>>176256"Do you feel it's warmth? Do you hear it calling?" She says
>>176253>many undead are considered to not be the same people, but monsters created from the remains of what were those peopleThis is my understanding of basically all undead that aren't created directly from the living. Vampires and Liches are different, because they are created directly from the living, and thus have a continuity of consciousness.
>Well, souls are a thing in d&d, so the concept of continuity is much clearer. An undead monster that inherits the memories of a person is not the same person if the soul is elsewhere.Dungeons and Dragons is a darker and more cynical version of the world created by Tolkien. Tolkien's world is very heavily based off of his catholic faith, and thus has features of that philosophy: his world has a definite and known metaphysics, a definite and known good and evil, a definite and known theology. These work well enough for high fantasy escapism.
That isn't what this is. This campaign actually takes more thematically from Hearts of Iron 4 than it does from Dungeons and Dragons or even My Little Pony. In so far as that war-arcade game has a theme, it is how differing ideologies compel warfare in a sort of Hegelian Dialectic. This campaign seeks to explore how culture, ideology, religion, and belief motivate behavior, and how these influence interactions between different groups of people. In the real world, people have different views on metaphysics. They have completely different ideas about what is good and what is evil. They have different ideas about whatever gods may be. These ideas are tied into their ideologies, and they are not easily confirmed or disproven by observable facts. To confirm or deny that one religion is correct and another is wrong is for God himself to intervene and tip his hand on the scale of one position over the other. That is actively harmful to the entire point, which is an exploration of motivation and social psychology. So to that end, as far as possible, I will always, always, always, try to keep as much ambiguity as possible concerning the truth of religious matters.
Take the Kaftar praying to their god and getting some kind of response. Does that mean their religion is true? Possibly, but it could also be that they are getting a response from a lesser spiritual being. Perhaps these are from Lovecraftian style aliens. Perhaps the response is from a god they misunderstand the nature of. Perhaps it is from malevolent spiritual entities. Exactly what it is thoroughly besides the point. They have a religion that they think is correct. The ponies think they are devil worshipers at best. Trying to clarify the truth of that matter is to miss the story about how immigrant communities react to their host nations, and how host nations react to the foreign cultures who immigrate there. That's what this is about. This is about an immigrant group trying to maintain their culture and identity, and a native culture who fears the alien, but also wants them to work the night shift. So clarifying whether the Peacock is who Posey thinks it is harmful to the theme. The real world does not eliminate doubt. I don't think this needs to either. The Kaftar believe what they believe because they are who they are. Posey ought to believe what Posey believes because she is who she is. I don't think the truth needs to be divinely revealed in every instance.
>Resurrection spells already existThey aren't easily powered by genocide
>We have Speak With Dead too, and could just read their entrails. Magic complicates thingsI try to disregard it
>Posey's cause and what the Dread League is trying to doPerhaps you have a different interpretation, but my understanding of the Dread League's mission, or at least, Rosa Maledicta's mission, is that existence is intrinsically evil, as it necessarily entails pain, suffering, and want. She wishes to end this by ending all life, including ultimately all undeath.
>A ghast telling the story about the person it was before it's horrid transformation into the monster it is today shouldn't mess up the setting that badly. Besides, I think ghouls as characters can add to this game. We can even have Fallout references. Ghouls are fun when they're more than flesh eating monsters, even if they're still flesh eating monsters. They have their own Cleric domains and magic items that only they can use. I like the idea of ghoul society.While I don't think the fallout reference holds because Fallout Ghouls are created directly from living people, and thus have a direct continuity of consciousness, and are technically not undead at all - this is still a pretty good argument in favor of having intelligent ghouls
>>176255This is actually going through the remains of a location of a quest from years ago
>>176257"Do you think he was in to me? He was in to me a little, right?" Neela asks
>>176258"Well, I've barely seen him. Mostly I've been looking at my book."