This RPG is set in the land of Equestria after it has been conquered and split between the Changelings and a foriegn fascist nation. It is based in large part on the Equestria at War mod for Hearts of Iron 4, and uses D&D 3.5 mechanics
4 of the group have taken a job to clear a site of a future real estate development of undead. They seem to have stumbled upon a centuries old evil long forgotten by Equestria. Meanwhile, Ash has discovered foals from the order of Saint Prancis orphanage practicing dark magic and sacrifices in the woods, while Iron is having not-so-pleasant dreams
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>>77562"Before fight with zombie, I thought you said you were going to grab chemicals from well room."
>>77564The sounds make him 'nope' well away from the well, his mind only able to imagine the kind of horrors this mad pony managed to come up with. He does, however, grab the booklet to see if there's any interesting information inside.
>>77567"No that wasnt me that said that. i dont think so."
>>77568"Hmm...must be mistaken, then."
>>77567Inside the booklet, there are other chemical descriptions. It seems to have been written in some sort of cryptic writing - probably a form of shorthand - like the last. It has again a note at the beginning
"Dear Cinnamon Corn,
I have found that an improper application of the arsenic solution onto a corpse without the correct incantations, and sometimes even the same to a live subject, reanimates the corporeal being, but not the full spirit. It leaves a monstrous ghoulish entity with tough skin, and greater strength and endurance than the normal creature. Destroying these would destroy the subject as well, so it is recommended that you keep these subjects restrained until proper incantations may be applied. They can be rather aggressive. Each carries an eternal and voracious appetite for flesh. It was only after great expenditure of cattle that I learned that they don't need flesh to survive.
Yours, Joseph Curwhinny
3/16/764"
>>77570Two more past where Silver went
>>77571>great expenditure of cattleREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
[1d2 = 2]>>77571Rolling to pick on of the 2
>>77573Furthest door down. He walks past a skeleton. This door is open, due to evident damage to the room
>>77571"Well, I know where that thing came from..." Against his better judgement, he peaks into the well to see if it's the same kind of undead they just slew, using his horn's light to see just barely see what's down inside.
>>77577Silver can say safely that he was not disappointed
Looking into the well, 3 pairs of yellow eyes stair back at him. He can see the outlines of grey and white corpses. Lips decayed away, bellies open and gone. Ribs exposed, and a dreadful smell
"WHOOOOORG" They howl at him
>>77578A desk and... Is that a mummy's sarcophagus?
>>77579"I...think it detailed how Curwhinny made that thing we just fought..."
>>77580Is a sarcophagus sunder-able?
>>77581"we should probably destroy those notes then."
>>77580"What the buck was that?"
>>77580He almost throws up from the potency of the smell. Almost. "Oh, go 'whorg' yourself."
>>77584"Thought crossed my mine, too, but it might have information we can use to more easily slay these things."
>>77586"More of those things. I do not recommend going anywhere near there. It sticks."
[1d20+19 = 32]>>77583And Onyx sunders the sarcophagus
>>77556>>77587"Spark Can you Burn these things?"
>>77588Onyx needs to make a die roll
>>77588What is that bonus hit chance there?
>>77590"I got only one scorching spell left. Not today unfortunately."
>>77593"you could always pour tipsy on them."
[1d20 = 8]>>77592+4 str, +5 bab, +1 masterwork, +1 weapon focus, +4 improved sunder, and +4 two-hooved weapon.
>>77591I don't like this, but do I hit it?
>>77594"No."
I hold the glass away from you.
>>77595Oh, that wasn't a "hit" die
The halberd hits the object, breaking it, and allowing Onyx to open it
>>77594>>77596Silver pockets the book like the last one.
[1d20+6 = 15]>>77596"Fine."
>>77580Dark Star walks over and Shoots at one of them with Ride the lightning
ive been foregetting my plus one from a feat >>77597Onyx is pleased at the openable sarcophagus, and opens it
I know that one wasn't, I was just asking if I did hit it."Hey guys! Come check this out"
>>77600"On my way!" Silver rushes over in case something's wrong.
>>77602No? Really? I thought it would be a bear
[3d6 = 13]>>77599I think you are also forgetting your Dex bonus
>>77600>>77601>>77602Onyx opens the somewhat fancy but now broken sarcophagus of Sonambula's Equestria to find that it is... Empty?
>>77604Oh shit
>>77605"Well that's anticlimactic"
>>77605"Sarcophagus? But...where is mummy...?"
>>77606With +11 attack bonus and a fatal supernatural disease no one here can cure....
Be mindful that the contents of that sarcophagus never left the cavern
>>77607"You just had to ask that."
I look behind myself just in case.
I think I'm going to sleep a lot earlier today. I need some thinking about Iron's previous predicament and what does it even mean for the character, if it was even real and not some dream fueled by insecurity. Night all.
>>77611Goodnight.
I'm not exactly sure what I can do with my character asleep... But I'm not sleeping yet.