/vx/ - Videogames and Paranormal


Merry Christmas and Happy Hearth's Warming Everyone and Everypony!

[YouTube] The True Gift of Gifting [Embed]

If you want to see the latest posts from all boards in a convenient way please check out /overboard/

Name
Email
Subject
By clicking New Reply, I acknowledge the existence of the Israeli nuclear arsenal.
Comment
0
Select File / Oekaki
File(s)
Password  (For file and/or post deletion.)

6554165.png
Occupied Equestria - Awakening
Anonymous
4c7c7bf
?
No.167000
167005 167012
Ambergriff wonders her way through the bog at night, looking for safety. Silver leads a heroic assault on the infiltrators before they can destroy the city. Both will have to wake soon...

Hopefully Spark's line will continue soon as well.
997 replies and 84 files omitted.
Amber Sunset
00374e7
?
No.167614
167616
>>167611
Amber doesn't signal to them out of fear of being noticed. It may be a sleepy small town but the radical political changes happening nearby will still have everygriff on edge. Instead she walks officially to the platform where the desire train will arrive, letting the others follow at a distance. She glances at the conductors for the other trains to see what they do.
Silver "The Floof" Sword
e49b11f
?
No.167615
167616
>>167613
With the group safely across and now against the side of the ministry, can Silver peer into one of the open windows to see if it's safe?
Anonymous
2280868
?
No.167616
167617 167628
>>167614
One stands at the entrance of a coach car by the front of the train, looks out along the platform at boarding passengers, blows a whistle, and then moves in before the doors close.

>>167615
He can look, although the safety of the open street is a little questionable.
Amber Sunset
00374e7
?
No.167617
167618
>>167616
Well, that seems easy enough….

Amber double checks to make sure that there isn't some other detail she's forgotten. This plan can't go awry after all.
Anonymous
2280868
?
No.167618
167619
>>167617
The best made plans of mice and mares and all that... Amber is still very tired. A few minutes now and the train will be arriving from Griffenhiem, before driving straight through to Soldau, and from there, who cares.
Amber Sunset
00374e7
?
No.167619
167620
>>167618
Fair enough. Amber can have only a few minutes of reprieve before the mimicry skills of her and her friends are put to the test, hopefully for the last time.
Anonymous
2280868
?
No.167620
167621
>>167619
It's not a comfortable wait, but with time, KaiserlicheBahn Train 114 from Griffinheim to Hellquill arrives into Kronburg Hauptbahnhof.

Amber sees the train conductor get out onto the platform, as well as what appears to be two porters. This, besides the griffins on the train who exit on the platform.
Amber Sunset
00374e7
?
No.167621
167622
>>167620
Amber approaches the other conductor and salutes. "Well met. I will be taking on your duties for this train."
Anonymous
2280868
?
No.167622
167623
>>167621
He looks up to Amber
"What? I wasn't told about this in Griffinheim."
Amber Sunset
00374e7
?
No.167623
167624
>>167622
Amber sighs. "They didn't telegram you in time? Well no matter. This junction is experiencing a bit of a staffing shortage and extra personnel had to be called in. You're going to be needed elsewhere."
Anonymous
2280868
?
No.167624
167625
>>167623
Hmmm...

Seems like this would need a bluff check
Amber Sunset
00374e7
?
No.167625
167626 167629
>>167624
"It's inconvenient, I know, but at least you'll be able to stretch your wings a bit."
Diplomacy: [1d20+4 = (17+4) = 21]
Anonymous
2280868
?
No.167626
167627
>>167625
He blinks.

"And where do I go?
Amber Sunset
00374e7
?
No.167627
167629
>>167626
Amber scratches her head feathers, looking a little befuddled. "I'm not the coordinator of all this. All I know is that I belong here."
Silver "The Floof" Sword
e49b11f
?
No.167628
168506
>>167616
Silver looks. Their exposed state is very temporary, he just needs to make sure they're not jumping into an ambush.
Anonymous
2280868
?
No.167629
167633 168833
>>167627
>>167625
The Conductor looks at Amber a little longer, tilts his head, and then shrugs.

"Just as well I suppose. I'd rather go back to Griffinheim."

And he steps off the train.
Amber Sunset
00374e7
?
No.167633
168833
>>167629
Phew. Well, that's another big obstacle out of the way. Amber once again checks her pocket watch very professionally, waits at the front of the train, and watches the passengers leave the train.
Anonymous
2280868
?
No.167653
167656
2635741.png
Is Posie around?
Anonymous
f336929
?
No.167656
167658
>>167653
Yeah, I was just sort of waiting to play. I figured there was more approval stuff to be decided or I had to wait until there was an entry point.
Anonymous
f336929
?
No.167657
>>167552
Btw, Necromantic feats only apply to mindless undead, so I removed all references to them.
Anonymous
2280868
?
No.167658
167659
>>167656
Well, I have more or less decided on the description of Posey's travels. And I think we could do the first few areas before settling down on her exact combat skills (although she may need to do skill checks for other purposes).

Before starting, could you give any insight as to what you want posey to do shortly after her arrival? Also, if you could answer

What is her cover story (like where she is from?)
Why she's there
Who, if anyone, she intends to meet or stay with
Where, or at least what sort of place she wants to stay at
What she's looking to do on a daily basis (if there is any answer besides "adventuring." "Adventuring" is fine)
Anonymous
f336929
?
No.167659
167660
>>167658
>What is her cover story
She's a Necrologist: a death expert. She has arrived looking for work, as such skills are in high demand during wartimes.
>where she is from?
A random pony-inhabited country in northern griffonia that is not hostile to Equestria, preferably one obscure enough to make cross examination difficult.
>Why she's there
To establish a firm hoofhold for the Dread League in Equestria for future domination.
But really, she wants to explore, practice her art, and develop her personal powers.
>Who, if anyone, she intends to meet or stay with
Her adopted child, Gloomy, is to be with her at all times.
Upon arrival, she'd immediately seek out any contacts in the Dread League, as she is obliged to tithe to her mentor.
Her eventual cohorts, Thresher and Caligo, could arrive whenever is convenient for you.
>Where, or at least what sort of place she wants to stay at
A haunted mansion, a graveyard, a battlefield, a morgue, an abandoned factory, an ancient castle or wizard lair, or a similar spooky place with access to corpses, magic, and/or people nobody will miss for the purpose of furthering her research.
Or any place with roaming undead for her to converse with, study, battle and/or dominate.
It needs to have at least some breathable air, because Gloomy is still alive and Posie would prefer to keep him that way until he's ripe.
>What she's looking to do on a daily basis (if there is any answer besides "adventuring." "Adventuring" is fine)
Carrying out missions for her master in the Dread League (if available). Researching and exploring Eldritch secrets. Making money to fuel her spellcasting. Violence of any kind (gotta level up). Establishing a cool lair and base of operations. Practicing her magic in any way possible. Making deals with Eldritch beings. Observing and understanding the undead.
And maybe actually looking for jobs as a necrologist, if all else fails: her skillsets are apprentice mage, mortician, arcane expert, monster-hunter, and undead consultant.
Anonymous
2280868
?
No.167660
167666
>>167659
Perfect.

Posie's mentor in Magehold, Dark Tides, has given her a dossier for her relocation to the Equestria. This dossier is not written by Dark Tides alone, but with notes taken from correspondence with Dark Tides' contact in Equestria, an alleged unicorn pony stallion currently going by the name "Licorice Lament," who is to be Posie's own contact and mentor in Equestria.

Equestria was established around same time the first advance of the Dread forces were repulsed in Northern Griffonia, and has since become the paragon of "Harmony," and all that to which the Dread League is opposed. Already likely the largest and wealthiest nation on the planet, with the arrival of the group of ponyville friends, Equestria seemed poised to dominate and impose it's harmonic ideology on all others. To great fortune, if not surprise, of observers in the Dread League, Equestria was toppled by a combination of the enemies it provoked, and the revolutionary forces of "harmony" that it unleashed, and split in two. But Equestria has always been ruled as a despotate, and though the rulers at the top may change, so much does not and the ground and even middle levels.

Equestria remains overflowing with magic, both ancient and modern, in its practitioners and antique artifacts. It remains one of the wealthiest and most industrialized of all nations per capita and on the whole, putting the Dread League's stagnation to shame. And though the revision of the concept of "friendship" and "harmony" over the past dozen years has brough competing interpretations of the concept, there is no denying that it has brought a revival.

Equestria is the original home of many of the necromancers and vampires of the Dread League. And just as they learned from Equestria, so too must Rosie Ring. She must learn it's power and its horror, so that she may understand why it must be destroyed, and why destroying it will not be easy. Death is transformative by nature; it does not create so much as take something living and make it, well, less so. And so too must the Dread League take knowledge of both the magical and the mundane from that greatest of all the living lands - the land, if no longer the Principality, of Equestria - and transform it into knowledge that advances the grand plan of the Dread League.

The offensive to drive out those last holdouts of Arcturius will commence shortly. Posie's sojourn will either last until the final preparations for the great, Black Crusade, at which point she shall join with her masters, or she shall remain in Equestria as a part of a cell, ready to weaken Equestria before it can counter. Eitherway, Posie is ordered to begin her journey in the Equestrian City of Baltimare, a city that is no longer a part of the Principality of Equestria, but is now a part of the Baltimare Governate, a protectorate under the control of the New Mareland State.

The first rule of life in Equestria, and this comes from Licorice Lament, is that the new controllers of the region are anal about identifying everypony. Posie is going to have to carry around identity cards, or else get detained as a possible rebel. Posie must, to avoid unnecessary hassle, present herself to Immigration authorities as she enters Baltimare. She may use her real name (why not), and use the cover story that she is from the nation of Firtree in the Griffonian North, from the city of Bonedrift. What's that? Posie doesn't know anything about "Firtree" or "Bonedrift"? Well neither do the custom's agents. She can make things up; just know that "Bonedrift" probably isn't literally filled with buildings made of bones. Probably. Never really been there. But, you know, that's not really something the living do. Except sometimes in crypts and chapels, but nevermind that. Posie is looking to study medicine at Jim Haykin's University and has secured acceptance to the program. She has not, however, secured a place to stay inside of the city, and thus will be staying upon her arrival at a house of a contact of Bonedrift University outside of the city.

And another thing. Posie's mission requires a low profile. And more than that, it requires obtaining quite a few things from ponies in Baltimare; it requires interactions with the living, non-livestock folk. So, Posie will have to refrain from killing the regular cityfolk. And refrain from referring to them as serfs or livestock. She will have to... interact with them normally. Yes yes, it's a rather vague and ill defined order, and not a little demeaning. But it comes from Dark Tides himself, so it must be obeyed to the best of Posie's ability. At least she isn't ordered to... make friends. Yuck!
Anonymous
e060de5
?
No.167666
167667
>>167660
>Licorice Lament
Noted
>Equestria is the original home of many of the necromancers and vampires of the Dread League
Like our glorious leader, Rosa.
>She must learn it's power and its horror, so that she may understand why it must be destroyed, and why destroying it will not be easy.
Mission confirmed.
>Posie is ordered to begin her journey in the Equestrian City of Baltimare, a city that is no longer a part of the Principality of Equestria, but is now a part of the Baltimare Governate, a protectorate under the control of the New Mareland State.
Got it.
>the new controllers of the region are anal about identifying everypony. Posie is going to have to carry around identity cards, or else get detained as a possible rebel
Hmmph. I guess it is what it is.
>Posie must, to avoid unnecessary hassle, present herself to Immigration authorities as she enters Baltimare.
Okay, first hurdle coming right up.
>She may use her real name (why not)
Rosie Ring is her chosen name. Posie is her nickname. Her given name is Specimen #663.
>use the cover story that she is from the nation of Firtree in the Griffonian North, from the city of Bonedrift. What's that? Posie doesn't know anything about "Firtree" or "Bonedrift"? Well neither do the custom's agents.
>Posie is looking to study medicine at Jim Haykin's University and has secured acceptance to the program.
I guess that's my job.
>She has not, however, secured a place to stay inside of the city, and thus will be staying upon her arrival at a house of a contact of Bonedrift University outside of the city.
Okay. Going to have to seek out a lair soon. Posie doesn't need to rest, but she has a foal to take care of, so lodging arrangements are a necessity.
>requires a low profile
An fact of the profession.
>Posie will have to refrain from killing the regular cityfolk.
Can't I kill just a few of them?
>make friends
Gross.
Anonymous
e060de5
?
No.167667
167681 167709 167713 167714
>>167666
Off the coast of Baltimare, a decrepit barge approaches the city. A cloaked figure proudly stands at the helm of the ship. The figure is that of a unicorn mare, young and strikingly beautiful. Her coat is white and fluffy, like fresh snow, her chest fluff puffed out to the sea breeze, exceptionally clean; and her mane is crimson, like fresh blood, done neatly in a bun behind her head, as her tail curls gracefully in the wind. Her most striking feature is perhaps her eyes, like pools of molten gold layered with concentric rings: they burn with mesmerizing beauty, and they glow like those of a predator in the night, rimmed with dark eyeliner. Overall, she is strikingly beautiful, posing with an almost supernatural grace.
Her cloak is black with a fluffy gray rim around the hood, and red in its interior. Beneath her coat appears to be a suit of thin leather armor, of a medieval fashion, if rather grotesque and edgy in its design. Various pockets like her armor, with blades and implements. This is a mare dressed for business, ready to conquer.

Her face, plump and youthful, with sharp but delicate features, appears like it was sculpted from the finest marble. She faces forward to the wind, with her face frozen in a subtle but scheming smile.
...
Frozen

"M-momma? You haven't m-moved for a w-while.." a young and fragile voice stutters you from behind her, as a small, thin, and rather sickly colt pokes its head out from beneath her cloak and gives her a worried prod, before shuddering and giving a hacking cough
The mare doesn't respond for a second, seemingly paralyzed, before her expression suddenly softens like a video unpausing.
"..W-wha-? Oh, sorry to worry you, Sweetie. I just.. really don't like travelling on boats.." She says, leaning down from the helm to hold the foal and give him a nuzzle, gently patting him on the back until his shivers stop
"We should be arriving in Equestria soon. Are you ready? Do you want a snack? Need to go potty? Anything you need?"
"No momma.. I just, want a hug..." the sickly colt replies, with a tired voice, gripping tightly onto the mare. Life slowly returning to him, as if he were sustained by her touch.
"Oh Gloomy, you sweet treat. You complete me." the mare says softly, as she turns her head back towards the city with an almost manic grin, scheming once more.
Yes, it's supposed to be creepy.
Anonymous
4b5be6b
?
No.167680
167681
[dead horse noises]
Anonymous
2280868
?
No.167681
167703
IMG_3903.jpg
>>167680
Happy Juneteenth!

>>167667
>arrives on what is presumably her own barge
I did kind of have a while description of the journey from arriving as a passenger on a freighter coming into the city...

Anonymous
f876bb7
?
No.167703
167704
>>167681
I don't care how I actually arrive. I just wanted to roleplay.
GM Pony
2280868
?
No.167704
6032473.jpg
>>167703
Okay

A little busy; next off night is thursday, then probably saturday and sunday
GM Pony
2280868
?
No.167705
167707
542893.png
It is time
Anonymous
4eeeb70
?
No.167706
[Dead horse noises]
Anonymous
7898926
?
No.167707
>>167705
Does that mean I can finally play?
Anonymous
badb375
?
No.167708
So... As soon as she gets off this ambiguous barge, Rosie Ring would do some stretches to get rid of the rigor mortis she gets when travelling over water, and then immediately go about her mission.
GM Pony
2280868
?
No.167709
167711 167712 167713
tumblr_milz4iVJbF1s57dl1o5_1280.png
>>167667
As Posie steps onto the deck, she steps into view of a world completely alien to that which she has known before. The first, and by far the most persistent, and perhaps annoying detail is the heat. It' s perhaps just above sixty degrees Fahrenheit, one of the warmest days she's ever experienced. But it isn't the absolute temperature that is concerning, but the fact that such heat is present in late January, when by all right, it should be well below freezing. Similarly, it's perhaps a little after 8:00 AM and the sun is out, and has been for around an hour now. Quite a difference from a sun that comes up at 11 and sets at 2 PM. The humidity and salt water smell, though unpleasant, are not so unfamiliar to Posie.

The thousands of miles of endless ocean are broken first by sight of land, mostly lowland, though cliffs are not unknown, covered in forest. Most of the trees, thankfully, are barren limbed broadleaf deciduous trees dominated presumably by varieties of oaks with occasional hickory and chestnut trees, and the leafless skeletal trees, though still alive and in winter turpour, are near enough dead that they do not offend Posie's senses. But sprinkled among these are evergreen pines, and at the lowest levels, in mangrove swamps where the forest meets the water, are green cypress trees and willows. It's these green swamps that dominate the shore as Poisie moves towards the mouth of Horseshoe Bay, broken up periodically by by either individual houses or shacks, or even towns with numerous vaulted roof wooden houses of white or timber color, with steeples of white, wooden churches, and the even higher smokestacks of red and brown brick mills that billow out grey smoke. The small brick chimneys of the individual houses do not join their larger counterparts - it's too warm for heating to be necessary.

Past a cliff and alongside mangrove swamp, Posie sees a gap in the coming land that signifies the entry of the bay, and much further away, a green and grey cliff with a small, short, lonely lighthouse that must be at the end of the peninsula. Rounding the edge of the land, Posie sees a yellow stone set of structures that must surely be the left half of a star fortress, likely only ever half completed, that sits just back from the water, and immediately next to a lagoon created by a grassy sandbar. The gunpowder era fortress is far more modern than the castles and outposts Posie has seen back home, but still manages to appear to be anachronistic next to the other sights along her voyage. Before she enters the bay, Posie sees a large, grey freighter with a plume of smoke from its lone stack, a bridge in the center, and cranes to the fore and the rear of the superstructure. It is moving into the bay. Rounding the southern edge of the bay, which is formed by the aforementioned sandbar and lagoon, Posie sees a red and white tugboat pushing one, two, three, four, five barges, mostly empty save for the last which appears to carry steel pipes, moving out of the bay.

The bay itself is large, with one side of the bay only barely within field of view of the other, though Posie, now moving towards the center of the bay, albeit a bit to the south, has a respectable view of both sides, particularly of the south side, which in the portions closest to the ocean, is again dominated by mangrove swamps, broken up by a few houses and roads. It's alongside this portion of the bay that Posie sees the first monstrous construction of metropolis perched at the end of this bay - a massive industrial facility with tall, rectangular beige brick buildings, four of them in total, each with a massive smoke stack several hundred feat tall that pours out smoke into the sky that is carried east out over the water in trails so long it appears to be a natural cloud formation. There is another long rectangular building, and more than one massive electrical station - grey bricks of coils and wires that lead onto massive ninety foot tall steel electrical towers that move mostly westward, but also south into the forest. Behind this are railways and lines of railcars with what is presumably coal and petroleum oil, and in front of it all is another lagoon, although this one is seperated from the bay by rock, and its color is noticably more brown than blue. Next to the lagoon, to the east, are two large concrete cooling towers, each producing large amounts of steam that rise almost like a fog, and join with the black cloud produced by the smokestacks. This set of buildings is the singularly most impressive set in Posie's field of view - it is nevertheless, singular and lonely, being the furthest from the city.

Moving westward along the southern shore of the bay are more mangroves, and then more buildings, until the buildings begin to dominate. Posie sees that the shoreline moves further south as the southern shore has a convex shape. She sees several large piers, grey and brick buildings behind them, and next to them, three ships of reasonable size in full grey color. All three have turreted canons on them, and the largest has no less than two turrets in front of the bridge with two guns each, as well as a steel array over the bridge. The other two ships are less than half the size, but likewise have a canon on the foredeck. The largest ship looks to be visibly damaged, with black streaks across the bridge and a turret leaning to the right as if the deck were compromised.

Moving even further to the west, Posie sees large grey roofed buildings, mostly of brick, that could only be warehouses, interrupted by a few of what must be mills. And then along the western shore of the bay, towards its southern edge, she sees the mouth of a river, fairly large, which has seawalls to either side, and a cozy grassy riverbank. The left edge of the river protrudes into the bay with a rather small peninsula.
Anonymous
d790240
?
No.167711
167712 167714
>>167709
>the heat
Rosie Ring, being from the far north, isn't amused by the heat, or really the sun in general. Although not bothered by the metabolic debuffs of severe heat, she's not interested in what this weather might do to her skin and coat
"... And so it begins..." The mare groan, whirling her cape and raising her hood
Anonymous
d790240
?
No.167712
167714
>>167709
>>167711
Am I off the boat? What can I do next?
GM Pony
2280868
?
No.167713
167715
tumblr_milz4iVJbF1s57dl1o4_1280.jpg
>>167667
>>167709
It's the right and northern edge of the river that is more interesting to Posie, as this forms a promintory in the shape of a right triangle that extends a third of a mile past the edge of the river into the bay. A boulevard parrelels the mouth of the river on the left of this promintory, and to the right are large beige brick buildings with grey and green roofs, with inumerable windows, three and four stories in height. These are not warehouses, but surely public buildings and the largest seen thus far. At the very tip of this protrusion into the bay is a large yellow brick and stone star fortress from the age of gunpowder, likely twice the size of the one outside the bay, and with its edges directly on the water. Posie can see that it is in more or less intact, and she can even see a few ponies walking along inside it. In the center of the star, past a rusted fence, she can see a pair of small cannons, or perhaps large machine guns, angled upwards. Behind this fortress is an empty dock, then behind that, is a multiple story ocean liner that sits dormant at its dock. This large grand vessel is the largest and most impressive ship Posie has seen, likely ever, being larger than the freighters and larger than the nearby buildings. It's the section between the ocean liner and the fortress that is her ultimate destination.

But the view does not end there. Because behind this promontory, and especially to the north and right, is the city of Baltimare proper. For a few miles, north to south, is a mass of buildings. Low rise, mostly, but several towering high-rise buildings of steel, glass, and brick stand out along the city skyline, and the horizon more generally. Though they are miles away, the great rectangles stand out. In particular, a tall building of white and glass bows out along its north side, almost like a sail catching wind. Nearby is an almost as tall pink structure that narrows like a right triangle along its upper floors, and then behind these is a rectangular structure with a brown stone facade. In a separate cluster closer to the bay is a beige rectangular building, lacking in much of the architectural flourish that can be distinguished in the taller, further buildings. And besides these tall buildings, Posie can see the vaulted roofs and tall steeples of far away cathedrals in the north and south of the city, a rectangular shot tower, and numerous ten story dark brown or pink buildings that peep up from the mass of three and four story tenement buildings and row houses. And in the foreground, all along the west side of the harbor, Posie can see innumerable docks, several docked freighters and barges with cranes loading or off loading them, long warehouses, and the brick walls of tall manufactories. Some of the buildings are surely the result of genius architects and wealthy patrons, art written in brick for all to see. Far more are older, sometimes depilated tenement buildings and warehouses. And still more are simple practical apartment buildings and factories. But it's a mass of factories, as well as metallurgical plants, chemical plants, and the catalytic cracking towers of refineries that speak to a real industrial power unlike any Posie has ever seen before. And all along the water, where buildings are broken by piers or roads, Posie can see moving automobiles, carts, and ponies walking, or moving boxes of bananas, crates, or barrels.

Moving along the bay to the northern shore, the buildings thin out somewhat, and Posie can see a pier with a Ferris wheel sticking out to the bay. Further along is the peninsula and the hill that runs through it. Posie can see many single-family homes, mostly on stilts at the lowest level, or along the hillside further back from the water, in a line going nearly the length of the peninsula, eventually meeting the lighthouse she saw before.

The sky is mostly blue, though dotted by no small number of clouds.
GM Pony
2280868
?
No.167714
167715
>>167667
Gloomy, evidently, does not receive a hug in return.

At least on the surface, the city is not much like Magehold, with its ancient castle complex ontop of a hill, steep cliffs the ocean, and narrow streets with crowded medieval style buildings. It's much hotter, slightly more spread out, elevated above sea-level only by artificial walls that span almost the entire shoreline, and by and large built with no eye for beauty. But it is, nevertheless, alive. Decaying and decrepit, even necrotic in places - but alive, and beating like a heart. Posie can hear the sounds of diesel engines, water hitting piers and the seawall, automobiles, and distant sirens.

Posie's ship nears the shore at a designated landing point with fences blocking off possible paths. A red stallion in a green uniform with a broad hat smiles at Posie, and tips his hat with a nod.

>>167711
Fortunately it's still winter. Posie should fear what the heat and humidity will do to her mane in the summer time.

>>167712
According to the dosier, the next stage is to go through immigration.
Anonymous
d790240
?
No.167715
167716 167717 167719
>>167713
>pic
Is this something like a canon map for the game?
>>167714
>hug in return
>Life slowly returning to him, as if he were sustained by her touch
Is where it was implied, referencing Charnel Touch.
>tips his hat with a nod
Rosie Ring gives a cautious nod to the greeter, telekinetically latching Gloomy by her side as if he were a piece of high expensive and fragile luggage and trotting past wordlessly.
>go through immigration
Posie reads this off of her scroll and sets about doing so.
GM Pony
2280868
?
No.167716
167718 167719
B-O-Railroad-Baltimore-Immigration.png
>>167715
>pic
It's actually a map of Baltimore that was given in a con book for BronyCon one year. Fort McHenry just kind of neatly parrels Fort Flash Prance in my version. I do not have a map, though that would be helpful.

>hug
Okay good. I was afraid that she was truly evil

>carrying gloomy
Kek

The stallion speaks to Posie, "G'day ma'am," and may or may not be responded to. Should she continue wordlessly, he is a little confused. But either way, the stallion directs her to take herself and her luggage into the building. She enters into a long hall, which has a line that bends back and forth, and leads to several desks with glass windows and a couple standing guards with carbine rifles and green uniforms. There are not that many creatures in the line, but those there are stand out. A half dozen ponies, perhaps, several griffins, and a kirin, who must be what remains from an earlier ship. Posie has a moment to collect herself and her possessions
GM Pony
2280868
?
No.167717
167718
>>167715
The dossier has more detailed explanations as needed, but in general the advice is this - what the immigration agents are looking for as red flags are not things that concern Posie. So stick to the story, don't be obviously a Dread Necromancer, and she'll be fine
Anonymous
d790240
?
No.167718
167719
>>167716
The strange mare takes a moment to make eye contact with the stallion, her eyes fascinating, like pools a liquid gold; looking too long might make him feel lightheaded... (it's a gaze attack; but don't bother rolling the save)
"...Goodnight." the mare replies, in a foreign griffonian accent, before proceeding to take her luggage to the directed building with haste, moving with grace that seems almost supernatural, like a ballerina, despite her encumbrance.
>Posie has a moment to collect herself and her possessions
And so she does, checking if all of her things are there.
>>167717
*trots up in visibly grotesque armor made of griffon bones*
She fishes out her identification papers.
GM Pony
2280868
?
No.167719
167720
>>167718
Wait is she really walking around in griffin brones

Gaze attack?

Posie at this moment is only really able to carry around luggage. As much luggage as she can carry, but only really that. She has Gloomy for sure.

Behind the glass is a grey stallion, either pegasus or earth pony (hard to tell), with a green cap. He looks to Posie and takes her identification papers. If she's really wearing bones, then his eyes linger on her longer, but generally he focuses on the papers.

>>167715
>>167716
>>167716
Posie is next up in line to the agent at the counter. Posie is asked to hoof over her documents. She asked a series of questions:

"Where are you from?
What is your race?
What is your nationality?
What is your purpose in the Baltimare Governate?
How long do you intend to stay?
Do you already have employment?
Are you seeking medical care or welfare?"
Anonymous
d790240
?
No.167720
167721 167722
992063bab4f68ce2e5953fae4daf093f.png
>>167719
The only noted quality the armor has is that it's grotesque. I thought Griffon bones with a feather surcoat felt cool. Figured griffons would be the most readily accessible bodies in the Dread League, with the Arcturian Order next door.
>gaze attack
Her charming gaze. Requires a standards action, so only applicable when mentioned.
>Posie at this moment is only really able to carry around luggage. As much luggage as she can carry, but only really that. She has Gloomy for sure.
The mare travels lightly, taking mostly only essentials for childcare, and her own black magic implements.
>his eyes linger on her longer
The mare stares back with a stoic expression.
>series of questions:
Posie follows her script for these questions, unless you would prefer me to answer them individually.
Anonymous
2280868
?
No.167721
167722 167723
>>167720
>charming gaze
Ah

>black magic implements
What now?

If there is any flourish I would like individual answers. Presumably Posie would answer something like "Unicorn" to race, but I'm not certain she would do that.

These questions are said aloud, but also Posie is given a paper with a clipboard to answer these in writing

Next set of questions, and I definitely want individual answers

"Are you a changeling?
Are you a member of a union?
Have you ever participated any armed conflicted, organized or otherwise, against the New Mareland State?
Are you a member of any political party that is a member of Socialists Global?
Have you ever participated in any Hellquill or Longswordian War Crimes, or crimes against Equinity?
Are you a fugitive from Justice?
Are you a follower of the Maarist Religion?"

That last question is not actually printed out, but is hoof written, which is kind of odd.
Anonymous
2280868
?
No.167722
167723
>>167720
>>167721
Now how could I forget?

"Have you recently been diagnosed with any illness?
Do you have any symptoms of illness?
Have you ever been diagnosed with Tuberculousis?
What is the approximate value of the items you are carrying?
Are you carrying any fruits, vegatables, seeds, or seedlings?"
Anonymous
d790240
?
No.167723
167728 167731
>>167721
>What now?
Her spell component pouch, unholy symbol, a couple onyx gems, unholy water, etc.
>Posie would answer something like "Unicorn" to race, but I'm not certain she would do that.
Unless for some reason she had to reveal her vampiric heritage or the fact that she died years ago, that would be her answer.
>"Are you a changeling?
Are you a member of a union
No. (written)
>Are you a member of a union?
"...Pardon me, officer. By 'union', are we including apprentice conjuration associates, or only high arcana circles?"
>against the New Mareland State?
No. (written)
>Socialists Global?
No. (written)
>Have you ever participated in any Hellquill or Longswordian War Crimes, or crimes against Equinity?
Hahahahahahaha... Who would ever do that?
No. (written)
>fugitive from Justice?
No. (written)
>Are you a follower of the Maarist Religion?"
Do I have to roll to know what this is?
I would like to know before I answer.
>>167722
>illness
No. (written)
>symptoms
No. (written)
>Tuberculosis
No. (written)
>What is the approximate value of the items you are carrying?
Gonna answer this honestly, but it really depends on how my character sheet looks when it's finished. Last posted, it was less than 500-1000 gp, because I spent all of my starting wealth on boons, but otherwise it would be about 9000 gp.
>Are you carrying any fruits, vegatables, seeds, or seedlings?"
I guess I should list the travel rations I brought for Gloomy.
Idk if any of my spells have plants as material components, but I wouldn't list those.
Anonymous
d790240
?
No.167726
167728
How do I roll?
Anonymous
d790240
?
No.167727
[roll 1d20]
Anonymous
2280868
?
No.167728
167729
>>167723
>Maar
Posie will absolutely know about this religion, though the extent of her knowledge may vary. Maar is one of the main gods in the central Griffonian pantheon, alongside Boreas, Arcturius, and Eyr. He's special in that, under the rules of the pantheon, worshiping Maar is absolutely forbidden, and he is given no special honors by practitioners of the central griffonian religion. Maar is the god of Death, sometimes represented as the god of all evil, sometimes represented as the god of winter, sometimes the god of choas, and usually represented as the god of deception, mental illness, trickery, and what can be best described as schizophrenia - a mismatch between the perception of reality and reality. Because griffin sacrifice and libertinism, as well as other social perversions, are perceived as a part of Maarist worship, such worship is banned in Griffonian Imperial terrirtories. Why the ponies care is not understood.

>>167726
[ 1 d 20 ]
[1d20 = 15]