This RPG is set in the land of Equestria after it has been conquered and split between the Changelings and a foriegn fascist nation. It is based in large part on the Equestria at War mod for Hearts of Iron 4, and uses D&D 3.5 mechanics
4 of the group have taken a job to clear a site of a future real estate development of undead. They seem to have stumbled upon a centuries old evil long forgotten by Equestria. Meanwhile, Ash has discovered foals from the order of Saint Prancis orphanage practicing dark magic and sacrifices in the woods, while Iron is having not-so-pleasant dreams
2003 replies and 68 files omitted.
I'm pretty sure everyone passed out already, so I'll take off into bed. Night everyone.
>>77166Goodnight folks, and tune in next time to see in what horrible fashion Silver will die!
>>77164>not retreating and letting your friends tank the damageRemember kids, it's not about running the fastest, it's about running faster than the guy next to you.
>>77172Wake up, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
>>77173Iron is very troubled, but still sleeps for some reason.
>>77176Just giving everyone their morning wake-up reee.
Also reee.
>>77177Keep those spirits up, you can make it!
You know who's going to end up a spirit today? Silver.
>>77180>>77179I believe in you, man! Silver will make it!
>>77181I mean, thanks, but I've already come to accept that there's somewhat close to a 75% chance that Silver will die one way or the other. That's just how it goes.
>>77182I still believe! I believe!
>>77179That's alright. I've yet to see media written after 1800 where the quest for immortality was depicted positively anyways
I was told I need to get on and kill stuff deader
>>77186Sorry technical difficultys.
What must Onyx kill?
>>77187The only enemy in front of us.
>>77187I'll repost the descriptive paragraph in full:
>On the floor ahead of them, illuminated by the flashlight, they see a pony.>Well, "pony" is perhaps a bit generous. The creature clearly was a pony at some point. The lips of the pony are entirely gone from the head. It now has exposed fore-teeth, the natural gap between the teeth and the rear molars giving it a perpetual wicked smile. One eye is entirely missing from its socket, leaving a black hole in the skull. The tongue too, seems missing. A cracked and cataract filled right eye remains and stares at the group, but… with the eye lids entirely missing. One ear has fluff on it, the other is bare flesh. The skull has at points only exposed bone, but most is covered in this dark leathery flesh-like substance that won't quite rot. On top of the head is a helmet. The strap goes down underneath the head, and keeps it firmly strapped on.>My Celestia does he smell ghastly… worse than he looks. It's not just the decay of a corpse, it's almost supernatural>The pony wears a uniform. It is a uniform that can be instantly recognized by most as belonging to an Equestrian non-commissioned officer. This uniform covers most of the front of the horse, although it can be seen that further down the rear of the horse the belly seems to be missing some flesh and is likely castrated. He has a belt with a holstered pistol nearer his flank. One forehoof still has a horse shoe, the other hoof is split and sinew is showing. The uniform has a couple tears in it, and some blood, but this pony is missing any sign of a bullet or shrapnel wound, unlike the last two, who were clearly wounded. This pony is wearing a flak jacket, and aside from one long gash it is undamaged. Indeed, you can see from a Los Pegasus campaign medal and a Manehattan campaign medal that this particular pony was quite an experienced soldier of the Empire of Harmony, having fought both the Changelings and New Mareland, and making it all the way to Harmony's last stand. For all of that, the Fascists never slew him>In fact, he seems kind of animated now, clearly capable of movement, probably quick movement. He seems to have seen the group. He lets forth an unnatural "WHOOOOOOOOOOOOORG" that does not seem to belong to this realmAC 21 thanks to a flak jacket. Has a sickening smell around it
>>77182Stop being a bitch, i wont let silver die.
>>77173She wasn't sleeping. She's just sleepy.
Finally escaped.
I can play, for now.
[1d20+8 = 22]>>77189>AC-21I'M GONNA REGRET THIS
Halberd attack,
with slight power attack. A -2 penalty to add +4 to damage.
>>77193But first, before you approach, roll a fortitude save
Last I remember, Sister Ash was watching the foals while she was waiting for the Sisters.
[1d20+5 = 16]>>77197It's what I get for being cocky
>>77198Same
>>77200Oh fucking hell, of course the accident is better
[1d4+4 = 5][1d2 = 2]>>77195A few lights turn on, and Sister Marery herself approaches Ash
"What is the matter here?"
>>77196Onyx finds himself physically
sickened by the stench of the Sargent. It throws off his attack with the Halberd, causing him to fail to penetrate tough flesh and the flak jacket where otherwise he may have succeeded
Onyx is Sickened for 1d4+4 minutes, and will take -2 on pretty much all dice rolls
Also rolling for the Sargent's target
1: Silver
2: Onyx
>>77202>1Get fucked.
Can I roll to aim Onyx's vomit at the enemy?
[2d20 = 20][1d20+5 = 10]>>77201The Horse gives off an unholy shriek, and raises its hooves and teeth at Onyx, biting and kicking
>>77203Yes
[1d20-2 = -13]>>77204Muh AC is 13 btw.
Rolling to puke on the Sargent while he attacks Onyx
>>77202Sister Ash takes several minutes explaining the events of the night.
>>77204>>77203One hoof - just one - penetrates through Onyx's armor
Roll a fortitude save for paralysis
>>77205Hit. It fails to notice the difference, but now vomit covers part of the front portion of the uniform
>>77206Her expression turns to utter horror
"My, I..."
>>77204>>77205Why did none of you pick up any holy weapons? It should've helped a lot.
>>77207"It's certainly foolish indeed.." Sister Ash says solemnly
"These silly foals didn't know what they were doing."
>>77208You have to be good-aligned to weild holy weapons.
Idk what everyone else's alignment is though.
>>77208Holy weapons dont help against undead.
>>77211Aren't undead evil creatures?
>>77211Undead are always evil. Holy weapons do extra damage.
[1d20+5 = 22]>>77207Just in, local man is sick of fort saves
>>77212Except for the occasional ghost.
>>77214Onyx is strong horse. He is not paralyzed
Dark Star's turn
>>77216Try to flank the Sargent to deal with 18 AC instead of 21
[1d20+5 = 6]>>77216i shoot at the sargent with the seeker of truth
>>77217Only priests would sell divine items anyway.
>>77219The gun flies out of Dark Star's hoof, and the bullet can be heard ricocheting across various walls
>>77214>>77182Roll for luck
[1d20 = 19]>>77224I swear to fuck if I get shot
>>77224Better than tripping yourself with the NPC you've just apologized for dissing her tribe.
>>77226Are you talking about Cauldron?
I'll be busy for a couple of minutes. Have to set up something. I believe in you, Stallion gang, you can do it!
Silver's turn and Silver needs to roll luck
>>77226Don't undersell Iron's spaghetti. He also called her infertile
>>77231What does Sister Marey say in response?
>>77209"It would be so much worse if they did," the sister says darkly
>>77233"Indeed..." Sister Ash replies, with a slight cringe
"It seems like this one got her hands on a black magick tomb of sorts. I'd like to search her room, if that would be alright."
>>77234Now you can start making a new character.
>>77236>>77233Sister Ash looks at the filly that was just minutes ago tickled to the brink of exhaustion.
"Are you ready to cooperate?"
I want it to be known that Silver's final thoughts were of his late wife, Storm Warming, his three children, Silver Rain, Spectral Streak, and White Light, and his late parents, Hammer Anvil and Pleasant Meadow.
[2d6 = 2]>>77234Silver feels a sharp pain in his rump as Dark Star's bullet has sough truth and found it in Silver
>>77240Dark Star is now a literal pain in the ass to Silver as well as Blue Skies
>>77244She looks exhausted alright, but does not respond
>>77245Silver's turn in the order of initiative
[1d20+7 = 15]>>77247Yup.>>77249Trip: He yells out in pain. Now enraged, Silver attempts to trip up the Sargent.
>>77249"Hmmmph. You're up far past your bedtime, young Missy."
Just a question: do all the children sleep in the same room in the dorm, or are there several rooms?
I want to search their rooms in the dorm to confiscate any black magick tombs/tools, but I'd rather avoid disturbing the other children.
>>77252Tripping is a good idea. Lower touch AC, and he should take a penalty on his opposed roll from the nonprofficency in his armor.
[1d20+5 = 25]>>77252>>77252Alright, the touch attack lands. Because a greatsword - unlike a halberd, for instance, is not one of the weapons with which a trip attack may be made, Silver must necessarily make the attack with a hoof, and this provokes an attack of opportunity from The Sargent
He bites at Silver
>>77253There are a few rooms, segregated by age and sex where possible
>>77254REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE ATLAS WHY???
>>77254Ouch.
Hope Silver has enough AC to avoid Crit confirmation.
Sister Ash turns to Sister Marey
"I'd like to search their rooms. If you would show them to me, that would be much appreciated."
She hasn't let go of the filly
"You're coming with me."
[1d20+5 = 16]>>77255Make two separate Fortitude saves
Although maybe he should be immune to ghoul fever because he rolled a 20 on a previous fort save? Then again, that was an attack with a hoof, and not a bite so I shouldn't have made him roll the second fort save to begin with>>77258"We've already started"
She takes her to a section that has several dormitories. Foals have been awoken and pulled outside, and lights are turned on
>>77261Sister Ash hands the filly to another Sister, and Casts Detect Magick, searching the entire dorm for traces of spellcasting tools or tombs.
Detect Magick has a 60 foot emanation. She walks up and down the dorm until she finds something.