>>181326The Cleric class supports just about any type of religion/culture you can think of. Some Clerics have faith in gods, others in the elements, some in abstract esoteric forces, some in the planes themselves, some in philosophical concepts, acts of war, dragons, extraplanar masses of mana, sometimes even in themselves.
Worth noting that although the default setting in 3.5e is Grayhawk, the Cleric class is meant for any setting, including settings where gods are complete absent (Dark Sun) or indeterminate/mystery/fictional (Eberron), or even irl-like (d20 Arcana)
That being said, any Cleric should be a religious character. In most conventional mileau I, as a DM, and not fond of players who play "ideal" Clerics just to mix and match their favorite domain abilities without roleplay restrictions, because I see that as tasteless munchkinry. I've only encountered a handful though.
It's the GM's choice for how he wants to treat Clerics in his mileau.
>>181335>First of all, that isn’t atheism. That’s “I’m spiritual but I’m not religious” or “Non-denominational” or Prince Charlie’s “Defender of the Faiths.” That’s a very different thing from being an atheist.You are correct. I was mistaken. An "atheist" Cleric would be something more like an Ur Priest.
>This world is, first and foremost, at its core, a recursive fanfiction of my little pony. A fanfiction of a fanfiction of My Little Pony: Friendship is Magic.True.
However, wouldn't the Harmonist Cleric we encountered who wasn't devoted to the princesses be the equivalent to an "ideal Cleric" in this mileau?
>Personally, I think it’s best to be creative with religion. Not every single fantasy religion needs to be I-Can’t-Believe-It’s-Not-Hellenism/The Vikings! It’s okay to have Pantheistic faiths. It’s okay to have faiths that believe in a single, non-personal god. It’s okay to have a faith that believes in a single, universal life force. It’s okay to have dualistic faiths. In fact, if you look at most civilizations that made it past the Iron Age, you’ll see that the vast majority practiced something other than what we’d recognize as European paganism. He’ll, it’s even okay in fantasy settings, I think, to have religions that believe in a, shock and horror, a single personal creator god. There’s so much more out there than just Odin and Zeus. I totally agree. 3.5e has mechanics and lore to support all of those. Deities and demigods has a lot of tips on how to support various approaches to faith (monotheistic, dual theistic, completing pantheons, etc).
I think there are at least a couple actual deities in MLP FiM. Discord is an lesser-to-intermediate deity, easily statted as a great wyrm ascendant chaos archdragon (chaos dragons look exactly like discord). Celestia is something like a demigod, probably base her stats on a half celestial unicorn with divine stat array and several levels in Cleric and Radiant Servant. Same with Luna, except she'd be a Shadowcaster, and lower rank.
.... But there's no real reason to make statblocks for characters that the party won't interact with...
>To quote a D&D forum I visited years ago“Yeah, but immunity to wizard and resistance to fighter kind of makes up for it.” In this case it’s more like immunity to fighter and resistance to wizard, but it’s the same idea.
I'm not really sure what that poster means, but okay.
Btw, I was thinking, you have before expressed frustration with Posey's durability. I am open to nerfing Posey. Posey has 55 HP, which is admittedly a lot for a lvl 4 character in a low-op game. 8 of those Hit Points come from Desecrate, and 6 of those Hit points come from Undead Mastery (also the source of her enhancement bonus to stats): they are both functions of Posey being created by her Mentor, an 8th level Dread Necromancer that Posey had access to through the apprentice feat. When I made her as a character, I considered Posey's creation to be one of her limited favors from her Mentor. In the interest of balance, I would be open to eliminating both the 16 bonus HP and her enhancement bonuses to Str and Dex that she gained from her master, although I would like for Posey to be able to reapply those traits if she ever gets to lvl 8 one day.
I could remove the spellstitching too, although tbh I like the ability to cast floating disk and unseen servant, and to buff the party with create magic tatoo.
Posey has three sources of Damage Reduction: Her class, (2/bludgeoning and magic; class), her inherited template (5/silver or magic; half vampire), and her applied template (5/silver or magic; spellstitched). These sources of Damage Reduction are redundant; I would strongly prefer to keep the first two, since they are Posey's class and racial abilities, the latter she paid two levels for, but it's your call.
To alter Posey in-universe, perhaps Posey's masters in the Dread League may have determined her to be a lackluster emissary for not having already conquered Baltimare in two weeks, and may have remotely taken away everything they gave her as punishment, telling her to become a master herself and earn her own powers.