RP Thread. Its D&D mixed with shitposting. Classic (flexible) rules, and more autism than you could shake a whole group of autists at, even if you did so autistically. New players area always welcome, whether continuing, one-time, or 'just shitposting'.
Welcome back to the ahem 'Bathhouse', a progressive thread that I'm sure plenty of anons wish would just fucking die already. What, its true,....
This particular beginning is heavily seasoned with enthusiasm and delight. Hot on the heels of killing a bunch of We Wuz, the party almost shattered for several reasons, both in-game and out. In spite of it all, the characters continue on their quest to do,... well,... stuff.
Trumpaladin has been gifted a quest from Lord John Elway. Infernius has been gifted a quest from the Fuhrer, Tracy wants to stab more shit, Torcuil is beginning to get clever with his use of Snek not like that you perv and Thez is thanking her lucky stars that she even exists anymore.
1200 replies and 140 files omitted.
>>48917That's where Thez is. The mage fled around the corner.
>>48919Yes, the stairs is around the corner
>>48922The one Tracy, Fae and Infernius are just standing at.
Tracy stopped there because she had to turn the corner, then Fae and Infernius did the same.
>>48923Yes. Isn't that where Thez is?
>>48924No. Thez is by the stairs at the far end of the hall, marked by T. She's 20 ft away.
>>48925Isn't that where the mage fled to?
>>48926No, he turned the corner. He didn't go down the stairs.
>>48928T is Thez. Thez went down the stairs.
>>48929Is it Tracy's turn yet?
>>48932Well that's not what I thought it was at all
>>48932Low many turns would it take for Tracy to back-track and explore that room, while Infernius and Fae charge?
>>48931"Hey Tracy, I'm confused as all fuck. Want to open the door on this room before I do?"
>>48931Yes, as Torcuil is riding snek
>>48935In a single round. You mean the previous room to the right? The one that says CB in one corner?
>>48936[angry pony noises]
>'Two are on top of me! Who's going where?!'>>48937I meant the door everyone just charged past.
>>48938Likewise a round, and that seems where
>>48936 is going too. You can open the door, certainly.
Let's get this straight WHO IS CHASING THE MAGE?
I was going to have Tracy chase him, but I don't want her to get nearly-trampled again.
>>48940>we were outrunHorseshit. He could move at 80 ft tops, with spells 'n shit.
We're just disorganized.
>>48939Sure, she'll do that while Fae and Infernius pursue the mage.
>>48942You go with Thez.
I have Infernius and Fae in pursuit, I have Tracy and Trump checking out the door with the purple circle, I have Torcuil surfing on Snek toward the staircase, and I have Thez sneaking down the stairs.
>>48941Trumpaladin can't run, he can only do heavy fighting. I'm going to have him clear that room in the center of the map
>>48946He can help fight whatever's behind the door after Tracy opens in then.
>>48949Done. I'm betting on the sounds of footsteps being Ghost Sound anyways. That Mage is either hiding by now or is gone I will bet you
>>48950That magnitude of shadow magick was either an illusionist wizard, or an uber-powerful Bard. I'm guessing the earlier option.
>>48949Tracy tries the door, and finds it is quite heavy. She is able to open it, but with significant effort, and not quick enough for surprise. What appears is a room full of red-headed ghosts, holding ghostly mugs. Old and destroyed furniture lines the room. The ghostly forms turn toward the now open door, and music bursts forth from the room. Several gasps can be heard from within the room.
[1d20+7 = 14]>>48952I was going to make a Listen check first, but sure..
Rolling to rebuke, because I feel like trying it.
>>48953Cer clerical level for rebuking is 1, so creatures with 2HD should be affected...
>>48954Pls turn.What's your charisma with all of that swag?
>>48956His Charisma is 21, which is a modifier of +5. The Circlet of persuasion adds +3 to charisma based checks, but probably not turn checks
I'm going to have to leave some time in the next hour, probably.
>>48954Essentially, yes
>>48956Nope. Except for a couple little ones in the outskirts, who are just scared, a wave of Tracy's rebuke wafts ineffectively over the gingers.
And so then, an ear-piercing REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE echoed forth from the room, in strangely perfect pitch and unison.
>>48961So.... what saving throw should I roll?
>>48960D'aww, cute
[1d20+19 = 26]Rolling
+5 base +5 charisma (divine grace) +4 resistance (cloak) +1 Luck (stone) +4 Wisdom
>>48963I'll go with that answer if I roll a 1
>>48964Is everyone in range?
[1d20+12 = 19]>>48961Rolling a Will save
Extra +4 Morale bonus because Trumpaladin's Aura of Courage in her vincinity
>>48967Not fucking bad.
>inb4 snek doesn't have 9 will, how does Torc has 11?Familiars can use theirs masters saves if they are better. Torc also gets an extra +2 cause Staff of Power
[1d20 = 15]>>48965Everyone. The sound cuts through everything, and it explains the heavy walls and door.
Rolling for Thez, cuz it looks like everyone passed except Fae's roll is absent.
[4d3+4 = 11]
Dice is how much damage per round the constant wailing causes those hearing it.
[1d20+11 = 17]>>48970Not sure how to calculate Fae's bonus, but let me try
>>48971Fuck fuck fuck fuck fuck
Would turning someone to stone stop them from recieving damage?
>>48973\\Probably, but they'd be stone, and it's not your turn.
Attempts to sleep.
If i cant ill be back.
>>48974Stone doesn't matter, Torc can fix that
>>48974>"Do you recommend a turn check next round, or melee combat?">>48975Good luck
>>48976Leave me alive to kill these though
[1d4+4 = 6]>>48972Oooh ouch, Fae fails her saving throw. So that's 18dmg/round for Fae, and she's shaken for dice rounds.
>>48974Well, its Snek's turn, and they're almost to the staircase now.
>>48978Take control of Infernuis if you would.
>>48978Aww....
Definitely making her a caparison of resistance
>>48977I wasn't gonna touch Trump, but when my 2 characters have 56 and 28 hp damage over 10 isn't great.
>>48978Snek slithers faster than he's ever before. And makes a spot
[1d20+9 = 23] and smell
[1d20 = 12] check when he reahhes the staircase.
I figure listen would be pointless with that
>REEEEEE-ing
>>48982*positions self between legs*
>'W-wanna run?' >>48980K. The REEEEEEEEEEEEEEEEEEEEEE makes it impossible to track by sound anyway
<whooooof> Thez appears next to Tracy and pulls the door shut, cutting out the sound."Well, we can be sure that the whole building knows that we're here,...."
>>48983C-can I add listen to that?
I g2g...., sorry..
'
Feel free to use Tracy for search and whatnot.
>>48987You motherfuckers, with your multi-checks per round,... have I mentioned a character can only perform one per round?
>>48990No, you haven't. Forget the smell check then.
But you did say combining things like spot/listen is possible
>>48988Its alright. I'm looking at ways to streamline or make the game run more efficiently, but given the medium and the nature, I don't know that it could be accellerated too much.
>>48991Technically its both, the rules are unclear on it.
I'll take the intervening period to comment; it has occurred to me that there is room for improvement in administering a dungeon crawl. In spite if preparation, the illustration and playing-out of the scene is a bit cumbersome compared to a more open-world environment. Additionally I'm looking at modifying the rules, to enable for more rapid transition from sneaky or speedy ex[ploration to fighting and back. I like the initiated movement/combat system, where there is an order even in null-attack phases, but it needs work. Thoughts?
>>48993We can try it and see if you'd like
>>48992>I don't know that it could be accelerated too much.Acceleration is good imo, so long as the characters can do something productive in the mean time.
>>48993Yeah, it could use a bit of improvement..
Idk how, but I'm open to anything that might speed things up.
Fae and Infernius are still chasing the mage, right?
Can Tracy and Trump go after them too?
Tracy assumes her monstrous shape between Brad's legs, so he doesn't have to use up an action to ride; and then she promptly goes off towards the Mage's direction at full speed.
Hey, the Gestapo/Generals are positioned outside of the entrance, right?
>>48996Sort of, the Ghestapo should be on the docks, and the Generals in range for ranged weapons
Hey, I just realized that the Fabricate spell could be used to shape that glassteel into weapons.
>>48997He can't teleport out, and the hole is the onlu
apparent exit for now. With Tracy's Search ability, we have an okay chance at getting him, if we catch up to him in these next couple turns.
>>48999Trumpaladin has the rope. But he
can hide, and more importantly, he can retreat to an entire congress worth of Lichs and vampires
>>48996Trumpaladin takes 10 on a ride check to mount demon sex horse
>>48998>Ahhh, the way>>48999Not actually true. Notice Thez has had no trouble Dimension Door'ing around ever since entering.
>>49001Is that what "whoof" means? Ever action post with Thez has "whoof" in it but I've never identified if it means she's teleporting, dimension dooring, just moving really fast, using haste, or if it's just bullshitted haxx or what
>>49001Can she Door in-and-out of the building itself though? The dimensional lock only block extraplanar travel in-and-out of the designated space, if I'm correct.
>De weyDas rite, brudda!
>>49002She's a horizon walker, so she has dimensional door as a spell-like ability.
>>49002<whoooof> is both the sound and the visual blurring/distortion effect as Thez uses her (mostly) Horizon Walker abilities to be wherever. Its almost like the "whoosh" sound of a large fan-blade.>>49003She hasn't tried doing it out of the building, but meta it would work. The dimensional lock is no longer in effect, spoiler alert.
>>49005>dimensional lock is no longer in effectShit...
><whoooof> is both the sound and the visual blurring/distortionI thought she Silenced it with a meta-magick feat though?
When you silence a spell, does stuff like air-displacement still make noise?
>>49003I HAVE FOUND DA QUEEN MY BRUDDAS
>>48998*makes list of mundane, non-magical items to be made of glassteel*
>>49005Fuck. Does Torc have anyway of knowibg that since he cast the spell?
And is it possible to drain the temple of magic?
>>49010>is it possible to drain the temple of magic?Everything is possible, beyond level 30 that is...
>>49011>>49010If I could siphon unholy power out of this building, kike gassoline out of a car, I would.
I'd like to investigate this place to see how it's been unhallowed: if it has a nucleaus of enchantment, or if every grain of material itself has had the spell cast on it.
>>49007Silencing removes the verbal component, but not the residual sound of the effect.
>>49008>CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK-CLICK>>49010>knowingNope, I just wanted to give the players a little foreshadowing for what they're headed toward as we venture to close for the week.
>>49013Ah shit, this won't end well...
But how abaout draining magic? Could that be done?
Not sure how I'd do it, but I'm sure I could find a way >>49014You'd probably need a Spellcraft DC of at least 40, and a week or two to develop the spell, but It'd probably be Conjuration-type seed to drain energy from a place of power, and transmutation-type and convert it to something else useful.
After epic level, you can make your own spells that can do almost anything.
>>49015Wait,
>DC of at least 40 That's actually possible, the time is a problem but I can currently roll a max of 41
>>49016That be one super-powerful, super ebil waifu.
I think it's a great idea.
>>49017I didn't read very much about epic spellcasting
because it makes me jelly, but it could be higher.
Actually, the Energy seed is Evocation, combined with Transform that'd be a Spellcraft DC of 40, but that's the full extent of what I know about Epic Spellcasting.
I think you might need a feat too.
>>49018Actually, maybe closer to 60 DC, if you add the conjure seed.
>>49019How much would it be to not drain
all energy but just enough for a second snek?
>>49020>>49021You couldn't even fathom something like that before Epic level anyway.
>>49021Idk what ur thinking, GM has popcorm
>>49022I kind of like your previous idea. Mount horse/in a move action then spur horse with a standard action (Trumpaladin) and Change shape with move action then fly down hall at 110 using the high flying maneuverability of the cauchemar to turn corners with only a small movement penalty
>>49026If she's between his legs, he's
technically already mounted, so all she has to do id walk forward a bit while transforming and you can skip the action altogether.
>>49026>using the high flying maneuverability of the cauchemar to turn corners with only a small movement penaltyFucking love those phantom powers.
/beststeed/
>>49027If GM will pass that, then sure. Move forward in a move action and turn down the hall, then turn right (left from our perspective) down the only hallway he could have gone down, and go down that way until we either find him, have explored all the halls, or something attacks. If he never went down that hall then Thez and Tocuil have the other possibility covered. If he is spotted, then Trumpaladin can use the rope to capture him as Trachemar prepares a grapple or intimidate or something a bit sturdier to keep him
>>49028I know right
>>49029He's a mage: expect something wacky to happen before they get close.
>>49025>1 hour agoWell, I guess GM is gone for the night
>>49032No, I came back and am here, but how much farther are we gonna go toinight? I figured why start the car to drive a block?
>>49033Nah thats understandable, I just wanted to ask; if Torc failed the drain magic to make snek, would it kill him?
>>49034It looks like you're contemplating the bride of Snekenstein yes?
>>49034>Epic spell failure/miscalculationYou'd
wish it killed you.
Remember that video with the skeletons?
>>49035Couldn't he also just craft a second python rod?
Then he could have them curl around his magick cattle prod, like Hermes's sceptor.
Then he could graft wings of flying onto them, and make them aesthetic mini-coatles.
>>49037Actually, a Viper rod would be better, but you have to be ebil to make that.
>>49035In a nutshell
>>49037I was planning on somehow magically binding Mrs. Snek to the staff too so it
kinda looked like that when in staff form
>>49040You know what? Give me me a minute cause now I have a great fucking idea.
AUTSIM LEVELS: MAXIMUM >>49041Oh dear.
So unless otherwise objected, shall we consider this a shit-posting, banter, and non-story dialogue and interaction until next weekend?
>>49042Yes
Is huge larger or smaller than giant?
>>49043Giant isn't a size class.
>>49044Is a giant constrictor huge then?
>>49042But but... I wanted to ride the Trachemar and lasso the mage. Or just reveal every hallway on that level
>>49045Yes.
It's between 16 and 32 ft long, and weighs between 2 and 16 tons.
That's a YUGE margin though, so Idk how big he really is.
>>49046This desu..
I guess it just can't be helped...
Found it
http://dandwiki.com/wiki/SRD:Couatl>>49047I think we came to an agreement of about 35ft and 800lbs.
>>49049After some looking and consideration, nah I don't want a Couatl.
Now a huge viper is a different question though.
>>49050It'd be a pain and a half to craft anyway.
putting wings on him could be cool though.
>>49046The mage seems to have gotten away, as the banshee-room kinda threw off the ability to hear which direction he went
>>49047It does not weigh 2 tons
>>49052But that hallway ends and turns just one direction. Can't we just run down every hallway?
>>49053>pic>>49054Trump could, and is not restricted from doing so.
>>49054We'll find him.
I'm not leaving this dungeon empty-handed.
>>49056Want Trachemar to walk through every hallway and reveal the map, searching for traps as she goes?
>>49057Stealth is already fugged, and she gets slightly better searches in that state, so that's better the way to go, I guess.
Also, she likes being ridden.
>>49058*pets horsey*
*detects evil*
Because the only other thing he's capable is readying for melee combat"If we can't find this guy, we'll at least know every hallway and doorway on this level, and that's worth the time"
>>49058>>49059>Seriously considering a mounted charge down a temple corridorTrump roll a riding check
>>49059"I hope the next room isn't filled with screaming kids..."
>>49060*Shrugs in horse*
She wouldn't say no to it.
>>49060Not a charge, just walking technically
Rolling
I think he can allot 10 points to Ride, and the Shoes give 10>>49061"Especially those damned Gingers
\r
>>49063Fine then, walking is easy, enabling Trump to ready-attack while Tracy advances both.
Technically they were banshees btw
>>49063>Walking at 100 ftKek.
She could also Move Silently at 50 ft (without penalty), if need be.
>>49064"Fucking Irish. First they chase us out of Ulster, then they come fight for Lincoln and invade our homes, and now this"
>>49065>>49064I think that if she devotes both the move action and the standard action in her round, she can cover twice the distance without needing a run or charge
>>49066You can control her movements during your turn.
>>49067*moves horsey down hallway mage was last heard going, then directs her right (left looking at the map) down the hallway*
[1d20+27 = 33]>>49068Search check, to detect traps, passages, etc
>>49069... Or we could wait 'till morning..
Sorry about that..
>>49068For reference, locations in pic may vary from current, purple ?? is where the mage's escape is in question.
>>49071Pic related would be my course of action, letting the Trachemar search at each turn
>>49071>in questionDid he flee around the corner? Or did he just vanish.
Both Tracy and Infernius should be able to see clearly to the end of the hall, if I'm not mistaken.
>>49073He didn't just vanish, he went one way or the other.
Meanwhile, I'm about 10 minutes away from going to bed.
>>49075You too. Will bake eventually.
"Fighting!"