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216304__safe_artist-colon-pluckyninja_twilight sparkle_bandage_clothes_crossover_escape from new york_eyepatch_fu.png
Occupied Equestria
Anonymous
R0jf8
?
No.72927
72932
Welcome back to Occupied Equestria, an RP set in a conquered Equestria, using D&D 3.5e mechanics, and based in large part on the My Little Pony mod for Hearts of iron 4, Equestria at War

The party has successfully stopped the Communists of Baltimare from importing guns and foreign advisers in preparation for a revolt. They have also raided a Griffin freighter involved in arms trafficking, and are prepared to leave and end their long night.
1692 replies and 78 files omitted.
Iron
VLlIa
?
No.73837
73838
>>73836
Iron, satisfied, puts on his fullplate, to feel inside the armor, see how much it protects him. aka what is the AC of the fullplate exactly "What do you think, Cauldron? You think the animals will run away when they see me?"
Anonymous
R0jf8
?
No.73838
73839
>>73837
+8
"Well, if they don't, you won't be needing to run away from them"
Iron
VLlIa
?
No.73839
73840
>>73838
"True" Iron laughs. "Well, do you want to go to the Watering Hole for some last drinks? I picked up some work while we did not see eachother."

Alright, just respond to the request and leave to bed. I'll go to sleep after your response
Anonymous
R0jf8
?
No.73840
73841
>>73839
"We could, certainly, and you can tell me all about it. Though you should try my brother's restaurant some time. He makes a nice sourdough bread"
Iron
VLlIa
?
No.73841
73894
>>73840
"Sure thing. I am looking forward to it." Iron starts walking towards the Watering Hole, Cauldron in tow.

Ok, for real, I'm going to sleep. Night
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73843
73845
1906160__safe_artist-colon-bckiwi_princess luna_emoji_face_hmm_meme_pony_shitposting_thinking_thinking emoji_thonk.png
How much money is a wounded, untrained Dire wolf worth?
Anonymous
WmQzb
?
No.73844
73894
>>73465
>>73466
>>73472
How is this a rebuff? It looks to me like playful banter.
Anonymous
DqA8B
?
No.73845
>>73843
I think I might want to buy this wolf off and bring him to the pack down South. He's an endangered species, and I kind of feel bad for hitting him with lightning.
Also a good excuse to return to the place in the forest where I was supposed to meet Iron.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73846
73847 73848 73894
I was practicing creature advancement, so I made a Timbur Wolf. Pls r8.


Size/Type:Large Plant (Augmented Animal)

Hit Dice:6d8+25 (67 hp)

Initiative:+3

Speed:50 ft. (10 squares)

Armor Class: 21 (–1 size, +3 Dex, +9 natural), touch 13, flat-footed 18

Base Attack/Grapple:+4/+19

Attack:Bite +14 melee (1d8+15)

Full Attack:Bite +14 melee (1d8+15)

Space/Reach:10 ft./5 ft.

Special Attacks:Trip, Spell-like abilities

Special Qualities:Low-light vision, scent, Fast Healing 3, Damage Reduction 10/Magic and Slashing, Grapple Bonus, Plant Traits, Cold Resistance 10, Electricity Resistance 10, Tremorsense

Saves:Fort +10, Ref +8, Will +6

Abilities:Str 31, Dex 17, Con 21, Int 2, Wis 12, Cha 14

Skills:Hide +1, Listen +7, Move Silently +5, Spot +7, Survival +2*

Feats:Alertness, Run, TrackB, Weapon Focus (bite)

Environment: Everfree Forest

Organization:Solitary or pack (5–8)

Challenge Rating: 5

Treasure: Standard

Alignment: Usually neutral

Advancement:7–18 HD (Large)

Level Adjustment: +8 (cohort)

A Timbur Wolf's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Trip (Ex): A timbur wolf that hits with a bite attack can attempt to trip its opponent (+14 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the timbur wolf.

Grapple Bonus (Ex): The thorny hooks on a Timber Wolf's teeth, body and claws grant it a +4 bonus on grapple checks.

Spell-Like Abilities: At will - entangle, pass without trace, speak with plants; 1/day - wall of thorns. Caster level equals Timbur Wolf Hit Dice; save DC 10 + spell level + Timbur Wolf's Charisma modifier.

Tremorsense (Ex): Timbur Wolf can automatically sense the location of anything within 60 feet that is in contact with the ground.

Plant Traits:
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Not subject to critical hits.

Skills: *A Timbur Wolf creature gains a +16 racial bonus on Hide and Move Silently checks made in forested areas.

A Timbur Wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.
OOC
xMXC5
?
No.73847
73849
>>73846
It smells a bit OP, but maybe I'm wrong.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73848
73849 73852 73894
>>73846
That's actually supposed to have 54 hp...

I had another one that had a base CR of 6, for the alpha version. This was actually my original plan. It's only CR 6 because I didn't increase the hit dice, but it can be advanced pretty simply after this point.


Size/Type:Large Plant (Augmented Animal)

Hit Dice:6d8+42 (66 hp)

Initiative:+3

Speed:50 ft. (10 squares)

Armor Class: 26 (–1 size, +3 Dex, +14 natural), touch 13, flat-footed 18

Base Attack/Grapple:+4/+19

Attack:Bite +14 melee (2d6+15 plus 1d6 Acid)

Full Attack:Bite +14 melee (2d6+15 plus 1d6 Acid)

Space/Reach:10 ft./5 ft.

Special Attacks:Trip, Spell-like abilities

Special Qualities:Low-light vision, scent, Fast Healing 3, Damage Reduction 10/Magic and Slashing, Grapple Bonus, Plant Traits, Cold Resistance 10, Electricity Resistance 10, Tremorsense, Immunity to Acid

Saves:Fort +12, Ref +8, Will +6

Abilities:Str 31, Dex 17, Con 25, Int 2, Wis 12, Cha 14

Skills:Hide +1, Listen +7, Move Silently +5, Spot +7, Survival +2*

Feats:Alertness, Run, TrackB, Weapon Focus (bite), Improved Natural Attack (bite)

Environment:Temperate forests

Organization:Solitary or pack (5–8)

Challenge Rating: 6

Treasure: Standard

Alignment:Always neutral

Advancement:7–18 HD (Large)

Level Adjustment: +8 (cohort)

A Timbur Wolf's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Trip (Ex): A timbur wolf that hits with a bite attack can attempt to trip its opponent (+14 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the timbur wolf.

Acidic Attack (Ex): An Alpha Timber Wolf's bite attack deals an extra 1d6 points of acid damage per 4 HD of the alpha (maximum 5d6).

Grapple Bonus (Ex): The thorny hooks on a Timber Wolf's teeth, body and claws grant it a +4 bonus on grapple checks.

Spell-Like Abilities: At will - entangle, pass without trace, speak with plants; 1/day - wall of thorns. Caster level equals Timbur Wolf Hit Dice; save DC 10 + spell level + Timbur Wolf's Charisma modifier.

Ill-Tempered (Ex): Handle Animal checks involving a an Alpha Timbur Wolf take a –4 penalty, since Timber Wolves are more difficult to control than normal animals or even dire animals.

Improved Natural Healing (Ex): A Timber Wolf's body heals naturally at three times the normal rate, recovering 3 hit points per Hit Die with a full night’s rest. (Remember when AJ smashed them, but they just reassembled after she left?)

Tremorsense (Ex): Timbur Wolf can automatically sense the location of anything within 60 feet that is in contact with the ground.

Plant Traits:
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Not subject to critical hits.

Skills: *A Timbur Wolf gains a +16 racial bonus on Hide and Move Silently checks made in forested areas.

A Timbur Wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73849
73850
f9bfb9a7b0860975c6ec1f758c4b81ee.jpg
>>73847
Idk, I didn't think it was that powerful compared to Winter Wolves and similar creatures. I think the CR adjustment was appropriate.
The monster detailed in >>73848 is actually a creature that should probably have a few hit dice added to it to advance it for later game.
My ideal for advancement was something similar to a Nessian Warhound, only with recovery abilities instead of the breath weapon, and an acidic bite instead of fire.
It's actually the result of the application of two popular templates, with CR adjustment taken into account.
https://www.realmshelps.net/monsters/templates/greenbound.shtml
http://eberronunlimited.wikidot.com/horrid-animal
Pic related.
OOC
xMXC5
?
No.73850
>>73849
Well, it seems to be viable.
Silver (OOC)
KpZKc
?
No.73851
73854 73894
Did I miss anything while I was out?
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73852
73853
411055__safe_artist-colon-huussii_applejack_spike_badass_beautiful_dragon_earth pony_epic_female_glowing eyes_hat_king timber wolf_male_mare_pony_scene.png
1304332__safe_artist-colon-assasinmonkey_applejack_cowboy hat_earth pony_female_freckles_glowing eyes_hat_king timber wolf_mare_pony_running_scared_sce.png
737345__safe_artist-colon-nameless-dash-fairy_trixie_female_fight_magic_mare_monster_painting_pony_scenery_timber wolf_unicorn.png
198219__safe_artist-colon-atryl_30 minute art challenge_solo_timber wolf (1).png
350046__safe_artist-colon-eosphorite_badass_glow_solo_timber wolf (1).jpg
>>73848
I guess the Damage Reduction being trumped by slashing weapons and the relatively High AC make it a pretty difficult encounter, since bullets simply wouldn't work on it (it is made of logs though, so what would you expect?), but none of those features should raise it's AC past 6.
Your best bet to fight one would be to get the Fighter a +1 sword/axe, or just fuck it up with fire spells.

Timber Wolves are one of the most badass monsters in the mlp universe, imo. Making them a 6-and-up encounter feels justified.
Also, the utter lack of plant type creature in the 1st monster manual so is boring. The other two manuals added a few though, they even included the green bound template, which was the basis for the timber wolf.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73853
>>73852
*Nothing to raise it's CR past 6
OOC
xMXC5
?
No.73854
73855
>>73851
I sold my two gold ingots for 8000 bits and am currently going to the bar with Cauldron. (No not the bar you are. The Watering Hole, at the docks.)
Silver (OOC)
KpZKc
?
No.73855
73856
>>73854
>8000 Bits
...It might actually have been worthwhile to explore that ship.
OOC
xMXC5
?
No.73856
73857
>>73855
Keep in mind I had two because Onyx and I were greedy fucks. One of them is just 4000 bits.
Silver (OOC)
KpZKc
?
No.73857
73858 73859
>>73856
I know, but 4000 is still a shitton.
OOC
xMXC5
?
No.73858
>>73857
If I were lucky, I would have taken like 4 of those bricks and buy the tungsten fullplate armor. It's just so tempting to do that, but there will be next time.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73859
73860
>>73857
It's okay for a lvl 5 character.
Most of the monsters you'd face are now going to have special attacks and damage reduction. You want a magick weapon, armor, and as many healing potions as you can carry.
Silver (OOC)
KpZKc
?
No.73860
73861
>>73859
>It's okay
The more you talk about the way the economy works in these kinds of games, the more I feel like they're unbalanced to hell and back.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73861
73862
>>73860
Oh, tell me about it.
I've played an Artificer: I know very well how fucking absurdly expensive magical equiptment is at every level.
(which is partly why I wanted to be ascetic in this run, since keeping inventory was a pain and a half)
OOC
xMXC5
?
No.73862
73863
>>73861
Does the common fighter also suffer in terms of spending for gear?
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73863
73864
>>73862
No, actually. Wizards and the like spend considerably more for their spell components, even moreso if they're responsible for creating items for the party.
Most fighter equiptment boils down to weapons, armor, and potions, along with miscellaneous stat-boosting items.
OOC
xMXC5
?
No.73864
73865
>>73863
Oh, I guess it's easier to manage or buy my stuff. Would you save a lot of money if you picked Eschew materials?
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73865
73866
>>73864
No. Eschew materials only helps with components that do not have a specific cost. Retrieving a stored item is a move action that provokes attacks of opportunity, so mages can get skullfucked when reaching into their fanny packs for herbs 'n shieet.
OOC
xMXC5
?
No.73866
73867
>>73865
Oh. Well, is it at least good for potion brewers?
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73867
73868
>>73866
Potions have a set price.
Certain feats, like Extrordinary Artisan, may reduce the costs of item creation just slightly.
OOC
xMXC5
?
No.73868
73869
>>73867
Well that sucks. And here I thought it was decent. Well, what do you plan to do with that timberwolf template? You can't just magic the wolf you summoned out of existence for the timberwolf without recharging.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73869
73870
>>73868
I only made the timber wolf as a practice.
If you have the Green bound Summoner fest though, you can summon animals with that template (which I want to take, because it goes so well with Ashbound).
OOC
xMXC5
?
No.73870
73871
>>73869
>Green bound Summoner fest
You mean Greenbound summoning? I think you need to have a level 4 casting ability for that to work. Unless you don't want them to be plant types.
Druid Dragon-Lion-Deer-Horse
uXBzT
?
No.73871
73872
>>73870
It only requires creatures to be able to cast Summon Nature's Ally.
OOC
xMXC5
?
No.73872
73873
>>73871
Oh ok. Say, what do you plan to do with that dog who you burned as Ash apart from simple healing?
Druid Dragon-Lion-Deer-Horse
uXBzT
?
No.73873
73874
>>73872
Buy it off and relocate it the pack in the south.
OOC
xMXC5
?
No.73874
73875 73878
>>73873
Coolsies. I wonder where will the GM take us. Maybe we will do shady stuff to test our good and evil allegiances before we go to more isolated areas.
Druid Dragon-Lion-Deer-Horse
uXBzT
?
No.73875
73876
>>73874
I still have to liberate those foals trapped in the cannery, find Ollie, donate this gold, and part ways with the abby.
OOC
xMXC5
?
No.73876
73877
>>73875
Right. Don't forget to seek me. I don't think I can find you if I had to look for you. Maybe I could ask the town folk if it's impossible.
Druid Dragon-Lion-Deer-Horse
DqA8B
?
No.73877
>>73876
Noted
Silver (OOC)
KpZKc
?
No.73878
73879
>>73874
Well, there's still communists about, and Iron, Ash, and all of their party knows now that the changelings have infiltrated the Baltimare communists to at least some degree.
OOC
xMXC5
?
No.73879
73880
>>73878
That's what it seems, anyways. Who knows? Maybe we find out that the changelings themselves are the ones who created the commie movement to cause strife on griffon colonies.
Anonymous
KpZKc
?
No.73880
73881
>>73879
As far as I know, in the actual mod, there's a communist movement in Baltimare in the same vein as Stalliongrad, with the goal of establishing an independent "Mare Republic" and eventually founding the South Equestrian Socialist Republics after taking control of the southern forests and jungles.
Silver (OOC)
KpZKc
?
No.73881
>>73880
Forgot to add in the name field.
Silver (OOC)
KpZKc
?
No.73882
73883
Is it just me, or are the posts from this thread on showing up in the latest posts list?
OOC
xMXC5
?
No.73883
73884
>>73882
That's what it should show. We are more active than most other threads due to the nature of this thread.
Silver (OOC)
KpZKc
?
No.73884
73885
>>73883
I can't see a single post on the list from this thread.
OOC
xMXC5
?
No.73885
73886
>>73884
Oh. Well, if I had to guess, mlpol is the main board and every thread has many people who wish to participate. Let me check after this is posted if I can screenshot that we can appear on latest posts.
OOC
xMXC5
?
No.73886
73887
>>73885
Strange, you're right. I can't see my answer even if I refreshed about 5-6 times.
Silver (OOC)
KpZKc
?
No.73887
73888
>>73886
Yeah, it's weird.