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6554165.png
Occupied Equestria - Awakening
Anonymous
4c7c7bf
?
No.167000
167005 167012
Ambergriff wonders her way through the bog at night, looking for safety. Silver leads a heroic assault on the infiltrators before they can destroy the city. Both will have to wake soon...

Hopefully Spark's line will continue soon as well.
136 replies and 9 files omitted.
Anonymous
2280868
?
No.167338
167339
>>167337
Amber presses the bow against the string. She is tired. Very tired. It will not be easy to summon the same passion she had last night. Perhaps it will not be necessary. the light shining in Amber's eyes is annoying, but it serves a purpose to keep her awake. The subtle shifts in the light as the waves reflect and refract the sun serve a further purpose in that the small waves of the relatively calm river inspire the motions of her smooth movements back and forth along the string, while her state of mind imbues her music with an almost somnolent quality.

The knight looking towards Amber opens his mouth in evident surprise, and soon, everygriffin on the pier takes notice of Amber's song.
Amber Sunset
00374e7
?
No.167339
167340
>>167338
Did the foolish knight really doubt her abilities? Amber presses on with determination. She must take care not to let this determination flood into her music and upset it, but to keep it placid and smooth. Let those others be lulled and mollified instead of sticking their beaks into things far beyond them. It is a good thing she loves music so or her playing would feel like a grueling task.
Anonymous
2280868
?
No.167340
167341
>>167339
Why need a river have waves at all? Wouldn't a smooth pond, or a lagoon be more pleasant? Amber's music again imitates the qualities of water, though now with less movement. Or more accurately, a less chaotic movement; no longer the hundreds of clashing, four-inch-high waves that bounce against the shore and piers, but a coordinated set of smooth, small waves, like the ripples created by a stone thrown into the water. Not that Amber has preference against chaos, mind you, but for this audience, a bit more mathematical precision in the highs and lows of the notes will do.

The biophysical barriers that separate one consciousness from another melt away when confronted by musical harmony, and so too do the barriers that structure our experience. Amber plays a melody that repeats the same notes in a repetitive fashion, cycling her movements in an eternally returning fashion. Time loses its meaning in the face of such repetition. And as time is simply how the mind structures its experience, time becomes a weapon against these minds, trapping them in the same few ever looping seconds.

Then Amber holds one note, and a single moment seems to stretch on indefinitely. Just as perfectly still water seems to stretch on indefinitely, merging with the sky with no clear demarcation in the horizon, so does the present merge with the future, and Amber's own consciousness seems to merge into a collective of all of those who live, and have ever lived.

There is the slightest of interruptions as Amber hears, and then feels the ferry hit the edge of the pier. Not catastrophically so, but certainly far harder than intended. The griffin on the ferry who was to tie the rope, falls off the edge of the ferry and rolls onto the wooden pier.
Amber Sunset
00374e7
?
No.167341
167343
>>167340
Once again Amber is quietly amazed at just what her music is capable of doing, and she has to consciously avoid falling into the same stupor that seems to have affected everygriff else. The collision of the ferry jars her a bit but she is relieved at how her music has proved effective. She confirms that the knights have been adequately tranquilized before motioning to the rest of the party to board the ferry.
Silver "The Floof" Sword
a727551
?
No.167342
167343 167346
>>167330
"I don't like this. Changelings could be anywhere, and I can't see them."

He keeps his weapon readied, just in case.

"How is healing going?"
Anonymous
2280868
?
No.167343
167344
>>167341
Amber need not fear stupor. She is closer to rapture, carried along with the music to an experience not limited by her sensory organs. But to return to the task at claw is just as well. The griffin from the ferry stands up, and ties the rope. Helder says "thank you" to the knight, grabs his luggage, and swiftly moves to the ferry. Federklied and Erich are almost as fast, going towards the ferry. There is a delayed reaction from the other griffins on the pier, but they too, move to the ferry. When the board connecting the ferry to the pier is placed over, a griffin from inside the ferry stands ready to take money for tickets. Helder basically shoves money to his chest and moves onboard. The knights remain dazed a bit longer, and slowly awake from their torpor.

>>167342
"Indeed. That's kind of how they work." Streak replies, somewhat sarcastically.

The cream medic replies
"They'll be ready to move soon enough. It's just a flesh wound."

Corporal Azelea still lets out a mild "Ah!" of pain, however
Silver "The Floof" Sword
a727551
?
No.167344
167345
>>167343
"I would still prefer to fight changelings I can see as opposed to ones I can not see."
Anonymous
2280868
?
No.167345
167354
>>167344
"The changelings disagree with you on that one" Spectral Streak casually retorts.
Amber Sunset
00374e7
?
No.167346
167347
>>167342
Amber breathes a sigh of relief, and hopes the crowd boarding the ferry will provide sufficient cover that the dazed knights won't remember quite so quickly what they were doing. Exhilarated by the impromptu performance, she breathes in the fresh air of this fine day. It's a good thing indeed that the stupor did not last so long for the others, as the group of them piloting a boat by themselves would not only be difficult but attract additional pursuers.

"I don't like this. Changelings could be here," Silver thought. Would make a funny meme edit.
Anonymous
2280868
?
No.167347
167348
>>167346
What is that meme?

Helder, Erich, and Federklied move towards the back, moving out of line of sight as quickly as they can. But what of Amber and her viol?
Amber Sunset
00374e7
?
No.167348
167349 167352
>>167347
Brad Pitt or some other celebrity looking stressed at a gas station with the caption, "I don't like this, niggers could be here."

Amber makes sure her viol is stowed safely and mingles among other older griffons, attempting to look inconspicuous.
Anonymous
2280868
?
No.167349
167350
>>167348
Alright, roll for luck. Charisma modifier
Amber Sunset
00374e7
?
No.167350
167351 167352
>>167349
[1d20+3 = (9+3) = 12]
Anonymous
2280868
?
No.167351
6247426.png
>>167350
Opposed
[1d20+1 = (3+1) = 4]
Anonymous
2280868
?
No.167352
167353
>>167350
>>167348
Amber sits down on a wooden bench-style seat nearer the back, in front of Erich and Federklied, who remain together, and across from Helder, who is trying to separate himself from the other three. Amber can see that the knights shake their heads and look over to the ferry. But they don't seem to spy the group. They don't seem to remember what they were looking for at all.

The ferry's stay at this particular stop is short, and everyone at the pier is quick to get on. Perhaps three minutes, and it moves along.
Amber Sunset
00374e7
?
No.167353
167355
>>167352
Amber smiles wearily. One more obstacle passed, and for a few minutes she can rest…. She leans forward and asks Erich in a low voice, "What's the next step?"
Silver "The Floof" Sword
a727551
?
No.167354
167357
>>167345
"Of course, but you would think I would get say in it at least. War takes two, after all. It reminds me of when I was in first War, pondering on what if we could play turnabout with changelings, make them as paranoid of us as we are of them, not just on battlefield but on homefront as well. How would changelings react if suddenly they could not trust that changeling next to them was actually changeling, or just pony in disguise?"
Anonymous
2280868
?
No.167355
167356
>>167353
"Kronburg. From there, it's a train if we're lucky, or a cart if we're not, straight to the border and to Hellquill. It's a short trip either way."

Erich looks back to the line of trees and the village along the Katerin bank of the Griffking.

"Goodbye to Katerinburg..."
Amber Sunset
00374e7
?
No.167356
167359
>>167355
Nodding, Amber looks off in the same direction. She still remembers distinctly the palace they dwelled in just a short while ago, but what other reminiscences does she have of this strange principality?
Anonymous
2280868
?
No.167357
167358
>>167354
"I've heard stories of it working like that in the occupied territories. Where even the changelings have to wonder if the pony they are looking at is a pony. I suppose that's probably how they fought each other back when that was the common thing. And the Olenians... they'd even dress up as changelings. Of course they would do that. It's definitely time they felt fear. That they were on the back hoof. That's what this war is for, isn't it?

Do you wish to make the Changelings feel fear?" He asks
Silver "The Floof" Sword
a727551
?
No.167358
167360
>>167357
"Maybe. Yes. I hope doing so will not cost us everything, but changeling leadership needs to be made to understand what happens when we are left with no other choice but war, and to fear what will happen when we do make that choice."
Anonymous
2280868
?
No.167359
167361
>>167356
Walks through the forests in Autumn. Not the bogs. The clearer ones to the east of town. Walking through the old town, through the central platz and past the rathaus. The music school in Katerin, playing to an overbearing instructor who would not abide by any mistake. Listening to a stunning performance at the grand theater in the city. Being made to sit in an uncomfortable dress outfit at the temple of Boreas in the village as a chick, with mother chiding any false move as the teacher recites the sacred text. A soldier coming into the home and taking pots; can't tell if he's a Republican or an Imperial. The same home as before, overcrowded with chicks. A charming griffin female in a salon, wearing a beige dress and holding a cigarette, giving a sultry look. That garish looking winter palace, a mimicry of pony style, that the princess had built on the hill. And De Moncree... Trusted advisor to Diazella... That first meeting with him in the library. Those scretched images he showed from the book he retrieved from a locked room in the back. That meeting in the manor house. The secret room full of art he had built in the Summer Palace. Bastard probably made it to Nova Griffonia by now... And sawing away at the viol, playing music banned by for centuries by Imperial decree in that dark, private music hall built into the ancient stone of the old temple buried in the hillside underneath the winter palace, playing to an audience of Princess Diazella, De Moncrief, Helm, Helder, Erich and others of the old group. And the music... That is what she remembers the most vividly and the most fondly. But she takes that with her.
Anonymous
2280868
?
No.167360
167379
>>167358
"Well... we need to start with Baltimare" He says, taking the magazine out of his Jenny, checking the bullets, and placing it back in.
Amber Sunset
00374e7
?
No.167361
167362
>>167359
Finally having time to think to herself, not harried by others in pursuit, these memories astound her. Do they feel strange and assumed, or completely native to herself in a way that she could not consider herself as having any different background? Regardless, this reflection makes the past couple of days make more sense. Amber is not merely a court musician, but a holder of dark and powerful secrets within a decadent and chaotic principality. The same music she learned since chickhood, which has become all she is good for, is precisely the reason she is wanted captured and probably dead. The sooner she takes her secrets with her out of the Empire, the sooner she can know a reprieve.
Anonymous
2280868
?
No.167362
167363
>>167361
That whole concept of her memories, her background... That discredited philosophical idea of an ego, a single consciousness that builds its identity around memories and experiences belonging solely to itself, known but to itself, dying with itself... What could be more lonely, more limited, and more mortal than that? No. Amber knows better. Amber knows that Will is universal, and the Universal Will underlies all reality, that individual consciousness and reason melt into one glorious, unlimited, immortal whole. What separates Amber and her company from the likes of Mother, the inquisitors, and the teacher isn't experiences or memories, but knowledge. Amber, Helder, De Moncree, Helm, Erich... See the world as it is. Past the representation and towards the thing in itself. But the others... They lack the curiosity, the openness, the desire, and perhaps the intellect to move beyond the representation. They remain caught in tradition, mores, and mere naive perception. They fear what lies beyond it, like a primitiveness's aversion to fire. Amber and the like have knowledge and will. And that is why they are special.
Amber Sunset
00374e7
?
No.167363
167364
>>167362
The backwards Empire is not ready for such concepts yet. Perhaps none of the nations of the planet are. However, this perception is inevitable and they will carry it to the farthest regions until all eventually accept the whole which is clear to so few right now.
Anonymous
2280868
?
No.167364
167365
>>167363
Perhaps they will, perhaps they won't. Perhaps those who do not will perish. They will perish anyways, the lonely egos...

The ferry moves further and further away from the Katerin shore. The Imperial shore on the right bank of the river upstream isn't necessarily infinitely better, but it's much closer to safety. The border crossing into Soldau is... what? 40 kilometers past Kronburg, if even that? Not that she's ever made the trip before. But the Reformitsen are more understanding of Amber's group and their eccentricities than the Katerintreue, who crave scapegoats, and the Imperial Inquisition, who fear all that is different.
Amber Sunset
00374e7
?
No.167365
167380
>>167364
Forty kilometers is very short by train, but a grueling trek by cart for tired old refugees. She can only hope that they will have better luck with transportation and concealment than they did within Katerinburg proper. They are much farther from the hotbed of activity that is the royal capital, but the reach of the Inquisition is long indeed and the use of her forbidden music may eventually be found out. Whatever may come, the last leg of the journey to freedom is here.

I'm falling asleep, let's continue tomorrow
Amber Sunset
00374e7
?
No.167373
167419 167436
AmberSunsetDetailed.png
>>167211
Yay, new player! Glad to have you here. I like your character concepts and they remind me of Darkest Dungeon, perhaps it was an inspiration. Also having an actually evil PC around will be fun.
>>167192
>Oof. Where would a player even meet the party then?
There's no real official "party" simply because of how stretched out this game has been (playing for literal years). The upsides of playing this game on an imageboard (being able to make a post and respond whenever you want rather than wait for other players to be online) is also a downside, because it's been a long time since multiple PCs have been on at the same time and place (i.e. a "party"). It's mostly individual players off doing their own quests and projects and occasionally meeting up. It's by no means bad, just unorthodox, but to have a party quest you need to be consistently online and hope the other members are too. Silver and I are the most active players currently so if you want to meet up we could make something work.
Here's a list of all the player characters over the course of the game (I might have missed some):
Sister Ash (kirin druid, left permanently)
Onyx (crystal pony fighter, indefinite hiatus)
Spark (unicorn sorcerer, indefinite hiatus, very sporadically online)
Silver Sword (unicorn fighter, active)
Dark Star (earth pony ranger, occasionally active)
Brie (batpony rogue, indefinite hiatus)
Iron (earth pony barbarian, occasionally active)
Swedeanon's character (forgot name sorry, unicorn wizard, left permanently)
Amber (earth pony bard, active)

>>167219
>I could probably make one
The easiest way of doing it might be using console commands in-game to adjust the world to how it would look. I would enjoy having that reference (and, unlike in medieval fantasy games, maps would be commonly available for characters to see), though it would still take several hours and it's up to you whether the effort is worth it.

>>167227
>The four princesses surrendered to Changeling Custody
F
Very early to propose this, but if the party sides with the Harmonists for the most part this might be a big end-game quest. Also is the location of Flurry Heart unknown? Might also be quest material involving her. This is all speculation btw, like you said it's perfectly possible the party might choose a different future with its own quests.

>>167237
>I meant medieval, but since you mentioned tanks and heavy artillery I thought the ponies here might have postmodern dispositions.
Equestria at the start of EaW is very similar to the show albeit with a realistic bent. Big cities are industrialized but much of the population still lives in the countryside and has traditional attitudes. Big cities, especially multicultural ones like Baltimare, will have much looser mores and seedy underbellies. Equestria's military starts out small and low-tech and has primitive tanks and airplanes. Despite this there's a strong intellectual base and military gear is improved very quickly over the course of the game. We haven't seen a lot in the way of tanks, planes and other expensive equipment in the game because 1) we're rather underleveled to deal with those and 2) it's an occupied zone and not a frontline or active military base.

In terms of military equipment, Equestrian is British, Changeling is German (so is Imperial Griffonian, don't think about it too much), Stalliongrad is Soviet, Aquilea is French, and the River Republics are Czech iirc. There's no hard-and-fast rule about having the exact same equipment that was used in our world, it's more about what's cool while fitting the setting.

>>167242
Well, Brie was a classic rogue who never shied away from cutting throats, and who also cut a deal with the Changelings to aid their infiltration in exchange for certain favors. Silver is a good pony in general but has no qualms about being a Casanova; he also is hiding the identity of a changeling from one of his friends who is being fed on. Iron is an unofficial member of a street gang and regularly helps them. Dark Star is…edgy, though fundamentally good. Even Amber, who is a wholesome farmpony who arrived a short time ago, has already gotten her hooves dirty stealing evidence from a police station and has engaged in unprotected hoofholding.

I highly recommend going to the start of the game and reading through every thread to see how the story has progressed, though it's by no means required and it would take an extremely long time to get all the way through. The various dream sequences might also be a little confusing.

Anyway, you can be as evil as you'd like and the world is your oyster as a wide-open sandbox without any of the technical limitations of sandbox games. Short of going full GTA in the streets, like the DM said, you can even be a serial killer actually a potential character concept of mine if Amber ever kicks the bucket. I'm looking forward to seeing you play here!
Silver "The Floof" Sword
a727551
?
No.167379
167404
>>167360
"Right. It is up to us to save it. I wonder if this pressure is how Element Bearers felt every time they had to stop some great evil."
Anonymous
2280868
?
No.167380
167381
>>167365
Amber does not recall the remainder of the short ferry ride, most likely for having fallen asleep. After a jolt, Amber looks to see that the ferry has stopped. To the left, Amber can see a stone landing, and a grey stone wall to the left of that. Further down, Amber sees a stairway that goes up to what must be a street, lined to its left with three story buildings so close as to merge one to another, mostly with white colored walls, though sometimes of varying colors like shades of pink and yellow, and with tall, steep red roofs. Awnings line the street, presumably for waterfront cafes. Helder, Erich, and Federklied get up, and grab their luggage.
Amber Sunset
00374e7
?
No.167381
167383
>>167380
This looks to be a charming town, perhaps more welcoming than Katerinburg. Still, Amber must take care to not let her guard down, especially given how limited time is. She makes sure her possessions are with her and follows the others.
Anonymous
2280868
?
No.167383
167384
>>167381
Amber picks up her viol to walk out of the ferry. But when Amber comes onto the landing, she sees something not surprising, but not really welcome either. A small fence, and a single griffin in green who is evidently checking passports.
Amber Sunset
00374e7
?
No.167384
167385
>>167383
She elbows Helder. "Do you know what to do?" she asks, staring at the official.
Anonymous
2280868
?
No.167385
167386
>>167384
"If they don't have our names on a list then there is no problem. Just show him your passport. But if they do... Bribe, talk out of it, or something else..."
Amber Sunset
00374e7
?
No.167386
167387
>>167385
Does Amber still have her passport?
Anonymous
2280868
?
No.167387
167388
>>167386
This basically comes down to "did Amber lose her passport while on the train?"
Amber Sunset
00374e7
?
No.167388
167389
>>167387
In that incident she did not drop anything that belonged to her, so it would stand to reason she still has it.
Anonymous
2280868
?
No.167389
167390
>>167388
Then she ought to have it.
Amber Sunset
00374e7
?
No.167390
167391 167392
>>167389
She presents her papers to the official, trying to look as unconcerned as possible.
Anonymous
2280868
?
No.167391
167393
6475733.png
>>167390
[1d20 = 9]
Anonymous
2280868
?
No.167392
>>167390
The customs agent takes Amber's passport...

But he has another paper too, which he starts to look at
Amber Sunset
00374e7
?
No.167393
167394
>>167391
Amber widens her eyes and looks between the official and the documents in his claws.
Anonymous
2280868
?
No.167394
167395
>>167393
Is she staring off into the distance, or trying to read what he is holding?
Amber Sunset
00374e7
?
No.167395
167396
>>167394
She tries to read what he's holding.
Anonymous
2280868
?
No.167396
167397
>>167395
There does indeed seem to be a list of griffins who are of interest. Whether Amber and companies' names are on that list isn't really possible to determine
Amber Sunset
00374e7
?
No.167397
167398
>>167396
Amber can never tell these days the speed at which bureaucracy moves across the Empire. She can only hope that for interregional border checks it's as slow as she remembers. But there's too much tension in the air. "It's a gorgeous day this morning, isn't it?" she remarks casually.
Anonymous
2280868
?
No.167398
167399
>>167397
And if they are using radios or telegraphs, it won't go so well.

"Yeah... huh"
The agent looks up to Amber to acknowledge the statement, before looking back down to continue to go through the list.
Amber Sunset
00374e7
?
No.167399
167400
>>167398
If there is one thing not skimped on in the budgets, it tends to be internal security….
"I wish I could linger and enjoy it, but I simply must make it to the music tutoring I am giving. Everything looks to be in order, yes?"

Does Amber have any money to give?
Anonymous
2280868
?
No.167400
167401
>>167399
Amber herself is low on money. Helder has some, and other items, like jewelry, may also have value.

Amber can also roll for diplomacy to distract the agent.
Amber Sunset
00374e7
?
No.167401
167402
>>167400
Slipping money wouldn't attract attention, but pestering Helder for said money might, and Amber is naked and doesn't seem to have any jewelry to give.

"Forgive me, I don't want to tell you how to do your job, but if you must check every single passenger we will be stuck here until noon. I have a promising pupil who must learn the intricacies of music and whose parents have a very short patience. Look at how old I am, I am not a dangerous criminal so why should I be kept here?"
[1d20+4 = (20+4) = 24]
Anonymous
2280868
?
No.167402
167403
>>167401
He blinks, holds the passport up against Amber to verify the photo, verifies the watermark, and gives the passport back to Amber, with no stamp for what is technically crossing an internal border.

"Have a nice day, sir." He says, waving along Amber.

And then Helder

And then Erich (who takes significantly longer because he misplaced his passport and had to find it)

And then Federklied (who had a questionable passport, but is moved along anyways because who really cares if it's old)

Are all moved along into the city
Amber Sunset
00374e7
?
No.167403
167405
>>167402
Thanking her lucky stars she didn't get stopped by such a mundane obstacle, Amber also idly wonders whether or not she can be lucky or glib enough to get away next time. Best not to tarry on such thoughts for too long, though, because time is of the essence.

"Do you know what times the train has?" she asks Helder. "Also, how are we going to avoid what happened last time?"
Anonymous
2280868
?
No.167404
167417
>>167379
"I don't know. They have rainbow lasers."

As if in protest against this statement, Silver hears a plane roar, swoop down, and then a loud "chug" sound as its multiple machine guns strafe a target, presumably the front side of the transit ministry.
Anonymous
2280868
?
No.167405
167406
>>167403
Helder replies,
"I do not know. The best thing to do would be to get the hell away from the police. It may be safer not to take the trains. But if we do, it's not even an hour to the border."
Amber Sunset
00374e7
?
No.167406
167407
>>167405
"We could try stowing away in the cargo cars…but I have a better idea. Do you know where we can get access to the train staff and their clothing?"
Anonymous
2280868
?
No.167407
167408
>>167406
"No? At the train station, I would presume." He says
Amber Sunset
00374e7
?
No.167408
167409
>>167407
"We had best look there. If we conceal ourselves as staff of the train, we're much less likely to be inspected by police."
Anonymous
2280868
?
No.167409
167410
>>167408
"Well... if we're unnoticed, that may work." Helder says. Erich is clearly listening as well
Amber Sunset
00374e7
?
No.167410
167411
>>167409
"Obviously there will be some staff already and they might ask some questions. We can just say we are new hires to help with a larger workload today. For those who are unconvinced, we might have to, er…incapacitate them. We'll need to do their jobs as well, punching tickets, handing out meals and whatever else they do."
Anonymous
2280868
?
No.167411
167412
>>167410
"That could work. Or to be a porter, or a coal shoveler. The greatest danger lies with the train staff noticing that we are not supposed to be there."
Amber Sunset
00374e7
?
No.167412
167413
>>167411
"It is a risk we'll have to take. We just need to act like we belong there. All we need to do is make it to the border."
Anonymous
2280868
?
No.167413
167414
>>167412
He nods

"Just to the border..."
Amber Sunset
00374e7
?
No.167414
167415
>>167413
"Making it to the station in Helquill is ideal. If we must hop off the train before then, so be it, we just need to leave the Inquisition's jurisdiction."
Anonymous
2280868
?
No.167415
167416
>>167414
Both nod affirmatively

"Whatever gets us there"
Amber Sunset
00374e7
?
No.167416
167468
>>167415
And so Amber continues on to the train station…

I need to sleep now
Silver "The Floof" Sword
a727551
?
No.167417
>>167404
"And we have machine guns. I think we can make do with these."
Anonymous
c10766b
?
No.167419
167423
>>167373
I'm kind of stuck on the "getting into the country" part. I thought new players started already there.
GM Pony
2280868
?
No.167423
167433 167437
>>167419
I like to start players at their point of entry in Baltimare. Union Station if they enter from Equestria, or Locust Promontory if they are from abroad. I suppose it can be skipped.
Anonymous
02aa07c
?
No.167431
167432 167435 167467 167488
I made a very, very rough draft:
Rosie "Posie" Ring - Necropolitan Half-vampire Unicorn Dread Necromancer 3, Major Vampire Bloodline 3; spellstitched (not represented)

Medium Undead [augmented monstrous humanoid] [Unicorn] [Pony]

Init: +11 (Nimble bones, Improved Initiative); Senses: Darkvision 60 ft, Spot +4, Listen +4
Languages: Pony, Abyssal, Infernal, Griffon

Armor Class: 18, Touch 13, Flat-footed 17 (2 grotesque Griffon leather , plus 1 dastana, plus 4 natural)
HP: 47 (3d12+22 HD); Corpsecrafted
Saves: Fort +1, Ref +4, Will +7

Speed: 40 ft (leather armor; nimble bones)
Base Attack/Grapple: +1/+1
Attack: Charnel Touch +5 Melee touch (1d8+1 negative), Slam +5 melee (1d6+7 bludgeoning + 1d6 cold), Compound Bow +4 Ranged (1d8+5 piercing)
Full Attack:
Space/Reach: 5/5
Special Attacks: Spells, Rebuke Undead 7/day, Charnel Touch, Telekinesis, Negative Energy Burst, Winter's Chill, Destructive Retribution, Charming Gaze
Special Qualities: Undead Traits, Lich Body, DR 2/Bludgeoning And Magic, DR 2/Slashing; Fast Healing when below full HP; Enery resistance 5 for electricity and 10 for cold, Turn Resistance +6
Saves: Fort +1, Ref +4, Will +8
Abilities: St 21 (+4 enhancement corpsecraft), Dex 16, Con-, Int 16, Wis 14, Cha 19
Skills: Bluff 12, Climb 6, Concentration 9, Craft (stitching) 3, Decipher Script 3, Diplomacy 6, Disguise 6, Hide 7, Intimidate 11, Knowledge (religion) 8, Knowledge (Arcana) 9, Move Silently 7, Sleight Of Hand 5, Spellcraft 12, Use Magic Device 7, Hypnosis 5
Feats: Apprentice (bonus) (lvl 1 flaw); Magical Affinity/Aptitude (bonus) (Occupation); Necromantic Bloodline (lvl 1); Defiler (lvl 3); Reserves Of Strength (severe taint); Cerebrosis (bonus; Rite Of The Blot); Iron Will (bonus; Otugh Hole); Evil Brand (bonus; elder Evil); Evil Brand (bonus; Elder Evil); Versatile spellcaster (bonus; Vampire Bloodline; Stealthy Redundant); Improved Initiative (bonus; half vampire); Stealthy (bonus, Ironwyrm vault)
Possessions: Nightcaller; Unholy symbol, spell component pouch, grotesque griffon leather barding, compound bow + 20 arrows, Gloomy (slave), 2 zombies (bound to nightcaller); "self" (slave price)
Organization: Unique plus thralls (see text)
Challenge Rating: 3
Treasure: Combat Gear
Alignment: Neutral Evil
Advancement: By character class
Level Adjustment: +0 (Half Vampire LA bought off)

Undead Traits:
Spells: (see Dread Necromancer)
Posie casts spells as a third level Dread Necromancer. Her caster level is 5 for all non-necromancy spells, and 7 for all necromancy spells (Major vampire bloodline + spellgifted).

Expanded Spell list
Her spell list has been expanded and modified as follows:
Apprentice Spellcaster: Posie's time as an apprentice has given her the option to replace a number of her spells known. She has replaced six of the redundant spells she knows from her necromantic bloodline:
Cause Fear -> Ebon Eyes
Ghoul Touch -> Desecrate
Vampiric Touch -> Gaseous Form
Contagion -> Clutch Of Orcus
Eyebite -> Antilife Shell
Control Undead -> Ethereal Jaunt

Rite Of The Blot: Posie has dealt with eldritch horrors from beyond the void, which has resulted in a mutated mind in the form of Cerebrosis. Her scarred, necrotic brain matter gives her access to the following Cerebritic spells, rudimentary and difficult to control conjuration magic, mostly in the form of summons:
Lvl 1: Aching Dread
Lvl 2: Call Amoebic Crawler
Lvl 3: Far Realm Visitation; Dimsensional Rift
Lvl 4: Call Cranial Encyster; Lingering Raver
Lvl 5: Soul-Blasting Dread
Lvl 6: Call Kaortic Hulk
Lvl 7: Finger (hoof/horn) of Expulsion
Lvl 8: Call Nightseed
Lvl 9: Welcome Amoebic Sea
Although Rosie knows all of these spells, her current level of Sorcery only gives her lvl 1 slots, so she has only been able to cast Aching Dread.

Mother Cyst: As a physical manifestation of her corruption, Rosie possesses a Mother Cyst; the ugly black lump where her heart used to be. The cyst is internalized in her chest, beneath her ample floof, and "beats" with a painful throb. Posie, in her prophetic hubris, considers her cyst to be sign of The Mother's "love". The cyst gives her access to the following spells, of which she can only cast lvl 1 spells (or lvl 2, if straining with versatile spellcaster):
1 Necrotic Awareness
2 Necrotic Cyst, Necrotic Scrying
3 Necrotic Bloat,
4 Necrotic Domination
5 Necrotic Burst
6 Necrotic Eruption
7 Necrotic Tumor
8 Necrotic Empowerment
9 Necrotic Termination
Rosie Typically uses Necrotic Awareness to seek out Gloomy, should she lose sight of him. Since she has to strain to cast Necrotic Cyst, she has yet not shared her "love" with anyone but Gloomy.

Defiler: In research of the impure arts, Rosie has delved into the forbidden practice of Defiling Magic. Defiling magic scars the land and coats it in toxic defiler ash. Rosie is aware of the destructive nature of this magic, and uses it sparingly, not out of goodness of her cyst, but to keep her practice secret, and for the backlash defiling deals on her own body and mind.
Defiler Points (defilement of self): TBA
Defiler Score (permanent moral burden of defilement): TBA

Spellstitched SLAs: TBA
Anonymous
02aa07c
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No.167432
167433 167435 167440 167467 167483 167488
>>167431
Charnel Touch (Su): (As Dread Necromancer ability) In combat, Posie prefers to use her endless negative energy to hex living creatures. At will, but no more than once per round, she can deliver a touch attack that deals 1d8+1 points of negative energy, or heal an undead creature 2 HP

Negative Energy Burst (Su): Once per day, Posie can create a burst of negative energy that harms living creatures. Creatures within 5 feet of her take 6d4 points of damage (DC 17 Will for half). Undead Creatures are healed the damage living creatures take.

Rebuke Undead: as a 7th level Cleric (major vampire bloodline + Bloodtouched Rite)

Charming Gaze: From her vampire heritage, Rosie can charm humanoids and monstrous humanoids with her cursed eyes. This is similar to a gaze attack, except that she must take a standard action.

Unicorn Telekinesis:

Undead Weaknesses (work in progress): Rosie Ring possesses the following unique weaknesses
Delusional (-1/3 CR): Posie believes that she is born of Holy Blood and that her powers are a gift from The Mother. Her desire for this to be true is her internal justification for her continued existence. Creature's that become aware of this can manipulate
Phobia (CR -1/3): Princess Celestia, a figure of myth and horror in the Dread League, is a terrific sight to those brought up there. Her phobia refers to Princess Celestia herself, and any holy sites or consecrated temples dedicated to her honor. In the presence of the Princess or on the princesses sanctified lands, Posie takes a -2 penalty on all attack rolls, ability checks or skill checks
Code Of Honor (-1/3 CR): Until Rosie surpasses her Master, she can never disobey an order from a higher ranking member of the Dread League. This binding includes not causing excessive damage in Equestria that might interfere with the Society Of Bone's infiltration goals, or the Coven Of Blood's diplomacy goals. Posie's binding has caused her to leave battles unfinishes and flee before she risks exposure.
Considering
Distractible (-1/3 CR): maybe put something about her adopted 'son' in there.
Energy Vulnerability (CR -1/2; LA -1/2): maybe
Turn Submission (CR -1/3; LA -1/2): would wipe out most of her turn resistance, probably worth the option
Sunlight Vulnerability (-1/2 CR; -1/2 LA): debilitating, but thematic as a vampire descended creature.
Phobia (see above): could include basic vampire weaknesses to represent vampire heritage

Note: the undead weaknesses with no LA adjustment are mostly for flavor. They do, however, reduce her overall CR, and thus her price as a thrall (buying self out of slavery is to represent tithes paid to her Master, as debt for creation).

Taint Score: 20
Corruption: 10
Depravity: 10
Symptions Of Taint:
Paralyzed Face; Bones Thicken
Hubristic; Prophetic

Occupation: Hedge Wizard (if not using d20 Modern rules ignore)
Region (Dread League); regional quirks tbd

Tactics: Until lvl 8, Posie is effectively a melee warrior. At lvl 8 she'll be a master of undead minions.

Military Rank in Dread League
Commander Rating: 2
Commander Aura: Necromantic Commander
Benefit: Undead allies within 30 feet of you that have an Intelligence score of 1 or higher deal an extra 1d6 points of damage on melee attacks made against living creatures. This benefit is considered a morale bonus.

Master: Dread Necromancer of at least 8th levels. The stats above assume Posie was created by a cabal of the Dread League who possessed the appropriate corpsecrafter feats in a desecrated area. This price is represented in her WBL.

Magical Location Bonus feats: the bonus feats Posie Gains from her starting equipment represent training and torture dealt to her by the Dread League, this price adds up to the 5500 gp, the same cost as having been imprisoned in the Otyugh Hole (Iron Will), The Ironwyrm Vault (Stealthy), and the Cerebrotic Mire (Cerebrosis).
Anonymous
02aa07c
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No.167433
167434 167435 167467 167488
>>167432
Almost 3 hours typing that and I still forgot something:
>Flaw: Test Subject (-2 to all saves vs necromancy and Enchantment spells).
Painful since Command Undead is a lvl 2 spell, but appropriate as a product of dysgenics by the necromantic Society of Bones and the enchanting Coven Of Blood.
Pick up Haunted at lvl 6 to pick up Undead Leadership.

I figured spending money on thralls was an exercise in futility when I can't even cast Animate Dead myself. Roleplaying four characters felt obnoxious to do starting off, so I'm would like to start just with Posie and her apprentice. It also makes getting into the country easier so I can actually start.
I'll post Gloomy's sheet shortly. 200 gp of Posie's starting equipment goes towards "conditioning" him, to give him Iron Will, which helps him avoid insanity from taint. He'll otherwise have no starting equipment. I want him to eventually be a cohort, so I'm making him a Binder.
>>167423
I could just go with that. Gloomy's illness wouldn't be too visible, so Posie could go through regular border control with him. It sounds like a good test for her infiltration abilities and charisma skills.
As for cover story, I had an idea for the occupation of "Neurologist": a person who studies death, both mundane and magical. Part mortician, part doctor, part mage, such a skilled pony would be in high demand in a war-torn region where death, disease and amputation are widespread, so I could come with a work visa. That way I have an excuse to skulk around graveyards and carry dark magic implements.
Maybe the Society of Bones could forge me a fake ID (or I could buy it, but I'm cutting it close with starting equipment).
Anonymous
02aa07c
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No.167434
167435
>>167433
*Necrologist
Amber Sunset
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No.167435
167436
>>167431
>>167432
>>167433
>>167434
This is really cool! It must have taken a lot of thought.
>Dread Necromancer 3, Major Vampire Bloodline 3
Is she level 5 or level 6? I'm still relatively new to playing DnD so I'm not the best at reading and interpreting character sheets.
>neurologist necrologist
Reminds me of the Lovecraft story "Herbert West–Reanimator"
Anonymous
02aa07c
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No.167436
167441 167467
>>167373
>In terms of military equipment, Equestrian is British, Changeling is German (so is Imperial Griffonian, don't think about it too much), Stalliongrad is Soviet, Aquilea is French, and the River Republics are Czech iirc. There's no hard-and-fast rule about having the exact same equipment that was used in our world, it's more about what's cool while fitting the setting.
The Dread League is pretty low tech in favor of having tons of skeletons and thralls, and I want to honor that, since Posie was brought up as a mage in the Dread League and I intend to go cowabunga with minions once I get to level 8. I spent most of my starting equipment on training and perks, and a trusty Nightcaller so I can pretend to be an actual necromancer despite being level 3 with no ability to raise the dead for a long time. The compound bow is as far as I'm going to go in terms of modern weaponry for now, although it synergizes well with my high Str (also the White Horseman has a bow, so I'll use one too). I should be good against anything except paladins and golems.
>There's no real official "party"
I would hope to interact with the other active PCs at some point, because that's part of the fun of roleplay. I guess it wouldn't be too bad just to talk with NPCs or do solo quests, although it feels like a bit of an undue burden on the DM to make solo quests though.
>I highly recommend going to the start of the game and reading through every thread to see how the story has progressed, though it's by no means required and it would take an extremely long time to get all the way through
Yeah, I tried that, but it's admittedly hard to follow. Thanks for pointing out who's active and who isn't, btw; it made it easier to tell what relevant.
>I'm looking forward to seeing you play here!
Thanks. I'm interested in seeing how this will play out.
>>167435
Is she level 5 or level 6
She's actually level 3. The bloodline levels don't contribute to total ECL, but you still have to pay XP to get them; thus, it's best to take them all at level 1. They do count as class levels for certain level based parameters though, including LA buy-off, which has good synergy since it reduced the cost of buying off the half-vampire LA, which let her reduce the LA for half vampire from +2 to +0. Posie is ECL 3, with the same XP as a level 3 character.
Tl;Dr, she spent 7K out of 10K XP to get some perks, and is now lvl 3.
>I'm not the best at reading and interpreting character sheets.
This sheet is an unfinished mess, so I don't blame you. I forgot how complicated it was to make characters in 3.5e. I haven't played in years, and I had to spend a few days looking stuff up.
>Reminds me of the Lovecraft story "Herbert West–Reanimator"
Yeah, something like that.
Anonymous
02aa07c
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No.167437
167467 167488
>>167423
I'll do that, because doing what you're used to should make it smoother. If I get arrested for dark magic, then so be it.
I'm close to finished, so tell me when you would be open to start.
Rosie counts as coming from abroad, since she's from another continent.
Gibs Money
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No.167438
167439 167467
After escaping prison through the sewers, Gibs is ready to hustle again! But first, he gotta get off all the shit on his body. He gotta find the closest store with pony-axe so he can spray his whole body clean. He was lucky that toilet couldn't tell the difference between him and turd, otherwise he would never have gotten out. Yeah, zigga!
Anonymous
7ee1ab1
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No.167439
167467
>>167438
>He was lucky that toilet couldn't tell the difference between him and turd,
I'm sorry, that was a bit too gross. :S
Anonymous
02aa07c
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No.167440
167467
>>167432
I've fucked up. The both of those magical locations are 3K gp, which means on top of the night caller they add up to 9k, which doesn't leave room for my basic equipment or cost of emancipation. I'm either going to have to drop one of those bonus feats, or the Nightcaller.
I could plausibly rank up my defiler score to cover the cost of spellstitching, although that's meant to be for emergencies.
Silver "The Floof" Sword
a727551
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No.167441
167466
>>167436
I can't wait to see your character in the game, new fren!
Anonymous
1f2f23d
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No.167466
>>167441
I'm almost ready with the sheet. I'm open to start posting whenever.
GM Pony
2280868
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No.167467
167475 167480 167483
1335324.png
>>167440
>>167433
>>167432
>>167431
>>167437
>>167436
That's a lot to sort through

>>167438
>>167439
Gibbs has escaped his imprisonment Shawshank Redpemption style, but he ain't ready to go to his beach in Zihuatanejo just yet.

Gibbs observes that his stripes... is gone, He now a pure brown stallion. Like an earth pony.
Anonymous
2280868
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No.167468
167469
6459312.png
>>167416
Helder tries to take the lead, although it becomes apparent fairly quickly that he's only feigning familiarity with the street pattern. The quaint cobblestone streets of the riverside are repeated one street in further inland from the river, as are the multi-colored blocks of apartments and shops that line the roadway. The further the group goes into the town, the older the buildings become, tending towards closely spaced red roofed, white-walled, half-timber constructs, with dirty stone roads that exist not in any planned-out grid pattern, but haphazardly angling out in which ever direction, occasionally cut by alleys or small squares. Not much time elapses before Federklied calls Helder's bluff, and exposes that no, he does not know where he is going, and she asks a local for directions to the train station. The griffins find and move through the central market square, lined by a large, green stoned temple of boreas with twin spires and a vaulted room, and the rathaus with its square, peaked red roofed tower and rink brick construction. The sight of a set of police passing through the market square encourages the group to move behind a set of stalls set up in the middle, selling vegetables, and to pretend to take interest in buying cabbage - probably a sincere interest for Erich by now. But there is no time to waste. More walking, past packed streets with now lowered buildings, and more trees with falling, brown leaves. The town is only a fraction of the size of Katerinburg, but it's still a proper town. It's a few more blocks before they arrive at Kronburg Hauptbahnhof.

Kronburg Hauptbahnhof is fairly long building with a black roof, and though it is only one story tall, it is as tall as two floors at many points. The building has a reception area in the fore, and two open air platforms with covers on the side away from the street. The building is accessible from the main street, and actually has space for the parking of automobiles, though only a small number are present.
Amber Sunset
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No.167469
167489
>>167468
Another strange town, though quite similar to Katerinburg. Amber could not wait to get to the train station, and now that she is here, she looks for where staff rooms may be at.

Spot: [1d20+2 = (7+2) = 9]
Anonymous
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No.167475
167489
>>167467
Gibs sniffs his unquiely colored hoof.

"Sheeeeeit."

He sneaks around like he's about to steal shit cuz yo ass don't get any respekt points with nasty ass sheeit in yo fur. Sadly for him, he turns the corner and walks straight into a crowd of bitches.
Anonymous
41a4d56
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No.167480
167483
>>167467
Is there anything that stands out to you?
Anonymous
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No.167483
167488
>>167480
>>167467
>>167432
I am going to wait to finish this, but I'm ready to roleplay or talk about backstory or exposition changes whenever.
Anonymous
58e08a4
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No.167484
Fallout Equestria - Witch Hammer.png

Anonymous
2280868
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No.167488
167497
>>167431
>Rosie "Posie" Ring - Necropolitan Half-vampire Unicorn Dread Necromancer 3, Major Vampire Bloodline 3; spellstitched (not represented)
I can't say I am familiar

>Init: +11 (Nimble bones, Improved Initiative)
That's... a lot

>Languages: Pony, Abyssal, Infernal, Griffon
There isn't really a single unifying pony language, nor a unifying griffin language (although Herzlander is probably a pretty good contender)

>Armor Class: 18, Touch 13, Flat-footed 17 (2 grotesque Griffon leather , plus 1 dastana, plus 4 natural)
HP: 47 (3d12+22 HD); Corpsecrafted
The 3d12 is 3 levels of undead, but where does the +22 come from?

>Skills: Bluff 12, Climb 6, Concentration 9, Craft (stitching) 3, Decipher Script 3, Diplomacy 6, Disguise 6, Hide 7, Intimidate 11, Knowledge (religion) 8, Knowledge (Arcana) 9, Move Silently 7, Sleight Of Hand 5, Spellcraft 12, Use Magic Device 7, Hypnosis 5
116 skill points at level 3? Come again?

>Feats: Apprentice (bonus) (lvl 1 flaw); Magical Affinity/Aptitude (bonus) (Occupation); Necromantic Bloodline (lvl 1); Defiler (lvl 3); Reserves Of Strength (severe taint); Cerebrosis (bonus; Rite Of The Blot); Iron Will (bonus; Otugh Hole); Evil Brand (bonus; elder Evil); Evil Brand (bonus; Elder Evil); Versatile spellcaster (bonus; Vampire Bloodline; Stealthy Redundant); Improved Initiative (bonus; half vampire); Stealthy (bonus, Ironwyrm vault)
I can't say I familiar with many of those

>Three paragraphs of spells
I am not familiar with these

I don't know what books these came from, but just to be completely honest, the odds that I am ever going to be familiar enough with the powers of these spells in order to create encounters that are balanced are probably pretty low

>>167432
I can follow this post pretty well. I can definitely work with these

>>167433
>but appropriate as a product of dysgenics by the necromantic Society of Bones and the enchanting Coven Of Blood.
Don't the two societies hate each other?

>Roleplaying four characters felt obnoxious to do starting off,
We could have them under my control. Which characters do you want to control? Gloomy as well as Posie?

>As for cover story, I had an idea for the occupation of "Neurologist": a person who studies death, both mundane and magical. Part mortician, part doctor, part mage, such a skilled pony would be in high demand in a war-torn region where death, disease and amputation are widespread, so I could come with a work visa. That way I have an excuse to skulk around graveyards and carry dark magic implements.
Maybe the Society of Bones could forge me a fake ID (or I could buy it, but I'm cutting it close with starting equipment).
As Baltimare is well known for its medical school, that works pretty well.

>>167437
>If I get arrested for dark magic, then so be it.
Immigration isn't going to be looking for magic. They care about tuberculosis, weird foreign parasites, and leftist radicals

>>167483
Sure, what do you want to talk about on backstory?

We could definitely start Posie soonish, although I sort of want to bring other characters in a position where they could join her
Anonymous
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No.167489
167517
>>167475
These bitches be fiiiine. Like, solid 5/10s. One of these is even a pony, and she only got one chin! But he still smells like shit.

>>167469
Well... it ain't in the center of the building. That has the entryway, the time tables, and the ticket office.
Anonymous
fb18269
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No.167497
167498 167499 167517
>>167488
>There isn't really a single unifying pony language, nor a unifying griffin language (although Herzlander is probably a pretty good contender)
I want to be able to speak the most common language in Equestria (or at least Ponyville and Canterlot, i.e places in the show), so whatever that is I'll pick that. I'll pick whatever language the griffons of the Arcturian Order at the border of the Dread League would be speaking too. I probably should have read a bit more into that.
>where does the +22 come from?
It comes from being created by another Dread Necromancer of at least 8th level, who personally possesses the Corpsecrafter feat or is assisted by another necromancer who has it, after being ritually crucified in a desecrated area on the altar of an evil deity (Desecrate spell), and then gaining Cha bonus once through the Blood Touched Rite.
>I can follow this post pretty well. I can definitely work with these
I'll try to rewrite it in that format then.
>Don't the two societies hate each other?
I see them as more of competing factions who are rather passive aggressive in their bid for dominance in the same country. Posie, being level 3, probably wouldn't be high ranking enough to be an official member of either faction (since everyone who isn't a powerful necromancer is either a mindless monster or basically enslaved).
I mention both groups because it's unclear if the Society of Bones or the Coven of Blood is dominant in the Dread League in this game: should one particular group rise to power, that would be the group Posie would be loyal to.
>116 skill points at level 3? Come again?
Those are modifier, not skillpoints. I posted them in the format of an NPC statblock. If you want her skill point allocations, I can do that.
>Three paragraphs of spells
I put every resource I could into expanding my spell list, since her biggest weakness is her limited spell selection.
>We could have them under my control. Which characters do you want to control? Gloomy as well as Posie?
Well, when I was writing her I got all cocky and kind of wrote a lvl 20 backstory forgetting she's actually just a lvl 3 apprentice. She can't even have cohorts until she's level 6, although she could make Gloomy her own apprentice at lvl 5.
I think it might be better to make the other two show up when she's level 6, if she even gets there.
I would control Posie because she's the actual player character. Gloomy, until he becomes an apprentice, is an NPC, that I technically have no control over. I could roleplay him, although I wouldn't mind you roleplaying him either if you're down for it. He has the personality of a heavily-brainwashed anemic child who's somewhat numb to witnessing unspeakable evils, but still child-like in his own way.

>I can't say I am familiar [3]
Do you want me to cite the sources? I can explain or source any of the stuff, if you want.
The Elder Evil thing was kind of stupid, in hindsight, considering I made a stupid assumption about the "Prime Mover" cosmology. I'll cut that feat. I only wanted it because it could give me Lichloved as a bonus feat at lvl 5.
>I don't know what books these came from, but just to be completely honest, the odds that I am ever going to be familiar enough with the powers of these spells in order to create encounters that are balanced are probably pretty low
I see your concern. Is there a particular aspect of it that you think needs cutting down, so I could amend it? The game didn't come off as very combat-intensive to me, and I didn't build for that in mind, but if you feel like it's unbalanced I wouldn't want to be disruptive.
I would like to point out that most of the stuff her sheet comes at the expense of starting at lvl 3 instead of lvl 5 (7000 XP loss), in addition to allocating almost all of her money to creating her own body, so she's not as powerful as her bare stats might reflect in comparison to a lvl 5 character with full equipment.

>As Baltimare is well known for its medical school, that works pretty well.
That's cool. I'll go with that.
>tuberculosis
Don't have that. I'll just make sure to clear the spiders out of my lungs before the oral examination.
>weird foreign parasites
Do vampires count? Jk
>leftist radicals
Death is a preferable outcome to communism.

>what do you want to talk about on backstory?
Do you like it? Too edgy? Too obscure? Not appropriate for the setting/game? Too boring? Anything that could be improved? I'm open to suggestions.
The Dread League doesn't have very much going for it in terms of lore other than being a country of wicked mustache twirlers, so I was hard pressed to imagine what sort of twisted pony would be born and raised there. I'm not sure if I want to go through with the part of being a clone who grew up in a tank, since I think having childhood memories might actually be better for character development. I like the idea of being bred as thrall stock for vampires though: the kind of nightmarish abuse she would have lived through would make for a good foundation of development.
>I sort of want to bring other characters in a position where they could join her
Take your time then. Current players take priority. I wouldn't want to derail them with my stuff. I'm more than willing to wait while I work on the fine details
Anonymous
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No.167498
167505 167517
>>167497
>I want to be able to speak the most common language in Equestria (or at least Ponyville and Canterlot, i.e places in the show), so whatever that is I'll pick that
Yeah, Equestria and New Mareland speak what we'll just call "Ponish," but be advised that native tribes in the Equestrian South East, as well as Ponies from Griffonia usually don't. Posey woud definitely speak Ponish, as otherwise it wouldn't make much sense to send her to Equestria.

>Griffins
Probably Herlander?

>It comes from being created by another Dread Necromancer of at least 8th level, who personally possesses the Corpsecrafter feat or is assisted by another necromancer who has it, after being ritually crucified in a desecrated area on the altar of an evil deity (Desecrate spell), and then gaining Cha bonus once through the Blood Touched Rite.
I'm a little skeptical of what seems to be combining multiple source books to give a mage the HP of a Fighter. It's seems a little bit unfair to our fighter, and the several characters with half that HP.

>I mention both groups because it's unclear if the Society of Bones or the Coven of Blood is dominant in the Dread League in this game: should one particular group rise to power, that would be the group Posie would be loyal to.
Just sort of as a general rule the world of Occupied Equestria follows the "historical" playthrough of Equestria at War save for New Mareland's Empire. I think that The Dread League will usually be Society of Bones in a historical playthrough, so that may make most sense.

I don't want to discourage you from doing something with vampires, but I am going to mention the following because it could become relevant: I have a sort of blood-loss phobia/vascovagal reaction that causes me to literally feel numb or limp in my limbs just by thinking about blood loss or blood draws. Don't expect any sort of roleplay around vampiric draining or extraction of blood

>Those are modifier, not skillpoints
Oh, okay

>I put every resource I could into expanding my spell list, since her biggest weakness is her limited spell selection.
I'm just not familair with them

>Well, when I was writing her I got all cocky and kind of wrote a lvl 20 backstory forgetting she's actually just a lvl 3 apprentice. She can't even have cohorts until she's level 6, although she could make Gloomy her own apprentice at lvl 5.
I think it might be better to make the other two show up when she's level 6, if she even gets there.
Honestly, I might be more comfortable with more characters than with supernatural qualities, since it's easy for me to quantify the effects of another melee fighter, and more characters allows for roleplay possibilities.

>Gloomy, until he becomes an apprentice, is an NPC, that I technically have no control over. I could roleplay him, although I wouldn't mind you roleplaying him either if you're down for it. He has the personality of a heavily-brainwashed anemic child who's somewhat numb to witnessing unspeakable evils, but still child-like in his own way.
There's a pretty firm consensus that my best skill as a GM is my writing and handling of NPC characters; I like controlling NPCs. Conversely though, if you want to control an NPC that's okay. Although writing realistic children isn't exactly a strength of mine. You're probably going to get something closer to an adult or a dog

>Do you want me to cite the sources? I can explain or source any of the stuff, if you want.
Yes. I don't know what any of those spells do.

>The Elder Evil thing was kind of stupid, in hindsight
I'm not a super big fan of having Posie or Gloomy have much connection to Elder Evils, because I think that having knowledge of or allegiance to Elder Evils kind of underminds the alien, mysterious, and hostile quality of these forces that make them compelling in the first place

That Cthulhu, through the power of his dreams, unintentionally projects nightmares into the minds of artists through some unknown power, highlights how beyond our understanding he is, and how dangerous he is that he causes harm to people thousands of miles away without even desiring to do so. The cults that worship him are atavistic callbacks to an era before civilization whose simple existence calls into question just how disposed towards reason and civilization humans really are. If Cthulhu is like a Pope to whom you pay tithes, I think it looses much of that.

In EAW, in the Dread League playthrough Rosa Maledicta feels faint and experiences periodic loss of consciousness, and generally has the feeling of being controlled. Then one day, a not-entirely solid creature the size of an elephant appears to her, floating in the air. Rosa recognizes the creature as a Wendigo and realizes that the creatures have been controlling her and directing her on her crusade, as it serves their ends. The way this is done is genuinely unsettling to the reader, and Rosa, though she is making progress in the Black Crusade, is unsettled and shaken in her beliefs by the Wendigo and the fact that she's not even able to completely control her own actions. That's a "traditional" depiction of eldrich powers as something possessing great and unknown powers that is intentionally or unintentionally hostile, and I think it works very well.

I do need to say that for many of the characters in Occupied, who have no magical abilities, I like to contrast them against the supernatural, especially against cosmic horrors, as it is something alien to them. Posie, because she will be by far and away the most knowledgeable player character, and frankly above most non-player characters in the setting, is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.
Anonymous
2280868
?
No.167499
167506
>>167497
>I see your concern. Is there a particular aspect of it that you think needs cutting down, so I could amend it?
Most likely, the majority of enemies that Posey will face, and certainly the vast majority of enemies faced by the party so far, have been "humanoid" type enemies with melee or ranged weapons. Ponies, Changelings, Diamond Dogs, and Griffins with talons, machetes, and bolt action rifles. Sometimes, there are zombies or animals or monsters with teeth and claws. And sometimes, there is something more exotic, like machine guns, explosives, or combat mages who use deflective shields to bolster their submachine guns. Sometimes there is armor, or cover, or many enemies. But in all instances, combat is ultimately about dice rolls and modifiers. Chance of hitting multiplied by damage against health. It's all about math. I can balance things just by changing the numbers.

Spells, by contrast, tend to be more qualitative, and a bit harder to quantify. When Posie has a spell that I've actually worked with before like vampiric touch that does something like, let's say 2d6 damage, I can say to myself, okay, she's doing twice the damage of a knife, let's put her up against at least one diamond dog with a knife, or maybe even put her against a pony who has a pistol that does 2d6 damage. But if Posie has [spell that I can't remember the name of] that does [I have no idea because I couldn't even name the source book], then... what do I put her against? Four changeling drones who guard a fifth and a sixth with a machine gun? It's an apples to orange comparison, so I really don't know what to expect here. Either she is going to win and win very easily to the point that it's boring, or she is going to lose and lose massively to the point that it's frustrating.

I guess you can just post sources, or what these spells do. If the spells are too powerful I'm probably still going to be hesitant because I'd rather Posie be comparable in power to the other characters when she is alongside them. So long as she's in solo combat though, it shouldn't matter, as the enemies can be adjusted accordingly. There's also the danger that she could be too weak, especially as what are essentially MG42s have been used in combat before, although this is usually easily fixable by adjusting enemies.

>The game didn't come off as very combat-intensive to me
It really isn't. It really isn't. There can be vast stretches with no combat. Also, warning ERP has happened in the past and is probably going to happen in the future. Obviously if you don't want to you don't have to, but other players... probably will

>she's not as powerful as her bare stats might reflect in comparison to a lvl 5 character with full equipment.
Well, this highlights why I need to get a feel of how powerful she is. If I assume she's way OP, but she's not even close, her challenges are probably going to be a bit higher than they ought to be.

>Do vampires count?
https://www.youtube.com/watch?v=pvRWniTDxys&pp=ygUZeW91IGxlZnQgbGVhbmluZyBwYXJhc2l0ZQ%3D%3D

>Death is a preferable outcome to communism
https://www.youtube.com/watch?
v=FGaosBHdFMA&pp=ygUNbGliZXJ0eSBwcmltZQ%3D%3D

>Do you like it? Too edgy? Too obscure? Not appropriate for the setting/game? Too boring? Anything that could be improved? I'm open to suggestions.
Mostly I'd like to flesh more out. What jumped out to me was Gloomy's woobie status; he'd probably become a favorite of the other players quickly
Anonymous
03cf790
?
No.167505
167522


>>167498
>Equestria and New Mareland speak what we'll just call "Ponish,"
Then that's what I'll know.
>It's seems a little bit unfair to our fighter, and the several characters with half that HP.
Really? Even with constitution boosting items in play? That doesn't quite sound right, but I believe you. If the Fighter doesn't like it, then I guess I should be more considerate...
I do have a lot of hitpoints, but I have very few means of increasing them later due to no constitution score, and can't use conventional healing items. I put all the resources I could into getting those now, instead of having equipment, because that would be hard to increase later. I guess I could drop the corpsecrafter benefit, or take the feat myself to burden the cost instead, if it's too much. I was kind of fond high HP though, since I'm outright destroyed if I go to 0.
>phobia
I understand. I won't be too graphic. I'm not really into bloodplay myself, even if my character would be based on her background.
>realistic children
Gloomy is not a realistic child. He's a tortured soul bred and raised for pony-sacrifice, possessed by an ancient demon, and comes from a society where being raped by vampires or eaten by ghouls is a fact of life, and by some latent talent/insanity remains alive anyway. He also acts affectionate to his "mother" despite her being demonstrably evil, narcissistic, cruel and generally insane. His chaotic nature means he can be roleplayed however, although I would like at least a little bit of autonomy over him if I'm going to make him a proper cohort later.
My inspirations for him were Stygian (season 8), Chrona (Soul Eater), and various Binding Of Isaac characters.
If Posie is the White Horse, Frenzied Red, and Caligo Black, Gloomy is the Pale Horse.

>Yes. I don't know what any of those spells do.
The Cerebrosis spells come from Dragon #330. They consist mostly of conjuration and summoning aberrations. Every Cerebotic spell has a "Cerebotic Escalation" which allows the caster to attempt to make it stronger at the expense of potentially targeting themselves instead.
Posie can cast Aching Dread, which is a fear-based debuff that makes the targets shaken, or frightened by escalation.
Posie won't get access to most of those spells for a while, so I'm not going to post them all here right now (I will later), but a guy posted all of the spell descriptions here, in addition to monster statblocks.
https://www.tapatalk.com/groups/hum_forgotten_realms/cerebrosis-t314.html
The summons are what you'd expect: aberrations that attack with tentacles and mental debuffs. They're good summons overall, and compliment Posie's undead summoning.

The Mother Cyst spells are from Libris Mortis, and are all centered around the Necrotic Cyst spell: a spell that grows a clump of necrotic flesh within the target to make them susceptible to other spells in the tree. It's basically the idea that by creating an undead tumor in a living creature, you could debuff, harm or control the target by controlling the tumor.
https://dndtools.net/spells/libris-mortis-the-book-of-the-dead--71/necrotic-cyst--1488/
I could post all of the spell descriptions, but since I don't actually have access to those spells I would rather not. Their names are pretty self-explanatory (awareness, scrying, bloat, domination, burst, eruption, termination, etc). The unifying factor is that they only effect targets that have already been infected with a Necrotic Cyst.
Overall, I don't really know how useful they'll really be, but I took it because I wanted to have as many necromancy spells as possible, and because having a throbbing cyst where her heart used to be is a cool aesthetic.
For utility, it would help me keep track of Gloomy using Necrotic awareness.
Later, it could be useful as a de-facto dominate person on certain targets, provided that they're targeted with the necrotic cyst spell first.

>is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.
I like that dynamic. Sounds interesting. It's actually why I chose to play a necromancer in a modern warfare setting.
Anonymous
03cf790
?
No.167506
167507 167517
>>167499
>what these spells do
Posie's spell list is the Dread Necromancer spell list. It contains the necromancy spells in the player's handbook, plus a couple others. It's overall a very limited spell list, consisting only of necromancy spells:
https://srd.dndtools.org/srd/magic/spells/classSpellLists/dreadNecromancerSpells.html
Although she has more spell known than a typical Sorcerer, her spell selection is very, very limited. Her abilities mostly consist with causing fear, disease, debuffing or attacking with negative energy. She has Summon Undead which gives her some direct damage options. She notably doesn't get animate dead until level 8, so until then she's basically a melee fighter attacking with her Charnel Touch and Inflict spells.
The Dread Necromancer is a fixed-list caster, like the Warmage or Beguiler. She has a lot of spells on paper, but most of her spells only do different iterations of the same thing (fear, negative energy attack, debuffs, create/control undead), and she can never gain any additional spells other than the ones she gained through the feats I listed. Posie can never learn to cast Fireball, Protection from Arrows, Fabricate, Shield, Shocking Grasp, Tiny Hut, etc. She has no offensive evocation spells, very few utility spells, hardly any battlefield control spells, and even fewer buffing spells.
The Dread Necromancer is a fixed-list casters, based on the Warmage. Similar to the Warmage, which knows almost all of the Evocation spells in the players handbook, it's abilities are consistent because it only knows evocation spells. The Warmage was printed in the Mini's handbook and designed to be simple to play and balance, because it's spells mostly just do different kinds of direct damage. The Dread Necromancer is a similar case.

>what are essentially MG42s have been used in combat before
Are you using d20 Modern rules for modern weaponry? Iirc, that was a reflex save vs damage.
No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs.
>combat mages who use deflective shields to bolster their submachine guns
That sounds like a pretty brutal encounter, depending on what kind of stats you were using for the gun. d20 Modern machine guns are pretty strong if you have Burst Fire.
I can't do any deflective shields though. My defenses come from light armor, high Undead HP, and a bit of damage reduction.

>has happened in the past and is probably going to happen in the future
Yeah, yeah, all of the rest of us bore witness to it on the overboard. I'm braced for severe autism.
>Obviously if you don't want to you don't have to, but other players... probably will
I originally wrote Posie as an implicit necrophiliac (I am NOT one irl though, fyi), since necromancers like Pale Masters, Thralls of Orcus and Yathrinshee all tend to be sexual degenerates, but she's a Half-vampire, so she'd naturally still have an attraction to living things. I didn't sign up to ERP unsolicited or push obscure fetishes on the game though. The door is open.
Anonymous
03cf790
?
No.167507
167508 167517
>>167506
>Well, this highlights why I need to get a feel of how powerful she is.
Well, to summarize things, her defenses are very strong for a caster, due to undead benefits. She has some self-healing capabilities, high HP, natural armor, light armor and damage reduction. I made her specifically this way because I expected her to get sprayed with bullets in the war setting: I really like the aesthetic of an undead character getting peppered with bullets, but still walking through the gunfire an attacking the enemy, immune to pain and fear. It's like a horror movie trope.
However, in terms of combat with monsters and most of d&d as expected, she's just average defensively, maybe a bit below average, because she's still not an actual warrior.

Offensively, she's basically a mediocre warrior. She has a Slam attack that does some melee damage and a high Str score. She has simple weapon proficiency one martial weapon (I chose the compound bow, since she's the white horseman of the apocalypse, and because it compliments her undead Strength), but she has no base attack bonus or feats to back it up, so it will only be good for a couple levels. I don't know how you handle firearms proficiency, but at least at the beginning I planned to only use the longbow, because the Dread League is low tech. Her offensive options consist of summoning skeletons, casting touch-range inflict spells, and using her Charnel Touch (which is basically a lvl 1 Inflict spell).

Skills-wise, she's a low-skilled specialist mage. I spread out her skills thinly to get synergy bonus from 5 Ranks in each of the key skills. Her main skill specialties are going to be Intimidate, Bluff, Concentration, Spellcraft, and Knowledge (Religion, Arcana). She's meant to be a social character based on deception and fear mongering. Her racial bonuses give her minor stealth abilities that will only be relevant at early levels because I don't have the skill points to increase them.

Magic Wise, she's a specialist in necromancy and black magic, and very little else. She lacks most of the offensive evocation, defensive buffing, utility divination, no teleportation (it hurts, but it can't be helped).
I think after reading her spell list, you'll find that her spells are powerful, but easier to deal with than the selection that a typical Sorcerer or Wizard, because since her spellcasting is specialized she's unlikely to surprise you. She also doesn't have very any of the annoying Wizard tricks like "Skip the adventure plot" (Scry + Teleport) or "break the economy" (Wall Of Iron + Fabricate) or "Hahaha, fuck your monsters" (various offensive spells combined with battlefield control) any of those other tricks that give GM's headaches.
Also, at lvl 3, she can only cast 1st level spells. She can't even animate dead until lvl 8.
At lvl 8, if I get there, your attitude towards her powers might change, because she'll suddenly change from a mediocre pseudo-warrior to a master of dozens of undead minions.
She has no Metamagic feats, so just expect her spells do what they would normally do.

Special qualities wise, she's what you'd expect from a Half-vampire who is also undead. She has some limited ability to charm people, emergency fast healing 1 when below half health. As an undead, she has the usual immunities, which make several of her class features redundant (Mental Bastion, Negative Energy resistance, etc). Her biggest blanket immunity is her immunity to mind effecting attacks, although Terrors Of The Deadlands created an option to give a variant weakness to make the undead vulnerable to mind effecting while decreasing it's LA and CR, so I could take that if you're not fond of the blanket immunity.
Spellstitching could give her a small selection of spell-like abilities with limited use.
She's also made with the benefit of the assumption that at the cost of her starting wealth she could have had access to necromancers from the Dread League who could create her under ideal conditions, her Apprentice feat means that her Mentor is a Dread Necromancer of at least 8th level, so her Mentor would have used Undead Mastery to give her bonus HP and an enhancement bonus to Str and Dex. Desecrate means bonus HP. The Corpsecrafter feat tree means a tiny bit more HP, in addition to a bonus to speed/initiative, cold damage on her slam attack, and increased turn resistance.

Note that I was going to add a couple undead weaknesses from Terrors Of The Deadlands to decrease her CR and thus the cost to create her, so I have a bit left over for a wand. Will probably at least include the ones listed above, plus maybe material vulnerability (wood).

>Mostly I'd like to flesh more out. What jumped out to me was Gloomy's woobie status; he'd probably become a favorite of the other players quickly
Well, I meant him to be cute. I thought he could be fun for character development or comic relief. Something about a psychotic necromancer committing various war crimes, and then speaking sweetly to the colt that she's totally-not-grooming-for-sacrifice humors me.

>If I assume she's way OP, but she's not even close, her challenges are probably going to be a bit higher than they ought to be.
I'm a good sport. I won't get pissy just because my evil little pseudo-vampire dies from an overpowered fight. I might feel a little bit annoyed if I feel like I'm just killed with zero options to fight back or avoid it, but overall it's just roleplay, so throw whatever you have at me.
I just hope that, even if you're not using XP, you'll let me level up with a degree of fairness proportional to whatever challenges you throw at me.

>Equestria follows the "historical" playthrough of Equestria at War save for New Mareland's Empire. I think that The Dread League will usually be Society of Bones in a historical playthrough, so that may make most sense.
Okay. I'll take note of that.
Anonymous
03cf790
?
No.167508
>>167507
>I might be more comfortable with more characters than with supernatural qualities, since it's easy for me to quantify the effects of another melee fighter, and more characters allows for roleplay possibilities.
Well, I also thought I should cut them because I couldn't actually afford them as thralls, but if they're NPCs that represent factions of the Dread League that could be a thing.
I could still make them now though, given some time. What level should they be?
Amber Sunset
00374e7
?
No.167517
167532
>>167489
Amber turns to the other griffons. "We need to split up and search for it. Let's meet back here in ten minutes."

>>167497
>I'm open to suggestions.
There's not much to add, though I would like to remark on just how different Posie is from everypony else. She's a stillborn alicorn turned into a dark messiah necromancer and none of the other PCs come close in strangeness. By comparison, a kirin druid and a Sevrayanan war hero are decidedly average in comparison not to mention my own character, who is intentionally as boringly ordinary as you can get. It's a very creative concept for a character and I hope to see her in-game, but it will be an "Aerith and Bob" situation unless if she disguises herself. Maybe she will need to balance her need to stay inconspicuous with her true nature's hautiness? And if she does disguise herself she needs to worry about ponies mistaking her as a changeling, since everypony is paranoid about them as they are also disguised as ordinary ponies.

>>167498
>I do need to say that for many of the characters in Occupied, who have no magical abilities, I like to contrast them against the supernatural, especially against cosmic horrors, as it is something alien to them. Posie, because she will be by far and away the most knowledgeable player character, and frankly above most non-player characters in the setting, is most likely going to receive mundane horrors as a contrast because it would be alien to her. The setting is modeled on the world wars, so there is a lot of mundane horror to work with.
This is perfect! I do find it interesting how, compared to OE, threats in FiM are usually the eldritch variety rather than mundane. And the whole point of EaW is that the ponies of the show are contrasted with the mundane horror of world war which they're ill-equipped for.

>>167506
>No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs.
Actual machine guns (not just SMGs, though those are used by more serious threats too) don't pop up as often as you'd think so you don't have to worry that much about them. I don't think we've encountered actual heavy weapons like tanks or bombs in combat yet either; they will likely be at higher levels.

>>167507
>balance
To me it looks fine. Also balance is a secondary objective compared to fun. I consider Silver Sword the strongest active PC, probably stronger than Iron and definitely stronger than Amber, but that's perfectly OK. It's up to the DM and it might take a little while for him to go through everything since he's often busy.
Anonymous
ae01c3a
?
No.167522
167532
>>167505
> and can't use conventional healing items
Now if your character can't heal very efficiently, that's a serious reduction in power.
>I was kind of fond high HP though, since I'm outright destroyed if I go to 0
Okay, that's a fair argument for needing more HP
>Gloomy is not a realistic child. He's a tortured soul bred and raised for pony-sacrifice, possessed by an ancient demon, and comes from a society where being raped by vampires or eaten by ghouls is a fact of life, and by some latent talent/insanity remains alive anyway. He also acts affectionate to his "mother" despite her being demonstrably evil, narcissistic, cruel and generally insane.
>I meant him to be cute. I thought he could be fun for character development or comic relief
What

>My inspirations for him were Stygian (season 8), Chrona (Soul Eater), and various Binding Of Isaac characters.
I have seen this pony show, yes. Not those other things though
>Spells
I will look through them when I have the time

>Are you using d20 Modern rules for modern weaponry? Iirc, that was a reflex save vs damage
Mostly I've been winging it so far

>No offense, but the way you describe it, it sounds like my high-HP necromancer with some extra summoning spells isn't exactly the biggest balance concern here when I'm hearing about NPCs attacking the party with machine guns and bombs
scrunches
In the few instances where machine guns have shown up, the players have command over a literal dozen NPCs, and with weapons like machine guns and mortars. There has been no bombs or indirect fire artillery.

>That sounds like a pretty brutal encounter
Yes.

>I originally wrote Posie as an implicit necrophiliac
Well okay then...
Anonymous
9a2585c
?
No.167532
>>167522
>What
I haven't really finished writing him. The book is still open. The general theme is sad + cute + a bit creepy. It's still in writing.
Gloomy is conceptually meant to be either the perfect Slaymate or a potential apprentice. Posie does attend to his wellbeing and health and makes him feel cared for, in her own ways.
>if your character can't heal very efficiently, that's a serious reduction in power
I will not undersell you on my abilities: I *can* heal efficiently, just in limited ways.
I can heal, it's just that I can't really be healed by others or by items, which means I have to rely on my class resources (and by extension, my own action economy) entirely.
>Not those other things though
Not super relevant anyway. Only a vaguely allusion that I actually meant to cut out before posting.
>I've been winging it so far
Based.
>players have command over a literal dozen NPCs
Well, that's my plan as a necromancer.
>okay then...
Also not super relevant, plus open to recommendation/development/rewrite.

Anyways, I'll finish up my character and start whenever you're ready.

Per player recommendation, I've been trying to backread (skim) some old posts, although it's pretty convoluted and difficult to follow. Something peaked my interest though. What is this "Curwhinny's Farm" place? I read something about ghouls lairing there.
That adventure seems to stretch across multiple threads, and I can't tell if it was ever really resolved or what it was really about, but the site itself interests me, because although Rosie wouldn't really know anything about Equestrian politics or history, she might know rumors about any local undead.

>>167517
>none of the other PCs come close in strangeness
>decidedly average in comparison
See, that's where I'm a little hesitant to insert my edgy pseudo-vampire special snowflake into your tea party, because I don't want to be a dick. I can rewrite my character however the rest of you would prefer, if you wish.
>It's a very creative concept for a character and I hope to see her in-game
Oh, that makes me feel better about it then.
>Maybe she will need to balance her need to stay inconspicuous with her true nature's hautiness?
>disguise herself
Yeah, that's kind of the point. It's the attitude of undead monsters with any interest in mingling with the living (vampires, etc) have, if they're interested with their continued existence. Also an attitude necromancers carry.
Posie herself looks like a normal unicorn at a glance, being the type of Necropolitan that looks more like a vampire. She's stark white like fresh snow (and just as fluffy) with a crimson mane. Her most monstrous feature is her eyes, piercing and frightful, just slightly sunken in their sockets (which could be mistaken for mascara),
>"Let me into the cemetery. I am normal, and can be trusted around corpses."
>needs to worry about ponies mistaking her as a changeling, since everypony is paranoid about them as they are also disguised as ordinary ponies
Well, I guess that'll be a challenge then. Going to have to beat the changelings at their own game. Sounds like fun.