Ambergriff wonders her way through the bog at night, looking for safety. Silver leads a heroic assault on the infiltrators before they can destroy the city. Both will have to wake soon...
Hopefully Spark's line will continue soon as well.
>>166999 →The tongue, presumbaly made for a pair of oxen, is bigger than would be needed for two griffins, but shorter than required for four griffins.
They don't seem... too excited.
Federklied answers,
"If it were many hours ago, I'd be more inclined... But at this time, I'd much rather sleep in it, than pull it."
>>167001Although with time they could make it work, time is not on their side, and with low light and fatigue it would only slow them down all the more.
"We should not sleep here, I do not like this place. Let's leave the wagon and press onward."
>>167002"I do not either" She answers,
Helder injects,
"We can make the ferry by morning, if we walk fast enough"
>>167003"We must," Amber states with urgency. "It's our ticket to safety."
>>167000Silver tries this nearby door.
>>167004In the background, the crickets have picked up chirping again, and the frogs in the nearby water have begun croaking. Amber and her comrades walk along the trail further, past a few more trees with holes cut into the upper layers of bark and off of the island, over another little path that crosses the road, and into more forest. Amber feels tired. Very tired. Her limbs ache. She's probably walked this far before, but she can't remember when. They don't encounter more griffins that she can recall as they walk along. On each side are old oak trees, or willow bushes, or various other deciduous trees that dominate over the small pathway as they lean over. Sometimes their leaves block out the moon and Amber has to guess where the next step is, as the path is black. And sometimes their leaves cover the trail, while their naked branches leave shadows under the moonlight. The air is cool, and occasionally a breeze blows through. Insects and frogs, besides the occasional bird dominates the sound of the night, besides the patter of their own claws in the leaves, or Helder attempting to make conversation, or Erich and Federklied hurriedly whispering to each other.
Amber feels as if she is in a daze, forcing her limbs forward. Like she is in a trance, sleepwalking. Her limbs go numb, until she is like a passenger in her body.
But eventually, the sky becomes lighter, then orange, then yellow on the right. Then the path turns right, and through a gap in the trees, Amber can see a large river.
>>167006The doldrums of the night stretch on and on, exhaustion only worsened by Amber's body which grows tired faster than she is used to. Amber would like nothing more than to rest on the cool ground but is harried by urgency and fear. She has to look over her shoulder once in a while out of concern that one of the others fell into that temptation, but fortunately that doesn't seem to be case.
A gasp of relief escapes her beak as morning finally comes with their goal in sight. She finally sits down for a bit, looking up and down the river for any unwelcome surprises lying in wait.
>>167005Silver opens the door, perhaps with a bit of persuasion, and it opens. Silver sees that he is to the left of a large room. In the center, and about half of the area of the total, is an open floor that is a few feet lower than the edges, and at the center is a platform of a hexagonal shape two higher than the floor with a set of steps going into it, railings along the steps, and wooden railings around the platform. It has a set of wood holding up a small, half-egg shaped wooden roof over it, has many openings in a sort of "woven" pattern.
Above the central portion of the room is a dome with a similar "woven" pattern, albeit this is made of plaster. To either side of the room's center is a columbs that hold up the cieling, and under the roof behind the columns are set of wooden bench seats facing the platform. Half of these are on the lower level, while the half furthest away are raised up to the level of the floor at entrance. The wooden floor has a simople checker pattern. Much of the wood seems damaged, perhaps from water or fire, although if there was fire, it certainly did not destroy all of the wood. Some of the floor has crates and boxes on it. Silver has entered on the side by benches. But on the far side are doors to other rooms, and light enters from vaulted windows. Some of these have what seem to be stained glass, sometimes visible and sometimes opaque from dirt or soot. But much of this is destroyed, allowing a view straight across the street to the transit ministry.
>>167007The water moves swiftly with waves along it. The river is very wide, and Amber is skeptical a bridge could even be built to cross it.
Helder speaks,
"There's a village right down here. They should have a ferry."
>>167008A direct view towards the transport minstry is exactly what Silver wanted. Using the benchs, crates, and boxes as cover, Silver tries to get closer to the destroyed windows without being seen.
>>167009"We must be careful, if the Inquisition has any suspicion of where we are headed they would surely send somegriff here."
>>167000>>167001>>167003>>167006>>167008And then my Based German Horse guns down all the polish
>>167012*Angry and flutily resisting neighing sounds*
>>167010Looking through the breaks in the windows on the building Silver is in, Silver can see the north sids of the transit ministry isn’t particularly far away - close enough, certainly, to engage with gun fire. The building has relatively small square windows that seem to be recessed into the building relative to protrusions on the left and right sides, but not above of below, though a simple bulge frieze demarcates the separation between the building’s floors. The exterior of the building is covered in white, presumably granite panels. Some of the windows seem to be open. As stated, the building silver is in has windows that are mostly translucent but not able to be seen through. These stretch from the bottom almost to the top. They are broken in enough places that silver can see through them. To see to the left and right, silver must move to the right and left. To see up and down, sometimes the holes are vertical and big enough to see through, but sometimes silver needs to move up and back. The wooden crates and the platform, and especially the lack of illumination within the building silver is located, make it hard for Silver to be seen. But neither thin wood nor darkness will stop a rifle bullet. Note there are also doors in the building silver is in to the left, presumably to the outside towards the transit ministry, and maybe high levels like the tower.
To check for potential enemies or dangers, do a spot check. Or ask a pony to investigate.
[1d20+3 = (20+3) = 23]>>167020Spot: Silver sees what he can see.
>>167021Third floor window three over from the left/east, it’s open. Silver sees a helmeted figure, looks like a drone, with a gun on a bipod leaning on the windowsill. Looks like one of the new automatic rifles. One window over, a bit further inside. Silver sees what may be s drone, perhaps s spotter. There are two more open windows, one on the second floor, and another on the third floor, but nothing is visible inside.
>>167022Silver relays this information to the others, and asks them, "any ideas to deal with them?"
>>167023The white Pegasus:
“We haven’t got any explosives. We can either suppress them and cross, try to take them out with a marksmare, call for fire support, or hope we can take them down in dueling automatic fire. I don’t think we can go around, because they likely have something like this covering every field of fire.”
>>167024Silver looks at Spec.
"Think you can take out gunner? I can provide suppressing fire if you can not."
>>167025Streak peaks over towards the window, through the broken glass. He takes the Lilia rifle in hoof.
“I can try.”
>>167026Silver gets his new LMG ready for suppressing fire.
"This weapon is limited in ammunition, so you all had better get ready to run when firing starts."
Silver, however, pauses, look unsure.
"Hmm...on second thought, this might not be best plan."
>>167029“Then what?” Spectral Streak asks
>>167030"It might be easier if we all just fired at them at once. Accuracy through volume of fire and all that."
>>167011"Yes. We're going to have to remain as hidden as possible until we get to Hellquill."
The trail turns right, running alongside the river. The trail tends to run along a high bank, which sometimes is next to the river, and sometimes separated by shallow pools or grass. But the trail doesn't go far before Amber sees a concentration of houses with white walls and tall, steep sloped black tiled roofs. And to the left, through the trees and on the river, Amber sees a peer.
>>167011>>167032But as Amber comes closer, she notes something. Knights, by the village center, and more importantly, by the pier, which itself is near by the center of this small settlement of a couple dozen houses. Two are in armor, steel, evidently, with a white surcoat with a red cross. Two others also stand nearby. They have no armor but have white shirts with red crosses and red cloaks.
>>167031"Okay..." Spectral Streak says.
The white pony, Azelea, the orange pony, and the purple pony, along with Streak and his Jenny, attempt to line up to mass fire on the open window. It is not easy, as the availability to see the open window through the broken window is small. The ponies line up more or less one behind the other, in a small group in the center of the room a bit to the right to gain the right angle to fire.
Do note that the enemy gunner, who is pretty well recessed into the third floor, has the benefit of cover, and thus may not be hit as easily as in the open.
[1d20+10 = (14+10) = 24][1d20+10 = (4+10) = 14]>>167034Silver can't think of any better plan than this, so it's what he sticks to. He once again uses his Jenny as he'll need it's accuracy. He aims for the gunner, counts down for his companions, 3, 2, 1, and...
BANG BANG
>>167032>>167033Amber looks distraught. So close, yet so far away… "How are we going to get past them?" she whispers. "Force is hopeless and they'll be alert to anyone trying to sneak."
>>167035Okay....
Behind, and in front of Silver, is a hail of fire from multiple Jenny rifles, relatively focused and concentrated.
[1d20+4 = (4+4) = 8][1d20+4 = (3+4) = 7][1d20+3 = (16+3) = 19][1d20+3 = (19+3) = 22][1d20+3 = (18+3) = 21][1d20+3 = (13+3) = 16][1d20+3 = (6+3) = 9][1d20+3 = (12+3) = 15][1d20+6 = (3+6) = 9][1d20+6 = (17+6) = 23][1d20+6 = (12+6) = 18][1d20+6 = (14+6) = 20]
>>167036Federklied:
"The only thing we can do is to walk through the front. They look like Sibuline Order."
>>167038"Sibuline Order? Aren't they here to stop us?"
>>167035Silver feels the sharp though manageable recoil of his new changeling rifle, and shards of glass spray as stray bullets shatter the stained glass and make the opening somewhat larger.
And then Silver hears something new: Automatic rifle, evidently coming a little further from the right. This does far more damage to the window, shattering even more glass.
[10d20 = 88]>>167039"They are here to claim this border checkpoint as their own." She answers
>>167040Hmmm....
[1d20 = 12][1d20 = 4][1d20 = 7][1d20 = 6][1d20 = 19][1d20 = 12][1d20 = 8][1d20 = 18][1d20 = 5][1d20 = 19]
>>167041[1d6 = 3][1d6 = 4][1d20 = 10][1d20 = 2]
>>167040"You're saying they don't know about our status?"
>>167043"I don't know. But it's unlikely."
>>167044Amber frowns. "We should at least
try to not look like refugees. We probably look the worse for wear as of now."
>>167045Erich buts in,
"Nah, these are Sibulines. They won't rob you. Not if you don't look like you have any money."
>>167046"We can't stay here or go back anyway. I just hope you are right." Amber proceeds forwards.
>>167040Can Silver see the changeling that's shooting at them?
>>167048I should note - two of the ponies, I believe, we’re carrying submachine guns. It should not have been possible for them to make the kind of volley seen earlier, as that is supposed to be simultaneous marksman shooting. Silver is carrying a Grim and a Jenny, which are more or less capable of that kind of shooting, but they should have switched out. Similarly, Silver should have switched his rifle to semi-auto. Alternatively, the fire should have full auto and largely inaccurate. In any case, Silver and the ponies should have coordinated the fire, like with the drip of a handkerchief.Silver cannot see the presumed Changeling, as it is out of his field of view. Silver can only see breaking glass, and splinters on the floor. Two ponies drop down, while another two run for cover.
>>167049...oh..."SCATTER!"
Silver switches to full auto, and fires in what he hopes is vaguely the direction of the attacker.
[1d20 = 19][1d20 = 4][1d20 = 8][1d20 = 3][1d20 = 16][1d20 = 3][1d20 = 2][1d20 = 15][1d20 = 20][1d20 = 12]
>>167051Checking
[1d20 = 9]
>>167051>>167052It looks like the ponies have scattered, save for one who has his hooves over his head, and another that is crawling along. Silver aims the rifle to the right, and with a very mighty
CHCHACHA that’s louder than the Jenny, louder than the old Lavender rifle, and indeed, more menacing than any shoulder fired pony rifle Silver can think of, the rifle presses firmly into his shoulder, and a window of a griffin under a blue-green sky with… white streaks? Shatters and disintegrates, giving Silver a view if the transit ministry. There is a “claclacla” reply of gunfire that with a “thump thump” seems to have hit the side of the building, but does not penetrate into the room.
The gunfire ceases.
>>167054“Yes!” Says the orange pony, who lies on the wooden floor over towards Silver’s right.
>>167054>>167055Azalea, who lies in the floor a bit to Silver’s left, still with his hooves over his head, says
“I think I may… I can tell.”
>>167055>>167056Silver checks over the two for injuries.
>>167057The orange pony has a cut. It’s hard to tell if it’s caused by shattered glass, or a grazing bullet. If it’s the former, there could be broken glass in the wound, but certainly no bullet is lodged inside.
Azalea likewise has a bleeding cut. Silver can see why he wasn’t sure if he had been wounded at all - it’s overtop of an existing wound and bandage, and may actually be the result of said bandage breaking or stitches coming undone.
>>167058"Looks like you two just need some bandages to cover wounds for now."
Do they have any more bandages with them?
>>167059If not, the medics may still be with their ride in.
>>167060"Keep out of sight, I am going to grab medics."
Silver goes back to do just that.
>>167061Silver trots out through the building, back into the small square behind the building. Silver sees the Chickpea is still there, it's rotors moving. Silver can see that both medics are still there.
>>167064Silver calls out to the medics, "Hey, couple of our troops got nasty cuts."
>>167065Silver can see the two just barely in the chickpea. One, a sort of skinny granite colored stallion, the same one who helped Silver, is partly leaning out. He looks out, and places a hoof down on the ground.
"Is that all? From all that noise?"
The other is a cream-colored stallion leaning against the wall. He presses against the floor, and looks over towards Silver.
>>167066"Looks like they were either grazed by bullets or cut by shards of glass. Nothing life threatening, but still needs to be patched up."
>>167067It's the cream one who asks,
"Are we... supposed to stay here with you, or leave for casevacs?"
>>167068"It would help if you were with us, I will admit. If there are not enough of us healthy at end of this to stop detonation, it will not matter how many you pick up."
As if adding it's own opinion to the matter, from off in the distance, Silver can hear a voice on a loudspeaker. It must be a couple blocks over, very loud, and a slight echoing suggests that it's far from the only loudspeaker playing the exact same broadcast at that time. The sound is of a female voice, firmly stating the following...
"Attention, all residents. From the Office of Governor Star: The Mandatory Evacuation Order has been replaced with a Stay in Place Order. Repeat, the Evacuation order is no longer in effect. All residents still within the city limits are to seek shelter immediately. Seek shelter on the ground floor of a concrete reinforced or brick structure. Avoid windows and wooden structures. Do not remain on the streets. Stay out of your vehicles. If you cannot find suitable shelter, please proceed to any subterranean concrete-"
It continues
>>167071Is Silverfluff intending to conscript both medics to come with him?
>>167073>>167069The cream medic says, "Well, I guess that means we are no longer on casevac duty." He picks up his submachine gun.
The grey medic stands up, and grabs bottles and supplies out of the Chickpea. Both come out, and follow Silver into the building.
>>167074Silver indeed leads them into the building. He points out the wounded ponies, and stands guard watching the transport ministry from the windows while they work.
Gibs wakes up in weird hotelroom... With metal bars.
"Aye yo! What happen? One moment I'm just hustlin through life like any zigga in Baltimare and the next I'm in this wacked-ass zoo cage, like I iz animal. If yo don't let me out soon, I'll go beast-mode mutherfuckerz. Hehe, get it? Dat's a rap foo."
How many writers are working on this story?
>>167083One GM, with several players - two active this week, thought sometimes others. Occasional fun poster interlopers, like
>>167079
>>167084>Occasional fun poster interlopers<3
>>167084So it's like a PbP sort of thing?
>>167084Is >
>>161686 → still canon, then?
>>167088looks that upI think so
>>167089scrunches
>>167074The cream medic goes to the orange pony, while the grey medic goes to Azlea. "There's some glass in here..." Silver can see the cream medic extracting glass fragments before bandaging the orange pony, while the grey medic attempts to reapply stiches. But both work urgently, as they know time is not on their side. "We got this" says the grey medic to Silver.
>>167079"Hey!" One angry zebra mothefucker smacks them bars from the outside with his brass plated horseshoes. "Y'all shut the hell up in there. I done told ya you'll see the magistrate in the mornin'."
"Yo man," says another zebra on the bench behind Gibs. "Ya'll said that two hours ago. It's mornin' already!"
The zebra outside replies, "He'll get here when he gets here." He shakes his head and walks away.
>>167091While they work, Silver tries to see if there are any additional changelings visible in the windows of the transport ministry.
>>167090My question is if it's a d&d game or if it's a CYOA RP, or something else entirely. I see dice, and looks like the older threads had d&d in the OP.
>>167091Gibs Money can't believe this Aunt Zecora mutherfucker won't let him out. He bitch-ass-zigga. He looks back over at the brother on the bench behind him, thinking that he at least be a real zigga but then he sees it...
Dat zigga be lookin' at his ass! Gibs immidiately turn on the spot.
"Yousa homo. Yo starin' at mah butt like it'za watermelon. Youa gay-ass!"
>>167093It's technically D&D, or is supposed to be, using the 3.5e system. It's morphed a little since.
https://www.youtube.com/watch?v=xd5tpFX3_xA
>>167097>3.5e systemInteresting choice for what looks like an EaW themed game. Where did you post character sheets and rules? I tried looking at the older threads, but I couldn't really make sense of them.
>>167123Yes, that is what we did. Character sheets have been posted sometimes through discord. No rules for the game besides those in the 3.5 system have been written down. It’s been fairly informal.
>>167129What do you use for ponies? Ponyfinder?
>discordOh, so it's a discord thing. I thought it was on the board.
>>167135Gameplay is 100% on the board, "meta" communication is just done through discord sometimes.
>>167129>No rules for the game besides those in the 3.5 systemI know a bit about 3.5e, but there has to be some house rules if you're playing ponies. What do you use for pony stats? What level/XP did you start at?
>>167136I see now.
>>167138We started at level 5. We do have stat bonuses based on race. For instance, Earth Ponies get I believe a +2 to strength. I could find the notes on that if you’re interested.
I do have a pony finder book, but thus far we haven’t used it
>>167150I'm a bit interested. Mostly curious.
>>167150>I do have a pony finder book, but thus far we haven’t used itNot a big fan of Ponyfinder rules either. It's not known for it's good quality of rules. People use it because bandwagon.
>We do have stat bonuses based on race. For instance, Earth Ponies get I believe a +2 to strength.What about unicorns and pegasi? Int and Dex respectively?
I went through some the old threads to get a grip of how things work here. I didn't see anyone roll stats, but when I looked at the point totals one character had 22 points and another other had 33, so I guess you use rolled stats. I don't see very much of the other rules though.
>>167150What level is the party now? This has been going on for a long time.
>>167084I'm looking at the old threads threads, but a lot of time has passed since then. I can't really tell where the party is right now. Is it like multiple groups or something?
>>167177It's a bit more about the adventure and story than leveling up in this game.
>>167184Quite a few groups. The primary group is Silver while I am a secondary story of sorts, looking into the occupation of the changelings and the patches of survivors and rebels in the west.
>>167176Unicorns do get +2 Int, yes, as well as telekinesis magic, and are required for sorcerer and wizard builds. I don't believe Pegasi get Dex as they can fly, which itself is a hell of a boost.
>>167177There hasn't been a formal leveling, though it's certainly appropriate and earned. D&D has rather extreme power creep as levels increase, and the majority of enemies are and remain "humanoid" equivalent ponies, griffins, and changelings. So leveling has been kept simple to prevent inflation. Party members have acquired many weapons, a house, and NPC followers and companions as booty.
>>167184At the moment, everyone is split up. Spark is off way north in Whinnysota. Silver and Amber are each in Baltimare in respective dream sequences. Dark Star and Iron are on sort of hiatuses, and Dark Star is in Baltimare while Iron is on a sort of "day trip" away from Baltimare.
>>167187>TelekinesisHow does that work? Like in Ponyfinder?
>they can flyHow fast?
>hasn't been a formal levelingSo, milestone, or something else?
>leveling has been kept simple to prevent inflation.Is that a way of saying that this is like an e6 or e8 kind of game with the HD levels capped? I've done e8 before, so that's np. I like to plan out levels in advance though.
>NPC followers and companions as booty. That's cool. How would you handle an Apprentice PC? I know some DMs don't like making NPC mentors, but I kind of wanna try that as a quest-giver thing. Could I find know an existing necromancer mentor NPC in this world? I could make one too.
Had an idea for an apprentice necromancer thrall from the Coven of Blood or Society of bones who's doing quests to earn emancipation from her creator. After that I'd like to flirt with leadership, because it's a war themed game.
>everyone is split upOof. Where would a player even meet the party then?
>remain "humanoid"Thank fuck. I'm sick of Ponyfinder's pointless Fey type autism for no reason.
>>167187Most important: how do you do attributes? Just basic rolled stats?
>>167192> How does that work?Kind of just eyeballing it as it goes. Like “no, you can’t pick up an object that heavy. No, it doesn’t extend that far. You have to see what you are handling to know what you are handling.” Typically depending on traits.
>How fastI think 60 feet per move.
> So, milestone, or something else?Like I’ve tried to suggest it before a quest and it was ignored. I suppose “milestone” would be correct. Based on quest completion.
>level capAs I said, it’s been informal, and mostly ignored as a way of preventing inflation. The more serious concern in the campaign has been the inclusion of automatic firearms like submachine guns, and in Silver’s future dream sequence, assault rifles and battle rifles.
>How would you handle an Apprentice PC?This is more or less how many of the quests have worked. Dark Star has aligned him self with the Blackhooves faction, and the NPC liaison of that faction is acts as a mentor for Dark Star when not on a quest, and basically as a GMPC on quests, as she’s been the most common companion NPC for full party quests. Iron likewise has a Zebra NPC mentor who serves essentially as a GMPC when he goes on quests. These characters are level 5, same as the party, and tend to be deemphasized in combat. And they are waifus because of course they are, what did you expect.
> Could I find know an existing necromancer mentor NPC in this world?Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.
> Had an idea for an apprentice necromancer thrall from the Coven of Blood or Society of bones who's doing quests to earn emancipation from her creator.For perspective, the Society of Bones and Coven of Blood in EAW are located in a land metaphorically detached from the rest of the Griffonian continent. The main setting of the campaign has been in Baltimare, in the southern half of the equestrian east coast. The city is very much like Barcelona in the Spanish civil war in EAW, and my interpretation has been to make it like Lovecraft’s New York and Providence. I suppose a Dreas Leafye style necromancer could show up there.. but it would be something of an alien element to the city.
> Where would a player even meet the party then?Historically, this has been the Eastside Tavern
> how do you do attributes? Just basic rolled stats?Yes.
>>167195>The more serious concern in the campaign has been the inclusion of automatic firearms like submachine gunsYou use d20 Modern rules for those, right? They weren't too powerful, last I checked. Are you also using the Dr#321 rules for increased damage and threat range on firearms?
>Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.>“living”Unliving? It could be cool to have been made by a lich. The standard base levels for Mentors is 5 plus modifiers (8ish), but a higher level one could be cool if it already exists in the story.
>but it would be something of an alien element to the city.I thought of it as being something like a pilgrimage/tourism. The queen herself was from Equestria, so maybe some of her followers might travel to "see what she saw".
>YesOkay. Here goes nothing...
How do I roll?
>>167196Simply type out parentheses, number of dice, d, the number of sides on the dice, and then a modifier, close parentheses
[ 1 d 20 ]
[1d20 = 16][1d20+6 = (9+6) = 15]
>>167206.... It's not showing me the results of the original dicerolls. How do I drop the lowest?
>>167207I'll just roll the d6's one by one
>>167204Since I don't really know how equipment is going to work out in a modern setting, and the Coven Of Blood is itself painfully low-tech, I'm probably going to spend most of my starting equipment on corpses/thralls. The thralls I start with are characters, telepathically under my command, but I want to make them proper cohorts when I reach the level, so developing them now is key. I will roll all of their stats at once and assign them based on what is most appropriate to who. My mage doesn't need anything but Charisma, but some Wisdom would be nice.
Corpse 1
Attribute 1
[1d6 = 4][1d6 = 6][1d6 = 3][1d6 = 3]Attribute 2
[1d6 = 4][1d6 = 3][1d6 = 3][1d6 = 6]Attribute 3
[1d6 = 4][1d6 = 2][1d6 = 1][1d6 = 5]Attribute 4
[1d6 = 2][1d6 = 4][1d6 = 4][1d6 = 1]Attribute 5
[1d6 = 2][1d6 = 2][1d6 = 6][1d6 = 4]Attribute 6
[1d6 = 1][1d6 = 1][1d6 = 5][1d6 = 4]Corpse 2
Attribute 1
[1d6 = 2][1d6 = 2][1d6 = 3][1d6 = 5]Attribute 2
[1d6 = 2][1d6 = 1][1d6 = 6][1d6 = 2]Attribute 3
[1d6 = 6][1d6 = 2][1d6 = 1][1d6 = 3]Attribute 4
[1d6 = 4][1d6 = 4][1d6 = 2][1d6 = 6]Attribute 5
[1d6 = 4][1d6 = 5][1d6 = 6][1d6 = 4]Attribute 6
[1d6 = 3][1d6 = 2][1d6 = 4][1d6 = 1]Corpse 3
Attribute 1
[1d6 = 5][1d6 = 1][1d6 = 1][1d6 = 6]Attribute 2
[1d6 = 6][1d6 = 5][1d6 = 5][1d6 = 5]Attribute 3
[1d6 = 5][1d6 = 1][1d6 = 1][1d6 = 2]Attribute 4
[1d6 = 5][1d6 = 6][1d6 = 3][1d6 = 3]Attribute 5
[1d6 = 2][1d6 = 5][1d6 = 3][1d6 = 3]Attribute 6
[1d6 = 4][1d6 = 4][1d6 = 6][1d6 = 4]Corpse 4
Attribute 1
[1d6 = 1][1d6 = 2][1d6 = 3][1d6 = 1]Attribute 2
[1d6 = 5][1d6 = 5][1d6 = 2][1d6 = 4]Attribute 3
[1d6 = 4][1d6 = 4][1d6 = 1][1d6 = 4]Attribute 4
[1d6 = 5][1d6 = 1][1d6 = 6][1d6 = 6]Attribute 5
[1d6 = 3][1d6 = 6][1d6 = 4][1d6 = 4]Attribute 6
[1d6 = 3][1d6 = 6][1d6 = 5][1d6 = 2]
>>167208Corpse 1
13
13
11
10
12
10
Corpse 2
10
10
11
14
15
9
Corpse 3
12
16
8
14
11
14
Corpse 4
6
14
12
17
14
14
Not stellar rolls, but doable. Half are noncombatants anyway. Corpse 3 and 4 are definitely keepers; I only wanted one 16 to glue the whole build together. Might replace Corpse 1 with the elite array if that's allowed, although he's supposed to be a living colt who won't see combat, so having crappy stats is fine for him.
>>167209Corpse 4 (White Horse) is my Necromancer: Rosie "Posie" Ring, an apprentice practitioner in The Art. Her origins lie in the Coven Of Blood. Posie is a product of dysgenics by the Dread League, who sought to breed the perfect thrall from the necrotic tissue of a stillborn alicorn. Posie was considered to be a paragon among her cloned sisters, but ultimately still a failure to produce a god of destruction.
Posie's childhood memories are non-existent, just a blur of constant excruciating pain as she writhed about in her vat of fluid. She was liberated from her necrotic cradle as an adolescent filly, and raised by the Coven.
Posie is bound to her master in a powerful Geas that exceeds the formal binds of apprenticeship: until she surpasses her master, she is forever his thrall. Her bindings prohibits her from committing acts in Equestria that would compromise the infiltration goals of the Society of Bones, at least until her emancipation.
Posie's master was a powerful necromancer who cultivated Posie from necrotic tissue. As a mentor, he is an NPC that would not assist in quests or give any formal aid to her, but he may give her quests. I think it would be cool if he were a lich, but that's up to the DM. I would like him to be affiliated with the Dread League, maybe taking advantage of changeling occupation to infiltrate Equestria.
Posie appears to be a white/pinkish mare with a scarlet mane. She appears youthful and vivacious, even in death: her godly blood provides an unlimited well of entropy that keeps her body as beautiful as it was in her short life. Although not a true vampire, her time with the Coven of Blood has given her an appreciation of vampire culture: selfishness, hedonism, and poetic edginess.
In terms of Religion, Posie believes the holy blood in her veins makes her worthy of defeating death, a goal that her peers have forgotten. She believes that the creator of all things beckons her foals to join her in the abyss of entropy as undead, or die if they will not.
Likes:
Necromancy ("The Art")
Books, especially poetry and Eldritch times
Nursery Rhymes
Wine (with a splash of blood)
The dead (both corpses and the unliving)
Her favorite thralls
Violence and anything bloody
Dislikes:
Having to hide her art
Walking into holy sites
Garlic (stinky)
Holy symbols
Corpse 3 (black horse) will be my first thrall: the disgraced plague doctor and thief, Caligo Miasma, from the Society of Bones. He was crucified for stealing the souls of the unborn at a maternity ward. He's a coward even in death, and he accepted undeath from Posie as a means to escape whatever judgement laid beyond the void for his atrocities in life, and so she . He's a skulking coward, and a malignant villain who secretly wishes to finish his grisly work, but so long as Posie exists he is her eternal prisoner and bound to carry out her will.
Corpse 2 (red horse) will be my second thrall: the mad swordsman Frenzied Thresher. He was once a feared warlord who had killed countless innocents. He was ruthlessly wicked and bloodthirsty in life, and his bloodthirst ended up being his undoing, for the shear depravity of his crimes caused him to fall into a state of perpetual madness. He found "salvation" from the madness of taint by selling his soul and surrendering his entire being to The Worms. As a worm-infested raver, he ravaged the countryside until he eventually fell under Posie's control after being deemed a "rogue ghoul". Despite his servitude to Posie, his true loyalty lies with the the Lord of Worms. His deformed, twisted and rotten appearance is horribly monstrous, which is why Posie prohibits him from taking off his armor.
>>167211Corpse 1 (pale horse) isn't a corpse at all, but a living, breathing colt: Gloomy Glow. Gloomy was an orphaned colt, captured and cultivated by the Coven of Blood to harvest for blood and to sacrifice as a potential slaymate. He was given to Posie as a reward for her excellence in her studies. Posie has not yet expended him, but kept him alive, raising him as her informally adopted "son". She herself doesn't completely understand why she hasn't killed him already; perhaps something about him reminded her of the childhood she never had. She keeps him as something like a pet, spoiling him with hugs, kisses and treats, and attends to his withering health. She comforts him when he's in distress (which is often) and reassures him that everything will be alright (gaslighting) when he worries. She reads him stories and lulls him to sleep, resting beside him in calm meditation
Although Posie's treatment may seem merciful at a glance, her choice to raise Gloomy might be her greatest act of cruelty: her upbringing as a thrall in the Coven of Blood did not teach her to make equal relationships with other ponies, and her mercy is more for her enjoyment and ambition than his wellbeing. Gloomy, like Posie, was a product of dysgenics, modified to be an ideal sacrifice. As a living creature, he's not immune to the taint, and thus he's ravaged by illness that stems from magical corruption, and the depravity of magic torments his mind making him a dream walker in a perpetual nightmare. His tomb tainted soul means that his chronic illnesses resist conventional medicine and magical treatment, and he's dependent on Posie's touch to find comfort from his illness.
Perhaps worst of all, Gloomy was made as a sacrifice for an Eldritch being from beyond the void, a beast of pure darkness that haunts him, seeking to use him as a gate. In his nightmares he has visions of a shadow swallowing the entire world, the antilife, Tenebrous. His fear of The Shadow is greater than his fear of death.
Posie is well aware of this, which is what sparked her interest in Gloomy. When Gloomy was first presented to her, he was in a sorry state, ravaged by the vestige of The Shadow, and yet he lived. He clung to his last shreds of life and sanity despite under spiritual pressure that would have killed any other mortal. In all her unlife, Posie had never witnessed a creature with such a strong will, and reminded him of her mission. The vampires who ruled The Coven of Blood were so hedonistic and selfish in their hubris that most of them had forgotten the true purpose of their religion: to defeat Death itself. When she met Gloomy, a pathetic creature that begged for death and yet still continued to survive, she was so inspired she fell in love, something she thought was beneath her as a sigma-mare undead ubermensch. She wanted to coddle him and spoil him and save him from the ravages of age, and so she took him under her cloak. Posie believes that Gloomy can conquer The Shadow and bend it to his own will. She intends to make him her apprentice as soon as she's emancipated by her master, and teach him to channel his Dark Powers as a true Tenebrous Apostate. If not... He's make an excellent Slaymate.
Unlike Posie's undead thralls, Gloomy is a living creature, and Posie has no magical control over him. Until he becomes her actual apprentice, he is merely a tagalong NPC that will not join in combat. If the DM wishes, he could roleplay Gloomy, as his personality is subject to the influence of The Shadow and inconsistent. In this case, his level of depravity from possession by The Shadow might be so high that it causes him to take random, unexplained actions if the plot demands or have prophetic visions.
Names subject to change.
I will post their character sheets here later. It's been a while since I played 3.5e. I'm used to Ponyfinder.
>>167212Chaos table
[1d100 = 11]Taint
[1d10 = 1][1d10 = 1][1d10 = 3][1d10 = 9][1d10 = 7][1d10 = 9][1d10 = 2][1d10 = 10][1d10 = 9][1d10 = 3][1d10 = 2][1d10 = 6][1d10 = 5][1d10 = 6][1d10 = 6][1d10 = 8][1d10 = 4][1d10 = 4][1d10 = 10][1d10 = 5][1d10 = 10][1d10 = 8][1d10 = 5][1d10 = 3]
Alright, let me write up some background fluff just to be sure you understand the setting
Occupied
In the autumn of Sol Solis 1006, the Changeling Hegemony proceeded with its most ambitious plan yet to attack Equestria: a simultaneous replacement of both princesses in Canterlot, of the royal couple in the Crystal City, and of the six ponyville friends. The plan failed when the Master of the Crystalling awoke, fled, and tripped on the floor, alerting the crystal guards. Though many within the hegemony contend, not without merit, that the plan was very nearly a success, Queen Chrysalis's lesson from the failure was the infiltration was too contingent, and too risky. A full frontal assault, costly though it may be, was the best, and perhaps only way to secure love for her overpopulated and starving empire.
Over in Equestria, the rulers were not fazed by this near success of their enemies, but only emboldened in pursuing their chosen path further. Princess Twilight, well on the rise politically after a string of successes, believed that her duty as princess was to spread friendship and harmony. Just as she had before spread it among her friends, then among her town, then among Equestria, now it was her duty to spread friendship and magic across all of the world. After all, if the races of ponies, who once hated each other, could unit in Harmony, and find themselves stronger for it, why not the same for the griffins, zebras, and hippogriffs?
Across the sea, the lands of the griffins had not recovered from the loss of the Idol of Boreas that once united their peoples. More than a dozen smaller successor states had sprung up, and among these forms of government varying from Equestrian style harmony, to feudalism, to despotism, to merchant rule, to mob rule, to communism and fascism took hold and attempted to spread. The larger of these successor states compete with one another to consume their neighbors, and ultimately claim the now vacant title of Empire of all Griffonia.
On the shores of Griffonia remains the Equestrian settler colony of New Mareland. The now former Equestrian dominion has for hundreds of years been more firmly integrated into the economics and politics of Griffonia, and the fall of the Griffin Empire hit the export based economy of New Mareland especially hard, and what would have been a simple recession turned into a great depression. The ponies of New Mareland do not see in the griffins potential future friends and converts to harmony, as Twilight does, but very real and very dangerous present enemies. New Mareland declared independence from Equestria in 1008. The radical far right party known as the Blackhooves took power. The politics of New Mareland are complicated, nuanced, and subject to interpretation, but the gist of what is important is that the Blackhooves and their leader, Duke Erebus Haygle, believe that New Mareland must establish an empire in Southern Griffonia with captive markets in order to secure itself.
Back over in Equus, the old Griffin colony reestablishes itself after a civil war. The original break away state of political radicals, Stalliongrad, continues its experiment after the death of its great leader Steel Stallion. To the outside observer, the state appears inwardly focused on its own problems, having given up the dream of being only one of many federated soviet republics. But the dream is not cancelled nor even deferred, but carried on through more subtle means.
Equestria
In 1010, across the ocean in Griffonia, Duke Haygle and New Mareland proceeded in their design to carve out an empire in Southern Griffonia, invading and colonizing several underdeveloped, backwater griffonian successor states. This blatant departure from the principles of harmony - as perceived by Twilight, anyways - enraged Equestria, and after a period of failed negotiations, lead to the declaration of war between the nations, though exactly who declared war on who is up to dispute, and for more than a year this war proceeded as a phony war.
But this was not the most important event of that year for Equestria: Queen Chrysalis proceeded across the Equestrian border with more than a million drones. But the Equestrians knew they were coming, and fought valiantly in resistance. For two long years, the Changelings slowly ground their way through the sons and daughters of Equestria, slowly carving out an empire of their own in Pony lands. This was the largest war Equestria had ever seen, with millions under arms, a million dead, and vague memories of the Empire of Tambelon and of Quetzlecoatl in those pre-Equestrian days offering the only vague analogies to the present situation.
The war against New Mareland, fought through proxy by griffin powers, had seemed to be on hiatus, or to have scarcely existed at all to those in Equestria. Or so it had seemed until hundreds of thousands of New Mareland soldiers arrived on Equestrian soil, ferried across the ocean in hundreds of warships and freighters captured from the griffins. Equestria, probably already loosing, collapsed quickly under a two front war. Equestria's leaders surrendered (mostly), and the state was split in two between the changelings and New Mareland, while a few equestrians and her allies in Aris and Aquelia continue the war. The changelings enacted a brutal regime, while New Mareland split its territories amongst separate collaborationist governments, and sent its soldiers back across the ocean to continue its wars.
The changeling zone ends only a few miles from the outskirts of the city of Canterlot. It is unknown why Chrysalis will allow that long coveted city to remain outside of her black and twisted hooves, but the odds on favorite answer is that she will not, and it is only a matter of time until the New Mareland lands are invaded as well. Meanwhile, all across Equestria, the memory of harmony dies hard, and ponies prepare a resistance to take back what was once theirs.
>>167214Is all of this information considered to be common knowledge that new characters would know?
>>167215Some of the information, like the internal motivations of Chrysalis and what have you, would be unknown, but the more general political realities like "this part of Equestria is under nominal New Mareland rule" should be well known anywhere in the world.
>>167214Do you have a map of the current geopolitical situation? With Equestria at War lore there comes maps. You mentioned the Griffonian continent; has Griffonia become an empire yet?
>metaphorically detached from the rest of the Griffonian continentThanks to the Arcturian Order, yeah. That would change if the Arcturian Order fell though. Not sure what the situation is there.
>>167216Then I would roleplay my character respectively. A mage from an isolated northern wasteland probably wouldn't know all that much about international politics anyway.
>>167214>fall of the Griffin EmpireNevermind that last question. I missed that part.
>>167211>>167212I can work with this.
Use of Caligo and Frenzied thresher would probably be restricted for at least the first few missions, though
>>167217I could probably make one, although admittedly the maps are kind of vague because of indeterminacy.
>GriffoniaThe empire under the Archon has united the Hearzlands. Basically the Empire, Aquelia, and Wingbardy are the big griffin states with most of the Evi river valley and southern griffonia under New Mareland rule, and Cloudbury, Vedina, and the northern griffin socialist republic still existing
>Arcturian OrderProbably very shortly before the Dread League attack on the Arcturian Order.
I suppose your character can find out things in real time. I just wanted the basics to be said
>>167219>very shortly before the Dread League attack on the Arcturian Order>I suppose your character can find out things in real time.I suppose my character would have to hurry up with her missions then, because once the Arcturian order falls the league becomes the enemy of every country and characters from there would be international criminals.
>Use of Caligo and Frenzied thresher would probably be restricted for at least the first few missionsThat's fine. They would basically just be zombies until Posie reached a level to make them proper cohorts (6-9ish).
>the maps are kind of vague because of indeterminacyUnderstandable.
I will write up statblocks this week. Since the other players appeared to have just posted stats right on the board, I'll do the same.
>>167195>Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.>I suppose a Dreas Leafye style necromancer could show up there.. but it would be something of an alien element to the city.I probably should have opened with this, but is an old-school Dread League necromancer with a medieval mindset from northern Griffonia welcome in this game? The descriptions I wrote yesterday might give you the impression that the character is just going to kill everything she meets, but that's not the intention. I thought the semi-grimdark war theme plus the split party would make it a cool idea, but I don't want to waste your time or embarrass myself with a character that would just antagonize the party or mess up your setting if that's not cool with everyone. It also goes without saying that the character is evil, although that could be subject to change with character development.
There's also the thing about the Mentor/Master. Making up an NPC questgiver for a new player is a tall order so if you don't want to do that, it's fine. I was looking at the rules for apprentices:
>The DM should develop the mentor's statistics. A mentor has a base level of 5th, modified by the apprentice's Charisma bonus (if any) and by the following situations. These situations only apply when the feat is first taken; if any of these situations change at a later date (for example, the apprentice's alignment changes), the mentor's level does not change.This overall adds up to about 11 to 15 for a potential. I could write up an NPC statblock if you wanted too. I just want my master to be the necromancer who made me. I'm okay with it if they're not present or relevant to the story.
>Based on quest completion.This is fine by me. I just remembered that 3.5 edition has a lot of things that use XP as a price, a big difference from Pathfinder. There are things I might want to use for in character creation, so I would like to just pay it all at once and start at a lower level of that's okay with you.
>Historically, this has been the Eastside TavernWhere is that on the map? Like, what city? Who controls the area?
>>167214Is it clear what happened to the princesses and Equestrian leadership? It's probably not really relevant to my character, but I'm curious.
>that recent historyLooks like the situation in Equestria is pretty fucked right now. Idk who are supposed to be the 'good guys' here, but that doesn't matter to Posie because she's a 'bad guy'. I said earlier that Posie would have a binding that would prevent her from causing mayhem that would interfere with the Dread League's infiltration or diplomacy goals in Equestria, so maybe I should stick to the meat grinder if I want to steal bodies and kill things. Any suggestions for more chaotic places where an ambitious necromancer might go to kill without consequences or study the impure arts? Visiting the places where our glorious leader Rosa once lived sounds like a cool quest too.
>>167220>I suppose my character would have to hurry up with her missions then, because once the Arcturian order falls the league becomes the enemy of every country and characters from there would be international criminals.Well, for one, the Dread League doesn't initiate the Black Crusade for several years after the invasion of Arcturius, and the invasion itself will take some time. Also, the game has had... a slow pace, in terms of in game time.
But this really raises a more interesting and important question. How will she enter the country? Will she be smuggled in through bribes and freighters? Will she just take a train across Griffonia and walk through immigration? That latter approach may work, but Gloomy Glow may be rejected if he looks like he is diseased.
>is an old-school Dread League necromancer with a medieval mindset from northern Griffonia welcome in this game?Uh... I think so? What do you mean by that? Equestria and especially Griffonia are pretty medieval.
>I don't want to waste your time or embarrass myself with a character that would just antagonize the party or mess up your setting if that's not cool with everyone. It also goes without saying that the character is evil, although that could be subject to change with character development.Basically just refrain from random killing, at least within city limits, and it should be fine. Think of it this way. Baltimare is a very large, very dense city where every gunshot and nearly every scream would be heard. Every missing pony will have at least one witness to see them earlier that same night. And the city has a large, active police force, although by Equestrian standards its pretty crime ridden.
At the same time, there's quite a few ways to play "evil," and more than one character has already done it.
>Where is that on the map? Like, what city? Who controls the area?The main setting, or at least the start of the setting, takes place in the city of Baltimare on the Equestrian East Coast. Baltimare is a smaller metropolis, and the and poorest of the three large Equestrian Coastal cities - but it's still one of the three great Equestrian coastal cities. Something like 600,000 ponies live within the city limits, and about the same in the surrounding areas. Baltimare is located at the mouth of the Delemare River, and at the western most end of Horseshoe Bay. Marshes are located on the southern part of the bay, and a peninsula to the north. Outlying towns like North Point on the coast north of Baltimare have been featured as well. Baltimare is fairly small geographically, with the more often seen eastern half only a few miles across.
The different neighborhoods in Baltimare have been explored in some depth, particularly in the stretch between the city center, which is mostly commercial, and the Horse Shoe Bay, which is a city planner's nightmare of factories, warehouses, and aging tenement buildings overflowing with migrant laborers.
Baltimare is firmly within the New Mareland occupation zone, under the civil administration of the Baltimare Governate. The vast majority of governmental decisions, like social welfare and criminal justice, are performed by the local council, which is controlled by the collaborationist Social Democratic Party, the long-standing leftwing rulers of Baltimare.
>Making up an NPC questgiver for a new player is a tall order so if you don't want to do that, it's fine.Nah, character writing is fun
>I just want my master to be the necromancer who made me.I have a suspicion the master will not be the quest giver
>Is it clear what happened to the princesses and Equestrian leadership?The four princesses surrendered to Changeling Custody. The other characters have varied and less obvious fates.
>Looks like the situation in Equestria is pretty fucked right now.Yes.
>Idk who are supposed to be the 'good guys' hereThe """good guys""' would presumably be the Equestrian Liberation Front, who seek to restore Equestria to something like the status quo ante bellum. This particular faction, however, is less popular than true leftwing pollical factions in Baltimare and has not featured prominently, save for an appearance when they stopped a train outside of the Everfree Forest. Of course "good" is a matter of perspective, and there are options for a communist, fascist, anarchist, or changeling dominated Equestria, as well as plenty of options if all you want is money or mares.
>I said earlier that Posie would have a binding that would prevent her from causing mayhem that would interfere with the Dread League's infiltration or diplomacy goals in Equestria, so maybe I should stick to the meat grinder if I want to steal bodies and kill thingsJust refrain from random murder and it will probably be fine. Any normal action adventure game is going to accumulate a huge body count anyways. I'm sure she'll kill plenty of ponies, diamond dogs and what have you just in the normal course of questing.
>Any suggestions for more chaotic places where an ambitious necromancer might go to kill without consequences or study the impure arts?Well, there's a low grade civil war going on, and proper wars in other parts of the world. I suppose there are options. But the easiest solution may just be to join a faction and kill on their behalf.
>Visiting the places where our glorious leader Rosa once lived sounds like a cool quest too.That's an idea
>>167227>How will she enter the country?I didn't really think of that, but I guess it's logical to start with entry.
>Will she be smuggled in through bribes and freighters?Well, a convenient thing about being dead is that you can just place yourself at the bottom of a shipping container beneath a bunch of turnips or something and nobody will notice. That's how vampires do it in various media.
I figured someone in the Dread League would have interests in sending agents to Equestria, since the Coven Of Blood specializes in diplomacy and the Society Of Bones specializes in Infiltration.
>Will she just take a train across Griffonia and walk through immigration?I could do that too. I was making a Charisma character that would be semi-decent at negotiations (mostly deception and intimidation). Posie herself can pass for alive quite easily.
>Gloomy Glow may be rejected if he looks like he is diseasedI'm currently looking to see how I can have a tainted NPC with low Con and Wis without him just dying; his sickness would be supernatural, not medical, so it wouldn't register on tests. Most of it could internalized, so I could just talk it out and say he has allergies and touch him up with a deception or disguise check.
Or I could spend some money on a forged passport and say I'm transporting him to seek foreign medical care. Whatever would work.
I considered just spending some starting gold to have some zombie dire bat or dragon corpses reanimated that could fly us across the borders at night.
>Equestrian East Coast.Okay.
>Marshes are located on the southern part of the bay>poorest of the three large Equestrian Coastal cities>a city planner's nightmare of factories, warehouses, and aging tenement buildings overflowing with migrant laborersSounds like paradise for a black mage.
>What do you mean by that?I meant medieval, but since you mentioned tanks and heavy artillery I thought the ponies here might have postmodern dispositions.
>master will not be the quest giverOkay. I'll just send them tithes in the mail.
I'm going to make the character level four to account for XP costs. If that results in me having to wait a long time to get to the level where I can actually personally raise my own undead (lvl 8ish), that's okay with me.
>>167227>there's quite a few ways to play "evil," and more than one character has already done it.Got any stories to tell?
>>167211>>167212So the gist of mechanics is:
>PosieUnseelie Necropolitan (vampire aesthetic) Unicorn. Dread Necromancer 3-4 major vampiric and fey bloodlines (expensive, but coo). Doesn't spec into Metamagic or spellcasting at all, but instead focuses on expanding her necromantic powers and fey heritage to give her nifty 1/day spells. Charismatic fearmonger build who uses intimidation-based tactics and debuffs in combat, and falls back on her charnel touch if forced into melee. Very few actual skill points, but deceptive and seductive.
>FrenziedDustform-Incarnate Necropolitan (ghoul aesthetic) Earth pony: "warrior who died thrice". Barbarian 1-2, Warrior (NPC class) 1. Tainted Raver. Literally too angry to die. Very much of a "chaos warrior" thing going on there. The red horseman is associated with fire, but I think he'd be interesting if he were vulnerable to fire instead. Str/Cha build. Very scary intimidator.
Cost, about 900 gp, possibly up to four times more. Posie has to remain superior and telepathically control him at all times.
>CaligoNecropolitan (skeletal aesthetic) Pegasus. Nightstalker 1-2, Expert (NPC class) 1. Stealthy skillmonkey with limited combat powers. Disgraced plague doctor. Alchemy skills and minor divine spellcasting. Very stealthy. Vulnerable to fear based effects due to coward flaw.
Cost: around 900 gp, Posie would have to control him.
>GloomyBinder 2. Major Demonic bloodline. Possession by Tenebrous puts in a state of constant hopelessness, and he's still learning to channel its powers. Does not participate in combat. If forced into dangerous situations, uses the Darkness to flee. Major demonic bloodline enables him to bind Tenebrous, and he can only bind Tenebrous. Lichloved feat prevents Posie's zombies from eating him.
Cost: at least 1600 gp. Posie would have no magical control over him, and you need to rely on Charisma skills to make him do anything unusual.
Gibs Money Character sheeit:
Stats:
Ingeligence: 2 "Ah do that fancy book learnin' stuff. Mah brain is as big as mah dick foo!"
Constitution: 20 "Ah, can eat all the fast-food mutherfucker and I still wouldn't die. If a was one of them superheroes, I be the cockroach man."
Skills:
Witchdoctor: 5
Skull-shinking: 3
Runningfrom the popo: 8
Cannabalism: 1
Rioting: 8
>>167254>Mah brain is as big as mah dick foo!"I laughed
>>167254Do you by any chance have an actual character sheet too? I could use an example to see what the rest of the party is going with.
>>167250I know this game doesn't use formal XP, but I want to know if I'm allowed to pay XP costs during character creation. Asking for the sake of bloodlines:
https://www.d20srd.org/srd/variant/races/bloodlines.htmWhether I can reduce my level to account for XP costs would determine if I start at level 5, 4 or 3. I'm interested in major vampire and fey bloodlines on Posie. I need to know before I finish the sheet.
>>167237>Well, a convenient thing about being dead is that you can just place yourself at the bottom of a shipping container beneath a bunch of turnips or something and nobody will notice.Uh, how does she sustain herself? By being "an endless well of entropy"?
I suppose she could probably just walk through immigration with an Arcturian Passort, and apply for a business visa claiming she's there for a tour of east coast factories, giving over a pair of odd suits of armor to one of the wealthy factory owners they are visiting. (That would still leave Gloomy requiring explanation, but something like that). Or hide away in a ship
>I was making a Charisma character that would be semi-decent at negotiations (mostly deception and intimidation)Be forewarned. This is a pre-me too world that does not understand the concept of sexual "harassment"
>I considered just spending some starting gold to have some zombie dire bat or dragon corpses reanimated that could fly us across the borders at night.I mean... maybe? That's crossing several thousand miles of ocean. Any actual biological creature couldn't make it. Also, there
may be radar stations. It'd probably be easier to take a boat at least most of the way there.
>I meant medieval, but since you mentioned tanks and heavy artillery I thought the ponies here might have postmodern dispositions.I'm still not really sure what you mean by that. If what you mean by "medieval" is having a contemptuous and superior attitude towards the common ponies, that won't go over well with the common ponies, who think that because of whatever socialist ideology that they are equal, whatever that means.
The setting is supposed to approximately parallel the United States of 1943 (although as stated before, Baltimare itself is more inspired by Spanish Civil War era Barcelona). Political philosophy, ideology and the disputes between ideologies is a large part of the theming of the game, with a diverse array of characters having a diverse array of beliefs. On the whole, morality is supposed to be around about as close to the 1940s as I can figure. Most will be religious to some degree or other, some will be highly superstitious, some lukewarm, and a few scientific materialists. Racism will be vastly more tolerated on the whole that in our world, though not by everyone. Sexual morality will be much stricter than in our world (by which I mean it exists) and whores generally won't be respected, although some libertines do indeed exist. There are only two genders, homosexuality is no longer criminally punished but is pretty strongly frowned upon and is not sanctioned by the State in the form of marriage
although if you want to argue about lyra and bon bon in the finale I suppose we can have that conversation, hormonal birth control does not exist (though condoms are legal and widely available) so mares have to be careful about who they have sex with. Political ideologies still think that Utopia can be reached, and there is widespread belief in the perfectibility of pony nature and perhaps all creatures.
By contrast, females in the workplace, in leadership roles, and in the military is not controversial in pony lands, although conscription still mostly targets males, and military service strongly tends male. Whereas in our world all political ideologies claim to deliver freedom, and evil is defined as oppression and tyranny, in Occupied Equestria, all political ideologies claim to be the true version of Harmony, and evil is disharmony. The government intervening in your personal friendships is of course considered to be within the bounds of the normal function of the State, as the purpose of the State includes the moral perfection of its subjects.
>>167254But how will fair when given the clot shot?
Looks like he can't run so well when passed out drunk
>>167280>how does she sustain herself?Just hibernating and waiting it out.
>I suppose she could probably just walk through immigration with an Arcturian Passort, and apply for a business visa claiming she's there for a tour of east coast factories, giving over a pair of odd suits of armor to one of the wealthy factory owners they are visiting. (That would still leave Gloomy requiring explanation, but something like that).I think I'll go with that.
>This is a pre-me too world that does not understand the concept of sexual "harassment"Good. Let the harassment commence. Bring it on.
>probably be easier to take a boat at least most of the way there.Alright then.
>all political ideologies claim to be the true version of HarmonyAh, yes. The undead-supremacists who want the Lich-queen and Vampire coven to magically dominate everyone and snuff out all life are the true harmony ^:)
Then again, I think that's what they believe in Karnath, a couple citystates in Athas, and the Githyanki empire, so that's a not-unprecedented worldview.
>>167279It looks like Unseelie creatures can't be Necropolitan anyway, so forget about the fey bloodline stuff. It was just a greedy snowflake blend of two conflicting concepts anyway. Gonna stick with the pseudo-vampire theme.
>>167284Equestrian ideologues. Foreigners can do whatever
>>167291How much of a role does local politics play in the game? This kind of mileau is new to me in d&d.
Also, is there a thing you want me to do to meet up with the rest of the party?
>>167292>local politicsBasically as much as the player wants it to. It appears more or less as motivation for the various factions, and why they do what they do.
As for how, well, let me figure out what the other players will be doing.
>>167092Walking across the checkered wooden floor, covered in shattered glass, dust, and splinters, Silver peaks through the tall, open windows at the building across the street.
Roll Spot
[1d20+3 = (6+3) = 9]>>167314
Starting gold roll
[4d4 = 10]
Glad someponies are trying to restart the game.
>>167321Looking across the small, non-existent street, Silver can see two windows are fully open, and a couple more are fully shot out. There are about two more than that "cracked" open, and more than that with bullet holes. One of the windows is the same that the automatic rifle was at, in front of and a bit to the left of Silver. The other is much further to the right.
>>167047Amber and the group walk forward into the small village and towards the pier for the ferry across the Griffking to Kronburg. The Knights seem mostly concerned with themselves, and Amber's group tries to simply walk past them, acting as non-conspicuously as possible. This seems to work, as though one looks over to them, the knights pay the group no mind as Amber and company walk onto the small wooden pier and wait for the ferry to cross. There are other griffins there. Not many, perhaps a dozen or so others. A few look like they are locals who must cross the river on a daily basis, a few are merchants who must cross with some regularity, but a few appear to have longer term plans like Amber and the group. One traveler has two suitcases with him. One merchant - Amber can't tell if he intend to cross the river or not - approaches Amber, and attempts to sell her kebabs.
Amber can actually see the ferry, further east and up the river, slowly crossing. It's one level, enclosed, though with a pilothouse on top of the cabin at the front, low to the water with an all white color scheme, and a big black smoke stack past the middle towards the back creating a pilar of smoke that is visible now from over a mile away. Looking at it right there, Amber has reason to think that they can just get on and cross... until that hope is dashed.
One of the knights comes towards the group. Erich and Federklied volunteer Helder to speak with the leader of that group, a beige, sharp beaked griffin in shining armor who stands just a little taller than the rest. The knight starts off by asking Helder who they are, and where they are going. Helder tells him the same story he gave much earlier - that they are going to funeral of the relative of a friend in Kronburg. The knight asks away, and Helder tries to hold his own. But he seems to be slipping.
As Amber looks over to the ferry which cannot come soon enough, the rising sun reflects obnoxiously off of the water, reflecting into her eyes. A knight approaches Amber. He's a canary yellow color, not wearing armor. He looks over to Amber's viol.
"That's a nice violin you have there." He says to Amber
>>167332Amber nods cautiously as she thinks of a way to relieve the pressure off Helder. "It is my one possession I cherish the most. Would you care for some music as we wait for the ferry?"
>>167333The griffin smiles as if he's "caught" Amber; like he believes she cannot play, or that the viol is filled with smuggled items.
"Sure. Play on."
>>167334Amber carefully takes the viol and bow out of the case, checks to make sure the instrument is tuned, and slowly starts to play. In her mind's eye she tentatively reaches out as she had the previous night. This time, however, she does not try to evoke fear but a tranquil, even sluggish emotion through her music.
>>167335Is Amber looking to
Impress?
Sooth?
Distract?
Or,
To invoke the power of music to reach out directly and grab the soul?
>>167336These are trained and stolid knights, if they have their sights set on the party it is for a darned good reason and they will not let up for a mere busker's performance. Amber is so close and cannot risk it; she must go deeper.
>>167337Amber presses the bow against the string. She is tired. Very tired. It will not be easy to summon the same passion she had last night. Perhaps it will not be necessary. the light shining in Amber's eyes is annoying, but it serves a purpose to keep her awake. The subtle shifts in the light as the waves reflect and refract the sun serve a further purpose in that the small waves of the relatively calm river inspire the motions of her smooth movements back and forth along the string, while her state of mind imbues her music with an almost somnolent quality.
The knight looking towards Amber opens his mouth in evident surprise, and soon, everygriffin on the pier takes notice of Amber's song.
>>167338Did the foolish knight really doubt her abilities? Amber presses on with determination. She must take care not to let this determination flood into her music and upset it, but to keep it placid and smooth. Let those others be lulled and mollified instead of sticking their beaks into things far beyond them. It is a good thing she loves music so or her playing would feel like a grueling task.
>>167339Why need a river have waves at all? Wouldn't a smooth pond, or a lagoon be more pleasant? Amber's music again imitates the qualities of water, though now with less movement. Or more accurately, a less
chaotic movement; no longer the hundreds of clashing, four-inch-high waves that bounce against the shore and piers, but a coordinated set of smooth, small waves, like the ripples created by a stone thrown into the water. Not that Amber has preference against chaos, mind you, but for this audience, a bit more mathematical precision in the highs and lows of the notes will do.
The biophysical barriers that separate one consciousness from another melt away when confronted by musical harmony, and so too do the barriers that structure our experience. Amber plays a melody that repeats the same notes in a repetitive fashion, cycling her movements in an eternally returning fashion. Time loses its meaning in the face of such repetition. And as time is simply how the mind structures its experience, time becomes a weapon against these minds, trapping them in the same few ever looping seconds.
Then Amber holds one note, and a single moment seems to stretch on indefinitely. Just as perfectly still water seems to stretch on indefinitely, merging with the sky with no clear demarcation in the horizon, so does the present merge with the future, and Amber's own consciousness seems to merge into a collective of all of those who live, and have ever lived.
There is the slightest of interruptions as Amber hears, and then feels the ferry hit the edge of the pier. Not catastrophically so, but certainly far harder than intended. The griffin on the ferry who was to tie the rope, falls off the edge of the ferry and rolls onto the wooden pier.
>>167340Once again Amber is quietly amazed at just what her music is capable of doing, and she has to consciously avoid falling into the same stupor that seems to have affected everygriff else. The collision of the ferry jars her a bit but she is relieved at how her music has proved effective. She confirms that the knights have been adequately tranquilized before motioning to the rest of the party to board the ferry.
>>167330"I don't like this. Changelings could be anywhere, and I can't see them."
He keeps his weapon readied, just in case.
"How is healing going?"
>>167341Amber need not fear stupor. She is closer to rapture, carried along with the music to an experience not limited by her sensory organs. But to return to the task at claw is just as well. The griffin from the ferry stands up, and ties the rope. Helder says "thank you" to the knight, grabs his luggage, and swiftly moves to the ferry. Federklied and Erich are almost as fast, going towards the ferry. There is a delayed reaction from the other griffins on the pier, but they too, move to the ferry. When the board connecting the ferry to the pier is placed over, a griffin from inside the ferry stands ready to take money for tickets. Helder basically shoves money to his chest and moves onboard. The knights remain dazed a bit longer, and slowly awake from their torpor.
>>167342"Indeed. That's kind of how they work." Streak replies, somewhat sarcastically.
The cream medic replies
"They'll be ready to move soon enough. It's just a flesh wound."
Corporal Azelea still lets out a mild "Ah!" of pain, however
>>167343"I would still prefer to fight changelings I
can see as opposed to ones I
can not see."
>>167344"The changelings disagree with you on that one" Spectral Streak casually retorts.
>>167342Amber breathes a sigh of relief, and hopes the crowd boarding the ferry will provide sufficient cover that the dazed knights won't remember quite so quickly what they were doing. Exhilarated by the impromptu performance, she breathes in the fresh air of this fine day. It's a good thing indeed that the stupor did not last so long for the others, as the group of them piloting a boat by themselves would not only be difficult but attract additional pursuers.
"I don't like this. Changelings could be here," Silver thought. Would make a funny meme edit.
>>167346What is that meme?Helder, Erich, and Federklied move towards the back, moving out of line of sight as quickly as they can. But what of Amber and her viol?
>>167347Brad Pitt or some other celebrity looking stressed at a gas station with the caption, "I don't like this, niggers could be here."Amber makes sure her viol is stowed safely and mingles among other older griffons, attempting to look inconspicuous.
>>167348Alright, roll for luck. Charisma modifier
>>167349[1d20+3 = (9+3) = 12]
>>167350Opposed
[1d20+1 = (3+1) = 4]
>>167350>>167348Amber sits down on a wooden bench-style seat nearer the back, in front of Erich and Federklied, who remain together, and across from Helder, who is trying to separate himself from the other three. Amber can see that the knights shake their heads and look over to the ferry. But they don't seem to spy the group. They don't seem to remember what they were looking for at all.
The ferry's stay at this particular stop is short, and everyone at the pier is quick to get on. Perhaps three minutes, and it moves along.
>>167352Amber smiles wearily. One more obstacle passed, and for a few minutes she can rest…. She leans forward and asks Erich in a low voice, "What's the next step?"
>>167345"Of course, but you would think I would get say in it at least. War takes two, after all. It reminds me of when I was in first War, pondering on what if we could play turnabout with changelings, make them as paranoid of us as we are of them, not just on battlefield but on homefront as well. How would changelings react if suddenly they could not trust that changeling next to them was actually changeling, or just pony in disguise?"
>>167353"Kronburg. From there, it's a train if we're lucky, or a cart if we're not, straight to the border and to Hellquill. It's a short trip either way."
Erich looks back to the line of trees and the village along the Katerin bank of the Griffking.
"Goodbye to Katerinburg..."
>>167355Nodding, Amber looks off in the same direction. She still remembers distinctly the palace they dwelled in just a short while ago, but what other reminiscences does she have of this strange principality?
>>167354"I've heard stories of it working like that in the occupied territories. Where even the changelings have to wonder if the pony they are looking at is a pony. I suppose that's probably how they fought each other back when that was the common thing. And the Olenians... they'd even dress up as changelings. Of course
they would do that. It's definitely time they felt fear. That they were on the back hoof. That's what this war is for, isn't it?
Do you wish to make the Changelings feel fear?" He asks
>>167357"Maybe. Yes. I hope doing so will not cost us everything, but changeling leadership needs to be made to understand what happens when we are left with no other choice but war, and to fear what will happen when we do make that choice."
>>167356Walks through the forests in Autumn. Not the bogs. The clearer ones to the east of town. Walking through the old town, through the central platz and past the rathaus. The music school in Katerin, playing to an overbearing instructor who would not abide by any mistake. Listening to a stunning performance at the grand theater in the city. Being made to sit in an uncomfortable dress outfit at the temple of Boreas in the village as a chick, with mother chiding any false move as the teacher recites the sacred text. A soldier coming into the home and taking pots; can't tell if he's a Republican or an Imperial. The same home as before, overcrowded with chicks. A charming griffin female in a salon, wearing a beige dress and holding a cigarette, giving a sultry look. That garish looking winter palace, a mimicry of pony style, that the princess had built on the hill. And De Moncree... Trusted advisor to Diazella... That first meeting with him in the library. Those scretched images he showed from the book he retrieved from a locked room in the back. That meeting in the manor house. The secret room full of art he had built in the Summer Palace. Bastard probably made it to Nova Griffonia by now... And sawing away at the viol, playing music banned by for centuries by Imperial decree in that dark, private music hall built into the ancient stone of the old temple buried in the hillside underneath the winter palace, playing to an audience of Princess Diazella, De Moncrief, Helm, Helder, Erich and others of the old group. And the music... That is what she remembers the most vividly and the most fondly. But she takes that with her.
>>167358"Well... we need to start with Baltimare" He says, taking the magazine out of his Jenny, checking the bullets, and placing it back in.
>>167359Finally having time to think to herself, not harried by others in pursuit, these memories astound her. Do they feel strange and assumed, or completely native to herself in a way that she could not consider herself as having any different background? Regardless, this reflection makes the past couple of days make more sense. Amber is not
merely a court musician, but a holder of dark and powerful secrets within a decadent and chaotic principality. The same music she learned since chickhood, which has become all she is good for, is precisely the reason she is wanted captured and probably dead. The sooner she takes her secrets with her out of the Empire, the sooner she can know a reprieve.
>>167361That whole concept of
her memories,
her background... That discredited philosophical idea of an ego, a single consciousness that builds its identity around memories and experiences belonging solely to itself, known but to itself, dying with itself... What could be more lonely, more limited, and more mortal than that? No. Amber knows better. Amber knows that Will is universal, and the Universal Will underlies all reality, that individual consciousness and reason melt into one glorious, unlimited, immortal whole. What separates Amber and her company from the likes of Mother, the inquisitors, and the teacher isn't experiences or memories, but knowledge. Amber, Helder, De Moncree, Helm, Erich... See the world as it is. Past the representation and towards the thing in itself. But the others... They lack the curiosity, the openness, the desire, and perhaps the intellect to move beyond the representation. They remain caught in tradition, mores, and mere naive perception. They fear what lies beyond it, like a primitiveness's aversion to fire. Amber and the like have knowledge and will. And that is why they are special.
>>167362The backwards Empire is not ready for such concepts yet. Perhaps none of the nations of the planet are. However, this perception is inevitable and they will carry it to the farthest regions until all eventually accept the whole which is clear to so few right now.
>>167363Perhaps they will, perhaps they won't. Perhaps those who do not will perish. They will perish anyways, the lonely egos...
The ferry moves further and further away from the Katerin shore. The Imperial shore on the right bank of the river upstream isn't necessarily infinitely better, but it's much closer to safety. The border crossing into Soldau is... what? 40 kilometers past Kronburg, if even that? Not that she's ever made the trip before. But the Reformitsen are more understanding of Amber's group and their eccentricities than the Katerintreue, who crave scapegoats, and the Imperial Inquisition, who fear all that is different.
>>167364Forty kilometers is very short by train, but a grueling trek by cart for tired old refugees. She can only hope that they will have better luck with transportation and concealment than they did within Katerinburg proper. They are much farther from the hotbed of activity that is the royal capital, but the reach of the Inquisition is long indeed and the use of her forbidden music may eventually be found out. Whatever may come, the last leg of the journey to freedom is here.
I'm falling asleep, let's continue tomorrow
>>167211Yay, new player! Glad to have you here. I like your character concepts and they remind me of Darkest Dungeon, perhaps it was an inspiration. Also having an actually evil PC around will be fun.
>>167192>Oof. Where would a player even meet the party then?There's no real official "party" simply because of how stretched out this game has been (playing for literal years). The upsides of playing this game on an imageboard (being able to make a post and respond whenever you want rather than wait for other players to be online) is also a downside, because it's been a long time since multiple PCs have been on at the same time and place (i.e. a "party"). It's mostly individual players off doing their own quests and projects and occasionally meeting up. It's by no means bad, just unorthodox, but to have a party quest you need to be consistently online and hope the other members are too. Silver and I are the most active players currently so if you want to meet up we could make something work.
Here's a list of all the player characters over the course of the game (I might have missed some):
Sister Ash (kirin druid, left permanently)
Onyx (crystal pony fighter, indefinite hiatus)
Spark (unicorn sorcerer, indefinite hiatus, very sporadically online)
Silver Sword (unicorn fighter, active)
Dark Star (earth pony ranger, occasionally active)
Brie (batpony rogue, indefinite hiatus)
Iron (earth pony barbarian, occasionally active)
Swedeanon's character (forgot name sorry, unicorn wizard, left permanently)
Amber (earth pony bard, active)
>>167219>I could probably make oneThe easiest way of doing it might be using console commands in-game to adjust the world to how it would look. I would enjoy having that reference (and, unlike in medieval fantasy games, maps would be commonly available for characters to see), though it would still take several hours and it's up to you whether the effort is worth it.
>>167227>The four princesses surrendered to Changeling CustodyF
Very early to propose this, but if the party sides with the Harmonists for the most part this might be a big end-game quest. Also is the location of Flurry Heart unknown? Might also be quest material involving her. This is all speculation btw, like you said it's perfectly possible the party might choose a different future with its own quests.>>167237>I meant medieval, but since you mentioned tanks and heavy artillery I thought the ponies here might have postmodern dispositions.Equestria at the start of EaW is very similar to the show albeit with a realistic bent. Big cities are industrialized but much of the population still lives in the countryside and has traditional attitudes. Big cities, especially multicultural ones like Baltimare, will have much looser mores and seedy underbellies. Equestria's military starts out small and low-tech and has primitive tanks and airplanes. Despite this there's a strong intellectual base and military gear is improved very quickly over the course of the game. We haven't seen a lot in the way of tanks, planes and other expensive equipment in the game because 1) we're rather underleveled to deal with those and 2) it's an occupied zone and not a frontline or active military base.
In terms of military equipment, Equestrian is British, Changeling is German (so is Imperial Griffonian, don't think about it too much), Stalliongrad is Soviet, Aquilea is French, and the River Republics are Czech iirc. There's no hard-and-fast rule about having the exact same equipment that was used in our world, it's more about what's cool while fitting the setting.
>>167242Well, Brie was a classic rogue who never shied away from cutting throats, and who also cut a deal with the Changelings to aid their infiltration in exchange for certain favors. Silver is a good pony in general but has no qualms about being a Casanova;
he also is hiding the identity of a changeling from one of his friends who is being fed on. Iron is an unofficial member of a street gang and regularly helps them. Dark Star is…edgy, though fundamentally good. Even Amber, who is a wholesome farmpony who arrived a short time ago, has already gotten her hooves dirty stealing evidence from a police station and has engaged in unprotected hoofholding.
I highly recommend going to the start of the game and reading through every thread to see how the story has progressed, though it's by no means required and it would take an extremely long time to get all the way through. The various dream sequences might also be a little confusing.
Anyway, you can be as evil as you'd like and the world is your oyster as a wide-open sandbox without any of the technical limitations of sandbox games. Short of going full GTA in the streets, like the DM said, you can even be a serial killer
actually a potential character concept of mine if Amber ever kicks the bucket. I'm looking forward to seeing you play here!
>>167360"Right. It is up to us to save it. I wonder if this pressure is how Element Bearers felt every time they had to stop some great evil."
>>167365Amber does not recall the remainder of the short ferry ride, most likely for having fallen asleep. After a jolt, Amber looks to see that the ferry has stopped. To the left, Amber can see a stone landing, and a grey stone wall to the left of that. Further down, Amber sees a stairway that goes up to what must be a street, lined to its left with three story buildings so close as to merge one to another, mostly with white colored walls, though sometimes of varying colors like shades of pink and yellow, and with tall, steep red roofs. Awnings line the street, presumably for waterfront cafes. Helder, Erich, and Federklied get up, and grab their luggage.
>>167380This looks to be a charming town, perhaps more welcoming than Katerinburg. Still, Amber must take care to not let her guard down, especially given how limited time is. She makes sure her possessions are with her and follows the others.
>>167381Amber picks up her viol to walk out of the ferry. But when Amber comes onto the landing, she sees something not surprising, but not really welcome either. A small fence, and a single griffin in green who is evidently checking passports.
>>167383She elbows Helder. "Do you know what to do?" she asks, staring at the official.
>>167384"If they don't have our names on a list then there is no problem. Just show him your passport. But if they do... Bribe, talk out of it, or something else..."
>>167385Does Amber still have her passport?
>>167386This basically comes down to "did Amber lose her passport while on the train?"
>>167387In that incident she did not drop anything that belonged to her, so it would stand to reason she still has it.
>>167388Then she ought to have it.
>>167389She presents her papers to the official, trying to look as unconcerned as possible.
>>167390The customs agent takes Amber's passport...
But he has another paper too, which he starts to look at
>>167391Amber widens her eyes and looks between the official and the documents in his claws.
>>167393Is she staring off into the distance, or trying to read what he is holding?
>>167394She tries to read what he's holding.
>>167395There does indeed seem to be a list of griffins who are of interest. Whether Amber and companies' names are on that list isn't really possible to determine
>>167396Amber can never tell these days the speed at which bureaucracy moves across the Empire. She can only hope that for interregional border checks it's as slow as she remembers. But there's too much tension in the air. "It's a gorgeous day this morning, isn't it?" she remarks casually.
>>167397And if they are using radios or telegraphs, it won't go so well.
"Yeah... huh"
The agent looks up to Amber to acknowledge the statement, before looking back down to continue to go through the list.
>>167398If there is one thing not skimped on in the budgets, it tends to be internal security….
"I wish I could linger and enjoy it, but I simply must make it to the music tutoring I am giving. Everything looks to be in order, yes?"
Does Amber have any money to give?
>>167399Amber herself is low on money. Helder has some, and other items, like jewelry, may also have value.
Amber can also roll for diplomacy to distract the agent.
>>167400Slipping money wouldn't attract attention, but pestering Helder for said money might, and Amber is naked and doesn't seem to have any jewelry to give.
"Forgive me, I don't want to tell you how to do your job, but if you must check every single passenger we will be stuck here until noon. I have a promising pupil who must learn the intricacies of music and whose parents have a very short patience. Look at how old I am, I am not a dangerous criminal so why should I be kept here?"
[1d20+4 = (20+4) = 24]
>>167401He blinks, holds the passport up against Amber to verify the photo, verifies the watermark, and gives the passport back to Amber, with no stamp for what is technically crossing an internal border.
"Have a nice day, sir." He says, waving along Amber.
And then Helder
And then Erich (who takes significantly longer because he misplaced his passport and had to find it)
And then Federklied (who had a questionable passport, but is moved along anyways because who really cares if it's old)
Are all moved along into the city
>>167402Thanking her lucky stars she didn't get stopped by such a mundane obstacle, Amber also idly wonders whether or not she can be lucky or glib enough to get away next time. Best not to tarry on such thoughts for too long, though, because time is of the essence.
"Do you know what times the train has?" she asks Helder. "Also, how are we going to avoid what happened last time?"
>>167379"I don't know. They have rainbow lasers."
As if in protest against this statement, Silver hears a plane roar, swoop down, and then a loud "chug" sound as its multiple machine guns strafe a target, presumably the front side of the transit ministry.
>>167403Helder replies,
"I do not know. The best thing to do would be to get the hell away from the police. It may be safer not to take the trains. But if we do, it's not even an hour to the border."
>>167405"We could try stowing away in the cargo cars…but I have a better idea. Do you know where we can get access to the train staff and their clothing?"
>>167406"No? At the train station, I would presume." He says
>>167407"We had best look there. If we conceal ourselves as staff of the train, we're much less likely to be inspected by police."
>>167408"Well... if we're unnoticed, that may work." Helder says. Erich is clearly listening as well
>>167409"Obviously there will be some staff already and they might ask some questions. We can just say we are new hires to help with a larger workload today. For those who are unconvinced, we might have to, er…incapacitate them. We'll need to do their jobs as well, punching tickets, handing out meals and whatever else they do."
>>167410"That could work. Or to be a porter, or a coal shoveler. The greatest danger lies with the train staff noticing that we are not supposed to be there."
>>167411"It is a risk we'll have to take. We just need to act like we belong there. All we need to do is make it to the border."
>>167412He nods
"Just to the border..."
>>167413"Making it to the station in Helquill is ideal. If we must hop off the train before then, so be it, we just need to leave the Inquisition's jurisdiction."
>>167414Both nod affirmatively
"Whatever gets us there"
>>167415And so Amber continues on to the train station…
I need to sleep now
>>167404"And we have machine guns. I think we can make do with these."
>>167373I'm kind of stuck on the "getting into the country" part. I thought new players started already there.
>>167419I like to start players at their point of entry in Baltimare. Union Station if they enter from Equestria, or Locust Promontory if they are from abroad. I suppose it can be skipped.
I made a very, very rough draft:
Rosie "Posie" Ring - Necropolitan Half-vampire Unicorn Dread Necromancer 3, Major Vampire Bloodline 3; spellstitched (not represented)
Medium Undead [augmented monstrous humanoid] [Unicorn] [Pony]
Init: +11 (Nimble bones, Improved Initiative); Senses: Darkvision 60 ft, Spot +4, Listen +4
Languages: Pony, Abyssal, Infernal, Griffon
Armor Class: 18, Touch 13, Flat-footed 17 (2 grotesque Griffon leather , plus 1 dastana, plus 4 natural)
HP: 47 (3d12+22 HD); Corpsecrafted
Saves: Fort +1, Ref +4, Will +7
Speed: 40 ft (leather armor; nimble bones)
Base Attack/Grapple: +1/+1
Attack: Charnel Touch +5 Melee touch (1d8+1 negative), Slam +5 melee (1d6+7 bludgeoning + 1d6 cold), Compound Bow +4 Ranged (1d8+5 piercing)
Full Attack:
Space/Reach: 5/5
Special Attacks: Spells, Rebuke Undead 7/day, Charnel Touch, Telekinesis, Negative Energy Burst, Winter's Chill, Destructive Retribution, Charming Gaze
Special Qualities: Undead Traits, Lich Body, DR 2/Bludgeoning And Magic, DR 2/Slashing; Fast Healing when below full HP; Enery resistance 5 for electricity and 10 for cold, Turn Resistance +6
Saves: Fort +1, Ref +4, Will +8
Abilities: St 21 (+4 enhancement corpsecraft), Dex 16, Con-, Int 16, Wis 14, Cha 19
Skills: Bluff 12, Climb 6, Concentration 9, Craft (stitching) 3, Decipher Script 3, Diplomacy 6, Disguise 6, Hide 7, Intimidate 11, Knowledge (religion) 8, Knowledge (Arcana) 9, Move Silently 7, Sleight Of Hand 5, Spellcraft 12, Use Magic Device 7, Hypnosis 5
Feats: Apprentice (bonus) (lvl 1 flaw); Magical Affinity/Aptitude (bonus) (Occupation); Necromantic Bloodline (lvl 1); Defiler (lvl 3); Reserves Of Strength (severe taint); Cerebrosis (bonus; Rite Of The Blot); Iron Will (bonus; Otugh Hole); Evil Brand (bonus; elder Evil); Evil Brand (bonus; Elder Evil); Versatile spellcaster (bonus; Vampire Bloodline; Stealthy Redundant); Improved Initiative (bonus; half vampire); Stealthy (bonus, Ironwyrm vault)
Possessions: Nightcaller; Unholy symbol, spell component pouch, grotesque griffon leather barding, compound bow + 20 arrows, Gloomy (slave), 2 zombies (bound to nightcaller); "self" (slave price)
Organization: Unique plus thralls (see text)
Challenge Rating: 3
Treasure: Combat Gear
Alignment: Neutral Evil
Advancement: By character class
Level Adjustment: +0 (Half Vampire LA bought off)
Undead Traits:
Spells: (see Dread Necromancer)
Posie casts spells as a third level Dread Necromancer. Her caster level is 5 for all non-necromancy spells, and 7 for all necromancy spells (Major vampire bloodline + spellgifted).
Expanded Spell list
Her spell list has been expanded and modified as follows:
Apprentice Spellcaster: Posie's time as an apprentice has given her the option to replace a number of her spells known. She has replaced six of the redundant spells she knows from her necromantic bloodline:
Cause Fear -> Ebon Eyes
Ghoul Touch -> Desecrate
Vampiric Touch -> Gaseous Form
Contagion -> Clutch Of Orcus
Eyebite -> Antilife Shell
Control Undead -> Ethereal Jaunt
Rite Of The Blot: Posie has dealt with eldritch horrors from beyond the void, which has resulted in a mutated mind in the form of Cerebrosis. Her scarred, necrotic brain matter gives her access to the following Cerebritic spells, rudimentary and difficult to control conjuration magic, mostly in the form of summons:
Lvl 1: Aching Dread
Lvl 2: Call Amoebic Crawler
Lvl 3: Far Realm Visitation; Dimsensional Rift
Lvl 4: Call Cranial Encyster; Lingering Raver
Lvl 5: Soul-Blasting Dread
Lvl 6: Call Kaortic Hulk
Lvl 7: Finger (hoof/horn) of Expulsion
Lvl 8: Call Nightseed
Lvl 9: Welcome Amoebic Sea
Although Rosie knows all of these spells, her current level of Sorcery only gives her lvl 1 slots, so she has only been able to cast Aching Dread.
Mother Cyst: As a physical manifestation of her corruption, Rosie possesses a Mother Cyst; the ugly black lump where her heart used to be. The cyst is internalized in her chest, beneath her ample floof, and "beats" with a painful throb. Posie, in her prophetic hubris, considers her cyst to be sign of The Mother's "love". The cyst gives her access to the following spells, of which she can only cast lvl 1 spells (or lvl 2, if straining with versatile spellcaster):
1 Necrotic Awareness
2 Necrotic Cyst, Necrotic Scrying
3 Necrotic Bloat,
4 Necrotic Domination
5 Necrotic Burst
6 Necrotic Eruption
7 Necrotic Tumor
8 Necrotic Empowerment
9 Necrotic Termination
Rosie Typically uses Necrotic Awareness to seek out Gloomy, should she lose sight of him. Since she has to strain to cast Necrotic Cyst, she has yet not shared her "love" with anyone but Gloomy.
Defiler: In research of the impure arts, Rosie has delved into the forbidden practice of Defiling Magic. Defiling magic scars the land and coats it in toxic defiler ash. Rosie is aware of the destructive nature of this magic, and uses it sparingly, not out of goodness of her cyst, but to keep her practice secret, and for the backlash defiling deals on her own body and mind.
Defiler Points (defilement of self): TBA
Defiler Score (permanent moral burden of defilement): TBA
Spellstitched SLAs: TBA
>>167431Charnel Touch (Su): (As Dread Necromancer ability) In combat, Posie prefers to use her endless negative energy to hex living creatures. At will, but no more than once per round, she can deliver a touch attack that deals 1d8+1 points of negative energy, or heal an undead creature 2 HP
Negative Energy Burst (Su): Once per day, Posie can create a burst of negative energy that harms living creatures. Creatures within 5 feet of her take 6d4 points of damage (DC 17 Will for half). Undead Creatures are healed the damage living creatures take.
Rebuke Undead: as a 7th level Cleric (major vampire bloodline + Bloodtouched Rite)
Charming Gaze: From her vampire heritage, Rosie can charm humanoids and monstrous humanoids with her cursed eyes. This is similar to a gaze attack, except that she must take a standard action.
Unicorn Telekinesis:
Undead Weaknesses (work in progress): Rosie Ring possesses the following unique weaknesses
Delusional (-1/3 CR): Posie believes that she is born of Holy Blood and that her powers are a gift from The Mother. Her desire for this to be true is her internal justification for her continued existence. Creature's that become aware of this can manipulate
Phobia (CR -1/3): Princess Celestia, a figure of myth and horror in the Dread League, is a terrific sight to those brought up there. Her phobia refers to Princess Celestia herself, and any holy sites or consecrated temples dedicated to her honor. In the presence of the Princess or on the princesses sanctified lands, Posie takes a -2 penalty on all attack rolls, ability checks or skill checks
Code Of Honor (-1/3 CR): Until Rosie surpasses her Master, she can never disobey an order from a higher ranking member of the Dread League. This binding includes not causing excessive damage in Equestria that might interfere with the Society Of Bone's infiltration goals, or the Coven Of Blood's diplomacy goals. Posie's binding has caused her to leave battles unfinishes and flee before she risks exposure.
Considering
Distractible (-1/3 CR): maybe put something about her adopted 'son' in there.
Energy Vulnerability (CR -1/2; LA -1/2): maybe
Turn Submission (CR -1/3; LA -1/2): would wipe out most of her turn resistance, probably worth the option
Sunlight Vulnerability (-1/2 CR; -1/2 LA): debilitating, but thematic as a vampire descended creature.
Phobia (see above): could include basic vampire weaknesses to represent vampire heritage
Note: the undead weaknesses with no LA adjustment are mostly for flavor. They do, however, reduce her overall CR, and thus her price as a thrall (buying self out of slavery is to represent tithes paid to her Master, as debt for creation).
Taint Score: 20
Corruption: 10
Depravity: 10
Symptions Of Taint:
Paralyzed Face; Bones Thicken
Hubristic; Prophetic
Occupation: Hedge Wizard (if not using d20 Modern rules ignore)
Region (Dread League); regional quirks tbd
Tactics: Until lvl 8, Posie is effectively a melee warrior. At lvl 8 she'll be a master of undead minions.
Military Rank in Dread League
Commander Rating: 2
Commander Aura: Necromantic Commander
Benefit: Undead allies within 30 feet of you that have an Intelligence score of 1 or higher deal an extra 1d6 points of damage on melee attacks made against living creatures. This benefit is considered a morale bonus.
Master: Dread Necromancer of at least 8th levels. The stats above assume Posie was created by a cabal of the Dread League who possessed the appropriate corpsecrafter feats in a desecrated area. This price is represented in her WBL.
Magical Location Bonus feats: the bonus feats Posie Gains from her starting equipment represent training and torture dealt to her by the Dread League, this price adds up to the 5500 gp, the same cost as having been imprisoned in the Otyugh Hole (Iron Will), The Ironwyrm Vault (Stealthy), and the Cerebrotic Mire (Cerebrosis).
>>167432Almost 3 hours typing that and I still forgot something:
>Flaw: Test Subject (-2 to all saves vs necromancy and Enchantment spells).Painful since Command Undead is a lvl 2 spell, but appropriate as a product of dysgenics by the necromantic Society of Bones and the enchanting Coven Of Blood.
Pick up Haunted at lvl 6 to pick up Undead Leadership.
I figured spending money on thralls was an exercise in futility when I can't even cast Animate Dead myself. Roleplaying four characters felt obnoxious to do starting off, so I'm would like to start just with Posie and her apprentice. It also makes getting into the country easier so I can actually start.
I'll post Gloomy's sheet shortly. 200 gp of Posie's starting equipment goes towards "conditioning" him, to give him Iron Will, which helps him avoid insanity from taint. He'll otherwise have no starting equipment. I want him to eventually be a cohort, so I'm making him a Binder.
>>167423I could just go with that. Gloomy's illness wouldn't be too visible, so Posie could go through regular border control with him. It sounds like a good test for her infiltration abilities and charisma skills.
As for cover story, I had an idea for the occupation of "Neurologist": a person who studies death, both mundane and magical. Part mortician, part doctor, part mage, such a skilled pony would be in high demand in a war-torn region where death, disease and amputation are widespread, so I could come with a work visa. That way I have an excuse to skulk around graveyards and carry dark magic implements.
Maybe the Society of Bones could forge me a fake ID (or I could buy it, but I'm cutting it close with starting equipment).
>>167431>>167432>>167433>>167434This is really cool! It must have taken a lot of thought.
>Dread Necromancer 3, Major Vampire Bloodline 3Is she level 5 or level 6? I'm still relatively new to playing DnD so I'm not the best at reading and interpreting character sheets.
>neurologist necrologistReminds me of the Lovecraft story "Herbert West–Reanimator"
>>167373>In terms of military equipment, Equestrian is British, Changeling is German (so is Imperial Griffonian, don't think about it too much), Stalliongrad is Soviet, Aquilea is French, and the River Republics are Czech iirc. There's no hard-and-fast rule about having the exact same equipment that was used in our world, it's more about what's cool while fitting the setting.The Dread League is pretty low tech in favor of having tons of skeletons and thralls, and I want to honor that, since Posie was brought up as a mage in the Dread League and I intend to go cowabunga with minions once I get to level 8. I spent most of my starting equipment on training and perks, and a trusty Nightcaller so I can pretend to be an actual necromancer despite being level 3 with no ability to raise the dead for a long time. The compound bow is as far as I'm going to go in terms of modern weaponry for now, although it synergizes well with my high Str (also the White Horseman has a bow, so I'll use one too). I should be good against anything except paladins and golems.
>There's no real official "party"I would hope to interact with the other active PCs at some point, because that's part of the fun of roleplay. I guess it wouldn't be too bad just to talk with NPCs or do solo quests, although it feels like a bit of an undue burden on the DM to make solo quests though.
>I highly recommend going to the start of the game and reading through every thread to see how the story has progressed, though it's by no means required and it would take an extremely long time to get all the way throughYeah, I tried that, but it's admittedly hard to follow. Thanks for pointing out who's active and who isn't, btw; it made it easier to tell what relevant.
>I'm looking forward to seeing you play here!Thanks. I'm interested in seeing how this will play out.
>>167435Is she level 5 or level 6
She's actually level 3. The bloodline levels don't contribute to total ECL, but you still have to pay XP to get them; thus, it's best to take them all at level 1. They do count as class levels for certain level based parameters though, including LA buy-off, which has good synergy since it reduced the cost of buying off the half-vampire LA, which let her reduce the LA for half vampire from +2 to +0. Posie is ECL 3, with the same XP as a level 3 character.
Tl;Dr, she spent 7K out of 10K XP to get some perks, and is now lvl 3.
>I'm not the best at reading and interpreting character sheets.This sheet is an unfinished mess, so I don't blame you. I forgot how complicated it was to make characters in 3.5e. I haven't played in years, and I had to spend a few days looking stuff up.
>Reminds me of the Lovecraft story "Herbert West–Reanimator"Yeah, something like that.
>>167423I'll do that, because doing what you're used to should make it smoother. If I get arrested for dark magic, then so be it.
I'm close to finished, so tell me when you would be open to start.
Rosie counts as coming from abroad, since she's from another continent.
After escaping prison through the sewers, Gibs is ready to hustle again! But first, he gotta get off all the shit on his body. He gotta find the closest store with pony-axe so he can spray his whole body clean. He was lucky that toilet couldn't tell the difference between him and turd, otherwise he would never have gotten out. Yeah, zigga!
>>167438>He was lucky that toilet couldn't tell the difference between him and turd,I'm sorry, that was a bit too gross. :S
>>167432I've fucked up. The both of those magical locations are 3K gp, which means on top of the night caller they add up to 9k, which doesn't leave room for my basic equipment or cost of emancipation. I'm either going to have to drop one of those bonus feats, or the Nightcaller.
I could plausibly rank up my defiler score to cover the cost of spellstitching, although that's meant to be for emergencies.
>>167436I can't wait to see your character in the game, new fren!
>>167441I'm almost ready with the sheet. I'm open to start posting whenever.
>>167440>>167433>>167432>>167431>>167437>>167436That's a lot to sort through
>>167438>>167439Gibbs has escaped his imprisonment Shawshank Redpemption style, but he ain't ready to go to his beach in Zihuatanejo just yet.
Gibbs observes that his stripes... is gone, He now a pure brown stallion. Like an earth pony.
>>167416Helder tries to take the lead, although it becomes apparent fairly quickly that he's only feigning familiarity with the street pattern. The quaint cobblestone streets of the riverside are repeated one street in further inland from the river, as are the multi-colored blocks of apartments and shops that line the roadway. The further the group goes into the town, the older the buildings become, tending towards closely spaced red roofed, white-walled, half-timber constructs, with dirty stone roads that exist not in any planned-out grid pattern, but haphazardly angling out in which ever direction, occasionally cut by alleys or small squares. Not much time elapses before Federklied calls Helder's bluff, and exposes that no, he does not know where he is going, and she asks a local for directions to the train station. The griffins find and move through the central market square, lined by a large, green stoned temple of boreas with twin spires and a vaulted room, and the rathaus with its square, peaked red roofed tower and rink brick construction. The sight of a set of police passing through the market square encourages the group to move behind a set of stalls set up in the middle, selling vegetables, and to pretend to take interest in buying cabbage - probably a sincere interest for Erich by now. But there is no time to waste. More walking, past packed streets with now lowered buildings, and more trees with falling, brown leaves. The town is only a fraction of the size of Katerinburg, but it's still a proper town. It's a few more blocks before they arrive at Kronburg Hauptbahnhof.
Kronburg Hauptbahnhof is fairly long building with a black roof, and though it is only one story tall, it is as tall as two floors at many points. The building has a reception area in the fore, and two open air platforms with covers on the side away from the street. The building is accessible from the main street, and actually has space for the parking of automobiles, though only a small number are present.
>>167468Another strange town, though quite similar to Katerinburg. Amber could not wait to get to the train station, and now that she is here, she looks for where staff rooms may be at.
Spot:
[1d20+2 = (7+2) = 9]
>>167467Gibs sniffs his unquiely colored hoof.
"Sheeeeeit."
He sneaks around like he's about to steal shit cuz yo ass don't get any respekt points with nasty ass sheeit in yo fur. Sadly for him, he turns the corner and walks straight into a crowd of bitches.
>>167467Is there anything that stands out to you?
>>167480>>167467>>167432I am going to wait to finish this, but I'm ready to roleplay or talk about backstory or exposition changes whenever.
>>167431>Rosie "Posie" Ring - Necropolitan Half-vampire Unicorn Dread Necromancer 3, Major Vampire Bloodline 3; spellstitched (not represented)I can't say I am familiar
>Init: +11 (Nimble bones, Improved Initiative)That's... a lot
>Languages: Pony, Abyssal, Infernal, GriffonThere isn't really a single unifying pony language, nor a unifying griffin language (although Herzlander is probably a pretty good contender)
>Armor Class: 18, Touch 13, Flat-footed 17 (2 grotesque Griffon leather , plus 1 dastana, plus 4 natural)HP: 47 (3d12+22 HD); Corpsecrafted
The 3d12 is 3 levels of undead, but where does the +22 come from?
>Skills: Bluff 12, Climb 6, Concentration 9, Craft (stitching) 3, Decipher Script 3, Diplomacy 6, Disguise 6, Hide 7, Intimidate 11, Knowledge (religion) 8, Knowledge (Arcana) 9, Move Silently 7, Sleight Of Hand 5, Spellcraft 12, Use Magic Device 7, Hypnosis 5116 skill points at level 3? Come again?
>Feats: Apprentice (bonus) (lvl 1 flaw); Magical Affinity/Aptitude (bonus) (Occupation); Necromantic Bloodline (lvl 1); Defiler (lvl 3); Reserves Of Strength (severe taint); Cerebrosis (bonus; Rite Of The Blot); Iron Will (bonus; Otugh Hole); Evil Brand (bonus; elder Evil); Evil Brand (bonus; Elder Evil); Versatile spellcaster (bonus; Vampire Bloodline; Stealthy Redundant); Improved Initiative (bonus; half vampire); Stealthy (bonus, Ironwyrm vault)I can't say I familiar with many of those
>Three paragraphs of spellsI am not familiar with these
I don't know what books these came from, but just to be completely honest, the odds that I am ever going to be familiar enough with the powers of these spells in order to create encounters that are balanced are probably pretty low
>>167432I can follow this post pretty well. I can definitely work with these
>>167433>but appropriate as a product of dysgenics by the necromantic Society of Bones and the enchanting Coven Of Blood.Don't the two societies hate each other?
>Roleplaying four characters felt obnoxious to do starting off,We could have them under my control. Which characters do you want to control? Gloomy as well as Posie?
>As for cover story, I had an idea for the occupation of "Neurologist": a person who studies death, both mundane and magical. Part mortician, part doctor, part mage, such a skilled pony would be in high demand in a war-torn region where death, disease and amputation are widespread, so I could come with a work visa. That way I have an excuse to skulk around graveyards and carry dark magic implements.Maybe the Society of Bones could forge me a fake ID (or I could buy it, but I'm cutting it close with starting equipment).
As Baltimare is well known for its medical school, that works pretty well.
>>167437>If I get arrested for dark magic, then so be it.Immigration isn't going to be looking for magic. They care about tuberculosis, weird foreign parasites, and leftist radicals
>>167483Sure, what do you want to talk about on backstory?
We could definitely start Posie soonish, although I sort of want to bring other characters in a position where they could join her
>>167475These bitches be fiiiine. Like, solid 5/10s. One of these is even a pony, and she only got one chin! But he still smells like shit.
>>167469Well... it ain't in the center of the building. That has the entryway, the time tables, and the ticket office.
>>167488>There isn't really a single unifying pony language, nor a unifying griffin language (although Herzlander is probably a pretty good contender)I want to be able to speak the most common language in Equestria (or at least Ponyville and Canterlot, i.e places in the show), so whatever that is I'll pick that. I'll pick whatever language the griffons of the Arcturian Order at the border of the Dread League would be speaking too. I probably should have read a bit more into that.
>where does the +22 come from?It comes from being created by another Dread Necromancer of at least 8th level, who personally possesses the Corpsecrafter feat or is assisted by another necromancer who has it, after being ritually crucified in a desecrated area on the altar of an evil deity (Desecrate spell), and then gaining Cha bonus once through the Blood Touched Rite.
>I can follow this post pretty well. I can definitely work with theseI'll try to rewrite it in that format then.
>Don't the two societies hate each other?I see them as more of competing factions who are rather passive aggressive in their bid for dominance in the same country. Posie, being level 3, probably wouldn't be high ranking enough to be an official member of either faction (since everyone who isn't a powerful necromancer is either a mindless monster or basically enslaved).
I mention both groups because it's unclear if the Society of Bones or the Coven of Blood is dominant in the Dread League in this game: should one particular group rise to power, that would be the group Posie would be loyal to.
>116 skill points at level 3? Come again?Those are modifier, not skillpoints. I posted them in the format of an NPC statblock. If you want her skill point allocations, I can do that.
>Three paragraphs of spellsI put every resource I could into expanding my spell list, since her biggest weakness is her limited spell selection.
>We could have them under my control. Which characters do you want to control? Gloomy as well as Posie?Well, when I was writing her I got all cocky and kind of wrote a lvl 20 backstory forgetting she's actually just a lvl 3 apprentice. She can't even have cohorts until she's level 6, although she could make Gloomy her own apprentice at lvl 5.
I think it might be better to make the other two show up when she's level 6, if she even gets there.
I would control Posie because she's the actual player character. Gloomy, until he becomes an apprentice, is an NPC, that I technically have no control over. I could roleplay him, although I wouldn't mind you roleplaying him either if you're down for it. He has the personality of a heavily-brainwashed anemic child who's somewhat numb to witnessing unspeakable evils, but still child-like in his own way.
>I can't say I am familiar [3]Do you want me to cite the sources? I can explain or source any of the stuff, if you want.
The Elder Evil thing was kind of stupid, in hindsight, considering I made a stupid assumption about the "Prime Mover" cosmology. I'll cut that feat. I only wanted it because it could give me Lichloved as a bonus feat at lvl 5.
>I don't know what books these came from, but just to be completely honest, the odds that I am ever going to be familiar enough with the powers of these spells in order to create encounters that are balanced are probably pretty lowI see your concern. Is there a particular aspect of it that you think needs cutting down, so I could amend it? The game didn't come off as very combat-intensive to me, and I didn't build for that in mind, but if you feel like it's unbalanced I wouldn't want to be disruptive.
I would like to point out that most of the stuff her sheet comes at the expense of starting at lvl 3 instead of lvl 5 (7000 XP loss), in addition to allocating almost all of her money to creating her own body, so she's not as powerful as her bare stats might reflect in comparison to a lvl 5 character with full equipment.
>As Baltimare is well known for its medical school, that works pretty well.That's cool. I'll go with that.
>tuberculosisDon't have that. I'll just make sure to clear the spiders out of my lungs before the oral examination.
>weird foreign parasitesDo vampires count? Jk
>leftist radicalsDeath is a preferable outcome to communism.
>what do you want to talk about on backstory?Do you like it? Too edgy? Too obscure? Not appropriate for the setting/game? Too boring? Anything that could be improved? I'm open to suggestions.
The Dread League doesn't have very much going for it in terms of lore other than being a country of wicked mustache twirlers, so I was hard pressed to imagine what sort of twisted pony would be born and raised there. I'm not sure if I want to go through with the part of being a clone who grew up in a tank, since I think having childhood memories might actually be better for character development. I like the idea of being bred as thrall stock for vampires though: the kind of nightmarish abuse she would have lived through would make for a good foundation of development.
>I sort of want to bring other characters in a position where they could join herTake your time then. Current players take priority. I wouldn't want to derail them with my stuff. I'm more than willing to wait while I work on the fine details
>>167497>I want to be able to speak the most common language in Equestria (or at least Ponyville and Canterlot, i.e places in the show), so whatever that is I'll pick thatYeah, Equestria and New Mareland speak what we'll just call "Ponish," but be advised that native tribes in the Equestrian South East, as well as Ponies from Griffonia usually don't. Posey woud definitely speak Ponish, as otherwise it wouldn't make much sense to send her to Equestria.
>GriffinsProbably Herlander?
>It comes from being created by another Dread Necromancer of at least 8th level, who personally possesses the Corpsecrafter feat or is assisted by another necromancer who has it, after being ritually crucified in a desecrated area on the altar of an evil deity (Desecrate spell), and then gaining Cha bonus once through the Blood Touched Rite.I'm a little skeptical of what seems to be combining multiple source books to give a mage the HP of a Fighter. It's seems a little bit unfair to our fighter, and the several characters with half that HP.
>I mention both groups because it's unclear if the Society of Bones or the Coven of Blood is dominant in the Dread League in this game: should one particular group rise to power, that would be the group Posie would be loyal to.Just sort of as a general rule the world of Occupied Equestria follows the "historical" playthrough of Equestria at War save for New Mareland's Empire. I think that The Dread League will usually be Society of Bones in a historical playthrough, so that may make most sense.
I don't want to discourage you from doing something with vampires, but I am going to mention the following because it could become relevant: I have a sort of blood-loss phobia/vascovagal reaction that causes me to literally feel numb or limp in my limbs just by thinking about blood loss or blood draws. Don't expect any sort of roleplay around vampiric draining or extraction of blood>Those are modifier, not skillpointsOh, okay
>I put every resource I could into expanding my spell list, since her biggest weakness is her limited spell selection.I'm just not familair with them
>Well, when I was writing her I got all cocky and kind of wrote a lvl 20 backstory forgetting she's actually just a lvl 3 apprentice. She can't even have cohorts until she's level 6, although she could make Gloomy her own apprentice at lvl 5.I think it might be better to make the other two show up when she's level 6, if she even gets there.
Honestly, I might be more comfortable with more characters than with supernatural qualities, since it's easy for me to quantify the effects of another melee fighter, and more characters allows for roleplay possibilities.
>Gloomy, until he becomes an apprentice, is an NPC, that I technically have no control over. I could roleplay him, although I wouldn't mind you roleplaying him either if you're down for it. He has the personality of a heavily-brainwashed anemic child who's somewhat numb to witnessing unspeakable evils, but still child-like in his own way.There's a pretty firm consensus that my best skill as a GM is my writing and handling of NPC characters; I like controlling NPCs. Conversely though, if you want to control an NPC that's okay.
Although writing realistic children isn't exactly a strength of mine. You're probably going to get something closer to an adult or a dog>Do you want me to cite the sources? I can explain or source any of the stuff, if you want.Yes. I don't know what any of those spells do.
>The Elder Evil thing was kind of stupid, in hindsightI'm not a
super big fan of having Posie or Gloomy have much connection to Elder Evils, because I think that having knowledge of or allegiance to Elder Evils kind of underminds the alien, mysterious, and hostile quality of these forces that make them compelling in the first place
That Cthulhu, through the power of his dreams, unintentionally projects nightmares into the minds of artists through some unknown power, highlights how beyond our understanding he is, and how dangerous he is that he causes harm to people thousands of miles away without even desiring to do so. The cults that worship him are atavistic callbacks to an era before civilization whose simple existence calls into question just how disposed towards reason and civilization humans really are. If Cthulhu is like a Pope to whom you pay tithes, I think it looses much of that.
In EAW, in the Dread League playthrough Rosa Maledicta feels faint and experiences periodic loss of consciousness, and generally has the feeling of being controlled. Then one day, a not-entirely solid creature the size of an elephant appears to her, floating in the air. Rosa recognizes the creature as a Wendigo and realizes that the creatures have been controlling her and directing her on her crusade, as it serves their ends. The way this is done is genuinely unsettling to the reader, and Rosa, though she is making progress in the Black Crusade, is unsettled and shaken in her beliefs by the Wendigo and the fact that she's not even able to completely control her own actions. That's a "traditional" depiction of eldrich powers as something possessing great and unknown powers that is intentionally or unintentionally hostile, and I think it works very well.
I do need to say that for many of the characters in Occupied, who have no magical abilities, I like to contrast them against the supernatural, especially against cosmic horrors, as it is something alien to them. Posie, because she will be by far and away the most knowledgeable player character, and frankly above most non-player characters in the setting, is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.
>>167497>I see your concern. Is there a particular aspect of it that you think needs cutting down, so I could amend it?Most likely, the majority of enemies that Posey will face, and certainly the vast majority of enemies faced by the party so far, have been "humanoid" type enemies with melee or ranged weapons. Ponies, Changelings, Diamond Dogs, and Griffins with talons, machetes, and bolt action rifles. Sometimes, there are zombies or animals or monsters with teeth and claws. And sometimes, there is something more exotic, like machine guns, explosives, or combat mages who use deflective shields to bolster their submachine guns. Sometimes there is armor, or cover, or many enemies. But in all instances, combat is ultimately about dice rolls and modifiers. Chance of hitting multiplied by damage against health. It's all about math. I can balance things just by changing the numbers.
Spells, by contrast, tend to be more qualitative, and a bit harder to quantify. When Posie has a spell that I've actually worked with before like vampiric touch that does something like, let's say 2d6 damage, I can say to myself, okay, she's doing twice the damage of a knife, let's put her up against at least one diamond dog with a knife, or maybe even put her against a pony who has a pistol that does 2d6 damage. But if Posie has [spell that I can't remember the name of] that does [I have no idea because I couldn't even name the source book], then... what do I put her against? Four changeling drones who guard a fifth and a sixth with a machine gun? It's an apples to orange comparison, so I really don't know what to expect here. Either she is going to win and win very easily to the point that it's boring, or she is going to lose and lose massively to the point that it's frustrating.
I guess you can just post sources, or what these spells do. If the spells are too powerful I'm probably still going to be hesitant because I'd rather Posie be comparable in power to the other characters when she is alongside them. So long as she's in solo combat though, it shouldn't matter, as the enemies can be adjusted accordingly. There's also the danger that she could be too weak, especially as what are essentially MG42s have been used in combat before, although this is usually easily fixable by adjusting enemies.
>The game didn't come off as very combat-intensive to meIt really isn't. It
really isn't. There can be vast stretches with no combat.
Also, warning ERP has happened in the past and is probably going to happen in the future. Obviously if you don't want to you don't have to, but other players... probably will>she's not as powerful as her bare stats might reflect in comparison to a lvl 5 character with full equipment.Well, this highlights why I need to get a feel of how powerful she is. If I assume she's way OP, but she's not even close, her challenges are probably going to be a bit higher than they ought to be.
>Do vampires count?https://www.youtube.com/watch?v=pvRWniTDxys&pp=ygUZeW91IGxlZnQgbGVhbmluZyBwYXJhc2l0ZQ%3D%3D>Death is a preferable outcome to communismhttps://www.youtube.com/watch?v=FGaosBHdFMA&pp=ygUNbGliZXJ0eSBwcmltZQ%3D%3D
>Do you like it? Too edgy? Too obscure? Not appropriate for the setting/game? Too boring? Anything that could be improved? I'm open to suggestions.Mostly I'd like to flesh more out. What jumped out to me was Gloomy's woobie status; he'd probably become a favorite of the other players quickly
>>167498>Equestria and New Mareland speak what we'll just call "Ponish,"Then that's what I'll know.
>It's seems a little bit unfair to our fighter, and the several characters with half that HP.Really? Even with constitution boosting items in play? That doesn't quite sound right, but I believe you. If the Fighter doesn't like it, then I guess I should be more considerate...
I do have a lot of hitpoints, but I have very few means of increasing them later due to no constitution score, and can't use conventional healing items. I put all the resources I could into getting those now, instead of having equipment, because that would be hard to increase later. I guess I could drop the corpsecrafter benefit, or take the feat myself to burden the cost instead, if it's too much. I was kind of fond high HP though, since I'm outright destroyed if I go to 0.
>phobiaI understand. I won't be too graphic. I'm not really into bloodplay myself, even if my character would be based on her background.
>realistic childrenGloomy is not a realistic child. He's a tortured soul bred and raised for pony-sacrifice, possessed by an ancient demon, and comes from a society where being raped by vampires or eaten by ghouls is a fact of life, and by some latent talent/insanity remains alive anyway. He also acts affectionate to his "mother" despite her being demonstrably evil, narcissistic, cruel and generally insane. His chaotic nature means he can be roleplayed however, although I would like at least a little bit of autonomy over him if I'm going to make him a proper cohort later.
My inspirations for him were Stygian (season 8), Chrona (Soul Eater), and various Binding Of Isaac characters.
If Posie is the White Horse, Frenzied Red, and Caligo Black, Gloomy is the Pale Horse.
>Yes. I don't know what any of those spells do.The Cerebrosis spells come from Dragon #330. They consist mostly of conjuration and summoning aberrations. Every Cerebotic spell has a "Cerebotic Escalation" which allows the caster to attempt to make it stronger at the expense of potentially targeting themselves instead.
Posie can cast Aching Dread, which is a fear-based debuff that makes the targets shaken, or frightened by escalation.
Posie won't get access to most of those spells for a while, so I'm not going to post them all here right now (I will later), but a guy posted all of the spell descriptions here, in addition to monster statblocks.
https://www.tapatalk.com/groups/hum_forgotten_realms/cerebrosis-t314.htmlThe summons are what you'd expect: aberrations that attack with tentacles and mental debuffs. They're good summons overall, and compliment Posie's undead summoning.
The Mother Cyst spells are from Libris Mortis, and are all centered around the Necrotic Cyst spell: a spell that grows a clump of necrotic flesh within the target to make them susceptible to other spells in the tree. It's basically the idea that by creating an undead tumor in a living creature, you could debuff, harm or control the target by controlling the tumor.
https://dndtools.net/spells/libris-mortis-the-book-of-the-dead--71/necrotic-cyst--1488/I could post all of the spell descriptions, but since I don't actually have access to those spells I would rather not. Their names are pretty self-explanatory (awareness, scrying, bloat, domination, burst, eruption, termination, etc). The unifying factor is that they only effect targets that have already been infected with a Necrotic Cyst.
Overall, I don't really know how useful they'll really be, but I took it because I wanted to have as many necromancy spells as possible, and because having a throbbing cyst where her heart used to be is a cool aesthetic.
For utility, it would help me keep track of Gloomy using Necrotic awareness.
Later, it could be useful as a de-facto dominate person on certain targets, provided that they're targeted with the necrotic cyst spell first.
>is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.I like that dynamic. Sounds interesting. It's actually why I chose to play a necromancer in a modern warfare setting.
>>167499>what these spells doPosie's spell list is the Dread Necromancer spell list. It contains the necromancy spells in the player's handbook, plus a couple others. It's overall a very limited spell list, consisting only of necromancy spells:
https://srd.dndtools.org/srd/magic/spells/classSpellLists/dreadNecromancerSpells.htmlAlthough she has more spell known than a typical Sorcerer, her spell selection is very, very limited. Her abilities mostly consist with causing fear, disease, debuffing or attacking with negative energy. She has Summon Undead which gives her some direct damage options. She notably doesn't get animate dead until level 8, so until then she's basically a melee fighter attacking with her Charnel Touch and Inflict spells.
The Dread Necromancer is a fixed-list caster, like the Warmage or Beguiler. She has a lot of spells on paper, but most of her spells only do different iterations of the same thing (fear, negative energy attack, debuffs, create/control undead), and she can never gain any additional spells other than the ones she gained through the feats I listed. Posie can never learn to cast Fireball, Protection from Arrows, Fabricate, Shield, Shocking Grasp, Tiny Hut, etc. She has no offensive evocation spells, very few utility spells, hardly any battlefield control spells, and even fewer buffing spells.
The Dread Necromancer is a fixed-list casters, based on the Warmage. Similar to the Warmage, which knows almost all of the Evocation spells in the players handbook, it's abilities are consistent because it only knows evocation spells. The Warmage was printed in the Mini's handbook and designed to be simple to play and balance, because it's spells mostly just do different kinds of direct damage. The Dread Necromancer is a similar case.
>what are essentially MG42s have been used in combat beforeAre you using d20 Modern rules for modern weaponry? Iirc, that was a reflex save vs damage.
No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs.
>combat mages who use deflective shields to bolster their submachine gunsThat sounds like a pretty brutal encounter, depending on what kind of stats you were using for the gun. d20 Modern machine guns are pretty strong if you have Burst Fire.
I can't do any deflective shields though. My defenses come from light armor, high Undead HP, and a bit of damage reduction.
>has happened in the past and is probably going to happen in the futureYeah, yeah, all of the rest of us bore witness to it on the overboard. I'm braced for severe autism.
>Obviously if you don't want to you don't have to, but other players... probably willI originally wrote Posie as an implicit necrophiliac (I am NOT one irl though, fyi), since necromancers like Pale Masters, Thralls of Orcus and Yathrinshee all tend to be sexual degenerates, but she's a Half-vampire, so she'd naturally still have an attraction to living things. I didn't sign up to ERP unsolicited or push obscure fetishes on the game though. The door is open.
>>167506>Well, this highlights why I need to get a feel of how powerful she is. Well, to summarize things, her defenses are very strong for a caster, due to undead benefits. She has some self-healing capabilities, high HP, natural armor, light armor and damage reduction. I made her specifically this way because I expected her to get sprayed with bullets in the war setting: I really like the aesthetic of an undead character getting peppered with bullets, but still walking through the gunfire an attacking the enemy, immune to pain and fear. It's like a horror movie trope.
However, in terms of combat with monsters and most of d&d as expected, she's just average defensively, maybe a bit below average, because she's still not an actual warrior.
Offensively, she's basically a mediocre warrior. She has a Slam attack that does some melee damage and a high Str score. She has simple weapon proficiency one martial weapon (I chose the compound bow, since she's the white horseman of the apocalypse, and because it compliments her undead Strength), but she has no base attack bonus or feats to back it up, so it will only be good for a couple levels. I don't know how you handle firearms proficiency, but at least at the beginning I planned to only use the longbow, because the Dread League is low tech. Her offensive options consist of summoning skeletons, casting touch-range inflict spells, and using her Charnel Touch (which is basically a lvl 1 Inflict spell).
Skills-wise, she's a low-skilled specialist mage. I spread out her skills thinly to get synergy bonus from 5 Ranks in each of the key skills. Her main skill specialties are going to be Intimidate, Bluff, Concentration, Spellcraft, and Knowledge (Religion, Arcana). She's meant to be a social character based on deception and fear mongering. Her racial bonuses give her minor stealth abilities that will only be relevant at early levels because I don't have the skill points to increase them.
Magic Wise, she's a specialist in necromancy and black magic, and very little else. She lacks most of the offensive evocation, defensive buffing, utility divination, no teleportation (it hurts, but it can't be helped).
I think after reading her spell list, you'll find that her spells are powerful, but easier to deal with than the selection that a typical Sorcerer or Wizard, because since her spellcasting is specialized she's unlikely to surprise you. She also doesn't have very any of the annoying Wizard tricks like "Skip the adventure plot" (Scry + Teleport) or "break the economy" (Wall Of Iron + Fabricate) or "Hahaha, fuck your monsters" (various offensive spells combined with battlefield control) any of those other tricks that give GM's headaches.
Also, at lvl 3, she can only cast 1st level spells. She can't even animate dead until lvl 8.
At lvl 8, if I get there, your attitude towards her powers might change, because she'll suddenly change from a mediocre pseudo-warrior to a master of dozens of undead minions.
She has no Metamagic feats, so just expect her spells do what they would normally do.
Special qualities wise, she's what you'd expect from a Half-vampire who is also undead. She has some limited ability to charm people, emergency fast healing 1 when below half health. As an undead, she has the usual immunities, which make several of her class features redundant (Mental Bastion, Negative Energy resistance, etc). Her biggest blanket immunity is her immunity to mind effecting attacks, although Terrors Of The Deadlands created an option to give a variant weakness to make the undead vulnerable to mind effecting while decreasing it's LA and CR, so I could take that if you're not fond of the blanket immunity.
Spellstitching could give her a small selection of spell-like abilities with limited use.
She's also made with the benefit of the assumption that at the cost of her starting wealth she could have had access to necromancers from the Dread League who could create her under ideal conditions, her Apprentice feat means that her Mentor is a Dread Necromancer of at least 8th level, so her Mentor would have used Undead Mastery to give her bonus HP and an enhancement bonus to Str and Dex. Desecrate means bonus HP. The Corpsecrafter feat tree means a tiny bit more HP, in addition to a bonus to speed/initiative, cold damage on her slam attack, and increased turn resistance.
Note that I was going to add a couple undead weaknesses from Terrors Of The Deadlands to decrease her CR and thus the cost to create her, so I have a bit left over for a wand. Will probably at least include the ones listed above, plus maybe material vulnerability (wood).
>Mostly I'd like to flesh more out. What jumped out to me was Gloomy's woobie status; he'd probably become a favorite of the other players quicklyWell, I meant him to be cute. I thought he could be fun for character development or comic relief. Something about a psychotic necromancer committing various war crimes, and then speaking sweetly to the colt that she's totally-not-grooming-for-sacrifice humors me.
>If I assume she's way OP, but she's not even close, her challenges are probably going to be a bit higher than they ought to be.I'm a good sport. I won't get pissy just because my evil little pseudo-vampire dies from an overpowered fight. I might feel a little bit annoyed if I feel like I'm just killed with zero options to fight back or avoid it, but overall it's just roleplay, so throw whatever you have at me.
I just hope that, even if you're not using XP, you'll let me level up with a degree of fairness proportional to whatever challenges you throw at me.
>Equestria follows the "historical" playthrough of Equestria at War save for New Mareland's Empire. I think that The Dread League will usually be Society of Bones in a historical playthrough, so that may make most sense.Okay. I'll take note of that.
>>167507>I might be more comfortable with more characters than with supernatural qualities, since it's easy for me to quantify the effects of another melee fighter, and more characters allows for roleplay possibilities.Well, I also thought I should cut them because I couldn't actually afford them as thralls, but if they're NPCs that represent factions of the Dread League that could be a thing.
I could still make them now though, given some time. What level should they be?
>>167489Amber turns to the other griffons. "We need to split up and search for it. Let's meet back here in ten minutes."
>>167497>I'm open to suggestions.There's not much to add, though I would like to remark on just how different Posie is from everypony else. She's a stillborn alicorn turned into a dark messiah necromancer and none of the other PCs come close in strangeness. By comparison, a kirin druid and a Sevrayanan war hero are decidedly average in comparison
not to mention my own character, who is intentionally as boringly ordinary as you can get. It's a very creative concept for a character and I hope to see her in-game, but it will be an "Aerith and Bob" situation unless if she disguises herself. Maybe she will need to balance her need to stay inconspicuous with her true nature's hautiness? And if she does disguise herself she needs to worry about ponies mistaking her as a changeling, since everypony is paranoid about them as they are also disguised as ordinary ponies.
>>167498>I do need to say that for many of the characters in Occupied, who have no magical abilities, I like to contrast them against the supernatural, especially against cosmic horrors, as it is something alien to them. Posie, because she will be by far and away the most knowledgeable player character, and frankly above most non-player characters in the setting, is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.This is perfect! I do find it interesting how, compared to OE, threats in FiM are usually the eldritch variety rather than mundane.
And the whole point of EaW is that the ponies of the show are contrasted with the mundane horror of world war which they're ill-equipped for.>>167506>No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs.Actual machine guns (not just SMGs, though those are used by more serious threats too) don't pop up as often as you'd think so you don't have to worry that much about them. I don't think we've encountered actual heavy weapons like tanks or bombs in combat yet either; they will likely be at higher levels.
>>167507>balanceTo me it looks fine. Also balance is a secondary objective compared to fun. I consider Silver Sword the strongest active PC, probably stronger than Iron and definitely stronger than Amber, but that's perfectly OK. It's up to the DM and it might take a little while for him to go through everything since he's often busy.
>>167505> and can't use conventional healing itemsNow if your character can't heal very efficiently,
that's a serious reduction in power.
>I was kind of fond high HP though, since I'm outright destroyed if I go to 0Okay, that's a fair argument for needing more HP
>Gloomy is not a realistic child. He's a tortured soul bred and raised for pony-sacrifice, possessed by an ancient demon, and comes from a society where being raped by vampires or eaten by ghouls is a fact of life, and by some latent talent/insanity remains alive anyway. He also acts affectionate to his "mother" despite her being demonstrably evil, narcissistic, cruel and generally insane.>I meant him to be cute. I thought he could be fun for character development or comic reliefWhat
>My inspirations for him were Stygian (season 8), Chrona (Soul Eater), and various Binding Of Isaac characters. I have seen this pony show, yes. Not those other things though
>SpellsI will look through them when I have the time
>Are you using d20 Modern rules for modern weaponry? Iirc, that was a reflex save vs damageMostly I've been winging it so far
>No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombsscrunchesIn the few instances where machine guns have shown up, the players have command over a literal dozen NPCs, and with weapons like machine guns and mortars. There has been no bombs or indirect fire artillery.
>That sounds like a pretty brutal encounterYes.
>I originally wrote Posie as an implicit necrophiliacWell okay then...
>>167522>WhatI haven't really finished writing him. The book is still open. The general theme is sad + cute + a bit creepy. It's still in writing.
Gloomy is conceptually meant to be either the perfect Slaymate or a potential apprentice. Posie does attend to his wellbeing and health and makes him feel cared for, in her own ways.
>if your character can't heal very efficiently, that's a serious reduction in powerI will not undersell you on my abilities: I *can* heal efficiently, just in limited ways.
I can heal, it's just that I can't really be healed by others or by items, which means I have to rely on my class resources (and by extension, my own action economy) entirely.
>Not those other things thoughNot super relevant anyway. Only a vaguely allusion that I actually meant to cut out before posting.
>I've been winging it so farBased.
>players have command over a literal dozen NPCsWell, that's my plan as a necromancer.
>okay then...Also not super relevant, plus open to recommendation/development/rewrite.
Anyways, I'll finish up my character and start whenever you're ready.
Per player recommendation, I've been trying to backread (skim) some old posts, although it's pretty convoluted and difficult to follow. Something peaked my interest though. What is this "Curwhinny's Farm" place? I read something about ghouls lairing there.
That adventure seems to stretch across multiple threads, and I can't tell if it was ever really resolved or what it was really about, but the site itself interests me, because although Rosie wouldn't really know anything about Equestrian politics or history, she might know rumors about any local undead.
>>167517>none of the other PCs come close in strangeness>decidedly average in comparisonSee, that's where I'm a little hesitant to insert my edgy pseudo-vampire special snowflake into your tea party, because I don't want to be a dick. I can rewrite my character however the rest of you would prefer, if you wish.
>It's a very creative concept for a character and I hope to see her in-gameOh, that makes me feel better about it then.
>Maybe she will need to balance her need to stay inconspicuous with her true nature's hautiness?>disguise herselfYeah, that's kind of the point. It's the attitude of undead monsters with any interest in mingling with the living (vampires, etc) have, if they're interested with their continued existence. Also an attitude necromancers carry.
Posie herself looks like a normal unicorn at a glance, being the type of Necropolitan that looks more like a vampire. She's stark white like fresh snow (and just as fluffy) with a crimson mane. Her most monstrous feature is her eyes, piercing and frightful, just slightly sunken in their sockets (which could be mistaken for mascara),
>"Let me into the cemetery. I am normal, and can be trusted around corpses.">needs to worry about ponies mistaking her as a changeling, since everypony is paranoid about them as they are also disguised as ordinary poniesWell, I guess that'll be a challenge then. Going to have to beat the changelings at their own game. Sounds like fun.
>>167517https://www.youtube.com/watch?v=l1dTcUyzQL8"I don't know if I want to take that long, but let's do it." Erich says
Though Erich and Federkleid are hesitant to split up, they do so all the same, each griffin moving to try to find something of use in the relatively small train station.
[1d20+1 = (8+1) = 9][1d20 = 18][1d20-1 = (12-1) = 11][1d20 = 14]
>>167517>>167537Helder returns, stating "I found teh waiting room, restrooms, the ticket counter, the control room... but nothing of direct use."
Erich has little to comment, save that he noted where staff members would stand at the end of the platforms.
It's Federkleid who has the most important information:
"I watched a porter walk through a door by the platforms. I looked inside. All of the rooms for the trainline staff are inside a hallway there, accessible from the platform, and probably a door somewhere to the left of the main entry."
Any chance that I (Rosie) could play soon?
>>167539Probably. It'll probably take some time to finalize the details of spells and combat powers, but that doesn't really matter because the first instances of combat are probably not going to happen very quickly, and Posie becoming acquainted with Baltimare can happen first
If you want to try to start Posie's arrival into Baltimare, you can state what she's carrying, what the gist of her cover story and purpose in Baltimare is and what have you.
>>167540>state what she's carryingI spent almost all of my money on becoming undead and getting bonus feats, so not much in terms of expensive weaponry or magic items.
She'd have:
>a spell component pouch + unholy symbol>a dagger>a compound bow + arrows>forged passport and medical certification>Medpack>Mortician's outfit>Spare robes>Portable bedroll>Book of assorted grim fairy tales>Water bottle>A week of rations>A tin of those delicious strawberry candies that grandmas carry>Brush and comb>Saddlebags>grotesque leather barding>Coinpurse>Maybe some jewelryAs for her cover story, I'm going with the "Necrologist" gig. She studies the dead, which is a relevant field with the ongoing war and mass casualties.
>Let me into the morgue. I am normal, and can be trusted around corpses.Gloomy is her adopted son. His condition isn't medical, but Posie simply says he's anemic in case he draws any attention.
Her purpose in Baltimare is one part spiritual pilgrimage and one part military infiltration. She's setting up operations in Equestria so that if the Dread League succeeds in toppling the Arcturian Order and subsequently declares war on the world, it will already have an army yo support it here in Equestria. She's also interested in exploring the supposed ancestral home of ponykind, and increasing her own personal powers.
I'm kind of really tired after work though, so I can't RP right now.
>>167540>It'll probably take some time to finalize the details of spells and combat powersWhile you're at it, I would like you to answer a couple questions about what I made, and/or ask for your specific approval of variant rules that I referenced. I'm not finished with it, but I won't be finished until I know what you're cool with. These are the most iffy parts, so this might make it easier for you:
1. Are you okay with me being created by an "Expert" or by experts in the Dread League? That being, my Mentor is a lvl 8 (Apprentice feat says they're at least lvl 8) or higher Dread Necromancer with all the appropriate undead-creation feats from Libris Mortis and Dragon #312 (Corpsecrafter, Nimble Bones, Uncanny Speed, Heightened Strength, Improved Animations, Bolster Resistance, Deadly Chill, Heightened Agility, Vicious Claws), provided that I use my starting equipment to pay for the services? I made this decision on the grounds that my backstory would mean I had access to multiple necromancers, as per some of the text in their respective sources, but that might have been a wrong assumption to make without consulting you first. I wanted this because it would let me necro-max my undead body, since I'm a bit of a perfectionist, but it does increase Posie's physical abilities greatly.
If you don't want me to pay for those as professional services, I would like to take some of those feats myself.
I should be honest and mention that several of the Necromantic feats in Dr#312 might be considered redundant with the Corpsecrafter feats, so maybe you might not want me to have both if I use one.
If I had to choose one feat category, I would choose the necromantic feats, as the Corpsecrafter tree doesn't stack with items or the Undead Mastery ability.
2. The Bonus feats Iron Will and Stealthy are both boons granted from magical locations in the Complete Scoundrel: the Otyugh Hole and the Ironwyrm Vault. They each have an equipment value in gp for the price of a bonus feat, but they might be too setting specific for your liking; actually, they're completely setting specific and I refluffed them without thought, which was wrong of me. Those feats aren't very important to me (although I would like Stealthy), so I'll cut them if you don't like me spending money on what's intended as a reward for a sidequest. I'm kind of short on money anyway.
3. I picked the Defiler feat from Dragon Magazine with intent to use Defiling magic rules in the pony setting. You may not like that, because turning forests to toxic ash for the benefit of enhancing might not be appropriate for the pony setting where running out of forest to consume isn't a considerable challenge. This isn't essential to my character, but it was an evil aesthetic I liked, and it felt like a nice substitute to the scarce black onyx gems that I'm bound to run out of in making undead.
Cerebrosis is granted by a magical location too, but it's not setting specific.
4. My (future) cohorts, Caligo and Thresher: you mentioned wanting me to put them earlier. I can do that, but should I just consider them two levels below me, as normal cohorts?
This goes for Gloomy too, but he's not supposed to be a combatant or servant.
If you'd like for me to pay for them using my starting equipment as "thralls" (the term used for slaves in the Dread League), I could fit them in at appropriate level budgets, provided that I cut one or two of the magical location bonus feats. In that case, I could control them telepathically using my normal command undead abilities, which was my plan in the first place before I realized I had run out of starting gold. I would actually like this, because starting with a couple undead under my control sounds like fun, since I'll only be able to animate them later.
5. Will it be possible for me to buy spell components and items in the city? I've already considered that I'll probably have to rob graves to get corpses, but the black onyx gems and diamonds to animate them might be hard to get. You don't really need to answer that, since the economy isn't necessarily something that Rosie would know about.
6. I used taint rules from Heroes Of Horror, the same book the Dread Necromancer comes from (also used in Oriental Adventures and Unearthed Arcana). I would like to use this because tain interacts with a lot of other options from that book and the Dread Necromancer class, but it is an optional rule (also, at DM's discretion, a variant to the alignment system),so I guess I should have asked you first. Are you cool with that?
7. The Undead Weaknesses come from Terrors Of The Deadlands. They don't give me any extra powers as I applied then, but I felt like I should cite them.
>>167540>>167541>If you want to try to start Posie's arrival into BaltimareI can start when you are ready, btw. I'm less exhausted than last night.
>>167537>>167538Amber looks pleased at these results. "Good work, gang. We should get uniforms there and meet up to board the train. It would look suspicious if we all went in together, one by one would be better. Helder, would you like to be our pioneer? If not, I'll go first."
>>167552>Are you okay with me being created by an "Expert" or by experts in the Dread League? That being, my Mentor is a lvl 8 (Apprentice feat says they're at least lvl 8) or higher Dread Necromancer with all the appropriate undead-creation feats from Libris Mortis and Dragon #312 (Corpsecrafter, Nimble Bones, Uncanny Speed, Heightened Strength, Improved Animations, Bolster Resistance, Deadly Chill, Heightened Agility, Vicious Claws), provided that I use my starting equipment to pay for the services? I made this decision on the grounds that my backstory would mean I had access to multiple necromancers, as per some of the text in their respective sources, but that might have been a wrong assumption to make without consulting you firstI'm kind of skeptical. This is both because of my aversion to min-maxing generally, and also because I'm unsure how it fits with the character. As I understand it, Posie isn't quite some abomination built by the big bad at the end of the movie to serve as a boss fight; she is one prototype of presumably many in a long line of experimentation as a part of a collaborative project between two factions that presumably was aborted when the factions diverged, leaving Posie as one of the more successful remnants of an unsuccessful project.
>The Bonus feats Iron Will and StealthyI'd need to look into this
> My (future) cohorts, Caligo and Thresher: you mentioned wanting me to put them earlier. I can do that, but should I just consider them two levels below me, as normal cohorts?This goes for Gloomy too, but he's not supposed to be a combatant or servant.
At the moment, just present tag-alongs, unless they are supposed to come over separately.
>Will it be possible for me to buy spell components and items in the city?If you have to ask that question, you clearly do not understand just what kind of modernist, cosmopolitan hellhole Baltimare is supposed to be. Almost anything, from military weapons, to historical or magical artifacts, to rare and exotic animals, to slaves can be bought in Baltimare, or someone who could obtain them could be found in Baltimare, if only you know where to look.
>I picked the Defiler feat from Dragon Magazine with intent to use Defiling magic rules in the pony setting. You may not like that, because turning forests to toxic ash for the benefit of enhancing might not be appropriate for the pony setting where running out of forest to consume isn't a considerable challengeIt would likely be difficult, though very far from impossible, to find locations that can be defiled subtly in Baltimare or the surrounding regions. It's reasonably densely populated, though there is wilderness.
>I used taint rules ... Are you cool with that?I'm not familiar with that
>>167556"But first" Federklied says,
"We must obtain the uniforms"
>>167558Amber looks unclear. "Aren't the uniforms in that staff room?"
>>167559>>167556Wait. I may have misread. uh....
>>167559"Well..." Helder places a claw behind his head and rubs his neck
"I think I would be more useful keeping a lookout on the platform..."
>>167560"Good idea. Federkleid, follow me in after a couple of hours, then Erich, then Helder. Hopefully they don't notice the newcomers or I can convince whoever sees us."
>>167561"Hours?" Federklied asks, evidently not understanding Amber's plan
>>167561>>167562I mistyped, pretend I said minutes
>>167563>>167561>>167562>>167558As this comedy of errors in the posts proceeds, Amber must now discover for herself:
Is she only medium Sneaky? Or is she just the griffin to infiltrate the KaiserlicheBahn?
>>167564Do I roll move silently, or is it just a matter of looking inconspicuous?
>>167565Couldn't hurt to move silently. Amber is, unfortunately, largely deprived of her cuteness superpowers in this form.
>>167441The two medics finish bandaging up their respective ponies. The two ponies are as ready as they can be right now. Silver knows there are enemies across the street, although save for a few open windows, their location is not known with much precision.
Silver hears the roar of a plane, a changeling medium machine gun fire somewhere in the distance opening fire, and then multiple machine guns firing back.
>>167566[1d20+3 = (16+3) = 19]
>>167568>>167565Amber moves to the door, which she confirms is not locked, and opens it. It leads to a short hallway with foor doors, all along the right. The first is to a small room that seems to hold tickets. The second is for conductors. The third is for porters. The fourth is for guards.
>>167569Amber looks down at her own stature. Being such an old, wizened griff, Amber is certainly not suited for porter's work, let alone a guard's. It would be much riskier impersonating a conductor, and she has only a basic understanding of what a conductor actually does, yet if anygriff could pull off the look of a conductor, it would be her. Breathing in, Amber opens the door to the conductors' room and steps inside.
>>167567This is as good a moment to cross to the ministry as any. Silver naturally goes first, keeping his machine gun at the ready and keeping an eye out for any changeling attacks.
>>167570Breathes in[1d20 = 2]>>167571Just run across? With no cover?
>>167570Amber sees that there is a griffin inside of the room, sitting in a chair and reading some sort of novella, but in a position that he'd clearly see Amber as she entered. On the positive side, it
does appear that that are uniforms on a rack by the wall
>>167572I mean, is there any cover?
>>167574Covering fire, or something like smoke. There is no physical cover to cross.
>>167575Covering fire would mean leaving someone behind, and as far as I know they lack anything like smoke grenades in their arsenal.
>>167572>>167573Amber walks in as if nothing is amiss. "At least the weather is decent," she grumbles to nopony in particular.
>>167577The griffin looks up towards Amber
[1d20 = 12]>>167576The radio carried by the white pegasus spontaneously plays a message that Silver can tell comes from the Brigadier General:
"Per Magister Mannis, 'Broken Back' protocols have been enacted. All reserve equipment is now available."
>>167577>>167578"You just get here?" The griffin asks, looking back to his novella and not at Amber
>>167578Before Silver goes, this gives him an idea.
"Can you radio in and request they fire smoke artillery shells into street?"
>>167580"I can ask" He says. He speaks into the radio
"Are smoke rounds available for the north side of the Transit Ministry?"
[1d20 = 3]
>>167580>>167581The response is quick
"Negative. We're working on bringing in mortars. But they are not here yet."
>>167582"Дерьмо. What
is available?"
>>167578>>167579Amber nods nonchalantly. "Yeah. They're a little worried about being understaffed today so they're calling in a few extra griffs, specifically those retired or close to retirement."
>>167583The white pegasus just gives the radio to Silver.
"The mortars exist, it's just a matter of getting them there quickly enough... Planes are circling... There's a tank."
>>167584He raises an eyebrow
"You're close to retirement?"
>>167585"What kind of armament are those planes carrying?"
>>167585"Looking forward to it. I've been saving up for a nice little cottage in Feathisia. Can't come soon enough."
>>167586".50 Caliber Machine guns and 5 inch rockets." He answers
>>167587"How?" He asks. "Hard to believe anyone could go without a job who isn't landed."
"Heh" He leans back
>>167588"Hmm, okay, how long until mortars are ready to fire?"
>>167589"Could be... ten minutes?"
>>167590"Дерьмо...every minute we wait is another we risk them setting off any bomb they have. We could use straffing runs on north side of transport ministry so we can cross street to enter building."
>>167591White Pegasus:
"Your call"
>>167592Silver calls over the radio:
"We need straffing runs on north side of Transit Ministry to keep changelings pinned while we cross to ministry."
>>167593"This is Flash Magnus Squadron Leader requesting clarification: Strafing run from North to South for suppression, or strafe in circle Southeast to Northeast for effect?"
>>167588Amber smiles back. Hopefully it doesn't seem forced. "Scrimping and saving is the way. Oh and how I've done without the finer things in life for far too long." She shrugs ruefully. "But I will have to go without for a little longer." Amber puts on the conductor's uniform.
>>167594"Straffing run North to South for suppression."
>>167595>Ruefullyhttps://www.youtube.com/watch?v=G629a_3MkkI"If only I had the same luxury. Humph."
Amber now has on the conductor's uniform.
>>167596"Roger that. In holding position. Making run in 15..."
>>167597"Alright everypony, get ready to run.'
>>167598Silver hears the roar of the plane get closer and closer, and then
TAT TAT TATSilver can hear bullets pellet the edge of the building he's in, and at points, break through the roof, causing splinters of wood and chips of paint to slowly rain down inside the structure.
>>167597"Best of luck with the shift today," Amber says as she goes out the door, apparently ready to do this job. She opens the door she came in from, and gives a casual nod in the direction of the group. She then goes the other way, in the direction listing the departing trains.
>>167599Silver stays calm and looks out to the transit ministry, waiting for the stream of bullets to begin hitting the building for the signal to run.
>>167600Amber sees the set of arrivals and departures. Trains come in from far away - From Middlehiem to Helhiem to Griffinhiem, or Luxwingbird to Reitschied to Vinnin to Griffinhiem, or Osnabeak to Vinnin to Griffinhiem, or from Katerinburg to Griffinhiem, or all the way from Bronzkreuz to Crona... or From Hellquill to Beakua to Soldau... And all of these back again on the departures. Trains are pretty regular, about every 40 minutes.
The other griffins move past Amber
>>167601The ponies move to the left of the building, to the vestibule outside of the main room, and to the wide, wooden doors. Silver hears the "thud thud thud" of bullets hitting the building, and then across to the transit ministry. Then he hears a few bullets fire from presumably within the transit ministry. Another roar, and another plane moves in, making another run.
>>167602As the second run begins, Silver shouts out "GO GO GO!" as he runs out towards the transit ministry.
>>167602Amber looks for and makes a mental note of the train that will depart to Hellquill, if there is one there. If there is, does it look like it is at an early stage of readiness?
[1d20 = 18][1d20 = 13][1d20 = 8]>>167603With more TAT TAT TAT's, the planes fly overhead. Silver can hear that they tend to hit the upper two floors of the transit ministry, and often hit the building from which they came. Sometimes, the bullets move a little lower, and closer to the street than desired. Silver can hear that at least one changeling is trying to shoot back at the passing planes, or at least does so twice. The shots in response are only a few taps.
Silver looks across to see that there are windows a couple feet above the ground level, some of which are shattered. A few have brick protrusions beneath the windows
[1d20 = 4]
>>167604>>167606Not yet. Arriving in 15 minutes.
>>167607Amber, like any self-respecting conductor, checks her pocket watch, and waits a few minutes for her friends to emerge.
>>167605Seems like a well-suited entry point into the building when he makes it to the other side...assuming the changelings don't spot them.
>>167608Her friends emerge after probably two minutes, all dressed in uniforms, though it seems they are porters (for Helder and Erich) and an assistant conductor (for Federklied).
Amber can see that they are not alone, however, with another staff member walking from the central ticket hall to a train at the platform, and at least one police officer moving along the platform.
>>167609But as the ponies are crossing, there is more "TAT TAT TAT"
[1d20 = 7][1d20 = 1][1d20 = 2][1d6 = 4]
>>167611Can Silver see where from?
>>167611>>167609It's a distance of perhaps 70 feet, with the center being dirt, and the last 15 feet being poured concrete. It's only perhaps two windows that are open, and both require somewhat slowly moving into the window. Silver makes it across, then Streak, the purple stallion, the white stallion, each of the medics, and eventually Azula....
Silver can guess it's likely the third-floor window three over to the right.
>>167611Amber doesn't signal to them out of fear of being noticed. It may be a sleepy small town but the radical political changes happening nearby will still have everygriff on edge. Instead she walks officially to the platform where the desire train will arrive, letting the others follow at a distance. She glances at the conductors for the other trains to see what they do.
>>167613With the group safely across and now against the side of the ministry, can Silver peer into one of the open windows to see if it's safe?
>>167614One stands at the entrance of a coach car by the front of the train, looks out along the platform at boarding passengers, blows a whistle, and then moves in before the doors close.
>>167615He can look, although the safety of the open street is a little questionable.
>>167616Well, that seems easy enough….Amber double checks to make sure that there isn't some other detail she's forgotten. This plan can't go awry after all.
>>167617The best made plans of mice and mares and all that... Amber is still very tired. A few minutes now and the train will be arriving from Griffenhiem, before driving straight through to Soldau, and from there, who cares.
>>167618Fair enough. Amber can have only a few minutes of reprieve before the mimicry skills of her and her friends are put to the test, hopefully for the last time.
>>167619It's not a comfortable wait, but with time, KaiserlicheBahn Train 114 from Griffinheim to Hellquill arrives into Kronburg Hauptbahnhof.
Amber sees the train conductor get out onto the platform, as well as what appears to be two porters. This, besides the griffins on the train who exit on the platform.
>>167620Amber approaches the other conductor and salutes. "Well met. I will be taking on your duties for this train."
>>167621He looks up to Amber
"What? I wasn't told about this in Griffinheim."
>>167622Amber sighs. "They didn't telegram you in time? Well no matter. This junction is experiencing a bit of a staffing shortage and extra personnel had to be called in. You're going to be needed elsewhere."
>>167623Hmmm...
Seems like this would need a bluff check
>>167624"It's inconvenient, I know, but at least you'll be able to stretch your wings a bit."
Diplomacy:
[1d20+4 = (17+4) = 21]
>>167625He blinks.
"And where do I go?
>>167626Amber scratches her head feathers, looking a little befuddled. "I'm not the coordinator of all this. All I know is that I belong here."
>>167616Silver looks. Their exposed state is very temporary, he just needs to make sure they're not jumping into an ambush.
>>167627>>167625The Conductor looks at Amber a little longer, tilts his head, and then shrugs.
"Just as well I suppose. I'd rather go back to Griffinheim."
And he steps off the train.
>>167629Phew. Well, that's another big obstacle out of the way. Amber once again checks her pocket watch very professionally, waits at the front of the train, and watches the passengers leave the train.
>>167653Yeah, I was just sort of waiting to play. I figured there was more approval stuff to be decided or I had to wait until there was an entry point.
>>167552Btw, Necromantic feats only apply to mindless undead, so I removed all references to them.
>>167656Well, I have more or less decided on the description of Posey's travels. And I think we could do the first few areas before settling down on her exact combat skills (although she may need to do skill checks for other purposes).
Before starting, could you give any insight as to what you want posey to do shortly after her arrival? Also, if you could answer
What is her cover story (like where she is from?)
Why she's there
Who, if anyone, she intends to meet or stay with
Where, or at least what sort of place she wants to stay at
What she's looking to do on a daily basis (if there is any answer besides "adventuring." "Adventuring" is fine)
>>167658>What is her cover storyShe's a Necrologist: a death expert. She has arrived looking for work, as such skills are in high demand during wartimes.
>where she is from?A random pony-inhabited country in northern griffonia that is not hostile to Equestria, preferably one obscure enough to make cross examination difficult.
>Why she's thereTo establish a firm hoofhold for the Dread League in Equestria for future domination.
But really, she wants to explore, practice her art, and develop her personal powers.
>Who, if anyone, she intends to meet or stay withHer adopted child, Gloomy, is to be with her at all times.
Upon arrival, she'd immediately seek out any contacts in the Dread League, as she is obliged to tithe to her mentor.
Her eventual cohorts, Thresher and Caligo, could arrive whenever is convenient for you.
>Where, or at least what sort of place she wants to stay atA haunted mansion, a graveyard, a battlefield, a morgue, an abandoned factory, an ancient castle or wizard lair, or a similar spooky place with access to corpses, magic, and/or people nobody will miss for the purpose of furthering her research.
Or any place with roaming undead for her to converse with, study, battle and/or dominate.
It needs to have at least some breathable air, because Gloomy is still alive and Posie would prefer to keep him that way until he's ripe.
>What she's looking to do on a daily basis (if there is any answer besides "adventuring." "Adventuring" is fine)Carrying out missions for her master in the Dread League (if available). Researching and exploring Eldritch secrets. Making money to fuel her spellcasting. Violence of any kind (gotta level up). Establishing a cool lair and base of operations. Practicing her magic in any way possible. Making deals with Eldritch beings. Observing and understanding the undead.
And maybe actually looking for jobs as a necrologist, if all else fails: her skillsets are apprentice mage, mortician, arcane expert, monster-hunter, and undead consultant.
>>167659Perfect.
Posie's mentor in Magehold, Dark Tides, has given her a dossier for her relocation to the Equestria. This dossier is not written by Dark Tides alone, but with notes taken from correspondence with Dark Tides' contact in Equestria, an alleged unicorn pony stallion currently going by the name "Licorice Lament," who is to be Posie's own contact and mentor in Equestria.
Equestria was established around same time the first advance of the Dread forces were repulsed in Northern Griffonia, and has since become the paragon of "Harmony," and all that to which the Dread League is opposed. Already likely the largest and wealthiest nation on the planet, with the arrival of the group of ponyville friends, Equestria seemed poised to dominate and impose it's harmonic ideology on all others. To great fortune, if not surprise, of observers in the Dread League, Equestria was toppled by a combination of the enemies it provoked, and the revolutionary forces of "harmony" that it unleashed, and split in two. But Equestria has always been ruled as a despotate, and though the rulers at the top may change, so much does not and the ground and even middle levels.
Equestria remains overflowing with magic, both ancient and modern, in its practitioners and antique artifacts. It remains one of the wealthiest and most industrialized of all nations per capita and on the whole, putting the Dread League's stagnation to shame. And though the revision of the concept of "friendship" and "harmony" over the past dozen years has brough competing interpretations of the concept, there is no denying that it has brought a revival.
Equestria is the original home of many of the necromancers and vampires of the Dread League. And just as they learned from Equestria, so too must Rosie Ring. She must learn it's power and its horror, so that she may understand why it must be destroyed, and why destroying it will not be easy. Death is transformative by nature; it does not create so much as take something living and make it, well, less so. And so too must the Dread League take knowledge of both the magical and the mundane from that greatest of all the living lands - the land, if no longer the Principality, of Equestria - and transform it into knowledge that advances the grand plan of the Dread League.
The offensive to drive out those last holdouts of Arcturius will commence shortly. Posie's sojourn will either last until the final preparations for the great, Black Crusade, at which point she shall join with her masters, or she shall remain in Equestria as a part of a cell, ready to weaken Equestria before it can counter. Eitherway, Posie is ordered to begin her journey in the Equestrian City of Baltimare, a city that is no longer a part of the Principality of Equestria, but is now a part of the Baltimare Governate, a protectorate under the control of the New Mareland State.
The first rule of life in Equestria, and this comes from Licorice Lament, is that the new controllers of the region are anal about identifying everypony. Posie is going to have to carry around identity cards, or else get detained as a possible rebel. Posie must, to avoid unnecessary hassle, present herself to Immigration authorities as she enters Baltimare. She may use her real name (why not), and use the cover story that she is from the nation of Firtree in the Griffonian North, from the city of Bonedrift. What's that? Posie doesn't know anything about "Firtree" or "Bonedrift"? Well neither do the custom's agents. She can make things up; just know that "Bonedrift" probably isn't literally filled with buildings made of bones. Probably. Never really been there. But, you know, that's not really something the living do. Except sometimes in crypts and chapels, but nevermind that. Posie is looking to study medicine at Jim Haykin's University and has secured acceptance to the program. She has not, however, secured a place to stay inside of the city, and thus will be staying upon her arrival at a house of a contact of Bonedrift University outside of the city.
And another thing. Posie's mission requires a low profile. And more than that, it requires obtaining quite a few things from ponies in Baltimare; it requires interactions with the living, non-livestock folk. So, Posie will have to refrain from killing the regular cityfolk. And refrain from referring to them as serfs or livestock. She will have to... interact with them
normally. Yes yes, it's a rather vague and ill defined order, and not a little demeaning. But it comes from Dark Tides himself, so it must be obeyed to the best of Posie's ability. At least she isn't ordered to...
make friends. Yuck!
>>167660>Licorice LamentNoted
>Equestria is the original home of many of the necromancers and vampires of the Dread LeagueLike our glorious leader, Rosa.
>She must learn it's power and its horror, so that she may understand why it must be destroyed, and why destroying it will not be easy.Mission confirmed.
>Posie is ordered to begin her journey in the Equestrian City of Baltimare, a city that is no longer a part of the Principality of Equestria, but is now a part of the Baltimare Governate, a protectorate under the control of the New Mareland State.Got it.
>the new controllers of the region are anal about identifying everypony. Posie is going to have to carry around identity cards, or else get detained as a possible rebelHmmph. I guess it is what it is.
>Posie must, to avoid unnecessary hassle, present herself to Immigration authorities as she enters Baltimare.Okay, first hurdle coming right up.
>She may use her real name (why not)Rosie Ring is her chosen name. Posie is her nickname. Her given name is Specimen #663.
>use the cover story that she is from the nation of Firtree in the Griffonian North, from the city of Bonedrift. What's that? Posie doesn't know anything about "Firtree" or "Bonedrift"? Well neither do the custom's agents.>Posie is looking to study medicine at Jim Haykin's University and has secured acceptance to the program.I guess that's my job.
>She has not, however, secured a place to stay inside of the city, and thus will be staying upon her arrival at a house of a contact of Bonedrift University outside of the city.Okay. Going to have to seek out a lair soon. Posie doesn't need to rest, but she has a foal to take care of, so lodging arrangements are a necessity.
>requires a low profileAn fact of the profession.
>Posie will have to refrain from killing the regular cityfolk.Can't I kill just a few of them?
>make friendsGross.
>>167666Off the coast of Baltimare, a decrepit barge approaches the city. A cloaked figure proudly stands at the helm of the ship. The figure is that of a unicorn mare, young and strikingly beautiful. Her coat is white and fluffy, like fresh snow, her chest fluff puffed out to the sea breeze, exceptionally clean; and her mane is crimson, like fresh blood, done neatly in a bun behind her head, as her tail curls gracefully in the wind. Her most striking feature is perhaps her eyes, like pools of molten gold layered with concentric rings: they burn with mesmerizing beauty, and they glow like those of a predator in the night, rimmed with dark eyeliner. Overall, she is strikingly beautiful, posing with an almost supernatural grace.
Her cloak is black with a fluffy gray rim around the hood, and red in its interior. Beneath her coat appears to be a suit of thin leather armor, of a medieval fashion, if rather grotesque and edgy in its design. Various pockets like her armor, with blades and implements. This is a mare dressed for business, ready to conquer.
Her face, plump and youthful, with sharp but delicate features, appears like it was sculpted from the finest marble. She faces forward to the wind, with her face frozen in a subtle but scheming smile.
...
Frozen
"M-momma? You haven't m-moved for a w-while.." a young and fragile voice stutters you from behind her, as a small, thin, and rather sickly colt pokes its head out from beneath her cloak and gives her a worried prod, before shuddering and giving a hacking cough
The mare doesn't respond for a second, seemingly paralyzed, before her expression suddenly softens like a video unpausing.
"..W-wha-? Oh, sorry to worry you, Sweetie. I just.. really don't like travelling on boats.." She says, leaning down from the helm to hold the foal and give him a nuzzle, gently patting him on the back until his shivers stop
"We should be arriving in Equestria soon. Are you ready? Do you want a snack? Need to go potty? Anything you need?"
"No momma.. I just, want a hug..." the sickly colt replies, with a tired voice, gripping tightly onto the mare. Life slowly returning to him, as if he were sustained by her touch.
"Oh Gloomy, you sweet treat. You complete me." the mare says softly, as she turns her head back towards the city with an almost manic grin, scheming once more.
Yes, it's supposed to be creepy.
>>167680Happy Juneteenth!
>>167667>arrives on what is presumably her own barge
I did kind of have a while description of the journey from arriving as a passenger on a freighter coming into the city...
>>167681I don't care how I actually arrive. I just wanted to roleplay.
>>167703Okay
A little busy; next off night is thursday, then probably saturday and sunday
>>167705Does that mean I can finally play?
So... As soon as she gets off this ambiguous barge, Rosie Ring would do some stretches to get rid of the rigor mortis she gets when travelling over water, and then immediately go about her mission.
>>167667As Posie steps onto the deck, she steps into view of a world completely alien to that which she has known before. The first, and by far the most persistent, and perhaps annoying detail is the heat. It' s perhaps just above sixty degrees Fahrenheit, one of the warmest days she's ever experienced. But it isn't the absolute temperature that is concerning, but the fact that such heat is present in late January, when by all right, it should be well below freezing. Similarly, it's perhaps a little after 8:00 AM and the sun is out, and has been for around an hour now. Quite a difference from a sun that comes up at 11 and sets at 2 PM. The humidity and salt water smell, though unpleasant, are not so unfamiliar to Posie.
The thousands of miles of endless ocean are broken first by sight of land, mostly lowland, though cliffs are not unknown, covered in forest. Most of the trees, thankfully, are barren limbed broadleaf deciduous trees dominated presumably by varieties of oaks with occasional hickory and chestnut trees, and the leafless skeletal trees, though still alive and in winter turpour, are near enough dead that they do not offend Posie's senses. But sprinkled among these are evergreen pines, and at the lowest levels, in mangrove swamps where the forest meets the water, are green cypress trees and willows. It's these green swamps that dominate the shore as Poisie moves towards the mouth of Horseshoe Bay, broken up periodically by by either individual houses or shacks, or even towns with numerous vaulted roof wooden houses of white or timber color, with steeples of white, wooden churches, and the even higher smokestacks of red and brown brick mills that billow out grey smoke. The small brick chimneys of the individual houses do not join their larger counterparts - it's too warm for heating to be necessary.
Past a cliff and alongside mangrove swamp, Posie sees a gap in the coming land that signifies the entry of the bay, and much further away, a green and grey cliff with a small, short, lonely lighthouse that must be at the end of the peninsula. Rounding the edge of the land, Posie sees a yellow stone set of structures that must surely be the left half of a star fortress, likely only ever half completed, that sits just back from the water, and immediately next to a lagoon created by a grassy sandbar. The gunpowder era fortress is far more modern than the castles and outposts Posie has seen back home, but still manages to appear to be anachronistic next to the other sights along her voyage. Before she enters the bay, Posie sees a large, grey freighter with a plume of smoke from its lone stack, a bridge in the center, and cranes to the fore and the rear of the superstructure. It is moving into the bay. Rounding the southern edge of the bay, which is formed by the aforementioned sandbar and lagoon, Posie sees a red and white tugboat pushing one, two, three, four, five barges, mostly empty save for the last which appears to carry steel pipes, moving out of the bay.
The bay itself is large, with one side of the bay only barely within field of view of the other, though Posie, now moving towards the center of the bay, albeit a bit to the south, has a respectable view of both sides, particularly of the south side, which in the portions closest to the ocean, is again dominated by mangrove swamps, broken up by a few houses and roads. It's alongside this portion of the bay that Posie sees the first monstrous construction of metropolis perched at the end of this bay - a massive industrial facility with tall, rectangular beige brick buildings, four of them in total, each with a massive smoke stack several hundred feat tall that pours out smoke into the sky that is carried east out over the water in trails so long it appears to be a natural cloud formation. There is another long rectangular building, and more than one massive electrical station - grey bricks of coils and wires that lead onto massive ninety foot tall steel electrical towers that move mostly westward, but also south into the forest. Behind this are railways and lines of railcars with what is presumably coal and petroleum oil, and in front of it all is another lagoon, although this one is seperated from the bay by rock, and its color is noticably more brown than blue. Next to the lagoon, to the east, are two large concrete cooling towers, each producing large amounts of steam that rise almost like a fog, and join with the black cloud produced by the smokestacks. This set of buildings is the singularly most impressive set in Posie's field of view - it is nevertheless, singular and lonely, being the furthest from the city.
Moving westward along the southern shore of the bay are more mangroves, and then more buildings, until the buildings begin to dominate. Posie sees that the shoreline moves further south as the southern shore has a convex shape. She sees several large piers, grey and brick buildings behind them, and next to them, three ships of reasonable size in full grey color. All three have turreted canons on them, and the largest has no less than two turrets in front of the bridge with two guns each, as well as a steel array over the bridge. The other two ships are less than half the size, but likewise have a canon on the foredeck. The largest ship looks to be visibly damaged, with black streaks across the bridge and a turret leaning to the right as if the deck were compromised.
Moving even further to the west, Posie sees large grey roofed buildings, mostly of brick, that could only be warehouses, interrupted by a few of what must be mills. And then along the western shore of the bay, towards its southern edge, she sees the mouth of a river, fairly large, which has seawalls to either side, and a cozy grassy riverbank. The left edge of the river protrudes into the bay with a rather small peninsula.
>>167709>the heatRosie Ring, being from the far north, isn't amused by the heat, or really the sun in general. Although not bothered by the metabolic debuffs of severe heat, she's not interested in what this weather might do to her skin and coat
"... And so it begins..." The mare groan, whirling her cape and raising her hood
>>167709>>167711Am I off the boat? What can I do next?
>>167667>>167709It's the right and northern edge of the river that is more interesting to Posie, as this forms a promintory in the shape of a right triangle that extends a third of a mile past the edge of the river into the bay. A boulevard parrelels the mouth of the river on the left of this promintory, and to the right are large beige brick buildings with grey and green roofs, with inumerable windows, three and four stories in height. These are not warehouses, but surely public buildings and the largest seen thus far. At the very tip of this protrusion into the bay is a large yellow brick and stone star fortress from the age of gunpowder, likely twice the size of the one outside the bay, and with its edges directly on the water. Posie can see that it is in more or less intact, and she can even see a few ponies walking along inside it. In the center of the star, past a rusted fence, she can see a pair of small cannons, or perhaps large machine guns, angled upwards. Behind this fortress is an empty dock, then behind that, is a multiple story ocean liner that sits dormant at its dock. This large grand vessel is the largest and most impressive ship Posie has seen, likely ever, being larger than the freighters and larger than the nearby buildings. It's the section between the ocean liner and the fortress that is her ultimate destination.
But the view does not end there. Because behind this promontory, and especially to the north and right, is the city of Baltimare proper. For a few miles, north to south, is a mass of buildings. Low rise, mostly, but several towering high-rise buildings of steel, glass, and brick stand out along the city skyline, and the horizon more generally. Though they are miles away, the great rectangles stand out. In particular, a tall building of white and glass bows out along its north side, almost like a sail catching wind. Nearby is an almost as tall pink structure that narrows like a right triangle along its upper floors, and then behind these is a rectangular structure with a brown stone facade. In a separate cluster closer to the bay is a beige rectangular building, lacking in much of the architectural flourish that can be distinguished in the taller, further buildings. And besides these tall buildings, Posie can see the vaulted roofs and tall steeples of far away cathedrals in the north and south of the city, a rectangular shot tower, and numerous ten story dark brown or pink buildings that peep up from the mass of three and four story tenement buildings and row houses. And in the foreground, all along the west side of the harbor, Posie can see innumerable docks, several docked freighters and barges with cranes loading or off loading them, long warehouses, and the brick walls of tall manufactories. Some of the buildings are surely the result of genius architects and wealthy patrons, art written in brick for all to see. Far more are older, sometimes depilated tenement buildings and warehouses. And still more are simple practical apartment buildings and factories. But it's a mass of factories, as well as metallurgical plants, chemical plants, and the catalytic cracking towers of refineries that speak to a real industrial power unlike any Posie has ever seen before. And all along the water, where buildings are broken by piers or roads, Posie can see moving automobiles, carts, and ponies walking, or moving boxes of bananas, crates, or barrels.
Moving along the bay to the northern shore, the buildings thin out somewhat, and Posie can see a pier with a Ferris wheel sticking out to the bay. Further along is the peninsula and the hill that runs through it. Posie can see many single-family homes, mostly on stilts at the lowest level, or along the hillside further back from the water, in a line going nearly the length of the peninsula, eventually meeting the lighthouse she saw before.
The sky is mostly blue, though dotted by no small number of clouds.
>>167667Gloomy, evidently, does not receive a hug in return.
At least on the surface, the city is not much like Magehold, with its ancient castle complex ontop of a hill, steep cliffs the ocean, and narrow streets with crowded medieval style buildings. It's much hotter, slightly more spread out, elevated above sea-level only by artificial walls that span almost the entire shoreline, and by and large built with no eye for beauty. But it is, nevertheless, alive. Decaying and decrepit, even necrotic in places - but alive, and beating like a heart. Posie can hear the sounds of diesel engines, water hitting piers and the seawall, automobiles, and distant sirens.
Posie's ship nears the shore at a designated landing point with fences blocking off possible paths. A red stallion in a green uniform with a broad hat smiles at Posie, and tips his hat with a nod.
>>167711Fortunately it's still winter. Posie should fear what the heat and humidity will do to her mane in the summer time.
>>167712According to the dosier, the next stage is to go through immigration.
>>167713>picIs this something like a canon map for the game?
>>167714>hug in return>Life slowly returning to him, as if he were sustained by her touchIs where it was implied, referencing Charnel Touch.
>tips his hat with a nodRosie Ring gives a cautious nod to the greeter, telekinetically latching Gloomy by her side as if he were a piece of high expensive and fragile luggage and trotting past wordlessly.
>go through immigrationPosie reads this off of her scroll and sets about doing so.
>>167715>picIt's actually a map of Baltimore that was given in a con book for BronyCon one year. Fort McHenry just kind of neatly parrels Fort Flash Prance in my version. I do not have a map, though that would be helpful.>hugOkay good. I was afraid that she was truly evil
>carrying gloomyKek
The stallion speaks to Posie, "G'day ma'am," and may or may not be responded to. Should she continue wordlessly, he is a little confused. But either way, the stallion directs her to take herself and her luggage into the building. She enters into a long hall, which has a line that bends back and forth, and leads to several desks with glass windows and a couple standing guards with carbine rifles and green uniforms. There are not that many creatures in the line, but those there are stand out. A half dozen ponies, perhaps, several griffins, and a kirin, who must be what remains from an earlier ship. Posie has a moment to collect herself and her possessions
>>167715The dossier has more detailed explanations as needed, but in general the advice is this - what the immigration agents are looking for as red flags are not things that concern Posie. So stick to the story, don't be obviously a Dread Necromancer, and she'll be fine
>>167716The strange mare takes a moment to make eye contact with the stallion, her eyes fascinating, like pools a liquid gold; looking too long might make him feel lightheaded...
(it's a gaze attack; but don't bother rolling the save)"...Goodnight." the mare replies, in a foreign griffonian accent, before proceeding to take her luggage to the directed building with haste, moving with grace that seems almost supernatural, like a ballerina, despite her encumbrance.
>Posie has a moment to collect herself and her possessionsAnd so she does, checking if all of her things are there.
>>167717*trots up in visibly grotesque armor made of griffon bones*
She fishes out her identification papers.
>>167718Wait is she really walking around in griffin brones
Gaze attack?Posie at this moment is only really able to carry around luggage. As much luggage as she can carry, but only really that. She has Gloomy for sure.
Behind the glass is a grey stallion, either pegasus or earth pony (hard to tell), with a green cap. He looks to Posie and takes her identification papers. If she's really wearing bones, then his eyes linger on her longer, but generally he focuses on the papers.
>>167715>>167716>>167716Posie is next up in line to the agent at the counter. Posie is asked to hoof over her documents. She asked a series of questions:
"Where are you from?
What is your race?
What is your nationality?
What is your purpose in the Baltimare Governate?
How long do you intend to stay?
Do you already have employment?
Are you seeking medical care or welfare?"
>>167719The only noted quality the armor has is that it's grotesque. I thought Griffon bones with a feather surcoat felt cool. Figured griffons would be the most readily accessible bodies in the Dread League, with the Arcturian Order next door.
>gaze attackHer charming gaze. Requires a standards action, so only applicable when mentioned.
>Posie at this moment is only really able to carry around luggage. As much luggage as she can carry, but only really that. She has Gloomy for sure.The mare travels lightly, taking mostly only essentials for childcare, and her own black magic implements.
>his eyes linger on her longerThe mare stares back with a stoic expression.
>series of questions:Posie follows her script for these questions, unless you would prefer me to answer them individually.
>>167720>charming gazeAh
>black magic implementsWhat now?
If there is any flourish I would like individual answers. Presumably Posie would answer something like "Unicorn" to race, but I'm not certain she would do that.
These questions are said aloud, but also Posie is given a paper with a clipboard to answer these in writing
Next set of questions, and I definitely want individual answers
"Are you a changeling?
Are you a member of a union?
Have you ever participated any armed conflicted, organized or otherwise, against the New Mareland State?
Are you a member of any political party that is a member of Socialists Global?
Have you ever participated in any Hellquill or Longswordian War Crimes, or crimes against Equinity?
Are you a fugitive from Justice?
Are you a follower of the Maarist Religion?"
That last question is not actually printed out, but is hoof written, which is kind of odd.
>>167720>>167721Now how could I forget?
"Have you recently been diagnosed with any illness?
Do you have any symptoms of illness?
Have you ever been diagnosed with Tuberculousis?
What is the approximate value of the items you are carrying?
Are you carrying any fruits, vegatables, seeds, or seedlings?"
>>167721>What now?Her spell component pouch, unholy symbol, a couple onyx gems, unholy water, etc.
>Posie would answer something like "Unicorn" to race, but I'm not certain she would do that.Unless for some reason she had to reveal her vampiric heritage or the fact that she died years ago, that would be her answer.
>"Are you a changeling?Are you a member of a union
No. (written)
>Are you a member of a union?"...Pardon me, officer. By 'union', are we including apprentice conjuration associates, or only high arcana circles?"
>against the New Mareland State?No. (written)
>Socialists Global?No. (written)
>Have you ever participated in any Hellquill or Longswordian War Crimes, or crimes against Equinity?Hahahahahahaha... Who would ever do that?
No. (written)
>fugitive from Justice?No. (written)
>Are you a follower of the Maarist Religion?"Do I have to roll to know what this is?
I would like to know before I answer.
>>167722>illnessNo. (written)
>symptomsNo. (written)
>TuberculosisNo. (written)
>What is the approximate value of the items you are carrying?Gonna answer this honestly, but it really depends on how my character sheet looks when it's finished. Last posted, it was less than 500-1000 gp, because I spent all of my starting wealth on boons, but otherwise it would be about 9000 gp.
>Are you carrying any fruits, vegatables, seeds, or seedlings?"I guess I should list the travel rations I brought for Gloomy.
Idk if any of my spells have plants as material components, but I wouldn't list those.
>>167723>MaarPosie will absolutely know about this religion, though the extent of her knowledge may vary. Maar is one of the main gods in the central Griffonian pantheon, alongside Boreas, Arcturius, and Eyr. He's special in that, under the rules of the pantheon, worshiping Maar is absolutely forbidden, and he is given no special honors by practitioners of the central griffonian religion. Maar is the god of Death, sometimes represented as the god of all evil, sometimes represented as the god of winter, sometimes the god of choas, and usually represented as the god of deception, mental illness, trickery, and what can be best described as schizophrenia - a mismatch between the perception of reality and reality. Because griffin sacrifice and libertinism, as well as other social perversions, are perceived as a part of Maarist worship, such worship is banned in Griffonian Imperial terrirtories. Why the ponies care is not understood.
>>167726[ 1 d 20 ]
[1d20 = 15]
>>167728That sounds kind of cool, but I'm going to say no.
>>167723>"...Pardon me, officer. By 'union', are we including apprentice conjuration associates, or only high arcana circles?"He looks up at her with ice blue eyes
"I'll put down 'no'"
>>167729The officer seems to be more or less satisfied with Posie's answers. He turns his attention to Gloomy
"And who is this travelling with you?"
>>167731"This is my son, Gloomy. We're travelling together."
>>167732Almost instinctively, he asks
"Where is his father?"
>>167733Posie leans in to whisper
"...He's dead."
>>167734"I see....
How old is he? Does he have any illnesses? Will he be living with you? Do you have a means to support him?"
>>167735>How old is he?How do cartoon horses age? He's a colt, no cutie mark, so I guess preteen.
>Does he have any illnesses?"He has a positive mana deficiency onset by chakra imbalance. It's not contagious, but it requires magical treatment that I administer to him on a daily basis."
>Will he be living with you?"Yes we will."
>Do you have a means to support him?"Being a single mother is quite the challenge, but yes, I do."
>>167736He nods, evidently satisfied.
But it's time for the challenging question"One more thing, madam. Are you a practitioner of any dark art?"
>>167737"... No...?"
*poker face*
Do I need to roll a bluff check?
>>167740...
I think this would be a nice time to use my Charming Gaze, before the situation worsen.
Will Save, pls
>>167740>>167738>1>>167741[1d20+3 = (19+3) = 22]
>>167742>>167741>>167738He finds Posie's "no" unpersuasive
>>167742The DC was 17, although it has no other effects for success other than that he can't be effected by my gaze for 24 hours.
>>167743"W-well, I guess it depends what you mean by 'Dark Art', you know. I'm a Necrologist, my practice is morbid by definition, but without it I wouldn't be able to treat my son's condition, you see..."
>>167744"A 'Necrologist'? He asks, clearly desiring elaboration
>>167744Well, the agent rolled a 19+3
>>167745"A Death expert. I study all things dead, dying, or decaying. With my specialty in entropic mana, I was looking to get a job, with all of the violence going on here. Bloodfiends spawned by mass killings, shambling amputations, necrotic gangrene, war wraiths, haunted battlefields, necrophages, restless dead: you'd be surprised how ill equipped the average military unit is to deal with such common occurrences on an arcane battlefield. There's always work for a Necrologist where there's war..." Posie says, keeping to her script
>>167746With the final element provided from the dossier - a letter from a professor Diligent Debride that corroborates Posie's story - the officer backs off.
"Alright Ma'am, proceed."
Posie is allowed to pass through, and to place her luggage to the side. She is told it will be searched and she'll get it in a few minutes. She is then to go alone past a gate, and around the corner, into an open area in a kind of split off room.
>>167747>it will be searchedLuckily I spent all of my shekels on boons and am basically broke when it comes to equipment...
>go alone past a gateI can't take my colt with me?
>>167748Gloomy is made to wait at the gate. The guards are very serious about this. Before, Posie has seen either unarmed customed agents, or at most a pair of ponies with carbine rifles. But beyond the gate are four armed guards, two with carbine rifles with bayonets, and two with angry looking metal pipes that are probably not melee weapons.
It's only for a minute, she is told
>>167749For safety's concern, Rosie is going to charm anypony within 30 ft of her with her gaze (except for the original guy, because he passed), as Rosie cautiously makes looks around before turning to Gloomy and telling him to be a good colt, before she complies with the orders.
They can all make will saves, or you can skip it if this isn't relevant and I'll probably never interact with them again.
>>167750Pony guard on the left at the far side with angry pipe, pony guard on the far side with a carbine.... But then there are three others that are visible only after you move through the gate. Two along the wall on the right, holding a carbine and an angry pipe respectively, and then a beige colored unicorn pony with a green uniform and red mane, who holds a flashlight.
"Alright, please stand here" he points at a location on the floor "And stare at that point on the wall" pointing his hoof to the opposite wall, which actually is just a gap between windows. "Keep your eyes open as I apply the light"
The pony takes the flashlight, and shines it above posie's eyes, looking at her eyes.
>>167752While this happens, the guards point their guns at Posie.
He takes a look, does another pass with the flashlight... and then waves Posie through
"Alright, proceed to the next room for your visa"
Does Gloomy have cataracts or anything wrong with his eyes?
>>167753Pardon, I had to step out
>Gloomy have cataracts or anything wrong with his eyes?Other than a look of supernatural dread and the subtle glaze onset by frequent demonic possession, no.
>>167754Gloomy evidently takes a little while. Hopefully he can survive the seperation from his mother for a few minutes. Posie, meanwhile, is funneled through a door into a hallway, a white stallion in white looks into Posie's mouth and examines her,
Then after that, Posie is made to stand still in front of some sort of magical metal box that produces a blinding flash of light.
>>167755>looks into Posie's mouth and examines herPosie takes a moment to cough out any spiders or bats that may be lodged in her throat before this happens.
The stallion would find that Rosie Ring at least appears to be in good health: like that of a vampire that has freshly fed on blood (very young and healthy). She takes excellent care of her body, especially her teeth that seem almost shockingly perfect, if a little sharp... very sharp, actually...
Depending on his knowledge, he might feel like something is amiss, although I'm banking on Necrology being a rather scarce profession.
>>167756A cotton swab is taken from her mouth, and she is moved on to the next section. After a few minutes, Gloomy joins her, and is basically allowed to remain as close to her as she desires. The lone exception is that he is isolated and made to sit still in front of the flash box.
The two are then taken off to an office where they sit before a cream-colored mare who does paperwork. This is mostly uneventful and drags out for the better part of an eternity, during which Posie becomes perhaps a little
two acquainted with smooth jazz.
>>167757>better part of an eternity*eyes glass over*
>>167757>Gloomy joins her, and is basically allowed to remain as close to her as she desires.Gloomy stays beside Rosie, usually within touch range, and never straying beyond 30 ft of her in a way that seems almost superstitious.
>>167758A little bit before the heat death of the universe, the mare says to Posie
"Alright, you've both come back negative for tuberculosis, negative for being a changeling, negative for any watched ponies, and Diligent Debride has verified that you're admitted to the medical school."
She hoofs over a blue card that oddly has Posie's exact likeness on it... and then one in a white color, likewise with her likeness, and the same for Gloomy.
"Here are your national identification cards, and visas. Please keep these on you at all times."
A beat, and
"Welcome to Baltimare"
As Posie leaves the room, she is given back her luggage, which though it's clearly been open and combed through, doesn't seem to be missing anything.
>>167760Hooray, we're in the country!
Posie takes a map of Baltimare from one of those kiosks they have at travel centers, tucks Gloomy to her side, and gallops off to her rendezvous point.
>>167761New item in inventory - travel map of Baltimare
Down the boulevard at the end is a cafe, and it's there that Posie is to be picked up by a stallion named Mason.
>>167762Rosie Ring gallops in that location.
>>167763Posie sees that there are other ponies around. It's not the first time that she's been surrounded by living creatures, as there are enough of those infesting the lower levels of Magehold. But it does have the feel of being present in enemy territory. She sees the chairs outside of the Rosewood cafe, and sits down. It's a few minutes, at around 10 AM, that a black automobile pulls up.
Has Posie ever seen an automobile before? Likely she has never seen one quite like this. It's clearly pretty new, black in color, with four doors and a large engine in the fore. It pulls across from the right side of the road next to the curb, and the window roles down to show a grey stallion wearing a black suit and a fedora with a red stripe.
>>167764>Has Posie ever seen an automobile before?I don't think she would be completely ignorant to modern tech, but they probably don't have very many in magehold. The nobles probably just fly everywhere.
Posie eyes the newcomer cautiously.
>>167765He wears glasses
"Rosie Ring?" He asks
>>167766"It depends who's asking..." The mare replies, not making eye contact
>>167767"Mason" He replies
"Licorice Lament sent me." After a pause, "It must be you, because I don't know who else would wear that."
>>167768Rosie Ring takes a moment to reconsider her choice of attire
"... Yes.."
>>167769He nods, and looks at her with almost no expression, before raising an eyebrow and saying,
"You want to get in now?"
>>167770"Come along, Gloomy." Posie says, not waiting for the colt to respond before she levitates him into the car behind her
"So... Mason, you said? It's a dread to meet you (said with endearing tone). I am Rosie Ring, as you already know, although I also go by Posie: Apprentice practitioner in The Art."
>>167771He smiles back at her after that last statement, the first expression of emotion from him. If Posie so choses, she could sit in the front on the passenger side next to him. But more likely, she will get in the back with Gloomy. Possie would want to put her luggage in the back either way. Mason mostly talks without making eye contact, though he will turn to her if she is in the front passenger seat or look back in the rearview mirror if she isn't.
He rolls the window up."So you're the one they sent from abroad." And then he certainly looks back at her before starting the vehicle forward. "You were born like this?"
>>167772Posie gets in the back
>"You were born like this?""It's a long story. To put it short, I'm... part of a process."
>>167773"A process?" He says, looking back. It doesn't seem to be a serious question for clarification. After a pause, he asks "What can you do?" The car has started moving forward, and cuts across into the right lane, and takes a right turn, going along an avenue alongside the wall next to the river. Posie presumably shudders as the car passes by a basilica..
>>167774>"What can you do?""I'm only an apprentice practitioner, to be honest, although I hope to change that soon with good practice. I know the basics of necromancy, and I have a rather good grasp at controlling the dead, at a level that greatly exceeds that of my peers. Raising the undead, however... Well, that's what I've come to learn." Posie says
"As per my other skills, I can lie, I can stay hidden, I can recognize spells, and my knowledge of the arcane is more than abundant. I'm no pushover in combat either, no matter how dainty I may seem."
>>167775He looks back at her through the mirror.
"I think Licorice will be pleased to see you. He'll appreciate having one like you there. And if he doesn't... there's only one of you."
Undead GET!
Glory to our Supreme Leader, Rosa Maledicta!
>>167776"I'll be glad to meet with him too. Last time we met he was nailing me to a cross..."
>>167777>>167778He looks back at her a little longer. The car turns left, and over a bridge, past shops and houses on the other side of the river.
"He didn't tell me that part..."
>>167779"Oh, he didn't? He did create me, or at least, made me what I am today. You could say I owe him my life, and for that I'm bound to his service."
>over a bridgePosie abruptly freezes as the car passes over the bridge, unfreezing as it passes over the threshold.
"... Ugh.. I can never get used to that..."
>>167780So there's no confusion, this guy is not her proper master. He's just a liason in Equestria"Used to what?" He asks
>>167781"Passing over running water."
Oh. I see.
>>167782He looks back to her again.
"Interesting weakness... There's quite a bit of water here"
I'll be out some minutes
>>167783"It's not so much of a weakness... More like a quirk.. It's hereditary..."
"Is this our new home, momma?"
"No, sweetie. This is what Equestrians call an 'automobile'. It's a transport to get around, like the boat we came here on."
"A twanspowt... Like Vesuvius?"
"Yes, just like Vesuvius, although not nearly as fancy."
>>167786The colt perks up at this, watching the scenes of the city flash by from the window
>>167787If Gloomy is sitting on the right side, and he presumably would be, he'd have a view of the passing rows of townhouses, of the great basilica, of the parks, most likely of the courthouse and the center square, and of the high-rise office buildings and hotels off in the distance. It isn't that long before the car turns south and takes them over the river, and towards smaller towns with a brick elementary school, a fire station, small grocery stores, and many single houses. But more than this, the ponies start to see trees, those these are barren limbed oak and chestnut trees.
>>167784"Well, I suppose I learned something new about your kind." He looks back, but at Gloomy. "Who is he?"
>>167788[enthusiastic colt noises]
"Oh, him?" Posie says, lowering her tone as the colt is distracted
"He's a little project of mine. I nicked him from the thrall herd in the Coven Of Blood after taking a liking to him, and I think he'll show some excellent return on investment. For all intents and purposes, let's say he's my 'son'."
>>167789"Well that's sweet." He says. "Can you have children?" He begins to say, but trails off, evidently abandoning the question.
"We'll be coming to Licorice Lament's house shortly. It's a bit south of the city."
>>167790>"Can you have children?"Vampires can, so idk why I couldn't. Would need a lot of blood though
(anybody have that relevant /tg/ screenshot about Hitler and his vampire waifu?)"... I haven't given it much thought, to be honest. Maybe I'll give it try some time."
>Arriving soonGood
>>167791Evidently Posie isn't pleased with the line of admittedly very awkward conversation.
He turns left off of a road to a gate, gets out and unlocks it, then drives down a dirt road, with open field to each side that is overgrown with grass and saplings. Posie can see field sunken into water, submerged forest, and what must have been orchards at one point, that have since gone feral. It isn't long at all until she arrives at a manor house like that belonging to a grand plantation, though exactly what that plantation once grew is hard to say. There are white pillars at the entrance, wide windows and tall ceilings for a manor that is two stories, with a third or an attic at points, as indicated by the windows.
"And we're here"
Dark Star wakes up to multiple sensations. The room is cold, but he's under a nice warm blanket. In lieu of a pillow between his legs, he has a rather large and soft mare, though she produces less heat than he may prefer. At least her fur is soft, and her ears press against his chin. He feels a little hung over though. Light is coming into the room from the window.
And then Dark Star remembers that zebras exist, and he feels much worse.
>>167792"Nice place." Rosie says, snatching up gloomy and taking him with her
Rosie approaches the manor
>>167793I Blink my eyes rapidly, adjusting to my hang over. I rub my temple as the light creeps into the room and my eyes, my mouth feels dry as I begin running my tongue over my dry lips moistening them, my head beginning to pound slightly.
I look down at the warmth that i feel emanating from the form next to me
>>167794Much of the grass around the manor is overgrown. Mason gets out of the vehicle and goes towards the door. He knocks. Nothing happens. He knocks again, then takes out a key and opens the door. "Chappaquiddick" he yells into the house, then opens the door and moves inside
>>167795It is amazingly blue. Actually it's closer in color to white, and really kind of like a bluish tinted white, and even then it's a kind of greenish blue. But still. It's very blue. Dark Star is probably thirsty.
>>167796I try to get up without waking her up
>>167797Pull back away from her, move under sheets, get out from under the sheets... damn it's cold here. Dark Star is out, and she hasn't reacted.
>>167798I try not to make too much noise as i walk into the bathroom and turn the tap on and get a refreshing drink of water
>>167796Rosie follows him in
The grass seems to wilt slightly as she passes. She pays it no mind.
>>167799>drinking the tap water in baltimareAlrighty then. Dark Star is at least made less thirsty. So that's an improvement.
>>167800Looking inside, there is a wooden floor, a wooden staircase leading up to a second floor railing, old furniture off to the right, and a door entering to what seems to be a dining room on the left.
"Lament?" Mason looks around, moving towards the stairs.
From the left, out from the doorway, Posie sees a new form. It's a mare, evidently a zebra with a pink coat and gray and black stripes, in a black dress with her mane tied back, comes out
"He's still sleeping" she says with an accent distinct not only from Posie's North Griffonian accent, but even the equestrian accents Posie has heard.
>>167801>drinking the tap water in baltimareWouldn't be the first time
I Walk back into the bedroom, and look for a news paper(if theres one lying around)
>>167802There isn't a fresh one from today, if that's what he's looking for. The newest one is from yesterday. He could likely locate a fresh one downstairs
>>167802Roll Fortitude for tap water
>>167801>>167801>"He's still sleeping""It would be best not to disturb him then. You know how the masters get when you disturb their slumber..."
"I'm Rosie, Rosie Ring." she says.
>>167803I walk over to the bed and put my hoof on Blue's shoulder and wake her up
>>167804Kek yea
>>167804She looks at Rosie, up, then down, then back at her eyes. She nods
"I'm Low Rain. Day Low Rain. An guest of Lament." She tilts her head, clearly not expecting Posie to be here. Mason has gone upsatirs.
>>167805Blue Skies turns her head over and looks up towards him a single fluid motion. Either she was already awake, or she woke easily. She looks up to him with big turquoise eyes.
>>167806Rosie waits patiently, tasseling Gloomy's mane
>>167806"Good morning"
I say, my voice still a little scratchy
>>167807From upstairs, Posie can hear:
"I'm coming"
Nearly stumbling down, following Mason is a fairly tall but still slender black unicorn stallion in a black cloak. His mane is white and disheveled, and his eyes are deep purple. He looks discombobulated, and he seems to have difficultly even making it down the stairs. All the same, he arrives at the bottom of the landing.
"Rosie Ring, is it?!" He nearly yells, looking over to Posie with lidded (probably tired) eyes.
>>167808She looks a little concerned. Instead of responding, she leans her head forward, and onto Dark Star's chest
>>167809"That is me, yes. It's a pleasure to be of your service." Rosie says, with a bow
>>167811He moves into the room, and towards a table. The zebra mare places a half empty bottle of wine on it, and Lament picks it up. He holds it for a moment until the mare gives him a glass, and then he starts pouring a glass.
"So you're the one they sent. The one they sent to try to... gain a hoofhold in the Equestrian Southeast, is it? Is that your understanding of why you are here?"
>>167812"As far as I understand, yes. Although, I guess my first case of business is to follow orders; if not that, I would like opportune practice to perfect my art."
>>167810I look a little confuse, but lean into it
"everything okay?"
>>167813He moves over to the left, to what must be a living room or parlor.
"Come, sit down." He sits down on a green couch with red roses. The mare follows and sits down on the couch next to him. He leans back holding the wine glass in his magic aura, and places a hoof on the table in front of him. Posie may sit on a similar couch near it positioned at a ninety degree angle to the couch, and also by the table.
"Tell me." He says. "What kind of practice do you have in mind? I'm curious to hear what your expectations are. I want to see how far you Mageholders are from the reality of us Old Worlders."
>>167814She looks back up to him.
"Either it has to be disguised as a dispute amongst criminals, which they will know is false, or it has to be a crackdown on firearms trafficking gone wrong, which just makes us the aggressors." She answers cryptically.
>>167815I look a little confused
"Uh, What do you mean? are you talking about the Restaurant?"
>>167815>red rosesLovely
Posie sits down
>"What kind of practice do you have in mind? I'm curious to hear what your expectations are."The violent type, to put it bluntly. I've got a sort of dead end in my hexing, and I would prefer to try it on living targets." Rosie says
"But first... thralls.. I was forced to leave my personal thralls in mage to get into the countr-"
"- wike Vesuvius!"
"Yes, Gloomy, like Vesuvius... Anyway, I'm looking to test my capabilities to control the dead, and capture a personal guard for my operations here. I know pickings are scarce in inhabited areas, but if you should know of any local haunts or burrows where I could rebuke some muscle, I would greatly appreciate it."
>>167816Yes. I had to explain myself to Seabreeze yesterday. He's not pleased.
>>167817"Oh, there's bodies, heh heh heh." but he leans forward, and looks intensely at Posie. His eyes nearly glow. "But if all you wanted was bodies, surely you didn't have to leave Magehold, did you?"
>>167818"O-Oh.... What, What did he say?"
>>167819"I'm in danger of being suspended or reassigned. This isn't my first violation, and six civilian deaths is unacceptable to Sea Breeze. We have to make a story to cover for it."
>>167820I raise an eyebrow
"Yes, we do, maybe i can get back in there and put some implicating items around the building."
>>167818"Raiments, Deathlocks, Dessicators, Skulking Cysts, bonerats, brains in jars, quells, murks, skin kites, and especially
Slaymates..." Rosie says, clutching Gloomy closely
"The kinds of undead that aren't easiest to make. I'm on a search for, say, 'organic' thralls. I'm rather interested in what the magic of Equestria has to offer. It's actually why I opted for that Necrologist cover story. I figured that the work might lead me to some bountiful sites."
>>167822(Also I need shekels for magic)
>>167822He nods, though he scrunches.
"Equestria has a lot to offer. Both magical and not. The best Necromancers and Vampires are from here. And Equestria produces the best for a reason. And it's not because it's a simple, cozy environment. Though one can... quickly make themselves cozy here."
He pours more wine
>>167821"Well the police have already swarmed the building, though we can retroactively add evidence. The simplest answer is that it was a raid for illegal weapons trafficking - and they had illegal weapons. But that suggests that the Blackhooves in Baltimare are going to crack down on the Waterfront Gang, and that's not a war we are looking to start. Not now. Another explanation would be that this raid was connected to the Comte case, because they were trafficking foals. Which they were. But that would suggest that the Blackhooves are trying to enforce criminal laws, and especially a criminal case that implicates a member of the SDP council, which is an assault on the SPD, which is not acceptable. What we cannot do is to provide no explanation at all. Because then, you have a Blackhooves agent and a volunteer killing six Baltimare civilians. That would be a declaration of war upon the citizens of Baltimare, and that is absolutely not acceptable. Better in that case to turn the agent over to the local authorities to be hanged as a murderer."
>>167824"Yes, yes, so I've heard. I'm quite interested in learning all this land has to offer." Posie says
>>167825He moves the wine bottle closer to Posie
"Care for a glass?"
>>167826Unless it's blood, nah
"No, no.. it's not to my taste." Posie refuses, politely, squeezing her colt gently
>>167827He shrugs
"How good are your reanimation skills?" He asks
>>167824"This is a very serious situation, The most appealing option to me is pinning it on comte"
As she continues and ,mentions hanging Dark Star's face contorts into a frown.
"That is the one thing that is not going to happen,... I promise".
>>167828"I haven't had any chance to try. I was only recently emancipated." Posie says, trying to hide her embarrassment
"So, nonexistent... Commanding the dead is my specialty, raising them is an art I've yet to master."
>tfw don't get animate dead until lvl 8Clerics have it so good...
>>167829The blue pony sits up. She is vulnerable to a hug.
"Darkie, the politics are a little complicated. Crimes against children are, well, crimes. And criminal matters belong to the local government, to the SDP appointed Baltimare Police. By saying we are making raids on criminal organizations to enforce a criminal law, we are making it unambigious that we are not trusting or allowing the SDP to enforce criminal laws, at least as concerns one of its own. It's an attack on the treaty we made with the SDP to allow them to govern Baltimare. It's not a simple political issue."
>>167830"Command the dead? Tell me the difference." He finishes the wine, and pours more.
>>167831"Halt them, control them, turn them to my side. I spent a lot of time commanding uncontrolled thralls in magehold. It's considered... Lower management."
>>167832"But only when they are already animated" He replies
>>167833"... Yes, for now..." Posie says, burying her muzzle in Gloomy's mane
"...Is it dinner time, momma?"
"Mmmph, not now, sweetie."
>>167834"So really, you need corpses that have already been reanimated" He adds
It's noon, for perspective
>>167835>noonThe time was not why he was asking
"That's only one of my skills. I'm also proficient in blackweave hexes and combat magic, especially the entropic sort."
>>167836Alrighty then....
He nods, and moves back
"Why don't you tell me a bit about that. Hexes and entropic magic."
>>167831I Hug her
"We're in quite the fix here, What would happen if we "Found" some evidence that Pointed directly at him, some undeniable proof?"
>>167837>hexeshttps://srd.dndtools.org/srd/magic/spells/classSpellLists/dreadNecromancerSpells.html"The kinds of spells that cause panic in living creatures, or inflict supernatural wounds - I'm rather good at that one, so much that I can do so at will. I know the fundamentals of magic detection as well. I can even conjure temporary undead minions from beyond the void."
>>167838Pony is huggedShe is still soft
"That would probably be helpful, I think. At least for public opinion. But still, I don't know if we can afford to attempt to replace the Social Democratic Party now."
>>167839He nods.
"That may be helpful. It may well be helpful."
I'm going to go to bed soon. Could we wrap up the exposition soon and get ready for Posie's first quest later?
>>167840"I would certainly hope so... I didn't practice all this for nothing. It's certainly useful when it comes to healing undead thralls, although I have none of my own right now..."
>>167839"There's a body in the back I'd like to show you"
>>167843"~Ooh, now we're talking" Posie says, perking up
"Well, what are we waiting for. Let's see it."
>>167840"Not much else that we could do, Either Pin it on the waterfronters or the SPD"
>>167844"Follow me" He says. He gets up, goes towards a door behind the stairs, and then through another room with more couches and book shelves that seems to be a study, and then through a door outside, onto a porch. In the back is open grass, and trees past a low area, but he walks towards the left towards a small building that seems to be a kind of guest house. Through a door, Lament opens it, and goes to a simple double bed that has an object on it it under covers. He pulls the covers off
Posie sees the corpse of a zebra mare, still partly dressed in a black cape, that has been cut up and shot multiple times. The eyes are wide open, and oddly red. There is some abnormal quality to it, not the least of which is that it doesn't seem to be decaying despite being laid out in the ambient air. It isn't hard at all to guess the cause of death, as the oddly bloodless cuts are more than enough explanation.
>>167845"But, you see, Seabreeze isn't happy to start a war. It would need to be a faction we expect to not fight back. Or one we can make peace with easily. Unless we had more resources."
>>167846Is it moving?
I don't actually know what it is, so I'm going to roll Religion
[1d20+9 = (8+9) = 17]
>>167846"Well preserved, at least." Posie says, brandishing her silver medallion from her implements purse
"Where did you get this one?"
>>167846>bloodless cuts are more than enough explanationInflict spells?
>>167849>>167847Posie can discern that this particular mare was likely the practitioner of a voodoo religion from the great lakes region of Zebrica, and then, likely a creole Equestrian variant.
But that isn't what makes this zebra interesting. Role to learn more
>>167851[1d20+9 = (13+9) = 22]
>>167846"More Resources Being what exactly?"
>>167850>practitioner of a voodoo religion from the great lakes region of Zebrica, and then, likely a creole Equestrian variant"Ah, voodoo. Quite a few arts of necromancy have roots in Zebrican tradition, especially when it comes to reanimation. Zebras have an odd knack for it."
>>167852Those stab wounds aren't bloodless because they were inflicted by magic. They are bloodless because the heart stopped beating before the wounds were inflicted. This creature died by violence, was reanimated, and then cut down again
It's Day Low Rain who answers,
"This was my cousin"
Then Lament
"A Voodoo sorceress by the name of Rue Dumare. She was one of the better sorceresses in this region. She was killed in a raid by Customs agents about four nights ago, along with several other prominent locals."
>>167854"Well, in that regard you are lucky. We have voodoo practioners here in these swamps."
>>167853"Agents, mostly. Soldiers too."
>>167855"Any idea what smaller Faction would not fight back?"
>>167856"Which ever one expects to lose. More likely the Waterfront gang. The SDP thinks the ponies will side with them. Maybe they will, though maybe not if the ponies think... know they are all pedophiles"
>>167855>then cut down againAww, what a waste
>"This was my cousin""I see..."
>by Customs agents about four nights ago, along with several other prominent locals"What a waste... If only they'd mind their own business." Posie says, gritting her fangs
She then turns to lament
"Did you show this to me to show me the consequences for exposure? I well aware of the risks."
>>167857"Yea that would be the Death knell for the SDP. It's time To get out there and "Find" some evidence."
He does the Air quote gesture with his hooves
>>167855>We have voodoo practioners here in these swamps"Do you now? Voodoo is volatile sorcery. Perhaps I might be able to find some thralls of my own afterall. It wouldn't hurt to chat with the locals either."
>>167858"More or less, yes. There's an ocean between us Old Worlders and Mageholders, and more difference than that between us in mindset. We exist among the living, distinct and above them, but not entirely seperate from them. And a part of that is always remaining hidden. The governments here, there is more than one, go through phases of being wilfully blind to everything, and then overreacting on crackdowns. More good magicians than her were killed that night. You would have had more mentors to look up to, if only you came a week earlier."
He looks down at the corpse
"But part of the reason is to see if she can be of any service in death. Such a pitty to lose her..."
>>167860He nods and smiles
"Now, you are thinking right"
>>167859She makes a malign smile
"Perhaps we should" She answers
>>167861>"But part of the reason is to see if she can be of any service in death. Such a pitty to lose her...""I can't reanimate her quite yet (unless I move some stuff around on my character sheet, which I might), although she might rise again supernaturallly based on the conditions of her grave. It's not uncommon for mages of her profession to spontaneously reanimate after death. For now, it's best that she be kept somewhere cold and dry."
>"Now, you are thinking right"Posie smiles
"I guess we should get to business then. I'll head out shortly, although I prefer to travel at night."
I'm really tired, so I think I'll turn in for tonight. Maybe that'll give you some time to write stuff and whatnot.
I had fun though. Looking forward to the next chance to play.
>>167863Huzzah!
By the way, if you have suggestions or ideas, I want to hear themGoodnight
>>167862I grab my trench coat and head towards the door, after putting my coat on, and fake glasses
>>167865It is so. Does he grab his guns, and where does he go from here?
>>167866They are still in the saddle bag if i remember right
>>167866>>167867>>167868Does he go for food within the Blackhooves Headquarters, or does he head outside?
>>167869Within the headquarters
>>167870Downstairs, to the left, down the hall and to the right,
They have a set up in a room with plates, coffee, tea, orange juice, milk, fruit, muffins, toast... even waffles. There are a few other ponies and creatures in the room, also eating.
>>167871I order Orange Juice and Some Toast and Waffles
>>167872Orange Juice, Toast, and Waffles it is. Options for jam are apple, and strawberry. Just those two.
Fellipe and Jacques are down here, as is a white pony unicorn mare, and a bat pony mare that looks familiar.
>>167873how is the cafeteria set up? where is everyone located?
>>167874Different tables, like a dining room, with a buffet set up for the breakfast. It's pretty obvious that they just set up breakfast in exactly the same manner and style as existed in the hotel that's being used as the headquarters. Felippe and Jacques are together, while Moonlit Meadow (the bat pony mare) is to herself. There are also empty tables.
>>167875I sit down at a table to myself, a few tables away from Felippe, and a couple tables from moonlit meadow
>>167876Dark Star has his meal to himself.
Waffles... doesn't he know a mare who likes those?
>>167877He tries to think back, memory slightly hazy, He remember Tricky and Sorrel
He begins staring at his waffles
>>167878They are a bit imperfect in shape, and a little small. There is syrup for them.
Tricky and Sorrel must still be at Dark Star's room over at the Eastside tavern, since they didn't really have anywhere else to go.
>>167879"Shit... They probably are still over there."
i say under my breath
i poke at my waffles pushing them around the plate while drinking my Orange Juice
>>167881The waffle produces a streak of syrup along the plate. The orange juice is fine, more or less. To Dark Star's left, he sees the familiar azure white mare, with a black jacket that's overly large, walk past. She turns though, and looks back to Dark Star, then pulls out a chair and sits across from him. She still looks uncertain.
>>167882"Orange juice is Good"
I say smiling at her, I then order Her some food too
I begin eating my waffles
>>167883She smiles at Dark Star, takes a cup of tea, and nibbles on a bit of pineapple.
Waffles are always good.
>>167884Dark Star ears twitch slightly as he eats his toast
>>167885D'awwww
"Plans for today?" Blue Skies asks, still nibbling on the same piece of fruit
>>167886"Figuring out how to get us out of this mess."
Dark Star says in a hushed tone while looking down at his toast
"I think i also have classes later to go to."
>>167887She lowers her head and lays her chin on the table next to the plate, lowering her ears.
>>167888"Whats Wrong Blue?"
>>167889She moves her eyes and ears up.
"The same, the Golden Sun" She answers. "It's not a pleasant situation to be in."
>>167890"It'll Be ok i promise, We'll make it through this"
Dark Star Pets her
>>167891pony is petShe closes her eyes, moves her ears back, and smiles.
After a few seconds, she raises her head up, smiling.
"Thanks, Darkie."
>>167892He smiles back at her
"No problem."
He finishes his toast and orange juice
>>167893Blue Skies nibbles on a piece of toast and finishes her tea. And soon, Dark Star is done with his breakfast.
>>167864>suggestions or ideasWell, I would really like to fight something. I'm painfully low-level, and I want to learn to raise the dead asap so I don't have to be embarrassed by awkward conversations in front of other necromancers.
If a bunch of necromancers were slain in a crackdown a week ago, their research/equipment might still be sitting in a vault somewhere. I think I'd like to raid/infiltrate a police vault and help myself to some contraband.
If not that, visiting the lairs of said mages would be interesting, to look for leftovers. Maybe I could visit the still living mages and build up contacts.
Also, I backread some of the old threads, and I read the party already investigated some necromancer's lair before. If you still have the maps to that place, I think it would be cool to check it out if there's anything left to see there.
If that fails, I would like to see if I could requisition a job as a freelance Necrologist and maybe make some shekels doing actual legitimate work.
Whatever it is, I want a challenge/encounter. I'm eager to flex my powers and level up.
>>167861"Anyway, enough about me. What's the scale of your powers? I'm interested in what the mages of this continent have to offer."
>>167896>>167897>>167895A little busy today and probably at least tomorrow. Also, I need to think in a little more detail of what to do next
>>167899Take your time. It's pbp. I'll be lurking.
Looking at my options, it's feasible for me to gain Animate Dead as a lvl 2 spell with my Apprentice feat, although I would have to give up one of my Dread Necromancer spells if I also want Desecrate... I think it's worth it:; I don't know if I have the patience to wait until lvl 8 to raise the dead.
>>167864>suggestions or ideasMaybe something to lead Rosie to the rest of the party, although it looks like you had something else in mind, so do as you will.
>>167921That's super cuteI'm sorry, I'll be a little less available and responsive than normal over the next two weeks, although a session may still be possible
You can talk about directions at least
>>167922>talk about directionsI want to investigate the lairs and potentially collect the bodies of all of the other necromancers that were slain in the recent purge.
I also want to investigate their histories and capabilities, possibly appraising what level thru might be.
And based on their total level, calculate their value based on Neogi slave prices and CR treasure value, butcher their bodies, stitch them into a horrific frankenstein turducken amalgam, and ritualistically roast after soaking it in wine to summon a titanic demon to launch an assault on the office that carried out the purge, so that we can take revenge while also distracting them so we can steal back any confiscated equipment.That's just an idea though.
Alive, if this zebra Sorceress was capable of animating the dead, she could be worth between 4800 and 6400 gp (minimum 1600) on the Neogi slave market. If she's in good condition, her corpse could be worth at least a third of that in terms of ceremonial/intrinsic gp value, at least according to certain sources, which would make her 1/3 of enough of a meal for Dalmosh. That's relevant if your cool with an absurdly chaotic shitpost in your setting though, which I kind of doubt."Say... Your wine cellar... How much would you say your collection is worth?"
That's just a shitpost idea I had though. I would still like to investigate the lairs of other necromancers and talk with NPCs, or just go looking for undead to control or a faction I can fight for my mission.
I would also like to finish the conversation with Licorice Lament, so I can see what his powers are and what the League has been doing in Equestria so far. Maybe he might have a quest for me.
I took your words on my character sheet into consideration, and I decided that I could probably cut both Cerebrosis and Mother Cyst feats.
I also realized that through bloodline rules I could technically qualify for leadership at ECL 3, and since you said you were more comfortable with NPC characters than an expanded spell list I could get to work on my cohorts.
Caligo would be a Diplomacy/Bluff based Nightstalker. I thought it would be cool to make him a lawyer or a barrister that could assist with social skills in the city.
Thresher will be a Crusader. His job is mostly just to kill things, especially any meddling paladins or clerics that might get in the way of the Black Crusade.
Since they'd be cohorts, I would know exactly what level to make them and get to work right away.
>>167923I fucked up that calculation, but the necromancer turducken idea might work with more dead necromancers. Her body alone could be worth 1133-3,400 gp in spell component and/or ceremonial value based on treasure value though, considering a lvl 8 Sorceress is CR 8. As a living slave, she would have been worth ~48,00-6,400 gp (8^2) × 100 gp, doubled for exotic race, tripled for rare skills, possibly quadrupled based on extraneous variables (being a necromancer, voodoo faith, etc). If she were especially beautiful, she her corpse could be worth even more for the right buyer, but I think I'm the only pony who would be interested in buying her while dead.
>>167861"And so, my mellow Lord Of Lamentation, what might your association with the League be? I'm as interested with the old worlders as you are of Mageholders." Posie inquires, looking the mage up and down as he sips his wine, which doesn't appear to have turned to ash and piss in his mouth
"You don't appear to be quite dead yet... Unless you're particularly good at hiding it. My vampiric heritage makes me one of the more fortunate ones among the Necropolis, but it still has quite the upkeep upkeep." Posie says, fluffing her gorgeous mane and abundant snowy chest floof
"I've heard that being alive had its benefits for blood magic, benefits that are the envy of even the mightiest liches, although, I didn't quite get the privilege to explore them while I was alive..." Rosie continues, gritting her teeth somewhat
"To take such great risks as to stay in touch with Magehold under these conditions, I would suppose that you are greatly committed to the arts. What would you say your specialty is?"
>>167923I'm still a bit indisposed, but a session or at least dialogue may be possible sometime
>I want to investigate the lairs and potentially collect the bodies of all of the other necromancers that were slain in the recent purgeThat makes sense
>I also want to investigate their histories and capabilities, possibly appraising what level thru might be>level thruWhat
>Caligo would be a Diplomacy/Bluff based Nightstalker. I thought it would be cool to make him a lawyer or a barrister that could assist with social skills in the city.>Thresher will be a Crusader. His job is mostly just to kill things, especially any meddling paladins or clerics that might get in the way of the Black Crusade.>Since they'd be cohorts, I would know exactly what level to make them and get to work right away.That could work
>I would still like to investigate the lairs of other necromancers and talk with NPCs, or just go looking for undead to control or a faction I can fight for my mission.>I would also like to finish the conversation with Licorice Lament, so I can see what his powers are and what the League has been doing in Equestria so far. Maybe he might have a quest for me.That'll work
>>167924The slave market in Baltimare works a bit differently than in Neogi
>>167926I am not part of this thread/session but I just wanted to chip in and say.....
click
>>167926>thru*They
I meant they. I wanted to know how powerful they were.
>That could workI'll hop to it then.
>The slave market in Baltimare works a bit differently than in NeogiThat's fair.
Although, as a necromancer, acquiring creatures/corpses is going to be a thing I might want to do, and I would like a price formula to know if I'll be trying to find them using Wanderer's Diplomacy.
>>167928>I would like a price formula to know if I'll be trying to find them using Wanderer's Diplomacy.What
>>167943A feat, particularly the Canny Merchant feature of it:
>Canny Merchant: You can make a Diplomacy check to track down an item that is normally too expensive to be purchased in the town or settlement where you are currently located. The DC of this check is 10 + (the item's gp cost minus the community's gp limit, divided by 1,000). If this check succeeds, you learn of a merchant who can supply the item to you. You must still purchase it as normal.https://dnd.arkalseif.info/feats/players-handbook-ii--80/wanderers-diplomacy--3087/Baltimare looks like a metropolis-sized settlement, but the things that Posie would want to buy are likely to be illegal or otherwise hard to find, so I decided to make my cohort a mercantile type to make resources easier to track down.
So, does this party do any roleplay in between quests?
>>167949I don't recall, but I don't see any reason why that couldn't happen.
>>167950My character might not meet with the party for a long time at this rate, so I don't really know what to do right now.
>>167950What your character like anyway? Prior thread tell me you're a Wizard or Sorcerer. That's not that different from mine.
>>167949Oh yes, but characters have to be in proximity of each other which might be inconvenient. If two or more players are active the DM might be able to make anything work.
>>167953Looks like this party splits up more often than I expected.
What's your current quest?
>>167952I am not very good at these sorts of games, so I tend to lose what little characterization I think up. I tried to be a more eccentric character that had a shot glass he took everywhere he went and insisted it was important. I ended up forgetting about that after a while.
Then I sort of got separated from every single other character by accident and now I am fighting alongside wolf tribals against changelings.
>>167955Not very good, you say? From the looks of it, you've been playing for a long time now. No need to be modest.
>got separated from every single other character by accidentMaybe we'll meet someday. I'll make up a reason for Posie not to kill you.
>>167956I have been around a long time, but I haven't played all that much. I never catch the GM at a good time. Still, it is a fun time. I am still looking forward to seeing how the religious wolf storyline plays out. They have religious stories and prophecies that seem to both be true and coincidental.
>>167954I'll be finishing up my dream sequence pretty soon, the sky's the limit after that.
>>167958I don't need sleep, but I considered specking into oneiromancy anyway, just for dream sequences. Equestria has a dream realm, so dream magic might be fun.
Just to explain my absence, I'm still out on vacation right now. I'm thinking of things for Posie and friends to do
I don't think I want to make my cohorts this early in the game... Managing one character is hard enough, and I haven't had even one encounter yet. I'd rather wait until I get to level six like normal.
Soon.
Maybe Saturday or Sunday
>>168078Do you have a time in mind? Weekends are difficult for me.
I still don't have a complete character sheet, but I'm interested in seeing how the plot will develop.
Are we doing this tomorrow?
>>168088>>168090Cute necroponers! Didn't even consider that this might be a "thing," but I'm glad that it is. Because insane dark mages deserve skelly husbandos too.
>>168093I'm glad we agree. Necromancy is all about 'making friends'. Friendship is magic afterall ^:)
I hath returned!
>>168088Yes.
>>168097So, where do we start? I was in conversation with Lichorice Lament.
I'm still not sure what you want me to do with my character sheet, but I would rather keep things moving for now.
Also, GM.
Was I able to tell what kind of undead monster this Sorceress was? If she was a regular zombie, she can never again be raised with a mere Animate Dead spell, but if she were a different type of undead, like a Juju Zombie, Animate Dead might restore her back to undeath, as per Faces Of The Deadlands.
I had picked a lvl 2 Deathmaster scroll of Animate Dead as part of my starting equipment. If that has a chance of reviving what may be an allied NPC Sorceress and persistent character who could advise and teach me in the arts, I would gladly use it on this Zebra instead of keeping it for myself, although I may not be able to to raise the dead for a while without it.
>>167897He smiles as he looks to Posie
"I've managed to stick around for a while, haven't I? That should tell you much."
>>167925His coat is a bit darker than charcoal, well trimmed and shinny, if a bit dishelved in some areas like around his shoulders. His mane is rather long, and though it is clearly disheveled by sleep now, was likely groomed and combed back as recently as last night. The white-fleece color appears to be the original color, or if the fruits of advanced age, has come in gracefully, as attested by the presence of a visible black streak. He is slim and has a concave belly, but is on the whole rather large and tall, and surely a handsome stallion to living mares. Fetlocks extend over groomed hooves that are a bony grey color.
"I can't quite say that death much appeals to me, personally." He says to her. Something in the way he looks at her suggests that instinct would lead to him attempting to court her, were circumstances different, or had he less information than he did. But in that same look is clear restraint, and no effort to pursue such a course.
He still carries his wine glass around in an aura of pruple magic. He places it to his lips, and with a final sip, swallows the last of the liquid, before placing the glass down on what must be an antique table with an oil lamp between himself and the window.
"Oh, I'd say I was a generalist in the arts, but with a preference for the liberal arts. Philosophy, poetry, portraiture, and the like." He blinks and makes another smile. "But of course, you mean the magical arts. In that, I would say transfiguration and
alchemy have caught my attention particularly."
>>168099Upon further investigation, Posie can determine something new. The corpse was not animated per an internal animating principle. The corpse was instead puppeted via an external source.
>>168100>That should tell you much.Rosie nods slowly.
"I suppose so."
>"I can't quite say that death much appeals to me, personally." "You should try it some time. I've personally done it twice. The first time was rather unpleasant, but the second wasn't bad at all. Morphine is a wonderful thing."
>instinct would lead to him attempting to court her*is slightly flattered*
>transfiguration and alchemy have caught my attention particularly
"Ah, a transmorphist. Not quite as romantic as necromancy, but certainly quite useful in its own right. There's no shortage of Necromancers in magehold, but as soon as custom cadavers come into shortage everyone scrambles for the transmuters."
>puppeted via an external source.Rosie Ringer squints
"This... Mare... How exactly was she raised from her grave?"
>>168101>Ringer*Ring
Posie caresses Gloomy's mane, gently, but possessively.
>>168101He raises his eyes up towards the beams that traverse the inverted-v of the ceiling.
"I don't know if I would consider it
less romantic. We are after all dealing with the building blocks of the universe."
He looks back to Posey
"I wasn't there for it. But I know who had done it. And I can imagine how."
Then he looks down to the corpse of the zebra mare.
"Once the animating principle had left it, the mage replaced it with another. But it was no simple zombification, which replaces the soul with something like the winding coil of an automaton - but something a bit more
spiritual in nature. I'm not sure if he used a sort of... extension of himself to fill the body, or if he called forth spirits from the beyond... But I imagine it was something of that nature.
Gloomy is caressed possessivelyDay Low Rain moves a bit closer to Lament, and places a hoof on his back, as if to make the nature of their acquaintanceship a bit more evident. Lament seems not to notice.
I'm taking the liberty to roll religion to see what Posie would personally know about this method of undeath.
[1d20+9 = (8+9) = 17]
>>168103>I know who had done it."Oh, who would that be? I'm curious to know who else might be practicing the art in this region."
>simple zombification, which replaces the soul with something like the winding coil of an automatonAt this, Posie gives a bit of an equine snort at the oversimplication of her passion, but seems to acknowledge his basic understanding of the craft.
>called forth spirits from the beyond... But I imagine it was something of that nature."Well, if she were merely a zombie, she could never again be raised as another zombie after destruction, but if she were something else, the same magic that animates zombies might be able to breath some unlike back into her... Or perhaps one of the various curses on her body may activate. It's not easy to tell without thorough examination."
She turns to Lament a bit more directly, producing a scroll with the glow of her horn.
"Is that what you'd have me do here today?"
>>168104Lament is describing two distinct forms of animation.
The first is where the soul of a still leaving creature extends itself to occupy the functions of another being (which must almost always be dead or unconsious) in something between telekinesis and astral projection, although generally requiring telekinesis to "puppet" the non-living thing. It's doable by a powerful enough mage, at least in theory, but generally is conducted with the aid of spiritual magic.
The other process that Lament is describing is where a spiritual entity, similar in nature to a the soul of a living creature, but generally having originated as a spitual entity and never having living, occupies an inanimate thing and animates it. To put it simply: demonic possession. The terrestrial sphere is generally impermeable to these entities, and they require invitation by spiritual practices, although they tend to be hard to control, and thus this practice is usually inadvisable. The souls of living, or formerly living creatures could likely do the same, save that they require a source of motion that is generally lacking in corpses, save for the absolutely most recently deceased.
>>168105"His name was Sweet Boek, a talented mage and landowner in Baltimare. But he... isn't practicing here anymore."
He looks directly at Posie
"He too, fell to the mercenaries hired by the Customs agents."
"I don't believe she was ever a zombie in the proper sense"
It's Day Low Rain, and not Lament who answers
"I am certain she'd rather serve in undeath, then to join the other side of her family in the Mausoleum."
Rosie Ring carefully unrolls the scroll. It's a rather long scroll of a ghoulish design. Ugly, wrinkled, veined material that looks more like dried skin than parchment. The writing on it is written in red ink, the arcane writings scribbled and chaotic like the ravings of a madman. It's wrapped around a hollow bone shaft, the end of which she twists carefully to reveal a hidden compartment from which she produces a six of exquisitely carved onyx gems, levitating one before Lichorice, revealing it to be carved in the shape of a black equine skull.
"A little parting gift, from my master, in case I needed to make some friends." she says, visibly amused by the irony of her own words
"These materials are rather scarce to come by, and I've only enough for a couple castings, but what's that phrase that ponies use around these parts...? Was it, 'sharing is caring'..?"
>>168106I meant in mechanical game terms, but I think that's good enough of an explanation without meta knowledge. I would like to try it some day.
>occupies an inanimate thing and animates it. To put it simply: demonic possessionAh, I know about that spell. It's called Viledeath.
>"He too, fell to the mercenaries hired by the Customs agents."Posie seems momentarily disappointed, but shrugs.
"So it is then. I might want to see where he's buried some time though."
>"I am certain she'd rather serve in undeath, then to join the other side of her family in the Mausoleum."Posie smirks
"Then let's get to work."
Rosie Ring positions herself over the corpse, the scroll whirling around her. A section of it glows bright red as she twirls in an elaborate dance (exaggerating the gestures of the somatic components for showmanship). She telekinetically pulls the deceased Zebra's eyelid back, before slipping the carved piece of onyx beneath the eyeball.
"Dark and fell tide, rise at my call. Through the powers vested in me, I demand that this mare LIVES!"
With this, a section from her scroll's writing disappears, as she casts Animate Dead from it, at third caster level (as a Death master)
If she were one of the types of greater undead that could be revived with Animate Dead, she should rise good as new. If she were just a corpse, she should rise as a mere zombie.
Oh wait, I'm retarded. You could reanimate a zombie with FotDL rules. Just not with PHB Animate Dead rules.
I guess the DM decides what works in the end. In any case, Posie is here to make friends.
>>168108>>168108>six gems>to make friends>make up to six friends>is a unicorn mage>already has a slave/younger sibling companionI see where this is going
"I doubt he's buried" he remarks. But then he turns his attention to Posie, carefully watching as she places the stone on the body of the zebra, and performs her incantation.
The corpse's eyes flinch, already open, and then shine an unnatural hue of green. Day Low Rain breathes in loudly, and raises her right foreleg before her chest as she watches the corpse raise itself up. Then, as if alive, it moves off of the bed, and stands up. The many cuts and bruises don't heal in any significant sense, yet they seal up as if sewn. The zebra mare stands before Posie now, perfectly still.
>>168111"Welcome back back, miss-" (I forgot her name, if it was mentioned)
Rosie Ring encircles the zebra, placing a hoof to her flank
spanking her and further healing the wounds and breathing unlife into the corpse with the boundless negative energy from her Charnel Touch, until she's satisfied with the condition of the zombie.
"Looks like we've made a new friend." she announces, looking rather pleased with herself as she turns to Licorice Lament
"I"m hoping to properly learn this art myself in good time, but for that I'll need some practice. What is our next order of business?"
>>168112"Rue Dumare" Day Low Rain finishes. Day Low Rain looks astonished by the process, while Lament observes more quietly, and with a less clear reaction. Dumare twists her head to follow Posie with her glowing green eyes, until the head can turn no more. With the spank, her tail whips around. Posie can see the wounds heal even further, until Dumare looks like a paler, scrawner version of a live zebra mare, like a fresh corpse. With no command, Dumare moves over to a nightstand by the bed, grabs a purple drape with her hooves, and places it over herself, and then picks up a cane, and a golden brooch, adorning herself with it. Dumare then returns to a standing position.
"Heh heh, I suppose getting you settled." He raises an eye brow and tilts his head. "Do you feel settled?"
>>168113>With no command, Dumare moves over to a nightstand by the bed, grabs a purple drape with her hooves, and places it over herself, and then picks up a cane, and a golden brooch, adorning herself with it. Dumare then returns to a standing position.This is behavior I wouldn't expect from an ordinary zombie. Rosie Ring looks visibly fascinated at this.
"She must've had a strong force of personality... being a sorceress and all." she says, looking on analytically.
Rolling religion, just to catch any anomalies. Perhaps she's something more than a zombie?
[1d20+9 = (11+9) = 20]>"Do you feel settled?""I think this country will be quite some fun." she says, raising Gloomy and telekinetically cradling him. The colt giggles
"I think I would like to be shown my quarters though. I'm going to need a bit of space for my research, and to care for Gloomy." she says, caressing the colt
>>168114Posie is not, ultimately, able to understand
precisely what is going on with this mare. What she does know is that this zebra was knowledgeable in the art of witchcraft, and was a powerful witch in life. Some magic, or some part of her soul, must surely linger, though the mechanism escapes her at this moment. Posie knows that Voodoo is an ancient necromantic art and can guess that it has innovated since reaching Equestrian shores, though exactly how, she has not learned.
Lament answers,
"I suppose you have a few choices. Besides this bungalow, there is another further back. I also have an available guest room in my manor. Or perhaps you'd rather stay in town."
>>168114>"She must've had a strong force of personality... being a sorceress and all."Lament answers:
"She did... she did..."
>>168115>though exactly how, she has not learnedThis sparks a glimmer in her eye, eager to learn this art some day.
>answers"Since the two of us are to be in your service, what would you recommend? We're not picky. We're both familiar with the thrall quarters back in Magehold."
>"She did... she did...""She'll be worth observing then." Posie decides
She points a hoof towards the zombie and speaks authoritatively, her eyes giving off a glow
"Do as your sister says." she orders, functionally passing control of the Zombie to Day Low Rain
She then turns to Day Low Rain
"I'll leave her with you. Think of it as a gift for us to get to know each other. If she ever starts mutating or shambling or otherwise becomes difficult to control, just give me a call and I will handle her."
>>168117Day Low Rain slowly nods, but then bows her head.
"Thank you..." she says
Lament walks closer to Posie
"Well... I personally prefer the... let's call it country life out here. With the option to go into town at will, of course. There's a library, kitchen, and much more in the manor. But there's also regular parties. If you wish to be more isolated, you may want to go to the guest house. The lake has larger been grown over by trees, but it's separated by a line of trees from the main manor house, and feels isolated, though it's only a quick trot away. But if what you like is to live amongst the city, I'm sure Debride can set you up with an apartment, or perhaps even better options in downtown."
>>168118>set you up with an apartmentI will not be a rentoid. I am a proud vampiric warlord.
"Well, I do enjoy a good party, and a library sounds splendid, though I don't mind the isolation either. I'm under orders to keep my operations covert; if you'd rather have me in the guesthouse to keep secrets, I'm all but satisfied with staying there."
The pets Gloomy again
"Come nightfall, I wouldn't mind going for a stroll, if you wouldn't mind. To get to know the area somewhat."
"... Lodging aside." Posie continues
"I would like to get to work soon. With recent events, it looks like there's quite a bit of work to be done. The league sent me here to assist you, so, what exactly is your next move, oh Lord of Lamentation?"
>>168119"Very well, let me take you to the guest house. The other one, anyways..."
Lament walks forward, past Posie. His tail moves in such a way that Posie may think he is going to bat her with his tail, but this never happens. He walks out, then looks back to her.
"Follow me"
He walks forward, towards a set of three derelict white buildings. But these are not where he is going. He moves to a small path of dirt and rocks, that leads away from the manor, and through a patch of trees. He walks forward, and into the tree line, with its low shrubs, and hanging cypress trees. The path twists and turns, though not for very long at all before coming to a new clearing. Posie can hear the sounds of insects, and see an octagonal shaped white building with a simple roof that in the center, holds a protruding second floor room. There is a small set of steps going up to the first level.
Behind this small building, Posie can see a pond, though it's almost a swamp, as trees grow directly out of the water on its opposing edge, and even seeing the edge of the pond is difficult, at it seems to merge with the forest behind.
>>168120"With all of the turmoil, many things long buried come to the surface - sometimes literally. Many things long secure are now up for grabs. If you like, you can try to grab what hasn't been claimed of our recently departed allies in the town. If not, there is much to be done in the outskirts of the town. The settlements of the Delamare valley long proceeded the City, afterall."
>>168121>"Follow me"*follows*
>many things long buried come to the surface - sometimes literally.At that, Posie looks almost giddy.
>Many things long secure are now up for grabs. If you like, you can try to grab what hasn't been claimed of our recently departed allies in the town.She rears a bit, running her little hooves in the air excitedly
"Excellent. Where do I start?"
>there is much to be done in the outskirts of the town"I am at your command. Let us get to work."
>>168122He looks back to her, and smiles
"Would you like to start with the smaller, less conspicuous 'fish,' or go right to the top?"
>>168123"While I'm quite interested in taking it from the top, I say I'd like to visit the smaller ones first. I think they might make for some great friends, to help us with further ambitions."
I'm going to be busy got the next half hour. I'll be back.
>>168126Hi
>>168124"You really do seem eager to make friends, don't you? Well I know where a few of them live. Or lived. A few I am sure have been ransacked already... But some... perhaps not. Mason can take you into town."
>>168127"That's splendid." Posie replies, trotting along
Okay, so, do you want me to roleplay Posie getting settled into the manor and talk more about her backstory and whatnot, or would you rather do a sort of timeskip to the beginning of the quest? I have the next 2-3 hours free.
>>168128Probably getting settled into the manor. I have some work I'm trying to do, and it may be difficult to plan out a (small) quest tonight. I should be free tomorrow though
>>168129Tomorrow is hard for me, but I'll try. Tuesday evening would be easier.
What do Posie's quarters look like?
>>168130And now I'm off for some number of minutes
>>168130Moving up the steps, Posie opens a wooden door with a square, four-piece glass window into the room
Looking in, Posie can see that the octagon structure has a high roof. Looking in, to the right, Posie can see cabinets for a kitchen, with a sink and cabinets along the walls on the left, occupying more or less the close left quarter of the structure. Around about the center on the right is a wall, with the right corner walled off from the room. In the center, a bit back and to the right, and hugging the wall, is a small, mostly open, steep spiral staircase made of wrought iron that goes straight up through a hole in the ceiling. The celiing as a whole is high, going up about a foot past the square windows that line almost every wall. To
To Posie's right going in is a wall with a door, and beige floral decorations on a white wall. In the center and just a bit off to the right is a small, steep, and mostly open spiral staircase made of wrought iron going up. To Posie's left is a table next to the wall and beneath a window, with several wooden chairs at it. Past that is a green armchair, and beyond that, is a nightstand with a lamp on it. Then Posie sees a bed against the left octagonal corner away from her. Directly across from her, through the gaps in the staircase, Posie can see that there is another door to go out the other side.
>>168133"Hmm, it's certainly a touch above my master coffin loft."
she takes a smaller satchel out of her satchel, one with lots of stickers on it.
"Make yourself at home, sweetie. We'll be staying here for a while."
Gloomy takes the satchel and scurries over towards the bed, taking out a collection of what appear to be foal's toys.
>>168134Lament looks over towards the bed, and to Gloomy, who seems to be laying out traps for anyone who approaches the bed
"There's also the porch on the back. And a basement."
>>168135"A basement, perfect. I'll set up operations there when I'm ready."
"Now, while Gloomy makes himself comfortable, is there anything else I can help you with? Or would you rather return to your slumber?"
>>168136"No no, it's... what time is it?" He pauses for a moment and raises an eyebrow.
"I suppose I should ask if you... require sustenance, of any kind. In general, I mean. Not necessarily just right now."
>>168137"Oh, you won't need to worry about me. I came prepared." Posie replies
>>168138He nods slowly
"Very well then. There's more to see in my family's plantation, but all of that in due time."
>>168140_waves_
Hello!
>>167894Dark Star is done with Breakfast, and he sees that the pony across from him is imminently huggable
>>168139"That sounds interesting. I'll be with you shortly.".
And with that, I'll leave you to the other guy. I'm going to bed.
>>168141He hugs the blue pony
>>168143But wait!
She whispers into his ear
"Careful Darkie, if you look too affectionate to me, people may think we're having relations."
>>168144He grins
"I don't think a Hug would look that suspicious "
>>168145She gives a small smile, and her ears move up.
blue pony is huggedShe feels soft to hug though
>>168146'What do you have planned for today? I have to go soon."
>>168147"There's always something to in Baltimare" She answers
She blinks
"Where are you going?"
>>168148"I should probably go see Sea Breeze"
He scotches the back of his head
>>168149"I'm not sure it will be pleasant" She says to Dark Star
>>168150"I'm sure it won't."
He stands up
>>168151And so he's up. Blue's wings briefly extend and move apart, and she looks up towards him, then grabs her plate.
"Good luck, Darkie" she says
>>168152"Thanks, Blue., I'll probably need it."
He walks back to Sea Breeze's Office
>>168153Dark Star walks out of the cafeteria, through the hall, and towards Sea Breeze's office. The door is closed, at least at first, and a mare at the desk - an off-white mare Dark Star thinks he's probably seen before - looks up at Dark Star but says nothing.
With a simple knock, Dark Star hears
"Come in"
>>168154He takes a deep breath then walks in
>>168155And.... He doesn't have to wait long. Sea Breaze is leaning over his desk, and moves his right foreleg (his good leg) over the desk, and rests his weight on it
"Dark Star. Take a seat. I spoke to your handler last night. Tell me now. What Tartarus were you doing last night to have a shootout that killed six creatures at a restaurant?!"
I can do the next part with Posie this evening, DM has it ready.
I'll try to finish my character sheet, for now I'll just go with what I have, and just not use those spells.
>>168142Is there anything more you'd like to narrate concerning the manor?
Posie would finish unpacking her things in due time, and getting Gloomy settled in.
She insists on visiting the plantation after nightfall, claiming that that is the best time to witness the activity.
>>168170gaspA pony!
>>168165Also I'm back now for the weekend
Are any other players online?
>>168171Are we doing it this weekend?
>>168178Sure. Am back now
>>168179Okay.
So, do we start where we left off?
>>168180More or less. Posey can continue settling in, or go directly into town.
>>168181It depends, is there anything left to see or talk about at the manor? Posie would spend the rest of the day taking care of Gloomy otherwise, and then head out at night.
>>168182Only if she wants to look around the basement or the swamp. I can’t really say what will stick out as interesting to her
>>168183Posie will inspect the basement while Gloomy sets out his toys.
>>168183>what will stick out as interesting to herAnything magical, dead, dying, or otherwise spooky.
If there's nothing there I wouldn't mind just skipping ahead.
>>168184Posey has to go outside to see the entry to the basement. The basement has an entry from outside and to the left of the house, looking towards the lake. The basement has a set of stones placing its upper dimensions just slightly above ground level, explaining why the little cottage is propped up and requires a set of steps. It's dimensions are actually a bit larger than the floor of the cottage, and it is about square or rectangular in shape. It appears to have been designed as some kind of wine cellar, with stone walls. However, Lament has clearly been using it for other purposes. It has a desk, a table, a chair, and numerous shelves, mostly with various vials, flaks, and jars, with many liquids and minerals and substances in them, and flasks and burners and what have you on the table. There are several books, a couple notebooks and loose pages, and assorted items like a water jug, or a shield of some foreign design.
While the overall aesthetic of the grounds is consistent with a haunted mansion, and the basement in particular wouldn't look out of place in pretty much any adaptation of
Frankenstein, it isn't clear just how spooky much of anything is, as Posey isn't sure she's seen even a single pony skull. There's nothing dead here. Well, except for a taxidermied chicken snake.... thing, and a small... taxidermied juvenile owlbear? Hard to tell, it's some weird thing that's kept down in the basement, certainly for storage. It must not have fit in anywhere else. Also there's a few dead bugs and a curled-up spider on the floor next to a shelf. But that's just gross, not spooky
>>168187>Lament has clearly been using it for other purposes. It has a desk, a table, a chair, and numerous shelves, mostly with various vials, flaks, and jars, with many liquids and minerals and substances in them, and flasks and burners and what have you on the table. There are several books, a couple notebooks and loose pages, and assorted items like a water jug, or a shield of some foreign design.Standard alchemist's lab. So far so good.
>While the overall aesthetic of the grounds is consistent with a haunted mansionEven better
>and the basement in particular wouldn't look out of place in pretty much any adaptation of Frankenstein"Hmmm, reminds me of my master's workshop... Not as romantic though."
>taxidermied chicken snake.... thing, and a small ... taxidermied juvenile owlbear?I'll make note to reanimate those when I get the chance.
>just gross, not spookyConfident with her inspection, Posie returns to her hut to spend some quality time with Gloomy for the rest of the day.
Posie remains inside for the rest of the day, windows shuttered to keep the light out. She only emerges at nightfall, unless somepony comes to check on her before then.
>>168188The bed looks more or less comfortable, and there is small fireplace near the wall in case there is a need for heat. But probably not. The cottage isn't super comfortable for Posey, as it is made for living creatures. At least it's decent for Gloomy.
>>168189This is actually much harder than it seems, as almost every wall has windows for Posey to need to try to cover.
Lament leaves her alone, for now at least
>>168190>The cottage isn't super comfortable for Posey, as it is made for living creatures. At least it's decent for Gloomy.Well, it's his comfort that matters. Posie would be fine with a coffin.
"Make yourself at home, Sweetie." Posie coos, looming over the small colt as he acclimates himself
"We may be here for some time." settling herself down aside him and caressing his mane
>>168190>almost every wall has windows for Posey to need to try to cover.For the first time in years, Posie feels glad that she is not a true vampire...
Does it have any curtains?
>>168191Yes. Small curtains that are almost perfectly the size of the window, giving little extra room to cover up the edges, or if the curtains are imperfectly pulled over the window.
>>168192Posie remains still beside Gloomy while she uses her horn to get to work closing the curtains, the room darkening step by step. At this point she's slipped out of her armor, her golden eyes glowing in the dim light.
"It was so stuffy in that barge, with all of those strangers staring. It's been some time since we've been alone together. Are you glad we've finally arrived, Sweetie?"
"Yes, momma." the colt replies, in a bit of a more hushed tone than you'd expect from a colt his age, the weariness of the trip finally weighing on him
"Hmmm, that's nice then, Sweetie." Posie cops, kissing his neck
The colt looks up and back at her
"Is it dinner time, momma?"
Posie gives a slight giggle, the glow of her horn now the only source of light in the room
"Hmmm, soon, Sweetie, but momma wants to have some personal time first..."
"Yes, momma." the colt replies
And with that, the room blackens
Posie remains in the room until dusk
>>168190>Lament leaves her alone, for now at leastDoes anything happen between now and Dusk?
>>168193>>168194No, and Posie has arrived fairly early in the day, meaning it's quite a while until nightfall comes. At least it's winter time, so sunset comes early.
If Gloomy has been kept up all night, he'll fall asleep. But if he's at all well rested, he'll probably want to go outside to play. If Posey lets him, that is.
Nighttime comes.
>>168195>If Gloomy has been kept up all night, he'll fall asleepI wouldn't imagine sleep comes easily aboard a long-term barge, but I guess Posie could always just charm him to sleep.
>But if he's at all well rested, he'll probably want to go outside to play. If Posey lets him, that is.Well, I don't wanna be a bad mom...
If he requests it, she lets him outside to play, perhaps indulging him with childish games like asking him to pick the prettiest flower in the garden or playing hide and seek.
Gloomy, with his weakened constitution and long day of travel, would tire himself out rather quickly, at which point Posie brings him back into the room like the post above.
When she does emerge, Rosie Ring seems like a changed mare. She seems... Perky? Her cheeks seem rosey and flushed. Her body seems plumper, her fur seems puffier, and she radiates vitality. She trots out of the room with a bit of a sensual swing, as she gently closes the door behind her. Gloomy evidently having been put to bed already, needing proper rest after such a long trip.
Poisie makes her way over to the manor.
>>168196Hopefully it's too cold for mosquitos, so there's not much of a threat of him getting viral hemorrhagic fever from going outside. And there shouldn't be any chimeras or hydras on the plantation grounds. Probably. The swamp is a nice enough place to play as a kid with no toys.
>>168197Hopefully all of this means nothing to Gloomy. But for Posey... It's time to play. Or perhaps more accurately, time to work. The time is something after 5 PM, and presumably still in twilight. Unless Posie has waited until true nightfall, in which case, it will be later.
>>168199>mosquitosIf a mosquito so much as flies past him, Posie would use her negative energy burst to slay every insect in the vicinity. It's personal.
Posie gets to work immediately, her armor back on now. She wipes her face as she sets out into the night, galloping gracefully with her supernatural speed.
>>168200Gloomy is probably fine being left alone. Probably.
I'm guessing she's going back to the manor?
>>168201Yes, the manor.
Posie doesn't really want to leave him in the room, as she usually takes him along with her at work, but she knows better than to put the colt through a forced march in his condition.
Well, I guess she could also just do this tomorrow night... but there is business to be done.
Fyi, I'm actually kind of sick tonight. I don't know how late I can stay up. I was excited for this adventure, but it's getting late.||
>>168202Awww... I'm available periodically throughout the weekLife has not ceased in Equestria. Why should death?
Lights are on in the manor. Some flicker, some don't.
Going inside, onto a maroon carpet, and under an electric candle - and it does indeed seem to be electrified, Posie encounters Lament. While there is no reason to believe he is alone in the manor, he is alone on the couch at the parlor when she encounters him. His mane is combed back, he wears a shining black vest and suit with a bowtie, and looks nearly as energized by the night as Posie. He stands up and walks to Posie. He almost looks like he's about to ask her to dance with the way he lids his eyes. But instead, he says,
"You're here early"
>>168203>"You're here early""I wanted to get this dealt with before my.. son wakes up..." Posie replies, somewhat awkwardly, despite her stoic and determined stoneface
"What is our first order of business?"
>>168204He gives a kind of insincere frown or scrunch before replying.
"Well, I take it you don't wish to become acquainted with the local social group. Or even the city. Down to business already? Well, perhaps you can learn a bit by trying to pick through what is left from those lost a few days ago."
>>168205Perhaps I misjudged the situation
Rosie Ring corrects herself, giving her fluff a shuffle
"Where are my manners? Of course I'd like to meet your little posey. Although, I think I might be a little underdressed for that..." she says, her bone armor rattling
>>168206He looks at her attire
"Well, it's not exactly customary for formal gatherings, no. But my social circle is... appreciative of your tastes."
He blinks, then adds
"But as I said, you're here early. I can take you into town, if you like."
>>168207Posie glances back towards the guest house
"Perhaps I should have taken him along afterall... I thought we were grave robbing tonight." she says
"Tell me, what should I know about this circle of yours?"
I'm sorry, but I'm exhausted. Maybe we could do this again a little earlier tomorrow?
>>168208"We may still" He says
He smiles
"You don't think the Dread League sought me out because I'm an especially powerful sorcerer? Or, especially committed to the cause, do you? No. What interests them is my ability to, as we say here in Equestria, 'make friends'. My circle... is knitted to together from those with interests that aren't exactly standard in Equestria. Not necessarily considered seemly, or moral. These are religious preferences, or artistic preferences, perhaps scientific curiosities that are esoteric in nature, or not for the masses, at least. I find these creatures, and we group together as suits us."
>>168209Perhaps, though I'll probably have to do some work tomorrow
I can do whenever today, so long as it's not too late.
>>168210"Interesting... And where will this meeting take place?"
>>168212"To which meeting do you refer?" He asks
>>168211I think I'm going to have to go out tonight, so I'm not sure I'm available
>>168214I'm confused, did Lament invite me to meet his associates, or am I going on a combat quest?
>>168215Not so much a meeting of his associates, but of a couple key individuals.
Or she can go out exploring
>>168216Did he have a plan?
If the individuals are ready to be met, Posie would get dressed and meet them. If they're not, she would go out exploring to salvage from the other lairs, and maybe kill something along the way.
>>168216Posie would just follow orders and go along with the plan. When in Rome.
>>168218>>168217There was only really one pony that Lament intended Posie to meet at first, although that's less important with Posie not living in the city. Posie is fine for some sort of mission.
>>168223Then I think it would be best to start the mission immediately.
>>168227I would like to progress to the next part at the earliest convenience. Whatever works.
>>168229>>168227My schedule has freed up dramatically
I know a couple ways this could go
>>168231My schedule is not free, but I guess that's a perk of pbp.
I'll go along with whatever Lament wants, since I'm his guest.
>>168232Lament continues
"As I've said, I've made connections with... a fairly diverse array of those interested in the occult, and things outside of the norm."
"But you're not really looking to make friends quite yet, are you?"
>>168234Posies checks her armor, collapses her spear, and coils her cape.
>"But you're not really looking to make friends quite yet, are you?""It depends what you mean by that..." Posie replies
"Although diplomacy and infiltration are the first priorities of the Dread League at this point, I had my own ambitions for travel. You see, it's rather suffocating back in Magehold under my masters' hoof, and I've been eager to test the limits of my personal powers." she says with a flat tone, checking her reflection on one of her knives
>>168256(that means she wants to kill)
>>168256He raises an eyebrow, and pulls his lips back in something that resembles a smile. But his facial features relax as he utters
"So I've noticed"
His expression does not quite convey disdain, but it certainly does reflect a difference in philosophy and preference on the matter
>>168370Dungeon Master
I am giving you full permission to railroad Rosie Ring into whatever plot development you have next. Just please let me get past this conversation and maybe later get to my first encounter. I'll meet this new associate if that's what you have prepared.
>>168373scrunchy"Very well"
He pulls back
"It isn't
my taste, perhaps, but it's not necessarily in every instance inadvisable."
"Among those sorcerers, and those practitioners of the occult and, shall we say, the maligned arts, who were so recently slain, there were at least five of whom I am aware. One, you've already met. Another, the leader of them, likely has police crawling over his worldly possessions. But the other three? They all lived in a particular neighborhood by the seaside. Two of those, close together."
He sits down on the couch and looks towards Posie.
"There's a stretch there of a few blocks that comprise an insular community that belongs almost entirely to a pair of clans formed by foreign immigrants. You needn't worry about police there. The police will not patrol there. They will not even respond to calls without back up, and even then, only for the most dire of cases. And the locals neither trust the police, nor consider them necessary to resolve disputes. Even the soldiers, who so readily respond to the sound of gun fire anywhere else, will not venture there. Not without armored cars. Even then, only with hesitance. The local criminal gangs are bolder, but only barely. They will do business there, but find that the blocks will not permit themselves to be ruled by any outsider.
I do not know what, if any possessions these sorcerers had that would be of any use or interest to you. But I can say almost with certainty, it hasn't left those blocks."
>>168385Posie's eyes sparkle, the apprentice magician finally getting a chance to roam free of her leash
"That... Sounds excellent! Where are these blocks?"
She fumbles with her crappy travel brochure, squinting at the text
>>168386Posie looks at the map, which reflects a grid pattern that is broken up near the shore by diagonal roads, a couple rail lines, and oddly shaped old buildings. A hoof full of old churches, schools, and manor houses stand out from the sea of apartment buildings, factories, and warehouses that line the shore, but no few blocks... until Posie can see that a portion of the inner city is circled in red as inadvisable to travel to, though it is surely much more than a few blocks.
>>168387Posie gives a bit of an evil smirk, clearly not at all intimidated by the common sense red flags.
"So that's how things are around here. Quite different from Magehold, I'll say. I think it's best to reap what's left before anypony else gets there first." she says, fastening her armor
How far is it?
>>168388"Oh I'm sure you won't be the first, and perhaps not even the first to know what you're looking for. Just the first from beyond the blocks. I would say perhaps twelve miles going by the highways, mostly east."
>>168388Well, obviously just in the middle of the city. I assume within galloping distance for a supernaturally fast and tireless sorceress.
Rosie Ring whirls her cape
"Shall I be off now, oh Lord Lament?"
>>168389She nods
"I should be back before sunrise."
>>168390"You don't mean to get there all by yourself, do you?" he asks
>>168391*is metaphorically chomping at the bit*
"Well, ugh, I guess I could use a ride... I wouldn't want to still be home when Gloomy wakes up." she gives a bit of an embarrassed chuckle
>>168392"I'll have Mason give you a ride. He has an idea of where it is and can take you close. Your enthusiasm is admirable, but until I know for sure you can make it past a garrison checkpoint, or avoid getting hit by traffic, and not get lost in the endless rows of near identical apartment blocks, you'd best have a guide. He won't go into the blocks with you. But he could be around if you need to make a quick getaway, or need help carrying away salvaged artifacts."
>>168393Posie nods
"Excellent. I'll meet him out front then. Until we meet again, Licorice." she gives him a coy wink and disappears into the night
And while I am absolutely stoked to play this part, my body is running on fumes. I have all of tomorrow off, if you're available any time then. I don't know what your timezone is.
>>168394I'll be available tomorrow
I'm just pleased that I actually have a questline with plenty of violence planned out.
>>168395Whenever you're ready then.
>>168396And then my saturday closed up quite a bit.... I'm still going to write the next bit, but I don't think I can do a continuous session util at least much later tonight
Posie makes her way outside, as Lament calls for Mason. She is surely by the black drab automobile before Mason comes out. Lament follows him out, and speaks to him near the vehicle as Mason has his hoof on the door handle.
"34th and Commanche, to say farewell to Umoya, apartment 24, and to 36th and La Fete, unit 12, to say the same to Agirê Bêdawî. Keep her away from our friends in blue and khaki, and expect quite the welcome. She's planning a Baltimare party, with plenty of fireworks. It'll be a surprise." Lament then looks to her and says "Good luck."
Mason gets in the car, and Posey has very likely already done the same.
Mason doesn't speak much, and takes Posey down the long driveway to the road, then a right turn onto a rather dark two lane road with many trees, and then right again onto a slightly better lit road.
Going towards the City, Posey drives over the same road as before to find a fairly well lit city at night, with many automobiles and carts still on the roads, and ponies trotting about. The sun has gone down, but the day is clearly not over. Mason's one unprompted remark to Posey is to have her ID ready, and to not speak or act at any check points. This actually happens sort of early, near the bridge, when the car has to stop and Posey is asked to give over her ID. But it seems to be more or less perfunctory, as the two move forward again. The city seems to be bathed in a kind of dim yellow light that colors everything, and half of the windows are lit with the same or brighter electric light as the two move along. Only the river and its embankment are completely dim (save for the occasional building). The car takes a left turn down denser streets, and moves northward
>>168398Mason continues along this street until he comes to another checkpoint, staffed by ponies in khaki uniforms who hold metal pipes that must surely be the weapons of this future the living have created, but Mason develops a sudden aversion to the checkpoint, places the car back in gear, and turns right, and gling his head to the left. He turns left and moves up, with a dark factory to the right and a row of lights in a diner to the left. Going up block further, he slows down as they pass a brick barrier. "They are walling it off" he says with some degree of astonishment and worry. He goes north a block, and then turns around to pull into a diagonal parking space on the left (now right) side of the road. He gets out and tells Posey "Come with me." He behaves a bit like a parent with a child, holding Posey's hoof if necessary. So close to Posey, Posey can tell that he is no form of undead, just a regular magical unicorn. He seems to have some aversion to the road, especially as a white and black car passes, where he places her on the opposite side of him, though the passage is uneventful. They walk towards a door, where Mason tells Posey "Here" and drags her in. It's a restaraunt in a kind of shotgun-shell design, longer back than it is wide, with the left side having tables and the left side having the bar, and he walks past a golden feathered and a white feathered griffin making his way in. He encounters a large, grey unicorn with a white mane, who is smoking a cigarette inside. His coat is a little darker than Mason's, and he is much larger.
"I need passage to Commanche." He says. The grey unicorn responds in some sort of accent Posey can tell isn't local.
"The military have started blocking it off."
"Are they planning something?" Mason asks
"Probably not, but our friends at Commanche do not know that. They are spooked, as everypony is. They think the fascists will come in and clear them out."
Mason looks back to Posey with a grave expression, as if this somehow means something.
"And what are you going over there for? I've never seen you take interest." The big unicorn asks
"To say farewell to old friends."
"You have friends there? Haha-" He cuts off, as if realizing what this means
"I see. Well be discrete, and keep your head low" He tells him
Mason says "That won't be easy" and again looks over at Posey. Then Mason looks back to him and says "And of course, we were never here"
"Of Course not." The unicorn says. "Good luck"
Mason goes past this unicorn, and to a stairway going down. He goes down it into a vaulted room with electric lighting, beige bricks, and many more dining tables. Posey may notice that it's dimensions don't quite match the upstairs, being even wider to the left, and much bigger overall. But Mason doesn't linger, and drags Posey to the back of this, through a door, and through what must be a kitchen, with several griffins working, big steel pots over gas fires, white cabinets, big sacks of onions and potatoes and so forth, and then past them, to another door that goes into a long, dark hallway. He opens this door, to find it to be the back entrance to a new weird world.
It almost looks like a mirror of the above street, but underground. It isn't quite a mirror, because while you could perhaps pull a cart through it, it is obviously for hoof traffic. To either side of the cobblestone paved pedestrian street are little business, or sometimes just a wall. To the left is a bar with plenty of noise, where Posey can see several of what she can recognize as diamond dogs. She walks past a street vendor zebra with numerous purses. Then further along, a pink earthpony mare in an aquamarine skirt smoking a cigarette says "Hey there" to Mason as he walks by. Mason says "hey" almosty absent mindedly to her as he walks by. Posey can see she has on too much makeup, and her eyeshadow is bleeding. Next to this mare is another creature Posey mare have heard about, but never seen in person - one of that scally, two-toed equiniform creatures from the far south and east. She is green with silver scales, and likewise has on too much makeup, and far more black eyeshadow. She looks "out of it."
To the left a little further up is another shop that has numerous woven baskets for sale, and a female creature inside picking them up and placing them around. Posey has never seen one of these. She's tan with brown stripes, mostly resembles a dog, and has a white head scarf that lets the ears poke up. Past this, Mason looks at the writing on a stairwell, before going up.
They enter on a street more than a little darker than the rest.
"Here, more or less."
>>168398>>168399I apologize for the delay. I had a family emergency.
>my saturday closed up quite a bitOh
>"Here, more or less.""This'll be where we part ways then, Mason." Posie says, whirling her cape
"Until next time. You needn't worry about me; I can take care of myself."
I guess this is the part where I roll a check to get where I'm going?
Rosie Ring herself seems quite fascinated by all the views around her, the hustle and bustle of still-breathing bodies unlike anything she would have experienced in Magehold. While failing to hide a bit of her bloodthirst enthusiasm at first, she keeps an uncannily calm and almost impervious expression: like that of a mare who believes she's invincible.
"Now, let's see if this new country is worth conquest." She says, to herself, as she trots down the lane
I guess I'll roll the gather information skill to find my way to my destination. It serves as survival in urban areas, if I recall correctly.
[1d20+4 = (17+4) = 21]
And a search check, for anything out of the ordinary that I might be interested in (secret passages, clues, etc)
[1d20+5 = (13+5) = 18]
I'll also roll a separate check to find any leads related to my target, by asking around for anyone who might be able to help out a poor, defenseless mare such as myself.
[1d20+4 = (17+4) = 21]
And a bluff check, to maintain a low profile
[1d20+12 = (4+12) = 16]
>>168401Pardon, the third check was also gather information
To keep this smooth, I'm going to roll all of the checks I want right here
Untrained knowledge (local) to see what I might know about this neighborhood:
[1d20+3 = (2+3) = 5]
Knowledge [Arcana] to see what I might know about the magical traditions, practices or preferences of mages local to this area, that might clue me into where they would lair.
[1d20+9 = (12+9) = 21]
And last but not least, Religion, to recall any forms of undead that I might encounter in this area, in addition to insight on local traditions of necromancy (such as Voodoo, as referenced earlier)
[1d20+9 = (4+9) = 13]
Rosie darts around the street as discreetly as she can, with most of her body obscured by her cloak. The golden glow of her eyes can be seen darting left and right, searching for her charge like predator prowling in the night.
>>168403>tfw you fail a common knowledge checkIn reflection of her background, Posie has absolutely no idea what this strange new world is like. She wouldn't recognize a stoplight of she saw one.
>>168404Don't worry, you get used to failing rolls eventually
>>168405Hi
Haven't seen you around recently
>>168406I've been around, waiting patiently and seeing what the other game frens are doing.
>>168407I might get to kill something soon, and maybe find some cool treasure along the way. I am excited.
>>168398>much later tonightHow late are we talking about?
>>168400Posey can tell the feeling from Mason is mutual.
“Sure thing. Remember: 34 and Comanche, apartment 24 for Umoya, and 36th and La Fete, unit 12, for Agire. I’ll go see if those mares back there need any help.”
Left alone on the street, Posey finds that there are a number of creatures are up and about. Just as Posey prefers the night to the day, so too do these creatures. They walk on the sidewalks, congregate en masse at their open bars, or take down laundry from the open windows of their illuminated tenement rooms. Posie has never seen anything like these creatures. They are vaguely canine in appearance, like giant wild dogs, dingoes, or coyotes, with unkempt brown fur and hunched backs as they walk on all fours. But for their mimicry of living pony behavior, Posie would assume these were dangerous wild beasts that wondered deep into the city, albeit in frighteningly massive numbers. But their clothing and occupation of decrepit and antique apartment buildings and storefronts, as well as their drab foreign cloaks and alien spoken yap-like language, conveys with certainty that they belong to some ancient, sapient, if perhaps questionably “civilized,” race.
>gather information; leadsThe locals do not seem to care for Posey, nor for any defenseless mare. Most pay her no attention, but more than one stares at her with golden eyes that reflect in the night. Posey cannot at this moment discern either predatory glee or fearful suspicion in their eyes; but what she can see that they recognize her as a new and foreign element to their neighborhood, and they keep vigil.
Yet Posey's attempts are not without success. Posey sees a middle aged white pegasus standing on the top of a stairs by a narrow rowhouse behind her. He speaks with an accent like the owner of the restaurant.
"You've entered onto La Fete, a little south of the corner with 35th street. That unit 12 is a town house about a block north. It's to your right. It's actually not on La Fete, but to the right on the north side. Agire was pretty prominent in the community here, for the Kaftar at least. I think he was a priest in Kaftaria, came in with that big group that fled after the Storm King was defeated. I think he was a collaborator, but what do I know. He was certainly a priest here. He was killed recently; it has the Kaftar all riled up.
Commache is a block further west. In front you. To get to 34th, I'd go left. That's a big apartment building; right on the corner. One they built when they raised the street level and rebuilt all of these blocks. It's ancient now, and frankly deserves to be condemned. Many of these blocks have fallen to Tartarus or were shelled in the revolt and haven't been rebuilt. Umoya was Crocutta I think. I knew her even less, but I know she came in with a group from elsewhere in the city. They say the police wanted her, but the Crocutta wouldn't allow it. She was supposedly a teacher, but really she was some sort of witch doctor."
>out of the ordinaryAt the moment, there seems to be a kind of excess of information, and little means to interpret it. Posey has pretty good reason to believe that secret passages exist, including entrances to buildings, alleys, courtyards, and underground sections.
>bluffPosey appears as a regular magical unicorn, although such a thing seems a little less regular than elsewhere in the city.
>>168403>local knowledgePosey doesn't know shit
>KnowledgePosey knows that Equestrian magical traditions tend pretty overwhelmingly to center on the study of Unicorn magic, which is friendly to multiple fields of study.
>Religion and UndeadEquestrian religion centers on the idea of "Harmony," a natural order of things where in every part of the universe has a given role, and that moral virtue can be found in relationships with other ponies. Moral virtue and magic are linked in a greater weave of the universe. Necromancy and the undead are generally frowned upon in this wider religion and are seen as deviations from it.
>predator prowling in the nightDoes Posey think that she is the lone, apex predator? Has she forgotten where she is? The living invented killing. The living invented death. They invented the concept of predation. They were to the first to look upon a corpse, freshly slain, rotten, or still wriggling with the last lingering remnants of life, with hungry eyes and watering mouths. Life defies entropy only by maximizing it, by trading its own death for the death of another in a ponzi scheme that lasts until it doesn't. The creatures Posey has found here are the result of a long line of predators or perhaps carrion eaters, who have been killing and eating corpses in the night since at least the beginning of this worldly cycle, and perhaps longer. Posey is not alone.
>>168436>Just as Posey prefers the night to the day, so too do these creatures.Sounds like a nice neighborhood. Maybe I'll buy a condo here.
>Posie would assume these were dangerous wild beasts that wondered deep into the city"They can't possibly be worse than Lord Vile's wolves..." Posie whispers to herself, gritting her fangs at an unpleasant memory
>some sort of witch doctorInteresting lead
>Does Posey think that she is the lone, apex predator?I cannot overstate Posey's hubris. She believes she is the chosen one destined to bring ruin to this world and all it's pathetic creatures (pic related). She is immune to fear and acts like it.
She airs on the side of caution though, not wanting her crusade to be cut short before it begins.
>>168436Posey makes her way towards the indicated destination, galloping at her full speed without rest (hustle speed x 2).
>Equestrian religion centers on the idea of "Harmony," a natural order of things where in every part of the universe has a given role, and that moral virtue can be found in relationships with other ponies.Are ponies in Equestria usually good-aligned?
>>168437>>168438You're going to have to be more interactive with the objective than "indicated destination." As you've hopefully noticed, there are not one, but two locations of interest, each nearby but in opposite directions.
Equestrian culture presents itself as valuing and promoting goodness. How well the ponies live up to this ideal, or even value it, is an empirical question.
>>168442Pardon, I misunderstood.
I think I'll go to LA Feta first. It seems like the more dangerous option, but if the priest was killed recently enough for the Kaftar to still be riled up his grave should be worth robbing. Also, I'm kind of itching for a fight.
"Kaftar" makes me think these creatures are gnoll-like monsters, and in d&d gnoll clerics are some of the monster powerful and feared necromancers.
If that doesn't work out, I'll head over to Commanche and see what the deal was with the witch doctor, if I haven't been eaten by hyenas.
>>168436>They are vaguely canine in appearance, like giant wild dogs, dingoes, or coyotes, with unkempt brown fur and hunched backs as they walk on all fours.I take it these are the Kaftars?
I guess I'll make a religion roll to see what I might be able to expect from the temple or home of a Kaftar priest:
[1d20+9 = (2+9) = 11]
>>168444>>168446Posie knows only this: that the Kaftar, like a majority of Zebrican cultures, place spiritual entities as the objects of their worship. That is to say that they worship gods, unlike the Equestrian or Kirin religions, which see the divine essence as permeating the universe.
I'm not sure how much I can describe tonight in the locations, as an event irl that occurred earlier has kind of deflated me
>>168451>an event irl that occurred earlier has kind of deflated meNo hard feelings. Real life takes priority over games. No point in playing if you're not feeling well.
>>168451Is DM poner okay?
>>168471Yes, am here. I should be available most of the weekend (I think). I should have the next part up soon
>>168446>>168451>>168444The night is bathed in a dim, yellow light from numerous street lights, which are a bit too far away from one another to completely illuminate the sidewalks. Posie looks at the small, rectangular green street signs
assuming she isn't color blind, which I'm really wondering if she may be, and sees that she has come upon the intersection of La Fete (the street she is on the right sidewalk of now, travelling north) and 34th (which intersects perpendicularly with La Fete). Looking forward, on the corner, Posie can see that there is a brightly lit location that seems to be a diner, with many creatures in it. Posie can smell meat - hard to tell whether it is fresh or rotten - coming from it. Turning right, Posie can see that there are a few more of these creatures walking about. Not many, but a few. Posie thinks more are female, some wearing headdresses and some not, but it isn't easy to tell with the low light, the distance, and Posie's complete indifference. She can feel a slight breeze, though blocked by the factory, that makes the air feel like a cool autumn day, if only she could forget it's the night in the middle of winter. Past this block, Posie can see that 34th dead ends in a tall, dimly lit manufactory with a high roof. It's one single building past the corner block that Posie comes upon the first location - a tenement building only 30 or so feet wide, and four stories tall, with dark brown, weathered bricks. Posie actually has to step down to enter through the unlocked front door. There are mail slots at the entry, a narrow hallway, and closed, locked doors to either side along these brick walls. The first door right there on the first floor is her destination - unit twelve.
>>168474>assuming she isn't color blind, which I'm really wondering if she may beShe's not..dark vision is color blind, but lights shouldn't be an issue.
>unlocked front doorPosey feels relieved she doesn't have to confront her irrational phobia of entering buildings uninvited today.
>The first door right there on the first floor is her destination - unit twelve.She readies her unholy symbol beneath her cloak, and enters the unit.
>>168476Posies counts her various weapons to ensure they're all there (spear, bow, knife) before she enters, ready for a potential fight.
She enters stealthily, not wanting to alert the locals before she makes her move. Her little white hooves prowl gently on the floor, stepping softly and slowly. I will roll her Move Silently skill to sneak in:
[1d20+9 = (18+9) = 27]She scans the floor, the ceiling, and all surrounding structures to search for anything unusual (objects, traps, etc). Search.
[1d20+5 = (16+5) = 21]Her golden eyes glow in the darkness, as she looks around for any hidden creatures. Spot.
[1d20+4 = (5+4) = 9]And flicks her cute little pony ears in a manner not unlike a bat, listening for any movement. Listen.
[1d20+4 = (11+4) = 15](So silly how perception is three different skills in 3.5e...)
>>168476>>168477I'm sorry if it wasn't clarified - the building is a multi-unit apartment. The door to the common area of the tenement building is unlocked. The door to the apartment itself - unit 12 - is locked.
>>168478.......
"... Okay, Posey. You can do this. A door can stop you..."
Posey takes her mace out ready to break down the door, but then her eye gives a twitches, she shudder, and....
She forms a fist with her magic, and politely knocks on the door first.
(Gotta roleplay her flaws)
>>168479Meant to say "can't stop you", but I guess the irony sticks anyway.
>>168478Does she get any reply after knocking?
(I didn't think I would get a response so soon. I can play for the remainder of the day if you want)
>>168479Oh, but they can, little pony. Posey was right not to trust doors. This particular one seems to be made out of a few boards of very old wood. It has a large crack running through it, is discolored at points, seems water damaged, and the most recent coat of verdigris blue-green paint is starting to peel off.
At first, Posey hears nothing. Then she hears shifting inside of the room. She may consider knocking again, until a slot on the door is moved, and she can see a pair of brown eyes looking back at her through the slot.
"Who is there?" She hears in labored ponish, and barely made out through a thick accent.
>>168483Posey curses her vampiric compulsions silently.
With her hood still over her head, she fabricates a lie, playing to the superstitious culture of the kaftars
"Necrologist. A B-class haunt has been detected in these chambers, and it's imperative that any cursed items in these chambers be disposed of properly to to keep the curse from spreading." she speaks softly but sternly, in a formal sounding voice
Rolling bluff, to influence whatever answered the door into letting me in
[1d20+12 = (4+12) = 16]She goes on, her voice turning dire
"Something has died here recently... And yet it lingers. You are in grave danger!"
And intimidate, to spook them into anxiety-driven compliance
[1d20+11 = (19+11) = 30]
>>168484Opposed. She gets a buff for xenophobia:
[1d20+4 = (9+4) = 13]
>>168485Posey looks the kaftar dead in the eyes, her golden eyes glowing in the dim light.
"You feel it, don't you? Something is stirring. Time is of the essence."
>>168485>>168484>>168486With fear, the creature responds
"Nothing has died here recently" But the sentence is said without conviction, not so much because it's asserter knows it to be false, but because she is uncertain of the truth herself. But Posey can hear a lock turned on the door, and a latched undone. The door opens. Posey can see that the creature is female, has a light coat beige, almost white coat striped with black stripes, though most of her body is covered with a thin, white robe. Her legs are thin relative to the body, and tipped in brown paws. Her somewhat muzzle is black, and the top of her head is that light brown, with triangular ears. All in all the creature has the appearence of some ersatz wild dog, and is around about typical of the "Kaftars" she has seen. Her mouth opens slightly to reveal browned, partly broken but certain sharp carnivorous teeth, and her eyes, reflective of the yellow light behind Posey, remain locked onto her, showing clear fear. If she does not fully believe Posey, she at least takes it seriously.
"What... what is a haunt?"
>>168487>what is a haunt?"Something that lingers from beyond the grave. Perhaps it could be from a grudge of one who died restlessly, or a curse set on a soul who dealt with powers beyond their control in life; it could even be the a geas from a great spirit furious with events that came to pass in the area. A haunt can come from many places, but it's always a menace to the living...." Posey says, truthfully
She lowers her hood, revealing her face
"But you know that already, don't you, madame? I'm sure you've felt something... restless, tugging at you recently? A presence, an emptiness, a chill? Something tugging at your very soul, spreading around the neighborhood like a blight, rooted deep into the earth..." she says, playing to the kaftar's fear
"Tell me, what is it that happened here?"
Gotta drive someone somewhere. Will be out for 15 minutes before I can reply.
>>168488When the dam breaks, it brings a flood:
"I - I - My husband, he died recently, he would do things with those he worshiped with. Rituals. I do not know what he did with them, they did not let me watch, but I think it may have left spirits. And then he had a dispute with a young kaftar who challenged him. I think it happened here, I do not know. I do not know exactly what happened... and then before we came, I do not know what has happened here. I have always heard noises. I do think things have happened here. And much has happened in the neighborhood-"
>>168489Posey gives a knowing nod
"These matters are complicated, but they can be resolved with proper expertise. May I come in?"
>>168490"Yes, of course" She moves to the left, and gives room for Posey to enter.
>>168491Posey enters, taking in the room around her.
Gotta go again. 10 minutes.
>>168492Back
>>168491What does the inside of the room look like?
>>168489>And much has happened in the neighborhood->I have always heard noises.Posey's gaslighting/burglary campaign is derailed by her curiosity in encountering what might be an actual haunt, a twinkle shines in her eye.
"There is much work to be done then. Let's take things one hoof at a time. You said much has happened in the neighborhood: have your neighbors noticed anything unusual?"
>>168492Looking into the room, Posey can see that she is looking into what must be a living room. The first thing that must be understood is that this is not a manor house; the room is fairly small and cramped. There is a couch that has dark green cushions that are a bit old, and definitely dishvelled and out of place. There is a pair of pillows on the couch, and a blanket. On the floor are a items of clothing, mostly fairly simple robe-like articles of either green or white color. There is a coffee table to the left of the couch, which has an electric lamp, an empty candle holder, a ceramic cup, a plate, and a couple pieces of mail.
But the real prize is when Posie turns back to look at the wall towards where she came in. Posie sees a book shelf with a number of books, many of them with simple brown bindings, a statue of a Peacock painted green that is above it (presumably ceramic, hard to tell), an incense holder that is pretty nice looking and presumably silver, and to left of the door, a simple brown canvas with one, two, three, four, five, six brown Kaftar eyes, three each to the side of a display of peacock feathers. The wall to the left of the entrance has a window to the outside with closed curtains, and to the right is a door going to another room. The floor is wooden with a few stains, and the ceiling is somehow even more stained, pained a simple white.
>>168494"No, I, I don't believe so. The building here is old. The water has not worked all of the time. They have complained of screams, yes, but I do not know what that has to do with this."
>>168495Posey trots over to the book shelf and appraises the items on it:
[1d20+3 = (9+3) = 12]She reads the titles of any books on the shelves, judging their contents. Can she make out their contents? Posey reads abyssal, infernal, and griffon.
"You said your husband did rituals with his fellow worshippers. Where exactly did he conduct them?"
>>168496Nothing on that shelf is in Griffin. Actually... that's not true. One seems to be a history book about Griffinheim predating the Grover dynasty. There is a ponish book, "The survival of the witch cult in Western Griffonia," and then one, two, three in some other language that Posey is not familiar with. But what likely is of the most interest is a phrase written in Infernal: "The Seven Mysteries" on one of the books
>>168496"Well.... Most of what he did he did not do here. He was either at the temple or at that that building on the water. All he did here was prayer. I think. I think all he did here was prayer. It would be here. In the living room."
>>168496>appraisalHard to say, but these books, that statue, and that incense holder are very clearly well above the value of the other items in the room, and well above the value of items you would generally expect someone living in these accommodations to be able to afford.
>>168497Interesting books.
"In the living room... And these-" Posey points a hoof towards the various shelf items
"Were these part of his prayers? They might need to be... sanctified." she lifts the incense burner and sniffs it lightly
"If he was conducting his rituals at the temple, I might have to visit there..."
She turns to the kaftar
"What are the burial practices of your neighborhood? Considering your husband's... Profession, I would assume he was near the center of it. Did he have anyone to oversee his passing?"
>>168499"Oh. Yes. Well, not most of the time. But some of the time. Yes."
Posey can smell that it most certainly has been used for incense
"The city gave back his body the day before yesterday. We had to fight them over it. There is a plot outside of the town where we are allowed to bury the dead, but we bury many in the crypts below the temple." Her eyes dart and she bursts out "I was not supposed to say that. The city does not let us bury the dead within the city."
>>168500>muh zoning lawsPosey clicks her tongue in empathetic annoyance.
"You have nothing to worry about, ma'am. I don't work for the city." Poise replies, getting a bit cocky
"Was your husband buried in city's plot, or was he buried in the temple? What is your temple like?"
I came here to kill civilians, rob graves and desecrate the dead, but scamming and old widow out of her husband's antiques feels beneath me, too easy... I could probably just kill her and get away with it, but let's see how deep the rabbit hole goes first.
>>168501"He-"
The kaftar is interrupted by a voice coming from Posey's left, coming through the door from the other room. Posey sees another kaftar, a male, larger, and wearing a fitting green shirt, walk through. He has on a white turban that covers his hears and goes down the back of his neck, though some of a long, black "mane" pokes through. He speaks, clearly indignant.
"Who are you? What are you doing in her apartment?"
>>168502I have to go again. Sorry. I'll come up with a suitable response in ~20 minutes
>>168503Back
>>168502Posey turns towards the male, putting down the incense gently
"I am a Necrologist, here to investigate traces of a haunt in this area." She says
"Are you a relative of this madame here? The male of the household?"
>>168504"I am Sevberk, her late husband's brother. We do not need any help with a 'Haunt'." He answers. He is a little calmer, but seems offended by Posey's prescence
>>167628Silver Sword is joined by his son Spectral Streak, the white pegasus officer, Azelea Bloom, an Orange pony, a purple pony, and two medics, one cream, the other grey. Bloom and the orange pony are wounded, but bandaged. All have either Jenny battle rifles or submachine guns.
Silver sees nothing preventing him from crossing. He is ready. He thinks he hears music of an old patriotic song playing, though he knows not from where. A cloud passes, and the short road between them almost glows reflecting the spring morning light.
>>168506Then cross they shall! Silver leads the charge, and they should hurry lest anyling starts firing upon them.
"Go go go go go!"
>>168507The ponies cross the concrete road, and line up against the side of the transit ministry building. There are many windows a little above ground level, some already shattered. No doors are especially close.
>>168505"Ah, so you are the male of the house. Pardon me, I should have addressed you first."
>We do not need any help with a 'Haunt'"Are you certain about that? Haunts are serious business if left untreated, especially with improper burials." Poise implores
Rolling bluff to influence him
[1d20+12 = (6+12) = 18]
>>168509https://www.youtube.com/watch?v=oHC1230OpOg&pp=ygUXYXJlIHlvdSBzdXJlIGFib3V0IHRoYXQ%3D"I was in the wash preparing to do chores before my shift starts." He adds. "I'm helping her stay on her paws."
Opposed:
[1d20+4 = (10+4) = 14] Xenophobia boost
>>168509>>168510Posie can see his turban move down as his ears move back and down.
"My brother did not leave easy... She needs to be secure"
>>168510"What a good brother you are, looking out for your brother's widow. How honorable." Posey says with a flattering tone
>>168511>"My brother did not leave easy... She needs to be secure""Then let's make sure of that." Posey says
"Can you tell me anything about how your brother died, where he was buried, or what he was up to before he passed? It could help the whole neighborhood get over this much sooner."
>>168508Are the windows low enough for Silver to peak into?
>>168512He stands there silently for a moment as Posey talks, and again seems a bit calmer. All the same he replies to Posey's questions with a laugh "Heh, if you did not know the answers to those questions already, you would not have known to come here. Tell me. Who sent you, pony?"
>>168513Yes.
>>168514Then that's exactly what Silver does. He wants to make sure they're not going to jump directly into a trap, after all.
>>168515Silver looks inside to find.... an almost completely empty room. There is a desk. But that's it. No chair, no clocks, no bookshelf, no potted plants, no cat posters. It's an empty office with one single item of furniture. The walls, while a shade of white, are oddly more pleasant than the whitewashed walls of yesteryear as he remembers them, having a slightly yellowish tint that makes them closer to ecru than true white.
>>168516Ecru...it reminds him of a certain pony he met long ago...
Can the window be opened from the outside?
>>168517No.
If there ever was an ecru pony, he is not by Silver's side here in this war.
>>168514"I only know that he is a priest, he is dead, and that there's been issues since." Posey clarifies
"I come from a third party that operates outside the jurisdictions of the city, sent by a higher up of associates of my profession. I would tell you more but... I'd have to kill you." She says with a shrug
"Nevertheless, do I believe our interests coincide."
She whirls her cape
"I go by Rosie Ring. Why don't we be friends?" she extends a hoof
Diplomacy check
[1d20+6 = (12+6) = 18]
>>168519Opposed
[1d20+4 = (1+4) = 5]
>>168518Hmmmm...assuming it's locked, is there
any way to unlatch the window?
>>168520Fanatic Xenophilia wins the day
I should specify, unlatch it from Silver's side
>>168520I didn't think Diplomacy checks were opposed, but I think I just won.
>>168519>>168520Equestria is not unique among the nations for valuing friendship, but it is certainly exceptional as the land where friendship is very literally, magic. Posey feels something like a magical spark as the kaftar male raises his paw, grabs Posey's hoof, and shakes it. The pads of his paw are soft, with short and blunt, obviously trimmed claws. He's a bit firm. He himself looks down to his paw and her hoof with surprise.
"Sevbêrk" He answers
>>168521>>168522It cannot be opened from the outside, no.
>>168523It was supposed to represent distrust of outsiders
>>168524Okay, next question: if they were to bash out the glass from the window, would the opening be big enough for each of the party members?
>>168525>>168525Only if they went one at a time
>>168526That can be done. He points at the other windows that are nearby.
"I need to break this window for us to get in. See if you can break some others as well so changelings do not know from sound which one we came in from."
>>168527The ponies abide. The white pegasus shatters a window with the butt of his Jenny rifle, while the orange pony moves down before crashing in one with his submachine gun. Spectral Streak goes the opposite direction, past Silver, to crash in a window. There's another roar as the planes pass overhead again, in the other direction.
>>168524Posey shakes the kaftar's paw, glad the message has gotten through to him.
"Now, why don't you tell me a bit more about your brother?"
>>168528Silver meanwhile bashes in his own window and works quickly to clear it of any broken glass shards. Nopony wants to get torn to shreads before any fighting happens, after all.
>>168529"My brother Agire was very spiritual, and very attuned with the angels. He was very strong, and a leader of the community as a priest. He made friends with the others in the city as well. What do you want to know?"
>>168530Slam the butt of the Jenny through (slightly harder with its bullpup configuration, but still possible, though it works better with the Grim or the Strange), then use the butt to clear the broken glass at the bottom. It is done.
>>168531"What happened to him in the past couple weeks? How did he die, and where was he buried?"
>>168531Silver whistles to the others that the window is ready, and he climbs through first. He keeps his gun (currently the Strange) at the ready for any changeling interlopers.
>>168532Sevberk blinks, and stands silently for a moment before answering Posie. He has a someone hushed and deflated tone.
"He was meeting with a group that called themselves 'The Society,' lead by a pony and a griffin just a little south of here. It was a religious gathering. Not of our faith, but Agire was very spiritual and would sometimes be present for the rituals of other faiths. He was there when mercenaries sent by customs from the fascists raided, and they killed him. He was stabbed several times. The police took the corpse, and after I petitioned them, gave the corpse to us. We had a ritual in the temple, and sealed him away in a cellar under the courtyard behind the temple."
>>168533Silver goes through to again find that it's a fairly spacious empty office. Most likely it's meant for multiple workers, as it's a little long and has several windows. The ponies come through, until finally all eight ponies (counting Silver) are inside. Silver hasn't seen any changelings yet. Unless the desk is a changeling. But changelings can't disguise themselves as desks. Can they?
>>168534No...surely not. At least, that's what Silver hopes...
"Alright ponies, if they have bomb, my guess it is in basement. Let us find stairs, probably towards center of building. Follow me."
>>168534Posey nods knowingly
"Your brother had friends in far places, but it looks as though that ran him into trouble. You have my sympathies. It's not easy working in his profession in these trying times."
"Where was he when he was meeting with 'The Society'? Was he handling any objects that might've been supernatural or mystic at the time?" she implores
"Lastly, with your permission, would like to examine the condition of his grave below the temple, to see if there's any signs of a haunt."
>>168535Silver looks out through the door to find... a hallway. This is actually slightly blue tinted, rather than yellow tinted. The hallway continues straight in either direction, though to his left, it turns off to the right, apparently going deeper into the building.
>>168536"He was at the old building where many of their immigrant members lived at 33 Hoebuck Street. I do not know if he was handling any items."
Posey can hear the female Kaftar lightly sobbing. Sevberk slowly walks towards her, sits next to her, and places a foreleg over her.
"It is sensible but... these areas are off limits, especially to ponies."
>>168537That is the direction Silver follows: left, then right.
>>168537I came here to rob these guys, now I feel kinda bad...
"Well, I do respect your customs, but I press you to reconsider. I'm not an average pony, afterall, and I have some respect for your brother's profession. I am skilled in this trade, and I believe I could deal with whatever restless spirit may be bothering your neighborhood. Just a look around; I'll be gone by the end of the night."
Rolling bluff to goad them into consideration
[1d20+12 = (7+12) = 19]
>>168539I'mma roll opposed. But Posey has worn down their xenophobia
[1d20+2 = (16+2) = 18]>>168538When Silver turns, he passes an office, and then to a set of glass doors and large glass windows with a view to outside. Silver can see that to either side of this hallway is a courtyard, with light shining through
I have just been informed that I'll have to get up at 5:30 tomorrow, so I'm not going to be able to explore the crypt tonight.
It's been interesting this session though. I'm looking forward to the next developments with these NPCs.
>>168540"Those are not stairs."
Confused, Silver looks around to see if there are handy maps of the building located on the walls, for a pony as lost as he is.
>>168539>>168540>>168541Posey can sense some hesitation from him. The ears go down again. He is silent for a moment, before answering
"You are not Kaftar and you have not lived here. You do not understand...
Agire's soul has been transported to the Beyond by the Angel. He has preceeded both his heavenly brother and his mentor, and he now waits in the Beyond for them to join him, and they wait to be born again with the rebirth of the world. The body he had in life is now simply rotting meat. We Kaftar understand this better than almost anyone. Better than you ponies, to be sure.
But you must understand. We have almost nothing to ourselves in this strange land. Nothing to set aside as sacred. We have no special cemetery, and even our temple is an old pony church. This one old pony wine cellar, where we may bury our dead upright, facing towards the North Star, sealed away and awaiting the rebirth of the world... is one of few places that is our own.
My brother was killed by ponies. Pony customs agents. Our homes have been burst into multiple times by pony soldiers, and pony police, looking for weapons and fugitives. When I first saw you, you looked like a utilities worker or debt collector, or other agent from the city, here to harass my brother's widow.
Di Bin Milyaketan is the chief priest of our religion here. He was Agire's mentor, and was supposed to be succeeded by Agire. He is bonded by ritual to Agire as his heavenly mentor, and was supposed to preceed Agire to the beyond, and wait for him there. He will not be happy to see a snooping pony enter into his temple, through the old crypts and to the illegal burial chamber beyond.
I could help you. But he will not easily allow it."
>>168544I am questioning why I came to this place... I guess I was looking for treasure and a fight.
>Di Bin Milyaketan is the chief priestWell, there's some useful information. I kind of doubt there's that much treasure to be had in the crypts. These guys are broke.
If I had 340 go for two holy arrows I could try to bring the priest back, but I don't think his wife would like that... Still a fun idea though.
Posey considers the above thoughts. She ponders silently for a moment, ruffles her chest fluff, and bows her head.
"You've been more than hospitable for a stranger such as myself. I'm sure your brother Agire was a very talented spiritualist, and it's a great shame that he joined the dead before realizing his potential. If what you say was true, I doubt he would have been one to bother his family from beyond the grave.."
She raises her head
"Take care, Sevberk. These are trying times, but I'm sure you and your people have a place somewhere somehow. Equestria is changing, war is on the horizon, changelings are swarming, and something much darker is on the horizon..."
Her face suddenly shifts to something a bit less charming. Her pleasant smile twists into a wolf-like snarl, her rosey cheeks turn palsy with clammy black veins, and her majestic golden eyes look cloudy like those of a dead fish, sunken in their sockets; for a brief moment, she looks truly monstrous. She sneers, and the moment is over as soon as it began.
"...Something is coming, and your brother knew of it, as well as the role he and his people would play. Perhaps he still has a role to play beyond the gray, or even here on the mortal plane. Wait for that time, when your kind will know your calling in this land." she whirls her cape, and turns, fiddling with something beneath her cloak
"I won't torment the two of you any longer. Take good care of your sister in law, Sevberk. There's much stirring in these parts. Rumor has it that the city may be walling-off this district soon."
As she slowly walks away, she levitates back a small object:
It's a clump of sealing wax, stamped with her unholy symbol: the mark of the Dread League.
"A token of our friendship. Your brother was lost helping strangers with their ambitions, people in my profession. It's beyond my powers to undue what was done, but the least I can do is extend our friendship to you. It means that we.. or at least I, owe your kind a favor. Keep it or discard it as you please. Crumble it up if the mercenaries of the city threaten you for it." she floats the wax seal to him as she opens the door to leave
"I'll give your temple a visit if there's anything to be concerned of, but it seems as though this is where we part ways. Until next time, Sevberk, oh faithful hound."
>>168545I mean I would hope it's at least a little interestingHe listens, looking to Posey with his dark brown eyes. At first, he simply takes it in. Then, he nods. Then, he is confused. And though the confusion does not fade, he moves ever so slightly back in fear, and in recognition that something far darker and more menacing is alluded to, though he cannot fathom what. He takes the wax seal, and looks down to it in his open paw, as his mouth opens slight. The female too, looks over in curiosity, quite content to keep that small sliver of distance between herself and Posey, and that cryptic wax seal she left behind. Sevberk looks away from the wax seal and back towards Posey, his mouth still hanging ever so slightly open. He watches her leave, still dumbstruck. He starts to say "I am not a hou-" as Posey closes the door.
>>168551Oh, it's definitely interesting. Much more intrigue than I expected. I think I might give the priest a visit some other time to see what connection he might've had to the league. It's just that Posey would have figured out that there's little reward in attacking to these people or plundering these parts, and there's little she could do to help except overthrow society (which she intends to eventually) if she wanted to, so she may as well leave. I intended to roleplay Posey as a self-serving, sadistic and ruthless monster, but there's little to be gained from turning violent here aside from some books and a silver statue, and I doubt I'd level from the fight; so I gave them a hook to potentially meet again in the future, and took the opportunity to act a little scary.I sort of assumed this was your intention. If there's a major plot hook that I missed that you want me to follow, don't be shy to tell me.*closes door*
"Well, that's that. I think I'll give that witch doctor a visit before the night is over." Posey says to herself, as she tosses her mane, swishes her tail, whirls her cloak and trots off into the night (looking deceptively adorable as she patters about on her little hoofsies)
Posey notes the kaftar clergy as a potential ally of the Dread League, and makes her way towards the tartarian depths of Commanche.
I am out on horse-related business this weekend, and so will likely not be able to play, at least beyond one or two posts, until at least Sunday night
>>168625What about this week?
Hey, DM, could Posey search behind any of these Kaftar shops to get enough bones to form a skeleton?
>>168694I'm at least home, though work has been awful>>168698She can try.
>>168555>>168553Posey exits the apartment, and then the tenement building, back onto 34th street. The air is only marginally cooler than in the apartment, and that difference is explained by the breeze that makes its way past the manufactory and onto the street. Posey can hear the sounds of distant talking, of idling diesel engines, of automobiles passing through roadways, of machines opening and closing, and the beating of drums in some alien musical performance somewhere nearby. Posey can make out the smell of meat, though further details about its nature elude her. A cloud obscuring the light of the waning gibbous moon moves out of the way, providing a dim white overlay to a street otherwise marked by a mixture of darkness and obnoxious yellow street lights.
Where does Posey go next?
>>168704Tell me about it. Work has been kicking my ass.Posey consider finding a skeleton if it looks convenient. If it doesn't look convenient, she'll just keep trotting.
Imagery
Posey looks over the busy urban hellscape with grim fascination, somber melancholy, and a touch of awe. In her few hours in Equestria, she's seen many things she's never seen before, although little to change her mind about destroying it.
"Equestria... Is much more complex than I expected..." she says to herself, wistfully
>Where does Posey go next?Posey decides to investigate the witch doctor in Commanche before the night is over, wondering with the innocence of a foreigner from the sunless lands if that pony meant it literally when he said it had fallen to Tartarus
>>168705It's hard to tell if they sell skeletons here. In the one corner, there are several Kaftar sitting at tables and served food, while another trio play dice. In another corner, clothing, including those robes Posey sees. In another, a store with bars over the windows that seems to sell.... liquor. If they practice voodoo or witchcraft, it doesn't seem to be advertised at street level. There are several creatures moving along the street level, and several automobiles, though altogether not that many, and the streets, though far from deserted, are far from bustling. Posey cannot tell if the blocks are depopulated, or if she caught them at a lull in the day - day of course meant metaphorically, as it must surely be at least 9 PM.
Posey can see that most of the buildings have weathered brick facades, are about 4 or five floors high, some purely residential, some with commercial services at ground level. Some have electric lights on inside, most do not. The buildings are mostly back to back next to each other, but a few are separated by alleys, and peering through alleys, Posey can see that within the blocks of apartment buildings are courtyards, sometimes partitioned by big fences into multiple tiny patios, or shared communal gardens that are barren or filled with dead plants or small trees in their winter torpor. The same few designs repeat endlessly across rectangular blocks, and most of the buildings seem to have been built in the same decade. Just one street east, Posey can see that neither the street layout nor the buildings share this pattern, as large industrial buildings of more recent origins dominate. Posey can see that to the north and the east, smokestacks and distillation towers peer above the rows of apartment buildings, while to the west, a few towering buildings loom. Nearer her location, the buildings are of glass and brick facade, rectangular shape, and lacking in decorative splendor. Further away, in the center of the city - at least, the commercial center - are a prominent few even taller buildings of more interesting shape, stainless steel or stone facades, and with some decorations, the intricacies of which are not visible in any great detail in the moonlight. Posey can guess that between the billowing steam and the present lights of the industrial and commercial buildings, perhaps a fifth or less of the commerce still operates, while a third or more of the factories continue producing in the night shift, though the ones nearby are certainly still active.
>>168709Well, that's a lot to take in.
Posey pauses for a moment, realizing she has no idea where to look in this concrete jungle, let alone where a witch doctor might lurk.
I guess I'll roll a Charisma check for urban tracking, to see what she can find:
[1d20+4 = (17+4) = 21]
>>168710Posey does have a specific address she can ask where to look and a specific name, or she can see if she can get more/new information. Which does she wish to do?
>>168711Posey will move towards the address, taking in the environment as she goes.
I wish I could do this longer, but I have to go to bed. I leave for work early tomorrow. At least it's Friday.
>>168705>>168709Moving west one street from Apache to Commanche, and then travelling down, Posey can notice a change. The fluffy wild dog-like creatures known as Kaftars are replaced incrementally yet quickly by a new type of creature that resembles the Kaftar more closely than anything else, with hunched shoulders, a vaguely canine carnivorous appearance, and a brown coat with black muzzles, though less fluffy and with black spots rather than stripes. The space occupied by the two races do merge - and indeed, Posey has seen at least one pony and one griffin in the area, as no space belongs fully to either race - but the southern blocks seem to belong more so to the shorter haired group. The austere white robes of the Kaftar are replaced by shorter and more vibrant clothing of greens and yellows, though clothing seems to be less common among this population. Posey can hear the beating of drums played at some kind of tavern or meeting place. She can see one of the creatures on a third-floor apartment take laundry off of a clothesline (oddly late after sunset to do so). Posey passes a pair of apartment buildings that are collapsed in. This is not odd nor unique to this neighborhood, as Posey has seen many apartment buildings with the top floor collapsed or covered in tarp, but somehow it stands out more here than elsewhere.
Posey passes a building in the center of the block that is three floors tall with red brick facades and a small triangular tower in the center that marks it out as a government building, probably a school. The windows have bars or even plywood over them, and it's either abandoned or otherwise in a state of disrepair.
>>168713Don't make me link the song
>>168714>immigrant communities>enclaves of two vaguely-similar but distinct (see: naturally adversarial) nonpony races>the two enclaves rest side-by-side>in the same shithole ghettoOh no. The situation is worse than I thought.
"I wonder if this is that 'harmony' I read about... I didn't think nonponies were involved." Posey wonders to herself as she trots along the road
>descriptionPosey calms her expectations for finding any portals to Carceri in this neighborhood.
"Abundant flesh, little oversight, multiple abandoned buildings, ample noise distraction.. it would be a perfect site to store thralls for contingency forces." Posey ponders to herself with a slight smirk and a satisfied nod, taking a moment to imagine legions of shambling corpses crawling out of the abandoned buildings to spread their chaos to the rest of the city.
>but somehow it stands out more here than elsewhere>abandoned school"Darkness, cover, immediate proximity to breathing populace.. if any of these buildings have sewer system access they will do splendidly."
Posey makes a mental note to explore these buildings later, to appraise their worth in storing or transporting insurgent forces, as she clip-clops towards her destined address.
>>168714I guess I'll roll a check to see what I know about these new creatures:
[1d20+3 = (10+3) = 13]
>>168725I guess that's common knowledge.
>>168714DM, do you use Cityscape in this game at all? I'm interested in how you handle urban encounters.
>>168724It seems that Harmony has become more inclusive since the books in the Magehold library were written. To the credit of the nieghborhood, Posey has not heard any gunshots, nor seen any armed altercations in the few minutes she's been here. Either that is harmony, or the weapons control is working.
Posey can tell why the abandoned buildings here are more disturbing than elsewhere. More buildings than not have pockmarks and broken bricks, sometimes filled with mortar, but more often left as they are. Quite a few have large sections made of slightly lighter bricks and stones, implying major repairs. Some are blackened and vacant by fire. But in the most severe cases, the apartment buildings are removed whole, leaving a dirt or concrete hole in a wall of buildings, like a gap in a row of teeth. Not here. Here, the most severe cases appear as decayed or burned-out husks, with the outer walls intact, but the interior floors collapsed in on themselves.
Posey gets the impression she may not be the first to think of inhabiting the abandoned buildings. Peering into one of them next to the road, Posey can see the remains of tin cans, food wrappers, and army blankets. Walls are decorated throughout the town with various symbols. An "A" with a circle around it is popular, as is "Fuck [Name of person or organization]," though there is considerable variation in the art. Posey passes a pink chalk stick figure drawing of a smiling quadrupedal creature on a wall next to a diner. Though such art is uncommon on residential structures, the warehouses, abandoned buildings, and even the lamposts can be covered in it.
>>168729>diversity>weapons control>people squating in warehouses>evidence of children living in these conditions>Anarchists who do nothing but larp with spray paint symbols while the system keeps stealing from themPosey comes from a country that's just liches and vampires ruling over thousands of shambling thralls, and it's still somehow looking better than urban neoliberalism.
>description"Hmmm, I'll bet nopony would notice if a few of the locals went missing here. Ripe with opportunity." Posey wonders to herself
Do any of these nearby buildings look particularly shady, as if they might be home to criminal gangs, drug dealers, smugglers, monster dens, or other dangerous activity?
Rolling a Local check, for street smarts
[1d20+3 = (3+3) = 6]Also, while I know what the 'A' means, Posey wouldn't necessarily know that, so she stops by one of the symbols and squints at it, trying to identify the meaning of the sigil.
"Triangular pattern, line through the center, sealing ring.. abjuration, perhaps? It shant be warding anything with such a sloppy application. Perhaps it's chaos magic." The foreign mage mutters aloud, visibly puzzled by this eldritch rune that evades her arcane knowledge
Rolling arcana because I like rolling for stuff
[1d20+9 = (20+9) = 29]Posey continues towards the address, unless anything unusual catches her attention or obstructs her.
>>168729>"Fuck [Name of person or organization],"Are there any particular organizations or persons that appear more often?
>>168733>Arcana rollSeriously?
Posey actually remembers reading about this symbol. It belongs to, and signifies, a comprehensive set of beliefs popular in Griefenwald and the Equestrian Southeast, though not really anywhere else. This system of beliefs essentially holds that harmony is the natural relationship between all creatures (at least emotionally mature adults), and that the institutions and traditions built by civilizations tend to create unnatural divisions between creatures and to feed and provoke the inner demons of greed, hatred, and pride. These divisions serve only to benefit a tiny few, while the great majority are reduced to despair and poverty. Removing hierarchy and distinctions of nationality, religion and the like, combined with good education and the material surpluses allowed by efficiently used magic and industries will allow the better angels of creature-nature to bring about universal harmony. With regards to spirituality, this ideology could be considered atheistic, rejecting the existence of a spiritual realm and considering powerful entities like alicorns and draconiquises nothing other than that. With regards to metaphysics, the ideology is materialist, holding that the only things that exist are physical things like what is studied by the sciences. Magic is considered a fifth fundamental force alongside gravity, electromagnetism, and the strong and weak nuclear forces. Magic is a companion to nuclear reactions, gravity, and magnetism, not of a transcendental nature over it. The symbols are to mark territory, to signal solidarity with likeminded individuals, and to demoralize the stooges of the ossified status quo. They are not intended to summon magical forces, save insofar as friendship and solidarity is magical.
>Street SmartsThis entire section of the city looks shady and crime infested.
>>168734The single most common name is "Lavender Berry," but "The Fascist," "The Occupiers," "The Police," "Haygle," and "The Blackhooves" are also common. There are a few one-off names like "Alcoe," "Brittle Band," and "Halcyon Shores"
>>168726I do not use cityscapes
>>168725Posey does know what these creatures are. They are Crocutta. They are a race of carnivorous creatures indigenous to central and southern Zebrica. A sister race to the Kaftar, they have a worse reputation to the latter's already very poor reputation, with a history of raiding, piracy, mercenary work, and most recently as collaborators with the Storm King. If the Kaftar and the Crocutta hate each other, that hatred is not as strong as whatever is pushing them together.
>>168733>>168724>>168714But of course, the most important feature of any neighborhood is the people. The streets are, again, neither bustling with activity nor abandoned. The largely residential character of the neighborhood doesn't seem conducive to retaining it's population at these hours. But the presence of multiple shops and large factories within a few hundred feet ensures that there is indeed some activity. As it was before, mostly she is ignored. A Crocutta... male? hard to tell - stumbles while trying to walk straight, while in front of a set of stairs going into a tenement building, a pair of Crocutta pups play tug of war with each other, pulling on a red rag and growling. The most direct attention she gets in all of this time is from a grey pony stallion who shouts "hey there" at her, and continues walking along with two other stallions. But she isn't completely unnoticed by the crocutta, who stand at their storefronts, or look out from their windows, at this obviously alien element. In the dark of the night, their reflective golden eyes stand out, peering at her like big cats stalking their prey. The act has the semblance of malintent, though whether that is an accurate reflection of the situation, or the fearful herbivorous nature of the pony corpse Posey is built from seeping through and imposing an atavistic interpretation of the situation on her, is hard to tell.
Posey arrives. The building is much larger than most of the tenement buildings she's seen, and appears to have a completely different design. Whereas the average building is tall and narrow, spaced immediately next to some other structure, and with a courtyard in the back, this building is square in shape, presumably with its own internal courtyard, and has a space between it and the large government building (presumably a school) that Posey has just passed. This one has smaller square windows and a facade that is grey stone by the first floor, and brick above. Across the street, posey sees a staircase that goes down, evidently into the underground. This entire block seems longer than the average, and the city layout between 32nd and 33rd streets might be an outlier.
>>168738>staircase that goes down, evidently into the underground.Ooh, a dungeon
Posey pays the onlookers no mind, unless they get any more aggressive. She proceeds towards the address of the supposed witch doctor.
>>168736>With regards to metaphysics, the ideology is materialist, holding that the only things that exist are physical things like what is studied by the sciences. Magic is considered a fifth fundamental force alongside gravity, electromagnetism, and the strong and weak nuclear forces. Magic is a companion to nuclear reactions, gravity, and magnetism, not of a transcendental nature over it.Interesting take on magic, although I guess it makes sense in context of a high-magic, modern-tech setting.
>rejecting the existence of a spiritual realmLol, said the necromancer, lmao even
>>168737I would like to roll to see if Posey knows anything about this Lavender Berry:
[1d20+3 = (5+3) = 8]
>>168740They do not get anymore aggressive. Posey has come upon the address, or more accurately, the building containing the address. But before she may enter, Posey must come to terms with her greatest fear, and face her greatest nemesis...
A DoorClosed, and at the top of a few steps
The harmony of the night breaks slightly when there is a sound of distant bang, followed by many taps that Posey may at first mistake for an item dropped at a nearby warehouse, but with the passage of seconds and the occurrence of still more taps, are unmistakably the sounds of an explosion followed by automatic gunfire. A couple passerby's on the street look in that direction, but upon determining that it's nowhere close, find the sound uninteresting and continue on their business.
>>168742See
>>168743>>168741The difference in opinions isn't entirely based upon a different set of accepted facts and experiences (though that is certainly a large part of it) but more often a different interpretation of the same phenomenon. It isn't necessarily that something like a "life force" or soul doesn't exist, per se, it's just that it's viewed as a collection of magical energy that inhabits the physical body, analogous in nature to electricity in nerve functions, that dissipates upon entropy of the body. If there is any such thing as a "plane," that is a different dimension of space and time, and if there is anything that Posey may call a "god," it is but an energy being or collection of magic. What they reject absolutely is the existence of a non-physical substance.
Think of how Descartes thought that the soul interacted with the body by means of the pituitary gland, like how gravity acts upon atoms. Of course Descartes was a Dualist who believed in God and an Immaterial soul, but you get the point... I think.
>>168744>upon determining that it's nowhere closeHow far does it sound? I might like to get involved.
>doorOh no..
Posey clams up as she approaches the door, winces, and knocks
>>168745At least a mile
No Response
>>168745Posey knocks a little harder.
Then harder.
Then harder again.
"Hello!?" she calls, with a neurotic twitch
>At least a mileHmm, that's pretty far.
>>168747No responseMay want to roll
>>168748Posey, due to listed phobia, has not even considered touching the door handle yet, and yet she let's out a blood-chilling roar
"I SAID HELLO!"
Rolling intimidate
[1d20+11 = (8+11) = 19]
>>168750Success! Posey's strength of will forces the door to backdown, the handle turning, and the door opening inwards. The door opens to reveal a Crocuta, holding on to the edges of the now intimidated door with her paws. With her black muzzle and trapezoidal ears, she looks at Posey and says in a voice slightly deep for a female, and conveying annoyance, "Are you crazy?!"
>>168752>Are you crazyHahaha...
"Pardon me, ma'am. I'm... under orders not to enter any building without invitation."
Bluff
[1d20+12 = (14+12) = 26]She twitches a little bit
"...May I come in?"
Diplomacy
[1d20+6 = (11+6) = 17]
>>168754She looks at Posey perplexed.
"who ordered you here?"
Also, opposed (Because I like opposing diplomacy rolls)
[1d20+5 = (13+5) = 18]
>>168755"Well, I sort of came here on my own, but I have to follow... Customs.."
"I work for some associates of someone who I believe resides here, a creature named Umoya."
>>168756This answer alarms the Crocutta
"You're working for Customs?! She don't live here no more."
>>168757"I don't work for customs. I just... have to follow rules." she bites her lip, silently embarrassed of having let her impulses get the best of her
She looks left, and then right, then forward
"I don't have very much time. Friends of my friends have been dropping left and right from recent police raids, and if I'm not mistaken Umoya is one of the few who hasn't already been slain, so tell me, does the lady Umoya still reside on this mortal plane?"
>>168758She hesitates
I'd kind of like another roll
>>168759What kind of roll?
I guess Diplomacy?
[1d20+6 = (17+6) = 23]
>>168760>>168758She says soberly,
"No. She does not."
>>168761Posey frowns in disappointment, as this was a creature she would have preferred alive to dead.
"I see. When did it happen?"
>>168762"Less than a week ago." She answers, and opens the door wider
>>168763"Ah, so they did get her in the raids. I heard the police wanted her but the locals wouldn't let them; perhaps I was mistaken."
She steps towards the door, but then freezes, in rigor mortis
"M-may I come in?" she standers
>>168764"Police didn't get her. Customs did. Uh, yes, I suppose."
She steps slightly aside, and her glare conveys that she still doesn't entirely trust Posey, even as she is letting her in.
>>168766Posey gives a breathless sigh as she clip-clops over the threshold, her demeanor stabilizing
"Customs, you say? Those are the ones who finished Rue Dumare: the raids were likely coordinated, clearing the region of experienced artists such as Umoya and the like."
Her expression softens, and she bows her head respectfully
"You have my deepest condolences."
Bluff[1d20+12 = (17+12) = 29]
>>168768"Artist? She asks. After a pause, she asks "How did you know her?"
>>168769"I didn't get the privilege of meeting her myself." Posey says
"But she had friends in far places, friends of my friends, all of which were splendid artists."
Her expression darkens
"But it appears the local authorities don't have the same appreciation for the arts as we do, and so they've decided to flush us out. Umoya was a casualty of that crackdown." she grits her fangs somewhat
>>168769"Were you a friend of hers? What was she like?"
>>168771>>168770"Not really, no. She taught my children and would perform spells, so I did know her. She was strong in will and very wise. I don't think anyone is surprised the ponies finally got her. I am only surprised she did not take more of them with her."
>>168772"She sounds like a formidable individual." Posey says with a nod
"Did she live in this building?"
>>168773"Yes." She answers
>>168774"If you wouldn't mind, may I see her room? I believe there's something that she may have left behind."
>>168775"It's not mine" she says. Posey can see that this entry foyer is a common area with a row of mailbox slots with locks on them, a door, a window with bars over it, halls going either way further in the back, and a set of stairs going up and down
>>168776Of course. I should've gotten that.
"Thank you, ma'am." Posey says, as she turns towards the stairs and walks away, making her way to Umoya's room
>>168777Is she able to find the room?
>>168776Now that she's entered the building, Posey glides across the halls with an air of impunity, as she searches for her destination.
>>168779>>168778>>168777Well, let's see, it's Apartment 24, which means it's on the first floor... wait no, there is no apartment 24 on the first floor, so that means it must be upstairs, to the... left? Past the end, and here we are. At a unit on the second floor.
The walls are whitewashed, though in a few areas the color has come off and revealed grey underneat. The ceiling likewise sags in areas, or has flakes of paint that fall off. The floor is wooden, and while intact, has obvious scratches in many places, and what looks like water damage. The floors are definitely dirty, with dust, dust bunnies, and periodic candywrapers. A few of the apartments have cracked doors or numbers that have fallen off, which does not help Posey's efforts to locate the apartment.
>>168781>>168779>>168777>>168778The air inside of the building, though stuffy and suggestive of mold, is noticeably warmer than outside. The building is heated
>>168781I'm going to roll search to find my way to the apartment
[1d30+4 = (11+4) = 15]
>>168781I doubt I'm going to find any treasure here either, but I've come this far, so I shall proceed.
>>168783I see I have mistyped that roll
[1d20+4 = (8+4) = 12]
>>168783>>168786Posey has found it - second floor, to the left, evidently on the corner.
>>168785All Posey has found thus far of any value is slave labor and potential mercenaries, which would perhaps explain why the Equestrians let them there in the first place
>>168787>slave labor and potential mercenariesTrue, it's part of what Posey came to appraise.
Plus with blood magic and sacrifice, any life is a potential profit.
>the Equestrians let them there in the first placeDoes not seem like a very stable source of mobilization, imo, especially not for a group that calls themselves nationalists. I guess that's their call though. They'll all join the horde eventually.
>evidently on the cornerPosey moves towards the apartment number in question.
>>168788>especially not for a group that calls themselves nationalistsThe nationalists weren't in charge when they were brought in. That honor belongs to the Celestia and Twilight regimes. The nationalists appear to want them physically removed, so to speak.
>it's part of what Posey came to appraiseThey are nocturnal, which makes them great for nightshift labor. They are (very slightly) larger and stronger than ponies, and certainly more intimidating. It's not clear that they are trustworthy though, which makes them undesirable for the job they'd be best at - nighttime guard duty.
The apartment is before her, number 24. Posey is staring at...
A Door...
>>168789>It's not clear that they are trustworthy though, which makes them undesirableWights don't need to be trustworthy, lol.
>A Door.... It doesn't count when I'm already inside the apartment building, right?
Posey thinks to herself as her hoof reaches out to knock on the door.
>>168790Does it? To be sure, she's inside of the insulated portion of the building... But this apartment is a residence
Tapping on the door results in it moving back slightly
>>168791Posey puffs her cheeks and pushes herself into the apartment, seeing as the door is unlocked.
>>168792And... the door simply opens. Posey can see from the splinters of wood that the door was forced open at some point, as the locks are physically broken off, and the hinges show signs of damage. Posey looks inside to see a tiny foyer with beige walls and short on decorations. There is a hallway that goes to an opening on the far side, one door on the left, two on the right
>>168793Posey makes haste to search the room for anything of value or interest as she enters.
[1d20+4 = (12+4) = 16]She also casts her first spell of the game: Detect Magic!
>>168793>locks are physically broken off, and the hinges show signs of damage"Signs of a break in.. Contraband is going to be slim here. Hopefully the pigs didn't sniff out everything.." Posey mutters, her expectations low as she searches about the apartment
>>168793Going to roll Listen, to detect any creatures that may be lurking here.
[1d20+4 = (11+4) = 15]
>>168795First room on the right is a bathroom, with a sink near the door on the right, a toilet past that, and a bathtub past that, with curtains and a small window. The toilet looks both clogged and old. There is a mirror that opens to a medicine cabinet - it is clearly opened. There are items (what appear to be bandages - not used) that have fallen out and are on the floor. The sink has brown stains. The doors beneath the sink are open, and Posey has found... Bleach. Also toilet paper. No magic.
The second room appears to be a bedroom. On the far side is a window that is large enough that posey can see the school on the other side. In front of it is a bed, to the left is a night stand, and to the right is a dresser. There are clothes strewn across the floor (like a purple cloak and rubber boots). The matress is not on the bed, but leaned up next to it, and very clearly cut open. The airvents above the bed are opened. Several of the drawers from the dressers have been removed and turned upside down on the floor. A small wooden totem on the ground pings as magical.
The only room on the left is a kitchen. The doors in the kitchen are open, as are the cabinet doors. Posey can see that there is an actually rather impressive rack of herbs with more varieties than Posey has quite frankly seen in any location. There is an empty space in the wall with an electrical outlet that presumably is intended to house a refrigerator. There are a couple pots and pans, though really not many. There is tea, but worryingly, no tea pot. There is an herb grinder, and a large amount of salt. There is one bit of food which remains on the counter, which appears to be the largely smoked remains of the lower leg of an ungulate creature, complete with a hoof. Hopefully that's from a calf, or maybe a pig. Calves have only one toe, right? Right? No magic detected.
The last room, which connects to the kitchen, is evidently a living room. There is a book shelf with a large number of books, several of which have made it to the ground. There is a stand that would presumably hold a phonograph or radio. It's empty. There is a table next to the kitchen with a pair of chairs, though the chair has been moved across the room and is under an opened vent. There is a couch, though all of the cushions have been removed, and cut open. There are three windows, two look out onto the street, and another towards the school. There is a mask which resembles a crocuta. It pings as magical. There is a potted plant by the right, street-side window that seems to be... well it's hard to say what kind of plant that is, but it's not doing well.
https://www.youtube.com/watch?v=VxwrAhBpfyA&pp=ygUPaXp6eSBwbGFudHMgZGll . The pot pings as magical.
>>168797Posey can hear a rat scurrying, movement in the apartment to the left of this one, and what sounds like copulation occurring somewhere above her and to the right. Nothing inside the apartment, save the rat.
>>168798>A small wooden totem on the ground pings as magical.>The pot pings as magicalUp to two items here. Could be a decent haul.
Rolling Spellcraft to determine their schools
[1d20+14 = (10+14) = 24]Posey cautiously picks up the totem with her aura as she examines its aura.
>>168799Poor terminology there. She picks it up with her horn magic.
>>168799>>168800The totem is conjuration, drawing power from a link to spiritual forces.
The pot is, well, it's made of ceramic.
>>168798>rather impressive rack of herbs with more varieties than Posey has quite frankly seen in any location.Arcane botanica and herbalism are not Posey's field of expertise (zero ranks), but she appraises them for their value as spell components.
"Looks like she was quite the herbalist. Shame she's gone, we could've used a good balm-monger..."
[1d20+3 = (8+3) = 11]>drawing power from a link to spiritual forces."Huh, looks like a little summoning talisman. A rare find." Posey says, as she picks up the totem and places it in her satchel.
>it's made of ceramicMagic is magic. Posey takes it.
>>168802>Posey takes itLike, the dead plant and dirt, or just the pot?
The herbs are decently rare that some of them would not be found in an average grocery store, but neither are they worth their weight in silver. Like... what? 30 bits or so? Perhaps more. Hard to say.
The totem is small and thus easy to take
>>168803If the pot is sufficiently large and cumbersome, Posey will leave it be. I thought it was small.
Posey pockets the totem.
>>168804~8 inch terracotta. Like a normal pot.
>>168805In an act of mercy, Posey touches her hood to the potted plant and let's her charnel touch wither it to dust.
The plants troubles are over now, try not to be jealous.
She dumps out the soil and places the pot in her satchel.
>>168806*touches her hoof
>>168806The plant is finally relived of its suffering. The dirt and a buried bracelet or poured out, and Rosie Ring is now the proud owner of an 8-inch terracotta pot.
>>168808Posey picks up the bracelet out of the soil and places it in her satchel for later examination.
But she keeps the pot, because why not?
"Well, this was rather easy. Better report back to lord Lament." Posey says to herself, as she makes her way towards the door, having quenched her curiosity, it not her bloodthirst, for the night.
>>168808>>168810Satisfied, Posey leaves the apartment, and the building.
She makes her way back to where she was supposed to meet her driver.
>Posey seems to have completed her goalsExcept for the picking fights with random creatures goal, although that might've been a bad idea.
It's pretty late where I am. I think it's about time I go to bed. Maybe we could continue this tomorrow?
>>168811Posey left one piece of magical loot behind
>>168813Fuck, I forgot the mask.
>>168798Is it too late for us to grab the mask?
>>168813How's it going, btw?
Think our characters will ever meet?
>>168815Posey hasn't really left yet, so no, it's not too late to get the mask
>>168818Then Posey will grab that as well before she leaves, placing it in her satchel.
>>168818>>168811Posey takes her things and discreetly leaves the building, hurrying out into the streets.
Is Posey able to get back to her rendezvous point without obstacle? I heard they were planning to wall-off the district, so it might be complicated.
>>168818I may as well ask what kind of auras the bracelet and the mask read as.
>>168820I don't know. Things haven't exactly gone as I anticipated
>>168822Now I feel silly. What were you anticipating? I wouldn't mind a pointer to get things back on track.
>>168822What there another place you expected Posey to go?
>>168823>>168824Basically, in each respective place, Posey would first go to the home, and from that location, go to a location that was important to the decedent, and get in conflict with those inhabiting those locations. The problems with this is that the locals, even though it's a very high crime area, are still unlikely to attack Posey without provocation or misunderstanding, which can be avoided. Further, information can be hard to come by if you don't know what you're looking for or where to look. Posey could definitely just take what she found and go home, but then what? It can be difficult to set up environments where combat could happen en masse without upsetting the status quo of the world too much. So I don't know.
>>168825 That's sort of what I expected, although I really didn't have it in me to murder the kaftar widow over a silver statue.I'm willing to go with whatever you have planned. Just maybe make it a bit clearer.>It can be difficult to set up environments where combat could happen en masse without upsetting the status quo of the world too muchI get it. I sort of expected Licorice Lament to just give me quests, maybe if just to kill people that he found inconvenient. I'm not picky when it comes to encounters.
Maybe give the cityscape urban encounter tables a look:
https://www.realmshelps.net/adventuring/urban.shtmlNear the bottom of the page.
>>168826I mean, she can definitely just go home. After all, the decedents here were allies. But I only had one, maybe two other combat intensive ideas already in mind unless she returns
>>168827Shoot me the ideas, it just do the setup and we'll see where it leads.
Posey is really just sightseeing in this new country, and hoping to pick a fight with a worthy opponent.
>>168828The other ideas do not take place within the city proper. If all Posey wants to do is explore at the moment, there is much more diversity
>>168830Posey will probably head home then. She came out here because she heard that there were mage lairs she could plunder. She'll go back and help Licorice with whatever she's summoned for.
Unless you have a better idea, that is.I get up early for work, so I can't stay up late for this tonight. For now I guess Posey will head back, to make sure she's there before Gloomy wakes up (he's prone to night terrors).
>>168830The automatic gunfire from earlier sounds interesting.
>>167633>>167629Well, now it's just time to wait for the train to leave. Well that's simple, just leave at the time it's scheduled for.... Wait. Is the train on time? Is it late? If it's late, then what?
Time to conduct, little pony
>>168543Hmmm... roll a die for luck
[1d20 = 19]>>168834*gulp*
Gonna roll my own luck dice to assist the DM in describing any potential obstacles in Posey's Odyssey back to the mansion.
"Wow, this alleyway sure is dark, I hope I don't get mugged by a gang of ziggers." Posey says sarcastically as she trots along
[1d20 = 17]
Not serious. Just bored. Feel free to ignore this post and focus on Silver.
>>168835Silver finds... a layout on a wall. It looks permanent, painted on. The building has a set off offices on each side, a courtyard with a covered walkway down the center on each side of the central third, and then the central third has a hall open to the public that itself cuts that portion in half. The sections of the transit ministry appear dedicated to different roles. The portion silver is in now seems to be the offices of a publicly owned railway company. Other portions are for Maritime Shipping, Waterways, Roads, Internal Trade, Customs, and Air Travel.
The map includes other details as inquired.
>>168836Posey is
not gang raped by zebras. But seriously if she wants to attempt to find Mason or a way out she can
>>168837"Oh no..."
This...is not what Silver imagined at all. With the size of the building and no clue where the changelings or their bomb would be located, and he has no idea how long they have until they decide to detonate.
Does the layout show a path to reach the position of the changelings who were shooting at them, when they were across the street?
>>168837I'll roll Gather Information to find Mason
[1d20+4 = (3+4) = 7]
Night is cut short for personal reasons...
>>168833Oh dear, conducting, conducting….
One thing she knows for sure is that it
must not be late. Her pocketwatch is in sync with the clock, right? She supposes that passengers need some time to board, maybe ten minutes, so if that much time is remaining she blows her whistle and shouts, "All aboard!"
>>168844Amber's pocket watch is... like a minute and 38 seconds off from the clock that's visible on the train station platform.
All aboard it is
>>168839>>168840Posey's not entirely sure she remembers where she left Mason
>>168846Posey tries to replace her steps.
What do I roll for this?
>>168847I don't know, but either wisdom or intelligence modifier
>>168849Posey's intelligence is higher, so I'll try to get out of this shithole using force of intellect
[1d20+3 = (17+3) = 20]
>>168850Let's see... Posey came out at La Fete and 35th, after travelling underground for a block and a half... Posey thinks she can get back to where she last saw him
>>168851Possibly gallops in that direction, as fast as her hooves can carry her
[s(]Which is quite fast, due to her increased speed and the fact that she can run for unlimited rounds)
>>168852Posey's movements attract the attention of the locals, who stare at her as she moves. But if she's being pursued, she must have evaded them. Posey finds the entrance to the underground, and goes past the open shops, to the corner where she left Mason
>>168853Posey seeks out Mason, trying to be discreet.
>>168854Mason is, at the very least, not outside of the establishment where she left him
>>168855Posey searches for Mason
I guess urban tracking is a Gather Information check
[1d20+4 = (6+4) = 10]
>>168856Well, gonna do a fallback Spot check
[1d20+4 = (12+4) = 16]
>>168856Evidently Baltimare is lousing in grey unicorns
>>168858I'mma do a roll
[1d20 = 2]
>>168858>>168859Mason is doing a poor job hiding inside of this... club? It's literally a basement that they added chairs, a bar, and some booth tables to. He's tonguing a pink mare at a booth near the entrance, presumably the same one Posey saw early
>>168845Well that's not good. As she watches the passengers start to embark, she frantically tries to adjust the watch's time.
>>168860Posey clippity-clops up to him, but stays distant enough not to interrupt their moment, although close enough that he would eventually see her.
>>168861And....
30 seconds until departure>>168862He either is intentionally ignoring Posey, or genuinely does not see that he is there. He seems fairly consumed by whatever this living-creature social ritual is. Note that the club is fairly loud. They don't have a live band, but they are playing radio or a phonograph loudly, and there is loud talking. A diamond dog starts to walk up to Mason as well
>>168863That's closer than she would have liked. She makes one last check any passengers rushing to board.
>>168864There's an old lady trying to get in. The hold up is she is having difficulty placing her bag inside of the car. It's super annoying
>>168863Posey, in no hurry, waits a while, although after a considerable amount of time passes at some point she clears her throat and gives him an icy glare that's impossible to ignore.
Rolling Intimidate
[1d20+11 = (8+11) = 19]The temperature drops around her, as if there's some dark force of hellish entropy sucking the energy out of the room.
>>168865Amber sighs, but isn't going to let an old griffon go without help. She helps with the luggage.
>>168866Did the amount of noise in the room go down?
Which "him"? Mason?
>>168868Yes, Mason
Posey gets closer, if necessary
>>168869Mason breaks with the mare, looks to Posey, and then stands up near Posey. The mare looks kind of offended, and starts to slink away, looking at Posey. Another pony walks up, but keeps a slight distance.
>>168870"Oh, pardon, was I interrupting something?" Posey says, with a flat tone, tossing her mane a bit as she walks by
Posey, despite having zero reason to, makes very brief aggressive eye contact with the other mare as she slinks away.
>>168871The mare understands the message and moves away.
"N-no?" He answers, evidently sincerely afraid of Posey at this moment
>>168872>afraidGood. Fear my power.
"Well, it appears you at least still had some fun tonight. Shall we be going?" Posey says, her golden eyes trained on him
>>168867She has to walk over to the griffin, help her get her luggage in... Oh dear, the train is already a minute late!
>>168873He spends a full three seconds looking back at her before responding
"Yes."
>>168874"Then let us go" she says, whirling her cape and gesturing for him to follow her towards the logical direction of the car.
>>168875Posey leaves, followed by Mason, and further back, the diamond dog and the other pony.
>>168874Well that's annoying, real conductor or not! Best to not tarry any longer. Amber quickly makes her way to the engine, tells the engineer to get going, and hops into the lead coach.
>>168876Posey glances towards the other two, and whispers to Mason
"Who are they?"
Rolling bluff, for innuendo
[1d20+12 = (19+12) = 31]
>>168877Amber finds a grey griffin in the locomotive whom she suspects may not be a natural grey, but covered in coal dust. He gives a firm nod, and starts the train on its way, with a chugging sound of the pistons.
Amber is in the front coach, perhaps 30% full, and beginning her journey.
>>168878Without looking to her
"I'm not certain, but no one good."
Innuendo?
>>168879>Innuendo?A hidden message. To communicate with him discreetly, without alerting the others.
It was rolled into bluff when the 3.0 innuendo skill was removed in 3.5e
>but no one goodPosey takes this news in a calm, almost cheery manner, showing no signs of distress at being followed
Say, are there any dark alleys nearby?
>>168880Not per se. Posey and Mason are still underground, which is a series of walls and occasional storefronts.
Posey and Mason are still trailed, but the distance increases.
>>168881Posey walks slower, pretending to be interested in the various shops trying to bait the followers closer.
Are there any other tunnels or discreet locations she hope to lead them to?
>>168882Hope? Probably, though Posey does not know of them. As it is, Posey and Mason remain in a fairly trafficked area.
The followers come closer, evidently now intending to close the distance.
>>168879It's the home stretch to freedom. She can only pray it will all go well.
Oh, and tickets. She needs to use that puncher and check every griffon's tickets.
>>168884click clackTime to punch.
>>168883*could hope to
Posey thinks fast and looks for any areas with thinner traffic
Rolling Search
[1d20+3 = (9+3) = 12]
>>168886That's... maybe a small section beyond a bend which appears to have formerly been a storefront? Hard to tell
>>168885Being a conductor isn't too hard, Amber thinks to herself.
>>168887Posey discreetly heads in that direction, gesturing for Mason to follow her.
As she trots along, Posey grits her fangs, before putting on a sinister grin
"Looks like I really will get to kill tonight."
>>168888Digits checked
>>168888Quads deem that is so
click clickAmber runs into Helder, who is walking through one of the carriages.
>>168889The arrive by the bend but do not move beyond it, when the pony gets to them first. Coming up behind Mason, the stallion loudly asks,
"Have I seen you before?"
>>168890"Ticket please," Amber asks gently of Helder.
>>168891"Funny." Helder is in a porter's uniform. He whispers,
"So what is your plan? Remain like this until we get to Hellquill? Or ditch at the border?"
>>168890Hmmmmm, I want to get closer to the bend
"Umm, no, no, no, new to country." Posey says, her hood pulled over her head and her features obscured, layering a thick accent (vaguely Romanian) over her speech
Rolling Bluff
[1d20+12 = (3+12) = 15]
>>168892"Best to keep everything looking normal," Amber whispers back. "When we get to Hellquill Station we can quietly disperse."
>>168893"Did we catch you with your marefriend? Or rather, with your marefriends? Where is the rest of your crew?" The stallion asks assertively, evidently more so to intimidate than out of a sincere desire for an answer
>>168894"Sounds good enough. Keep it up." He says
>>168895Posey gestures for Mason to move closer beyond the bend, and she cautiously moves back
How close are they?
>>168895Amber quietly nods and gets on with the work.
>>168893>>168895The stallion, a light red creature, evidently a pegasus wearing a vest and a fedora, addresses Mason, and only looks over towards Posey out of response to movement or noise, but not not in sincere interest. The diamond dog is a little further back
>>168896They are right by it, it's a movement of at most 20 feet to the left, if even that far, though actually getting out of line of sight might require moving past an orphaned wall that used to be a part of a storefront, but now is closed down and the doors are sealed off
>>168897Is that guy trying to avoid getting his ticket punched? Because it seriously seems like he doesn't have a ticket, the way he moves out of his seat, and tries to go to the bathroom
>>168896>>168898Mason starts to move backwards, and towards the bend
>>168898A job is a job, even if it's a fake job….
"Sir, I'd like to see your ticket."
>>168898I meant how close are they to us? Are they in booping distance
>>168899"Mason, come now, fiu is waiting." Posey says, still with her thick accent, pretending to telekinetically drag him around the bend
But really, she waits right by the corner, waiting for them to get in booping range
>>168901Not exactly, but she could jump forward and boop him.
They don't move closer to them
immediately, though Mason takes a step back. They are kind of close to the brick wall.
"Or was your whole crew killed? Who are you working for now, huh?" Again, said more so with the intent to intimidate.
>>168900He sounds offended,
"You've already seen my ticket!"
>>168902She shakes her head. "If I have, it would have a hole in it."
>>168903He blinks
"I dropped it."
>>168904"Where did you drop your ticket? If it's on the train we can find it."
>>168905"Up there. Further up front." He says, just pointing vaguely towards the front part of this coach car (car 3).
>>168902Fuck it. Who needs sleep.
Posey jumps forward with supernatural speed.
She draws an arrow from her quiver and
"Boop."
She teaches out and boops the Pegasus on the nose, invoking her Charnel Touch attack with Inflict Light Wounds
[1d20+5 = (20+5) = 25]And since he's currently flat-footed, rolling for laijutsu focus
[1d20+4 = (12+4) = 16]
>>168906"It'll be some time to the next station. Let's go find it," she says, looking at him suspiciously.
>>168907Nat fucking 20
Rolling damage for inflict Light Wounds (doubled)
[1d8+5 = (2+5) = 7]And charnel touch
[1d8+1 = (7+1) = 8]And laijutsu focus
[2d6 = 6]As a free action as part of her attack, the bones on her armor rattle and she immediately rolls intimidate to Demoralize
[1d20+11 = (8+11) = 19]
>>168907>>168909That's some serious damage
The hell is liajustu though?
>>168910[1d2 = 1]>>168908He doesn't move. Then both Erich and Federkleid enter behind Amber, saying nothing at the moment.
>>16890928 damage on the first hit, and a 19 to demoralize
I guess that's Posey's surprise round. Rolling for Initiative
[1d20+13 = (10+13) = 23]>>168910A skill that samurai use to deal more damage on the first strike in combat.
Posey drew an arrow from her quiver, which counts as a melee weapon since it's treated as a dagger
https://dnd.arkalseif.info/skills/iaijutsu-focus/index.htmlDread Necromancer relies on melee attacks a lot, and has low damage. Posey uses Laijutsu to take advantage of her high charisma to eliminate opponents quickly.
>>168911"If you cannot produce your ticket, you will be transferred to the authorities at the next stop," Amber says sternly.
>>168909>>168910>>168912It's a bit simpler than that.
The diamond dog grabs the stallion by his shoulder, and tries to drag him away from the master booper
>>168913He stares at Amber... with that stare becoming much less confident as the other griffins come behind her
"Okay, okay. I don't have a ticket. Can I buy one?"
>>168914Is the stallion unconscious?
>>168915The best guess is yes.
>>168914"It's too late now," Amber says simply. "At the next stop you will have to pay a fine for being a stowaway, and then you might be able to buy a ticket."
>>168916Since it's the next round, I would like to boop the stallion diamond dog as well as he attempts to move away.
That depends if he beats me in initiative though. Do I move before he does?
>>168917He looks a bit intimidated, then jumps up, almost stumbles out of his seat and nearly hits a griffin on the other side, and then runs away towards the car in front of them.
>>168918No. His move, however, is to attempt to disengage.
>>168919Then I make an attack of opportunity.
Charnel touch, this time without a spell
[1d20+5 = (18+5) = 23]And a demoralizing check
[1d20+11 = (13+11) = 24]
>>168920Idk what kind of armor he's wearing, but no way he has 24 touch AC if he's trying to escape
[1d8+1 = (3+1) = 4]
>>168920Opposed,
[1d20+3 = (11+3) = 14]Please note that while Posey's initial boop was inconspicuous, this battle against the diamond dog is back in the main walkway as he's moved.
>>168922Well, charnel touch has no verbal or somatic component, so this only looks like a seemingly-innocent boop.
He should be shaken now.
It's Posey's turn now, but she's used Charnel Touch already, so she's going to make a in melee Slam attack, booping him again, this time not so gently.
[1d20+5 = (19+5) = 24]And Demoralize as the bones on her armor rattle (gotta love that grotesque Barding)
[1d20+11 = (14+11) = 25][1d20+5 = (14+5) = 19]
>>168919Amber groans. This is
not what they needed. She looks to her friends to follow, and calmly follows the stowaway. There's no need to run given that it's a dead end.
>>168923Don't know where the second melee roll came from, but I think that hits, so I'll roll the damage
Bludgeoning
[1d6+5 = (6+5) = 11]And Cold
[1d6 = 6]
>>168924Well, he's left the car.. then the next car...
Federklied whispers
"So are we getting off at the next station?"
>>168925>16 damage without use of a spellI'm starting to get skeptical
The diamond dog draws a knife from presumably an internal pocket on his jacket, and stabs at Posey with it
[1d20+4 = (5+4) = 9]
>>168926"I think if we do, it would raise too many questions," Amber replies in a low voice. "If we want to avoid suspicion, we should continue on to Hellquill itself."
>>168927"True" She says
As the door to the locomotive is locked, and there is no baggage car, there is but one location left for this rapscallion:
The front bathroom.
>>168926Well, I did start at lvl 3 instead of 5 for this dhampir-strength, so may as well buck some thugs while it's mechanically relevant.
Posey rears up and attacks him with both hooves
She uses her Charnel touch as a primary manufactured weapon (a touch is considered a weapon), and her Slam as a secondary natural attack
[1d20+5 = (15+5) = 20][1d20 = 17]And a demoralize check; this should increase him to panicked
[1d20+11 = (20+11) = 31]
>>168928Amber knocks on the door.
>>168929[1d8 = 2][2d6+5 = (2+5) = 7] not sure if this hits, but rolling anyway
>>168929>>168931Posey has hit him, but he tries again to make a stab.
[1d20+2 = (20+2) = 22]>>168930No response
>>168932"~Oh!" Posey gasps as the dog stabs her in the place where her heart used to be
And then smiles
>>168932She knocks again.
>>168933The dog is not content with the course of events, looking back at Posey with his golden eyes
>>168934"I'm not here." Is the reply
>>168935Amber sighs, unlocks the door and goes in.
>>168936The bathroom is cramped, but Amber can see her quarry there, hiding on top of the toilet.
>>168935Are you going to roll damage?
Posey has DR/2 Magic and Bludgeoning from her Lich Body feature, and immunity to extra damage for crits, being undead
Posey glances down at the knife in her chest, then back to the dog.
"Run." she says coldly
https://m.youtube.com/watch?v=Q7KSZicb6McRolling intimidate. This time just to coerce, not demoralize.
[1d20+11 = (15+11) = 26]
>>168937"We're not police. What's your real reason for sneaking aboard the train?"
>>168938I'm definitely not persuaded this is balanced. It's bad enough that Posey has +5 points of luck on every other playerPosey did not know that diamond dogs could run that fast, as he colides with a griffin, stands up, and starts running again.
Mason says to Posey
"We've got to get out ourselves"
>>168939"Because to buy a ticket, I'd have to present identification." He says
>>168940She blinks. "And why is that an issue?"
>>168941"I
may have police looking for me in Griffinhiem..."
He has a large, toothy smile, and his head is low in front of his shoulders.
>>168942>toothy>griffon"What did you do?" Amber asks curiously.
>>168940Posey looks quite pleased with herself, finally getting her fix of violence for the night.
She looks down at the unconscious pegasus, a fine body and a decent sacrifice, but per Mason's heed she realizes he would be too much of a burden to drag with them without standing out, so she follows Mason, abandoning the pegasus to his fate.
And with that, I bid you good night
https://m.youtube.com/watch?v=ZMmvrM9wmkcA fair assessment, but also consider that a lvl 5 Wizard would have fought that battle using 2nd and 3rd level spells like Glitterdust, Fireball, in or Sleet Storm, or a lvl Fighter with a Greatsword would've done far more melee damage, let alone a Warblade or Crusader. I understand your concerns though. I will revise her sheet per your advice.
>>168943no u
"Well, they claim it involved stealing items out of a store as it was shutting down for the low season, but really I think the manager just hated me. Anyways, I'm trying to leave all that behind me."
>>168945Amber sighs once again. He really is just a low-life criminal, but at least he hasn't
killed somegriff. Also, with how bureaucratic this land is, she can't risk that turning him in would also expose her and her friends' identities. But she also can't let him know that they're fugitives as well….
Amber replies sternly, "You're beneath our interest, but don't cause any more trouble on this train."
>>168946He shakes his head, still squatting on top of the toilet with its closed lid.
>>168947Amber huffs. "Good thing it was still there," she says, loudly enough to be heard by a few passengers. "If you didn't have a ticket, there would have been
serious consequences." She leaves the lavatory and resumes her duties.
>>168948The ~~little pony~~ medium sized griffin is free to ~~her~~ his work. 3 whole cars remain.
>>168949Well that's not too bad. Hopefully this failed state isn't rife with stowaways and miscreants.
>>168950Hopefully....
Another car, another problem, with a griffin allegedly sleeping. Now has this griffin actually fallen asleep, or do we have another rapscallion on our claws?
>>168951She taps him on the shoulder with a claw. "Sir?"
>>168952"Schnaaaaaacht!" He snores, or seems to
>>168953She shakes his shoulder. "Sir," she repeats, more firmly.
>>168954He starts to slump
>>168955She's starting to see what a thankless job this is…
Amber continues to pester the "sleeping" passenger.
>>168956He bolts his head up, looks side to side, and says "Huh? What's that? Why did you wake me?"
>>168957"Ticket please," Amber asks simply.
>>168958"Yeah yeah..." He pokes through his jacket pocket, then other jacket pocket, then pants pocket... then other pants pocket...
Nothing.
>>168959"Have you got your ticket or not?" Amber asks, rather annoyed at this point.
>>168944Oh wait, I have Tenser's Floating Disk from spellstitching. I could drag this guy along. He might come in handy later, alive or dead.
>>168940Posey turns to Mason as she readies to leave.
"Were they
friends of yours?" she asks
She put a quizzical amount of emphasis on the word 'friend', as though it's a sort of eldritch art that she hasn't fully wrapped her mind around
>>168962"No." He answers, shaking his head. He's obviously ready to bolt out of there. There are at least three creatures looking her direction, though it's hard to say when they started - it may not have been until after the Diamond Dog fled.
>>168963"Then let us be off." Posey says, plucking the knife out of her chest, the wound oozing with corrupt black icor... but a trickle of red blood as well? She places the blade in her satchel (removing evidence).
Btw, is the pegasus still alive?
>>168965Posey's best guess is yes, but without checking the body it is hard to tell.
Mason is happy to go off with Posey's confirmation.
>>168960"Yes, I have it. It's just..."
He's feeling all around. Then in his seat. Then he doesn't seem to have it.
"I have my ticket." He says, coming a little closer to panic. This griffin is heavier, heavier built, and older than the young rapscallion encountered earlier.
>>168973The conductor blinks, and is decidedly not in the mood for another train chase. "I'll come back later, please have your ticket by then."
>>168974Well, this one is probably slower. Probably. He's still looking for it as they move away.
>>168975As long as he's not faking it….
Amber is not moving fast regardless, as she checks and punches the tickets of all the other passengers.
>>168976The remainder of this task is thankless, somewhat tedious, but all in all, uneventful, and frankly not worse than most of what she has to do on a daily basis. At least she gets to punch holes through things.
Then Amber feels the train slowing down. She didn't give them permission to slow down. She doesn't feel a turn, and it's too soon for them to be approaching Soldau.
>>168972Then I'll take him. I won't get many more opportunities like this anytime soon.
"One moment, please."
Posey takes a moment to drag the stallion into the hidden alcove. There, she casts Floating Disk, and telekinetically flops the stallion onto it, before throwing her Cloak over the disk to obscure him.
And with that, she gallops off with Mason, towing her prize with her at full speed.
>>168977For a moment Amber feels sheer panic as she thinks they're approaching the next station, before she had been able to finish or resolve all the problems. When it becomes apparent that's not possible though, she looks out the window and moves up to the engine, where she (hopefully) can unlock the door and ask what is happening.
>>168978She's going to drag the equivalent of a gurney through a public thoroughfare?
>>168979All the problems?
>>168980Well, that one griffon who still doesn't seem to have found his ticket, but still.
>>168980Does it look feasible to get away with it?
>>168982Having a body under a sheet floated through the air for at least a city block down a road, then up public stairs, then placed in a car that's parked in a public area? What do you think?
>>168981Amber walks the approximately six car lengths, during which time the train comes almost to a complete stop. Amber finds the Engineer, the old grey griffin, in a somewhat excited state.
"The police called in and have ordered us to stop. I did not have time to wait for your command. They demanded we stop before we crossed the border." He tells Amber
>>168983Oh fine. No kidnapping for me tonight.
Posey gives up on her plan and gallops away.
>>168983Amber gulps and seems to blanche. "Th-they called in? How?"
>>168983Kidnapping plans abandoned, how easily are we able to get to the car?
>>168984>>168986Mason seems content with this choice. Posey doesn't actually know how to get back up, but Mason seems to. He seems a little confused at one point, stopping and looking at doors, before saying "this way" and moving further down, finding a set of stairs, and then coming onto the roadway. He looks around, then to the left. It's less than a block back to the car, still parked there. Mason looks around to make sure he isn't pursued or facing other danger, fumbles with his car keys before unlocking the automobile, and getting in.
>>168987Posey gets in after him.
She checks if the coast is clear as they leave.
>>168985He looks back to her, clearly concerned, but less so than Amber. "Is this your first time on the Hellquill line? Our locomotives are fitted with radios. They called in over the radio, telling us to stop immediately."
>>168988He starts to drive immediately, going straight. The road turns to the left and takes them out of the rows of mixed-use buildings, and into factories and warehouses, sometimes traversed overhead with walkways, pipes, or conveyer belts.
>>168989Amber looks down briefly, then back up to stare at him. "Did they give you the identification code?"
>>168989Posey doesn't bother him with smalltalk for a while, instead scanning the area for unexpected obstacles or cars that may be following them. She continues like this until they've gone some distance.
>>168990He looks to her, raisng an eyebrow
"No..? They've done it before and did not use an identification code. It's from a frequency generally used by the government though."
>>168991Posey sees no sign that they are followed. There are obstacles like trucks, though these move quickly enough to suggest they are not traps. The only issue Posey may have noticed is they are going the wrong direction.
>>168992>wrong direction"Um.. the lair is that way...?" Posey says inquisitively, not having mastered the art of automotive magic
>>168992"Frequencies can be imitated. Bandits have become more bold and clever, learning from Blackrock. A few trains have been ordered to stop and then robbed by bandits pretending to be the authorities. This is why codes have been recently introduced."
Rolling diplomacy:
[1d20+4 = (11+4) = 15]
>>168993"Yeah, yeah. I just want to be clear of there. If we go north, we'll probably have one more check point, but we should be fine." He answers, still driving, though if Posey thought they had any likelihood of being ambushed, she'd be uncomfortable with these streets that are more cramped than the ones she left.
>>168994Bluff. It's called Bluff.
He looks anxious and uncertain. He picks up a receiver, and calls into it.
"This is HB 211. Can you give me the confirmation code. Over."
Response, a few seconds later,
"Confirmation code? This is Germar Grismonde of the Imperial Inquisition. You are to stop the train immediately. There may be fugitives aboard."
>>168995"Hmmm, fair point. I'll leave it to you, Mason." Posey says
She takes a moment to recline, counting the spoils of her adventure
>>168995Amber puts on as serious a demeanor as she can manage while feeling so jittery.
"Look, if he was telling the truth, he won't keep his job long because the blame for not stopping will fall on him. But if we stop and it is indeed bandits–because this is exactly the sort of thing they would try–every single passenger will be robbed or worse. Do you want that weighing on your conscience?"
>>168997"Are you sure they will always have a confirmation code?" He asks Amber.
But they barely have to wonder. Just ahead, looking out the window (of course through the side, the boiler is in the way directly ahead), they can see the alleged officers. Or at least, the engineer can. The train is almost stopped, though not quite.
"Oh look. They look like they have police uniforms to me." He says
New Thread!
>>168996She finds that she has a knife, an 8-inch pot, a mask, a small... fetish? totem thing? and a bracelet.