Continuing the (eh?) compelling story of Torcuil the Meme Magician, Trump the (ahem) Shining and Resplendent Paladin, Tracy the edge-lord (multiple meanings there), and Infernius the Minotaur.
The party has found its self overlooking a rocky hillock leading toward a town into which several large and small rivers connect. Chirpy birds 'bweeet' from their nests and posts, while squirrels jubilantly roll in the dirt (they do that FYI) while foraging for resources.
It is the very depiction of the phrase "Whatever could go wrong?".
Join us new viewers and anons, for a spectacle of autism and bemusement. ITT we continue,...
THE GAME
(u just lost BTW)
Previous bread
https://mlpol.net/vx/res/1799.html425 replies and 71 files omitted.
>>2580Empty, it looks to be a foot locker of sorts
>>2582There is a red dragon, and he eats you. No, there's nothing, not even dust.
[1d20 = 3]>>2583I pick up the chest, and throw it through the door
>>2584The chest crashes against the doorframe, shards of glassy material scattering all over the floor. Are you wearing shoes?
>>2587I walk through the glass and open the door
[1d20 = 20]>>2588I'm messing with you, you're a Yak
>hooves OH! Not only are you a Yak w/ hooves, but as you open the door your monk-senses start tingling. Diving behind the door as a spark of magic ignites, you easily avoid the subsequent explosion. The door is open to a hallway.
>>2590>>That 20Whats on the otherside of the door?
>>2592A simple hallway, composed of the same glass-like material.
>>2595There is only one other door?
>>2596That you can see from inside the room, yes.
>>2598You can see that the wall along side your room is lined with identical doors, all closed. Also, there is a door on the opposite end of the hall, symmetrically placed from the one you first saw
There is also a charred sign in the middle of the room that says "Please do not fire trap the rooms", except 'not' is crossed out.
>>2599I open the one on the right of the opisite wall.
Well, again your monk-senses alert you to the presence of danger, and you avoid a second fire trap.
>>2605You are in a large pyramid structure, still made of the same glassy substance. It is spacious and well lit, and there doesn't seem to be anyone immediately around, though you can hear some noises further in. You're at the base of the 1f on the left
[1d20 = 20]>>2606I stealth, and climb the stairs
>>2607>these 20sThe stairs are central, with sections to the left and right. The right has a looooooong bookshelf with all manner of books, as well as tables and chairs and magicky stuff. On the left is a set of double-doors, a window-counter thing, and a statue of the greatest man alive. Mr. John Elway.
>>2608I pray to the statue, then i creep to the double doors
>>2610You are at the double doors. Through the window, you can hear someone mumbling to themselves
>>2611You detect the odor of cigarette smoke
I bust threw the double doors ready to fight
The doors bang open, revealing a large mess hall ringed with all sorts of crafting and technical devices. Seated at one of the tables is a brownie. A brownie is a 2' tall fey creature, this one having black and gold striped hair. He is smoking a cigarette and drinking liberally from a tankard very nearly the size of him. As the doors bang open, he shifts his eyes to see you. "Yo," he says.
>>2616He raises his eyebrow and looks at you disinterestedly. "Hmmm, you're not singed. Pity."
>>2618He sighs, and walks over to you, presenting you his right hand.
>>2621Looks at it. Looks at you. "That'll do," he says. "So this is kind of your new home. You probably don't remember it, but you died sometime 'recently'. Now you've been brought here. The name's Lenos."
Offers his hand for real this time.
>>2622I'm dead? We'll everyone has their time, so this is the afterlife?
>>2625"Nah, you just died. As for afterlife, I got no idea. I know I'm sitting here talking to you so this is SOME kind of experience, but whether its a before, after, in-between or whatever, Idfk.