This RPG is set in the land of Equestria after it has been conquered and split between the Changelings and a foriegn fascist nation. It is based in large part on the Equestria at War mod for Hearts of Iron 4, and uses D&D 3.5 mechanics
4 of the group have taken a job to clear a site of a future real estate development of undead. They seem to have stumbled upon a centuries old evil long forgotten by Equestria. Meanwhile, Ash has discovered foals from the order of Saint Prancis orphanage practicing dark magic and sacrifices in the woods, while Iron is having not-so-pleasant dreams
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>>77264She's looking for any kind of aura, including faint or lingering ones.
[1d20+3 = 10]>>77263Neither paralyzed nor infected, Silver may proceed with the Trip. The bite cracks through Silver's foreleg
Roll opposed strength for the trip
[1d8+3 = 6]>>77264A few auras, largely emanating from magical ponies
>>77267Silver is able to pull the Sargent down to the ground
Rolling damage on Silver
[1d20+3 = 7]>>77266That's it. Scorching ray. We finish this and take everyone out of this pit to heal at some hospital.
>>77268....
Anything else? A something that might indicate a recently read tomb?
Sister Ash continues her search.
[1d20+8 = 19]
Onyx decides he's had enough of this shit, and brings down the ax Halberd.
>>77270Ash has yet to go inside a room. The only distinct magical auras are faint and come from three unicorns, two who seem to levitate or do things and the needy colt
>>77271Maybe when the enemy attempts to get up his next turn, which will be after onyx
>>77272No
[1d20+5 = 9]>>77274Sister Ash disregards the minor Transmutation auras from the Unicorns and proceeds into her room, her dog sniffing about the place like a bomb-sniffer. Detect Magick still active.
Guess I'll roll perception.
[1d20+9 = 23]>>77274Wait, the needy colt? Why is he magick?
Rolling Spellcraft to discern his school of his aura.
[1d10+8 = 16]>>77273Onxy discovers that he is damned lucky that this opponent is on the ground
>>77269The scorching ray fails to make contact, as a prone opponent is harder to hit from a distance
>>77276I'll just assume for the sake of argument that Ash bothered to ask a sister which of the dorms was the filly's rather than simply walking into a random dorm room out of ignorance
She sees multiple beds and a couple chests and dressers. Perhaps 8 beds in this room, 4 on each side. Each separate
[1d6 = 4]>>77277It's a light amount of magic that belongs to the colt itself rather than any sort of arcane or divine magic
>>77278Rolling more damage
>>77277The DC for that is 15 plus spell level. If not a spell, it's 15 plus half the caster level
>>77279But what school of magick?
>Transmutation, Illusion, enchantment, etc. >>77281Supernatural
The colt raises his hooves up to Ash
>>77275>>77262The Sargent tries to stand up
Onyx and Silver have attacks of opportunity
>>77282No school? Hmmmm
Sister Ash narrows her eyes as she makes direct eye contact with the colt for a moment.
Then she turns to one of the Sisters
"Watch this one for now. He has something to hide."
Then she turns and enters the filly's room to continue her search.
[1d20+8 = 13][1d20+8 = 10]>>77283Combat Reflexes: Silver has officially had enough. With a primal war cry, he brings his greatsword down on the Sargent, multiple times.
First two hits included, second two in the next post. >>77284The colt looks basically like this, but with a horn instead of wings and thin green irises. He raises his hooves for a hug
>>77285>>77286Yeah, I don’t think that’s how that works
>>77290Why'd I say INT? DEX is what I meant
>>77287Sister Ash has already gone into the room, although she glances at the colt suspiciously one more time before she passes the threshold.
Does she sense any auras in the filly's room?
>>77289Those are supposed to be separate attacks of opportunity, provoked by separate events.
>>77285>>77286Combat reflexes lets you make more than one if they provoke more than one, but not like 4 for the same provocation
>>77288Onyx fails to pierce
>>77293If there are any books in that room with questionable content, the content in and of itself is not magical, because she can't sense shit
[1d20+1 = 20]>>77296Well, I guess I'll just have to keep rolling search until I eventually find it..
>>77297It helps if you get dogpiled by multiple enemiy trying to grapple you.
>>77298Inside a drawer under clothing, there is a booklet...
Incantations to Mar [1d20+6 = 11]>>77302Rolling knowledge (religion), to see if I recognize it.
>>77303She doesn't know much, except that the name of the god on the cover is a part of the griffon pantheon - a god of death, blood, and evil. The book itself is in a foreign language
>>77305Sister Ash leaves the room with the book and shows it to Sister Marey, then to the filly.
"Who gave this to you?"
Silver's greatsword pierces through the hardened flesh of the Sargent's neck, goes up through it, and cuts in two the strap of the helmet
The helmet falls off the head of the creature, and the creature falls down to the ground. After a year of war and six months of trotting around a dark cavern, The Sargent knows peace at last
>>77308Well that's disappointing
>>77310"... Griffons at the docks have them"
>>77311Sister Ash gives out a sigh.
>When you wanted to sleep, but you gotta wake up in the middle of the night to stop kids from summoning devil'sThen she turns to Marey.
"I found what she's been reading."
Then she looks back at the filly
"Do you have anything else to hide?"
>>77311Well, sorry to disappoint.Silver, still in a state of rage, just stands there, panting heavily from exhaustion.
>>77312It probably would have been better now if Silver HAD died. At least he would have gone down fighting, instead of being like this.