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6554165.png
Occupied Equestria - Awakening
Anonymous
4c7c7bf
?
No.167000
167005 167012
Ambergriff wonders her way through the bog at night, looking for safety. Silver leads a heroic assault on the infiltrators before they can destroy the city. Both will have to wake soon...

Hopefully Spark's line will continue soon as well.
Anonymous
4c7c7bf
?
No.167001
167002 167012
>>166999 →
The tongue, presumbaly made for a pair of oxen, is bigger than would be needed for two griffins, but shorter than required for four griffins.

They don't seem... too excited.

Federklied answers,
"If it were many hours ago, I'd be more inclined... But at this time, I'd much rather sleep in it, than pull it."
Amber Sunset
00374e7
?
No.167002
167003
>>167001
Although with time they could make it work, time is not on their side, and with low light and fatigue it would only slow them down all the more.

"We should not sleep here, I do not like this place. Let's leave the wagon and press onward."
Anonymous
4c7c7bf
?
No.167003
167004 167012
>>167002
"I do not either" She answers,

Helder injects,
"We can make the ferry by morning, if we walk fast enough"
Amber Sunset
00374e7
?
No.167004
167006
>>167003
"We must," Amber states with urgency. "It's our ticket to safety."
Silver "The Floof" Sword
a727551
?
No.167005
167008
>>167000
Silver tries this nearby door.
Anonymous
4c7c7bf
?
No.167006
167007 167012
>>167004
In the background, the crickets have picked up chirping again, and the frogs in the nearby water have begun croaking. Amber and her comrades walk along the trail further, past a few more trees with holes cut into the upper layers of bark and off of the island, over another little path that crosses the road, and into more forest. Amber feels tired. Very tired. Her limbs ache. She's probably walked this far before, but she can't remember when. They don't encounter more griffins that she can recall as they walk along. On each side are old oak trees, or willow bushes, or various other deciduous trees that dominate over the small pathway as they lean over. Sometimes their leaves block out the moon and Amber has to guess where the next step is, as the path is black. And sometimes their leaves cover the trail, while their naked branches leave shadows under the moonlight. The air is cool, and occasionally a breeze blows through. Insects and frogs, besides the occasional bird dominates the sound of the night, besides the patter of their own claws in the leaves, or Helder attempting to make conversation, or Erich and Federklied hurriedly whispering to each other.

Amber feels as if she is in a daze, forcing her limbs forward. Like she is in a trance, sleepwalking. Her limbs go numb, until she is like a passenger in her body.

But eventually, the sky becomes lighter, then orange, then yellow on the right. Then the path turns right, and through a gap in the trees, Amber can see a large river.
Amber Sunset
00374e7
?
No.167007
167009
>>167006
The doldrums of the night stretch on and on, exhaustion only worsened by Amber's body which grows tired faster than she is used to. Amber would like nothing more than to rest on the cool ground but is harried by urgency and fear. She has to look over her shoulder once in a while out of concern that one of the others fell into that temptation, but fortunately that doesn't seem to be case.

A gasp of relief escapes her beak as morning finally comes with their goal in sight. She finally sits down for a bit, looking up and down the river for any unwelcome surprises lying in wait.
Anonymous
4c7c7bf
?
No.167008
167010 167012
>>167005
Silver opens the door, perhaps with a bit of persuasion, and it opens. Silver sees that he is to the left of a large room. In the center, and about half of the area of the total, is an open floor that is a few feet lower than the edges, and at the center is a platform of a hexagonal shape two higher than the floor with a set of steps going into it, railings along the steps, and wooden railings around the platform. It has a set of wood holding up a small, half-egg shaped wooden roof over it, has many openings in a sort of "woven" pattern.

Above the central portion of the room is a dome with a similar "woven" pattern, albeit this is made of plaster. To either side of the room's center is a columbs that hold up the cieling, and under the roof behind the columns are set of wooden bench seats facing the platform. Half of these are on the lower level, while the half furthest away are raised up to the level of the floor at entrance. The wooden floor has a simople checker pattern. Much of the wood seems damaged, perhaps from water or fire, although if there was fire, it certainly did not destroy all of the wood. Some of the floor has crates and boxes on it. Silver has entered on the side by benches. But on the far side are doors to other rooms, and light enters from vaulted windows. Some of these have what seem to be stained glass, sometimes visible and sometimes opaque from dirt or soot. But much of this is destroyed, allowing a view straight across the street to the transit ministry.
Anonymous
4c7c7bf
?
No.167009
167011
>>167007
The water moves swiftly with waves along it. The river is very wide, and Amber is skeptical a bridge could even be built to cross it.

Helder speaks,
"There's a village right down here. They should have a ferry."
Silver "The Floof" Sword
a727551
?
No.167010
167020
>>167008
A direct view towards the transport minstry is exactly what Silver wanted. Using the benchs, crates, and boxes as cover, Silver tries to get closer to the destroyed windows without being seen.
Amber Sunset
00374e7
?
No.167011
167032 167033
>>167009
"We must be careful, if the Inquisition has any suspicion of where we are headed they would surely send somegriff here."
Anonymous
8de5a54
?
No.167012
167013
>>167000
>>167001
>>167003
>>167006
>>167008
And then my Based German Horse guns down all the polish
Anonymous
4c7c7bf
?
No.167013
2640448.jpg
>>167012
*Angry and flutily resisting neighing sounds*
Anonymous
976c4e9
?
No.167020
167021
>>167010
Looking through the breaks in the windows on the building Silver is in, Silver can see the north sids of the transit ministry isn’t particularly far away - close enough, certainly, to engage with gun fire. The building has relatively small square windows that seem to be recessed into the building relative to protrusions on the left and right sides, but not above of below, though a simple bulge frieze demarcates the separation between the building’s floors. The exterior of the building is covered in white, presumably granite panels. Some of the windows seem to be open. As stated, the building silver is in has windows that are mostly translucent but not able to be seen through. These stretch from the bottom almost to the top. They are broken in enough places that silver can see through them. To see to the left and right, silver must move to the right and left. To see up and down, sometimes the holes are vertical and big enough to see through, but sometimes silver needs to move up and back. The wooden crates and the platform, and especially the lack of illumination within the building silver is located, make it hard for Silver to be seen. But neither thin wood nor darkness will stop a rifle bullet. Note there are also doors in the building silver is in to the left, presumably to the outside towards the transit ministry, and maybe high levels like the tower.

To check for potential enemies or dangers, do a spot check. Or ask a pony to investigate.
a727551
?
No.167021
167022
[1d20+3 = (20+3) = 23]
>>167020
Spot: Silver sees what he can see.
Anonymous
976c4e9
?
No.167022
167023
>>167021
Third floor window three over from the left/east, it’s open. Silver sees a helmeted figure, looks like a drone, with a gun on a bipod leaning on the windowsill. Looks like one of the new automatic rifles. One window over, a bit further inside. Silver sees what may be s drone, perhaps s spotter. There are two more open windows, one on the second floor, and another on the third floor, but nothing is visible inside.
Silver "The Floof" Sword
a727551
?
No.167023
167024
>>167022
Silver relays this information to the others, and asks them, "any ideas to deal with them?"
Anonymous
976c4e9
?
No.167024
167025
>>167023
The white Pegasus:
“We haven’t got any explosives. We can either suppress them and cross, try to take them out with a marksmare, call for fire support, or hope we can take them down in dueling automatic fire. I don’t think we can go around, because they likely have something like this covering every field of fire.”
Silver "The Floof" Sword
a727551
?
No.167025
167026
>>167024
Silver looks at Spec.

"Think you can take out gunner? I can provide suppressing fire if you can not."
Anonymous
9d0b35c
?
No.167026
167027
>>167025
Streak peaks over towards the window, through the broken glass. He takes the Lilia rifle in hoof.
“I can try.”
Silver "The Floof" Sword
a727551
?
No.167027
>>167026
Silver gets his new LMG ready for suppressing fire.

"This weapon is limited in ammunition, so you all had better get ready to run when firing starts."
Silver "The Floof" Sword
a727551
?
No.167029
167030
Silver, however, pauses, look unsure.

"Hmm...on second thought, this might not be best plan."
Anonymous
9d0b35c
?
No.167030
167031
>>167029
“Then what?” Spectral Streak asks
Silver "The Floof" Sword
a727551
?
No.167031
167034
>>167030
"It might be easier if we all just fired at them at once. Accuracy through volume of fire and all that."
Anonymous
5b6c4cf
?
No.167032
167033 167036
>>167011
"Yes. We're going to have to remain as hidden as possible until we get to Hellquill."

The trail turns right, running alongside the river. The trail tends to run along a high bank, which sometimes is next to the river, and sometimes separated by shallow pools or grass. But the trail doesn't go far before Amber sees a concentration of houses with white walls and tall, steep sloped black tiled roofs. And to the left, through the trees and on the river, Amber sees a peer.
Anonymous
5b6c4cf
?
No.167033
167036
>>167011
>>167032
But as Amber comes closer, she notes something. Knights, by the village center, and more importantly, by the pier, which itself is near by the center of this small settlement of a couple dozen houses. Two are in armor, steel, evidently, with a white surcoat with a red cross. Two others also stand nearby. They have no armor but have white shirts with red crosses and red cloaks.
Anonymous
5b6c4cf
?
No.167034
167035
>>167031
"Okay..." Spectral Streak says.

The white pony, Azelea, the orange pony, and the purple pony, along with Streak and his Jenny, attempt to line up to mass fire on the open window. It is not easy, as the availability to see the open window through the broken window is small. The ponies line up more or less one behind the other, in a small group in the center of the room a bit to the right to gain the right angle to fire.

Do note that the enemy gunner, who is pretty well recessed into the third floor, has the benefit of cover, and thus may not be hit as easily as in the open.
a727551
?
No.167035
167037 167040
[1d20+10 = (14+10) = 24]
[1d20+10 = (4+10) = 14]
>>167034
Silver can't think of any better plan than this, so it's what he sticks to. He once again uses his Jenny as he'll need it's accuracy. He aims for the gunner, counts down for his companions, 3, 2, 1, and...

BANG BANG
Amber Sunset
00374e7
?
No.167036
167038
>>167032
>>167033
Amber looks distraught. So close, yet so far away… "How are we going to get past them?" she whispers. "Force is hopeless and they'll be alert to anyone trying to sneak."
Anonymous
5b6c4cf
?
No.167037
>>167035
Okay....

Behind, and in front of Silver, is a hail of fire from multiple Jenny rifles, relatively focused and concentrated.

[1d20+4 = (4+4) = 8]
[1d20+4 = (3+4) = 7]

[1d20+3 = (16+3) = 19]
[1d20+3 = (19+3) = 22]

[1d20+3 = (18+3) = 21]
[1d20+3 = (13+3) = 16]

[1d20+3 = (6+3) = 9]
[1d20+3 = (12+3) = 15]

[1d20+6 = (3+6) = 9]
[1d20+6 = (17+6) = 23]
[1d20+6 = (12+6) = 18]
[1d20+6 = (14+6) = 20]
Anonymous
5b6c4cf
?
No.167038
167039
>>167036
Federklied:
"The only thing we can do is to walk through the front. They look like Sibuline Order."
Amber Sunset
00374e7
?
No.167039
167040
>>167038
"Sibuline Order? Aren't they here to stop us?"
Anonymous
5b6c4cf
?
No.167040
167041 167043 167048
>>167035
Silver feels the sharp though manageable recoil of his new changeling rifle, and shards of glass spray as stray bullets shatter the stained glass and make the opening somewhat larger.

And then Silver hears something new: Automatic rifle, evidently coming a little further from the right. This does far more damage to the window, shattering even more glass.

[10d20 = 88]

>>167039
"They are here to claim this border checkpoint as their own." She answers
Anonymous
5b6c4cf
?
No.167041
167042
>>167040
Hmmm....

[1d20 = 12]
[1d20 = 4]
[1d20 = 7]
[1d20 = 6]
[1d20 = 19]
[1d20 = 12]
[1d20 = 8]
[1d20 = 18]
[1d20 = 5]
[1d20 = 19]
Anonymous
5b6c4cf
?
No.167042
>>167041
[1d6 = 3]
[1d6 = 4]

[1d20 = 10]
[1d20 = 2]
Amber Sunset
00374e7
?
No.167043
167044
>>167040
"You're saying they don't know about our status?"
Anonymous
5b6c4cf
?
No.167044
167045
>>167043
"I don't know. But it's unlikely."
Amber Sunset
00374e7
?
No.167045
167046
>>167044
Amber frowns. "We should at least try to not look like refugees. We probably look the worse for wear as of now."
Anonymous
5b6c4cf
?
No.167046
167047
>>167045
Erich buts in,
"Nah, these are Sibulines. They won't rob you. Not if you don't look like you have any money."
Amber Sunset
00374e7
?
No.167047
167332
>>167046
"We can't stay here or go back anyway. I just hope you are right." Amber proceeds forwards.
Silver "The Floof" Sword
a727551
?
No.167048
167049
>>167040
Can Silver see the changeling that's shooting at them?
Anonymous
55ebe59
?
No.167049
167051
>>167048
I should note - two of the ponies, I believe, we’re carrying submachine guns. It should not have been possible for them to make the kind of volley seen earlier, as that is supposed to be simultaneous marksman shooting. Silver is carrying a Grim and a Jenny, which are more or less capable of that kind of shooting, but they should have switched out. Similarly, Silver should have switched his rifle to semi-auto. Alternatively, the fire should have full auto and largely inaccurate. In any case, Silver and the ponies should have coordinated the fire, like with the drip of a handkerchief.

Silver cannot see the presumed Changeling, as it is out of his field of view. Silver can only see breaking glass, and splinters on the floor. Two ponies drop down, while another two run for cover.
Silver "The Floof" Sword
a727551
?
No.167051
167052 167053
>>167049
...oh...

"SCATTER!"

Silver switches to full auto, and fires in what he hopes is vaguely the direction of the attacker.

[1d20 = 19]
[1d20 = 4]
[1d20 = 8]
[1d20 = 3]
[1d20 = 16]
[1d20 = 3]
[1d20 = 2]
[1d20 = 15]
[1d20 = 20]
[1d20 = 12]
Silver "The Floof" Sword
a727551
?
No.167052
167053
>>167051
Checking
[1d20 = 9]
Anonymous
f4c50d7
?
No.167053
167054
>>167051
>>167052
It looks like the ponies have scattered, save for one who has his hooves over his head, and another that is crawling along. Silver aims the rifle to the right, and with a very mighty CHCHACHA that’s louder than the Jenny, louder than the old Lavender rifle, and indeed, more menacing than any shoulder fired pony rifle Silver can think of, the rifle presses firmly into his shoulder, and a window of a griffin under a blue-green sky with… white streaks? Shatters and disintegrates, giving Silver a view if the transit ministry. There is a “claclacla” reply of gunfire that with a “thump thump” seems to have hit the side of the building, but does not penetrate into the room.

The gunfire ceases.
Silver "The Floof" Sword
a727551
?
No.167054
167055 167056
>>167053
"Anypony hurt?"
Anonymous
f4c50d7
?
No.167055
167056 167057
>>167054
“Yes!” Says the orange pony, who lies on the wooden floor over towards Silver’s right.
Anonymous
f4c50d7
?
No.167056
167057
F708621F-611C-4AE7-AED6-2E952D9AC0D0.png
>>167054
>>167055
Azalea, who lies in the floor a bit to Silver’s left, still with his hooves over his head, says

“I think I may… I can tell.”
Silver "The Floof" Sword
a727551
?
No.167057
167058
>>167055
>>167056
Silver checks over the two for injuries.
Anonymous
f4c50d7
?
No.167058
167059
>>167057
The orange pony has a cut. It’s hard to tell if it’s caused by shattered glass, or a grazing bullet. If it’s the former, there could be broken glass in the wound, but certainly no bullet is lodged inside.

Azalea likewise has a bleeding cut. Silver can see why he wasn’t sure if he had been wounded at all - it’s overtop of an existing wound and bandage, and may actually be the result of said bandage breaking or stitches coming undone.
Silver "The Floof" Sword
a727551
?
No.167059
167060
>>167058
"Looks like you two just need some bandages to cover wounds for now."

Do they have any more bandages with them?
Anonymous
f4c50d7
?
No.167060
167061
>>167059
If not, the medics may still be with their ride in.
Silver "The Floof" Sword
a727551
?
No.167061
167064
>>167060
"Keep out of sight, I am going to grab medics."

Silver goes back to do just that.
Anonymous
db343ed
?
No.167064
167065
>>167061
Silver trots out through the building, back into the small square behind the building. Silver sees the Chickpea is still there, it's rotors moving. Silver can see that both medics are still there.
Silver "The Floof" Sword
a727551
?
No.167065
167066
>>167064
Silver calls out to the medics, "Hey, couple of our troops got nasty cuts."
Anonymous
db343ed
?
No.167066
167067
>>167065
Silver can see the two just barely in the chickpea. One, a sort of skinny granite colored stallion, the same one who helped Silver, is partly leaning out. He looks out, and places a hoof down on the ground.
"Is that all? From all that noise?"

The other is a cream-colored stallion leaning against the wall. He presses against the floor, and looks over towards Silver.
Silver "The Floof" Sword
a727551
?
No.167067
167068
>>167066
"Looks like they were either grazed by bullets or cut by shards of glass. Nothing life threatening, but still needs to be patched up."
Anonymous
db343ed
?
No.167068
167069
>>167067
It's the cream one who asks,

"Are we... supposed to stay here with you, or leave for casevacs?"
Silver "The Floof" Sword
a727551
?
No.167069
167074
>>167068
"It would help if you were with us, I will admit. If there are not enough of us healthy at end of this to stop detonation, it will not matter how many you pick up."
Anonymous
db343ed
?
No.167070
167071
As if adding it's own opinion to the matter, from off in the distance, Silver can hear a voice on a loudspeaker. It must be a couple blocks over, very loud, and a slight echoing suggests that it's far from the only loudspeaker playing the exact same broadcast at that time. The sound is of a female voice, firmly stating the following...

"Attention, all residents. From the Office of Governor Star: The Mandatory Evacuation Order has been replaced with a Stay in Place Order. Repeat, the Evacuation order is no longer in effect. All residents still within the city limits are to seek shelter immediately. Seek shelter on the ground floor of a concrete reinforced or brick structure. Avoid windows and wooden structures. Do not remain on the streets. Stay out of your vehicles. If you cannot find suitable shelter, please proceed to any subterranean concrete-"

It continues
Silver "The Floof" Sword
a727551
?
No.167071
167072
>>167070
"And also that."
Anonymous
db343ed
?
No.167072
167073
>>167071
Is Silverfluff intending to conscript both medics to come with him?
Silver "The Floof" Sword
a727551
?
No.167073
167074
>>167072
Basically yes.
Anonymous
db343ed
?
No.167074
167075 167091
>>167073
>>167069
The cream medic says, "Well, I guess that means we are no longer on casevac duty." He picks up his submachine gun.

The grey medic stands up, and grabs bottles and supplies out of the Chickpea. Both come out, and follow Silver into the building.
Silver "The Floof" Sword
a727551
?
No.167075
>>167074
Silver indeed leads them into the building. He points out the wounded ponies, and stands guard watching the transport ministry from the windows while they work.
Gibs Money
10759cc
?
No.167079
167084 167091
Gibs wakes up in weird hotelroom... With metal bars.

"Aye yo! What happen? One moment I'm just hustlin through life like any zigga in Baltimare and the next I'm in this wacked-ass zoo cage, like I iz animal. If yo don't let me out soon, I'll go beast-mode mutherfuckerz. Hehe, get it? Dat's a rap foo."
Anonymous
e4c3f37
?
No.167083
167084
How many writers are working on this story?
Anonymous
f4c50d7
?
No.167084
167085 167088 167089 167184
>>167083
One GM, with several players - two active this week, thought sometimes others. Occasional fun poster interlopers, like >>167079
Anonymous
10759cc
?
No.167085
>>167084
>Occasional fun poster interlopers
<3
Anonymous
1776383
?
No.167088
167090
>>167084
So it's like a PbP sort of thing?
Anonymous
a5933b1
?
No.167089
167090
>>167084
Is >>>161686 → still canon, then?
Anonymous
2a90f22
?
No.167090
167093
>>167088
looks that up
I think so

>>167089
scrunches
Anonymous
4b79220
?
No.167091
167092 167094
>>167074
The cream medic goes to the orange pony, while the grey medic goes to Azlea. "There's some glass in here..." Silver can see the cream medic extracting glass fragments before bandaging the orange pony, while the grey medic attempts to reapply stiches. But both work urgently, as they know time is not on their side. "We got this" says the grey medic to Silver.

>>167079
"Hey!" One angry zebra mothefucker smacks them bars from the outside with his brass plated horseshoes. "Y'all shut the hell up in there. I done told ya you'll see the magistrate in the mornin'."

"Yo man," says another zebra on the bench behind Gibs. "Ya'll said that two hours ago. It's mornin' already!"

The zebra outside replies, "He'll get here when he gets here." He shakes his head and walks away.
Silver "The Floof" Sword
a727551
?
No.167092
167314
>>167091
While they work, Silver tries to see if there are any additional changelings visible in the windows of the transport ministry.
Anonymous
506bd82
?
No.167093
167097
>>167090
My question is if it's a d&d game or if it's a CYOA RP, or something else entirely. I see dice, and looks like the older threads had d&d in the OP.
Gibs Money
58ea79b
?
No.167094
>>167091
Gibs Money can't believe this Aunt Zecora mutherfucker won't let him out. He bitch-ass-zigga. He looks back over at the brother on the bench behind him, thinking that he at least be a real zigga but then he sees it...

Dat zigga be lookin' at his ass! Gibs immidiately turn on the spot.

"Yousa homo. Yo starin' at mah butt like it'za watermelon. Youa gay-ass!"
Anonymous
4b79220
?
No.167097
167123
>>167093
It's technically D&D, or is supposed to be, using the 3.5e system. It's morphed a little since.

https://www.youtube.com/watch?v=xd5tpFX3_xA
Anonymous
3ae35b9
?
No.167123
167129
>>167097
>3.5e system
Interesting choice for what looks like an EaW themed game. Where did you post character sheets and rules? I tried looking at the older threads, but I couldn't really make sense of them.
GM
e9290aa
?
No.167129
167135 167138
>>167123
Yes, that is what we did. Character sheets have been posted sometimes through discord. No rules for the game besides those in the 3.5 system have been written down. It’s been fairly informal.
Anonymous
910514d
?
No.167135
167136
>>167129
What do you use for ponies? Ponyfinder?
>discord
Oh, so it's a discord thing. I thought it was on the board.
Amber Sunset
00374e7
?
No.167136
167138
>>167135
Gameplay is 100% on the board, "meta" communication is just done through discord sometimes.
Anonymous
cfae825
?
No.167138
167150
>>167129
>No rules for the game besides those in the 3.5 system
I know a bit about 3.5e, but there has to be some house rules if you're playing ponies. What do you use for pony stats? What level/XP did you start at?
>>167136
I see now.
GM Pony
2280868
?
No.167150
167151 167176 167177
>>167138
We started at level 5. We do have stat bonuses based on race. For instance, Earth Ponies get I believe a +2 to strength. I could find the notes on that if you’re interested.

I do have a pony finder book, but thus far we haven’t used it
Anonymous
c802f1f
?
No.167151
>>167150
I'm a bit interested. Mostly curious.
Anonymous
573f597
?
No.167176
167187
>>167150
>I do have a pony finder book, but thus far we haven’t used it
Not a big fan of Ponyfinder rules either. It's not known for it's good quality of rules. People use it because bandwagon.
>We do have stat bonuses based on race. For instance, Earth Ponies get I believe a +2 to strength.
What about unicorns and pegasi? Int and Dex respectively?
Anonymous
4c4845d
?
No.167177
167185 167187
I went through some the old threads to get a grip of how things work here. I didn't see anyone roll stats, but when I looked at the point totals one character had 22 points and another other had 33, so I guess you use rolled stats. I don't see very much of the other rules though.
>>167150
What level is the party now? This has been going on for a long time.
Anonymous
3a6cd97
?
No.167184
167185 167187
>>167084
I'm looking at the old threads threads, but a lot of time has passed since then. I can't really tell where the party is right now. Is it like multiple groups or something?
Shimmering Spark
f0c0e47
?
No.167185
>>167177
It's a bit more about the adventure and story than leveling up in this game.
>>167184
Quite a few groups. The primary group is Silver while I am a secondary story of sorts, looking into the occupation of the changelings and the patches of survivors and rebels in the west.
GM Pony
2280868
?
No.167187
167192 167193
>>167176
Unicorns do get +2 Int, yes, as well as telekinesis magic, and are required for sorcerer and wizard builds. I don't believe Pegasi get Dex as they can fly, which itself is a hell of a boost.

>>167177
There hasn't been a formal leveling, though it's certainly appropriate and earned. D&D has rather extreme power creep as levels increase, and the majority of enemies are and remain "humanoid" equivalent ponies, griffins, and changelings. So leveling has been kept simple to prevent inflation. Party members have acquired many weapons, a house, and NPC followers and companions as booty.

>>167184
At the moment, everyone is split up. Spark is off way north in Whinnysota. Silver and Amber are each in Baltimare in respective dream sequences. Dark Star and Iron are on sort of hiatuses, and Dark Star is in Baltimare while Iron is on a sort of "day trip" away from Baltimare.
Anonymous
bd9d420
?
No.167192
167195 167373
>>167187
>Telekinesis
How does that work? Like in Ponyfinder?
>they can fly
How fast?
>hasn't been a formal leveling
So, milestone, or something else?
>leveling has been kept simple to prevent inflation.
Is that a way of saying that this is like an e6 or e8 kind of game with the HD levels capped? I've done e8 before, so that's np. I like to plan out levels in advance though.
>NPC followers and companions as booty.
That's cool. How would you handle an Apprentice PC? I know some DMs don't like making NPC mentors, but I kind of wanna try that as a quest-giver thing. Could I find know an existing necromancer mentor NPC in this world? I could make one too.
Had an idea for an apprentice necromancer thrall from the Coven of Blood or Society of bones who's doing quests to earn emancipation from her creator. After that I'd like to flirt with leadership, because it's a war themed game.
>everyone is split up
Oof. Where would a player even meet the party then?
>remain "humanoid"
Thank fuck. I'm sick of Ponyfinder's pointless Fey type autism for no reason.
Anonymous
bd9d420
?
No.167193
>>167187
Most important: how do you do attributes? Just basic rolled stats?
Anonymous
7401950
?
No.167195
167196 167225
>>167192
> How does that work?
Kind of just eyeballing it as it goes. Like “no, you can’t pick up an object that heavy. No, it doesn’t extend that far. You have to see what you are handling to know what you are handling.” Typically depending on traits.

>How fast
I think 60 feet per move.

> So, milestone, or something else?
Like I’ve tried to suggest it before a quest and it was ignored. I suppose “milestone” would be correct. Based on quest completion.

>level cap
As I said, it’s been informal, and mostly ignored as a way of preventing inflation. The more serious concern in the campaign has been the inclusion of automatic firearms like submachine guns, and in Silver’s future dream sequence, assault rifles and battle rifles.

>How would you handle an Apprentice PC?
This is more or less how many of the quests have worked. Dark Star has aligned him self with the Blackhooves faction, and the NPC liaison of that faction is acts as a mentor for Dark Star when not on a quest, and basically as a GMPC on quests, as she’s been the most common companion NPC for full party quests. Iron likewise has a Zebra NPC mentor who serves essentially as a GMPC when he goes on quests. These characters are level 5, same as the party, and tend to be deemphasized in combat. And they are waifus because of course they are, what did you expect.

> Could I find know an existing necromancer mentor NPC in this world?
Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.

> Had an idea for an apprentice necromancer thrall from the Coven of Blood or Society of bones who's doing quests to earn emancipation from her creator.
For perspective, the Society of Bones and Coven of Blood in EAW are located in a land metaphorically detached from the rest of the Griffonian continent. The main setting of the campaign has been in Baltimare, in the southern half of the equestrian east coast. The city is very much like Barcelona in the Spanish civil war in EAW, and my interpretation has been to make it like Lovecraft’s New York and Providence. I suppose a Dreas Leafye style necromancer could show up there.. but it would be something of an alien element to the city.

> Where would a player even meet the party then?
Historically, this has been the Eastside Tavern

> how do you do attributes? Just basic rolled stats?
Yes.
Anonymous
bd9d420
?
No.167196
167204
>>167195
>The more serious concern in the campaign has been the inclusion of automatic firearms like submachine guns
You use d20 Modern rules for those, right? They weren't too powerful, last I checked. Are you also using the Dr#321 rules for increased damage and threat range on firearms?
>Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.
>“living”
Unliving? It could be cool to have been made by a lich. The standard base levels for Mentors is 5 plus modifiers (8ish), but a higher level one could be cool if it already exists in the story.
>but it would be something of an alien element to the city.
I thought of it as being something like a pilgrimage/tourism. The queen herself was from Equestria, so maybe some of her followers might travel to "see what she saw".
>Yes
Okay. Here goes nothing...
How do I roll?
Anonymous
2280868
?
No.167204
167208
>>167196
Simply type out parentheses, number of dice, d, the number of sides on the dice, and then a modifier, close parentheses
[ 1 d 20 ]
[1d20 = 16]
[1d20+6 = (9+6) = 15]
Anonymous
84a3903
?
No.167205
Test
[1d20 = 2]
Anonymous
84a3903
?
No.167206
167207
Test
[3d20 = 22]
Anonymous
84a3903
?
No.167207
167208
>>167206
.... It's not showing me the results of the original dicerolls. How do I drop the lowest?
Anonymous
84a3903
?
No.167208
167209
>>167207
I'll just roll the d6's one by one
>>167204
Since I don't really know how equipment is going to work out in a modern setting, and the Coven Of Blood is itself painfully low-tech, I'm probably going to spend most of my starting equipment on corpses/thralls. The thralls I start with are characters, telepathically under my command, but I want to make them proper cohorts when I reach the level, so developing them now is key. I will roll all of their stats at once and assign them based on what is most appropriate to who. My mage doesn't need anything but Charisma, but some Wisdom would be nice.

Corpse 1
Attribute 1
[1d6 = 4]
[1d6 = 6]
[1d6 = 3]
[1d6 = 3]
Attribute 2
[1d6 = 4]
[1d6 = 3]
[1d6 = 3]
[1d6 = 6]
Attribute 3
[1d6 = 4]
[1d6 = 2]
[1d6 = 1]
[1d6 = 5]
Attribute 4
[1d6 = 2]
[1d6 = 4]
[1d6 = 4]
[1d6 = 1]
Attribute 5
[1d6 = 2]
[1d6 = 2]
[1d6 = 6]
[1d6 = 4]
Attribute 6
[1d6 = 1]
[1d6 = 1]
[1d6 = 5]
[1d6 = 4]

Corpse 2
Attribute 1
[1d6 = 2]
[1d6 = 2]
[1d6 = 3]
[1d6 = 5]
Attribute 2
[1d6 = 2]
[1d6 = 1]
[1d6 = 6]
[1d6 = 2]
Attribute 3
[1d6 = 6]
[1d6 = 2]
[1d6 = 1]
[1d6 = 3]
Attribute 4
[1d6 = 4]
[1d6 = 4]
[1d6 = 2]
[1d6 = 6]
Attribute 5
[1d6 = 4]
[1d6 = 5]
[1d6 = 6]
[1d6 = 4]
Attribute 6
[1d6 = 3]
[1d6 = 2]
[1d6 = 4]
[1d6 = 1]

Corpse 3
Attribute 1
[1d6 = 5]
[1d6 = 1]
[1d6 = 1]
[1d6 = 6]
Attribute 2
[1d6 = 6]
[1d6 = 5]
[1d6 = 5]
[1d6 = 5]
Attribute 3
[1d6 = 5]
[1d6 = 1]
[1d6 = 1]
[1d6 = 2]
Attribute 4
[1d6 = 5]
[1d6 = 6]
[1d6 = 3]
[1d6 = 3]
Attribute 5
[1d6 = 2]
[1d6 = 5]
[1d6 = 3]
[1d6 = 3]
Attribute 6
[1d6 = 4]
[1d6 = 4]
[1d6 = 6]
[1d6 = 4]

Corpse 4
Attribute 1
[1d6 = 1]
[1d6 = 2]
[1d6 = 3]
[1d6 = 1]
Attribute 2
[1d6 = 5]
[1d6 = 5]
[1d6 = 2]
[1d6 = 4]
Attribute 3
[1d6 = 4]
[1d6 = 4]
[1d6 = 1]
[1d6 = 4]
Attribute 4
[1d6 = 5]
[1d6 = 1]
[1d6 = 6]
[1d6 = 6]
Attribute 5
[1d6 = 3]
[1d6 = 6]
[1d6 = 4]
[1d6 = 4]
Attribute 6
[1d6 = 3]
[1d6 = 6]
[1d6 = 5]
[1d6 = 2]
Anonymous
84a3903
?
No.167209
167211
>>167208
Corpse 1
13
13
11
10
12
10

Corpse 2
10
10
11
14
15
9

Corpse 3
12
16
8
14
11
14

Corpse 4
6
14
12
17
14
14

Not stellar rolls, but doable. Half are noncombatants anyway. Corpse 3 and 4 are definitely keepers; I only wanted one 16 to glue the whole build together. Might replace Corpse 1 with the elite array if that's allowed, although he's supposed to be a living colt who won't see combat, so having crappy stats is fine for him.
Anonymous
84a3903
?
No.167211
167212 167219 167250 167373
>>167209
Corpse 4 (White Horse) is my Necromancer: Rosie "Posie" Ring, an apprentice practitioner in The Art. Her origins lie in the Coven Of Blood. Posie is a product of dysgenics by the Dread League, who sought to breed the perfect thrall from the necrotic tissue of a stillborn alicorn. Posie was considered to be a paragon among her cloned sisters, but ultimately still a failure to produce a god of destruction.
Posie's childhood memories are non-existent, just a blur of constant excruciating pain as she writhed about in her vat of fluid. She was liberated from her necrotic cradle as an adolescent filly, and raised by the Coven.
Posie is bound to her master in a powerful Geas that exceeds the formal binds of apprenticeship: until she surpasses her master, she is forever his thrall. Her bindings prohibits her from committing acts in Equestria that would compromise the infiltration goals of the Society of Bones, at least until her emancipation.
Posie's master was a powerful necromancer who cultivated Posie from necrotic tissue. As a mentor, he is an NPC that would not assist in quests or give any formal aid to her, but he may give her quests. I think it would be cool if he were a lich, but that's up to the DM. I would like him to be affiliated with the Dread League, maybe taking advantage of changeling occupation to infiltrate Equestria.
Posie appears to be a white/pinkish mare with a scarlet mane. She appears youthful and vivacious, even in death: her godly blood provides an unlimited well of entropy that keeps her body as beautiful as it was in her short life. Although not a true vampire, her time with the Coven of Blood has given her an appreciation of vampire culture: selfishness, hedonism, and poetic edginess.
In terms of Religion, Posie believes the holy blood in her veins makes her worthy of defeating death, a goal that her peers have forgotten. She believes that the creator of all things beckons her foals to join her in the abyss of entropy as undead, or die if they will not.
Likes:
Necromancy ("The Art")
Books, especially poetry and Eldritch times
Nursery Rhymes
Wine (with a splash of blood)
The dead (both corpses and the unliving)
Her favorite thralls
Violence and anything bloody
Dislikes:
Having to hide her art
Walking into holy sites
Garlic (stinky)
Holy symbols

Corpse 3 (black horse) will be my first thrall: the disgraced plague doctor and thief, Caligo Miasma, from the Society of Bones. He was crucified for stealing the souls of the unborn at a maternity ward. He's a coward even in death, and he accepted undeath from Posie as a means to escape whatever judgement laid beyond the void for his atrocities in life, and so she . He's a skulking coward, and a malignant villain who secretly wishes to finish his grisly work, but so long as Posie exists he is her eternal prisoner and bound to carry out her will.

Corpse 2 (red horse) will be my second thrall: the mad swordsman Frenzied Thresher. He was once a feared warlord who had killed countless innocents. He was ruthlessly wicked and bloodthirsty in life, and his bloodthirst ended up being his undoing, for the shear depravity of his crimes caused him to fall into a state of perpetual madness. He found "salvation" from the madness of taint by selling his soul and surrendering his entire being to The Worms. As a worm-infested raver, he ravaged the countryside until he eventually fell under Posie's control after being deemed a "rogue ghoul". Despite his servitude to Posie, his true loyalty lies with the the Lord of Worms. His deformed, twisted and rotten appearance is horribly monstrous, which is why Posie prohibits him from taking off his armor.
Anonymous
84a3903
?
No.167212
167213 167219 167250
>>167211
Corpse 1 (pale horse) isn't a corpse at all, but a living, breathing colt: Gloomy Glow. Gloomy was an orphaned colt, captured and cultivated by the Coven of Blood to harvest for blood and to sacrifice as a potential slaymate. He was given to Posie as a reward for her excellence in her studies. Posie has not yet expended him, but kept him alive, raising him as her informally adopted "son". She herself doesn't completely understand why she hasn't killed him already; perhaps something about him reminded her of the childhood she never had. She keeps him as something like a pet, spoiling him with hugs, kisses and treats, and attends to his withering health. She comforts him when he's in distress (which is often) and reassures him that everything will be alright (gaslighting) when he worries. She reads him stories and lulls him to sleep, resting beside him in calm meditation
Although Posie's treatment may seem merciful at a glance, her choice to raise Gloomy might be her greatest act of cruelty: her upbringing as a thrall in the Coven of Blood did not teach her to make equal relationships with other ponies, and her mercy is more for her enjoyment and ambition than his wellbeing. Gloomy, like Posie, was a product of dysgenics, modified to be an ideal sacrifice. As a living creature, he's not immune to the taint, and thus he's ravaged by illness that stems from magical corruption, and the depravity of magic torments his mind making him a dream walker in a perpetual nightmare. His tomb tainted soul means that his chronic illnesses resist conventional medicine and magical treatment, and he's dependent on Posie's touch to find comfort from his illness.
Perhaps worst of all, Gloomy was made as a sacrifice for an Eldritch being from beyond the void, a beast of pure darkness that haunts him, seeking to use him as a gate. In his nightmares he has visions of a shadow swallowing the entire world, the antilife, Tenebrous. His fear of The Shadow is greater than his fear of death.
Posie is well aware of this, which is what sparked her interest in Gloomy. When Gloomy was first presented to her, he was in a sorry state, ravaged by the vestige of The Shadow, and yet he lived. He clung to his last shreds of life and sanity despite under spiritual pressure that would have killed any other mortal. In all her unlife, Posie had never witnessed a creature with such a strong will, and reminded him of her mission. The vampires who ruled The Coven of Blood were so hedonistic and selfish in their hubris that most of them had forgotten the true purpose of their religion: to defeat Death itself. When she met Gloomy, a pathetic creature that begged for death and yet still continued to survive, she was so inspired she fell in love, something she thought was beneath her as a sigma-mare undead ubermensch. She wanted to coddle him and spoil him and save him from the ravages of age, and so she took him under her cloak. Posie believes that Gloomy can conquer The Shadow and bend it to his own will. She intends to make him her apprentice as soon as she's emancipated by her master, and teach him to channel his Dark Powers as a true Tenebrous Apostate. If not... He's make an excellent Slaymate.
Unlike Posie's undead thralls, Gloomy is a living creature, and Posie has no magical control over him. Until he becomes her actual apprentice, he is merely a tagalong NPC that will not join in combat. If the DM wishes, he could roleplay Gloomy, as his personality is subject to the influence of The Shadow and inconsistent. In this case, his level of depravity from possession by The Shadow might be so high that it causes him to take random, unexplained actions if the plot demands or have prophetic visions.

Names subject to change.
I will post their character sheets here later. It's been a while since I played 3.5e. I'm used to Ponyfinder.
Anonymous
eaa9b9f
?
No.167213
>>167212
Chaos table
[1d100 = 11]

Taint
[1d10 = 1]
[1d10 = 1]
[1d10 = 3]
[1d10 = 9]
[1d10 = 7]
[1d10 = 9]
[1d10 = 2]
[1d10 = 10]
[1d10 = 9]
[1d10 = 3]
[1d10 = 2]
[1d10 = 6]
[1d10 = 5]
[1d10 = 6]
[1d10 = 6]
[1d10 = 8]
[1d10 = 4]
[1d10 = 4]
[1d10 = 10]
[1d10 = 5]
[1d10 = 10]
[1d10 = 8]
[1d10 = 5]
[1d10 = 3]
Basics of the Setting
Anonymous
2280868
?
No.167214
167215 167217 167218 167225
A8AEDA3E-7B25-4A1C-9D59-621D18D061D3.jpg
Alright, let me write up some background fluff just to be sure you understand the setting

Occupied
In the autumn of Sol Solis 1006, the Changeling Hegemony proceeded with its most ambitious plan yet to attack Equestria: a simultaneous replacement of both princesses in Canterlot, of the royal couple in the Crystal City, and of the six ponyville friends. The plan failed when the Master of the Crystalling awoke, fled, and tripped on the floor, alerting the crystal guards. Though many within the hegemony contend, not without merit, that the plan was very nearly a success, Queen Chrysalis's lesson from the failure was the infiltration was too contingent, and too risky. A full frontal assault, costly though it may be, was the best, and perhaps only way to secure love for her overpopulated and starving empire.

Over in Equestria, the rulers were not fazed by this near success of their enemies, but only emboldened in pursuing their chosen path further. Princess Twilight, well on the rise politically after a string of successes, believed that her duty as princess was to spread friendship and harmony. Just as she had before spread it among her friends, then among her town, then among Equestria, now it was her duty to spread friendship and magic across all of the world. After all, if the races of ponies, who once hated each other, could unit in Harmony, and find themselves stronger for it, why not the same for the griffins, zebras, and hippogriffs?

Across the sea, the lands of the griffins had not recovered from the loss of the Idol of Boreas that once united their peoples. More than a dozen smaller successor states had sprung up, and among these forms of government varying from Equestrian style harmony, to feudalism, to despotism, to merchant rule, to mob rule, to communism and fascism took hold and attempted to spread. The larger of these successor states compete with one another to consume their neighbors, and ultimately claim the now vacant title of Empire of all Griffonia.

On the shores of Griffonia remains the Equestrian settler colony of New Mareland. The now former Equestrian dominion has for hundreds of years been more firmly integrated into the economics and politics of Griffonia, and the fall of the Griffin Empire hit the export based economy of New Mareland especially hard, and what would have been a simple recession turned into a great depression. The ponies of New Mareland do not see in the griffins potential future friends and converts to harmony, as Twilight does, but very real and very dangerous present enemies. New Mareland declared independence from Equestria in 1008. The radical far right party known as the Blackhooves took power. The politics of New Mareland are complicated, nuanced, and subject to interpretation, but the gist of what is important is that the Blackhooves and their leader, Duke Erebus Haygle, believe that New Mareland must establish an empire in Southern Griffonia with captive markets in order to secure itself.

Back over in Equus, the old Griffin colony reestablishes itself after a civil war. The original break away state of political radicals, Stalliongrad, continues its experiment after the death of its great leader Steel Stallion. To the outside observer, the state appears inwardly focused on its own problems, having given up the dream of being only one of many federated soviet republics. But the dream is not cancelled nor even deferred, but carried on through more subtle means.

Equestria
In 1010, across the ocean in Griffonia, Duke Haygle and New Mareland proceeded in their design to carve out an empire in Southern Griffonia, invading and colonizing several underdeveloped, backwater griffonian successor states. This blatant departure from the principles of harmony - as perceived by Twilight, anyways - enraged Equestria, and after a period of failed negotiations, lead to the declaration of war between the nations, though exactly who declared war on who is up to dispute, and for more than a year this war proceeded as a phony war.

But this was not the most important event of that year for Equestria: Queen Chrysalis proceeded across the Equestrian border with more than a million drones. But the Equestrians knew they were coming, and fought valiantly in resistance. For two long years, the Changelings slowly ground their way through the sons and daughters of Equestria, slowly carving out an empire of their own in Pony lands. This was the largest war Equestria had ever seen, with millions under arms, a million dead, and vague memories of the Empire of Tambelon and of Quetzlecoatl in those pre-Equestrian days offering the only vague analogies to the present situation.

The war against New Mareland, fought through proxy by griffin powers, had seemed to be on hiatus, or to have scarcely existed at all to those in Equestria. Or so it had seemed until hundreds of thousands of New Mareland soldiers arrived on Equestrian soil, ferried across the ocean in hundreds of warships and freighters captured from the griffins. Equestria, probably already loosing, collapsed quickly under a two front war. Equestria's leaders surrendered (mostly), and the state was split in two between the changelings and New Mareland, while a few equestrians and her allies in Aris and Aquelia continue the war. The changelings enacted a brutal regime, while New Mareland split its territories amongst separate collaborationist governments, and sent its soldiers back across the ocean to continue its wars.

The changeling zone ends only a few miles from the outskirts of the city of Canterlot. It is unknown why Chrysalis will allow that long coveted city to remain outside of her black and twisted hooves, but the odds on favorite answer is that she will not, and it is only a matter of time until the New Mareland lands are invaded as well. Meanwhile, all across Equestria, the memory of harmony dies hard, and ponies prepare a resistance to take back what was once theirs.
Anonymous
eaa9b9f
?
No.167215
167216
>>167214
Is all of this information considered to be common knowledge that new characters would know?
Anonymous
2280868
?
No.167216
167217
>>167215
Some of the information, like the internal motivations of Chrysalis and what have you, would be unknown, but the more general political realities like "this part of Equestria is under nominal New Mareland rule" should be well known anywhere in the world.
Anonymous
eaa9b9f
?
No.167217
167219
>>167214
Do you have a map of the current geopolitical situation? With Equestria at War lore there comes maps. You mentioned the Griffonian continent; has Griffonia become an empire yet?
>metaphorically detached from the rest of the Griffonian continent
Thanks to the Arcturian Order, yeah. That would change if the Arcturian Order fell though. Not sure what the situation is there.
>>167216
Then I would roleplay my character respectively. A mage from an isolated northern wasteland probably wouldn't know all that much about international politics anyway.
Anonymous
eaa9b9f
?
No.167218
>>167214
>fall of the Griffin Empire
Nevermind that last question. I missed that part.
Anonymous
2280868
?
No.167219
167220 167373
>>167211
>>167212
I can work with this.

Use of Caligo and Frenzied thresher would probably be restricted for at least the first few missions, though

>>167217
I could probably make one, although admittedly the maps are kind of vague because of indeterminacy.

>Griffonia
The empire under the Archon has united the Hearzlands. Basically the Empire, Aquelia, and Wingbardy are the big griffin states with most of the Evi river valley and southern griffonia under New Mareland rule, and Cloudbury, Vedina, and the northern griffin socialist republic still existing

>Arcturian Order
Probably very shortly before the Dread League attack on the Arcturian Order.

I suppose your character can find out things in real time. I just wanted the basics to be said
Anonymous
eaa9b9f
?
No.167220
167227
>>167219
>very shortly before the Dread League attack on the Arcturian Order
>I suppose your character can find out things in real time.
I suppose my character would have to hurry up with her missions then, because once the Arcturian order falls the league becomes the enemy of every country and characters from there would be international criminals.
>Use of Caligo and Frenzied thresher would probably be restricted for at least the first few missions
That's fine. They would basically just be zombies until Posie reached a level to make them proper cohorts (6-9ish).
>the maps are kind of vague because of indeterminacy
Understandable.

I will write up statblocks this week. Since the other players appeared to have just posted stats right on the board, I'll do the same.
Anonymous
d605a57
?
No.167225
>>167195
>Necromancy in the campaign has been treated as evil and something belonging to a forgotten past. I don’t think a “living” necromancer has been seen in the campaign.
>I suppose a Dreas Leafye style necromancer could show up there.. but it would be something of an alien element to the city.
I probably should have opened with this, but is an old-school Dread League necromancer with a medieval mindset from northern Griffonia welcome in this game? The descriptions I wrote yesterday might give you the impression that the character is just going to kill everything she meets, but that's not the intention. I thought the semi-grimdark war theme plus the split party would make it a cool idea, but I don't want to waste your time or embarrass myself with a character that would just antagonize the party or mess up your setting if that's not cool with everyone. It also goes without saying that the character is evil, although that could be subject to change with character development.
There's also the thing about the Mentor/Master. Making up an NPC questgiver for a new player is a tall order so if you don't want to do that, it's fine. I was looking at the rules for apprentices:
>The DM should develop the mentor's statistics. A mentor has a base level of 5th, modified by the apprentice's Charisma bonus (if any) and by the following situations. These situations only apply when the feat is first taken; if any of these situations change at a later date (for example, the apprentice's alignment changes), the mentor's level does not change.
This overall adds up to about 11 to 15 for a potential. I could write up an NPC statblock if you wanted too. I just want my master to be the necromancer who made me. I'm okay with it if they're not present or relevant to the story.
>Based on quest completion.
This is fine by me. I just remembered that 3.5 edition has a lot of things that use XP as a price, a big difference from Pathfinder. There are things I might want to use for in character creation, so I would like to just pay it all at once and start at a lower level of that's okay with you.
>Historically, this has been the Eastside Tavern
Where is that on the map? Like, what city? Who controls the area?
>>167214
Is it clear what happened to the princesses and Equestrian leadership? It's probably not really relevant to my character, but I'm curious.
>that recent history
Looks like the situation in Equestria is pretty fucked right now. Idk who are supposed to be the 'good guys' here, but that doesn't matter to Posie because she's a 'bad guy'. I said earlier that Posie would have a binding that would prevent her from causing mayhem that would interfere with the Dread League's infiltration or diplomacy goals in Equestria, so maybe I should stick to the meat grinder if I want to steal bodies and kill things. Any suggestions for more chaotic places where an ambitious necromancer might go to kill without consequences or study the impure arts? Visiting the places where our glorious leader Rosa once lived sounds like a cool quest too.
Anonymous
2280868
?
No.167227
167237 167242 167373
The setting, more or less.png
>>167220
>I suppose my character would have to hurry up with her missions then, because once the Arcturian order falls the league becomes the enemy of every country and characters from there would be international criminals.
Well, for one, the Dread League doesn't initiate the Black Crusade for several years after the invasion of Arcturius, and the invasion itself will take some time. Also, the game has had... a slow pace, in terms of in game time.

But this really raises a more interesting and important question. How will she enter the country? Will she be smuggled in through bribes and freighters? Will she just take a train across Griffonia and walk through immigration? That latter approach may work, but Gloomy Glow may be rejected if he looks like he is diseased.

>is an old-school Dread League necromancer with a medieval mindset from northern Griffonia welcome in this game?
Uh... I think so? What do you mean by that? Equestria and especially Griffonia are pretty medieval.

>I don't want to waste your time or embarrass myself with a character that would just antagonize the party or mess up your setting if that's not cool with everyone. It also goes without saying that the character is evil, although that could be subject to change with character development.
Basically just refrain from random killing, at least within city limits, and it should be fine. Think of it this way. Baltimare is a very large, very dense city where every gunshot and nearly every scream would be heard. Every missing pony will have at least one witness to see them earlier that same night. And the city has a large, active police force, although by Equestrian standards its pretty crime ridden.

At the same time, there's quite a few ways to play "evil," and more than one character has already done it.

>Where is that on the map? Like, what city? Who controls the area?
The main setting, or at least the start of the setting, takes place in the city of Baltimare on the Equestrian East Coast. Baltimare is a smaller metropolis, and the and poorest of the three large Equestrian Coastal cities - but it's still one of the three great Equestrian coastal cities. Something like 600,000 ponies live within the city limits, and about the same in the surrounding areas. Baltimare is located at the mouth of the Delemare River, and at the western most end of Horseshoe Bay. Marshes are located on the southern part of the bay, and a peninsula to the north. Outlying towns like North Point on the coast north of Baltimare have been featured as well. Baltimare is fairly small geographically, with the more often seen eastern half only a few miles across.

The different neighborhoods in Baltimare have been explored in some depth, particularly in the stretch between the city center, which is mostly commercial, and the Horse Shoe Bay, which is a city planner's nightmare of factories, warehouses, and aging tenement buildings overflowing with migrant laborers.

Baltimare is firmly within the New Mareland occupation zone, under the civil administration of the Baltimare Governate. The vast majority of governmental decisions, like social welfare and criminal justice, are performed by the local council, which is controlled by the collaborationist Social Democratic Party, the long-standing leftwing rulers of Baltimare.

>Making up an NPC questgiver for a new player is a tall order so if you don't want to do that, it's fine.
Nah, character writing is fun

>I just want my master to be the necromancer who made me.
I have a suspicion the master will not be the quest giver

>Is it clear what happened to the princesses and Equestrian leadership?
The four princesses surrendered to Changeling Custody. The other characters have varied and less obvious fates.

>Looks like the situation in Equestria is pretty fucked right now.
Yes.

>Idk who are supposed to be the 'good guys' here
The """good guys""' would presumably be the Equestrian Liberation Front, who seek to restore Equestria to something like the status quo ante bellum. This particular faction, however, is less popular than true leftwing pollical factions in Baltimare and has not featured prominently, save for an appearance when they stopped a train outside of the Everfree Forest. Of course "good" is a matter of perspective, and there are options for a communist, fascist, anarchist, or changeling dominated Equestria, as well as plenty of options if all you want is money or mares.

>I said earlier that Posie would have a binding that would prevent her from causing mayhem that would interfere with the Dread League's infiltration or diplomacy goals in Equestria, so maybe I should stick to the meat grinder if I want to steal bodies and kill things
Just refrain from random murder and it will probably be fine. Any normal action adventure game is going to accumulate a huge body count anyways. I'm sure she'll kill plenty of ponies, diamond dogs and what have you just in the normal course of questing.

>Any suggestions for more chaotic places where an ambitious necromancer might go to kill without consequences or study the impure arts?
Well, there's a low grade civil war going on, and proper wars in other parts of the world. I suppose there are options. But the easiest solution may just be to join a faction and kill on their behalf.

>Visiting the places where our glorious leader Rosa once lived sounds like a cool quest too.
That's an idea
Anonymous
4742edb
?
No.167237
167280 167373
BoneChariot_SneakPeek.jpg
>>167227
>How will she enter the country?
I didn't really think of that, but I guess it's logical to start with entry.
>Will she be smuggled in through bribes and freighters?
Well, a convenient thing about being dead is that you can just place yourself at the bottom of a shipping container beneath a bunch of turnips or something and nobody will notice. That's how vampires do it in various media.
I figured someone in the Dread League would have interests in sending agents to Equestria, since the Coven Of Blood specializes in diplomacy and the Society Of Bones specializes in Infiltration.
>Will she just take a train across Griffonia and walk through immigration?
I could do that too. I was making a Charisma character that would be semi-decent at negotiations (mostly deception and intimidation). Posie herself can pass for alive quite easily.
>Gloomy Glow may be rejected if he looks like he is diseased
I'm currently looking to see how I can have a tainted NPC with low Con and Wis without him just dying; his sickness would be supernatural, not medical, so it wouldn't register on tests. Most of it could internalized, so I could just talk it out and say he has allergies and touch him up with a deception or disguise check.
Or I could spend some money on a forged passport and say I'm transporting him to seek foreign medical care. Whatever would work.
I considered just spending some starting gold to have some zombie dire bat or dragon corpses reanimated that could fly us across the borders at night.
>Equestrian East Coast.
Okay.
>Marshes are located on the southern part of the bay
>poorest of the three large Equestrian Coastal cities
>a city planner's nightmare of factories, warehouses, and aging tenement buildings overflowing with migrant laborers
Sounds like paradise for a black mage.
>What do you mean by that?
I meant medieval, but since you mentioned tanks and heavy artillery I thought the ponies here might have postmodern dispositions.
>master will not be the quest giver
Okay. I'll just send them tithes in the mail.

I'm going to make the character level four to account for XP costs. If that results in me having to wait a long time to get to the level where I can actually personally raise my own undead (lvl 8ish), that's okay with me.
Anonymous
9dbbcd2
?
No.167242
167373
FB_IMG_1630953375083.jpg
>>167227
>there's quite a few ways to play "evil," and more than one character has already done it.
Got any stories to tell?
Anonymous
3e9dca1
?
No.167250
167279
>>167211
>>167212
So the gist of mechanics is:

>Posie
Unseelie Necropolitan (vampire aesthetic) Unicorn. Dread Necromancer 3-4 major vampiric and fey bloodlines (expensive, but coo). Doesn't spec into Metamagic or spellcasting at all, but instead focuses on expanding her necromantic powers and fey heritage to give her nifty 1/day spells. Charismatic fearmonger build who uses intimidation-based tactics and debuffs in combat, and falls back on her charnel touch if forced into melee. Very few actual skill points, but deceptive and seductive.

>Frenzied
Dustform-Incarnate Necropolitan (ghoul aesthetic) Earth pony: "warrior who died thrice". Barbarian 1-2, Warrior (NPC class) 1. Tainted Raver. Literally too angry to die. Very much of a "chaos warrior" thing going on there. The red horseman is associated with fire, but I think he'd be interesting if he were vulnerable to fire instead. Str/Cha build. Very scary intimidator.
Cost, about 900 gp, possibly up to four times more. Posie has to remain superior and telepathically control him at all times.

>Caligo
Necropolitan (skeletal aesthetic) Pegasus. Nightstalker 1-2, Expert (NPC class) 1. Stealthy skillmonkey with limited combat powers. Disgraced plague doctor. Alchemy skills and minor divine spellcasting. Very stealthy. Vulnerable to fear based effects due to coward flaw.
Cost: around 900 gp, Posie would have to control him.

>Gloomy
Binder 2. Major Demonic bloodline. Possession by Tenebrous puts in a state of constant hopelessness, and he's still learning to channel its powers. Does not participate in combat. If forced into dangerous situations, uses the Darkness to flee. Major demonic bloodline enables him to bind Tenebrous, and he can only bind Tenebrous. Lichloved feat prevents Posie's zombies from eating him.
Cost: at least 1600 gp. Posie would have no magical control over him, and you need to rely on Charisma skills to make him do anything unusual.
Anonymous
94ad500
?
No.167254
167268 167269 167280
Gibs Money Character sheeit:

Stats:
Ingeligence: 2 "Ah do that fancy book learnin' stuff. Mah brain is as big as mah dick foo!"
Constitution: 20 "Ah, can eat all the fast-food mutherfucker and I still wouldn't die. If a was one of them superheroes, I be the cockroach man."

Skills:
Witchdoctor: 5
Skull-shinking: 3
Runningfrom the popo: 8
Cannabalism: 1
Rioting: 8
Anonymous
cb14312
?
No.167268
>>167254
>Mah brain is as big as mah dick foo!"
I laughed
Anonymous
b51154d
?
No.167269
>>167254
Do you by any chance have an actual character sheet too? I could use an example to see what the rest of the party is going with.
Anonymous
3fc55ed
?
No.167279
167286
>>167250
I know this game doesn't use formal XP, but I want to know if I'm allowed to pay XP costs during character creation. Asking for the sake of bloodlines:
https://www.d20srd.org/srd/variant/races/bloodlines.htm
Whether I can reduce my level to account for XP costs would determine if I start at level 5, 4 or 3. I'm interested in major vampire and fey bloodlines on Posie. I need to know before I finish the sheet.
Anonymous
2280868
?
No.167280
167284
>>167237
>Well, a convenient thing about being dead is that you can just place yourself at the bottom of a shipping container beneath a bunch of turnips or something and nobody will notice.
Uh, how does she sustain herself? By being "an endless well of entropy"?

I suppose she could probably just walk through immigration with an Arcturian Passort, and apply for a business visa claiming she's there for a tour of east coast factories, giving over a pair of odd suits of armor to one of the wealthy factory owners they are visiting. (That would still leave Gloomy requiring explanation, but something like that). Or hide away in a ship

>I was making a Charisma character that would be semi-decent at negotiations (mostly deception and intimidation)
Be forewarned. This is a pre-me too world that does not understand the concept of sexual "harassment"

>I considered just spending some starting gold to have some zombie dire bat or dragon corpses reanimated that could fly us across the borders at night.
I mean... maybe? That's crossing several thousand miles of ocean. Any actual biological creature couldn't make it. Also, there may be radar stations. It'd probably be easier to take a boat at least most of the way there.

>I meant medieval, but since you mentioned tanks and heavy artillery I thought the ponies here might have postmodern dispositions.
I'm still not really sure what you mean by that. If what you mean by "medieval" is having a contemptuous and superior attitude towards the common ponies, that won't go over well with the common ponies, who think that because of whatever socialist ideology that they are equal, whatever that means.

The setting is supposed to approximately parallel the United States of 1943 (although as stated before, Baltimare itself is more inspired by Spanish Civil War era Barcelona). Political philosophy, ideology and the disputes between ideologies is a large part of the theming of the game, with a diverse array of characters having a diverse array of beliefs. On the whole, morality is supposed to be around about as close to the 1940s as I can figure. Most will be religious to some degree or other, some will be highly superstitious, some lukewarm, and a few scientific materialists. Racism will be vastly more tolerated on the whole that in our world, though not by everyone. Sexual morality will be much stricter than in our world (by which I mean it exists) and whores generally won't be respected, although some libertines do indeed exist. There are only two genders, homosexuality is no longer criminally punished but is pretty strongly frowned upon and is not sanctioned by the State in the form of marriage although if you want to argue about lyra and bon bon in the finale I suppose we can have that conversation, hormonal birth control does not exist (though condoms are legal and widely available) so mares have to be careful about who they have sex with. Political ideologies still think that Utopia can be reached, and there is widespread belief in the perfectibility of pony nature and perhaps all creatures.

By contrast, females in the workplace, in leadership roles, and in the military is not controversial in pony lands, although conscription still mostly targets males, and military service strongly tends male. Whereas in our world all political ideologies claim to deliver freedom, and evil is defined as oppression and tyranny, in Occupied Equestria, all political ideologies claim to be the true version of Harmony, and evil is disharmony. The government intervening in your personal friendships is of course considered to be within the bounds of the normal function of the State, as the purpose of the State includes the moral perfection of its subjects.

>>167254
But how will fair when given the clot shot?

Looks like he can't run so well when passed out drunk
Anonymous
c20adce
?
No.167284
167291
>>167280
>how does she sustain herself?
Just hibernating and waiting it out.
>I suppose she could probably just walk through immigration with an Arcturian Passort, and apply for a business visa claiming she's there for a tour of east coast factories, giving over a pair of odd suits of armor to one of the wealthy factory owners they are visiting. (That would still leave Gloomy requiring explanation, but something like that).
I think I'll go with that.
>This is a pre-me too world that does not understand the concept of sexual "harassment"
Good. Let the harassment commence. Bring it on.
>probably be easier to take a boat at least most of the way there.
Alright then.
>all political ideologies claim to be the true version of Harmony
Ah, yes. The undead-supremacists who want the Lich-queen and Vampire coven to magically dominate everyone and snuff out all life are the true harmony ^:)
Then again, I think that's what they believe in Karnath, a couple citystates in Athas, and the Githyanki empire, so that's a not-unprecedented worldview.
Anonymous
c20adce
?
No.167286
>>167279
It looks like Unseelie creatures can't be Necropolitan anyway, so forget about the fey bloodline stuff. It was just a greedy snowflake blend of two conflicting concepts anyway. Gonna stick with the pseudo-vampire theme.
Anonymous
2280868
?
No.167291
167292
AA755CD9-05ED-48EC-8FC8-7EB19D7EDE9B.jpeg
>>167284
Equestrian ideologues. Foreigners can do whatever
Anonymous
4758ae8
?
No.167292
167313
>>167291
How much of a role does local politics play in the game? This kind of mileau is new to me in d&d.
Also, is there a thing you want me to do to meet up with the rest of the party?
Anonymous
2280868
?
No.167313
>>167292
>local politics
Basically as much as the player wants it to. It appears more or less as motivation for the various factions, and why they do what they do.

As for how, well, let me figure out what the other players will be doing.
Anonymous
2280868
?
No.167314
167321
>>167092
Walking across the checkered wooden floor, covered in shattered glass, dust, and splinters, Silver peaks through the tall, open windows at the building across the street.

Roll Spot
a727551
?
No.167321
167330
[1d20+3 = (6+3) = 9]
>>167314
Anonymous
5662d7a
?
No.167322
Starting gold roll
[4d4 = 10]
Anonymous
58e08a4
?
No.167323
167324
1438283792-3f9b0.png
Glad someponies are trying to restart the game.
Anonymous
92d3937
?
No.167324
>>167323
Based
Anonymous
2280868
?
No.167330
167342
>>167321
Looking across the small, non-existent street, Silver can see two windows are fully open, and a couple more are fully shot out. There are about two more than that "cracked" open, and more than that with bullet holes. One of the windows is the same that the automatic rifle was at, in front of and a bit to the left of Silver. The other is much further to the right.
Anonymous
2280868
?
No.167332
167333
OIP (1).jpg
>>167047
Amber and the group walk forward into the small village and towards the pier for the ferry across the Griffking to Kronburg. The Knights seem mostly concerned with themselves, and Amber's group tries to simply walk past them, acting as non-conspicuously as possible. This seems to work, as though one looks over to them, the knights pay the group no mind as Amber and company walk onto the small wooden pier and wait for the ferry to cross. There are other griffins there. Not many, perhaps a dozen or so others. A few look like they are locals who must cross the river on a daily basis, a few are merchants who must cross with some regularity, but a few appear to have longer term plans like Amber and the group. One traveler has two suitcases with him. One merchant - Amber can't tell if he intend to cross the river or not - approaches Amber, and attempts to sell her kebabs.

Amber can actually see the ferry, further east and up the river, slowly crossing. It's one level, enclosed, though with a pilothouse on top of the cabin at the front, low to the water with an all white color scheme, and a big black smoke stack past the middle towards the back creating a pilar of smoke that is visible now from over a mile away. Looking at it right there, Amber has reason to think that they can just get on and cross... until that hope is dashed.

One of the knights comes towards the group. Erich and Federklied volunteer Helder to speak with the leader of that group, a beige, sharp beaked griffin in shining armor who stands just a little taller than the rest. The knight starts off by asking Helder who they are, and where they are going. Helder tells him the same story he gave much earlier - that they are going to funeral of the relative of a friend in Kronburg. The knight asks away, and Helder tries to hold his own. But he seems to be slipping.

As Amber looks over to the ferry which cannot come soon enough, the rising sun reflects obnoxiously off of the water, reflecting into her eyes. A knight approaches Amber. He's a canary yellow color, not wearing armor. He looks over to Amber's viol.

"That's a nice violin you have there." He says to Amber
Amber Sunset
00374e7
?
No.167333
167334
>>167332
Amber nods cautiously as she thinks of a way to relieve the pressure off Helder. "It is my one possession I cherish the most. Would you care for some music as we wait for the ferry?"
Anonymous
2280868
?
No.167334
167335
>>167333
The griffin smiles as if he's "caught" Amber; like he believes she cannot play, or that the viol is filled with smuggled items.

"Sure. Play on."
Amber Sunset
00374e7
?
No.167335
167336
>>167334
Amber carefully takes the viol and bow out of the case, checks to make sure the instrument is tuned, and slowly starts to play. In her mind's eye she tentatively reaches out as she had the previous night. This time, however, she does not try to evoke fear but a tranquil, even sluggish emotion through her music.
Anonymous
2280868
?
No.167336
167337
>>167335
Is Amber looking to
Impress?
Sooth?
Distract?
Or,
To invoke the power of music to reach out directly and grab the soul?
Amber Sunset
00374e7
?
No.167337
167338
>>167336
These are trained and stolid knights, if they have their sights set on the party it is for a darned good reason and they will not let up for a mere busker's performance. Amber is so close and cannot risk it; she must go deeper.
Anonymous
2280868
?
No.167338
167339
>>167337
Amber presses the bow against the string. She is tired. Very tired. It will not be easy to summon the same passion she had last night. Perhaps it will not be necessary. the light shining in Amber's eyes is annoying, but it serves a purpose to keep her awake. The subtle shifts in the light as the waves reflect and refract the sun serve a further purpose in that the small waves of the relatively calm river inspire the motions of her smooth movements back and forth along the string, while her state of mind imbues her music with an almost somnolent quality.

The knight looking towards Amber opens his mouth in evident surprise, and soon, everygriffin on the pier takes notice of Amber's song.
Amber Sunset
00374e7
?
No.167339
167340
>>167338
Did the foolish knight really doubt her abilities? Amber presses on with determination. She must take care not to let this determination flood into her music and upset it, but to keep it placid and smooth. Let those others be lulled and mollified instead of sticking their beaks into things far beyond them. It is a good thing she loves music so or her playing would feel like a grueling task.
Anonymous
2280868
?
No.167340
167341
>>167339
Why need a river have waves at all? Wouldn't a smooth pond, or a lagoon be more pleasant? Amber's music again imitates the qualities of water, though now with less movement. Or more accurately, a less chaotic movement; no longer the hundreds of clashing, four-inch-high waves that bounce against the shore and piers, but a coordinated set of smooth, small waves, like the ripples created by a stone thrown into the water. Not that Amber has preference against chaos, mind you, but for this audience, a bit more mathematical precision in the highs and lows of the notes will do.

The biophysical barriers that separate one consciousness from another melt away when confronted by musical harmony, and so too do the barriers that structure our experience. Amber plays a melody that repeats the same notes in a repetitive fashion, cycling her movements in an eternally returning fashion. Time loses its meaning in the face of such repetition. And as time is simply how the mind structures its experience, time becomes a weapon against these minds, trapping them in the same few ever looping seconds.

Then Amber holds one note, and a single moment seems to stretch on indefinitely. Just as perfectly still water seems to stretch on indefinitely, merging with the sky with no clear demarcation in the horizon, so does the present merge with the future, and Amber's own consciousness seems to merge into a collective of all of those who live, and have ever lived.

There is the slightest of interruptions as Amber hears, and then feels the ferry hit the edge of the pier. Not catastrophically so, but certainly far harder than intended. The griffin on the ferry who was to tie the rope, falls off the edge of the ferry and rolls onto the wooden pier.
Amber Sunset
00374e7
?
No.167341
167343
>>167340
Once again Amber is quietly amazed at just what her music is capable of doing, and she has to consciously avoid falling into the same stupor that seems to have affected everygriff else. The collision of the ferry jars her a bit but she is relieved at how her music has proved effective. She confirms that the knights have been adequately tranquilized before motioning to the rest of the party to board the ferry.
Silver "The Floof" Sword
a727551
?
No.167342
167343 167346
>>167330
"I don't like this. Changelings could be anywhere, and I can't see them."

He keeps his weapon readied, just in case.

"How is healing going?"
Anonymous
2280868
?
No.167343
167344
>>167341
Amber need not fear stupor. She is closer to rapture, carried along with the music to an experience not limited by her sensory organs. But to return to the task at claw is just as well. The griffin from the ferry stands up, and ties the rope. Helder says "thank you" to the knight, grabs his luggage, and swiftly moves to the ferry. Federklied and Erich are almost as fast, going towards the ferry. There is a delayed reaction from the other griffins on the pier, but they too, move to the ferry. When the board connecting the ferry to the pier is placed over, a griffin from inside the ferry stands ready to take money for tickets. Helder basically shoves money to his chest and moves onboard. The knights remain dazed a bit longer, and slowly awake from their torpor.

>>167342
"Indeed. That's kind of how they work." Streak replies, somewhat sarcastically.

The cream medic replies
"They'll be ready to move soon enough. It's just a flesh wound."

Corporal Azelea still lets out a mild "Ah!" of pain, however
Silver "The Floof" Sword
a727551
?
No.167344
167345
>>167343
"I would still prefer to fight changelings I can see as opposed to ones I can not see."
Anonymous
2280868
?
No.167345
167354
>>167344
"The changelings disagree with you on that one" Spectral Streak casually retorts.
Amber Sunset
00374e7
?
No.167346
167347
>>167342
Amber breathes a sigh of relief, and hopes the crowd boarding the ferry will provide sufficient cover that the dazed knights won't remember quite so quickly what they were doing. Exhilarated by the impromptu performance, she breathes in the fresh air of this fine day. It's a good thing indeed that the stupor did not last so long for the others, as the group of them piloting a boat by themselves would not only be difficult but attract additional pursuers.

"I don't like this. Changelings could be here," Silver thought. Would make a funny meme edit.
Anonymous
2280868
?
No.167347
167348
>>167346
What is that meme?

Helder, Erich, and Federklied move towards the back, moving out of line of sight as quickly as they can. But what of Amber and her viol?
Amber Sunset
00374e7
?
No.167348
167349 167352
>>167347
Brad Pitt or some other celebrity looking stressed at a gas station with the caption, "I don't like this, niggers could be here."

Amber makes sure her viol is stowed safely and mingles among other older griffons, attempting to look inconspicuous.
Anonymous
2280868
?
No.167349
167350
>>167348
Alright, roll for luck. Charisma modifier
Amber Sunset
00374e7
?
No.167350
167351 167352
>>167349
[1d20+3 = (9+3) = 12]
Anonymous
2280868
?
No.167351
6247426.png
>>167350
Opposed
[1d20+1 = (3+1) = 4]
Anonymous
2280868
?
No.167352
167353
>>167350
>>167348
Amber sits down on a wooden bench-style seat nearer the back, in front of Erich and Federklied, who remain together, and across from Helder, who is trying to separate himself from the other three. Amber can see that the knights shake their heads and look over to the ferry. But they don't seem to spy the group. They don't seem to remember what they were looking for at all.

The ferry's stay at this particular stop is short, and everyone at the pier is quick to get on. Perhaps three minutes, and it moves along.
Amber Sunset
00374e7
?
No.167353
167355
>>167352
Amber smiles wearily. One more obstacle passed, and for a few minutes she can rest…. She leans forward and asks Erich in a low voice, "What's the next step?"
Silver "The Floof" Sword
a727551
?
No.167354
167357
>>167345
"Of course, but you would think I would get say in it at least. War takes two, after all. It reminds me of when I was in first War, pondering on what if we could play turnabout with changelings, make them as paranoid of us as we are of them, not just on battlefield but on homefront as well. How would changelings react if suddenly they could not trust that changeling next to them was actually changeling, or just pony in disguise?"
Anonymous
2280868
?
No.167355
167356
>>167353
"Kronburg. From there, it's a train if we're lucky, or a cart if we're not, straight to the border and to Hellquill. It's a short trip either way."

Erich looks back to the line of trees and the village along the Katerin bank of the Griffking.

"Goodbye to Katerinburg..."
Amber Sunset
00374e7
?
No.167356
167359
>>167355
Nodding, Amber looks off in the same direction. She still remembers distinctly the palace they dwelled in just a short while ago, but what other reminiscences does she have of this strange principality?
Anonymous
2280868
?
No.167357
167358
>>167354
"I've heard stories of it working like that in the occupied territories. Where even the changelings have to wonder if the pony they are looking at is a pony. I suppose that's probably how they fought each other back when that was the common thing. And the Olenians... they'd even dress up as changelings. Of course they would do that. It's definitely time they felt fear. That they were on the back hoof. That's what this war is for, isn't it?

Do you wish to make the Changelings feel fear?" He asks
Silver "The Floof" Sword
a727551
?
No.167358
167360
>>167357
"Maybe. Yes. I hope doing so will not cost us everything, but changeling leadership needs to be made to understand what happens when we are left with no other choice but war, and to fear what will happen when we do make that choice."
Anonymous
2280868
?
No.167359
167361
>>167356
Walks through the forests in Autumn. Not the bogs. The clearer ones to the east of town. Walking through the old town, through the central platz and past the rathaus. The music school in Katerin, playing to an overbearing instructor who would not abide by any mistake. Listening to a stunning performance at the grand theater in the city. Being made to sit in an uncomfortable dress outfit at the temple of Boreas in the village as a chick, with mother chiding any false move as the teacher recites the sacred text. A soldier coming into the home and taking pots; can't tell if he's a Republican or an Imperial. The same home as before, overcrowded with chicks. A charming griffin female in a salon, wearing a beige dress and holding a cigarette, giving a sultry look. That garish looking winter palace, a mimicry of pony style, that the princess had built on the hill. And De Moncree... Trusted advisor to Diazella... That first meeting with him in the library. Those scretched images he showed from the book he retrieved from a locked room in the back. That meeting in the manor house. The secret room full of art he had built in the Summer Palace. Bastard probably made it to Nova Griffonia by now... And sawing away at the viol, playing music banned by for centuries by Imperial decree in that dark, private music hall built into the ancient stone of the old temple buried in the hillside underneath the winter palace, playing to an audience of Princess Diazella, De Moncrief, Helm, Helder, Erich and others of the old group. And the music... That is what she remembers the most vividly and the most fondly. But she takes that with her.
Anonymous
2280868
?
No.167360
167379
>>167358
"Well... we need to start with Baltimare" He says, taking the magazine out of his Jenny, checking the bullets, and placing it back in.
Amber Sunset
00374e7
?
No.167361
167362
>>167359
Finally having time to think to herself, not harried by others in pursuit, these memories astound her. Do they feel strange and assumed, or completely native to herself in a way that she could not consider herself as having any different background? Regardless, this reflection makes the past couple of days make more sense. Amber is not merely a court musician, but a holder of dark and powerful secrets within a decadent and chaotic principality. The same music she learned since chickhood, which has become all she is good for, is precisely the reason she is wanted captured and probably dead. The sooner she takes her secrets with her out of the Empire, the sooner she can know a reprieve.
Anonymous
2280868
?
No.167362
167363
>>167361
That whole concept of her memories, her background... That discredited philosophical idea of an ego, a single consciousness that builds its identity around memories and experiences belonging solely to itself, known but to itself, dying with itself... What could be more lonely, more limited, and more mortal than that? No. Amber knows better. Amber knows that Will is universal, and the Universal Will underlies all reality, that individual consciousness and reason melt into one glorious, unlimited, immortal whole. What separates Amber and her company from the likes of Mother, the inquisitors, and the teacher isn't experiences or memories, but knowledge. Amber, Helder, De Moncree, Helm, Erich... See the world as it is. Past the representation and towards the thing in itself. But the others... They lack the curiosity, the openness, the desire, and perhaps the intellect to move beyond the representation. They remain caught in tradition, mores, and mere naive perception. They fear what lies beyond it, like a primitiveness's aversion to fire. Amber and the like have knowledge and will. And that is why they are special.
Amber Sunset
00374e7
?
No.167363
167364
>>167362
The backwards Empire is not ready for such concepts yet. Perhaps none of the nations of the planet are. However, this perception is inevitable and they will carry it to the farthest regions until all eventually accept the whole which is clear to so few right now.
Anonymous
2280868
?
No.167364
167365
>>167363
Perhaps they will, perhaps they won't. Perhaps those who do not will perish. They will perish anyways, the lonely egos...

The ferry moves further and further away from the Katerin shore. The Imperial shore on the right bank of the river upstream isn't necessarily infinitely better, but it's much closer to safety. The border crossing into Soldau is... what? 40 kilometers past Kronburg, if even that? Not that she's ever made the trip before. But the Reformitsen are more understanding of Amber's group and their eccentricities than the Katerintreue, who crave scapegoats, and the Imperial Inquisition, who fear all that is different.
Amber Sunset
00374e7
?
No.167365
167380
>>167364
Forty kilometers is very short by train, but a grueling trek by cart for tired old refugees. She can only hope that they will have better luck with transportation and concealment than they did within Katerinburg proper. They are much farther from the hotbed of activity that is the royal capital, but the reach of the Inquisition is long indeed and the use of her forbidden music may eventually be found out. Whatever may come, the last leg of the journey to freedom is here.

I'm falling asleep, let's continue tomorrow
Amber Sunset
00374e7
?
No.167373
167419 167436
AmberSunsetDetailed.png
>>167211
Yay, new player! Glad to have you here. I like your character concepts and they remind me of Darkest Dungeon, perhaps it was an inspiration. Also having an actually evil PC around will be fun.
>>167192
>Oof. Where would a player even meet the party then?
There's no real official "party" simply because of how stretched out this game has been (playing for literal years). The upsides of playing this game on an imageboard (being able to make a post and respond whenever you want rather than wait for other players to be online) is also a downside, because it's been a long time since multiple PCs have been on at the same time and place (i.e. a "party"). It's mostly individual players off doing their own quests and projects and occasionally meeting up. It's by no means bad, just unorthodox, but to have a party quest you need to be consistently online and hope the other members are too. Silver and I are the most active players currently so if you want to meet up we could make something work.
Here's a list of all the player characters over the course of the game (I might have missed some):
Sister Ash (kirin druid, left permanently)
Onyx (crystal pony fighter, indefinite hiatus)
Spark (unicorn sorcerer, indefinite hiatus, very sporadically online)
Silver Sword (unicorn fighter, active)
Dark Star (earth pony ranger, occasionally active)
Brie (batpony rogue, indefinite hiatus)
Iron (earth pony barbarian, occasionally active)
Swedeanon's character (forgot name sorry, unicorn wizard, left permanently)
Amber (earth pony bard, active)

>>167219
>I could probably make one
The easiest way of doing it might be using console commands in-game to adjust the world to how it would look. I would enjoy having that reference (and, unlike in medieval fantasy games, maps would be commonly available for characters to see), though it would still take several hours and it's up to you whether the effort is worth it.

>>167227
>The four princesses surrendered to Changeling Custody
F
Very early to propose this, but if the party sides with the Harmonists for the most part this might be a big end-game quest. Also is the location of Flurry Heart unknown? Might also be quest material involving her. This is all speculation btw, like you said it's perfectly possible the party might choose a different future with its own quests.

>>167237
>I meant medieval, but since you mentioned tanks and heavy artillery I thought the ponies here might have postmodern dispositions.
Equestria at the start of EaW is very similar to the show albeit with a realistic bent. Big cities are industrialized but much of the population still lives in the countryside and has traditional attitudes. Big cities, especially multicultural ones like Baltimare, will have much looser mores and seedy underbellies. Equestria's military starts out small and low-tech and has primitive tanks and airplanes. Despite this there's a strong intellectual base and military gear is improved very quickly over the course of the game. We haven't seen a lot in the way of tanks, planes and other expensive equipment in the game because 1) we're rather underleveled to deal with those and 2) it's an occupied zone and not a frontline or active military base.

In terms of military equipment, Equestrian is British, Changeling is German (so is Imperial Griffonian, don't think about it too much), Stalliongrad is Soviet, Aquilea is French, and the River Republics are Czech iirc. There's no hard-and-fast rule about having the exact same equipment that was used in our world, it's more about what's cool while fitting the setting.

>>167242
Well, Brie was a classic rogue who never shied away from cutting throats, and who also cut a deal with the Changelings to aid their infiltration in exchange for certain favors. Silver is a good pony in general but has no qualms about being a Casanova; he also is hiding the identity of a changeling from one of his friends who is being fed on. Iron is an unofficial member of a street gang and regularly helps them. Dark Star is…edgy, though fundamentally good. Even Amber, who is a wholesome farmpony who arrived a short time ago, has already gotten her hooves dirty stealing evidence from a police station and has engaged in unprotected hoofholding.

I highly recommend going to the start of the game and reading through every thread to see how the story has progressed, though it's by no means required and it would take an extremely long time to get all the way through. The various dream sequences might also be a little confusing.

Anyway, you can be as evil as you'd like and the world is your oyster as a wide-open sandbox without any of the technical limitations of sandbox games. Short of going full GTA in the streets, like the DM said, you can even be a serial killer actually a potential character concept of mine if Amber ever kicks the bucket. I'm looking forward to seeing you play here!
Silver "The Floof" Sword
a727551
?
No.167379
167404
>>167360
"Right. It is up to us to save it. I wonder if this pressure is how Element Bearers felt every time they had to stop some great evil."
Anonymous
2280868
?
No.167380
167381
>>167365
Amber does not recall the remainder of the short ferry ride, most likely for having fallen asleep. After a jolt, Amber looks to see that the ferry has stopped. To the left, Amber can see a stone landing, and a grey stone wall to the left of that. Further down, Amber sees a stairway that goes up to what must be a street, lined to its left with three story buildings so close as to merge one to another, mostly with white colored walls, though sometimes of varying colors like shades of pink and yellow, and with tall, steep red roofs. Awnings line the street, presumably for waterfront cafes. Helder, Erich, and Federklied get up, and grab their luggage.
Amber Sunset
00374e7
?
No.167381
167383
>>167380
This looks to be a charming town, perhaps more welcoming than Katerinburg. Still, Amber must take care to not let her guard down, especially given how limited time is. She makes sure her possessions are with her and follows the others.
Anonymous
2280868
?
No.167383
167384
>>167381
Amber picks up her viol to walk out of the ferry. But when Amber comes onto the landing, she sees something not surprising, but not really welcome either. A small fence, and a single griffin in green who is evidently checking passports.
Amber Sunset
00374e7
?
No.167384
167385
>>167383
She elbows Helder. "Do you know what to do?" she asks, staring at the official.
Anonymous
2280868
?
No.167385
167386
>>167384
"If they don't have our names on a list then there is no problem. Just show him your passport. But if they do... Bribe, talk out of it, or something else..."
Amber Sunset
00374e7
?
No.167386
167387
>>167385
Does Amber still have her passport?
Anonymous
2280868
?
No.167387
167388
>>167386
This basically comes down to "did Amber lose her passport while on the train?"
Amber Sunset
00374e7
?
No.167388
167389
>>167387
In that incident she did not drop anything that belonged to her, so it would stand to reason she still has it.
Anonymous
2280868
?
No.167389
167390
>>167388
Then she ought to have it.
Amber Sunset
00374e7
?
No.167390
167391 167392
>>167389
She presents her papers to the official, trying to look as unconcerned as possible.
Anonymous
2280868
?
No.167391
167393
6475733.png
>>167390
[1d20 = 9]
Anonymous
2280868
?
No.167392
>>167390
The customs agent takes Amber's passport...

But he has another paper too, which he starts to look at
Amber Sunset
00374e7
?
No.167393
167394
>>167391
Amber widens her eyes and looks between the official and the documents in his claws.
Anonymous
2280868
?
No.167394
167395
>>167393
Is she staring off into the distance, or trying to read what he is holding?
Amber Sunset
00374e7
?
No.167395
167396
>>167394
She tries to read what he's holding.
Anonymous
2280868
?
No.167396
167397
>>167395
There does indeed seem to be a list of griffins who are of interest. Whether Amber and companies' names are on that list isn't really possible to determine
Amber Sunset
00374e7
?
No.167397
167398
>>167396
Amber can never tell these days the speed at which bureaucracy moves across the Empire. She can only hope that for interregional border checks it's as slow as she remembers. But there's too much tension in the air. "It's a gorgeous day this morning, isn't it?" she remarks casually.
Anonymous
2280868
?
No.167398
167399
>>167397
And if they are using radios or telegraphs, it won't go so well.

"Yeah... huh"
The agent looks up to Amber to acknowledge the statement, before looking back down to continue to go through the list.
Amber Sunset
00374e7
?
No.167399
167400
>>167398
If there is one thing not skimped on in the budgets, it tends to be internal security….
"I wish I could linger and enjoy it, but I simply must make it to the music tutoring I am giving. Everything looks to be in order, yes?"

Does Amber have any money to give?
Anonymous
2280868
?
No.167400
167401
>>167399
Amber herself is low on money. Helder has some, and other items, like jewelry, may also have value.

Amber can also roll for diplomacy to distract the agent.
Amber Sunset
00374e7
?
No.167401
167402
>>167400
Slipping money wouldn't attract attention, but pestering Helder for said money might, and Amber is naked and doesn't seem to have any jewelry to give.

"Forgive me, I don't want to tell you how to do your job, but if you must check every single passenger we will be stuck here until noon. I have a promising pupil who must learn the intricacies of music and whose parents have a very short patience. Look at how old I am, I am not a dangerous criminal so why should I be kept here?"
[1d20+4 = (20+4) = 24]
Anonymous
2280868
?
No.167402
167403
>>167401
He blinks, holds the passport up against Amber to verify the photo, verifies the watermark, and gives the passport back to Amber, with no stamp for what is technically crossing an internal border.

"Have a nice day, sir." He says, waving along Amber.

And then Helder

And then Erich (who takes significantly longer because he misplaced his passport and had to find it)

And then Federklied (who had a questionable passport, but is moved along anyways because who really cares if it's old)

Are all moved along into the city
Amber Sunset
00374e7
?
No.167403
167405
>>167402
Thanking her lucky stars she didn't get stopped by such a mundane obstacle, Amber also idly wonders whether or not she can be lucky or glib enough to get away next time. Best not to tarry on such thoughts for too long, though, because time is of the essence.

"Do you know what times the train has?" she asks Helder. "Also, how are we going to avoid what happened last time?"
Anonymous
2280868
?
No.167404
167417
>>167379
"I don't know. They have rainbow lasers."

As if in protest against this statement, Silver hears a plane roar, swoop down, and then a loud "chug" sound as its multiple machine guns strafe a target, presumably the front side of the transit ministry.
Anonymous
2280868
?
No.167405
167406
>>167403
Helder replies,
"I do not know. The best thing to do would be to get the hell away from the police. It may be safer not to take the trains. But if we do, it's not even an hour to the border."
Amber Sunset
00374e7
?
No.167406
167407
>>167405
"We could try stowing away in the cargo cars…but I have a better idea. Do you know where we can get access to the train staff and their clothing?"
Anonymous
2280868
?
No.167407
167408
>>167406
"No? At the train station, I would presume." He says
Amber Sunset
00374e7
?
No.167408
167409
>>167407
"We had best look there. If we conceal ourselves as staff of the train, we're much less likely to be inspected by police."
Anonymous
2280868
?
No.167409
167410
>>167408
"Well... if we're unnoticed, that may work." Helder says. Erich is clearly listening as well
Amber Sunset
00374e7
?
No.167410
167411
>>167409
"Obviously there will be some staff already and they might ask some questions. We can just say we are new hires to help with a larger workload today. For those who are unconvinced, we might have to, er…incapacitate them. We'll need to do their jobs as well, punching tickets, handing out meals and whatever else they do."
Anonymous
2280868
?
No.167411
167412
>>167410
"That could work. Or to be a porter, or a coal shoveler. The greatest danger lies with the train staff noticing that we are not supposed to be there."
Amber Sunset
00374e7
?
No.167412
167413
>>167411
"It is a risk we'll have to take. We just need to act like we belong there. All we need to do is make it to the border."
Anonymous
2280868
?
No.167413
167414
>>167412
He nods

"Just to the border..."
Amber Sunset
00374e7
?
No.167414
167415
>>167413
"Making it to the station in Helquill is ideal. If we must hop off the train before then, so be it, we just need to leave the Inquisition's jurisdiction."
Anonymous
2280868
?
No.167415
167416
>>167414
Both nod affirmatively

"Whatever gets us there"
Amber Sunset
00374e7
?
No.167416
167468
>>167415
And so Amber continues on to the train station…

I need to sleep now
Silver "The Floof" Sword
a727551
?
No.167417
>>167404
"And we have machine guns. I think we can make do with these."
Anonymous
c10766b
?
No.167419
167423
>>167373
I'm kind of stuck on the "getting into the country" part. I thought new players started already there.
GM Pony
2280868
?
No.167423
167433 167437
>>167419
I like to start players at their point of entry in Baltimare. Union Station if they enter from Equestria, or Locust Promontory if they are from abroad. I suppose it can be skipped.
Anonymous
02aa07c
?
No.167431
167432 167435 167467 167488
I made a very, very rough draft:
Rosie "Posie" Ring - Necropolitan Half-vampire Unicorn Dread Necromancer 3, Major Vampire Bloodline 3; spellstitched (not represented)

Medium Undead [augmented monstrous humanoid] [Unicorn] [Pony]

Init: +11 (Nimble bones, Improved Initiative); Senses: Darkvision 60 ft, Spot +4, Listen +4
Languages: Pony, Abyssal, Infernal, Griffon

Armor Class: 18, Touch 13, Flat-footed 17 (2 grotesque Griffon leather , plus 1 dastana, plus 4 natural)
HP: 47 (3d12+22 HD); Corpsecrafted
Saves: Fort +1, Ref +4, Will +7

Speed: 40 ft (leather armor; nimble bones)
Base Attack/Grapple: +1/+1
Attack: Charnel Touch +5 Melee touch (1d8+1 negative), Slam +5 melee (1d6+7 bludgeoning + 1d6 cold), Compound Bow +4 Ranged (1d8+5 piercing)
Full Attack:
Space/Reach: 5/5
Special Attacks: Spells, Rebuke Undead 7/day, Charnel Touch, Telekinesis, Negative Energy Burst, Winter's Chill, Destructive Retribution, Charming Gaze
Special Qualities: Undead Traits, Lich Body, DR 2/Bludgeoning And Magic, DR 2/Slashing; Fast Healing when below full HP; Enery resistance 5 for electricity and 10 for cold, Turn Resistance +6
Saves: Fort +1, Ref +4, Will +8
Abilities: St 21 (+4 enhancement corpsecraft), Dex 16, Con-, Int 16, Wis 14, Cha 19
Skills: Bluff 12, Climb 6, Concentration 9, Craft (stitching) 3, Decipher Script 3, Diplomacy 6, Disguise 6, Hide 7, Intimidate 11, Knowledge (religion) 8, Knowledge (Arcana) 9, Move Silently 7, Sleight Of Hand 5, Spellcraft 12, Use Magic Device 7, Hypnosis 5
Feats: Apprentice (bonus) (lvl 1 flaw); Magical Affinity/Aptitude (bonus) (Occupation); Necromantic Bloodline (lvl 1); Defiler (lvl 3); Reserves Of Strength (severe taint); Cerebrosis (bonus; Rite Of The Blot); Iron Will (bonus; Otugh Hole); Evil Brand (bonus; elder Evil); Evil Brand (bonus; Elder Evil); Versatile spellcaster (bonus; Vampire Bloodline; Stealthy Redundant); Improved Initiative (bonus; half vampire); Stealthy (bonus, Ironwyrm vault)
Possessions: Nightcaller; Unholy symbol, spell component pouch, grotesque griffon leather barding, compound bow + 20 arrows, Gloomy (slave), 2 zombies (bound to nightcaller); "self" (slave price)
Organization: Unique plus thralls (see text)
Challenge Rating: 3
Treasure: Combat Gear
Alignment: Neutral Evil
Advancement: By character class
Level Adjustment: +0 (Half Vampire LA bought off)

Undead Traits:
Spells: (see Dread Necromancer)
Posie casts spells as a third level Dread Necromancer. Her caster level is 5 for all non-necromancy spells, and 7 for all necromancy spells (Major vampire bloodline + spellgifted).

Expanded Spell list
Her spell list has been expanded and modified as follows:
Apprentice Spellcaster: Posie's time as an apprentice has given her the option to replace a number of her spells known. She has replaced six of the redundant spells she knows from her necromantic bloodline:
Cause Fear -> Ebon Eyes
Ghoul Touch -> Desecrate
Vampiric Touch -> Gaseous Form
Contagion -> Clutch Of Orcus
Eyebite -> Antilife Shell
Control Undead -> Ethereal Jaunt

Rite Of The Blot: Posie has dealt with eldritch horrors from beyond the void, which has resulted in a mutated mind in the form of Cerebrosis. Her scarred, necrotic brain matter gives her access to the following Cerebritic spells, rudimentary and difficult to control conjuration magic, mostly in the form of summons:
Lvl 1: Aching Dread
Lvl 2: Call Amoebic Crawler
Lvl 3: Far Realm Visitation; Dimsensional Rift
Lvl 4: Call Cranial Encyster; Lingering Raver
Lvl 5: Soul-Blasting Dread
Lvl 6: Call Kaortic Hulk
Lvl 7: Finger (hoof/horn) of Expulsion
Lvl 8: Call Nightseed
Lvl 9: Welcome Amoebic Sea
Although Rosie knows all of these spells, her current level of Sorcery only gives her lvl 1 slots, so she has only been able to cast Aching Dread.

Mother Cyst: As a physical manifestation of her corruption, Rosie possesses a Mother Cyst; the ugly black lump where her heart used to be. The cyst is internalized in her chest, beneath her ample floof, and "beats" with a painful throb. Posie, in her prophetic hubris, considers her cyst to be sign of The Mother's "love". The cyst gives her access to the following spells, of which she can only cast lvl 1 spells (or lvl 2, if straining with versatile spellcaster):
1 Necrotic Awareness
2 Necrotic Cyst, Necrotic Scrying
3 Necrotic Bloat,
4 Necrotic Domination
5 Necrotic Burst
6 Necrotic Eruption
7 Necrotic Tumor
8 Necrotic Empowerment
9 Necrotic Termination
Rosie Typically uses Necrotic Awareness to seek out Gloomy, should she lose sight of him. Since she has to strain to cast Necrotic Cyst, she has yet not shared her "love" with anyone but Gloomy.

Defiler: In research of the impure arts, Rosie has delved into the forbidden practice of Defiling Magic. Defiling magic scars the land and coats it in toxic defiler ash. Rosie is aware of the destructive nature of this magic, and uses it sparingly, not out of goodness of her cyst, but to keep her practice secret, and for the backlash defiling deals on her own body and mind.
Defiler Points (defilement of self): TBA
Defiler Score (permanent moral burden of defilement): TBA

Spellstitched SLAs: TBA
Anonymous
02aa07c
?
No.167432
167433 167435 167440 167467 167483 167488
>>167431
Charnel Touch (Su): (As Dread Necromancer ability) In combat, Posie prefers to use her endless negative energy to hex living creatures. At will, but no more than once per round, she can deliver a touch attack that deals 1d8+1 points of negative energy, or heal an undead creature 2 HP

Negative Energy Burst (Su): Once per day, Posie can create a burst of negative energy that harms living creatures. Creatures within 5 feet of her take 6d4 points of damage (DC 17 Will for half). Undead Creatures are healed the damage living creatures take.

Rebuke Undead: as a 7th level Cleric (major vampire bloodline + Bloodtouched Rite)

Charming Gaze: From her vampire heritage, Rosie can charm humanoids and monstrous humanoids with her cursed eyes. This is similar to a gaze attack, except that she must take a standard action.

Unicorn Telekinesis:

Undead Weaknesses (work in progress): Rosie Ring possesses the following unique weaknesses
Delusional (-1/3 CR): Posie believes that she is born of Holy Blood and that her powers are a gift from The Mother. Her desire for this to be true is her internal justification for her continued existence. Creature's that become aware of this can manipulate
Phobia (CR -1/3): Princess Celestia, a figure of myth and horror in the Dread League, is a terrific sight to those brought up there. Her phobia refers to Princess Celestia herself, and any holy sites or consecrated temples dedicated to her honor. In the presence of the Princess or on the princesses sanctified lands, Posie takes a -2 penalty on all attack rolls, ability checks or skill checks
Code Of Honor (-1/3 CR): Until Rosie surpasses her Master, she can never disobey an order from a higher ranking member of the Dread League. This binding includes not causing excessive damage in Equestria that might interfere with the Society Of Bone's infiltration goals, or the Coven Of Blood's diplomacy goals. Posie's binding has caused her to leave battles unfinishes and flee before she risks exposure.
Considering
Distractible (-1/3 CR): maybe put something about her adopted 'son' in there.
Energy Vulnerability (CR -1/2; LA -1/2): maybe
Turn Submission (CR -1/3; LA -1/2): would wipe out most of her turn resistance, probably worth the option
Sunlight Vulnerability (-1/2 CR; -1/2 LA): debilitating, but thematic as a vampire descended creature.
Phobia (see above): could include basic vampire weaknesses to represent vampire heritage

Note: the undead weaknesses with no LA adjustment are mostly for flavor. They do, however, reduce her overall CR, and thus her price as a thrall (buying self out of slavery is to represent tithes paid to her Master, as debt for creation).

Taint Score: 20
Corruption: 10
Depravity: 10
Symptions Of Taint:
Paralyzed Face; Bones Thicken
Hubristic; Prophetic

Occupation: Hedge Wizard (if not using d20 Modern rules ignore)
Region (Dread League); regional quirks tbd

Tactics: Until lvl 8, Posie is effectively a melee warrior. At lvl 8 she'll be a master of undead minions.

Military Rank in Dread League
Commander Rating: 2
Commander Aura: Necromantic Commander
Benefit: Undead allies within 30 feet of you that have an Intelligence score of 1 or higher deal an extra 1d6 points of damage on melee attacks made against living creatures. This benefit is considered a morale bonus.

Master: Dread Necromancer of at least 8th levels. The stats above assume Posie was created by a cabal of the Dread League who possessed the appropriate corpsecrafter feats in a desecrated area. This price is represented in her WBL.

Magical Location Bonus feats: the bonus feats Posie Gains from her starting equipment represent training and torture dealt to her by the Dread League, this price adds up to the 5500 gp, the same cost as having been imprisoned in the Otyugh Hole (Iron Will), The Ironwyrm Vault (Stealthy), and the Cerebrotic Mire (Cerebrosis).
Anonymous
02aa07c
?
No.167433
167434 167435 167467 167488
>>167432
Almost 3 hours typing that and I still forgot something:
>Flaw: Test Subject (-2 to all saves vs necromancy and Enchantment spells).
Painful since Command Undead is a lvl 2 spell, but appropriate as a product of dysgenics by the necromantic Society of Bones and the enchanting Coven Of Blood.
Pick up Haunted at lvl 6 to pick up Undead Leadership.

I figured spending money on thralls was an exercise in futility when I can't even cast Animate Dead myself. Roleplaying four characters felt obnoxious to do starting off, so I'm would like to start just with Posie and her apprentice. It also makes getting into the country easier so I can actually start.
I'll post Gloomy's sheet shortly. 200 gp of Posie's starting equipment goes towards "conditioning" him, to give him Iron Will, which helps him avoid insanity from taint. He'll otherwise have no starting equipment. I want him to eventually be a cohort, so I'm making him a Binder.
>>167423
I could just go with that. Gloomy's illness wouldn't be too visible, so Posie could go through regular border control with him. It sounds like a good test for her infiltration abilities and charisma skills.
As for cover story, I had an idea for the occupation of "Neurologist": a person who studies death, both mundane and magical. Part mortician, part doctor, part mage, such a skilled pony would be in high demand in a war-torn region where death, disease and amputation are widespread, so I could come with a work visa. That way I have an excuse to skulk around graveyards and carry dark magic implements.
Maybe the Society of Bones could forge me a fake ID (or I could buy it, but I'm cutting it close with starting equipment).
Anonymous
02aa07c
?
No.167434
167435
>>167433
*Necrologist
Amber Sunset
00374e7
?
No.167435
167436
>>167431
>>167432
>>167433
>>167434
This is really cool! It must have taken a lot of thought.
>Dread Necromancer 3, Major Vampire Bloodline 3
Is she level 5 or level 6? I'm still relatively new to playing DnD so I'm not the best at reading and interpreting character sheets.
>neurologist necrologist
Reminds me of the Lovecraft story "Herbert West–Reanimator"
Anonymous
02aa07c
?
No.167436
167441 167467
>>167373
>In terms of military equipment, Equestrian is British, Changeling is German (so is Imperial Griffonian, don't think about it too much), Stalliongrad is Soviet, Aquilea is French, and the River Republics are Czech iirc. There's no hard-and-fast rule about having the exact same equipment that was used in our world, it's more about what's cool while fitting the setting.
The Dread League is pretty low tech in favor of having tons of skeletons and thralls, and I want to honor that, since Posie was brought up as a mage in the Dread League and I intend to go cowabunga with minions once I get to level 8. I spent most of my starting equipment on training and perks, and a trusty Nightcaller so I can pretend to be an actual necromancer despite being level 3 with no ability to raise the dead for a long time. The compound bow is as far as I'm going to go in terms of modern weaponry for now, although it synergizes well with my high Str (also the White Horseman has a bow, so I'll use one too). I should be good against anything except paladins and golems.
>There's no real official "party"
I would hope to interact with the other active PCs at some point, because that's part of the fun of roleplay. I guess it wouldn't be too bad just to talk with NPCs or do solo quests, although it feels like a bit of an undue burden on the DM to make solo quests though.
>I highly recommend going to the start of the game and reading through every thread to see how the story has progressed, though it's by no means required and it would take an extremely long time to get all the way through
Yeah, I tried that, but it's admittedly hard to follow. Thanks for pointing out who's active and who isn't, btw; it made it easier to tell what relevant.
>I'm looking forward to seeing you play here!
Thanks. I'm interested in seeing how this will play out.
>>167435
Is she level 5 or level 6
She's actually level 3. The bloodline levels don't contribute to total ECL, but you still have to pay XP to get them; thus, it's best to take them all at level 1. They do count as class levels for certain level based parameters though, including LA buy-off, which has good synergy since it reduced the cost of buying off the half-vampire LA, which let her reduce the LA for half vampire from +2 to +0. Posie is ECL 3, with the same XP as a level 3 character.
Tl;Dr, she spent 7K out of 10K XP to get some perks, and is now lvl 3.
>I'm not the best at reading and interpreting character sheets.
This sheet is an unfinished mess, so I don't blame you. I forgot how complicated it was to make characters in 3.5e. I haven't played in years, and I had to spend a few days looking stuff up.
>Reminds me of the Lovecraft story "Herbert West–Reanimator"
Yeah, something like that.
Anonymous
02aa07c
?
No.167437
167467 167488
>>167423
I'll do that, because doing what you're used to should make it smoother. If I get arrested for dark magic, then so be it.
I'm close to finished, so tell me when you would be open to start.
Rosie counts as coming from abroad, since she's from another continent.
Gibs Money
7ee1ab1
?
No.167438
167439 167467
After escaping prison through the sewers, Gibs is ready to hustle again! But first, he gotta get off all the shit on his body. He gotta find the closest store with pony-axe so he can spray his whole body clean. He was lucky that toilet couldn't tell the difference between him and turd, otherwise he would never have gotten out. Yeah, zigga!
Anonymous
7ee1ab1
?
No.167439
167467
>>167438
>He was lucky that toilet couldn't tell the difference between him and turd,
I'm sorry, that was a bit too gross. :S
Anonymous
02aa07c
?
No.167440
167467
>>167432
I've fucked up. The both of those magical locations are 3K gp, which means on top of the night caller they add up to 9k, which doesn't leave room for my basic equipment or cost of emancipation. I'm either going to have to drop one of those bonus feats, or the Nightcaller.
I could plausibly rank up my defiler score to cover the cost of spellstitching, although that's meant to be for emergencies.
Silver "The Floof" Sword
a727551
?
No.167441
167466 167567
>>167436
I can't wait to see your character in the game, new fren!
Anonymous
1f2f23d
?
No.167466
>>167441
I'm almost ready with the sheet. I'm open to start posting whenever.
GM Pony
2280868
?
No.167467
167475 167480 167483
1335324.png
>>167440
>>167433
>>167432
>>167431
>>167437
>>167436
That's a lot to sort through

>>167438
>>167439
Gibbs has escaped his imprisonment Shawshank Redpemption style, but he ain't ready to go to his beach in Zihuatanejo just yet.

Gibbs observes that his stripes... is gone, He now a pure brown stallion. Like an earth pony.
Anonymous
2280868
?
No.167468
167469
6459312.png
>>167416
Helder tries to take the lead, although it becomes apparent fairly quickly that he's only feigning familiarity with the street pattern. The quaint cobblestone streets of the riverside are repeated one street in further inland from the river, as are the multi-colored blocks of apartments and shops that line the roadway. The further the group goes into the town, the older the buildings become, tending towards closely spaced red roofed, white-walled, half-timber constructs, with dirty stone roads that exist not in any planned-out grid pattern, but haphazardly angling out in which ever direction, occasionally cut by alleys or small squares. Not much time elapses before Federklied calls Helder's bluff, and exposes that no, he does not know where he is going, and she asks a local for directions to the train station. The griffins find and move through the central market square, lined by a large, green stoned temple of boreas with twin spires and a vaulted room, and the rathaus with its square, peaked red roofed tower and rink brick construction. The sight of a set of police passing through the market square encourages the group to move behind a set of stalls set up in the middle, selling vegetables, and to pretend to take interest in buying cabbage - probably a sincere interest for Erich by now. But there is no time to waste. More walking, past packed streets with now lowered buildings, and more trees with falling, brown leaves. The town is only a fraction of the size of Katerinburg, but it's still a proper town. It's a few more blocks before they arrive at Kronburg Hauptbahnhof.

Kronburg Hauptbahnhof is fairly long building with a black roof, and though it is only one story tall, it is as tall as two floors at many points. The building has a reception area in the fore, and two open air platforms with covers on the side away from the street. The building is accessible from the main street, and actually has space for the parking of automobiles, though only a small number are present.
Amber Sunset
00374e7
?
No.167469
167489
>>167468
Another strange town, though quite similar to Katerinburg. Amber could not wait to get to the train station, and now that she is here, she looks for where staff rooms may be at.

Spot: [1d20+2 = (7+2) = 9]
Anonymous
719118f
?
No.167475
167489
>>167467
Gibs sniffs his unquiely colored hoof.

"Sheeeeeit."

He sneaks around like he's about to steal shit cuz yo ass don't get any respekt points with nasty ass sheeit in yo fur. Sadly for him, he turns the corner and walks straight into a crowd of bitches.
Anonymous
41a4d56
?
No.167480
167483
>>167467
Is there anything that stands out to you?
Anonymous
0056ff5
?
No.167483
167488
>>167480
>>167467
>>167432
I am going to wait to finish this, but I'm ready to roleplay or talk about backstory or exposition changes whenever.
Anonymous
58e08a4
?
No.167484
Fallout Equestria - Witch Hammer.png

Anonymous
2280868
?
No.167488
167497
>>167431
>Rosie "Posie" Ring - Necropolitan Half-vampire Unicorn Dread Necromancer 3, Major Vampire Bloodline 3; spellstitched (not represented)
I can't say I am familiar

>Init: +11 (Nimble bones, Improved Initiative)
That's... a lot

>Languages: Pony, Abyssal, Infernal, Griffon
There isn't really a single unifying pony language, nor a unifying griffin language (although Herzlander is probably a pretty good contender)

>Armor Class: 18, Touch 13, Flat-footed 17 (2 grotesque Griffon leather , plus 1 dastana, plus 4 natural)
HP: 47 (3d12+22 HD); Corpsecrafted
The 3d12 is 3 levels of undead, but where does the +22 come from?

>Skills: Bluff 12, Climb 6, Concentration 9, Craft (stitching) 3, Decipher Script 3, Diplomacy 6, Disguise 6, Hide 7, Intimidate 11, Knowledge (religion) 8, Knowledge (Arcana) 9, Move Silently 7, Sleight Of Hand 5, Spellcraft 12, Use Magic Device 7, Hypnosis 5
116 skill points at level 3? Come again?

>Feats: Apprentice (bonus) (lvl 1 flaw); Magical Affinity/Aptitude (bonus) (Occupation); Necromantic Bloodline (lvl 1); Defiler (lvl 3); Reserves Of Strength (severe taint); Cerebrosis (bonus; Rite Of The Blot); Iron Will (bonus; Otugh Hole); Evil Brand (bonus; elder Evil); Evil Brand (bonus; Elder Evil); Versatile spellcaster (bonus; Vampire Bloodline; Stealthy Redundant); Improved Initiative (bonus; half vampire); Stealthy (bonus, Ironwyrm vault)
I can't say I familiar with many of those

>Three paragraphs of spells
I am not familiar with these

I don't know what books these came from, but just to be completely honest, the odds that I am ever going to be familiar enough with the powers of these spells in order to create encounters that are balanced are probably pretty low

>>167432
I can follow this post pretty well. I can definitely work with these

>>167433
>but appropriate as a product of dysgenics by the necromantic Society of Bones and the enchanting Coven Of Blood.
Don't the two societies hate each other?

>Roleplaying four characters felt obnoxious to do starting off,
We could have them under my control. Which characters do you want to control? Gloomy as well as Posie?

>As for cover story, I had an idea for the occupation of "Neurologist": a person who studies death, both mundane and magical. Part mortician, part doctor, part mage, such a skilled pony would be in high demand in a war-torn region where death, disease and amputation are widespread, so I could come with a work visa. That way I have an excuse to skulk around graveyards and carry dark magic implements.
Maybe the Society of Bones could forge me a fake ID (or I could buy it, but I'm cutting it close with starting equipment).
As Baltimare is well known for its medical school, that works pretty well.

>>167437
>If I get arrested for dark magic, then so be it.
Immigration isn't going to be looking for magic. They care about tuberculosis, weird foreign parasites, and leftist radicals

>>167483
Sure, what do you want to talk about on backstory?

We could definitely start Posie soonish, although I sort of want to bring other characters in a position where they could join her
Anonymous
2280868
?
No.167489
167517
>>167475
These bitches be fiiiine. Like, solid 5/10s. One of these is even a pony, and she only got one chin! But he still smells like shit.

>>167469
Well... it ain't in the center of the building. That has the entryway, the time tables, and the ticket office.
Anonymous
fb18269
?
No.167497
167498 167499 167517
>>167488
>There isn't really a single unifying pony language, nor a unifying griffin language (although Herzlander is probably a pretty good contender)
I want to be able to speak the most common language in Equestria (or at least Ponyville and Canterlot, i.e places in the show), so whatever that is I'll pick that. I'll pick whatever language the griffons of the Arcturian Order at the border of the Dread League would be speaking too. I probably should have read a bit more into that.
>where does the +22 come from?
It comes from being created by another Dread Necromancer of at least 8th level, who personally possesses the Corpsecrafter feat or is assisted by another necromancer who has it, after being ritually crucified in a desecrated area on the altar of an evil deity (Desecrate spell), and then gaining Cha bonus once through the Blood Touched Rite.
>I can follow this post pretty well. I can definitely work with these
I'll try to rewrite it in that format then.
>Don't the two societies hate each other?
I see them as more of competing factions who are rather passive aggressive in their bid for dominance in the same country. Posie, being level 3, probably wouldn't be high ranking enough to be an official member of either faction (since everyone who isn't a powerful necromancer is either a mindless monster or basically enslaved).
I mention both groups because it's unclear if the Society of Bones or the Coven of Blood is dominant in the Dread League in this game: should one particular group rise to power, that would be the group Posie would be loyal to.
>116 skill points at level 3? Come again?
Those are modifier, not skillpoints. I posted them in the format of an NPC statblock. If you want her skill point allocations, I can do that.
>Three paragraphs of spells
I put every resource I could into expanding my spell list, since her biggest weakness is her limited spell selection.
>We could have them under my control. Which characters do you want to control? Gloomy as well as Posie?
Well, when I was writing her I got all cocky and kind of wrote a lvl 20 backstory forgetting she's actually just a lvl 3 apprentice. She can't even have cohorts until she's level 6, although she could make Gloomy her own apprentice at lvl 5.
I think it might be better to make the other two show up when she's level 6, if she even gets there.
I would control Posie because she's the actual player character. Gloomy, until he becomes an apprentice, is an NPC, that I technically have no control over. I could roleplay him, although I wouldn't mind you roleplaying him either if you're down for it. He has the personality of a heavily-brainwashed anemic child who's somewhat numb to witnessing unspeakable evils, but still child-like in his own way.

>I can't say I am familiar [3]
Do you want me to cite the sources? I can explain or source any of the stuff, if you want.
The Elder Evil thing was kind of stupid, in hindsight, considering I made a stupid assumption about the "Prime Mover" cosmology. I'll cut that feat. I only wanted it because it could give me Lichloved as a bonus feat at lvl 5.
>I don't know what books these came from, but just to be completely honest, the odds that I am ever going to be familiar enough with the powers of these spells in order to create encounters that are balanced are probably pretty low
I see your concern. Is there a particular aspect of it that you think needs cutting down, so I could amend it? The game didn't come off as very combat-intensive to me, and I didn't build for that in mind, but if you feel like it's unbalanced I wouldn't want to be disruptive.
I would like to point out that most of the stuff her sheet comes at the expense of starting at lvl 3 instead of lvl 5 (7000 XP loss), in addition to allocating almost all of her money to creating her own body, so she's not as powerful as her bare stats might reflect in comparison to a lvl 5 character with full equipment.

>As Baltimare is well known for its medical school, that works pretty well.
That's cool. I'll go with that.
>tuberculosis
Don't have that. I'll just make sure to clear the spiders out of my lungs before the oral examination.
>weird foreign parasites
Do vampires count? Jk
>leftist radicals
Death is a preferable outcome to communism.

>what do you want to talk about on backstory?
Do you like it? Too edgy? Too obscure? Not appropriate for the setting/game? Too boring? Anything that could be improved? I'm open to suggestions.
The Dread League doesn't have very much going for it in terms of lore other than being a country of wicked mustache twirlers, so I was hard pressed to imagine what sort of twisted pony would be born and raised there. I'm not sure if I want to go through with the part of being a clone who grew up in a tank, since I think having childhood memories might actually be better for character development. I like the idea of being bred as thrall stock for vampires though: the kind of nightmarish abuse she would have lived through would make for a good foundation of development.
>I sort of want to bring other characters in a position where they could join her
Take your time then. Current players take priority. I wouldn't want to derail them with my stuff. I'm more than willing to wait while I work on the fine details
Anonymous
2280868
?
No.167498
167505 167517
>>167497
>I want to be able to speak the most common language in Equestria (or at least Ponyville and Canterlot, i.e places in the show), so whatever that is I'll pick that
Yeah, Equestria and New Mareland speak what we'll just call "Ponish," but be advised that native tribes in the Equestrian South East, as well as Ponies from Griffonia usually don't. Posey woud definitely speak Ponish, as otherwise it wouldn't make much sense to send her to Equestria.

>Griffins
Probably Herlander?

>It comes from being created by another Dread Necromancer of at least 8th level, who personally possesses the Corpsecrafter feat or is assisted by another necromancer who has it, after being ritually crucified in a desecrated area on the altar of an evil deity (Desecrate spell), and then gaining Cha bonus once through the Blood Touched Rite.
I'm a little skeptical of what seems to be combining multiple source books to give a mage the HP of a Fighter. It's seems a little bit unfair to our fighter, and the several characters with half that HP.

>I mention both groups because it's unclear if the Society of Bones or the Coven of Blood is dominant in the Dread League in this game: should one particular group rise to power, that would be the group Posie would be loyal to.
Just sort of as a general rule the world of Occupied Equestria follows the "historical" playthrough of Equestria at War save for New Mareland's Empire. I think that The Dread League will usually be Society of Bones in a historical playthrough, so that may make most sense.

I don't want to discourage you from doing something with vampires, but I am going to mention the following because it could become relevant: I have a sort of blood-loss phobia/vascovagal reaction that causes me to literally feel numb or limp in my limbs just by thinking about blood loss or blood draws. Don't expect any sort of roleplay around vampiric draining or extraction of blood

>Those are modifier, not skillpoints
Oh, okay

>I put every resource I could into expanding my spell list, since her biggest weakness is her limited spell selection.
I'm just not familair with them

>Well, when I was writing her I got all cocky and kind of wrote a lvl 20 backstory forgetting she's actually just a lvl 3 apprentice. She can't even have cohorts until she's level 6, although she could make Gloomy her own apprentice at lvl 5.
I think it might be better to make the other two show up when she's level 6, if she even gets there.
Honestly, I might be more comfortable with more characters than with supernatural qualities, since it's easy for me to quantify the effects of another melee fighter, and more characters allows for roleplay possibilities.

>Gloomy, until he becomes an apprentice, is an NPC, that I technically have no control over. I could roleplay him, although I wouldn't mind you roleplaying him either if you're down for it. He has the personality of a heavily-brainwashed anemic child who's somewhat numb to witnessing unspeakable evils, but still child-like in his own way.
There's a pretty firm consensus that my best skill as a GM is my writing and handling of NPC characters; I like controlling NPCs. Conversely though, if you want to control an NPC that's okay. Although writing realistic children isn't exactly a strength of mine. You're probably going to get something closer to an adult or a dog

>Do you want me to cite the sources? I can explain or source any of the stuff, if you want.
Yes. I don't know what any of those spells do.

>The Elder Evil thing was kind of stupid, in hindsight
I'm not a super big fan of having Posie or Gloomy have much connection to Elder Evils, because I think that having knowledge of or allegiance to Elder Evils kind of underminds the alien, mysterious, and hostile quality of these forces that make them compelling in the first place

That Cthulhu, through the power of his dreams, unintentionally projects nightmares into the minds of artists through some unknown power, highlights how beyond our understanding he is, and how dangerous he is that he causes harm to people thousands of miles away without even desiring to do so. The cults that worship him are atavistic callbacks to an era before civilization whose simple existence calls into question just how disposed towards reason and civilization humans really are. If Cthulhu is like a Pope to whom you pay tithes, I think it looses much of that.

In EAW, in the Dread League playthrough Rosa Maledicta feels faint and experiences periodic loss of consciousness, and generally has the feeling of being controlled. Then one day, a not-entirely solid creature the size of an elephant appears to her, floating in the air. Rosa recognizes the creature as a Wendigo and realizes that the creatures have been controlling her and directing her on her crusade, as it serves their ends. The way this is done is genuinely unsettling to the reader, and Rosa, though she is making progress in the Black Crusade, is unsettled and shaken in her beliefs by the Wendigo and the fact that she's not even able to completely control her own actions. That's a "traditional" depiction of eldrich powers as something possessing great and unknown powers that is intentionally or unintentionally hostile, and I think it works very well.

I do need to say that for many of the characters in Occupied, who have no magical abilities, I like to contrast them against the supernatural, especially against cosmic horrors, as it is something alien to them. Posie, because she will be by far and away the most knowledgeable player character, and frankly above most non-player characters in the setting, is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.
Anonymous
2280868
?
No.167499
167506
>>167497
>I see your concern. Is there a particular aspect of it that you think needs cutting down, so I could amend it?
Most likely, the majority of enemies that Posey will face, and certainly the vast majority of enemies faced by the party so far, have been "humanoid" type enemies with melee or ranged weapons. Ponies, Changelings, Diamond Dogs, and Griffins with talons, machetes, and bolt action rifles. Sometimes, there are zombies or animals or monsters with teeth and claws. And sometimes, there is something more exotic, like machine guns, explosives, or combat mages who use deflective shields to bolster their submachine guns. Sometimes there is armor, or cover, or many enemies. But in all instances, combat is ultimately about dice rolls and modifiers. Chance of hitting multiplied by damage against health. It's all about math. I can balance things just by changing the numbers.

Spells, by contrast, tend to be more qualitative, and a bit harder to quantify. When Posie has a spell that I've actually worked with before like vampiric touch that does something like, let's say 2d6 damage, I can say to myself, okay, she's doing twice the damage of a knife, let's put her up against at least one diamond dog with a knife, or maybe even put her against a pony who has a pistol that does 2d6 damage. But if Posie has [spell that I can't remember the name of] that does [I have no idea because I couldn't even name the source book], then... what do I put her against? Four changeling drones who guard a fifth and a sixth with a machine gun? It's an apples to orange comparison, so I really don't know what to expect here. Either she is going to win and win very easily to the point that it's boring, or she is going to lose and lose massively to the point that it's frustrating.

I guess you can just post sources, or what these spells do. If the spells are too powerful I'm probably still going to be hesitant because I'd rather Posie be comparable in power to the other characters when she is alongside them. So long as she's in solo combat though, it shouldn't matter, as the enemies can be adjusted accordingly. There's also the danger that she could be too weak, especially as what are essentially MG42s have been used in combat before, although this is usually easily fixable by adjusting enemies.

>The game didn't come off as very combat-intensive to me
It really isn't. It really isn't. There can be vast stretches with no combat. Also, warning ERP has happened in the past and is probably going to happen in the future. Obviously if you don't want to you don't have to, but other players... probably will

>she's not as powerful as her bare stats might reflect in comparison to a lvl 5 character with full equipment.
Well, this highlights why I need to get a feel of how powerful she is. If I assume she's way OP, but she's not even close, her challenges are probably going to be a bit higher than they ought to be.

>Do vampires count?
https://www.youtube.com/watch?v=pvRWniTDxys&pp=ygUZeW91IGxlZnQgbGVhbmluZyBwYXJhc2l0ZQ%3D%3D

>Death is a preferable outcome to communism
https://www.youtube.com/watch?
v=FGaosBHdFMA&pp=ygUNbGliZXJ0eSBwcmltZQ%3D%3D

>Do you like it? Too edgy? Too obscure? Not appropriate for the setting/game? Too boring? Anything that could be improved? I'm open to suggestions.
Mostly I'd like to flesh more out. What jumped out to me was Gloomy's woobie status; he'd probably become a favorite of the other players quickly
Anonymous
03cf790
?
No.167505
167522


>>167498
>Equestria and New Mareland speak what we'll just call "Ponish,"
Then that's what I'll know.
>It's seems a little bit unfair to our fighter, and the several characters with half that HP.
Really? Even with constitution boosting items in play? That doesn't quite sound right, but I believe you. If the Fighter doesn't like it, then I guess I should be more considerate...
I do have a lot of hitpoints, but I have very few means of increasing them later due to no constitution score, and can't use conventional healing items. I put all the resources I could into getting those now, instead of having equipment, because that would be hard to increase later. I guess I could drop the corpsecrafter benefit, or take the feat myself to burden the cost instead, if it's too much. I was kind of fond high HP though, since I'm outright destroyed if I go to 0.
>phobia
I understand. I won't be too graphic. I'm not really into bloodplay myself, even if my character would be based on her background.
>realistic children
Gloomy is not a realistic child. He's a tortured soul bred and raised for pony-sacrifice, possessed by an ancient demon, and comes from a society where being raped by vampires or eaten by ghouls is a fact of life, and by some latent talent/insanity remains alive anyway. He also acts affectionate to his "mother" despite her being demonstrably evil, narcissistic, cruel and generally insane. His chaotic nature means he can be roleplayed however, although I would like at least a little bit of autonomy over him if I'm going to make him a proper cohort later.
My inspirations for him were Stygian (season 8), Chrona (Soul Eater), and various Binding Of Isaac characters.
If Posie is the White Horse, Frenzied Red, and Caligo Black, Gloomy is the Pale Horse.

>Yes. I don't know what any of those spells do.
The Cerebrosis spells come from Dragon #330. They consist mostly of conjuration and summoning aberrations. Every Cerebotic spell has a "Cerebotic Escalation" which allows the caster to attempt to make it stronger at the expense of potentially targeting themselves instead.
Posie can cast Aching Dread, which is a fear-based debuff that makes the targets shaken, or frightened by escalation.
Posie won't get access to most of those spells for a while, so I'm not going to post them all here right now (I will later), but a guy posted all of the spell descriptions here, in addition to monster statblocks.
https://www.tapatalk.com/groups/hum_forgotten_realms/cerebrosis-t314.html
The summons are what you'd expect: aberrations that attack with tentacles and mental debuffs. They're good summons overall, and compliment Posie's undead summoning.

The Mother Cyst spells are from Libris Mortis, and are all centered around the Necrotic Cyst spell: a spell that grows a clump of necrotic flesh within the target to make them susceptible to other spells in the tree. It's basically the idea that by creating an undead tumor in a living creature, you could debuff, harm or control the target by controlling the tumor.
https://dndtools.net/spells/libris-mortis-the-book-of-the-dead--71/necrotic-cyst--1488/
I could post all of the spell descriptions, but since I don't actually have access to those spells I would rather not. Their names are pretty self-explanatory (awareness, scrying, bloat, domination, burst, eruption, termination, etc). The unifying factor is that they only effect targets that have already been infected with a Necrotic Cyst.
Overall, I don't really know how useful they'll really be, but I took it because I wanted to have as many necromancy spells as possible, and because having a throbbing cyst where her heart used to be is a cool aesthetic.
For utility, it would help me keep track of Gloomy using Necrotic awareness.
Later, it could be useful as a de-facto dominate person on certain targets, provided that they're targeted with the necrotic cyst spell first.

>is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.
I like that dynamic. Sounds interesting. It's actually why I chose to play a necromancer in a modern warfare setting.
Anonymous
03cf790
?
No.167506
167507 167517
>>167499
>what these spells do
Posie's spell list is the Dread Necromancer spell list. It contains the necromancy spells in the player's handbook, plus a couple others. It's overall a very limited spell list, consisting only of necromancy spells:
https://srd.dndtools.org/srd/magic/spells/classSpellLists/dreadNecromancerSpells.html
Although she has more spell known than a typical Sorcerer, her spell selection is very, very limited. Her abilities mostly consist with causing fear, disease, debuffing or attacking with negative energy. She has Summon Undead which gives her some direct damage options. She notably doesn't get animate dead until level 8, so until then she's basically a melee fighter attacking with her Charnel Touch and Inflict spells.
The Dread Necromancer is a fixed-list caster, like the Warmage or Beguiler. She has a lot of spells on paper, but most of her spells only do different iterations of the same thing (fear, negative energy attack, debuffs, create/control undead), and she can never gain any additional spells other than the ones she gained through the feats I listed. Posie can never learn to cast Fireball, Protection from Arrows, Fabricate, Shield, Shocking Grasp, Tiny Hut, etc. She has no offensive evocation spells, very few utility spells, hardly any battlefield control spells, and even fewer buffing spells.
The Dread Necromancer is a fixed-list casters, based on the Warmage. Similar to the Warmage, which knows almost all of the Evocation spells in the players handbook, it's abilities are consistent because it only knows evocation spells. The Warmage was printed in the Mini's handbook and designed to be simple to play and balance, because it's spells mostly just do different kinds of direct damage. The Dread Necromancer is a similar case.

>what are essentially MG42s have been used in combat before
Are you using d20 Modern rules for modern weaponry? Iirc, that was a reflex save vs damage.
No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs.
>combat mages who use deflective shields to bolster their submachine guns
That sounds like a pretty brutal encounter, depending on what kind of stats you were using for the gun. d20 Modern machine guns are pretty strong if you have Burst Fire.
I can't do any deflective shields though. My defenses come from light armor, high Undead HP, and a bit of damage reduction.

>has happened in the past and is probably going to happen in the future
Yeah, yeah, all of the rest of us bore witness to it on the overboard. I'm braced for severe autism.
>Obviously if you don't want to you don't have to, but other players... probably will
I originally wrote Posie as an implicit necrophiliac (I am NOT one irl though, fyi), since necromancers like Pale Masters, Thralls of Orcus and Yathrinshee all tend to be sexual degenerates, but she's a Half-vampire, so she'd naturally still have an attraction to living things. I didn't sign up to ERP unsolicited or push obscure fetishes on the game though. The door is open.
Anonymous
03cf790
?
No.167507
167508 167517
>>167506
>Well, this highlights why I need to get a feel of how powerful she is.
Well, to summarize things, her defenses are very strong for a caster, due to undead benefits. She has some self-healing capabilities, high HP, natural armor, light armor and damage reduction. I made her specifically this way because I expected her to get sprayed with bullets in the war setting: I really like the aesthetic of an undead character getting peppered with bullets, but still walking through the gunfire an attacking the enemy, immune to pain and fear. It's like a horror movie trope.
However, in terms of combat with monsters and most of d&d as expected, she's just average defensively, maybe a bit below average, because she's still not an actual warrior.

Offensively, she's basically a mediocre warrior. She has a Slam attack that does some melee damage and a high Str score. She has simple weapon proficiency one martial weapon (I chose the compound bow, since she's the white horseman of the apocalypse, and because it compliments her undead Strength), but she has no base attack bonus or feats to back it up, so it will only be good for a couple levels. I don't know how you handle firearms proficiency, but at least at the beginning I planned to only use the longbow, because the Dread League is low tech. Her offensive options consist of summoning skeletons, casting touch-range inflict spells, and using her Charnel Touch (which is basically a lvl 1 Inflict spell).

Skills-wise, she's a low-skilled specialist mage. I spread out her skills thinly to get synergy bonus from 5 Ranks in each of the key skills. Her main skill specialties are going to be Intimidate, Bluff, Concentration, Spellcraft, and Knowledge (Religion, Arcana). She's meant to be a social character based on deception and fear mongering. Her racial bonuses give her minor stealth abilities that will only be relevant at early levels because I don't have the skill points to increase them.

Magic Wise, she's a specialist in necromancy and black magic, and very little else. She lacks most of the offensive evocation, defensive buffing, utility divination, no teleportation (it hurts, but it can't be helped).
I think after reading her spell list, you'll find that her spells are powerful, but easier to deal with than the selection that a typical Sorcerer or Wizard, because since her spellcasting is specialized she's unlikely to surprise you. She also doesn't have very any of the annoying Wizard tricks like "Skip the adventure plot" (Scry + Teleport) or "break the economy" (Wall Of Iron + Fabricate) or "Hahaha, fuck your monsters" (various offensive spells combined with battlefield control) any of those other tricks that give GM's headaches.
Also, at lvl 3, she can only cast 1st level spells. She can't even animate dead until lvl 8.
At lvl 8, if I get there, your attitude towards her powers might change, because she'll suddenly change from a mediocre pseudo-warrior to a master of dozens of undead minions.
She has no Metamagic feats, so just expect her spells do what they would normally do.

Special qualities wise, she's what you'd expect from a Half-vampire who is also undead. She has some limited ability to charm people, emergency fast healing 1 when below half health. As an undead, she has the usual immunities, which make several of her class features redundant (Mental Bastion, Negative Energy resistance, etc). Her biggest blanket immunity is her immunity to mind effecting attacks, although Terrors Of The Deadlands created an option to give a variant weakness to make the undead vulnerable to mind effecting while decreasing it's LA and CR, so I could take that if you're not fond of the blanket immunity.
Spellstitching could give her a small selection of spell-like abilities with limited use.
She's also made with the benefit of the assumption that at the cost of her starting wealth she could have had access to necromancers from the Dread League who could create her under ideal conditions, her Apprentice feat means that her Mentor is a Dread Necromancer of at least 8th level, so her Mentor would have used Undead Mastery to give her bonus HP and an enhancement bonus to Str and Dex. Desecrate means bonus HP. The Corpsecrafter feat tree means a tiny bit more HP, in addition to a bonus to speed/initiative, cold damage on her slam attack, and increased turn resistance.

Note that I was going to add a couple undead weaknesses from Terrors Of The Deadlands to decrease her CR and thus the cost to create her, so I have a bit left over for a wand. Will probably at least include the ones listed above, plus maybe material vulnerability (wood).

>Mostly I'd like to flesh more out. What jumped out to me was Gloomy's woobie status; he'd probably become a favorite of the other players quickly
Well, I meant him to be cute. I thought he could be fun for character development or comic relief. Something about a psychotic necromancer committing various war crimes, and then speaking sweetly to the colt that she's totally-not-grooming-for-sacrifice humors me.

>If I assume she's way OP, but she's not even close, her challenges are probably going to be a bit higher than they ought to be.
I'm a good sport. I won't get pissy just because my evil little pseudo-vampire dies from an overpowered fight. I might feel a little bit annoyed if I feel like I'm just killed with zero options to fight back or avoid it, but overall it's just roleplay, so throw whatever you have at me.
I just hope that, even if you're not using XP, you'll let me level up with a degree of fairness proportional to whatever challenges you throw at me.

>Equestria follows the "historical" playthrough of Equestria at War save for New Mareland's Empire. I think that The Dread League will usually be Society of Bones in a historical playthrough, so that may make most sense.
Okay. I'll take note of that.
Anonymous
03cf790
?
No.167508
>>167507
>I might be more comfortable with more characters than with supernatural qualities, since it's easy for me to quantify the effects of another melee fighter, and more characters allows for roleplay possibilities.
Well, I also thought I should cut them because I couldn't actually afford them as thralls, but if they're NPCs that represent factions of the Dread League that could be a thing.
I could still make them now though, given some time. What level should they be?
Amber Sunset
00374e7
?
No.167517
167532 167537 167538
>>167489
Amber turns to the other griffons. "We need to split up and search for it. Let's meet back here in ten minutes."

>>167497
>I'm open to suggestions.
There's not much to add, though I would like to remark on just how different Posie is from everypony else. She's a stillborn alicorn turned into a dark messiah necromancer and none of the other PCs come close in strangeness. By comparison, a kirin druid and a Sevrayanan war hero are decidedly average in comparison not to mention my own character, who is intentionally as boringly ordinary as you can get. It's a very creative concept for a character and I hope to see her in-game, but it will be an "Aerith and Bob" situation unless if she disguises herself. Maybe she will need to balance her need to stay inconspicuous with her true nature's hautiness? And if she does disguise herself she needs to worry about ponies mistaking her as a changeling, since everypony is paranoid about them as they are also disguised as ordinary ponies.

>>167498
>I do need to say that for many of the characters in Occupied, who have no magical abilities, I like to contrast them against the supernatural, especially against cosmic horrors, as it is something alien to them. Posie, because she will be by far and away the most knowledgeable player character, and frankly above most non-player characters in the setting, is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.
This is perfect! I do find it interesting how, compared to OE, threats in FiM are usually the eldritch variety rather than mundane. And the whole point of EaW is that the ponies of the show are contrasted with the mundane horror of world war which they're ill-equipped for.

>>167506
>No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs.
Actual machine guns (not just SMGs, though those are used by more serious threats too) don't pop up as often as you'd think so you don't have to worry that much about them. I don't think we've encountered actual heavy weapons like tanks or bombs in combat yet either; they will likely be at higher levels.

>>167507
>balance
To me it looks fine. Also balance is a secondary objective compared to fun. I consider Silver Sword the strongest active PC, probably stronger than Iron and definitely stronger than Amber, but that's perfectly OK. It's up to the DM and it might take a little while for him to go through everything since he's often busy.
Anonymous
ae01c3a
?
No.167522
167532
>>167505
> and can't use conventional healing items
Now if your character can't heal very efficiently, that's a serious reduction in power.
>I was kind of fond high HP though, since I'm outright destroyed if I go to 0
Okay, that's a fair argument for needing more HP
>Gloomy is not a realistic child. He's a tortured soul bred and raised for pony-sacrifice, possessed by an ancient demon, and comes from a society where being raped by vampires or eaten by ghouls is a fact of life, and by some latent talent/insanity remains alive anyway. He also acts affectionate to his "mother" despite her being demonstrably evil, narcissistic, cruel and generally insane.
>I meant him to be cute. I thought he could be fun for character development or comic relief
What

>My inspirations for him were Stygian (season 8), Chrona (Soul Eater), and various Binding Of Isaac characters.
I have seen this pony show, yes. Not those other things though
>Spells
I will look through them when I have the time

>Are you using d20 Modern rules for modern weaponry? Iirc, that was a reflex save vs damage
Mostly I've been winging it so far

>No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs
scrunches
In the few instances where machine guns have shown up, the players have command over a literal dozen NPCs, and with weapons like machine guns and mortars. There has been no bombs or indirect fire artillery.

>That sounds like a pretty brutal encounter
Yes.

>I originally wrote Posie as an implicit necrophiliac
Well okay then...
Anonymous
9a2585c
?
No.167532
>>167522
>What
I haven't really finished writing him. The book is still open. The general theme is sad + cute + a bit creepy. It's still in writing.
Gloomy is conceptually meant to be either the perfect Slaymate or a potential apprentice. Posie does attend to his wellbeing and health and makes him feel cared for, in her own ways.
>if your character can't heal very efficiently, that's a serious reduction in power
I will not undersell you on my abilities: I *can* heal efficiently, just in limited ways.
I can heal, it's just that I can't really be healed by others or by items, which means I have to rely on my class resources (and by extension, my own action economy) entirely.
>Not those other things though
Not super relevant anyway. Only a vaguely allusion that I actually meant to cut out before posting.
>I've been winging it so far
Based.
>players have command over a literal dozen NPCs
Well, that's my plan as a necromancer.
>okay then...
Also not super relevant, plus open to recommendation/development/rewrite.

Anyways, I'll finish up my character and start whenever you're ready.

Per player recommendation, I've been trying to backread (skim) some old posts, although it's pretty convoluted and difficult to follow. Something peaked my interest though. What is this "Curwhinny's Farm" place? I read something about ghouls lairing there.
That adventure seems to stretch across multiple threads, and I can't tell if it was ever really resolved or what it was really about, but the site itself interests me, because although Rosie wouldn't really know anything about Equestrian politics or history, she might know rumors about any local undead.

>>167517
>none of the other PCs come close in strangeness
>decidedly average in comparison
See, that's where I'm a little hesitant to insert my edgy pseudo-vampire special snowflake into your tea party, because I don't want to be a dick. I can rewrite my character however the rest of you would prefer, if you wish.
>It's a very creative concept for a character and I hope to see her in-game
Oh, that makes me feel better about it then.
>Maybe she will need to balance her need to stay inconspicuous with her true nature's hautiness?
>disguise herself
Yeah, that's kind of the point. It's the attitude of undead monsters with any interest in mingling with the living (vampires, etc) have, if they're interested with their continued existence. Also an attitude necromancers carry.
Posie herself looks like a normal unicorn at a glance, being the type of Necropolitan that looks more like a vampire. She's stark white like fresh snow (and just as fluffy) with a crimson mane. Her most monstrous feature is her eyes, piercing and frightful, just slightly sunken in their sockets (which could be mistaken for mascara),
>"Let me into the cemetery. I am normal, and can be trusted around corpses."
>needs to worry about ponies mistaking her as a changeling, since everypony is paranoid about them as they are also disguised as ordinary ponies
Well, I guess that'll be a challenge then. Going to have to beat the changelings at their own game. Sounds like fun.
Anonymous
2280868
?
No.167537
167538 167556
>>167517
https://www.youtube.com/watch?v=l1dTcUyzQL8

"I don't know if I want to take that long, but let's do it." Erich says

Though Erich and Federkleid are hesitant to split up, they do so all the same, each griffin moving to try to find something of use in the relatively small train station.

[1d20+1 = (8+1) = 9]
[1d20 = 18]
[1d20-1 = (12-1) = 11]

[1d20 = 14]
Anonymous
2280868
?
No.167538
167556
>>167517
>>167537
Helder returns, stating "I found teh waiting room, restrooms, the ticket counter, the control room... but nothing of direct use."

Erich has little to comment, save that he noted where staff members would stand at the end of the platforms.

It's Federkleid who has the most important information:
"I watched a porter walk through a door by the platforms. I looked inside. All of the rooms for the trainline staff are inside a hallway there, accessible from the platform, and probably a door somewhere to the left of the main entry."
Anonymous
5b4d987
?
No.167539
167540
Any chance that I (Rosie) could play soon?
Anonymous
2280868
?
No.167540
167541 167552 167553
>>167539
Probably. It'll probably take some time to finalize the details of spells and combat powers, but that doesn't really matter because the first instances of combat are probably not going to happen very quickly, and Posie becoming acquainted with Baltimare can happen first

If you want to try to start Posie's arrival into Baltimare, you can state what she's carrying, what the gist of her cover story and purpose in Baltimare is and what have you.
Anonymous
5b4d987
?
No.167541
167553
>>167540
>state what she's carrying
I spent almost all of my money on becoming undead and getting bonus feats, so not much in terms of expensive weaponry or magic items.
She'd have:
>a spell component pouch + unholy symbol
>a dagger
>a compound bow + arrows
>forged passport and medical certification
>Medpack
>Mortician's outfit
>Spare robes
>Portable bedroll
>Book of assorted grim fairy tales
>Water bottle
>A week of rations
>A tin of those delicious strawberry candies that grandmas carry
>Brush and comb
>Saddlebags
>grotesque leather barding
>Coinpurse
>Maybe some jewelry

As for her cover story, I'm going with the "Necrologist" gig. She studies the dead, which is a relevant field with the ongoing war and mass casualties.
>Let me into the morgue. I am normal, and can be trusted around corpses.
Gloomy is her adopted son. His condition isn't medical, but Posie simply says he's anemic in case he draws any attention.
Her purpose in Baltimare is one part spiritual pilgrimage and one part military infiltration. She's setting up operations in Equestria so that if the Dread League succeeds in toppling the Arcturian Order and subsequently declares war on the world, it will already have an army yo support it here in Equestria. She's also interested in exploring the supposed ancestral home of ponykind, and increasing her own personal powers.

I'm kind of really tired after work though, so I can't RP right now.
Anonymous
0e797a3
?
No.167552
167557 167657
>>167540
>It'll probably take some time to finalize the details of spells and combat powers
While you're at it, I would like you to answer a couple questions about what I made, and/or ask for your specific approval of variant rules that I referenced. I'm not finished with it, but I won't be finished until I know what you're cool with. These are the most iffy parts, so this might make it easier for you:

1. Are you okay with me being created by an "Expert" or by experts in the Dread League? That being, my Mentor is a lvl 8 (Apprentice feat says they're at least lvl 8) or higher Dread Necromancer with all the appropriate undead-creation feats from Libris Mortis and Dragon #312 (Corpsecrafter, Nimble Bones, Uncanny Speed, Heightened Strength, Improved Animations, Bolster Resistance, Deadly Chill, Heightened Agility, Vicious Claws), provided that I use my starting equipment to pay for the services? I made this decision on the grounds that my backstory would mean I had access to multiple necromancers, as per some of the text in their respective sources, but that might have been a wrong assumption to make without consulting you first. I wanted this because it would let me necro-max my undead body, since I'm a bit of a perfectionist, but it does increase Posie's physical abilities greatly.
If you don't want me to pay for those as professional services, I would like to take some of those feats myself.
I should be honest and mention that several of the Necromantic feats in Dr#312 might be considered redundant with the Corpsecrafter feats, so maybe you might not want me to have both if I use one.
If I had to choose one feat category, I would choose the necromantic feats, as the Corpsecrafter tree doesn't stack with items or the Undead Mastery ability.

2. The Bonus feats Iron Will and Stealthy are both boons granted from magical locations in the Complete Scoundrel: the Otyugh Hole and the Ironwyrm Vault. They each have an equipment value in gp for the price of a bonus feat, but they might be too setting specific for your liking; actually, they're completely setting specific and I refluffed them without thought, which was wrong of me. Those feats aren't very important to me (although I would like Stealthy), so I'll cut them if you don't like me spending money on what's intended as a reward for a sidequest. I'm kind of short on money anyway.

3. I picked the Defiler feat from Dragon Magazine with intent to use Defiling magic rules in the pony setting. You may not like that, because turning forests to toxic ash for the benefit of enhancing might not be appropriate for the pony setting where running out of forest to consume isn't a considerable challenge. This isn't essential to my character, but it was an evil aesthetic I liked, and it felt like a nice substitute to the scarce black onyx gems that I'm bound to run out of in making undead.
Cerebrosis is granted by a magical location too, but it's not setting specific.

4. My (future) cohorts, Caligo and Thresher: you mentioned wanting me to put them earlier. I can do that, but should I just consider them two levels below me, as normal cohorts?
This goes for Gloomy too, but he's not supposed to be a combatant or servant.
If you'd like for me to pay for them using my starting equipment as "thralls" (the term used for slaves in the Dread League), I could fit them in at appropriate level budgets, provided that I cut one or two of the magical location bonus feats. In that case, I could control them telepathically using my normal command undead abilities, which was my plan in the first place before I realized I had run out of starting gold. I would actually like this, because starting with a couple undead under my control sounds like fun, since I'll only be able to animate them later.

5. Will it be possible for me to buy spell components and items in the city? I've already considered that I'll probably have to rob graves to get corpses, but the black onyx gems and diamonds to animate them might be hard to get. You don't really need to answer that, since the economy isn't necessarily something that Rosie would know about.

6. I used taint rules from Heroes Of Horror, the same book the Dread Necromancer comes from (also used in Oriental Adventures and Unearthed Arcana). I would like to use this because tain interacts with a lot of other options from that book and the Dread Necromancer class, but it is an optional rule (also, at DM's discretion, a variant to the alignment system),so I guess I should have asked you first. Are you cool with that?

7. The Undead Weaknesses come from Terrors Of The Deadlands. They don't give me any extra powers as I applied then, but I felt like I should cite them.
Anonymous
0e797a3
?
No.167553
>>167540
>>167541
>If you want to try to start Posie's arrival into Baltimare
I can start when you are ready, btw. I'm less exhausted than last night.
Amber Sunset
00374e7
?
No.167556
167558 167560
>>167537
>>167538
Amber looks pleased at these results. "Good work, gang. We should get uniforms there and meet up to board the train. It would look suspicious if we all went in together, one by one would be better. Helder, would you like to be our pioneer? If not, I'll go first."
Anonymous
2280868
?
No.167557
>>167552
>Are you okay with me being created by an "Expert" or by experts in the Dread League? That being, my Mentor is a lvl 8 (Apprentice feat says they're at least lvl 8) or higher Dread Necromancer with all the appropriate undead-creation feats from Libris Mortis and Dragon #312 (Corpsecrafter, Nimble Bones, Uncanny Speed, Heightened Strength, Improved Animations, Bolster Resistance, Deadly Chill, Heightened Agility, Vicious Claws), provided that I use my starting equipment to pay for the services? I made this decision on the grounds that my backstory would mean I had access to multiple necromancers, as per some of the text in their respective sources, but that might have been a wrong assumption to make without consulting you first
I'm kind of skeptical. This is both because of my aversion to min-maxing generally, and also because I'm unsure how it fits with the character. As I understand it, Posie isn't quite some abomination built by the big bad at the end of the movie to serve as a boss fight; she is one prototype of presumably many in a long line of experimentation as a part of a collaborative project between two factions that presumably was aborted when the factions diverged, leaving Posie as one of the more successful remnants of an unsuccessful project.

>The Bonus feats Iron Will and Stealthy
I'd need to look into this

> My (future) cohorts, Caligo and Thresher: you mentioned wanting me to put them earlier. I can do that, but should I just consider them two levels below me, as normal cohorts?
This goes for Gloomy too, but he's not supposed to be a combatant or servant.
At the moment, just present tag-alongs, unless they are supposed to come over separately.

>Will it be possible for me to buy spell components and items in the city?
If you have to ask that question, you clearly do not understand just what kind of modernist, cosmopolitan hellhole Baltimare is supposed to be. Almost anything, from military weapons, to historical or magical artifacts, to rare and exotic animals, to slaves can be bought in Baltimare, or someone who could obtain them could be found in Baltimare, if only you know where to look.

>I picked the Defiler feat from Dragon Magazine with intent to use Defiling magic rules in the pony setting. You may not like that, because turning forests to toxic ash for the benefit of enhancing might not be appropriate for the pony setting where running out of forest to consume isn't a considerable challenge
It would likely be difficult, though very far from impossible, to find locations that can be defiled subtly in Baltimare or the surrounding regions. It's reasonably densely populated, though there is wilderness.

>I used taint rules ... Are you cool with that?
I'm not familiar with that
Anonymous
2280868
?
No.167558
167559 167564
>>167556
"But first" Federklied says,
"We must obtain the uniforms"
Amber Sunset
00374e7
?
No.167559
167560
>>167558
Amber looks unclear. "Aren't the uniforms in that staff room?"
Anonymous
2280868
?
No.167560
167561
>>167559
>>167556
Wait. I may have misread. uh....

>>167559
"Well..." Helder places a claw behind his head and rubs his neck

"I think I would be more useful keeping a lookout on the platform..."
Amber Sunset
00374e7
?
No.167561
167562 167563 167564
>>167560
"Good idea. Federkleid, follow me in after a couple of hours, then Erich, then Helder. Hopefully they don't notice the newcomers or I can convince whoever sees us."
Anonymous
2280868
?
No.167562
167563 167564
>>167561
"Hours?" Federklied asks, evidently not understanding Amber's plan
Amber Sunset
00374e7
?
No.167563
167564
>>167561
>>167562
I mistyped, pretend I said minutes
Anonymous
2280868
?
No.167564
167565
>>167563
>>167561
>>167562
>>167558
As this comedy of errors in the posts proceeds, Amber must now discover for herself:

Is she only medium Sneaky? Or is she just the griffin to infiltrate the KaiserlicheBahn?
Amber Sunset
00374e7
?
No.167565
167566 167569
>>167564
Do I roll move silently, or is it just a matter of looking inconspicuous?
Anonymous
2280868
?
No.167566
167568
>>167565
Couldn't hurt to move silently. Amber is, unfortunately, largely deprived of her cuteness superpowers in this form.
Anonymous
2280868
?
No.167567
167571
>>167441
The two medics finish bandaging up their respective ponies. The two ponies are as ready as they can be right now. Silver knows there are enemies across the street, although save for a few open windows, their location is not known with much precision.

Silver hears the roar of a plane, a changeling medium machine gun fire somewhere in the distance opening fire, and then multiple machine guns firing back.
Amber Sunset
00374e7
?
No.167568
167569
>>167566
[1d20+3 = (16+3) = 19]
Anonymous
2280868
?
No.167569
167570
>>167568
>>167565
Amber moves to the door, which she confirms is not locked, and opens it. It leads to a short hallway with foor doors, all along the right. The first is to a small room that seems to hold tickets. The second is for conductors. The third is for porters. The fourth is for guards.
Amber Sunset
00374e7
?
No.167570
167572 167573
>>167569
Amber looks down at her own stature. Being such an old, wizened griff, Amber is certainly not suited for porter's work, let alone a guard's. It would be much riskier impersonating a conductor, and she has only a basic understanding of what a conductor actually does, yet if anygriff could pull off the look of a conductor, it would be her. Breathing in, Amber opens the door to the conductors' room and steps inside.
Silver "The Floof" Sword
e49b11f
?
No.167571
167572
>>167567
This is as good a moment to cross to the ministry as any. Silver naturally goes first, keeping his machine gun at the ready and keeping an eye out for any changeling attacks.
Anonymous
2280868
?
No.167572
167574 167577
6111471.jpg
>>167570
Breathes in
[1d20 = 2]

>>167571
Just run across? With no cover?
Anonymous
2280868
?
No.167573
167577
>>167570
Amber sees that there is a griffin inside of the room, sitting in a chair and reading some sort of novella, but in a position that he'd clearly see Amber as she entered. On the positive side, it does appear that that are uniforms on a rack by the wall
Silver "The Floof" Sword
e49b11f
?
No.167574
167575
>>167572
I mean, is there any cover?
Anonymous
2280868
?
No.167575
167576
>>167574
Covering fire, or something like smoke. There is no physical cover to cross.
Silver "The Floof" Sword
e49b11f
?
No.167576
167578
>>167575
Covering fire would mean leaving someone behind, and as far as I know they lack anything like smoke grenades in their arsenal.
Amber Sunset
00374e7
?
No.167577
167578 167579
>>167572
>>167573
Amber walks in as if nothing is amiss. "At least the weather is decent," she grumbles to nopony in particular.
Anonymous
2280868
?
No.167578
167579 167580 167584
>>167577
The griffin looks up towards Amber
[1d20 = 12]

>>167576
The radio carried by the white pegasus spontaneously plays a message that Silver can tell comes from the Brigadier General:

"Per Magister Mannis, 'Broken Back' protocols have been enacted. All reserve equipment is now available."
Anonymous
2280868
?
No.167579
167584
>>167577
>>167578
"You just get here?" The griffin asks, looking back to his novella and not at Amber
Silver "The Floof" Sword
e49b11f
?
No.167580
167581 167582
>>167578
Before Silver goes, this gives him an idea.

"Can you radio in and request they fire smoke artillery shells into street?"
Anonymous
2280868
?
No.167581
167582
>>167580
"I can ask" He says. He speaks into the radio

"Are smoke rounds available for the north side of the Transit Ministry?"
[1d20 = 3]
Anonymous
2280868
?
No.167582
167583
>>167580
>>167581
The response is quick
"Negative. We're working on bringing in mortars. But they are not here yet."
Silver "The Floof" Sword
e49b11f
?
No.167583
167585
>>167582
"Дерьмо. What is available?"
Amber Sunset
00374e7
?
No.167584
167585
>>167578
>>167579
Amber nods nonchalantly. "Yeah. They're a little worried about being understaffed today so they're calling in a few extra griffs, specifically those retired or close to retirement."
Anonymous
2280868
?
No.167585
167586 167587
>>167583
The white pegasus just gives the radio to Silver.

"The mortars exist, it's just a matter of getting them there quickly enough... Planes are circling... There's a tank."

>>167584
He raises an eyebrow
"You're close to retirement?"
Silver "The Floof" Sword
e49b11f
?
No.167586
167588
>>167585
"What kind of armament are those planes carrying?"
Amber Sunset
00374e7
?
No.167587
167588
>>167585
"Looking forward to it. I've been saving up for a nice little cottage in Feathisia. Can't come soon enough."
Anonymous
2280868
?
No.167588
167589 167595
>>167586
".50 Caliber Machine guns and 5 inch rockets." He answers

>>167587
"How?" He asks. "Hard to believe anyone could go without a job who isn't landed."

"Heh" He leans back
Silver "The Floof" Sword
e49b11f
?
No.167589
167590
>>167588
"Hmm, okay, how long until mortars are ready to fire?"
Anonymous
2280868
?
No.167590
167591
>>167589
"Could be... ten minutes?"
Silver "The Floof" Sword
e49b11f
?
No.167591
167592
>>167590
"Дерьмо...every minute we wait is another we risk them setting off any bomb they have. We could use straffing runs on north side of transport ministry so we can cross street to enter building."
Anonymous
2280868
?
No.167592
167593
>>167591
White Pegasus:
"Your call"
Silver "The Floof" Sword
e49b11f
?
No.167593
167594
>>167592
Silver calls over the radio:

"We need straffing runs on north side of Transit Ministry to keep changelings pinned while we cross to ministry."
Anonymous
2280868
?
No.167594
167596
>>167593
"This is Flash Magnus Squadron Leader requesting clarification: Strafing run from North to South for suppression, or strafe in circle Southeast to Northeast for effect?"
Amber Sunset
00374e7
?
No.167595
167597
>>167588
Amber smiles back. Hopefully it doesn't seem forced. "Scrimping and saving is the way. Oh and how I've done without the finer things in life for far too long." She shrugs ruefully. "But I will have to go without for a little longer." Amber puts on the conductor's uniform.
Silver "The Floof" Sword
e49b11f
?
No.167596
167597
>>167594
"Straffing run North to South for suppression."
Anonymous
2280868
?
No.167597
167598 167600
>>167595
>Ruefully
https://www.youtube.com/watch?v=G629a_3MkkI

"If only I had the same luxury. Humph."
Amber now has on the conductor's uniform.

>>167596
"Roger that. In holding position. Making run in 15..."
Silver "The Floof" Sword
e49b11f
?
No.167598
167599
>>167597
"Alright everypony, get ready to run.'
Anonymous
2280868
?
No.167599
167601
>>167598
Silver hears the roar of the plane get closer and closer, and then
TAT TAT TAT

Silver can hear bullets pellet the edge of the building he's in, and at points, break through the roof, causing splinters of wood and chips of paint to slowly rain down inside the structure.
Amber Sunset
00374e7
?
No.167600
167602
>>167597
"Best of luck with the shift today," Amber says as she goes out the door, apparently ready to do this job. She opens the door she came in from, and gives a casual nod in the direction of the group. She then goes the other way, in the direction listing the departing trains.
Silver "The Floof" Sword
e49b11f
?
No.167601
167602
>>167599
Silver stays calm and looks out to the transit ministry, waiting for the stream of bullets to begin hitting the building for the signal to run.
Anonymous
2280868
?
No.167602
167603 167604
>>167600
Amber sees the set of arrivals and departures. Trains come in from far away - From Middlehiem to Helhiem to Griffinhiem, or Luxwingbird to Reitschied to Vinnin to Griffinhiem, or Osnabeak to Vinnin to Griffinhiem, or from Katerinburg to Griffinhiem, or all the way from Bronzkreuz to Crona... or From Hellquill to Beakua to Soldau... And all of these back again on the departures. Trains are pretty regular, about every 40 minutes.

The other griffins move past Amber

>>167601
The ponies move to the left of the building, to the vestibule outside of the main room, and to the wide, wooden doors. Silver hears the "thud thud thud" of bullets hitting the building, and then across to the transit ministry. Then he hears a few bullets fire from presumably within the transit ministry. Another roar, and another plane moves in, making another run.
Silver "The Floof" Sword
e49b11f
?
No.167603
167605
>>167602
As the second run begins, Silver shouts out "GO GO GO!" as he runs out towards the transit ministry.
Amber Sunset
00374e7
?
No.167604
167606 167607
>>167602
Amber looks for and makes a mental note of the train that will depart to Hellquill, if there is one there. If there is, does it look like it is at an early stage of readiness?
Anonymous
2280868
?
No.167605
167609
[1d20 = 18]
[1d20 = 13]
[1d20 = 8]

>>167603
With more TAT TAT TAT's, the planes fly overhead. Silver can hear that they tend to hit the upper two floors of the transit ministry, and often hit the building from which they came. Sometimes, the bullets move a little lower, and closer to the street than desired. Silver can hear that at least one changeling is trying to shoot back at the passing planes, or at least does so twice. The shots in response are only a few taps.

Silver looks across to see that there are windows a couple feet above the ground level, some of which are shattered. A few have brick protrusions beneath the windows
[1d20 = 4]
Anonymous
2280868
?
No.167606
167607
IMG_0039.gif
>>167604
[1d20 = 13]
Anonymous
2280868
?
No.167607
167608
>>167604
>>167606
Not yet. Arriving in 15 minutes.
Amber Sunset
00374e7
?
No.167608
167611
>>167607
Amber, like any self-respecting conductor, checks her pocket watch, and waits a few minutes for her friends to emerge.
Silver "The Floof" Sword
e49b11f
?
No.167609
167611 167613
>>167605
Seems like a well-suited entry point into the building when he makes it to the other side...assuming the changelings don't spot them.
Anonymous
2280868
?
No.167611
167612 167613 167614
>>167608
Her friends emerge after probably two minutes, all dressed in uniforms, though it seems they are porters (for Helder and Erich) and an assistant conductor (for Federklied).

Amber can see that they are not alone, however, with another staff member walking from the central ticket hall to a train at the platform, and at least one police officer moving along the platform.

>>167609
But as the ponies are crossing, there is more "TAT TAT TAT"

[1d20 = 7]
[1d20 = 1]
[1d20 = 2]

[1d6 = 4]
Silver "The Floof" Sword
e49b11f
?
No.167612
>>167611
Can Silver see where from?
Anonymous
2280868
?
No.167613
167615
>>167611
>>167609
It's a distance of perhaps 70 feet, with the center being dirt, and the last 15 feet being poured concrete. It's only perhaps two windows that are open, and both require somewhat slowly moving into the window. Silver makes it across, then Streak, the purple stallion, the white stallion, each of the medics, and eventually Azula....

Silver can guess it's likely the third-floor window three over to the right.
Amber Sunset
00374e7
?
No.167614
167616
>>167611
Amber doesn't signal to them out of fear of being noticed. It may be a sleepy small town but the radical political changes happening nearby will still have everygriff on edge. Instead she walks officially to the platform where the desire train will arrive, letting the others follow at a distance. She glances at the conductors for the other trains to see what they do.
Silver "The Floof" Sword
e49b11f
?
No.167615
167616
>>167613
With the group safely across and now against the side of the ministry, can Silver peer into one of the open windows to see if it's safe?
Anonymous
2280868
?
No.167616
167617 167628
>>167614
One stands at the entrance of a coach car by the front of the train, looks out along the platform at boarding passengers, blows a whistle, and then moves in before the doors close.

>>167615
He can look, although the safety of the open street is a little questionable.
Amber Sunset
00374e7
?
No.167617
167618
>>167616
Well, that seems easy enough….

Amber double checks to make sure that there isn't some other detail she's forgotten. This plan can't go awry after all.
Anonymous
2280868
?
No.167618
167619
>>167617
The best made plans of mice and mares and all that... Amber is still very tired. A few minutes now and the train will be arriving from Griffenhiem, before driving straight through to Soldau, and from there, who cares.
Amber Sunset
00374e7
?
No.167619
167620
>>167618
Fair enough. Amber can have only a few minutes of reprieve before the mimicry skills of her and her friends are put to the test, hopefully for the last time.
Anonymous
2280868
?
No.167620
167621
>>167619
It's not a comfortable wait, but with time, KaiserlicheBahn Train 114 from Griffinheim to Hellquill arrives into Kronburg Hauptbahnhof.

Amber sees the train conductor get out onto the platform, as well as what appears to be two porters. This, besides the griffins on the train who exit on the platform.
Amber Sunset
00374e7
?
No.167621
167622
>>167620
Amber approaches the other conductor and salutes. "Well met. I will be taking on your duties for this train."
Anonymous
2280868
?
No.167622
167623
>>167621
He looks up to Amber
"What? I wasn't told about this in Griffinheim."
Amber Sunset
00374e7
?
No.167623
167624
>>167622
Amber sighs. "They didn't telegram you in time? Well no matter. This junction is experiencing a bit of a staffing shortage and extra personnel had to be called in. You're going to be needed elsewhere."
Anonymous
2280868
?
No.167624
167625
>>167623
Hmmm...

Seems like this would need a bluff check
Amber Sunset
00374e7
?
No.167625
167626 167629
>>167624
"It's inconvenient, I know, but at least you'll be able to stretch your wings a bit."
Diplomacy: [1d20+4 = (17+4) = 21]
Anonymous
2280868
?
No.167626
167627
>>167625
He blinks.

"And where do I go?
Amber Sunset
00374e7
?
No.167627
167629
>>167626
Amber scratches her head feathers, looking a little befuddled. "I'm not the coordinator of all this. All I know is that I belong here."
Silver "The Floof" Sword
e49b11f
?
No.167628
168506
>>167616
Silver looks. Their exposed state is very temporary, he just needs to make sure they're not jumping into an ambush.
Anonymous
2280868
?
No.167629
167633 168833
>>167627
>>167625
The Conductor looks at Amber a little longer, tilts his head, and then shrugs.

"Just as well I suppose. I'd rather go back to Griffinheim."

And he steps off the train.
Amber Sunset
00374e7
?
No.167633
168833
>>167629
Phew. Well, that's another big obstacle out of the way. Amber once again checks her pocket watch very professionally, waits at the front of the train, and watches the passengers leave the train.
Anonymous
2280868
?
No.167653
167656
2635741.png
Is Posie around?
Anonymous
f336929
?
No.167656
167658
>>167653
Yeah, I was just sort of waiting to play. I figured there was more approval stuff to be decided or I had to wait until there was an entry point.
Anonymous
f336929
?
No.167657
>>167552
Btw, Necromantic feats only apply to mindless undead, so I removed all references to them.
Anonymous
2280868
?
No.167658
167659
>>167656
Well, I have more or less decided on the description of Posey's travels. And I think we could do the first few areas before settling down on her exact combat skills (although she may need to do skill checks for other purposes).

Before starting, could you give any insight as to what you want posey to do shortly after her arrival? Also, if you could answer

What is her cover story (like where she is from?)
Why she's there
Who, if anyone, she intends to meet or stay with
Where, or at least what sort of place she wants to stay at
What she's looking to do on a daily basis (if there is any answer besides "adventuring." "Adventuring" is fine)
Anonymous
f336929
?
No.167659
167660
>>167658
>What is her cover story
She's a Necrologist: a death expert. She has arrived looking for work, as such skills are in high demand during wartimes.
>where she is from?
A random pony-inhabited country in northern griffonia that is not hostile to Equestria, preferably one obscure enough to make cross examination difficult.
>Why she's there
To establish a firm hoofhold for the Dread League in Equestria for future domination.
But really, she wants to explore, practice her art, and develop her personal powers.
>Who, if anyone, she intends to meet or stay with
Her adopted child, Gloomy, is to be with her at all times.
Upon arrival, she'd immediately seek out any contacts in the Dread League, as she is obliged to tithe to her mentor.
Her eventual cohorts, Thresher and Caligo, could arrive whenever is convenient for you.
>Where, or at least what sort of place she wants to stay at
A haunted mansion, a graveyard, a battlefield, a morgue, an abandoned factory, an ancient castle or wizard lair, or a similar spooky place with access to corpses, magic, and/or people nobody will miss for the purpose of furthering her research.
Or any place with roaming undead for her to converse with, study, battle and/or dominate.
It needs to have at least some breathable air, because Gloomy is still alive and Posie would prefer to keep him that way until he's ripe.
>What she's looking to do on a daily basis (if there is any answer besides "adventuring." "Adventuring" is fine)
Carrying out missions for her master in the Dread League (if available). Researching and exploring Eldritch secrets. Making money to fuel her spellcasting. Violence of any kind (gotta level up). Establishing a cool lair and base of operations. Practicing her magic in any way possible. Making deals with Eldritch beings. Observing and understanding the undead.
And maybe actually looking for jobs as a necrologist, if all else fails: her skillsets are apprentice mage, mortician, arcane expert, monster-hunter, and undead consultant.
Anonymous
2280868
?
No.167660
167666
>>167659
Perfect.

Posie's mentor in Magehold, Dark Tides, has given her a dossier for her relocation to the Equestria. This dossier is not written by Dark Tides alone, but with notes taken from correspondence with Dark Tides' contact in Equestria, an alleged unicorn pony stallion currently going by the name "Licorice Lament," who is to be Posie's own contact and mentor in Equestria.

Equestria was established around same time the first advance of the Dread forces were repulsed in Northern Griffonia, and has since become the paragon of "Harmony," and all that to which the Dread League is opposed. Already likely the largest and wealthiest nation on the planet, with the arrival of the group of ponyville friends, Equestria seemed poised to dominate and impose it's harmonic ideology on all others. To great fortune, if not surprise, of observers in the Dread League, Equestria was toppled by a combination of the enemies it provoked, and the revolutionary forces of "harmony" that it unleashed, and split in two. But Equestria has always been ruled as a despotate, and though the rulers at the top may change, so much does not and the ground and even middle levels.

Equestria remains overflowing with magic, both ancient and modern, in its practitioners and antique artifacts. It remains one of the wealthiest and most industrialized of all nations per capita and on the whole, putting the Dread League's stagnation to shame. And though the revision of the concept of "friendship" and "harmony" over the past dozen years has brough competing interpretations of the concept, there is no denying that it has brought a revival.

Equestria is the original home of many of the necromancers and vampires of the Dread League. And just as they learned from Equestria, so too must Rosie Ring. She must learn it's power and its horror, so that she may understand why it must be destroyed, and why destroying it will not be easy. Death is transformative by nature; it does not create so much as take something living and make it, well, less so. And so too must the Dread League take knowledge of both the magical and the mundane from that greatest of all the living lands - the land, if no longer the Principality, of Equestria - and transform it into knowledge that advances the grand plan of the Dread League.

The offensive to drive out those last holdouts of Arcturius will commence shortly. Posie's sojourn will either last until the final preparations for the great, Black Crusade, at which point she shall join with her masters, or she shall remain in Equestria as a part of a cell, ready to weaken Equestria before it can counter. Eitherway, Posie is ordered to begin her journey in the Equestrian City of Baltimare, a city that is no longer a part of the Principality of Equestria, but is now a part of the Baltimare Governate, a protectorate under the control of the New Mareland State.

The first rule of life in Equestria, and this comes from Licorice Lament, is that the new controllers of the region are anal about identifying everypony. Posie is going to have to carry around identity cards, or else get detained as a possible rebel. Posie must, to avoid unnecessary hassle, present herself to Immigration authorities as she enters Baltimare. She may use her real name (why not), and use the cover story that she is from the nation of Firtree in the Griffonian North, from the city of Bonedrift. What's that? Posie doesn't know anything about "Firtree" or "Bonedrift"? Well neither do the custom's agents. She can make things up; just know that "Bonedrift" probably isn't literally filled with buildings made of bones. Probably. Never really been there. But, you know, that's not really something the living do. Except sometimes in crypts and chapels, but nevermind that. Posie is looking to study medicine at Jim Haykin's University and has secured acceptance to the program. She has not, however, secured a place to stay inside of the city, and thus will be staying upon her arrival at a house of a contact of Bonedrift University outside of the city.

And another thing. Posie's mission requires a low profile. And more than that, it requires obtaining quite a few things from ponies in Baltimare; it requires interactions with the living, non-livestock folk. So, Posie will have to refrain from killing the regular cityfolk. And refrain from referring to them as serfs or livestock. She will have to... interact with them normally. Yes yes, it's a rather vague and ill defined order, and not a little demeaning. But it comes from Dark Tides himself, so it must be obeyed to the best of Posie's ability. At least she isn't ordered to... make friends. Yuck!
Anonymous
e060de5
?
No.167666
167667
>>167660
>Licorice Lament
Noted
>Equestria is the original home of many of the necromancers and vampires of the Dread League
Like our glorious leader, Rosa.
>She must learn it's power and its horror, so that she may understand why it must be destroyed, and why destroying it will not be easy.
Mission confirmed.
>Posie is ordered to begin her journey in the Equestrian City of Baltimare, a city that is no longer a part of the Principality of Equestria, but is now a part of the Baltimare Governate, a protectorate under the control of the New Mareland State.
Got it.
>the new controllers of the region are anal about identifying everypony. Posie is going to have to carry around identity cards, or else get detained as a possible rebel
Hmmph. I guess it is what it is.
>Posie must, to avoid unnecessary hassle, present herself to Immigration authorities as she enters Baltimare.
Okay, first hurdle coming right up.
>She may use her real name (why not)
Rosie Ring is her chosen name. Posie is her nickname. Her given name is Specimen #663.
>use the cover story that she is from the nation of Firtree in the Griffonian North, from the city of Bonedrift. What's that? Posie doesn't know anything about "Firtree" or "Bonedrift"? Well neither do the custom's agents.
>Posie is looking to study medicine at Jim Haykin's University and has secured acceptance to the program.
I guess that's my job.
>She has not, however, secured a place to stay inside of the city, and thus will be staying upon her arrival at a house of a contact of Bonedrift University outside of the city.
Okay. Going to have to seek out a lair soon. Posie doesn't need to rest, but she has a foal to take care of, so lodging arrangements are a necessity.
>requires a low profile
An fact of the profession.
>Posie will have to refrain from killing the regular cityfolk.
Can't I kill just a few of them?
>make friends
Gross.
Anonymous
e060de5
?
No.167667
167681 167709 167713 167714
>>167666
Off the coast of Baltimare, a decrepit barge approaches the city. A cloaked figure proudly stands at the helm of the ship. The figure is that of a unicorn mare, young and strikingly beautiful. Her coat is white and fluffy, like fresh snow, her chest fluff puffed out to the sea breeze, exceptionally clean; and her mane is crimson, like fresh blood, done neatly in a bun behind her head, as her tail curls gracefully in the wind. Her most striking feature is perhaps her eyes, like pools of molten gold layered with concentric rings: they burn with mesmerizing beauty, and they glow like those of a predator in the night, rimmed with dark eyeliner. Overall, she is strikingly beautiful, posing with an almost supernatural grace.
Her cloak is black with a fluffy gray rim around the hood, and red in its interior. Beneath her coat appears to be a suit of thin leather armor, of a medieval fashion, if rather grotesque and edgy in its design. Various pockets like her armor, with blades and implements. This is a mare dressed for business, ready to conquer.

Her face, plump and youthful, with sharp but delicate features, appears like it was sculpted from the finest marble. She faces forward to the wind, with her face frozen in a subtle but scheming smile.
...
Frozen

"M-momma? You haven't m-moved for a w-while.." a young and fragile voice stutters you from behind her, as a small, thin, and rather sickly colt pokes its head out from beneath her cloak and gives her a worried prod, before shuddering and giving a hacking cough
The mare doesn't respond for a second, seemingly paralyzed, before her expression suddenly softens like a video unpausing.
"..W-wha-? Oh, sorry to worry you, Sweetie. I just.. really don't like travelling on boats.." She says, leaning down from the helm to hold the foal and give him a nuzzle, gently patting him on the back until his shivers stop
"We should be arriving in Equestria soon. Are you ready? Do you want a snack? Need to go potty? Anything you need?"
"No momma.. I just, want a hug..." the sickly colt replies, with a tired voice, gripping tightly onto the mare. Life slowly returning to him, as if he were sustained by her touch.
"Oh Gloomy, you sweet treat. You complete me." the mare says softly, as she turns her head back towards the city with an almost manic grin, scheming once more.
Yes, it's supposed to be creepy.
Anonymous
4b5be6b
?
No.167680
167681
[dead horse noises]
Anonymous
2280868
?
No.167681
167703
IMG_3903.jpg
>>167680
Happy Juneteenth!

>>167667
>arrives on what is presumably her own barge
I did kind of have a while description of the journey from arriving as a passenger on a freighter coming into the city...

Anonymous
f876bb7
?
No.167703
167704
>>167681
I don't care how I actually arrive. I just wanted to roleplay.
GM Pony
2280868
?
No.167704
6032473.jpg
>>167703
Okay

A little busy; next off night is thursday, then probably saturday and sunday
GM Pony
2280868
?
No.167705
167707
542893.png
It is time
Anonymous
4eeeb70
?
No.167706
[Dead horse noises]
Anonymous
7898926
?
No.167707
>>167705
Does that mean I can finally play?
Anonymous
badb375
?
No.167708
So... As soon as she gets off this ambiguous barge, Rosie Ring would do some stretches to get rid of the rigor mortis she gets when travelling over water, and then immediately go about her mission.
GM Pony
2280868
?
No.167709
167711 167712 167713
tumblr_milz4iVJbF1s57dl1o5_1280.png
>>167667
As Posie steps onto the deck, she steps into view of a world completely alien to that which she has known before. The first, and by far the most persistent, and perhaps annoying detail is the heat. It' s perhaps just above sixty degrees Fahrenheit, one of the warmest days she's ever experienced. But it isn't the absolute temperature that is concerning, but the fact that such heat is present in late January, when by all right, it should be well below freezing. Similarly, it's perhaps a little after 8:00 AM and the sun is out, and has been for around an hour now. Quite a difference from a sun that comes up at 11 and sets at 2 PM. The humidity and salt water smell, though unpleasant, are not so unfamiliar to Posie.

The thousands of miles of endless ocean are broken first by sight of land, mostly lowland, though cliffs are not unknown, covered in forest. Most of the trees, thankfully, are barren limbed broadleaf deciduous trees dominated presumably by varieties of oaks with occasional hickory and chestnut trees, and the leafless skeletal trees, though still alive and in winter turpour, are near enough dead that they do not offend Posie's senses. But sprinkled among these are evergreen pines, and at the lowest levels, in mangrove swamps where the forest meets the water, are green cypress trees and willows. It's these green swamps that dominate the shore as Poisie moves towards the mouth of Horseshoe Bay, broken up periodically by by either individual houses or shacks, or even towns with numerous vaulted roof wooden houses of white or timber color, with steeples of white, wooden churches, and the even higher smokestacks of red and brown brick mills that billow out grey smoke. The small brick chimneys of the individual houses do not join their larger counterparts - it's too warm for heating to be necessary.

Past a cliff and alongside mangrove swamp, Posie sees a gap in the coming land that signifies the entry of the bay, and much further away, a green and grey cliff with a small, short, lonely lighthouse that must be at the end of the peninsula. Rounding the edge of the land, Posie sees a yellow stone set of structures that must surely be the left half of a star fortress, likely only ever half completed, that sits just back from the water, and immediately next to a lagoon created by a grassy sandbar. The gunpowder era fortress is far more modern than the castles and outposts Posie has seen back home, but still manages to appear to be anachronistic next to the other sights along her voyage. Before she enters the bay, Posie sees a large, grey freighter with a plume of smoke from its lone stack, a bridge in the center, and cranes to the fore and the rear of the superstructure. It is moving into the bay. Rounding the southern edge of the bay, which is formed by the aforementioned sandbar and lagoon, Posie sees a red and white tugboat pushing one, two, three, four, five barges, mostly empty save for the last which appears to carry steel pipes, moving out of the bay.

The bay itself is large, with one side of the bay only barely within field of view of the other, though Posie, now moving towards the center of the bay, albeit a bit to the south, has a respectable view of both sides, particularly of the south side, which in the portions closest to the ocean, is again dominated by mangrove swamps, broken up by a few houses and roads. It's alongside this portion of the bay that Posie sees the first monstrous construction of metropolis perched at the end of this bay - a massive industrial facility with tall, rectangular beige brick buildings, four of them in total, each with a massive smoke stack several hundred feat tall that pours out smoke into the sky that is carried east out over the water in trails so long it appears to be a natural cloud formation. There is another long rectangular building, and more than one massive electrical station - grey bricks of coils and wires that lead onto massive ninety foot tall steel electrical towers that move mostly westward, but also south into the forest. Behind this are railways and lines of railcars with what is presumably coal and petroleum oil, and in front of it all is another lagoon, although this one is seperated from the bay by rock, and its color is noticably more brown than blue. Next to the lagoon, to the east, are two large concrete cooling towers, each producing large amounts of steam that rise almost like a fog, and join with the black cloud produced by the smokestacks. This set of buildings is the singularly most impressive set in Posie's field of view - it is nevertheless, singular and lonely, being the furthest from the city.

Moving westward along the southern shore of the bay are more mangroves, and then more buildings, until the buildings begin to dominate. Posie sees that the shoreline moves further south as the southern shore has a convex shape. She sees several large piers, grey and brick buildings behind them, and next to them, three ships of reasonable size in full grey color. All three have turreted canons on them, and the largest has no less than two turrets in front of the bridge with two guns each, as well as a steel array over the bridge. The other two ships are less than half the size, but likewise have a canon on the foredeck. The largest ship looks to be visibly damaged, with black streaks across the bridge and a turret leaning to the right as if the deck were compromised.

Moving even further to the west, Posie sees large grey roofed buildings, mostly of brick, that could only be warehouses, interrupted by a few of what must be mills. And then along the western shore of the bay, towards its southern edge, she sees the mouth of a river, fairly large, which has seawalls to either side, and a cozy grassy riverbank. The left edge of the river protrudes into the bay with a rather small peninsula.
Anonymous
d790240
?
No.167711
167712 167714
>>167709
>the heat
Rosie Ring, being from the far north, isn't amused by the heat, or really the sun in general. Although not bothered by the metabolic debuffs of severe heat, she's not interested in what this weather might do to her skin and coat
"... And so it begins..." The mare groan, whirling her cape and raising her hood
Anonymous
d790240
?
No.167712
167714
>>167709
>>167711
Am I off the boat? What can I do next?
GM Pony
2280868
?
No.167713
167715
tumblr_milz4iVJbF1s57dl1o4_1280.jpg
>>167667
>>167709
It's the right and northern edge of the river that is more interesting to Posie, as this forms a promintory in the shape of a right triangle that extends a third of a mile past the edge of the river into the bay. A boulevard parrelels the mouth of the river on the left of this promintory, and to the right are large beige brick buildings with grey and green roofs, with inumerable windows, three and four stories in height. These are not warehouses, but surely public buildings and the largest seen thus far. At the very tip of this protrusion into the bay is a large yellow brick and stone star fortress from the age of gunpowder, likely twice the size of the one outside the bay, and with its edges directly on the water. Posie can see that it is in more or less intact, and she can even see a few ponies walking along inside it. In the center of the star, past a rusted fence, she can see a pair of small cannons, or perhaps large machine guns, angled upwards. Behind this fortress is an empty dock, then behind that, is a multiple story ocean liner that sits dormant at its dock. This large grand vessel is the largest and most impressive ship Posie has seen, likely ever, being larger than the freighters and larger than the nearby buildings. It's the section between the ocean liner and the fortress that is her ultimate destination.

But the view does not end there. Because behind this promontory, and especially to the north and right, is the city of Baltimare proper. For a few miles, north to south, is a mass of buildings. Low rise, mostly, but several towering high-rise buildings of steel, glass, and brick stand out along the city skyline, and the horizon more generally. Though they are miles away, the great rectangles stand out. In particular, a tall building of white and glass bows out along its north side, almost like a sail catching wind. Nearby is an almost as tall pink structure that narrows like a right triangle along its upper floors, and then behind these is a rectangular structure with a brown stone facade. In a separate cluster closer to the bay is a beige rectangular building, lacking in much of the architectural flourish that can be distinguished in the taller, further buildings. And besides these tall buildings, Posie can see the vaulted roofs and tall steeples of far away cathedrals in the north and south of the city, a rectangular shot tower, and numerous ten story dark brown or pink buildings that peep up from the mass of three and four story tenement buildings and row houses. And in the foreground, all along the west side of the harbor, Posie can see innumerable docks, several docked freighters and barges with cranes loading or off loading them, long warehouses, and the brick walls of tall manufactories. Some of the buildings are surely the result of genius architects and wealthy patrons, art written in brick for all to see. Far more are older, sometimes depilated tenement buildings and warehouses. And still more are simple practical apartment buildings and factories. But it's a mass of factories, as well as metallurgical plants, chemical plants, and the catalytic cracking towers of refineries that speak to a real industrial power unlike any Posie has ever seen before. And all along the water, where buildings are broken by piers or roads, Posie can see moving automobiles, carts, and ponies walking, or moving boxes of bananas, crates, or barrels.

Moving along the bay to the northern shore, the buildings thin out somewhat, and Posie can see a pier with a Ferris wheel sticking out to the bay. Further along is the peninsula and the hill that runs through it. Posie can see many single-family homes, mostly on stilts at the lowest level, or along the hillside further back from the water, in a line going nearly the length of the peninsula, eventually meeting the lighthouse she saw before.

The sky is mostly blue, though dotted by no small number of clouds.
GM Pony
2280868
?
No.167714
167715
>>167667
Gloomy, evidently, does not receive a hug in return.

At least on the surface, the city is not much like Magehold, with its ancient castle complex ontop of a hill, steep cliffs the ocean, and narrow streets with crowded medieval style buildings. It's much hotter, slightly more spread out, elevated above sea-level only by artificial walls that span almost the entire shoreline, and by and large built with no eye for beauty. But it is, nevertheless, alive. Decaying and decrepit, even necrotic in places - but alive, and beating like a heart. Posie can hear the sounds of diesel engines, water hitting piers and the seawall, automobiles, and distant sirens.

Posie's ship nears the shore at a designated landing point with fences blocking off possible paths. A red stallion in a green uniform with a broad hat smiles at Posie, and tips his hat with a nod.

>>167711
Fortunately it's still winter. Posie should fear what the heat and humidity will do to her mane in the summer time.

>>167712
According to the dosier, the next stage is to go through immigration.
Anonymous
d790240
?
No.167715
167716 167717 167719
>>167713
>pic
Is this something like a canon map for the game?
>>167714
>hug in return
>Life slowly returning to him, as if he were sustained by her touch
Is where it was implied, referencing Charnel Touch.
>tips his hat with a nod
Rosie Ring gives a cautious nod to the greeter, telekinetically latching Gloomy by her side as if he were a piece of high expensive and fragile luggage and trotting past wordlessly.
>go through immigration
Posie reads this off of her scroll and sets about doing so.
GM Pony
2280868
?
No.167716
167718 167719
B-O-Railroad-Baltimore-Immigration.png
>>167715
>pic
It's actually a map of Baltimore that was given in a con book for BronyCon one year. Fort McHenry just kind of neatly parrels Fort Flash Prance in my version. I do not have a map, though that would be helpful.

>hug
Okay good. I was afraid that she was truly evil

>carrying gloomy
Kek

The stallion speaks to Posie, "G'day ma'am," and may or may not be responded to. Should she continue wordlessly, he is a little confused. But either way, the stallion directs her to take herself and her luggage into the building. She enters into a long hall, which has a line that bends back and forth, and leads to several desks with glass windows and a couple standing guards with carbine rifles and green uniforms. There are not that many creatures in the line, but those there are stand out. A half dozen ponies, perhaps, several griffins, and a kirin, who must be what remains from an earlier ship. Posie has a moment to collect herself and her possessions
GM Pony
2280868
?
No.167717
167718
>>167715
The dossier has more detailed explanations as needed, but in general the advice is this - what the immigration agents are looking for as red flags are not things that concern Posie. So stick to the story, don't be obviously a Dread Necromancer, and she'll be fine
Anonymous
d790240
?
No.167718
167719
>>167716
The strange mare takes a moment to make eye contact with the stallion, her eyes fascinating, like pools a liquid gold; looking too long might make him feel lightheaded... (it's a gaze attack; but don't bother rolling the save)
"...Goodnight." the mare replies, in a foreign griffonian accent, before proceeding to take her luggage to the directed building with haste, moving with grace that seems almost supernatural, like a ballerina, despite her encumbrance.
>Posie has a moment to collect herself and her possessions
And so she does, checking if all of her things are there.
>>167717
*trots up in visibly grotesque armor made of griffon bones*
She fishes out her identification papers.
GM Pony
2280868
?
No.167719
167720
>>167718
Wait is she really walking around in griffin brones

Gaze attack?

Posie at this moment is only really able to carry around luggage. As much luggage as she can carry, but only really that. She has Gloomy for sure.

Behind the glass is a grey stallion, either pegasus or earth pony (hard to tell), with a green cap. He looks to Posie and takes her identification papers. If she's really wearing bones, then his eyes linger on her longer, but generally he focuses on the papers.

>>167715
>>167716
>>167716
Posie is next up in line to the agent at the counter. Posie is asked to hoof over her documents. She asked a series of questions:

"Where are you from?
What is your race?
What is your nationality?
What is your purpose in the Baltimare Governate?
How long do you intend to stay?
Do you already have employment?
Are you seeking medical care or welfare?"
Anonymous
d790240
?
No.167720
167721 167722
992063bab4f68ce2e5953fae4daf093f.png
>>167719
The only noted quality the armor has is that it's grotesque. I thought Griffon bones with a feather surcoat felt cool. Figured griffons would be the most readily accessible bodies in the Dread League, with the Arcturian Order next door.
>gaze attack
Her charming gaze. Requires a standards action, so only applicable when mentioned.
>Posie at this moment is only really able to carry around luggage. As much luggage as she can carry, but only really that. She has Gloomy for sure.
The mare travels lightly, taking mostly only essentials for childcare, and her own black magic implements.
>his eyes linger on her longer
The mare stares back with a stoic expression.
>series of questions:
Posie follows her script for these questions, unless you would prefer me to answer them individually.
Anonymous
2280868
?
No.167721
167722 167723
>>167720
>charming gaze
Ah

>black magic implements
What now?

If there is any flourish I would like individual answers. Presumably Posie would answer something like "Unicorn" to race, but I'm not certain she would do that.

These questions are said aloud, but also Posie is given a paper with a clipboard to answer these in writing

Next set of questions, and I definitely want individual answers

"Are you a changeling?
Are you a member of a union?
Have you ever participated any armed conflicted, organized or otherwise, against the New Mareland State?
Are you a member of any political party that is a member of Socialists Global?
Have you ever participated in any Hellquill or Longswordian War Crimes, or crimes against Equinity?
Are you a fugitive from Justice?
Are you a follower of the Maarist Religion?"

That last question is not actually printed out, but is hoof written, which is kind of odd.
Anonymous
2280868
?
No.167722
167723
>>167720
>>167721
Now how could I forget?

"Have you recently been diagnosed with any illness?
Do you have any symptoms of illness?
Have you ever been diagnosed with Tuberculousis?
What is the approximate value of the items you are carrying?
Are you carrying any fruits, vegatables, seeds, or seedlings?"
Anonymous
d790240
?
No.167723
167728 167731
>>167721
>What now?
Her spell component pouch, unholy symbol, a couple onyx gems, unholy water, etc.
>Posie would answer something like "Unicorn" to race, but I'm not certain she would do that.
Unless for some reason she had to reveal her vampiric heritage or the fact that she died years ago, that would be her answer.
>"Are you a changeling?
Are you a member of a union
No. (written)
>Are you a member of a union?
"...Pardon me, officer. By 'union', are we including apprentice conjuration associates, or only high arcana circles?"
>against the New Mareland State?
No. (written)
>Socialists Global?
No. (written)
>Have you ever participated in any Hellquill or Longswordian War Crimes, or crimes against Equinity?
Hahahahahahaha... Who would ever do that?
No. (written)
>fugitive from Justice?
No. (written)
>Are you a follower of the Maarist Religion?"
Do I have to roll to know what this is?
I would like to know before I answer.
>>167722
>illness
No. (written)
>symptoms
No. (written)
>Tuberculosis
No. (written)
>What is the approximate value of the items you are carrying?
Gonna answer this honestly, but it really depends on how my character sheet looks when it's finished. Last posted, it was less than 500-1000 gp, because I spent all of my starting wealth on boons, but otherwise it would be about 9000 gp.
>Are you carrying any fruits, vegatables, seeds, or seedlings?"
I guess I should list the travel rations I brought for Gloomy.
Idk if any of my spells have plants as material components, but I wouldn't list those.
Anonymous
d790240
?
No.167726
167728
How do I roll?
Anonymous
d790240
?
No.167727
[roll 1d20]
Anonymous
2280868
?
No.167728
167729
>>167723
>Maar
Posie will absolutely know about this religion, though the extent of her knowledge may vary. Maar is one of the main gods in the central Griffonian pantheon, alongside Boreas, Arcturius, and Eyr. He's special in that, under the rules of the pantheon, worshiping Maar is absolutely forbidden, and he is given no special honors by practitioners of the central griffonian religion. Maar is the god of Death, sometimes represented as the god of all evil, sometimes represented as the god of winter, sometimes the god of choas, and usually represented as the god of deception, mental illness, trickery, and what can be best described as schizophrenia - a mismatch between the perception of reality and reality. Because griffin sacrifice and libertinism, as well as other social perversions, are perceived as a part of Maarist worship, such worship is banned in Griffonian Imperial terrirtories. Why the ponies care is not understood.

>>167726
[ 1 d 20 ]
[1d20 = 15]
Anonymous
d790240
?
No.167729
167731
>>167728
That sounds kind of cool, but I'm going to say no.
Anonymous
2280868
?
No.167731
167732
>>167723
>"...Pardon me, officer. By 'union', are we including apprentice conjuration associates, or only high arcana circles?"
He looks up at her with ice blue eyes

"I'll put down 'no'"

>>167729
The officer seems to be more or less satisfied with Posie's answers. He turns his attention to Gloomy
"And who is this travelling with you?"
Anonymous
d790240
?
No.167732
167733
>>167731
"This is my son, Gloomy. We're travelling together."
Anonymous
2280868
?
No.167733
167734
>>167732
Almost instinctively, he asks
"Where is his father?"
Anonymous
d790240
?
No.167734
167735
>>167733
Posie leans in to whisper
"...He's dead."
Anonymous
2280868
?
No.167735
167736
>>167734
"I see....

How old is he? Does he have any illnesses? Will he be living with you? Do you have a means to support him?"
Anonymous
d790240
?
No.167736
167737
>>167735
>How old is he?
How do cartoon horses age? He's a colt, no cutie mark, so I guess preteen.
>Does he have any illnesses?
"He has a positive mana deficiency onset by chakra imbalance. It's not contagious, but it requires magical treatment that I administer to him on a daily basis."
>Will he be living with you?
"Yes we will."
>Do you have a means to support him?
"Being a single mother is quite the challenge, but yes, I do."
Anonymous
2280868
?
No.167737
167738
>>167736
He nods, evidently satisfied.

But it's time for the challenging question

"One more thing, madam. Are you a practitioner of any dark art?"
Anonymous
d790240
?
No.167738
167739 167742 167743
>>167737
"... No...?"
*poker face*

Do I need to roll a bluff check?
Anonymous
2280868
?
No.167739
>>167738
Yes.
Anonymous
d790240
?
No.167740
167741 167742
[1d20+12 = (1+12) = 13]
Anonymous
d790240
?
No.167741
167742 167743
>>167740
...
I think this would be a nice time to use my Charming Gaze, before the situation worsen.
Will Save, pls
Anonymous
2280868
?
No.167742
167743 167744
2010496.png
>>167740
>>167738
>1

>>167741
[1d20+3 = (19+3) = 22]
Anonymous
2280868
?
No.167743
167744
>>167742
>>167741
>>167738
He finds Posie's "no" unpersuasive
Anonymous
d790240
?
No.167744
167745
>>167742
The DC was 17, although it has no other effects for success other than that he can't be effected by my gaze for 24 hours.
>>167743
"W-well, I guess it depends what you mean by 'Dark Art', you know. I'm a Necrologist, my practice is morbid by definition, but without it I wouldn't be able to treat my son's condition, you see..."
Anonymous
2280868
?
No.167745
167746
>>167744
"A 'Necrologist'? He asks, clearly desiring elaboration

>>167744
Well, the agent rolled a 19+3
Anonymous
d790240
?
No.167746
167747
>>167745
"A Death expert. I study all things dead, dying, or decaying. With my specialty in entropic mana, I was looking to get a job, with all of the violence going on here. Bloodfiends spawned by mass killings, shambling amputations, necrotic gangrene, war wraiths, haunted battlefields, necrophages, restless dead: you'd be surprised how ill equipped the average military unit is to deal with such common occurrences on an arcane battlefield. There's always work for a Necrologist where there's war..." Posie says, keeping to her script
Anonymous
2280868
?
No.167747
167748
>>167746
With the final element provided from the dossier - a letter from a professor Diligent Debride that corroborates Posie's story - the officer backs off.

"Alright Ma'am, proceed."

Posie is allowed to pass through, and to place her luggage to the side. She is told it will be searched and she'll get it in a few minutes. She is then to go alone past a gate, and around the corner, into an open area in a kind of split off room.
Anonymous
d790240
?
No.167748
167749
>>167747
>it will be searched
Luckily I spent all of my shekels on boons and am basically broke when it comes to equipment...
>go alone past a gate
I can't take my colt with me?
Anonymous
2280868
?
No.167749
167750
>>167748
Gloomy is made to wait at the gate. The guards are very serious about this. Before, Posie has seen either unarmed customed agents, or at most a pair of ponies with carbine rifles. But beyond the gate are four armed guards, two with carbine rifles with bayonets, and two with angry looking metal pipes that are probably not melee weapons.

It's only for a minute, she is told
Anonymous
d790240
?
No.167750
167751
>>167749
For safety's concern, Rosie is going to charm anypony within 30 ft of her with her gaze (except for the original guy, because he passed), as Rosie cautiously makes looks around before turning to Gloomy and telling him to be a good colt, before she complies with the orders.

They can all make will saves, or you can skip it if this isn't relevant and I'll probably never interact with them again.
Anonymous
2280868
?
No.167751
167752
>>167750
Pony guard on the left at the far side with angry pipe, pony guard on the far side with a carbine.... But then there are three others that are visible only after you move through the gate. Two along the wall on the right, holding a carbine and an angry pipe respectively, and then a beige colored unicorn pony with a green uniform and red mane, who holds a flashlight.

"Alright, please stand here" he points at a location on the floor "And stare at that point on the wall" pointing his hoof to the opposite wall, which actually is just a gap between windows. "Keep your eyes open as I apply the light"

The pony takes the flashlight, and shines it above posie's eyes, looking at her eyes.
Anonymous
d790240
?
No.167752
167753
>>167751
Posie complies
Anonymous
2280868
?
No.167753
167754
>>167752
While this happens, the guards point their guns at Posie.

He takes a look, does another pass with the flashlight... and then waves Posie through

"Alright, proceed to the next room for your visa"

Does Gloomy have cataracts or anything wrong with his eyes?
Anonymous
d790240
?
No.167754
167755
>>167753
Pardon, I had to step out

>Gloomy have cataracts or anything wrong with his eyes?
Other than a look of supernatural dread and the subtle glaze onset by frequent demonic possession, no.
Anonymous
2280868
?
No.167755
167756
>>167754
Gloomy evidently takes a little while. Hopefully he can survive the seperation from his mother for a few minutes. Posie, meanwhile, is funneled through a door into a hallway, a white stallion in white looks into Posie's mouth and examines her,

Then after that, Posie is made to stand still in front of some sort of magical metal box that produces a blinding flash of light.
Anonymous
d790240
?
No.167756
167757
>>167755
>looks into Posie's mouth and examines her
Posie takes a moment to cough out any spiders or bats that may be lodged in her throat before this happens.
The stallion would find that Rosie Ring at least appears to be in good health: like that of a vampire that has freshly fed on blood (very young and healthy). She takes excellent care of her body, especially her teeth that seem almost shockingly perfect, if a little sharp... very sharp, actually...
Depending on his knowledge, he might feel like something is amiss, although I'm banking on Necrology being a rather scarce profession.
Anonymous
2280868
?
No.167757
167758 167759
>>167756
A cotton swab is taken from her mouth, and she is moved on to the next section. After a few minutes, Gloomy joins her, and is basically allowed to remain as close to her as she desires. The lone exception is that he is isolated and made to sit still in front of the flash box.

The two are then taken off to an office where they sit before a cream-colored mare who does paperwork. This is mostly uneventful and drags out for the better part of an eternity, during which Posie becomes perhaps a little two acquainted with smooth jazz.
Anonymous
d790240
?
No.167758
167760
>>167757
>better part of an eternity
*eyes glass over*
Anonymous
d790240
?
No.167759
>>167757
>Gloomy joins her, and is basically allowed to remain as close to her as she desires.
Gloomy stays beside Rosie, usually within touch range, and never straying beyond 30 ft of her in a way that seems almost superstitious.
Anonymous
2280868
?
No.167760
167761
48670c903edceb395567dc189c6cc96a.png
>>167758
A little bit before the heat death of the universe, the mare says to Posie

"Alright, you've both come back negative for tuberculosis, negative for being a changeling, negative for any watched ponies, and Diligent Debride has verified that you're admitted to the medical school."

She hoofs over a blue card that oddly has Posie's exact likeness on it... and then one in a white color, likewise with her likeness, and the same for Gloomy.

"Here are your national identification cards, and visas. Please keep these on you at all times."

A beat, and

"Welcome to Baltimare"

As Posie leaves the room, she is given back her luggage, which though it's clearly been open and combed through, doesn't seem to be missing anything.
Anonymous
d790240
?
No.167761
167762
>>167760
Hooray, we're in the country!

Posie takes a map of Baltimare from one of those kiosks they have at travel centers, tucks Gloomy to her side, and gallops off to her rendezvous point.
Anonymous
2280868
?
No.167762
167763
hqdefault (1).jpg
>>167761
New item in inventory - travel map of Baltimare

Down the boulevard at the end is a cafe, and it's there that Posie is to be picked up by a stallion named Mason.
Anonymous
d790240
?
No.167763
167764
>>167762
Rosie Ring gallops in that location.
Anonymous
2280868
?
No.167764
167765
>>167763
Posie sees that there are other ponies around. It's not the first time that she's been surrounded by living creatures, as there are enough of those infesting the lower levels of Magehold. But it does have the feel of being present in enemy territory. She sees the chairs outside of the Rosewood cafe, and sits down. It's a few minutes, at around 10 AM, that a black automobile pulls up.

Has Posie ever seen an automobile before? Likely she has never seen one quite like this. It's clearly pretty new, black in color, with four doors and a large engine in the fore. It pulls across from the right side of the road next to the curb, and the window roles down to show a grey stallion wearing a black suit and a fedora with a red stripe.
Anonymous
5d22267
?
No.167765
167766
>>167764
>Has Posie ever seen an automobile before?
I don't think she would be completely ignorant to modern tech, but they probably don't have very many in magehold. The nobles probably just fly everywhere.

Posie eyes the newcomer cautiously.
Anonymous
2280868
?
No.167766
167767
>>167765
He wears glasses

"Rosie Ring?" He asks
Anonymous
d790240
?
No.167767
167768
>>167766
"It depends who's asking..." The mare replies, not making eye contact
Anonymous
2280868
?
No.167768
167769
>>167767
"Mason" He replies

"Licorice Lament sent me." After a pause, "It must be you, because I don't know who else would wear that."
Anonymous
d790240
?
No.167769
167770
>>167768
Rosie Ring takes a moment to reconsider her choice of attire
"... Yes.."
Anonymous
2280868
?
No.167770
167771
>>167769
He nods, and looks at her with almost no expression, before raising an eyebrow and saying,

"You want to get in now?"
Anonymous
d790240
?
No.167771
167772
>>167770
"Come along, Gloomy." Posie says, not waiting for the colt to respond before she levitates him into the car behind her

"So... Mason, you said? It's a dread to meet you (said with endearing tone). I am Rosie Ring, as you already know, although I also go by Posie: Apprentice practitioner in The Art."
Anonymous
2280868
?
No.167772
167773
>>167771
He smiles back at her after that last statement, the first expression of emotion from him. If Posie so choses, she could sit in the front on the passenger side next to him. But more likely, she will get in the back with Gloomy. Possie would want to put her luggage in the back either way. Mason mostly talks without making eye contact, though he will turn to her if she is in the front passenger seat or look back in the rearview mirror if she isn't.

He rolls the window up."So you're the one they sent from abroad." And then he certainly looks back at her before starting the vehicle forward. "You were born like this?"
Anonymous
d790240
?
No.167773
167774
>>167772
Posie gets in the back

>"You were born like this?"
"It's a long story. To put it short, I'm... part of a process."
Anonymous
2280868
?
No.167774
167775
>>167773
"A process?" He says, looking back. It doesn't seem to be a serious question for clarification. After a pause, he asks "What can you do?" The car has started moving forward, and cuts across into the right lane, and takes a right turn, going along an avenue alongside the wall next to the river. Posie presumably shudders as the car passes by a basilica..
Anonymous
d790240
?
No.167775
167776
>>167774
>"What can you do?"
"I'm only an apprentice practitioner, to be honest, although I hope to change that soon with good practice. I know the basics of necromancy, and I have a rather good grasp at controlling the dead, at a level that greatly exceeds that of my peers. Raising the undead, however... Well, that's what I've come to learn." Posie says
"As per my other skills, I can lie, I can stay hidden, I can recognize spells, and my knowledge of the arcane is more than abundant. I'm no pushover in combat either, no matter how dainty I may seem."
Anonymous
2280868
?
No.167776
167778
>>167775
He looks back at her through the mirror.

"I think Licorice will be pleased to see you. He'll appreciate having one like you there. And if he doesn't... there's only one of you."
Anonymous
d790240
?
No.167777
167779
full.gif
Undead GET!

Glory to our Supreme Leader, Rosa Maledicta!
Anonymous
d790240
?
No.167778
167779
>>167776
"I'll be glad to meet with him too. Last time we met he was nailing me to a cross..."
Anonymous
2280868
?
No.167779
167780
american-psycho-impressive.gif
>>167777
>>167778
He looks back at her a little longer. The car turns left, and over a bridge, past shops and houses on the other side of the river.

"He didn't tell me that part..."
Anonymous
d790240
?
No.167780
167781
>>167779
"Oh, he didn't? He did create me, or at least, made me what I am today. You could say I owe him my life, and for that I'm bound to his service."
>over a bridge
Posie abruptly freezes as the car passes over the bridge, unfreezing as it passes over the threshold.
"... Ugh.. I can never get used to that..."
Anonymous
2280868
?
No.167781
167782
>>167780
So there's no confusion, this guy is not her proper master. He's just a liason in Equestria

"Used to what?" He asks
Anonymous
d790240
?
No.167782
167783
>>167781
"Passing over running water."
Oh. I see.
Anonymous
2280868
?
No.167783
167784
>>167782
He looks back to her again.
"Interesting weakness... There's quite a bit of water here"

I'll be out some minutes
Anonymous
d790240
?
No.167784
167788
>>167783
"It's not so much of a weakness... More like a quirk.. It's hereditary..."
Anonymous
d790240
?
No.167786
167787
"Is this our new home, momma?"
"No, sweetie. This is what Equestrians call an 'automobile'. It's a transport to get around, like the boat we came here on."
"A twanspowt... Like Vesuvius?"
"Yes, just like Vesuvius, although not nearly as fancy."
Anonymous
d790240
?
No.167787
167788
>>167786
The colt perks up at this, watching the scenes of the city flash by from the window
Anonymous
2280868
?
No.167788
167789
>>167787
If Gloomy is sitting on the right side, and he presumably would be, he'd have a view of the passing rows of townhouses, of the great basilica, of the parks, most likely of the courthouse and the center square, and of the high-rise office buildings and hotels off in the distance. It isn't that long before the car turns south and takes them over the river, and towards smaller towns with a brick elementary school, a fire station, small grocery stores, and many single houses. But more than this, the ponies start to see trees, those these are barren limbed oak and chestnut trees.

>>167784
"Well, I suppose I learned something new about your kind." He looks back, but at Gloomy. "Who is he?"
Anonymous
d790240
?
No.167789
167790
>>167788
[enthusiastic colt noises]
"Oh, him?" Posie says, lowering her tone as the colt is distracted
"He's a little project of mine. I nicked him from the thrall herd in the Coven Of Blood after taking a liking to him, and I think he'll show some excellent return on investment. For all intents and purposes, let's say he's my 'son'."
Anonymous
2280868
?
No.167790
167791
>>167789
"Well that's sweet." He says. "Can you have children?" He begins to say, but trails off, evidently abandoning the question.

"We'll be coming to Licorice Lament's house shortly. It's a bit south of the city."
Anonymous
d790240
?
No.167791
167792
>>167790
>"Can you have children?"
Vampires can, so idk why I couldn't. Would need a lot of blood though (anybody have that relevant /tg/ screenshot about Hitler and his vampire waifu?)
"... I haven't given it much thought, to be honest. Maybe I'll give it try some time."
>Arriving soon
Good
Anonymous
2280868
?
No.167792
167794
>>167791
Evidently Posie isn't pleased with the line of admittedly very awkward conversation.

He turns left off of a road to a gate, gets out and unlocks it, then drives down a dirt road, with open field to each side that is overgrown with grass and saplings. Posie can see field sunken into water, submerged forest, and what must have been orchards at one point, that have since gone feral. It isn't long at all until she arrives at a manor house like that belonging to a grand plantation, though exactly what that plantation once grew is hard to say. There are white pillars at the entrance, wide windows and tall ceilings for a manor that is two stories, with a third or an attic at points, as indicated by the windows.

"And we're here"
Anonymous
2280868
?
No.167793
167795
1582519614247-0.png
Dark Star wakes up to multiple sensations. The room is cold, but he's under a nice warm blanket. In lieu of a pillow between his legs, he has a rather large and soft mare, though she produces less heat than he may prefer. At least her fur is soft, and her ears press against his chin. He feels a little hung over though. Light is coming into the room from the window.

And then Dark Star remembers that zebras exist, and he feels much worse.
Anonymous
d790240
?
No.167794
167796
>>167792
"Nice place." Rosie says, snatching up gloomy and taking him with her
Rosie approaches the manor
Anonymous
880e535
?
No.167795
167796
>>167793
I Blink my eyes rapidly, adjusting to my hang over. I rub my temple as the light creeps into the room and my eyes, my mouth feels dry as I begin running my tongue over my dry lips moistening them, my head beginning to pound slightly.

I look down at the warmth that i feel emanating from the form next to me
Anonymous
2280868
?
No.167796
167797 167800
>>167794
Much of the grass around the manor is overgrown. Mason gets out of the vehicle and goes towards the door. He knocks. Nothing happens. He knocks again, then takes out a key and opens the door. "Chappaquiddick" he yells into the house, then opens the door and moves inside

>>167795
It is amazingly blue. Actually it's closer in color to white, and really kind of like a bluish tinted white, and even then it's a kind of greenish blue. But still. It's very blue. Dark Star is probably thirsty.
Anonymous
880e535
?
No.167797
167798
>>167796
I try to get up without waking her up
Anonymous
2280868
?
No.167798
167799
>>167797
Pull back away from her, move under sheets, get out from under the sheets... damn it's cold here. Dark Star is out, and she hasn't reacted.
Anonymous
880e535
?
No.167799
167801
>>167798
I try not to make too much noise as i walk into the bathroom and turn the tap on and get a refreshing drink of water
Anonymous
d790240
?
No.167800
167801
>>167796
Rosie follows him in
The grass seems to wilt slightly as she passes. She pays it no mind.
Anonymous
2280868
?
No.167801
167802 167804
>>167799
>drinking the tap water in baltimare
Alrighty then. Dark Star is at least made less thirsty. So that's an improvement.

>>167800
Looking inside, there is a wooden floor, a wooden staircase leading up to a second floor railing, old furniture off to the right, and a door entering to what seems to be a dining room on the left.

"Lament?" Mason looks around, moving towards the stairs.

From the left, out from the doorway, Posie sees a new form. It's a mare, evidently a zebra with a pink coat and gray and black stripes, in a black dress with her mane tied back, comes out

"He's still sleeping" she says with an accent distinct not only from Posie's North Griffonian accent, but even the equestrian accents Posie has heard.
Anonymous
880e535
?
No.167802
167803 167804
>>167801
>drinking the tap water in baltimare
Wouldn't be the first time

I Walk back into the bedroom, and look for a news paper(if theres one lying around)
Anonymous
2280868
?
No.167803
167805
>>167802
There isn't a fresh one from today, if that's what he's looking for. The newest one is from yesterday. He could likely locate a fresh one downstairs
Anonymous
d790240
?
No.167804
167805 167806
>>167802
Roll Fortitude for tap water
>>167801
>>167801
>"He's still sleeping"
"It would be best not to disturb him then. You know how the masters get when you disturb their slumber..."
"I'm Rosie, Rosie Ring." she says.
Anonymous
880e535
?
No.167805
167806
>>167803
I walk over to the bed and put my hoof on Blue's shoulder and wake her up
>>167804
Kek yea
Anonymous
2280868
?
No.167806
167807 167808
>>167804
She looks at Rosie, up, then down, then back at her eyes. She nods

"I'm Low Rain. Day Low Rain. An guest of Lament." She tilts her head, clearly not expecting Posie to be here. Mason has gone upsatirs.

>>167805
Blue Skies turns her head over and looks up towards him a single fluid motion. Either she was already awake, or she woke easily. She looks up to him with big turquoise eyes.
Anonymous
d790240
?
No.167807
167809
>>167806
Rosie waits patiently, tasseling Gloomy's mane
Anonymous
880e535
?
No.167808
167810
>>167806
"Good morning"
I say, my voice still a little scratchy
Anonymous
2280868
?
No.167809
167811
>>167807
From upstairs, Posie can hear:
"I'm coming"

Nearly stumbling down, following Mason is a fairly tall but still slender black unicorn stallion in a black cloak. His mane is white and disheveled, and his eyes are deep purple. He looks discombobulated, and he seems to have difficultly even making it down the stairs. All the same, he arrives at the bottom of the landing.

"Rosie Ring, is it?!" He nearly yells, looking over to Posie with lidded (probably tired) eyes.
Anonymous
2280868
?
No.167810
167814
>>167808
She looks a little concerned. Instead of responding, she leans her head forward, and onto Dark Star's chest
Anonymous
d790240
?
No.167811
167812
>>167809
"That is me, yes. It's a pleasure to be of your service." Rosie says, with a bow
Anonymous
2280868
?
No.167812
167813
>>167811
He moves into the room, and towards a table. The zebra mare places a half empty bottle of wine on it, and Lament picks it up. He holds it for a moment until the mare gives him a glass, and then he starts pouring a glass.

"So you're the one they sent. The one they sent to try to... gain a hoofhold in the Equestrian Southeast, is it? Is that your understanding of why you are here?"
Anonymous
d790240
?
No.167813
167815
>>167812
"As far as I understand, yes. Although, I guess my first case of business is to follow orders; if not that, I would like opportune practice to perfect my art."
Anonymous
880e535
?
No.167814
167815
>>167810
I look a little confuse, but lean into it
"everything okay?"
Anonymous
2280868
?
No.167815
167816 167817
>>167813
He moves over to the left, to what must be a living room or parlor.
"Come, sit down." He sits down on a green couch with red roses. The mare follows and sits down on the couch next to him. He leans back holding the wine glass in his magic aura, and places a hoof on the table in front of him. Posie may sit on a similar couch near it positioned at a ninety degree angle to the couch, and also by the table.

"Tell me." He says. "What kind of practice do you have in mind? I'm curious to hear what your expectations are. I want to see how far you Mageholders are from the reality of us Old Worlders."

>>167814
She looks back up to him.
"Either it has to be disguised as a dispute amongst criminals, which they will know is false, or it has to be a crackdown on firearms trafficking gone wrong, which just makes us the aggressors." She answers cryptically.
Anonymous
880e535
?
No.167816
167818
>>167815
I look a little confused
"Uh, What do you mean? are you talking about the Restaurant?"
Anonymous
d790240
?
No.167817
167818
>>167815
>red roses
Lovely
Posie sits down
>"What kind of practice do you have in mind? I'm curious to hear what your expectations are.
"The violent type, to put it bluntly. I've got a sort of dead end in my hexing, and I would prefer to try it on living targets." Rosie says
"But first... thralls.. I was forced to leave my personal thralls in mage to get into the countr-"
"- wike Vesuvius!"
"Yes, Gloomy, like Vesuvius... Anyway, I'm looking to test my capabilities to control the dead, and capture a personal guard for my operations here. I know pickings are scarce in inhabited areas, but if you should know of any local haunts or burrows where I could rebuke some muscle, I would greatly appreciate it."
Anonymous
2280868
?
No.167818
167819 167822
>>167816
Yes. I had to explain myself to Seabreeze yesterday. He's not pleased.

>>167817
"Oh, there's bodies, heh heh heh." but he leans forward, and looks intensely at Posie. His eyes nearly glow. "But if all you wanted was bodies, surely you didn't have to leave Magehold, did you?"
Anonymous
880e535
?
No.167819
167820
>>167818
"O-Oh.... What, What did he say?"
Anonymous
2280868
?
No.167820
167821
>>167819
"I'm in danger of being suspended or reassigned. This isn't my first violation, and six civilian deaths is unacceptable to Sea Breeze. We have to make a story to cover for it."
Anonymous
880e535
?
No.167821
167824
>>167820
I raise an eyebrow
"Yes, we do, maybe i can get back in there and put some implicating items around the building."
Anonymous
d790240
?
No.167822
167823 167824
>>167818
"Raiments, Deathlocks, Dessicators, Skulking Cysts, bonerats, brains in jars, quells, murks, skin kites, and especially Slaymates..." Rosie says, clutching Gloomy closely
"The kinds of undead that aren't easiest to make. I'm on a search for, say, 'organic' thralls. I'm rather interested in what the magic of Equestria has to offer. It's actually why I opted for that Necrologist cover story. I figured that the work might lead me to some bountiful sites."
Anonymous
d790240
?
No.167823
>>167822
(Also I need shekels for magic)
Anonymous
2280868
?
No.167824
167825 167829
>>167822
He nods, though he scrunches.

"Equestria has a lot to offer. Both magical and not. The best Necromancers and Vampires are from here. And Equestria produces the best for a reason. And it's not because it's a simple, cozy environment. Though one can... quickly make themselves cozy here."
He pours more wine

>>167821
"Well the police have already swarmed the building, though we can retroactively add evidence. The simplest answer is that it was a raid for illegal weapons trafficking - and they had illegal weapons. But that suggests that the Blackhooves in Baltimare are going to crack down on the Waterfront Gang, and that's not a war we are looking to start. Not now. Another explanation would be that this raid was connected to the Comte case, because they were trafficking foals. Which they were. But that would suggest that the Blackhooves are trying to enforce criminal laws, and especially a criminal case that implicates a member of the SDP council, which is an assault on the SPD, which is not acceptable. What we cannot do is to provide no explanation at all. Because then, you have a Blackhooves agent and a volunteer killing six Baltimare civilians. That would be a declaration of war upon the citizens of Baltimare, and that is absolutely not acceptable. Better in that case to turn the agent over to the local authorities to be hanged as a murderer."
Anonymous
d790240
?
No.167825
167826
>>167824
"Yes, yes, so I've heard. I'm quite interested in learning all this land has to offer." Posie says
Anonymous
2280868
?
No.167826
167827
>>167825
He moves the wine bottle closer to Posie

"Care for a glass?"
Anonymous
d790240
?
No.167827
167828
>>167826
Unless it's blood, nah
"No, no.. it's not to my taste." Posie refuses, politely, squeezing her colt gently
Anonymous
2280868
?
No.167828
167830
>>167827
He shrugs

"How good are your reanimation skills?" He asks
Anonymous
1ed6976
?
No.167829
167831
>>167824
"This is a very serious situation, The most appealing option to me is pinning it on comte"
As she continues and ,mentions hanging Dark Star's face contorts into a frown.
"That is the one thing that is not going to happen,... I promise".
Anonymous
d790240
?
No.167830
167831
>>167828
"I haven't had any chance to try. I was only recently emancipated." Posie says, trying to hide her embarrassment
"So, nonexistent... Commanding the dead is my specialty, raising them is an art I've yet to master."
>tfw don't get animate dead until lvl 8
Clerics have it so good...
Anonymous
2280868
?
No.167831
167832 167838
>>167829
The blue pony sits up. She is vulnerable to a hug.

"Darkie, the politics are a little complicated. Crimes against children are, well, crimes. And criminal matters belong to the local government, to the SDP appointed Baltimare Police. By saying we are making raids on criminal organizations to enforce a criminal law, we are making it unambigious that we are not trusting or allowing the SDP to enforce criminal laws, at least as concerns one of its own. It's an attack on the treaty we made with the SDP to allow them to govern Baltimare. It's not a simple political issue."

>>167830
"Command the dead? Tell me the difference." He finishes the wine, and pours more.
Anonymous
d790240
?
No.167832
167833
>>167831
"Halt them, control them, turn them to my side. I spent a lot of time commanding uncontrolled thralls in magehold. It's considered... Lower management."
Anonymous
2280868
?
No.167833
167834
>>167832
"But only when they are already animated" He replies
Anonymous
d790240
?
No.167834
167835
>>167833
"... Yes, for now..." Posie says, burying her muzzle in Gloomy's mane
"...Is it dinner time, momma?"
"Mmmph, not now, sweetie."
Anonymous
2280868
?
No.167835
167836
>>167834
"So really, you need corpses that have already been reanimated" He adds

It's noon, for perspective
Anonymous
d790240
?
No.167836
167837
>>167835
>noon
The time was not why he was asking

"That's only one of my skills. I'm also proficient in blackweave hexes and combat magic, especially the entropic sort."
Anonymous
2280868
?
No.167837
167839
>>167836
Alrighty then....

He nods, and moves back
"Why don't you tell me a bit about that. Hexes and entropic magic."
Anonymous
1ed6976
?
No.167838
167840
>>167831
I Hug her
"We're in quite the fix here, What would happen if we "Found" some evidence that Pointed directly at him, some undeniable proof?"
Anonymous
d790240
?
No.167839
167840 167843
>>167837
>hexes
https://srd.dndtools.org/srd/magic/spells/classSpellLists/dreadNecromancerSpells.html
"The kinds of spells that cause panic in living creatures, or inflict supernatural wounds - I'm rather good at that one, so much that I can do so at will. I know the fundamentals of magic detection as well. I can even conjure temporary undead minions from beyond the void."
Anonymous
2280868
?
No.167840
167842 167845
>>167838
Pony is hugged
She is still soft

"That would probably be helpful, I think. At least for public opinion. But still, I don't know if we can afford to attempt to replace the Social Democratic Party now."

>>167839
He nods.
"That may be helpful. It may well be helpful."
Anonymous
d790240
?
No.167841
I'm going to go to bed soon. Could we wrap up the exposition soon and get ready for Posie's first quest later?
Anonymous
d790240
?
No.167842
>>167840
"I would certainly hope so... I didn't practice all this for nothing. It's certainly useful when it comes to healing undead thralls, although I have none of my own right now..."
Anonymous
2280868
?
No.167843
167844
>>167839
"There's a body in the back I'd like to show you"
Anonymous
d790240
?
No.167844
167846
>>167843
"~Ooh, now we're talking" Posie says, perking up
"Well, what are we waiting for. Let's see it."
Anonymous
1ed6976
?
No.167845
167846
>>167840
"Not much else that we could do, Either Pin it on the waterfronters or the SPD"
Anonymous
2280868
?
No.167846
167847 167848 167849 167853
>>167844
"Follow me" He says. He gets up, goes towards a door behind the stairs, and then through another room with more couches and book shelves that seems to be a study, and then through a door outside, onto a porch. In the back is open grass, and trees past a low area, but he walks towards the left towards a small building that seems to be a kind of guest house. Through a door, Lament opens it, and goes to a simple double bed that has an object on it it under covers. He pulls the covers off

Posie sees the corpse of a zebra mare, still partly dressed in a black cape, that has been cut up and shot multiple times. The eyes are wide open, and oddly red. There is some abnormal quality to it, not the least of which is that it doesn't seem to be decaying despite being laid out in the ambient air. It isn't hard at all to guess the cause of death, as the oddly bloodless cuts are more than enough explanation.

>>167845
"But, you see, Seabreeze isn't happy to start a war. It would need to be a faction we expect to not fight back. Or one we can make peace with easily. Unless we had more resources."
Anonymous
d790240
?
No.167847
167850
>>167846
Is it moving?

I don't actually know what it is, so I'm going to roll Religion
[1d20+9 = (8+9) = 17]
Anonymous
d790240
?
No.167848
>>167846
"Well preserved, at least." Posie says, brandishing her silver medallion from her implements purse
"Where did you get this one?"
Anonymous
d790240
?
No.167849
167850
>>167846
>bloodless cuts are more than enough explanation
Inflict spells?
Anonymous
2280868
?
No.167850
167851 167854
>>167849
>>167847
Posie can discern that this particular mare was likely the practitioner of a voodoo religion from the great lakes region of Zebrica, and then, likely a creole Equestrian variant.

But that isn't what makes this zebra interesting. Role to learn more
Anonymous
d790240
?
No.167851
167852
>>167850
[roll 1d20+9]
Anonymous
d790240
?
No.167852
167855
>>167851
[1d20+9 = (13+9) = 22]
Anonymous
1ed6976
?
No.167853
167855
>>167846
"More Resources Being what exactly?"
Anonymous
d790240
?
No.167854
167855
>>167850
>practitioner of a voodoo religion from the great lakes region of Zebrica, and then, likely a creole Equestrian variant
"Ah, voodoo. Quite a few arts of necromancy have roots in Zebrican tradition, especially when it comes to reanimation. Zebras have an odd knack for it."
Anonymous
2280868
?
No.167855
167856 167858 167860
>>167852
Those stab wounds aren't bloodless because they were inflicted by magic. They are bloodless because the heart stopped beating before the wounds were inflicted. This creature died by violence, was reanimated, and then cut down again

It's Day Low Rain who answers,
"This was my cousin"

Then Lament
"A Voodoo sorceress by the name of Rue Dumare. She was one of the better sorceresses in this region. She was killed in a raid by Customs agents about four nights ago, along with several other prominent locals."

>>167854
"Well, in that regard you are lucky. We have voodoo practioners here in these swamps."

>>167853
"Agents, mostly. Soldiers too."
Anonymous
1ed6976
?
No.167856
167857
>>167855
"Any idea what smaller Faction would not fight back?"
Anonymous
2280868
?
No.167857
167859
>>167856
"Which ever one expects to lose. More likely the Waterfront gang. The SDP thinks the ponies will side with them. Maybe they will, though maybe not if the ponies think... know they are all pedophiles"
Anonymous
d790240
?
No.167858
167861
>>167855
>then cut down again
Aww, what a waste
>"This was my cousin"
"I see..."
>by Customs agents about four nights ago, along with several other prominent locals
"What a waste... If only they'd mind their own business." Posie says, gritting her fangs
She then turns to lament
"Did you show this to me to show me the consequences for exposure? I well aware of the risks."
Anonymous
1ed6976
?
No.167859
167862
>>167857
"Yea that would be the Death knell for the SDP. It's time To get out there and "Find" some evidence."
He does the Air quote gesture with his hooves
Anonymous
d790240
?
No.167860
167861
>>167855
>We have voodoo practioners here in these swamps
"Do you now? Voodoo is volatile sorcery. Perhaps I might be able to find some thralls of my own afterall. It wouldn't hurt to chat with the locals either."
Anonymous
2280868
?
No.167861
167863 167897 167925
>>167858
"More or less, yes. There's an ocean between us Old Worlders and Mageholders, and more difference than that between us in mindset. We exist among the living, distinct and above them, but not entirely seperate from them. And a part of that is always remaining hidden. The governments here, there is more than one, go through phases of being wilfully blind to everything, and then overreacting on crackdowns. More good magicians than her were killed that night. You would have had more mentors to look up to, if only you came a week earlier."

He looks down at the corpse
"But part of the reason is to see if she can be of any service in death. Such a pitty to lose her..."

>>167860
He nods and smiles
"Now, you are thinking right"
Anonymous
2280868
?
No.167862
167865
>>167859
She makes a malign smile
"Perhaps we should" She answers
Anonymous
d790240
?
No.167863
167864
>>167861
>"But part of the reason is to see if she can be of any service in death. Such a pitty to lose her..."
"I can't reanimate her quite yet (unless I move some stuff around on my character sheet, which I might), although she might rise again supernaturallly based on the conditions of her grave. It's not uncommon for mages of her profession to spontaneously reanimate after death. For now, it's best that she be kept somewhere cold and dry."
>"Now, you are thinking right"
Posie smiles
"I guess we should get to business then. I'll head out shortly, although I prefer to travel at night."

I'm really tired, so I think I'll turn in for tonight. Maybe that'll give you some time to write stuff and whatnot.
I had fun though. Looking forward to the next chance to play.
Anonymous
2280868
?
No.167864
167895 167916
2436719.png
>>167863
Huzzah!

By the way, if you have suggestions or ideas, I want to hear them

Goodnight
Anonymous
1ed6976
?
No.167865
167866
>>167862
I grab my trench coat and head towards the door, after putting my coat on, and fake glasses
Anonymous
2280868
?
No.167866
167867 167868 167869
>>167865
It is so. Does he grab his guns, and where does he go from here?
Anonymous
1ed6976
?
No.167867
167869
>>167866
They are still in the saddle bag if i remember right
Anonymous
1ed6976
?
No.167868
167869
>>167866
To get some food
Anonymous
2280868
?
No.167869
167870
>>167866
>>167867
>>167868
Does he go for food within the Blackhooves Headquarters, or does he head outside?
Anonymous
1ed6976
?
No.167870
167871
>>167869
Within the headquarters
Anonymous
2280868
?
No.167871
167872
>>167870
Downstairs, to the left, down the hall and to the right,

They have a set up in a room with plates, coffee, tea, orange juice, milk, fruit, muffins, toast... even waffles. There are a few other ponies and creatures in the room, also eating.
Anonymous
1ed6976
?
No.167872
167873
>>167871
I order Orange Juice and Some Toast and Waffles
Anonymous
2280868
?
No.167873
167874
>>167872
Orange Juice, Toast, and Waffles it is. Options for jam are apple, and strawberry. Just those two.

Fellipe and Jacques are down here, as is a white pony unicorn mare, and a bat pony mare that looks familiar.
Anonymous
1ed6976
?
No.167874
167875
>>167873
how is the cafeteria set up? where is everyone located?
Anonymous
2280868
?
No.167875
167876
>>167874
Different tables, like a dining room, with a buffet set up for the breakfast. It's pretty obvious that they just set up breakfast in exactly the same manner and style as existed in the hotel that's being used as the headquarters. Felippe and Jacques are together, while Moonlit Meadow (the bat pony mare) is to herself. There are also empty tables.
Anonymous
1ed6976
?
No.167876
167877
>>167875
I sit down at a table to myself, a few tables away from Felippe, and a couple tables from moonlit meadow
Anonymous
2280868
?
No.167877
167878
>>167876
Dark Star has his meal to himself. Waffles... doesn't he know a mare who likes those?
Anonymous
1ed6976
?
No.167878
167879
>>167877
He tries to think back, memory slightly hazy, He remember Tricky and Sorrel
He begins staring at his waffles
Anonymous
2280868
?
No.167879
167881
>>167878
They are a bit imperfect in shape, and a little small. There is syrup for them.

Tricky and Sorrel must still be at Dark Star's room over at the Eastside tavern, since they didn't really have anywhere else to go.
Anonymous
1ed6976
?
No.167881
167882
>>167879
"Shit... They probably are still over there."
i say under my breath
i poke at my waffles pushing them around the plate while drinking my Orange Juice
Anonymous
2280868
?
No.167882
167883
>>167881
The waffle produces a streak of syrup along the plate. The orange juice is fine, more or less. To Dark Star's left, he sees the familiar azure white mare, with a black jacket that's overly large, walk past. She turns though, and looks back to Dark Star, then pulls out a chair and sits across from him. She still looks uncertain.
Anonymous
1ed6976
?
No.167883
167884
>>167882
"Orange juice is Good"
I say smiling at her, I then order Her some food too
I begin eating my waffles
Anonymous
2280868
?
No.167884
167885
>>167883
She smiles at Dark Star, takes a cup of tea, and nibbles on a bit of pineapple.

Waffles are always good.
Anonymous
1ed6976
?
No.167885
167886
>>167884
Dark Star ears twitch slightly as he eats his toast
Anonymous
2280868
?
No.167886
167887
>>167885
D'awwww

"Plans for today?" Blue Skies asks, still nibbling on the same piece of fruit
Anonymous
1ed6976
?
No.167887
167888
>>167886
"Figuring out how to get us out of this mess."
Dark Star says in a hushed tone while looking down at his toast
"I think i also have classes later to go to."
Anonymous
2280868
?
No.167888
167889
>>167887
She lowers her head and lays her chin on the table next to the plate, lowering her ears.
Anonymous
1ed6976
?
No.167889
167890
>>167888
"Whats Wrong Blue?"
Anonymous
2280868
?
No.167890
167891
>>167889
She moves her eyes and ears up.
"The same, the Golden Sun" She answers. "It's not a pleasant situation to be in."
Anonymous
1ed6976
?
No.167891
167892
>>167890
"It'll Be ok i promise, We'll make it through this"
Dark Star Pets her
Anonymous
2280868
?
No.167892
167893
>>167891
pony is pet

She closes her eyes, moves her ears back, and smiles.

After a few seconds, she raises her head up, smiling.
"Thanks, Darkie."
Anonymous
1ed6976
?
No.167893
167894
>>167892
He smiles back at her
"No problem."
He finishes his toast and orange juice
Anonymous
2280868
?
No.167894
168141
>>167893
Blue Skies nibbles on a piece of toast and finishes her tea. And soon, Dark Star is done with his breakfast.
Anonymous
db47dbd
?
No.167895
167899
>>167864
>suggestions or ideas
Well, I would really like to fight something. I'm painfully low-level, and I want to learn to raise the dead asap so I don't have to be embarrassed by awkward conversations in front of other necromancers.
If a bunch of necromancers were slain in a crackdown a week ago, their research/equipment might still be sitting in a vault somewhere. I think I'd like to raid/infiltrate a police vault and help myself to some contraband.
If not that, visiting the lairs of said mages would be interesting, to look for leftovers. Maybe I could visit the still living mages and build up contacts.
Also, I backread some of the old threads, and I read the party already investigated some necromancer's lair before. If you still have the maps to that place, I think it would be cool to check it out if there's anything left to see there.

If that fails, I would like to see if I could requisition a job as a freelance Necrologist and maybe make some shekels doing actual legitimate work.

Whatever it is, I want a challenge/encounter. I'm eager to flex my powers and level up.
Anonymous
db47dbd
?
No.167896
167899
[dead horse noises]
Anonymous
844ae47
?
No.167897
167899 168100
>>167861
"Anyway, enough about me. What's the scale of your powers? I'm interested in what the mages of this continent have to offer."
Anonymous
2280868
?
No.167899
167900
6257897.jpg
>>167896
>>167897
>>167895
A little busy today and probably at least tomorrow. Also, I need to think in a little more detail of what to do next
Anonymous
844ae47
?
No.167900
>>167899
Take your time. It's pbp. I'll be lurking.
Anonymous
844ae47
?
No.167901
Looking at my options, it's feasible for me to gain Animate Dead as a lvl 2 spell with my Apprentice feat, although I would have to give up one of my Dread Necromancer spells if I also want Desecrate... I think it's worth it:; I don't know if I have the patience to wait until lvl 8 to raise the dead.
Anonymous
d33f3ec
?
No.167915
https://m.youtube.com/watch?time_continue=3&v=E2Zv5fmT5XA&embeds_referring_euri=https%3A%2F%2Fwww.fimfiction.net%2F&source_ve_path=Mjg2NjY&feature=emb_logo
Anonymous
d33f3ec
?
No.167916
>>167864
>suggestions or ideas
Maybe something to lead Rosie to the rest of the party, although it looks like you had something else in mind, so do as you will.
Anonymous
c2fa9bb
?
No.167921
167922
6237562__safe_artist-colon-neuro_oc_oc+only_oc-colon-anon_earth+pony_human_pony_undead_zombie_zombie+pony_armor_book_clothes_duo_female_guardsmare_helmet_magic_.png