Ambergriff wonders her way through the bog at night, looking for safety. Silver leads a heroic assault on the infiltrators before they can destroy the city. Both will have to wake soon...
Hopefully Spark's line will continue soon as well.
997 replies and 89 files omitted.
>>168844Amber's pocket watch is... like a minute and 38 seconds off from the clock that's visible on the train station platform.
All aboard it is
>>168839>>168840Posey's not entirely sure she remembers where she left Mason
>>168846Posey tries to replace her steps.
What do I roll for this?
>>168847I don't know, but either wisdom or intelligence modifier
>>168849Posey's intelligence is higher, so I'll try to get out of this shithole using force of intellect
[1d20+3 = (17+3) = 20] >>168850Let's see... Posey came out at La Fete and 35th, after travelling underground for a block and a half... Posey thinks she can get back to where she last saw him
>>168851Possibly gallops in that direction, as fast as her hooves can carry her
[s(]Which is quite fast, due to her increased speed and the fact that she can run for unlimited rounds)
>>168852Posey's movements attract the attention of the locals, who stare at her as she moves. But if she's being pursued, she must have evaded them. Posey finds the entrance to the underground, and goes past the open shops, to the corner where she left Mason
>>168853Posey seeks out Mason, trying to be discreet.
>>168854Mason is, at the very least, not outside of the establishment where she left him
>>168855Posey searches for Mason
I guess urban tracking is a Gather Information check
[1d20+4 = (6+4) = 10] >>168856Well, gonna do a fallback Spot check
[1d20+4 = (12+4) = 16] >>168856Evidently Baltimare is lousing in grey unicorns
>>168858I'mma do a roll
[1d20 = 2] >>168858>>168859Mason is doing a poor job hiding inside of this... club? It's literally a basement that they added chairs, a bar, and some booth tables to. He's tonguing a pink mare at a booth near the entrance, presumably the same one Posey saw early
>>168845Well that's not good. As she watches the passengers start to embark, she frantically tries to adjust the watch's time.
>>168860Posey clippity-clops up to him, but stays distant enough not to interrupt their moment, although close enough that he would eventually see her.
>>168861And....
30 seconds until departure>>168862He either is intentionally ignoring Posey, or genuinely does not see that he is there. He seems fairly consumed by whatever this living-creature social ritual is. Note that the club is fairly loud. They don't have a live band, but they are playing radio or a phonograph loudly, and there is loud talking. A diamond dog starts to walk up to Mason as well
>>168863That's closer than she would have liked. She makes one last check any passengers rushing to board.
>>168864There's an old lady trying to get in. The hold up is she is having difficulty placing her bag inside of the car. It's super annoying
>>168863Posey, in no hurry, waits a while, although after a considerable amount of time passes at some point she clears her throat and gives him an icy glare that's impossible to ignore.
Rolling Intimidate
[1d20+11 = (8+11) = 19]The temperature drops around her, as if there's some dark force of hellish entropy sucking the energy out of the room.
>>168865Amber sighs, but isn't going to let an old griffon go without help. She helps with the luggage.
>>168866Did the amount of noise in the room go down?
Which "him"? Mason?
>>168868Yes, Mason
Posey gets closer, if necessary
>>168869Mason breaks with the mare, looks to Posey, and then stands up near Posey. The mare looks kind of offended, and starts to slink away, looking at Posey. Another pony walks up, but keeps a slight distance.
>>168870"Oh, pardon, was I interrupting something?" Posey says, with a flat tone, tossing her mane a bit as she walks by
Posey, despite having zero reason to, makes very brief aggressive eye contact with the other mare as she slinks away.
>>168871The mare understands the message and moves away.
"N-no?" He answers, evidently sincerely afraid of Posey at this moment
>>168872>afraidGood. Fear my power.
"Well, it appears you at least still had some fun tonight. Shall we be going?" Posey says, her golden eyes trained on him
>>168867She has to walk over to the griffin, help her get her luggage in... Oh dear, the train is already a minute late!
>>168873He spends a full three seconds looking back at her before responding
"Yes."
>>168874"Then let us go" she says, whirling her cape and gesturing for him to follow her towards the logical direction of the car.
>>168875Posey leaves, followed by Mason, and further back, the diamond dog and the other pony.
>>168874Well that's annoying, real conductor or not! Best to not tarry any longer. Amber quickly makes her way to the engine, tells the engineer to get going, and hops into the lead coach.
>>168876Posey glances towards the other two, and whispers to Mason
"Who are they?"
Rolling bluff, for innuendo
[1d20+12 = (19+12) = 31] >>168877Amber finds a grey griffin in the locomotive whom she suspects may not be a natural grey, but covered in coal dust. He gives a firm nod, and starts the train on its way, with a chugging sound of the pistons.
Amber is in the front coach, perhaps 30% full, and beginning her journey.
>>168878Without looking to her
"I'm not certain, but no one good."
Innuendo?
>>168879>Innuendo?A hidden message. To communicate with him discreetly, without alerting the others.
It was rolled into bluff when the 3.0 innuendo skill was removed in 3.5e
>but no one goodPosey takes this news in a calm, almost cheery manner, showing no signs of distress at being followed
Say, are there any dark alleys nearby?
>>168880Not per se. Posey and Mason are still underground, which is a series of walls and occasional storefronts.
Posey and Mason are still trailed, but the distance increases.
>>168881Posey walks slower, pretending to be interested in the various shops trying to bait the followers closer.
Are there any other tunnels or discreet locations she hope to lead them to?
>>168882Hope? Probably, though Posey does not know of them. As it is, Posey and Mason remain in a fairly trafficked area.
The followers come closer, evidently now intending to close the distance.
>>168879It's the home stretch to freedom. She can only pray it will all go well.
Oh, and tickets. She needs to use that puncher and check every griffon's tickets.
>>168883*could hope to
Posey thinks fast and looks for any areas with thinner traffic
Rolling Search
[1d20+3 = (9+3) = 12] >>168886That's... maybe a small section beyond a bend which appears to have formerly been a storefront? Hard to tell
>>168887Posey discreetly heads in that direction, gesturing for Mason to follow her.
As she trots along, Posey grits her fangs, before putting on a sinister grin
"Looks like I really will get to kill tonight."
>>168888Digits checked
>>168888Quads deem that is so
click clickAmber runs into Helder, who is walking through one of the carriages.
>>168889The arrive by the bend but do not move beyond it, when the pony gets to them first. Coming up behind Mason, the stallion loudly asks,
"Have I seen you before?"
>>168890"Ticket please," Amber asks gently of Helder.
>>168891"Funny." Helder is in a porter's uniform. He whispers,
"So what is your plan? Remain like this until we get to Hellquill? Or ditch at the border?"
>>168890Hmmmmm, I want to get closer to the bend
"Umm, no, no, no, new to country." Posey says, her hood pulled over her head and her features obscured, layering a thick accent (vaguely Romanian) over her speech
Rolling Bluff
[1d20+12 = (3+12) = 15] >>168892"Best to keep everything looking normal," Amber whispers back. "When we get to Hellquill Station we can quietly disperse."