/vx/ - Videogames and Paranormal

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Welcome to /vx/! Post your suggestions
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Welcome to the new /vx/ board - Videoganes and Paranormal! Just as mlpol was born of the merging of two wildly different topics into a single merged board, this board combines the topics of 4chans /v/, /x/, and /tg/ boards. And while /vint/ did not live on as we did, this board pays homage to the board, created and killed by an indifferent 4chan administration, in the flags that adorn this board.

As this is a new board, it does not have a firmly established set of rules. Unlike 4chan, this is a user driven site, and we are looking for user input into what the rules of this new board should be. Post your suggestions in the comments
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[1d2 = 1]
It's Harmony Day!!!
Why does this board have flags and image IDs anyway? Neither /v/ nor /x/ had them. I guess the flags could have been in the spirit of our sister board /vint/, but /vint/ didn't have poster IDs either.

Post to this thread every time you visit /vx/
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One of these threads.
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Epstein didnt kill himself is at the bottom of the bottle, for starters
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Thanks Flutters, now the hairdryer to max speed and it is going to be like brand new.
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My fan died yesterday.

Hearts of iron 4
I am hosting a Millennium dawn lobby with millennium chaos mod on. /mlpol/ is the server tag. join me fags.
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Wow, that's homosexual, I was hoping they would have a more interesting reason than that. Thanks for telling me.
How could those clowns fuck their game up like that? I can understand a desire to limit or prevent early game wars but I hate the way they went about it. And locking ideologies in like that is inexcusable. Unexpected chaos can make for a more interesting story.
HOI4 isn't just a vehicle for a story, these kinds of games are tools to write your own stories on the canvas of their world and history. If I pick an ideology the authors hate I shouldn't be left with a focus tree full of inefficient cartoon supervillainy. What the hell happened to the concept of player choice?

I want to help with the mod to unfuck the changes but I know nothing of HOI4 modding and I'm busy with the Fakemon game.
It likely stems from the massive OC scene and the continued script they make for the lore of their alternate world that the game takes place in. It seems many choices in some nations are fully locked out and you can only unlock them by selecting the options in the pop-up story lines that fire at certain times. On the surface, this is fine, especially at the beginning of the game for immersion, but as it goes, you can't easily predict what will occur with each choice, so you need to save to reload in case you didn't roleplay correctly for the tree you want.
A few things

First of all, Equestria at War has had a "game rules" feature in the menu that allows you to modifiy the starting conditions of a game. It's had this feature for two years now. Don't like the 20% world tension requirement? Change the game rule to make war goals free so you can justify war goals with 0% tension. Don't like the ban on making factions? Change the game rules. Want to be able to change governments more easily? Change the game rules. Just click a few buttons before starting the game. I used to change the rules every single game because I did not like the elimination of free guarantees of nations. Now, I play mostly with no changed game rules.

Second, if you don't bother to change the game rules, it really doesn't matter that much because it's fine as it is. Yes, the 20% world tension requirement to declare war dramatically limits early wars, with the game generally taking until late 1009 or even until 1010 to reach 20% tension when historical events are on, eliminating a year or so of war. But the tech tree goes on until 1020 or even later. There's plenty of time to go to war against everybody. Also, so many nations and so many focus trees have war goals that war won't be in short supply anyways.

>Change of governments
Almost every nation on the entire planet has at least two ideological paths. Almost every nation can go fascist or harmonist or communist. You don't need a generic focus tree because almost all nations have several specialized focus trees. Also, most nations have possible advisors to boost ideologies. Most nations have the ability to form factions through focuses. There are literally probably four times as many nations in EAW that have focus trees to change to multiple ideologies with war goals and faction building as there are in the base game. You have to pretty much look for a boring nation in order to find one. If you are playing a nation with a generic focus tree, stop playing it and go play one of the three dozen nations - 85% of all nations - that have focus trees.

>This is also a major problem when trying to rush the party change in new Mareland. Now you can’t become fascist quick enough to go down the tree in time to build a sufficiently large presence to fight the later wars they force you down with the world tension.
I don't understand this complaint at all. New Mareland, in the current set up, can achieve a fascist government by around about August of the second year. It has always been this way, and it has never been otherwise. It takes even less time if you have historical events turned off and you get a war in Equestria that causes early independence. Again, it has never not been this way, except that now events like the Equestrian civil war actually happen sometimes whereas they did not before. Also, New Mareland is perfectly capable of arming in time to meet any challenge. It's difficult to defeat Beakolini's Wingbardy on Historical focuses, to be sure, but it's very far from impossible.

>What, did they get mad that in some playthroughs, nations didn't act how they were "supposed to" and failed to support the "Everyone teams up against nazis and then an army of the undead so the victors have something to do afterwards" story they had in mind?
What the hell does this even mean? Are you even aware of the "historical focuses" check when you load a game? The entire point of turning historical events off is that things don't occur as they are """""supposed""""" to. Second, there are no "nazis." Yes, the Changeling Lands focus tree has references to Nazis. Yes, the Changeling Lands have the military equipment of the Nazis from Hearts of Iron 4. The fact remains that changelings are not Nazis. Changelings have their own powers, their own history, their own ideology, and their own identity separate from the Nazi Germans. They have their own mechanic in the game to extract love from the captured population. They have Chrysalis, an their own reactions to events. Sure, they drive panzers and use MP40s, but it's no deeper than an aesthetic. Also, nations don't team up to attack them. The Changeling Lands will invade two nations prior to attacking Equestria, and will then attack Equestria and the Crystal Empire and any vassals or successor states. Later, Stalliongrad will join them. That's it. There are several nations on that continent that will not join the war at all, like Yakyakistan, Nova Griffonia, the Penguins and the Dragon Lands. And no one in Griffonia will join... Except New Mareland if it isn't independent. There are many, many wars that go on outside of this conflict.
Are you actually arguing not to play the game in the way I want to play it because they fucked up the generic tree? It is their own fault for having nations playable with fucked up generic trees. Just don't let the player select the nation. They have the ability to add and subtract land since I have been playing the game since the mod had only one landmass. This is a non-argument.

As for early war, this is drastically important for some nations to make the headway to face against the coming focus tree scripted wars that will be declared, such as Wingbardy against New Mareland. Those with extreme skill can probably win with their eyes closed, but I am not that way. I need the ability as a total dictator to declare war whenever I please to beat the clock and have an army to defeat the enemy.

>always been this way
Negative. I used to rush several months early by using the political cabinet member to boost fascism while giving equestria supplies, generating the needed independence from being a puppet with the old system.

>it's difficult but not impossible
Correct, but it used to have an easier option for players that utilized early war. Now I am out of my league to play as that nation. I don't find it fun anymore. If you do, great, but this doesn't solve the problem I have.

>you have to be looking for a boring nation
Yeah. I like the smaller nations because the fight to claw your way up bigger and more impressive to rival super powers is more fun for me than massive armies clashing. Now picture me choosing Pònaidhean, which has no option to move into any political ideology than Harmony. Guess I'm playing wrong still though and I am not supposed to pick the nation with a unique tree and is selectable.

The point being is that it used to be different and the changes fucked so many things I enjoyed about the experience. If they are changes you enjoy, fine. I literally don't give a shit though because it doesn't help me. I have been with the project for a while and it just isn't what I used to play. I can actually play the base game as any south american nation more effectively than any nation in this game that I desire to pick because of how they have changed the systems.

I am a causal. I get that if I spent time learning meta and all of these ways to beat the AI in ways that the game devs didn't plan for I could do well against any force. But I don't want to do that. I just want to have the experience I had before where I made pony nation bigger by doing it my way. The freedom the game had let me do it my way. That isn't an option now.
EAW 2.0 came out two weeks ago with (north) Zebrica.
Don't know how I missed those replies.
Credit where credit is due. Nigel started sperging out way before they even outed themselves as tranny tankies.
They are. And it's not even up to discussion.

chad meat points.png
RPG/Tabletop Memes
Post 'em
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>hey guys am I doing it right? Is my maymay dankest?
Not impressed.
What are you talking about?

Kaverns & Kobolds Two: The Electric Boogaloo
Welcome to the Kaverns & Kobolds Klub (/kkk/).

This source will be dedicated to posting resources and session logs for a whacky low-level 3.5e adventure featuring an all-kobold party, with the recurring theme of (((gnome))) genocide.
The game begins at lvl 1 using standard 3.5e rules, with a few houserules. The setting is generic and uses elements from various d&d settings. Characters begin at lvl 1 with 40 point buy stats, and all PCs recieve Dragonwrought and Dragontouched as a bonus feat!

Adventure Synopsis:
>For centuries, the kobolds of the Spawncamper tribe lived in rugged peace, amassing great wealth in the mines and only suffering occasional mass casualties from battles with neighboring goblinoids, gnomes, gnolls, dwarves, and really everything else. However, that changed just a months ago, when the tribe's clergy stopped recieving bonus spells from their almighty Lord and Savior: the Devil Kurtulmak. The Silence of Kurtulmak lasted for only one week, but the event shook the core of the tribe. In their search for answers, the tribal leadership determined that the cause for the silence was for the fact that they had failed to wage war on the neighboring gnomish kingdom of Glimmersburg for too many years. Intent on proving their devotion to their lord, the fanatic kobolds rallied their forces and planned an all out assault on Glimmersburg and its neighboring villages.
>The invasion resulted in catastrophe. While the Kobolds fought well and were skilled in the arts of gnome-slaying, they miscalculated the strength of the gnomish kingdom's alliance with the nearby dwarven clans, and were forcefully pushed back and outnumbered. They also never expected to be flanked by svirfneblin from the underdark blocking off their path of escape. Outnumbered and surrounded in three dimensions, the Spawncamper tribe suffered casualties like they'd never seen before, pushed to the bring of extinction. What's more, the war revealed veins of rich mineral resources that the kobolds had been mining, and the gnomes of Glimmersburg decided they would annex the territory of the spawncampers and get rid of the kobold nuisiance once and for all. In a last bid effort, the tribal leadership set off a series of explosive traps that collapsed the majority of the mines that had been taken over by gnomes, causing mass casualties on both sides, but buying some of the remaining kobolds time to escape. Spawncamper tribe was all but destroyed, with the few that survived scattering in every direction for survival. In a The Gnomes currently occupy what remains of the mines, and are intent on slaughtering every last one of them.
>But as the mighty Kurtulmak taught them, no battle with gnomes is over so long as one kobold survives. Soon, the gnomes of Glimmersburg will once again face the wrath of Kurtulmak and the blood of Tiatmat.
>And so, we begin with the position of our heroes. They are brave kobold warriors who fought in the Glimmersberg assault. Ranking high in their respective warbands, they've seen their share of work and battle following the three K's of Koboldism: Kruelty, Kowardice and Kunning. After strategically pushing their younger comrades into the meatgrinder, they set off a powerful Wyrm ditherbomb that collapsed the cavern of a battlefield while they hid in a storage cache where they stayed for days.
>Running low on resources, our heroes are set to emerge from their little fishbowl and make their own path. Perhaps they will seek revenge on the gnomes who destroyed their society. Perhaps they'll search the rubble for survivors. They might rebuild and repoulate the mines themselves, or leave the kaverns in search of better luck elsewhere. They might just cower in place until they run out of dead corpses and eat eachother. Perhaps they'll set off on their own adventure and the honest life of the average murderhobo. Only time can tell.

The /kkk/ runs on discord (for now) as a corner of the 'Official' /mlpol/ Horseplay Initiative. I started this adventure as a joke, but I've decided to use it to test methods and media for a multi-media Westmarches that I've been planning to create for this community. New members/players are always welcome:

This setting uses Action Points (Eberron style, not UA style), and any character who writes a log, session summary, in-character anecdote, artwork or other substantial contribution gets one free action point at the end of the session, so please write logs.
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This session in a nutshell
Yusdrayl, sparing me the burden of having to write actual lines for her this session:
New places means new foods.
Briaxshulty cream is something that kobolds don't get to try very often.
Yusdrayl seemed to like it.
Kisara's Player
>Where we last left off, we had just finished washing off our kobold smells as much as we could before our shower got interrupted by a bunch of fey (or one nosy anon if you choose to believe my picture)

>So we begin the session discussing how we'll go about scouting oakherst
>We decide our order of operations, get in our disguises (Kisara/Vyth/Adooris and Yusdrayl/Misc./Akara), and head into town to scout out a tavern first
>On our way over, an obviously drunk guy calls out to us and mistakes the being henceforth known as Kithoris for someone named Barney
>Kithoris respectfully corrects the man, and disengages from the conversation to join the being henceforth known as Yusara inside the tavern
>Adooris gets a bit mad that we didn't do any digging yet, given the NPC told us something about Barney losing his farm, but Kisara decided it would be better to waste as little time in the open where somebody could potentially reveal us to the relevant authorities
>We go inside the tavern, and some guard gives us the stinkeye over his full english but otherwise doesn't bother us thankfully
>Something that we noticed immediately though was a dorf and a halfling arguing with a gnome nearby
>The halfling is yelling at the dorf about some kind of breach of a moving contract, all the while the gnome is writing shit on a scroll
>The halfling does win the argument though, with the gnome and dorf leaving to come back tomorrow night for some reason
>The halfling then comes over to us, so we order some food and try to blend in for the moment
>The operative word being try, since Kithoris ordered a respectable half-stack of pancakes and some water for breakfast while Yusara ordered a full fucking cooked sheep and no drink...
>Kithoris then tries to open a conversation with the halfling lady and we learn that Oakherst is being ceded to Gnisrael with the humans being forced to move out for the most part
>We also learn some small pieces of information about the Silver Empire, being that they apparently have widespread use of actual silverware instead of wood or something
>The halfling lady then lets us go about eating our food, and those of us inside the trench coats sneak pieces of food and drink when and where they can
>I roll some dice and Kisara enjoys the pancakes, but doesn't enjoy the purified mineral water
>While we're eating though, some cloaked figure approaches us and tells us to meet it out back in kobold speak!
>As we go to leave though, Yusdrayl grabs some last-minute food off the table, including a pitcher of whipped cream
>We then go to meet the figure out back, and as it turns out it's Meepo!
>He looks way older and acts a bit different too despite only about a week of being gone for some reason...
>He seems pissed about getting ditched, but we explain the issue to him about the tree and needing to evacuate hurriedly and eventually things are forgiven
>Anyway, he's planted all the big bombs at the important locations to hit so we can blow them up with smaller bombs
>Another argument starts because it wasn't exactly clear that the explosives that were being used weren't going to tear apart the entire town, but we get past all the arguing after like 10 minutes and then have Meepo fill us in on things around town
>The big building that all the kobolds were being put into is gay baby jail, and there's a lot of big strong dudes in there locking it up tight
>Meepo planted bombs under the walls in preparation for a prison break during the raid
>It's about here that I get a sneaking suspicion that Meepo isn't Meepo
>There's no evidence though, as all of us get middling to bad sense motive rolls and when prompted to "ask Meepo something that only he would know," she proceeded to ask him about a running joke throughout her tribe that he was the focus of instead of an actual question
>Anyway, we continue going around and gathering information and decide to head to the other big, well-protected building next
>On the way there, we find a lady preaching a bunch of Pelor shit to a crowd
>She's getting heckled by a guard for not sucking Sigmar's dick though, so that's rude
>Luckily for her, that guard gets dragged off by another guard for a lunch date between his ass and more than a few pineapples, so the lady continues doing her thing unhindered
>We then keep walking uninterrupted until we get to the building, and it turns out that it's a bank
>Meepo then tells us that it's apparently guarded by magic walls, and it's somewhat implied to be the reason Meepo's weird now, so we move on to the market next
>While we're there, we see a gnome selling some familiar-looking weasels
>As it turns out, they're dire weasels that might be stolen from the spawncampers during the raid that broke them, so we buy them back from the gnome and make a note to steal the rest of his shit after we kill the dealer during the raid
>We end up coming to a deal after some diplomacy and disguise checks, and bring the weasels and some supplies we negotiated for out of the town with Meepo's help
>Kithoris and Yusara then dissolve back into their constituent pieces and they all go to report to Ukri again
>We then spend the rest of the session working out some raid plans, and it's decided that we go for the prison break first before going off to try to lure out the gnomish bastard that has our crap still
>It's also brought up that he'll likely be there with more clerics of his god than just him, but with any luck the raid will have them all spread out so we can focus on killing them one at a time
>After that's settled, the session ends there!

A fun time, and I enjoyed becoming The Ultimate Lifeform™ with the rest of the party! It may just be because I was the one actually doing everything, but I found the RP to be fun and the stealth to be engaging despite not getting much XP from it (though getting to level 5 from drawing a picture of Kisara standing naked in a river likely helped alleviate my endless hunger for experience points). Anyway, the raid's next, see ya then!
Kisara's Player
>mfw exactly 6000 characters

All-encompassing table top thread
Like the title says, this is a thread for any and all table top games and things related to them.
If you have a question about homebrew, worldbuilding, game mechanics ect this is the thread for it.
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Ah. Well. I started with DnD (editions what?) so you'll forgive me if I give less weight to your testimony. Not to say its invalid, but that youre operating from a much more narrow frame of reference. Not an argument, I know, just saying.
From my experience, being in the hobby longer does not always translate to better players...
Especially when they try to apply things they considered normal for an edition of the game 30 years ago in a community around that edition that dissolved 15 years ago to modern players and their rendition of the game. Different versions of the game and different generations of people who play it are profoundly different from one another, and for those who played older systems to assert behavioral authority over those who play a newer system is really just absurd, because the ones who play the new system will have just as much if not more relevant experience as they do in the current system.
I dunk on 5e players a lot, but that's mostly because I think the system is poor quality, not how they choose to play it or enjoy it for themselves; I don't go as far as to imply that they're bad at the game. Considering 5e is a tertiary system for me, I consider anyone who plays it more often than I do to set the standards for appropriate behavior in that game at their tables.

The earliest version of D&d involved 6-20 players, with one referee for each 10 players (because it was more player vs DM), and each player playing 5 characters and each of those characters having a dozen henchmen: the game has changed a lot since then.
How many different games have you played?
Dnd everything (incl. Variants like Spelljammer) EXCEPT 3e, Shadowrun, Vampire the Mask/Werewolf, and a couple of simplified - not in any way serious, and designed to be outrageous randomness - systems more suited to a frat party than a serious game.
>for those who played older systems to assert behavioral authority over those who play a newer system is really just absurd, because the ones who play the new system will have just as much if not more relevant experience as they do in the current system
Well, players with more experience are A. more likely to assume the responsibility of being GM, B. are more aware of the problems and issues that can develop in a group, in observance that there are LOTS of ways to play BEYOND the charachter-consciousness I promote AND the min-max-whore-building you suggest. However, the minmaxwhorei s the LEAST compatible with other play styles, and MOST likely to cause disruption at a table.
>A. more likely to assume the responsibility of being GM
This isn't true either.
Heck, I have a 14 year old cousin who started GMing the same year he started playing.
>B. are more aware of the problems and issues that can develop in a group
Yes, although this does not translate between additions or communities thereof.
If you've played so many different kinds of games, you should have noticed this by now. 5e communities are completely different from 2e, 3e or 4e communities, and many behaviors that were appropriate for older tables are not appropriate for new ones, because the game is different and the people are different.
I don't think you and I have the same definition of "minmaxing"...
What do you guys think of the Wrath Of Elements Kinecist playtest for PF2e?
Is it worth a thread?

Flat Earth.
1509 148618 148626 148828 149171 150423 157834 158095 163824 314360 316874 316929 317121 329047 334990
This thread is meant to debunk the deranged idea that our realm is a planet floating in space.
If the so called established science can't be challenged, then it's not science, but religion.
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No, THIS is flat-shaming.
>Mark Twain
All that ad homenim, and you just quoted a literal, open, known Freemason.
Which is not to discredit the quote; it's a decent quote, but an example how something can make sense despite who says it, so long as it's substantial.
Think of that next time you dismiss/discredit a scientific study because people in the business of studying space might be affiliated with NASA, and judge the arguments on the substance and not the speaker.
Give up already globeheads

Seven Minutes in Eternity by William Pelly (1929).pdf
Fascist William Dudley Pelley (USA) and his NDE
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>William Dudley Pelley
>He came to prominence as a writer, winning two O. Henry Awards and penning screenplays for Hollywood films. His 1929 essay "Seven Minutes in Eternity" marked a turning point in Pelley's career, earning a major response in The American Magazine where it was published as a popular example of what would later be called a near-death experience. His experiences with mysticism and occultism drifted towards the political, and in 1933 Pelley founded the Silver Legion of America, a fascist, para-military league. He ran for president of the U.S. in 1936 as the candidate for the Christian Party.

>"Seven Minutes in Eternity" by William Dudley Pelley (1929):
But between three and four in the morning-the
time later verified-a ghastly inner shriek seemed
to tear through somnolent consciousness. In despair-
ing horror I wailed to myself:

"I'm dying! I'm dying!"

What told me, I don't know. Some uncanny
instinct had been unleashed in slumber to awaken
and warn me. Certainly something was happening
to me-something that had never happened in all
my life-a physical sensation which I can best de-
scribe as a combination of heart attack and

Mind you, I say physical sensation. This was
not a dream . I was fully awake and yet I was not.
I knew that something had happened to either my
heart or head-or both-in sleep and that my con-
scious identity was at the play of forces over
which it had no control. I was awake, mind you,
and whereas I had been on a bed in the dark of a
California bungalow when the phenomena started,
the next i was plunging down a mystic depth of
cool blue space not unlike the bottomless sinking
sensation that attends the taking of ether for
anesthetic. Queer noises were singing in my ears.
Over and over in a curiously ·tumbled brain, the
thought was preeminent:

"So this is death?"

I aver that in the interval between my seizure
and the end of my plunge, I was sufficiently pos-
sessed of my physical sensfs to think: "My dead
body may lie in this lonely house for days before
anyone discovers it-unless Laska breaks out and
brings aid."

Why I should think that, I also don't know-
or what difference it would have made to me, be-
ing the lifeless "remains"-but I remember think-
ing the thought as distinctly as any thought I ever
originated consciously and put on paper in the
practice of my vocation.

Next I was whirling madly. Once in 1920 over
San Francisco an airplane in which I was pas-
senger went into a tail-spin and we almost fell in
the Golden Gate. That feeling! Someone reached
out, caught me, stopped me. A calm, clear, friendly
voice said close to my ear:

"Take it easy, old man. Don't be alarmed.
You're all right. We're here to help you."

Someone had hold of me, I said-two persons in
fact-one with a hand under the back of my neck,
supporting my weight, the other with arm run under
my knees. I was physically flaccid from my "tum-
ble" and unable to open my eyes as yet because
of the sting of queer opal light that diffused the
place into which I had come. ·

When I finally managed it, I became conscious
that I had been borne · to a beautiful marble-slab
pallet and laid nude upon it by two strong-bodied,
kindly-faced young men in white duck uniforms
not unlike those worn by internes in hospitals, who
were secretly amused at my confusion and chagrin.
"Feeling better?" the taller of the two asked
considerately as physical strength to sit up un-
aided came to me and I took note of my sur-

"Yes," I stammered. "Where am I?"

They exchanged good-humored glances. "Don 't
try to see everything in the first seven minutes,"
was all the answer they made me then.

THEY did not need to answer my question. My
question was superfluous. I knew what had hap-
pened. I had left my earthly body back on a
bungalow bed in the California mountains. I had
gone through all the sensations of dyi ng and
whether this was the Hereafter or an intermediate
station, most emphatically I had reached a place
and state which had never been duplicated in all
my experience.

I say this because of the inexpressible ecstacy
of my new state, both mental and physical.

For I had carried some sort of a physical body
into that new environment with me. I knew that
it was nude. It had been capable of feeling the cool,
steadying pressure of my friends' hands before my
eyes opened. And now that I had reawakened with-
out the slightest distress or harm, I was conscious
of a beauty and loveliness of environment that sur-
passes chronicling on printed paper.

A sort of marble-tiled-and-furnished portico the
place was, lighted by that soft, unseen, opal illu-
mination, with a clear-as-crystal Roman pool diag-
onally across from my bench on which I remained
for a time striving to credit that all this was real.

Out beyond the portico everything appeared to
exist in a sort of turquoise haze. . . .

I looked from this vista back to the two friends
who had received me. There were no other persons
anywhere in evidence in the first half of my expe-

Somehow I knew those two men-knew them as
intimately as I knew the reflection of my own
features in a mirror. And yet something about them,
their virility, their physical "glow," their strong
and friendly personality sublimated as it were, kept
me from instant identity.

And they knew a good joke about me. They con-
tinued to watch me with a smile in their eyes when

I got down from my marble bench and moved
about the portico till I came to the edge of the

"Bathe in it," came the instruction. "You'll find
you'll enjoy it."

I went down the steps into delightful water. And
here is one of the strangest incidents of the whole
"adventure" ... when I came up from that bath



I was no longer conscious that I was nude. On the
other hand, neither was I conscious of having
donned clothes. The bath did something to me in
the way of clothing me. What, I don't know.

But immediately I came up garbed somehow by
the magic contact of the water, people began com-
ing into the patio, crossing over it and going down
the southern steps and off into the inexpressible
turquoise. As they passed me, they cast curiously-
amused glances at me. And everybody nodded and
spoke to me. They had a kindness, a courtesy, a
friendliness, in their faces and addresses that quite
overwhelmed me. Think of all the saintly, at-
tractive, magnetic folk you know, imagine them
constituting the whole social world-no misfits, no
tense countenances, no sour leers, no preoccupied
brusqueness or physical handicap-and the whole
environment of life permeated with an ecstatic har-
mony as universal as air, and you get an idea of
my reflexions in those moments. I recall exclaim-
ing to myself:

"How happy everybody seems!-how

Every person here conveys something that makes
me want to know him personally." Then with a
sense of shock it dawned upon me: "/ have known
everyone of these persons at some time or other,
personally, intimately! But they're sublimated now
- physically glorified-not as I knew them in life
at all."

I CANNOT make anyone underst and how natu-
ral it all seemed that I should be there. After that
first presentment of dying-which experience had
ended in the most kindly ministration-all terror
and strangeness left me and I never felt more alive.

It never occurred to me that I was in "heaven"
or if it did it occasioned me no more astonishme nt
that I should be there than that at some period of
my adolescent consciousness it had occurred to me
that I was on "earth" . After all, do we know much
more about the one than the other?

I had simply ended a queer voyage through
bluish void and found myself in a charming place
among affable worthwhile people who saw in me
something that amused them to the point of quiet
laughter. Yet not a laughter that I could resent. I
had no mad obsession to go off at once in search
of Diety or look up Abraham Lincoln or Julius
Caesar. I was quite content to stroll timidly in the
vicinity of the portico by which I had entered this
harmo]J.ious place and be greeted with pleasant nods
by persons whose individualities were uncannily

They were conventionally garbed, these persons,
both men and women. I recall quite plainly that
11ome of the latter wore hats. The big, broad- .
shouldered, blue-eyed fellow in white duck who
had first received me with his hand beneath the
nape . of my neck always hovered in my vicinity,
I recall, and kept an eye on my whereabouts and
deportment . . . .

I pledge my prestige and reputation that I talked
with these people, identified many of them, called
others by their wrong names and was corrected,
saw and did things that night almost a year ago
that it is verboten for me to narrate in a magazine
article but which I recall with a minuteness of de-
tail as graphic as I see the keys of my typewriter
now under my fingers. Regardless of the fact that
imagin ation is the chief asset in one of my vocation,

I am not given to particularly graphic dreams. Cer-
tainly we never dream by the process of coming
awake first, knowing that we are suffering some
kind of heart or head attack, swooning and coming
abruptly conscious again in the arms of two kindly
persons who reassure one audibly that everything
is quite all right. Nor do the impressions of a
dream stay with us-at least they have never so
stayed with me-that after a year such an experi-
ence is as vivid as many of my experiences in Si-
beria during the late world war.

I went somewhere, penetrated to a distinct place
and had an actual physical experience. I found
myself an existing entity in a locality where per-
sons I had always called "dead" were not dead at
all. They were very much alive.

The termination of this journey-my exit so to
speak-was as peculiar as my advent.

Instantly, instead of real biliousness, I was
caught in a swirl of bluish vapor that seemed to
roll in from nowhere in particular. Instead of
plunging prone I was lifted and levitated. Up, up,
up I seemed to tumble / eet first despite the ludi-
crousness of the description. A long, swift, swirling
journey of this. And then something clicked. Some-
thing in my body. The best analogy is the sound my
repeating deer-rifle makes when I work the ejector
mechanism-a flat, metallic, automatic sensation.
Next I was sitting up in bed in my physical body
again, as wide awake as I am at this moment,
staring at the patch of window where the Cali-
fornia starlight was visible, and a reflexion of
physical exhaustion through my chest, diaphragm
and abdomen that lasted several minutes. Not any
digestive distress, you understand. Simply a great
weariness in my torso as though I had passed
through a great physical ordeal and my heart must
accelerate to make up the lost energy.
"That wasn't a dream!" I cried aloud. And my
voice awoke Laska who straightened to her
Very interesting article. I'm intrigued, after reading his reaction to his experience, in this man's political story.


Occupied Equestria - Last Broadcast
165002 165005
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165383 165385
Nothing for a few seconds. Then a metalic sound, and...
Cla Cla Cla Cla Cla Cla Cla

[1d20 = 18]
[1d20 = 11]
[1d20 = 6]
[1d20 = 6]
[12d0 = 0]
[1d20 = 1]
[1d20 = 20]
The last of the shots hits Silver directly.
[1d7 = 6]
Silver "The Floof" Sword
Silver stumbles backwards, further out of the line of fire.

"Черт возьми!"
Silver moves back down the stairs, and towards Spectral Streak and the Salmon Stallion.

"Did he get you?" Spectral Streak asks, looking over. He looks back at the door for a moment. "This isn't really working."
Silver "The Floof" Sword
"Yes, he got me." He covers the new gunshot wound. "Unless you have any better ideas..."
Amber Sunset
Amber continues looking at the shed, wondering if any of her compatriots would be so foolish as to hide in so conspicuous and so small a place.

D&D 3.5 Pc Build Discussion Thread
Here we discuss builds for pcs. Share your builds. Give feedback on others' builds. Post hombrew, crossclass builds, or anything else that has to do with building a pc.
We talk about everything from optimization of a specific build to flavourful rp designs.

Made this thread so I could get some feedback on my monk pc but anyone can use it for feedback to their own pcs.

Virgin Flame
Level 5
Unarmored Speed: +10 ft.
Class Feats:
Flurry of Blows.
Unarmed Strike.
Still Mind.
Ki Strike (magic).
Slow Fall 20 ft.
Purity of Body.
Bonus Feats (#2):
Improved Grapple
Deflect Arrows
Ability Scores:
Str: 12
Dex: 14
Con: 14
Wis: 12
Int: 12
Cha: 11
Size: Medium (0)
Armor Class: 10+2(dex)+1(wis)+1(bonus)=14
Unarmed Damage: 1d8+1
Will Save: 1+4=5
Fort. Save: 1+4=5
Ref. Save: 2+4=6
Attack Bonus: 3+1=4
Health Points: (4d8+16)

Now I'm gonna build a Drunken Master of this character and post it here.
33 replies and 12 files omitted.
I've been trying to make an ubermount build, but I became really interested in how to make use of those feats, especially with ACF chains.

Has anybody else combined Devoted Tracker with Holy Mount for an ubermount build? I'm pretty interested in it, since I realized the Light Cavalry ACF for Scout gives them access to a paladin's special mount, which could make it great for Swift Hunter or even Swift Avenger builds if you combine those feats. You just have to wrangle in Smite Evil, which I guess can be gained with the Planar Touchstone feats.

I found a handbook:

I once wanted to try a high-level Druid/Sha'ir/Scout build that used Arcane Heirophant to combine a familiar with an animal companion, and devoted Tracker to combine the animal companion with a special mount, combining Holy Mount, Devoted Tracker, Theurgic Bond (twice), Devoted Tracker, and Theurgic Mount, although that game never actually manifested..
165359 165362
Hey, just a question: are there any combinations of feats and spells that can get anywhere close to the scale of the locate city bomb and also works completely RAW for sorcerors? Asking for a friend of course
LCB doesn't work RAW.
Tbh, if you want to max out your direct damage, just look up "The Mailman" sorcerer build.
Idk why people keep bringing up this 18 year old joke. Some youtuber must have made a video recently, because I keep hearing about it on discord. It never worked RAW, and had no practical game application even if it did.

Anyway, if LCB type stuff if your first thought, you're approaching Sorcerer builds in a way that might be unrewarding down the line. Spending 6 feats just to do an enormous amount of damage is beneath you as a mage; that's a martial character's job.
But you've peaked my interest. There are lots of ways to approach Sorcerers, but what style did you want to play? Were you interested in vast AoEs (War Magic Study; War Weaver, Widen/Enlarge Spell, etc), or just direct damage in combat (Mailman build)? Were you interested in combining different metamagic effects for cataclysmic combinations of arcane might (Mind Mage + Psi-Spell feats, Incantatrix), or just wanted to commit more efficient warcrimes (no limit to the options here, although I'm partial to defiling Mahou Tsukai and the Taint of evil).
And if your idea was "I want to exploit loopholes to blow up the world", there are lots of old theoretical optimization threads I can point you to, many of which actually work RAW. I'm kind of bored of absurdist TO builds though; and I wouldn't really reccomend using them in actually games because all you'll do is piss off the table and get yourself kicked out, and even if you don't you might find that spending all of your resources on one world-destroying gimmick isn't that fun down the line when you could instead spend a quarter of your resources on village-razing gimmicks and the rest of your resources on other cool stuff that you can actually play.

Imo, the best and most gratifying Sorcerer is a Sorcerer that fits to a theme or style of some kind. As a Sorcerer, the spells you choose are an extension of your personality and define you as a character. With so many spell options to choose from, you'll seldom be forced to choose between power and flavor, so long as you know where to look.
>Idk why people keep bringing up this 18 year old joke
I just looked around for ways to commit hilariously gratuitous mass murder and I'm already playing a DPS-focused sorceror, so I figured that having some way in my skillset to replicate the detonation of a nuclear bomb would be hilarious. As for what I want to do, I just want to become a living weapon of mass destruction (or alternatively be capable of waging a successful campaign of genocide on my own.) I'll definitely look into yours and >>165359 's suggestion of the mailman build, since big numbers are always fun.
>Mass destruction
Up your metamagic game, but in that case consider area over damage. Widen Spell and Enlarge Spell could be your friends. Pick spells with large areas, such as Firebrand, and apply metamagic to make them bigger.
The mailman is an example of a single target damage build.

That being said, all Sorcerers have access to mass destruction. Even a 10th level mage can reduce fortresses to rubble.

Have you considered War Magic Study? It could help you write versions of other spells with the [War] descriptor, which are naturally widened and affect more targets. It's expensive, and is subject to additional ad hoc limitations by the DM (note how the sample [War] version of magic missile prohibited attacking the same target with all missiles, and the sample version of [War] Animate dead caused the legion to crumble after the end of the duration), but it might be what you're looking for.

If you just want TO optimization for the joy of reading it, check out the old Giantintheplayground threads. I think minmaxforums also archived a lot of the brilliant gamologists threads, and a few of the ones on the old WotC site forums before that was torpedoed (because Hasbro fucking hates its fans).

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