In the far-off, northern island of Mended Horn, the party there has learned that they face an enemy they have dubbed "The Traveller." They have decided to go to an old, abandoned village there in hopes of rescuing some communist sailors.
In Baltimare, Dark Star tries to get things in order, while Virgin Flame looks for her old friend.
1177 replies and 64 files omitted.
>>186113Posey pets Mala
"You are quite articulate for a Gnoll."
She pauses
"I will go with whatever plan the group decides on, but I strongly recommend staying together. Whatever the plan is, we should act soon."
>>186104"They look intent on using the 'Fellow Traveler' for their own ends and would not be amenable to us destroying it."
>>186106>>186110"As risky as this mission is, we can't ignore either of these objectives. I can help protect Miss Kira and the others while you work on clearing the Kostroma."
>>186113"Some things in life are worth doing with no material advantages from doing them. The 'Fellow Traveler' is a danger to many more ponies than those on this island."
To accentuate his point, Brie pats the hoof grenades molley'd to his suit
>>186098She turns her head back, and opens her mouth in an expression of confusion
"Huh? What? What are you doing? Ahhhh
skreeeeeeeeeeeeeeeeeeeeeee"
Syrian Observatory for Human Rights
>>185866"Very Good, Do you happen to need any more hooves helping out around here?"
>>186122With a smile,
“It’s hard to have enough hooves. Are you looking for a job? Or asking for a friend?”
Have we decided what we are doing?
>>186120I'm not really certain what Vir would do in this situation but I know I can't stop myself from making her do this, so she's doing it. ^^
>Ahhhh skreeeeeeeeeeeeeeeeeeeeeee!Vir nods sagely. Clearly, there's a bunch of tension ins those wings that needs out. Muscles were made to swim around in amoeba filled rivers, not to push paper.
Vir mounts the mare or climbs up on her while push her down. Just to get better access and control over her wing to truly begin her massage. Perhaps if she did a good enough job, the bap would consider converting. Perhaps that's what ponies meant when they talked about the missionary position.
With one hoof, she shuts the door. We don't wanna bother the others. And with the other hoof, she scopes up the wing and proceeds to drag her tongue along a bony finger in the wing. As she reach it's point, she nimble on it as if she was trying to peel a banana.
[Read more] >>186124No.
>>186125Hmmm… I think this would require a grapple check
Can we decide right now if we're going to board the ship, or if we go find the Marines first? I thought we were set on boarding the ship. It's right in front of us.
>>186126>>186127Snuggle with a struggle.^^
[1d20+8 = (1+8) = 9] >>186129Is that correct. str mod + improved grapple?
>>186129Well, what ever I guess. :'C my snuggie
>>186130It wouldn't really matter, because you rolled a Nat 1. Grapples, and all other attacks, fail on nat 1s (unless the opponent also gets a nat 1).
>>186130Oh, pardon, you also add your base attack bonus
I'm really not set to any particular outcome; we could do either or split and do both. Brie in CHARACTER thinks we should kill the traveler now, but now it comes down to what everyone wants to do including GM, who I could imagine BOTH wanting and not wanting to split the party in this way.
Let's just go to the ship. If we travel again, we'll practically be guaranteeing more encounters with the summons, and we don't benefit from fighting summons at all. The marines can wait an extra hour for us to storm the ship.
Anyways, Kira knows how important stopping the Traveler is, that's why she wants to go off on her own to find the missing marines and complete the objective. She's not the best suited for combat, but she's perfectly suited both for tracking down the marines and avoiding encounters using survival and stealth.
>>186137Well, that does change my opinion. Let's do the job that pays us first.
Let's just fast-track the travel to the lighthouse. Roll Survival to help us avoid encounters.
>>186138Equally, then let's go marines first. The intention isnt to derail or unravel any plans. The Traveler freaks Brie out and he wants to kill it cuz thats what he knows; when all you have is a hammer,.... but as a player, I want it to play out as best as possible, and I dont mind a little railroading if it will help.
>>186133Ah, I see. Good to know.
>>186132Yeah, I realized on my way back that that nine was due to nat 1.
I'm excited for what will happen with my crit fail. ^^
>>186128>>186134The debate is more along the lines of whether we split the party or not, because the urgency has increased. Cavaliere is reluctant to do so but is the best suited (aside from Dust) to help Kira locate and protect the ponies. He would not want her to be alone because he knows how dangerous it is.
I also don't think they're at the lighthouse.
>>186137>don't want to spoil things>spoils things Just make a decision and I will follow it.
>>186142The urgency has increased, yes, but that may be as much a thematic thing of 'mounting tension' and uncertainty of the 'best' course of action, weighed versus obligation and morality of completing the mission and THEN handling business.
Its a tough call cuz its well designed.
We might take further discussion, to OOC?
>>186142>>186143>>186144GM pone is deciding whether or not he should say something, he doesn't like saying stuff out of character usually or railroading so sometimes he needs a little extra nudge to give us the direction we need not only to complete our mission but also make the game more fun for us as well as for him.
>>186147It's nice of him but there has been plenty of indication that all aspects of this quest have urgency. If we collectively ignore that then we deserve to reap the consequences. Take the encounter outside of the village. We delayed ourselves so the monsters were on top of us by the time we noticed.
>>186147Appreciated. When gaming in person or even over voice chat, you can use your body language or voice to pffer subtle cues and indications, which arent possible online in the standard form. This is why a little railroading is okay in this context. More than anything, I dont want any effort to go to waste if possible, especially over mixed signals (ffs, that fucking goat).
I was of the impression that the Traveler was being made increasingly significant as an incentive designed to steer us toward the freighter.
>>186148>the villageAs said, the village was a very understandable but very odd/nuanced situation where I had reason to believe that there was something to the goat. It was stupid, but in context my conclusion was logical, given some DMs with GM prior and leading up to.
Which is also why Im okay with a little railroading.
>>186123"Oh no, I'm already volunteering, I Was looking for a Job for two of my friends."
He nods
>>186135>The marines can wait an extra hour for us to storm the ship.Do you think the communist reinforcements that are landing on the island are going to sit around and wait for that hour? More to the point, once the Traveller is defeated, do you think they will have anything left to do except kill the party and kill the airmen?
>If we travel again, we'll practically be guaranteeing more encounters with the summonsWhat do you want? At first, you were listing numbers of admittedly pretty decent random encounters to fight just because you wanted to fight. Then your character deliberately provoked the Traveller into hostility when he wasn't initially hostile, and then furthermore you've provoked multiple new summons within combat. Then you asked if your character could be in
more danger. And now you complain that there are too many encounters and they are too pointless. What do you want? You complain the combat is too easy. You complain the combat is too hard. You complain it is too easy immediately after saying it is too hard immediately after saying it is too easy. You want combat that has no relevance to the story but as soon as there are less than a handful of fights that serve the story it's too much combat and the story needs to be shorter. Likewise on the loot, you say that the magic items belonging to the party are suited for level 12, and then every character that has been around for a year has so many magic weapons they are literally giving them away. Then you say that too many enemies are not dropping loot. Then you don't care much when enemies that have pockets and wallets to raid have money and various items on them. What do you want? Would you rather we eliminated that damned cursed crown, we eliminated the agreed upon pay out, we eliminated any possibility of magic items in safes on the ship or artifacts in the research bay, or of rescued NPCs or their families paying out rewards, or of taking pictures of the Traveller and leveraging them for more money - basically if we took every single reward and completely replaced it with dice rolls from standardized tables for gold pieces and gems. Would you prefer it if we did that? What do you want? No seriously, what do you want? You're like a cat that wants to be let outside. Then come back inside. Then let back outside. Then come back inside. Then outside then inside then outside then inside. Do you want combat or not? Do you want a complete overhaul of the way in which loot works or not? What do you want? It's driving me insane. Fucking pick something.
[Read more] >>186151I'm trying to think tactically and present pros and cons.
I don't care what we do first.
>>186151I can answer these points later when I'm not travelling, but I think you are misinterpreting my tactics as dissatisfaction with the story.
So, are we going to the lighthouse, or just sending the rangers to do so?
I am fine with either plan. I am excited to slay the Traveller, but mission comes first.
>>186155
Thank you. Though, I don't know if GM's reply to me is delayed because of this. But maybe. Regardless, no stress GM. Just don't think I left. I will have this tab up a few more hours tonight. ^^
>>186157
>(Message to self destruct)
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^^
>>186127>>186129>>186133Actually, my BAB is 10 so that would make the number be 19 which would be higher than 15 but it's still a nat 1 so I don't know what you do in situations like these.
>>186159>my BABLol no, your modified attack MAY be 10
>>186160>>186161I see. I just check with my draft for the sheet. It seems I made another mistake. ^^
>>186162All good, trying to be helpful but prone to shitpost with incredulity
>>186159A nat 1 is an auto-fail on ONLY attack rolls, saving throws, and very specific skill checks (like with traps). The nat 1/nat 20 rule is the most homebrewed
>>186164If I use my BAB is it considered an attack roll even if I mean the target no harm?
>>186151>Do you think the communist reinforcements that are landing on the island are going to sit around and wait for that hour? More to the point, once the Traveller is defeated, do you think they will have anything left to do except kill the party and kill the airmen?Point taken. Let's go find the airmen first.
Vir runs out of this room and up to Sea Breeze's office. There she challenge him to dual! After losing three Yu-Gi-Oh matches in a row. He gets banished to the shadow realm. Vir finally debunks fascism 4ever.
Woah Vir. Great moves!
Woah, Vir, great.
It's a good day to have a good day!
It's a good day to have a good day!
I'm willing and eager to play.