Occupied Equestria: set six years after season 6, it presents an alternative history where Chrysalis chose a different approach to her second attack on Equestria. The Changelings have conquered half of Equestria, while an Equestrian splinter colony - soured to Princesses notion of harmony with all creatures thank to their dealing with griffins - Invaded and took the other half. In Baltimare and the Equestruan Southlands, the magic of friendship has weakened, as Communists, Changeling infiltrators, Fascists, gangs, and even ancient necormancers and dark gods threaten the city and the surrounding regions. This role play is based in large part upon the Equestria at War mod for Hearts of Iron 4, and uses D&d 3.5e mechanics.
In this latest episode, the crew has united once again, and returned in full to the catacombs under the Curwhinny farm. What old secrets they will unearth, whether they will survive without being turned into undead monsters... whether Silver will ever get paid... will be determined in this thread.
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>>81057Fug
>>81057>It goes down some distance, perhaps 40 or so feetFug. This place is bigger than I thought.
>*Reconsiders how to use spells from thus point on* >>81057Indeed."I do not like look of this." Silver peeks around the corner the left branch as they pass.
>>81060>>81057"Be Careful, this whole area looks Like it could cave in."
>>81060On the ground is a musket, a sword, a hat, and a jacket, right in the little corner where the hallway branches right. Did I say left before? Goddamn it, it is on the
right. Ignore the previous description. He sees nothing ahead in the like 10 feet of light that he has, and hears nothing that way. Slight draft coming from behind him and towards the doorway at the end of the main hall
>>81058>>81062On second thought, Sister Ash follows the rest of the group.
>Light source >>81057>>81062Dark Star goes around the corner and turns on his light
[1d20+5 = 10][1d20+5 = 25]>>81063I'm going to go ahead and roll two Listen checks, to detect any movements nearby.
>>81061"Yes, I have had enough experience with that already."
>>81062"There are possessions of militia pony. But no skeleton." He searches the jacket's pockets for anything of value while keeping an ear out.
>>81066"Woof!"
"What's that, boy? Do you hear something?"
>>81066Caleb hears rustling from through the doorway that is at the top of this map, and none from left or right
>>81067A keg of gunpowder that has almost certainly fouled centuries ago, and a Letter
Letter:
"First echelon goes in at Whirlwind's command, and seizes the Farmhouse. We believe the real danger lies underground. Second Echelon shall form move in once the house is seized, and at the command of a whistle, both shall move in, First Echelon going left, and second Echelon clearing right. Fire is anticipated to be of only moderate use as the system is not expected to have much air, and sealing the system may be sufficient for our purposes. Exactly what awaits down there is not known. What is known is that Curwhinny has accumulated a power far beyond what he shows. And what he shows himself to be is a cruel but reclusive merchant. You must overwhelm him, and destroy him. You must destroy his books and notes as this is a knowledge that must not be allowed to leave its tomb. Fallen comrades may be infected with supernatural spells upon death. Be very cautious. Best of luck, and may Celestia be with you.
- Whipperwill"
>>81067"There's something up ahead." Sister Ash says, translating for the keen-eared animal
>Fire is anticipated to be of only moderate use as the system is not expected to have much airSister Ash groans in frustration upon hearing this part
"This could take longer than I thought.." she says
>>81070Iron nods and readies himself.
>>81069"Wherever you are, brave militia pony, I hope you are at piece."
>>81070Silver seems surprised that she can understand what the dog is saying. "Very well. I shall take look. Check out those rooms, if you can." He points towards the broken down doors to their left, before he slowly advanced towards the busted down door at the end of the hallway, rifle at the ready.
>>81069Sister Ash proceeds towards the sound of the rustling slowly, only stopping to peak into the broken doorways along the path.
>>81069Dark Star moves to here and checks this door
>>81074... Don't want to see what made the rustling sound?
>>81069The sorcerer ponders this.
>>81076Which door did it come from?
>>81078The top one; the one Sister Ash is moving towards.
>>81080Silver, Iron, and Ash (in that order) are heading for the door at the end of the hallway.
>>81080Sister Ash is moving towards the sound Caleb heard earlier, checking the two broken-open doors on her way there. Iron is following Sister Ash.
>>81080>>81079Dark Star investigates the rustling.
>>81082They both lead to rooms, or one room, but Ash needs to either go to the doorway at the end of the hall or check the rooms. She cannot do both at the exact same time
>>81084She decides to go towards the end of the hall first, not wanting to be flanked by some monster on a detour.
>>81086Iron follows Ash along. "What do you think made that sound?" He whispers to her.
>>81086>>81083>>81081A stairwell descends maybe 20 feet into what looks like a larger area of the dungeon
>>81087"Nothing good." Sister Ash replies
"Better see what it is now. We can take check those other rooms later."
>>81081>>81088"Whos going first?" Dark Star whispers
[1d20+3 = 20]>>81088>>81089>>81087Silver makes a motion for Ash and Iron to follow him as he makes his way down the stairwell.
Listen: Silver keeps his ears out for any further sign of what's ahead.
>>81088Sister Ash freezes at the top of the stairwell, visibly nervous
"... O-On second thought.. maybe it would be best to a this floor for later.." she stutters, looking back at the others
"Wh-what should we do?"
Just saying, I'm going to have to leave for half an hour momentarily.
>>81092Iron notices her nervousness. "We should check every room on this floor before we go down one floor. Just to ensure there is nothing waiting for us up here if we need to run away."
>>81091Definite growling sounds
>>81092Blue Skies lies a decent number of feet behind, pointing a gun at the darkness behind them, ears at attention
>>81092>>81095Silver whispers to the group. "If you wish to stay up here, go ahead. I will scout ahead to make sure way is clear."
[1d20+7 = 18]>>81091Dark Star also makes a listen check
>>81098Growing, in front of him
>>81097>>81099"Well, let's hope that if you do encounter anything, it's not more than you can handle"
>>81097>>81099Iron is unsure but somewhat inspired. "Well, if you two are going down. I should go with you." He will follow either or go at the front depending on what is decided.
>>81100>>81099Silver takes a couple seconds to think, before pulling two potions out from his bag. He offers one to Dark Star. "Drink this. It should keep us hidden from undead, allow us to scout without getting attacked for a few minutes."
>>81097Spark follows.
"Can you really call a place like this clear, even when no immediate threats are seen?"
>>81101>>81103Silver sighs at the number of ponies now wanting to follow him. "I only had those two potions, unfortunately."
>>81104"I understand. I will hold position at the bottom of the stairs."
>>81104Iron nods understandingly. "I will stay then."