>>186573 I've already given up on it, but shoot your shot. I am not aware of any way to make an icegaunt other than a Binding Of Issac reference. Undead are, as a rule, made from formerly living creatures.
>>186576 So, we retcon the the event where that talking skull on the boat takes away some of Posey's powers. The party rescues the marines, goes with Posey to raise the leviathan skeleton, and then goes with her to the mountaintop to raise an icegaunt (whatever that is). When the party learns that she intends to sacrifice a possessed pony to do so, they're horrified and attempt to talk Posey out of it. She gives it some thought and introspection, and decides to instead offer up a portion of her own power (the portion that previously would have been taken away on the boat) to summon the icegaunt. It's a moment of sacrifice and character growth for Posey, no innocent ponies die, you get to do your cool thing, and Posey can still as she grows in power naturally later regain those powers she gave up, and as a bonus for GM pone it fixes one of the gripes he had earlier.
>>186578 That's an idea, but it doesn't make a lot of sense to do those things in-character, either to forfeit her own powers or to expose herself in front of the party. I do like the idea of being compensated for the gold and XP costs I spent for spellstitching, but I only wanted the icegaunt as a short-term ally, not a long-term one.
And icegaunt is a freeze-mummified undead created from a person sacrificed atop of a mountain. It makes no sense for it to exist without the person being killed. It's also not a creature that Posey could natively control. I intended to use the sacrifice reward for the opportunity to control it for just one night. I thought the idea of the icegaunt "freeing" its former crewmates by raising as icegaunts at midnight would be poetic, because then Ended Horn would no longer be no-mares-land: it would be their land, to haunt in rugged peace for all eternity. It doubles as a convenient way for the sailors to stay behind, since they've been labeled as deserters.
I really just wanted to create this monster for fun, because i didn't anticipate being in a biome (mountaintop) where I could ever create this monster again. Unleashing different kinds of undead upon the world to is just so fun to me. It's why I raised Agire as a ghoul, for example.
Let's just go find the marines. I can think of another way to make monsters later.
>>186580 If you're absolutely certain, I suppose, though it kinda feels like you'd rather give up than try to work with us to help you do the cool things you want to do with Posey. I'd still ask though that we go to the leviathan skeleton after rescuing the marines, it would be a tremendous help to this plan I've come up with, and it's still a chance for Posey to do something cool.
>>186581 Im with Silver on this. Suddenly running off on an unexplained and undeclared sidequest is kind of like trying to jump across a multi-lane highway to an exit during rush hour. You MIGHT pull it off, but you will DEFINITELY piss off the other motorists, as well as any law/traffic enforcement. When one wants to exit, they notify everyone else by using their blinker and being mindful.
>>186580 I know you want Posey to do something cool but Cavaliere already does not trust her and, being lawful good, would never permit harm to be done to the captives.
I set up a potential sidequest for Brie with GM before the mission started. It's that "Day Chaser" pony Brie has mentioned once or twice. I established that with GM before the mission briefing at customs. Months ago. And who knows if anything will come of it, I do 't assume that it will even be something explorable. Just cuz something is set up doesn't mean it will play out. So yes, I'm unsympathetic for sudden, random, unestablished detours and personal quests.
The premise is/was, Brie has an operative to his smuggling operation that is onboard the Kostromo. During the mission briefing, his curiosity was peaqued at the mention of the KS-19, as the Kostromo was the chosen shipping frieghter precisely because the presence of a military craft in the area to prevent against piracy and such things. So beyond the established and adopted mission parameters (clap them traveler cheeks) Brie has the additional mission parameter of attempting to find his beloved operative. But he is also appreciative that that might not be feasible, and they mey just have to sink the freighter with everyone onboard. Just gonna have to wait and see. And not assume.
>>186650 >not sink it Yes, of course, that would be wonderful. I'm saying it hasn't been ruled out yet. And don't pretend that sinking the freighter was my point of emphasis
>>186651 I know it wasn't, but I've gotta make sure I state my own plans for getting off the island clearly otherwise someone is going to something stupid that gets the party killed.
>>186652 Okay, then here's a detailed breakdown of Brie's motivations and plans in order: 1. See to the Traveler's demise 2. Survive 3. Escape the island A. With completed mission objectives B. Including Day Chaser C. And as much loot as possible D. And maybe an airship E. And yes, the freighter if doable
Yes, he's already thought of 3 different ways to kamikaze. Remember when he stabbed the pony in the face? Imagine it's a hoof grenade.
>>186653 1.) It's big enough to take the party, the griffons, the marines, the sheep (if you're still interesting in taking it with us), and as many of the defecting commies as possible back to safety. 2.) We can use it to take the Traveler's corpse back with us as proof of its existence so we can get paid more. 3.) We're pirates, what kind of pirate wouldn't take to opportunity to hijack a ship?
>>186655 1) The swan feather token is big enough for all of us, the griffons, and the sheep. 2) The Swan boat should be big enough for that as well 3) It feels like I have been the only one taking the pirate disguise seriously so far, based on the translated dialogue
Saving the communists was not part of the job description, and taking the Kostroma exposed us to potentially being chased and gunned down by the commie special forces. Furthermore, Captain Waters said that this is supposed to be a discreet operation, and riding a stolen enemy freighter back is not discreet.
....On the other hand... The Kostroma, a Soviet era freighter ship, would be worth about 7,500,000 gp. If we sold it for half that much, and split the proceeds equally, we would be very rich ponies. It would be all the funds I need to begin my army.
This is definitely a great payout, but it's risky.
>>186657 >>186658 >>186659 Selling/ransoming it is one option, we can also potentially keep it to use for sailing across the ocean for worldwide adventures or even make money off of it through shipping and trading.
>>186660 A multi-million $ shipping company isnt going to just let us 'keep' it, it would be an international incident. Our group doesnt have the logistics or infrastructure or morale/trust to be able to maintain a ship like that in a piracy capacity. Freighters arent fast. The airship is also iffy on being able to keep in any capacity, but theres a greater shot than the property of a seemingly very wealthy group of ponies.
>>186662 This is why I say we should just go on the feather token and leave the commies to their fate on the island: it's too risky and complicated, and I have my doubts that GM is going to give us a 3.7 million gp payout for this adventure even if we succeed. The communists are not our problem. Our only priority is the Marines.
If we turn them into ice-mummies, they can live happily ever after on the island.
And another thing. Why exactly are we maintaining the piracy pretense? Piracy was our cover for the 'simple' mission of rescuing marines and sabotaging equipment, likely against commies. It was to prevent Equestria from being implicated in a technical act of war. No one said anything about mind-controlling eldritch abominations, or actually NOT killing commies. I think it's safe to say that the terms of our contract are a bit more flexible given the circumstances.
>>186663 I'd also prefer it if we kept the commies alive and escaped with as many as we could. With Silver's Leadership feat, I want to recruit them as Silver's followers. And yes, I've already talked with GM pone about that possibility.
>>186662 Yeah, but it's a communist ship. Does anyone really care what happens to a ship owned by a bunch of communists? >airship We can see about it, but I have my doubts the airship is going to be in an air-worthy state and I'm doubting we'll have the means or know-how to fix it before either the GRU or the Traveler defeats the other and conquers the island.
>>186665 >its a commie ship That is true,... they'd be far enough removed that it would be a logistical nightmare for them to even try taking back the ship. Okay, Im more open to keeping it in light of that, and having a freighter to dock the airship on is badass.
>>186666 Those quads I agree, even though it means less killing. Even Brie agrees that this is an exceptional circumstance, and not one that warrants the subterfuge initially prescribed. Instead of it being a scenario where the Equestrian military contracts a team of mercenary paramilitary to rescue their servicecolts and ensure sensitive technology isn't appropriated while disguised as pirates, its a heroic band of mercenaries stepping in against a horrifying threat to all of ponykind. We're like the A team (or the Expendables, if you have no culture)
>>186666 Easy there, Satan. >>186665 You can get followers from other sources too. You should have gained them when you took the feat. >airship We are being paid to destroy the airship. We should destroy it.
>>186670 Point of order We're paid to ensure the commies don't get the airship, and were supplied explosives. Technically speaking, the co tract allows for us to take the airhip outright, as it was alredy written off as lost by the military.
>>186671 That's true, the explosives supplied were specifically meant for the airship's propulsion systems which are far in advance of what Stalliongrad has access to at the moment. As long as Stalliongrad doesn't get the propulsion, we're in the clear.
>>186668 Oh we're all in agreement on that. I'm just saying that if the repairs needed look to be too intensive that we would run out of time, we might just have to scuttle the engines and leave it behind.
>>186672 Okay. Then yes, we seem to be in agreement about marines first, assess the airship if we can, kill the traveler, and run off with everything not nailed down, on whatever method(s) of transport we are able to render effective.
>>186672 I think we are even less likely to get away with the airship than we are to get away with the Kostroma, but if we can I need some time to research the value of the vehicle to see if the risk is worth it. What type of airship is this again? >I'm just saying that if the repairs needed look to be too intensive that we would run out of time This. If the airship were in any condition to be repaired in one day, the Marines themselves would have fixed it already.
>>186676 And this is factoring how much it cost to produce in WWII, not it's selling price. It should be worth maybe 3 million gp, and sell for half of that.
Anyway, there's no way this airship is flying if it crashed. I didn't bring 250,000 cubic feet of helium to inflate it with. Let's just torch it like we're being paid to.
There is a nonzero chance that the airponies we are looking for have already thralls of The Traveller. That could even be the reason they crashed in the first place.
The Traveller seems to be able to remotely dominate creatures from across the island. Logically the Marines could also be affected.
I probably should have considered this earlier. It makes sense, now that I think of it. I low-key thought the The Traveller was unrelated to our mission, like the cursed crown, but it might be the cause of our mission to begin with.
Yeah... I'm seeing now why it would be so important to keep the party together. Posey may be of some use with the Marines.
Without knowing the Traveler's abiloty to access the intelligence, skills, etc of the thralls, I would assume that the Traveler is trying to get their way to the largest population center they can, which means using the airship, which means enthralling the marines.
Frenly reminder: the party still has 2 shaped explosive charges (easily activated), 1 smoke canister (Dust took, iirc), and the explosive harpoon charge that Brie lifted from the safe. Go on, make some noise *waives a dismissive and mildly condescending bat hoof, thats really a veiled gesture of affection, if you know how crazy Brie is*
https://youtu.be/pLvsmho1lGA?si=udNkxyfftl9o8XOh When playing a character in a group roleplaying setting, it is good to have character convictions. Its alsobgood to have a handful of "previously undecided on misgivings" from which to abort from their previous convictions, if better
So I look at the location, or pair of locations, that are the real life inspiration of the location here, and see that it's incredibly detailed and absolutely fascinating, and I think "wow, why can't my fantasy island be as interesting as this real world location?" The real-life location has not one, not two, but three different WW2 plane crashes on it besides costal defense batteries and other things, so I think "well maybe my fantasy world can have two on it?" And then when it's there I discover that only Silver wants to do any kind of exploration or talking to NPCs, and when I thought that the problem was that the NPCs spoke foreign languages and the player characters couldn't, but nope, the issue is that no one except silver wants to do anything except proceed to the next objective. Nope, they don't want to go find the commissar and interact with him or figure out what his deal is, which, fair enough I guess because that should be optional for the party anyways, but the thing is that there is information which was intended to come out through him. I could have had it come out from the scientist, but when people were actually interacting with her I thought they were going to the commissar, so she didn't say things that I thought would come out from the commissar, but now that no one wants to go to the commissar they don't want to talk to her either? So it's just never going to be said...
Instead it's just "nah, it'll be fine, I'm sure Posey can kill a god with 36 points of charnel touch damage because obviously it can't possibly have very many hit points, and I'm sure that the elder horrors that knocked it unconscious in the first place never tried that.' Or maybe it's "by the way, Posye has an attack that does infinity damage and can easily kill a primordial god. Did I mention she's sooooo under powered for level 4? She's so weak and useless. Anyways, on to the next thing because I'm bored with this area." Maybe it's my fault for actually trying to impose a time limit so no one thinks exploring is worth anything? That's kind of the eternal dilemma, I think. If there is a strict time limit then you shouldn't explore. If you have time to explore there is no tension and it's boring. I had thought I had a sort of incentive to think that maybe, you know, getting out of here alive with killing the traveler and rescuing the airmen is probably going to require more resources than what you already have. Apparently that idea isn't obvious and isn't really shared by most of the party... only Silver.... I basically designed this questline for Silver specifically apparently...
Even the torpedoes. One was supposed to be found at the base of the hill having broken off, rolled down, and rammed into a storage hut. But no one wanted to look at that, so... okay... I could easily have said "yeah, one is on an external mount under the wing..." but no one cares to look at the wings, so the only one is the one that is hardest to get to inside of the plane hanging 10 feet above the ground, only precariously held into position. That warhead is 550 pounds...... And then the only time any one gave a shit about any of the .50 cal machine guns was when Posey was like "can my dreads dual wield them?"
It's disheartening, and really makes me wonder "was it worth not loading up that save of stellaris?" I guess this is just what it's like to be a GM, but I want to just put everyone on notice that when you get to the Traveller you will find that 1. No. You cannot in fact, kill a god, and 2. It's been holding back on its attacks. You can fail the quest for all I care now
And yes, losing out on that millennial post is genuinely disheartening. This is only the third time in the entire history of the game that it has happened, although admittedly the other time was caused by posey, and was pretty recently. And Jesus Christ, you've been told repeatedly to stop making three+ sequential posts and.... Alright I'll go back to Stellaris
>>187043 I know it doesn't mean much, but I personally think it's an interesting location. I didn't know about the torpedo that broke off. Maybe I managed to gloss over it when I was reading your description of the location, which I feel really bad out if that's the case because I think you make excellent descriptions. Also, I'd like to go to the Commissar. It sounds like he's an actual good leader who cares about the ponies serving underneath him.
It has never been that investigating things and people is uninteresting, and I'm sorry if that is what I have made it seem that my attitude has been. Fwiw, this is central to why I'm retiring Brie and introducing Lacey; Brie is intended for a combat-centric game, and doesn't into dialogue unless is a power play, intimidation, a bluff, etc. Im aware of how shit of an excuse "its what my character would do", so spending however many sessions 20 minutes amounts to observing how the other players get along - and yes, I'm being quite deliberately self-depricatingly patronizing - doesnt seem inapropriate.
>>187043 >I discover that only Silver wants to do any kind of exploration or talking to NPCs It's not that, it's just that I haven't had a lot of time lately to think of serious responses, and do I just haven't been responding all that much. Sorry if I come off as bored, but it's more like I just don't have a lot of energy to engage seriously. I low-key don't even know what's going on lately, just because real life has me so drained, but I try to put in the minimum effort to drive the story forward. >Nope, they don't want to go find the commissar and interact with him or figure out what his deal is I do want to do that, I just thought that strategically the Marines should be out priority. >Posey can kill a god with 36 points of charnel touch damage It was just one plan. Charnel touch is a low-damage touch attack, not a god killer. I don't really know how else to harm it though, that was just my idea on the matter. >talk to her At first I was really intent on talking with her, but then halfway through I realized I misunderstood the entire situation, and I was embarrassed and wasn't sure what to say anymore. I do appreciate an NPC that can speak our language though >torpedo I did notice the torpedo, although at the time I was too tired to mention it. >Anyways, on to the next thing because I'm bored with this area. I just thought the issue of rescuing the Marines was time sensitive. Silver said earlier that if we tried to fight the traveller or to other things before finding the Marines, it would result in a partial failure. Maybe I should have paid closer attention though. . . .
Everything aside, I should probably apologize. I haven't been taking this game as seriously as I should lately. I will try harder to pay attention.
>>187044 The only reason I wanted to find that airponies first was because I believed that they would die if we delayed rescuing them. If that's not an issue, I don't care what order we do things.
>>187043 >the issue is that no one except silver wants to do anything except proceed to the next objective Sorry, but this is a consequence of the urgency which you've (very reasonably) pushed upon the characters. Logically it should already be night by now and our characters have the imperative of finding the lost airponies before it is actually night. These are interesting locations and characters, but even if you suspend the passage of time it would not be acting in-character to behave like tourists. You can't have your cake and eat it too. Either the party has the liberty to dawdle infinitely in one place like a 90s adventure game, or we have to rush to get important things done first.
Also, at least Cavaliere believes there will be time to talk with the scientist in-depth later. He does want to find the Commissar because it's on the way, but he doubts New Mareland would appreciate a scientist and a political officer from Stalliongrad being shown their precious zeppelin. This is why he wants to leave all of them behind while the party gets the airponies.
>charnel touch I very much don't like Posey actually having knowledge of "outer gods" or whatever she claims to have personally experienced. It's one thing to have a mad cultist who can't quite express the things he's seen, but a calculating femme fatale who treats this as just another Wednesday is a little irksome. Nevertheless, as Posey is written, her confidence is in-character. Whether her scheme would really work is up to you.
>Maybe it's my fault for actually trying to impose a time limit so no one thinks exploring is worth anything? That's kind of the eternal dilemma, I think. If there is a strict time limit then you shouldn't explore. If you have time to explore there is no tension and it's boring. Exactly my thought. It doesn't help when there are distractions for characters who would actually be interested. That nothingburger of hoofsteps in the fog drew Cavaliere away for some time when he was about to explore and search the plane. Now that the party has found the most important things there, he doesn't have that time anymore. And no, the mysterious hoofsteps weren't scary if that's what you were going for.
>One was supposed to be found at the base of the hill having broken off, rolled down, and rammed into a storage hut. But no one wanted to look at that, so... okay... I could easily have said "yeah, one is on an external mount under the wing..." but no one cares to look at the wings, so the only one is the one that is hardest to get to inside of the plane hanging 10 feet above the ground, only precariously held into position. That warhead is 550 pounds...... And then the only time any one gave a shit about any of the .50 cal machine guns was when Posey was like "can my dreads dual wield them?" The characters were pre-occupied with exploring the inside of the plane. Maybe I should have had Cavaliere look around the outside, but I'm always late to these nights. Brie looked about to have wandered down the hill, but he wanted to insert himself into the conversation instead so nopony was left outside. As for the .50 cals, I thought about taking one of them but Cavaliere couldn't carry it because of his weight limitations. A mount and ammunition would also be needed, meaning there would have to be setup to use one and two ponies would have to work together to use it, sacrificing their preferred combat styles in the process. Point taken however.
>And yes, losing out on that millennial post is genuinely disheartening. Small things do get to you, especially when it's on top of other unpleasantries to deal with.
>>187047 >I just thought the issue of rescuing the Marines was time sensitive. Silver said earlier that if we tried to fight the traveller or to other things before finding the Marines, it would result in a partial failure. This is why I hate spoilers. Give us the freedom to fail, please. That's half the fun of DnD.
>Everything aside, I should probably apologize. I haven't been taking this game as seriously as I should lately. I will try harder to pay attention. It's not your fault. Don't feel obligated to put in extra effort, since just showing up to announce your attacks is enough to help the game along. You also roleplay as Posey well even when tired.
>>187053 >Sorry but Whatever it was you were trying to say in this post, it’s been thoroughly and decisively sabotaged by the shitty insulting attitude of the first two words, to which I can only reply “go fuck yourself.”
Maybe I should have excluded Garv from my earlier statement? I don’t know. The mood is ruined for tonight
>>187053 >the hoofsteps were a nothingburger Uh, I'm just coming to that realization,... just saying, some of these red herrings work better than you might think
>double-posting I'm not trying to make excuses, I'm quite content to take my licks and stfu, but I would like to declare that at every interval that I was being stupid and hyperfixating on something was an instance where I THOUGHT I was following your cues, clues, a direction
When you're a player with an absurd fixation for deciphering secrets and subtext, you spend alot of time exploring absurd ideas and theories. Sometimes, you end up wasting alot of time on something you THINK you were SUPPOSED to, but only afterward do you realize "No, that was just dumb". I very much appreciate GM's frustration, am probably the biggest contributor, and am only posting now because there's no benefit to me not.
Having said, I believe Brie is balls deep in a high explosive, so Ill go back to STFU
I can think of other points to make, but they boil down to: GM, we're DnD players. You can give us crayons and construction paper to make pretty pictures, and we will end up eating the crayons and turning the construction paper into confetti. Ffs which one brought glue? Anyway, am sorry 4 retarded
Garv has a point about the sense of urgency and time sensitivity, I thought that was a major concern as well, and it informed my motivation in "getting on with things". Im not adversarial to fun and things EXCEPT when I think I'm SUPPOSED to be. I dont have a good idea of how to prevent this in the future, so I'll leave it out. >a 4th post, you triple-nigger? Xp I rule the night
>6?! You giga faggot? Last post, I swear Have you ever played a game where how many people survive is a function of how quickly you get through it? I thought that this wasone such game.
Maybe the party should go find the airmen first and ignore everything else. That is a fairly sensible thing to do. I don't know. I would not have been spurred to post anything at all if it hadn't been for the millennial post being lost. It's like waking up to shit on the floor. But whatever
>>187053 >>187053 >it would not be acting in-character to behave like tourists. You can't have your cake and eat it too. Okay. Great. I don't care any more. Just do whatever.
>And no, the mysterious hoofsteps weren't scary if that's what you were going for. No. It was the science mare using a low level illusion spell to make a distraction so that she could escape. It was rather effective. But your vote of confidence in my abilities is much appreciated That's sarcasm if it wasn't obvious
>[Posey's player shouldn't] feel obligated to put in extra effort Then why should I?
>>187047 >I low-key don't even know what's going on lately I noticed....
>>187054 Not my intent but I can't fault you for thinking otherwise. My wording elsewhere was also overly critical as I didn't know how you were feeling.
>>187061 I interpreted it as a balancing match, and if we were to get the "golden ending" (saving the airponies, the griffons, and as many Kostroma crew as possible) we had to be both quick and careful in how we did things. This is why I was a little impatient during the whole first part of the mission. The downside is that neat little details can go unnoticed, especially when we're tired or multitasking during a game night.
>>187062 >I would not have been spurred to post anything at all if it hadn't been for the millennial post being lost. It's like waking up to shit on the floor. pats It's not easy to wrangle retards day after day, particularly when your efforts seem to go unappreciated, and especially when it's supposed to be your fun and escapism. If you want a hiatus of a couple of days to take the edge off we can wait. Having you on a short fuse creates an air of anxiety in a bad way.
>No. It was the science mare using a low level illusion spell to make a distraction so that she could escape. It was rather effective. Okay that was actually clever and I regret not asking Pipette about it in-character. I thought it was to create an atmosphere of unease, because that was the effect on Brie. I can see what you mean about your efforts feeling wasted, and I'm sorry…
>>187062 <it would not be acting in-character to behave like tourists. You can't have your cake and eat it too. >Okay. Great. I don't care any more. Just do whatever. For all I know, your players might deserve your harsh words but it's better if you articulate why you disagree with his point than imply that it's faulty without addressing why. That way the two of you will have an easier time moving forward.
This situation also sort of mirror the situation with Poesy. In that, Poesy was advised to speak of what she wants and her intentions beforehand so you could adjust to it and perhaps enable it. While one doesn't want to spoil, maybe in the future(Obviously, it's easy with hindsight); you could tell the players (in vague and general terms to avoid spoilers) what you want from this session so that you also can get some fulfillment from being the GM. Maybe you did that though, idk.
Just my two cents. I get getting mad in games. I play league and sometimes I rage myself into head ache. So I'm not acting as if I'm better than you. Just saying what the ideal approach would be, imo.^^
>>187076 Ive been mulling it over all day. Here's the thing. I want to blissfully into whatever GM has in store/story, but I also appreciate thatthat gets fucking lame for the GM. In some of my irl games - both as player and GM - we just end up saying "do you guys wanna ask/do anything" and the answer is often "no, we're good, lets go to the next place". Additionally, while it fun/exciting to innovate or come up with creative solutions to problems, oftentimes those innovations and creative solutions end up volunteering GM for a headache that could have been avoided. I want to explore what can be explored, but I don't wanna be the little kid who asks what everything they see is. >>187072 For me, the balance is between asking enough questions toward getting the best understanding of things, and asking as few questions as possible to avoid being a nuisance to GM, especially outside my turn when applicable. And as we have seen, I have misinterpreted things on several occasion, both fixating on something stupid and obliviously ignoring something relevant. Im not complaining, I'm pbserving how without intending anything to go awry, things still did. Its a similar situation with the millennial post. I was completely oblivious, and if I had realized what was up, I would have stopped posting to allow for it. But I also get why GM is disheartened, and I wish theres something I could do. So I'll just end with the puc I was GONNA post the. Ext time somepony tried to do the cutsie "Looks up at"
>>187086 Here, for ease of viewing. The first post was too old >>187076 Ive been mulling it over all day. Here's the thing. I want to blissfully into whatever GM has in store/story, but I also appreciate thatthat gets fucking lame for the GM. In some of my irl games - both as player and GM - we just end up saying "do you guys wanna ask/do anything" and the answer is often "no, we're good, lets go to the next place". Additionally, while it fun/exciting to innovate or come up with creative solutions to problems, oftentimes those innovations and creative solutions end up volunteering GM for a headache that could have been avoided. I want to explore what can be explored, but I don't wanna be the little kid who asks what everything they see is. >>187072 For me, the balance is between asking enough questions toward getting the best understanding of things, and asking as few questions as possible to avoid being a nuisance to GM, especially outside my turn when applicable. And as we have seen, I have misinterpreted things on several occasion, both fixating on something stupid and obliviously ignoring something relevant. Im not complaining, I'm pbserving how without intending anything to go awry, things still did. Its a similar situation with the millennial post. I was completely oblivious, and if I had realized what was up, I would have stopped posting to allow for it. But I also get why GM is disheartened, and I wish theres something I could do. So I'll just end with the puc I was GONNA post the. Ext time somepony tried to do the cutsie "Looks up at" In the interest of transparency, let me be clear as day. It bothers me that I'm such a nuisance. I dont tey to be (you will know when I'm trying, and some of you can vouch). I know alot of the things that have happened has soured people's disposition toward the game. And yeah, I'm at the center of pretty much all of it. I wonder if I should even be welcome That wasnt a manipulation statement btw, I legit wonder. I am a sociopath, but I'm not trying to gain points rn. Theres no game like this one, I've looked. Maybe its the people, maybe its the board, maybe its any number of compounded things; I would rather the game go on without me then for it to end now. Fuck it, i'll even tell you about the 26 roll.
The 26 roll was a sleight of hand check. A 20 or more is required to lift something off someone else - pickpocket style - and a 15 risks detection. Regardless, Brie got a 26.
Technically speaking - cuz this occurred when Posey was pissing both me AND GM off - Brie stole Posey's precious tiara. Oh yes. Theres been alot of speculation as to how, when, and if to use that to make things spicy. But I dont care anymore. It was supposed to be a piece of leverage to try and either incentivize more conducive party activity, or to punish less conducive. But again, I dont care anymore. It didnt happen, Im not trying to 'own' anyone anymore (except the traveler) and like I said, I'm perfectly okay with sitting out multiple sessions if everyone else can get back to more or less how things were. (I did have a crazy scenario where to teach Posey a lesson about not putting the tiara on, Brie would put the tiara on, and his nonmagical and UNABLE to mind control-ass would ALMOST body the whole party, but GM obviously didnt wanna) And this isnt the beginning of my ideas. I have scenarios where Brie uses the tiara to basically get advantage on a grapple check to put Posey in handcuffs. I have DOZENS of scenarios for how to batman-esque disablr each character. But thats why I wanna retire Brie. Cuz I dont wanna play that character anymore. Here, horsepussy
>>187089 >I know alot of the things that have happened has soured people's disposition toward the game. And yeah, I'm at the center of pretty much all of it. I wonder if I should even be welcome I don't think you're chiefly responsible for the GM feeling disillusioned at the moment Okay, maybe rushing Pipette's conversation along, the spam posting, and stealing the millennium get was the straw that broke the camel's back, and drama you were in the past couple of months has contributed to it, but still but it's a multitude of factors including irl stressors, sessions being repeatedly slow and frustrating instead of fun, and players (including myself) being too matter-of-fact about all of it. I think we all can stand to improve, though precisely how I'm not sure about. I suppose I could stop multitasking during sessions and seriously think about every response I make so my characters miss less and can be more involved. The game really was in a precarious position after the nadir we went through, and the rocky/slow going since has not helped. If you do something for fun but a bad taste is left in your mouth, it's hard to keep going. GM Pone probably would have stopped a long time ago if not for a sense of obligation for the players
>The 26 roll was a sleight of hand check. A 20 or more is required to lift something off someone else - pickpocket style - and a 15 risks detection. >Regardless, Brie got a 26. >Technically speaking - cuz this occurred when Posey was pissing both me AND GM off - Brie stole Posey's precious tiara. >Oh yes. Theres been alot of speculation as to how, when, and if to use that to make things spicy. I like this because it's precisely something that Brie would do. What he would do with it is another question altogether. He seems to have just enough of a moral compass to want it to not fall into the wrong hands, but he might still want to pawn it off to some collector.
>I have DOZENS of scenarios for how to batman-esque disablr each character. That's good, that sounds exactly like what he would plan for. Real-life Marines are trained to do exactly this. I imagine Lacey would do the same thing, if for self-defense reasons.
>Here, horsepussy That is one of the few thing I know that will cheer him up. There has been a dearth of it in the game lately, and I don't think it's a coincidence.
>>187091 You're doing it again. If you want my advice, write down what you want to say on your computer and then post it all at once after a couple of hours. It might help.
>>187092 >youre doing it again Yes I know, but its late night, and I rule the night. What happened with Nadir?? Im going with this image cuz Nadir is like Zeela,... Zala,... the coot zigger filly, to my understanding of canon
>>187161 Gladly. Medium-grey pelt, black and white mane/tail, toxically yellow eyes. Often fetchingly dressed with a sharp vest hiding throwing knives, hes utilitarian kn hes day to day appearance. At the moment, hes in a skin-tight bodysuit designed for killing things tho
>>187181 99/100x, its toxic af and a dick move UNLESS both players have a solid rapport. Hes not wrong to be upset, and if allowed to proceed he would have every reason to lose his shit.
>>187181 There's a meme dating back to the invention of the thief class of thieves having short lifespans because the party would kill them for stealing from them (especially back in the day when the XP mechanic encouraged them to). Stealing from PCs is the oldest taboo. In terms of acceptability it ranks below killing party members.
>>187139 >Implying you could easily win with a supposedly weak character. Not to take sides, I don't really even know what's going on or why the game is imploding but you know, it's a discrepancy. Though, I haven't read it, it was probably unnecessary of Brie to ponder on how he would steal from you in the first place, or whatever happened.
Anyway, I get it. Conflict between people happens and what are you suppose to, just roll over? But it's been unfortunately so that every time I have time to play the game, there's some drama going on so the GM doesn't feel up for playing and whenever I don't have time the game is rolling on.
It hurts me. However, if I get mad, then I don't really add anything new to an already frustrated group. So here are my thoughts: Firstly, I like to begin that I like all of you, as in I don't have anything against you and while you might have you problems seem like nice blokes. I feel like that's important to start with. Secondly, I think we need to calm down, perhaps do like GM has and take a step back from the game a while. Idk. But at least not fight, probably. Thirdly, how about Brie's player, since he has plans to retire Brie and Brie and Poesy are the players that are usually in conflict with each other; give Brie to the GM to handle while he switches over to Lacey now rather than later. I'm pretty sure both my character and Lacey is in the same town, we could group up if the idea of playing in a group is something you find appealing (I might enjoy it too). It seems that Amber and Dark too have no problems in playing a group. This way, you won't keep stepping on each others' toes.
>you're doing it again This is kinda what I was trying to setup by way of Brie fixating on the torpedo. But, while it wasnt something I had assessed, Im not opposed to relinquishing ALL playable characters minimally but VERY spitefully noting how many other players would never IMAGINE doing such a thing
>>187198 >it's been unfortunately so that every time I have time to play the game, there's some drama going on so the GM doesn't feel up for playing and whenever I don't have time the game is rolling on I should apologize to you for contributing to that. It's been draining on me too...
>>187198 >give Brie to the GM to handle while he switches over to Lacey now rather than later I do not see any reason to believe that his behavior will improve if he switches characters. 80% of the problems with him are how he posts OOC.
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