard? Can I take two standards?
Anonymous
3705283
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No.183772
183784
>>183767
One movement, one standard, plus a free action. There are different feats that change your capabilities for every round.
Anonymous
d049ee6
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No.183784
183789
>>183772
Can I do more if I don't move?
Anonymous
3705283
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No.183789
>>183784
Yes, that's called a full-round action. Some things require that, including many types of spells. You do get a free five-foot "step" even with a full-round action.
Anonymous
8a1ad73
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No.183800
>>183767
You can take two moves, but not two standards.
Anonymous
3705283
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No.183829
183834
For Cavaliere I think I have to take weapon finesse for unarmed on level 6. I should have realized sooner that unarmed attack rolls by default use strength as the modifier. Weapon finesse would let me use dexterity instead and gain +3 to attack rolls immediately. However this means I would have to take another level in monk, not swordsage or anything else.
Anonymous
8a1ad73
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No.183834
183843
>>183829
You would be better in melee with zero Monk levels and all Swordsage.
Anonymous
3705283
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No.183843
183845 183846
>>183834
Even if I was ignorant of all possibilities when making Cavaliere, I believe it would be unfair to retcon and redo his entire build to gain a mechanical advantage. Therefore I have to stick by two levels in monk, and try to keep their advantages while growing stronger. If I pick swordsage or a good prestige class, I would have to take that feat (I think it's homebrew) to keep monk functionality. Since half of my character's offensive power is in unarmed, a single level in that class would have to not only beat out another level of monk but also +3 roll modifier to unarmed. Weapon finesse for unarmed is equivalent to two other SRD feats (weapon focus + weapon specialization for a +3 bonus). It's not game-breakingly powerful but, with wushu style, it would make unarmed viable for nonlethal takedowns of dangerous opponents.
I realize the irony of saying all this right after Cavaliere shot a pony dead between the eyes
Anonymous
8a1ad73
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No.183845
183848
>>183843
>it would be unfair to retcon and redo his entire build to gain a mechanical advantage
No, it really wouldn't be unfair. GM already said he was fine with it for Brie. You are new at the game, and you didn't necessarily know what you were making when you first made your sheet, so correcting mistakes is fine.
It's called retraining/rebuilding. It's in the DMGII
Anonymous
bd0fe75
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No.183846
>>183843
A most based take
Anonymous
3705283
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No.183848
183863
>>183845
Yes but I want him to become a kung-fu student and that's a fighting style for monks which is also mechanically viable. GM Pone is also partial to buffing monks in some capacity and I hold a bias towards the core classes.
Could you summarize what I would gain instead if I rebuilt with swordsage in mind? I do believe you have a good idea of what my character is about.
Anonymous
8a1ad73
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No.183863
183873
>>183848
>Could you summarize what I would gain instead if I rebuilt with swordsage in mind?
For starters, you would get unarmed damage, like a monk.
You would get weapon focus with a number of weapons.
You would get six sublime way maneuvers, and a martial stance. These maneuvers are special martial arts moves and are very potent in combat. I think you would have access to maneuvers of at least 2nd level.
You would get a bonus to initiative.
Depending on what members you take, I think you may have a much better time than a level in Monk.
Anonymous
3705283
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No.183873
183877
>>183863
I read about maneuvers and they are looking like attractive options.
With wushu fighting style I get a bonus to initiative and the ability to power attack.
Swordsage is more versatile but considering I am focusing on unarmed attacks the two options look roughly equal. Thank you for informing me but I will stick to this path.
Anonymous
8a1ad73
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No.183877
183888
>>183873
>power attack
You don't want power attack it you're doing unarmed combat.
Power attack is for two handed weapons.
A lot of maneuvers do plenty of damage, and many of them assist with unarmed attacks.

Also note you can trade the swordsage's light armor for Monk style unarmed damage.
Anonymous
3705283
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No.183888
>>183877
You can use power attack with one-handed weapons. Rather than added damage being multiplied by two, it is simply added. Considering unarmed attacks are weak damage-wise it looks useful. Losing stunning fist is sad but a once-per-day special attack has limited utility when in-game days last months for the players.
It is tempting, and I might just make an alternative character sheet in order to compare stats and abilities.
Rosey "Posey" Ring
8a1ad73
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No.183893
It took me this long to realize how little damage ability Posey actually has...
Her entire build is fear-based debuffs
GM Pony
f68f228
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No.183918
183934 183946 184014 184086 184193
6287264.png
Well...

That was at least clean, and reasonably threatening
The Floof and The Noodle
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No.183934
>>183918
O
Anonymous
8a1ad73
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No.183946
184014
>>183918
X
Anonymous
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No.184014
medium-1.png
>>183918
O
>>183946
I saved this image because I knew I was going to post disapprovingly at someone. It took 4 hours.
Anonymous
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No.184086
184093
>>183918
X
Anonymous
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No.184093
1729685705295438.png
>>184086
Anonymous
8a1ad73
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No.184106
184111 184123 184126 184129
Since we're in a modern setting, with modern medicine, we should be using the d20 modern Treat Injury skill:
https://d20modern.fandom.com/wiki/Treat_Injury
Unlike the worthless 3.5e heal skill, it actually does something substantial, like the ability to heal 1d4 HP 1/day per character.
Anonymous
bd0fe75
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No.184111
184120
>>184106
>1d4 1x/day
Seems reasonable
Anonymous
8a1ad73
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No.184120
>>184111
The 3.5e heal skill doesn't really do anything. The treat wound skill is the only way to heal damage in most d20 modern games, but d20 modern games have a different dynamic as they're less combat focused altogether.
Anonymous
3705283
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No.184123
184133
What is the balance regarding enchanted weapons & ammunition and EaW's own magical weapons? Should enchanting an ordinary weapon be more powerful because of the expense needed for a custom weapon (compared to magical weapons being mass-produced), or should magical weapons be more powerful because they are specialized to use magical crystals as ammunition? We seem to agree that enchanted ammunition is also good to include because it's single-use, but how does it fit on the totem pole?
My headcanon is mundane weapon < enchanted weapon with mundane ammo/mundane weapon with enchanted ammo < enchanted weapon with enchanted ammo < magical weapon
personally I think enchanted weapons are too cheap to produce in EaW, since if you've got crystals it's a no-brainer to give them to entire divisions
Also I haven't been able to find a single piece of art featuring a magical weapon

>>184106
I agree. There are a number of things that should be brought in from D20 Modern and Treat Injury is a no-brainer.
GM Pony
f68f228
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No.184126
184134
>>184106
Ooh! That looks very good. Yes
The Floof and The Noodle
f19f70d
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No.184129
>>184106
Sounds like how we've been treating the Heal skill already
Anonymous
8a1ad73
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No.184133
184143
>>184123
In d20 Arcana, enchanting a weapon of any kind is the same cost.
Obviously, a magic gun is stronger than a magical crossbow, but altering the item economy of 3.5e could lead to unforseen consequences.
>since if you've got crystals it's a no-brainer to give them to entire divisions
These sound like Least Augmentation Crystals, the kind that only requires masterwork or greater weapons to buff. If they count as Least Augmentation crystals, then you could plausibly give them to an army, although it would still be expensive. A least crystal only costs 300 gp, iirc.
https://holiviantales.wordpress.com/game-mechanics/magic/magical-devices/magical-weapons/weapon-augmentation-crystals/
>should magical weapons be more powerful because they are specialized to use magical crystals
A lesser crystal can only be attached to a +1 weapon.
A greater crystal can only be attached to a +3 weapon.

Alternatively, the crystals could be consumables, like variant potions (potions aren't necessarily liquid). If a crystal counts as a consumable potion of magic weapon, it could be affordable.
>We seem to agree that enchanted ammunition is also good to include because it's single-use, but how does it fit on the totem pole?
Enchanted ammunition is just fun, imo. It makes enemies more dangerous without increasing their treasure too much, and it gives ranged characters cool loot without adding too much treasure to an encounter.

The Magic Item Compendium has a lot of text concerning how to work with the magic in any particular game. D20 Arcana also has resources.
Also, this MIC loot roller is good:
https://paulmurraycbr.github.io/MICGenerator.html
I like how it gives the option to reroll individual parts of the roll.
Anonymous
d049ee6
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No.184134
184137 184163
>>184126
So should I replace heal with treat injury on Dust's sheet?
Anonymous
8a1ad73
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No.184137
184139 184163
>>184134
We could just apply the Treat Injury applications to the heal skill.
Anonymous
d049ee6
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No.184139
184141
>>184137
Well this is shit, it only works once a day.
Also, can you enchant weapons that already exist? It looks like you can?
Anonymous
8a1ad73
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No.184141
184143
>>184139
>can you enchant weapons that already exist?
Yes.
Anonymous
3705283
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No.184143
184147
>>184133
>least augmentation crystals
Most EaW magical weapons look like they would use a crystal of energy assault of some variety (probably fire), unless if you want to create a new version that uses raw arcane power for non-elemental damage. Anti-tank weapons would use the crystal of demolition.
Assuming the weapon is made to be masterwork and fitted with a crystal, that's only +1 to attack rolls and +1 to damage rolls. That doesn't line up with how powerful they are in EaW. There haven't been many enemies with said magic weapons either, so GM Pone probably wants them to be stronger to be dangerous against a higher-level party.

>>184141
Yes.
Dark Star enchanted his two masterwork revolvers. If you enchant a masterwork revolver and then use enchanted ammunition, it will be stronger than the Arcana-style magic weapon. Unless, if we swap the Arcana rules to apply to enchanted projectile weapons and come up with something new for EaW's magical weapons.
Anonymous
8a1ad73
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No.184147
>>184143
>Assuming the weapon is made to be masterwork and fitted with a crystal, that's only +1 to attack rolls and +1 to damage rolls.
That's ~600 go for functionally the same power as a +1 weapon, which costs ~2500 gp. It's not much, but it's a bargain.
>That doesn't line up with how powerful they are in EaW.
EaW is a different system from 3.5e.

Eberron handles mass buffing of weapons using Eldritch Machines, which are elaborate magical devices that create specific magical effects, such as casting Keen Edge on every weapon on the battlefield. Perhaps the weapon crystals sync to an Eldritch machine that buffs them.
Anonymous
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No.184153
184157
I wonder if the one crystal can be used to power the polearm.
Anonymous
8a1ad73
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No.184157
>>184153
I was going to attach it to my sword or bow, once I figured out how it works.
Or sell it, depending on how much it's worth.
Anonymous
d049ee6
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No.184160
184161 184163 184168
Okay so I'm consulting my options for this upcoming fight and I don't quite like them.
First off, I don't care what y'all say, I have to heal Bat and Grif at the very least. You can argue with me all you want, but if one of them goes down in combat that not only takes them out of the fight, but Dust as well as he has to help them. This then snowballs as two of the party's main damage dealers are out for at the very least one turn. That could end very poorly.
I'm willing to compromise on healing Silver for now if he's okay with it. But I think before combat I should pop either magic vestment or aid on him. Magic vestment will make him just a little tankier which is better in a sustained fight, but aid will provide temporary HP and an attack bonus to make it so he can go in a bit harder. In this case I pop a lvl 2 heal and a lvl 1 heal on the squishier members of the party. Otherwise I stick with my original healing plan. I don't mind losing shield other at this point, cause unless I heal Dust it's not going to be as useful as it could be. But perhaps I'm wrong.
Also, if we're gonna approach the enemy, I would prefer we do it quietly as if we catch them by surprise or start the fight on our conditions I can do a little more.
Anonymous
bd0fe75
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No.184161
184163 184168
>>184160
It wasn't officially acknowledged by GM, but I rolled a 4 on the ostensible treat injury roll, so Brie probably only need 10 hp and not necessarily all.of that restored.

This latest combat emphasized the need to operate more conservatively and from range, avoiding fucking tentacle flailing. Mind controlled ponies can still be disabled through grapples and nonlethal strikes, going forward
GM Pony
f68f228
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No.184163
184165 184166 184168
bowtie_on_the_bed_by_julunis14_dg79b8m-fullview.jpg
Okay, so maybe the combat wasn't too easy...

>>184160
You have heal potions

>>184161
Sure

>>184134
>>184137
Yes
Anonymous
d049ee6
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No.184165
>>184163
I found the post in which the potions were mentioned. It was noted Silver was given them, and it was four potions of cure moderate wounds. So we have those too, which'll be 2d8 cured
Anonymous
bd0fe75
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No.184166
>>184163
Garv and Brie grt5ting ambushed is where most of Brie's damage came from, and he knows better than to stay in threat range of Starmie going forward, if an allly isnt otherwise grappled/vulnerable
Anonymous
8a1ad73
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No.184168
184175 184179 184180 184243
>>184160
>Also, if we're gonna approach the enemy, I would prefer we do it quietly as if we catch them by surprise or start the fight on our conditions I can do a little more.
>>184161
>This latest combat emphasized the need to operate more conservatively and from range, avoiding fucking tentacle flailing. Mind controlled ponies can still be disabled through grapples and nonlethal strikes, going forward

We have two Rangers and a Rogue in this party: there's really no reason for the enemy to see us before we see them. If we play our cards right, we should be able to Spot the enemy several hundreds of feet away and get a surprise round.
If we meet the enemy 100-200 ft away, Posey could severely inhibit them in two rounds with Kelgore's Grave Mist.

That being said, it appears as though the Traveller has long-range telepathy, and if he has the Mindsight feat or a similar ability, stealth becomes pointless.
>>184163
>Okay, so maybe the combat wasn't too easy...
You know, I once ran a published adventure with several thousands of lvl 2 warriors as the enemies, and all of those warriors had two potions of Cure Moderate Wounds and a masterwork weapon on them. Lvl 1 NPC WBL is 500 gp: When fighting humanoids, it's easy to place convenient healing items in place of their standard treasure.
Anonymous
e0b1233
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No.184175
184178 184179
>>184168
>hurr, we should be sneakier
Yes, nothing says sneaky like broad daylight with no cover
Anonymous
8a1ad73
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No.184178
184181
>>184175
If we don't have cover, neither do they. So long as our perception is higher, we should see them first.
In a plains biome Spot checks begin 320 (6d6x40) feet away.
The Floof and The Noodle
f19f70d
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No.184179
184182
>>184168
>>184175
The problem with both of these is that the island has been described as covered in fog, a result I believe of the Traveler's influence. We can't see shit beyond close range, and while the fog does make us sneaky it's likely the Traveler can see through it a lot better than we can.
Anonymous
f68f228
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No.184180
184182
>>184168
>I once ran…
Good for you I guess
Anonymous
e0b1233
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No.184181
184183
>>184178
Cuz Ive been totally neglecting spot checks,....
Anonymous
8a1ad73
?
No.184182
184189 184190
>>184180
I'm just speaking from memory. Not being critical, just sympathetic because encounter balance can be tricky.
If you thought the encounter was too hard, maybe the next enemies might drop some healing items or something. It's usually the loot I would put on humanoid enemies.

I thought the encounter was fun, but my character also didn't really get injured/burned at all last fight, so maybe my perspective is different. Not that Posey can use potions anyway.
>>184179
Oof, forgot about the fog. Encounters are probably going to start at point blank range.
Anonymous
f68f228
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No.184183
184188
>>184181
You have. You stopped everything to have a fight over a random feral livestock, causing an encounter that was supposed to take place as the party progressed along to instead basically get the ambush on them, which also limited my ability to describe or foreshadow the encounter, because everyone was so focused on the feral livestock
Anonymous
e0b1233
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No.184188
184243
>>184183
Ffs, they said to catch the goat, I caught the fucking goat. It was made to seem important.
Anonymous
f68f228
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No.184189
>>184182
Yes yes yes I know, I'm saying i didn't expect it to be that low at this point. Nevermind.
Anonymous
d049ee6
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No.184190
>>184182
>point blank range.
Muh haboob.....
Anonymous
8a1ad73
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No.184191
184243
>>182249
There's actually more to this description, but I didn't post it earlier because I only wanted to reveal her outward appearance:
>Posey's appearance is unnatural and supernatural, her vampiric heritage allowing her to appear closer to life despite being dead. Her appearance greatly depends on her mood: when cheery, her fur appears pristine and fluffy white; when less-cheery, her skin appears rotten and blotched, and her eyes glass over. When she's feeling especially nasty, she may briefly show bat-like or wolf-like traits as her monstrous nature makes itself known. Posey's appearance is a reflection of her own vanity and sense of of self (proportional to her charisma score): when she's confident, she's beautiful; when she's distressed, she appears more corpse-like. Her fangs are retractable.
>Like most katane, Posey craves blood, but is not dependent on it. Taking in blood helps her control her stress levels, and thus also control her appearance.
Rosey Ring has a lot of cosmetic mutations, and how corpselike or lively she looks depends on the situation and her mood.
I tried to make that clear by describing her on her adventures, at times she's appeared glassy eyed, colorless, rotten, or had black vines pop to the surface. During the fight with Luminous the flesh fell off her bones as she approached low HP.
Dark Star
f7c39d5
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No.184193
>>183918
O
Anonymous
bd0fe75
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No.184197
184198
In summary, Brie would submit for a 1d8, but anything beyond that is excessive
Anonymous
8a1ad73
?
No.184198
184200
2201214__suggestive_twilight+sparkle_female_pony_mare_nudity_male_smiling_alicorn_looking+at+you_nipples_human_twilight+sparkle+(alicorn)_wings_v.png
>>184197
>Brie would submit
Would he now?
Anonymous
bd0fe75
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No.184200
184201
chris-hansen-peeking-poster-travel-dominic-thomas-2900394912.jpg
>>184198
Okay, real talk. I know/assume you mean well, but you come across fucking creepy. No, stop.
Anonymous
8a1ad73
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No.184201
184202
>>184200
I am doing my part to scare away redditors.
Anonymous
bd0fe75
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No.184202
1730556090494177.png
>>184201
Its true youre doing your part, and maybe youre scaring off redditors, but you arent doing your part to scare off redditors, anon
Anonymous
8a1ad73
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No.184203
184204 184212
7124337__safe_artist-colon-lillslim_imported+from+derpibooru_oc_oc+only_oc-colon-filly+anon_earth+pony_pony_braid_dialogue_drawthread_female_filly_looking+at+yo.png
Literal semantics
Anonymous
bd0fe75
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No.184204
1730477572310759.png
>>184203
Ill speak plainly then
Youre doing what amuses you
Anonymous
8a1ad73
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No.184205
184206
2277516__safe_pinkie+pie_solo_human_humanized_facial+hair_beard_yes_nordic+gamer.jpg

Anonymous
bd0fe75
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No.184206
184213
1729344052592568.png
>>184205
Ergo, the function of your actions are secondary to the satisfaction of the behavior. What purpose you ascibe to doing things is irrelecant and consequential; The purpose is amusement. None of this is critical
Dark Star
f7c39d5
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No.184212
>>184203
>That pic
W E W L A D
Anonymous
8a1ad73
?
No.184213
184214 184228
>>184206
The owners of all these OCs became furry troons
Anonymous
bd0fe75
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No.184214
184228
>>184213
On a base level, plausible (but allegations).
On a medial level, irrelevant.
On an kncreasing level, youve been a furry since MLp cry moar
Anonymous
8a1ad73
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No.184218
184219 184228
>posting furry misinformation
Anonymous
bd0fe75
?
No.184219
184228
>>184218
Cry moar, reality's a bitch
GM Pony
88ddb9d
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No.184228
>>184213
>>184214
>>184218
>>184219
No. We're not turning OOC into a furry argument
Anonymous
d049ee6
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No.184241
184242 184243 184249
Holy fucking celestia you want to know why I never know what in the fresh hell is going on? Cause whenever I show up again you two fucking niggers are going off about some semantical argument about rules or how you two talk to each other! Holy shit get over it you two or I'm going to find a way to fate bind your characters so when I beat the shit out of one the other feels it too.
Anonymous
8a1ad73
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No.184242
184244
>>184241
Sorry
Anonymous
3705283
?
No.184243
184251 184267
>>184168
>If we play our cards right, we should be able to Spot the enemy several hundreds of feet away and get a surprise round.
There is a dense fog with visibility of only 100' and it is getting worse. Soon it will be night as well, making it much harder to spot anything. Cavaliere unfortunately doesn't have a high listen modifier.

>>184188
Sheep, not goat.

>>184191
Good description.

>>184241
You should do it just because it would be funny.

Anyway, I don't mind silly and whimsical moments in the party's downtime except it loses us precious minutes apparently (see the sheep and the first encounter). I am not considering the sheep talking as canon except for wishful thinking on the part of Posey and a paranoid delusion on the part of Brie. Can we let it rest now?
Anonymous
d049ee6
?
No.184244
184248
>>184242
I will be withholding belly rubs if you do not comply
Dark Star
f7c39d5
?
No.184246
184251
Hmmmm Black text is illegible on certain themes, muon and fashwave especially
Anonymous
8a1ad73
?
No.184248
184251
>>184244
gasps :0
And just let her fucking die?!
GM Pony
f68f228
?
No.184249
184297
>>184241
This. All of my thises.

>>184239 →
>Referencing Pokemon, OnlyFans, and whatever else that obviously does not exist in the setting
Can you not?
Anonymous
d049ee6
?
No.184251
184274
>>184243
>You should do it just because it would be funny.
>Anyway, I don't mind silly and whimsical moments in the party's downtime except it loses us precious minutes apparently (see the sheep and the first encounter).
We love silly moments, call me the Joker 2 the way I don't take myself seriously.
>>184246
As a muon enjoyer, yeah. I wasn't gonna say anything though. It's really my faukt for being autistic enough to like this theme
>>184248
Hmph
Anonymous
bd0fe75
?
No.184267
>>184243
>sheep not goat
Thank you for clarifying

While we're clarifying, who caught the fucking thing? (Sidenote: also not responsible for losing it)
Dark Star
f7c39d5
?
No.184274
>>184251
yea muon is my favorite too
Anonymous
3705283
?
No.184296
https://mlpol.net/vx/71158#71183
>Thought of a question regarding attacking: if a unicorn swings or throws a melee weapon using their magic, does the unicorn still add their Strength modifier to the attack bonus, or do they use a different ability?
Was this question ever answered? How does DnD handle it with telekinesis?