"The only unsealing of ancient tombs" we will be doing here is by our characters.
>>185525 >>185523 I really don't think he was trying to push your buttons. I think we had unfortunate scheduling. As stated, we were only going to have one combat encounter anyways.
I know you're bright and wide awake at midnight on a Sunday/Monday morning, but all of us either have work or are trying to not die of COVID/Flu. You are awake when we are asleep, and apparently asleep when all of us think we finally have everyone together. That's not Posey's fault.
>>185535 Yes, I know and disregard as silly, your opinion there. >I dont think he was trying to push your buttons Must we? Cant I just be resolved to a conditioned perception of bad faith cuz its proven out? >youre awake when Posey is asleep Yeah. So fuck off trying to bombard GM with what youd like to do next, and be a GOOD little blighter and ahut the fuck up until prompted yeh?
>>185536 >he can't even come up with a single point to argue Anyways GM pone has spoken, knock it off with the "Posey is TF" stuff, it shouldn't have any bearing on the game regardless.
>Its about making sure nopony "accidentally" ruins it fkr any/everypony EVER again Then stop shitting up the thread and drop the issue. It was just as I thought it was, a failure of communcation. Explanations have been made, an apology has been spoken. Your need to keep talking about it is what's keeping it alive and preventing us from moving on.
>>185536 >This isnt about prosecution though. Its about making sure nopony "accidentally" ruins it fkr any/everypony EVER again Logically speaking, the only way to do that would to kill each and every one of us. Can't ruin a game if there is no game, eh?
>>185537 I would be more amenable to your presumption of malice if it didn't express itself with what is probably literally a hundred posts between yourself and others on an off day.
>>185440 >Very cute! Is her cutie mark a human nun on fire? Yeah, you're kinda right. It's virgin one fire. ^^ >GeneralZhoi's pony creator. I have it up right now. Will try it.
Its the wee hours of the morning, so no one is going to object if I filibuster a bit more, yes?
Here's what really pisses me off about Sunday, aside from simply that I was rendered ultimately not able to play at all this weekend. The following is a mild and minimally shameless glazing.
One of the best things about this game beyond most Ive experienced is the descriptions. The transitional moments where action or new propmts emerge, shifting the scene to a slightly new context in sequence. GM does a better job at it than most, and I can point to where he isn't just visualizing in his head; he is drawing from personal experience and research when he describes intricate building structures. He applies his people-watching in how he describes casual pony behaviors. The airplane sequences are based off first hand visuals and skylines. Theres alot of love he puts into the game, and all of us know it. And yeah, hes been doing it for 6 years now. Fucking incredible. I'm probably the last person who should be talking about gratitude. I'll shut up now. ISTFG if another session gets ruined,... ill cry, but Ill act really angry on the internet
>>185548 >>185550 >>185553 This is the closest I could get with it. Also, every single one of the versions I tried were bugged in someway. *scrunch* But I'll admit that gives somewhat of a good base to work from. ^^
>>185564 Very cute! I havent looked over the character sheet yet, I assume it's in thread? >>185553 Not referencing this post, just activating the (you). I'm largely retiring Brie after this mission, except as a possible RP fixture (like Addy was in the intro/briefing). Lacey will be my exclusive player. He will still be 'there' in a 'physical'/interactive sense, and will be present largely at Lacey's bar if and when that gets established/developed. In story/context, it could be situated/developed that Brie might be a stakeholder in the business, allowing for a more direct (but no less subtly-adversarial/competitive) relationship. Whatever the case, Brie is not going to be going on any more missions.
Okay. We get it. You don’t like Posey trying to deviate in game actions. But we don’t need 75% of posts being you complaining about Posey. This is harmful to every single other player in the game.
>>185599 Not to leave anything unanswered: you're right, we dont need 75% of posts complaining, any more than we need 20% of posts trying to bump their place "in line".
Im still waiting on that nat 20 search, and I for kne will be OKAY with not getting what "I think I deserve"
>>185570 >Very cute! Ty. >I havent looked over the character sheet yet, I assume it's in thread? You can find it here: >>182481 however, that one is both flawed as an anon pointed out and also not updated, work-in-progress sorta deal. >The sent and deleted posts regarding Posey's player I'm not here to tell you off (I don't feel that I understand the situation to, in goof faith, give my opinion on it honestly.) but I want to give you my perspective. When you post critique of another player, kinda don't let, up and they don't respond; (Again, you might be right here for all I know.) you come off as the one causing trouble.
What I'm trying to say here is that my suggestion is that, since you clearly have some issue with Poesy's player's behavior, you should definitely bring it up. It's good to air our feelings, I think. However, you should probably approach it in a more formal-ish manner. In practical terms, my idea would be that you write all your issues into one or (2-3) posts that you have with Poesy's player and post it/them.
But maybe you have already done that. So yeah, maybe your posting like this because you have tried everything else already. However, what you're currently doing is having the opposite effect of you intent. Like, you might be absolutely in the right for all I know, but even I find it kinda, well not annoying but a bit like you're ruining the cozy atmosphere by your critical posts meanwhile, all Poesy has done today is fun post about her pc dancing. This dance might have some implications and so on but you see what I'm getting at.
>>185619 Also, I saw you mentioned me a few times. I'm not really sure how I came into it all but I appreciate you standing up for me, ^^ if I got that correctly.
The thing about collaborative storytelling, especially in a format like this where the players never see or hear one another or even see when one another is typing, is that it forcibly restricts all the other senses, causing the brain to hyperfocus on the words and description. This causes a MUCH greater level of imaginitive immersion, a literal waking dreamstate. And yes, in the right context means positive generation of ALL the best brain chemicals: Endorphins, Dopamine, Serotonin, and Oxytocin. It is naturally and productively addicting, because it excites the brain in all the ways we are wired to thrive under as social animals. It is therefore doubly important that players exercise care in what they say. In that there's no body language, tone of voice, or any of that, the brain has to race to ascertain what was just said. And since players and GM are all trying to be as quick and efficient as possible, the best way to do that is to mentally let down the safeguards and mental protections necessary to insulate one's self in greater society. So when everyone has their walls down, and is grinding in their mind to process, assess, and quickly respond to one another, an offhand shitty comment is like a virus to a computer with no firewall. Yes, it can be repaired (maybe, depending), but that comes after the sometimes lengthy frustration of scrubbing, restoring, etc. Im just as guilty as anyone, this isnt accusatory. These games require a level of trust, and I get that I have given players reason to not trust me, which is why I'm making arrangements so that that wont be an issue. Y'all got along perfectly well before I showed back up, and I dont want anyone to lose that regardless of my personal feelings/impressions.
>>185626 >It is naturally and productively addicting, because it excites the brain in all the ways we are wired to thrive under as social animals. Doubly so because we are autists who don't get much of this excitement normally ^.^ >So when everyone has their walls down, and is grinding in their mind to process, assess, and quickly respond to one another, an offhand shitty comment is like a virus to a computer with no firewall. Ain't that the truth. It's very easy to unwittingly give offense, and with thousands of replies posted with urgency to keep the game going it's bound to happen. >Y'all got along perfectly well before I showed back up, and I dont want anyone to lose that regardless of my personal feelings/impressions. I hope you don't leave the game. Drama aside, you have been fun to have around and you have been here from the very start of the campaign. Before you rejoined I had been asking GM Pone for months if you were coming back because it feels like the game is missing something with your absence. Plus, who would be the party rogue?
>>185627 Please, Im here forever. But I am restructuring how I play, particularly who I play and in what context. Honestly, Im more worried about other players leaving. I really think that wd can get through the remainder of the mission with good spirits, and I came up with a few checks and balances of my own to prevent me from jumping to conclusions and taking undue offense.
>>185629 Nature abhors a power vacuum, that will be an option. >>185627 The biggest problem with Brie is, he was designed as a character when I was probably at my greatest stage of 'unwell'. He wasn't designed to be played 'right', he wad intended to be a vehicle for me to express my contempt and frustration for the world. DnD is inherently psychological. For this reason, Brie will be effectively retired (assuming he survives) at the end of this mission, as far as engagjng in combat or non-story/rp purposes (open to exceptions, if GM gets an appealing scenario jn mind). No, Lacey is far better for everyone, because her game is finding a way where everyone wins/profits. She can stab, theres a family tradition, but its far better to prosper and make mlney, isnt it?
Sorry, geeking This is the nature of the existing tension between Lacey and Brie, is shes ALWAYS willing to renegotiate for better and more amenable terms of a developing agreement, especially if it avoids unnecessary bloodshed. Brie however is blood first, then check IDs. For Brie, she's at times unreliable and inconsistent. For Lacey, Brie is hard-nosed and uncompromising. If Brie survives, hes coming out of this very different, and I think some sort of (mildly contrived) scenario where he is taking a step back and maybe help.manage Lacey's agendas will be good for both characters, as well as all participants/GM
The thing that compels me about Lacey as a character is that her whole shtick is about making the best of a 'bad hand', but not in a tactical sense. Shes designed to have better assassin_rogue sneak-sploits than Brie, but thats her LAST move, as opposed to her first. One of my top 3 alltime RP moments was in that first mission in the burning warehouse, where Brie (in character AND out) dared a griffon/GM to try and kill him, not even using a dodge action cuz it was new again and I had forgotten alot of things. The dice said no, the griffon missed, and then the dice said yes, Brie grts a nat 20 on both thrown daggers, described as embedding in the eyes of the opponent. That was fine then. But aside from the face stabbing earlier, I dont want to ideate toward that mentality, and while "reforming Brie" is a good start, putting him on the backburner even if only temporary seems the best course of action. Y'all have already been more than patient with my shit. Lacey wont bite if petted, thouch she might still pull a cautionary blade.
>>185638 May I create 200 level 6 yak barbarians (all with unique and rich backstories and personalities ofc) whose gimmick is to solve every quest with brute force?
I had this idea for a Yakfolk-inspired Sha'ir years ago. Pact with the Dao, genie themed, etc. The idea was to use a half-minotaur template and refluff it.
>>185644 Cavaliere was approved, actually suggested, because of the very simple reason that I wanted more players to join the main quest, but he refused to send Amber (believing it was not consistent with her character). So I had him make a new character who would go.
Kubana Kirafiki was proposed in passing, then we talked about it for what was probably two months, coming up with details of lamia culture, lamia biology, and details about the character. We planned out how she would be introduced in Baltimare and much of her first day. I like lamias, and it helped that she was to be introduced along an NPC companion whom I could use to make jokes about vore, and also was just a fun character. Kira is also an easily likeable character, being bubbly, nice, and fun to have every NPC run from in unintended terror. I think you can see we did not over complicate the character sheet or make her exceptionally powerful.
>>185649 What does "Should I even bother making this sheet?" mean? I was under the impression you like to make sheets just because it's a fun little minigame. Are you asking if the character is guaranteed to be approved? Well no, I wouldn't approve any character without seeing a sheet first anyways.
I don't see any serious problems, although I will say that the alignment of "evil" and to a lesser extent, "neutral" is a nebulous term behind which much annoying behavior hides. Also note that Minotaurs are a thing in the show and EAW.
>>185644 >200 Necropolitan Artificers and Masters who craft cool stuff No
>>185655 My question concerned if you liked the Yak Diplomat idea or not. If you don't like the idea of Yak diplomacy, then the character is pointless.
>>185633 >sageing Quick follow-up In a weird sense, you could say that I'm trying for Lacey and Brie to be a darker version of Pear Butter and Bright Macintosh, but with an alladdin-esque trope thrown in. Like, I havent fully decided on her CM, but Im really tempted to make it be about him in some capacity
>>185678 → How much Dex would you say a pony character would need to be able to pull that off? Silver's probably flexible enough to put his hindleg behind his head like that, with his 18 Dex unmodified.
>>185679 Posey is a mutant, a zombie, and a masochist, and for her dislocating her joints or dismembering herself is just a mild inconvenience. She practices yoga to keep her undead body beautiful. I got the idea from the Nazi zombie contortionist in the Hellboy movie. When I wrote Posey, her enhanced Dex was 20. Her current Dex is 16, which would still be considered superhuman (10 being average).
I had an idea (or a couple of ideas) that I think would be pretty neat, but would also very likely increase the length of the quest, veyr possibly significantly. Is this going to be very badly received, or what?
>>185682 >Is this going to be very badly received, or what? Unless it results in some kind of permanent unavoidable debuffs (as in, the kind we can't avoid by fighting/evading), Idk anything that I would dislike.
My only requests/suggestions: >additional encounters/traps/puzzles/tasks that add to the XP budget of the adventure be rewarded with some appropriate treasure and/or levels, or otherwise contribute to character wealth/advancement/development (i.e. any kind of reward for winning, even if it's just a few coins or a random treasure roll) >be mindful of the other PCs who are low on healing resources, because their confidence will be affected by their health (this can be amended by adding a Healing Belt, Wand of Vigor, or potions to any loot rolls)
But even if those requests aren't met, I'm fine with whatever. I trust that whatever you throw at us will be fun. Posey is adventuring to expand her personal powers, so she sees any kind of challenge as an opportunity to level up and practice her craft so that she can become a master and complete her apprenticeship.
We could be swallowed by a leviathan, warped into the far realm, or get abducted by aliens for all I care. >>185684 Also this. I have a completionist mindset, so I want to exhaust every avenue of adventure on this island. Assuming the Marines don't freeze, but tbh they're marines and they should be able to take care of themselves.
>>185679 As someone with negative dex, it's really not that hard to throw a leg behind your head depending on how you do it. >>185682 Sure, I'd be game
>>185686 There are places to take shelter on the island, and Kira's Survival modifier is high enough that she realistically would have zero problems making a fire, so once the Traveler is dealt with we can stash the Navy ponies in a safe location with a cozy fire while we explore.
>>185680 >>185687 Hmm...Silver could probably do so, then. I should have him display his flexibility more.
Clarification: in EaW for HoI4, the everfree bar society still is steuctured largely around Nightmare Moon and her ideals. So, Brie knows that mentality. But, this is more evil even than Nightmare Moon, who was at least lawful in her evil. She didn't mind control ponies certainly, and aside from permanent night time never warped reality
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