ITT Roleplaying
Classic Tabletop D&D (3.5e mostly)
New players welcome, most especially our recent pony addition
Its always some level of nuts in this thread, and this moment does not disappoint.
All kinds of things have happened, the result of which is that with over a week passing in meat-space the party is still right where they left off at.
Tracy is venturing to the mountains with her floofy-faced, hutungous birbs in an oversided wagon, hoping to give them a chance to have a moment with their biological father.
Trump, for some reason, is quite butt-hurt by this. What? Its true,....
Thez is enjoying the first decent night's sleep in over a week, Infernius contemplates (((genocide))) (does it work in that context? I mean he's contemplating their genocide of course), and Torcuil learns that Death is a pretty cool chick with a morbid sense of humor in an absurd job that you wouldn't think is a job, but its literally a job. So yeah, next time he wants to hit her up, just blow ur brains out or something.
Last thread got to over 1800 posts <trumpet fanfare> but that shit is impossible on mobile and cumbersome at best otherwise so,....
1402 replies and 183 files omitted.
>>53829>didn't make itTracy adjusts her lens to determine if the shabby is in fact dead, with the Deathwatch function.
The game they played was a game of dodgeball/chicken, loser forfeits or falls.
>>53831Tracy raises an eyebrow from her hiding spot, impressed.
Well, he's at -3, and no one is tending to his braining, so yeah, he's kill
>>53829RIP previously undamaged Shabby... you will be missed.
>>53839You're gonna fit right in
F for shabby
>>53839Poor shabby's wife and children, and their company safety record
>>53838Tracy watches for a moment, looking to see how the rest of the party acts.
00 DAYS SINCE SOMEONE GOT BRAINDED
>>53840F
>>53841And I’m assuming giants don’t have the best life insurance plans either. So sad...
>>53846They really don't! They've got these stupid people negotiating for their workforce and they're just not good, quality jobs. Sad!
*munches chocolate onion*
>>53847All the good jobs are being taken by foreigners, like the damn cave trolls.
GM was secretly hoping one of them rolled a 1 and accidentally hit the "rock"
So in conclusion of the duel, the monstrocities carry on eating the cow. There's only four of them now, but that doesn't seem to bother them. At the end of eating, they realize they don't have the means to retain the body, so they leave it where it lays and eventually start untying the cows to continue along.
Has it been, what, four rounds since the duel?
Tracy walks up to shabby, who should be at -7-8 HP, and duct-tapes his limbs together before casting Cure Moderate Wounds.
As the sounds of the Ogres (they were Ogres by the way) grow increasingly distant, the clearing quiets leaving Tracy to mill about undisturbed.
>>53851It would have taken a good half an hour to eat, so he would have bled out. Don't worry, there's always the entertron.
I did speed up activity there for a moment cuz it seemed like Tracy was going to quietly observe as long as the Birds weren't detected
... and also cuz now I want food
[1d20 = 4]>>53853Aww, too late it seems. I thought she would've had a chance to question him after paralyzing him with a death attack while he was helpless.
Tracy dumps Shabby's corpse into her bag, like the body-snatcher she is, and finally wises-up enough to figure out that she's never going to get this wagon up the mountain.
For the sake of it, Tracy make a Track check to determine which direction the giants were headed (can't remember how many ranks, so just rollin')
>>53855Meh, not really, not without risking exposing herself
>>53856Tracy takes one last look at the top of the mountain, before turning take the tarp off of her wagon.
>>53857She appears somewhat disappointed, slightly torn in feeling the need to turn back to keep her birds safe from further danger, despite her efforts to get them this far.
>tfw 9 Wis*sighs*
>>53858For what its worth, the daddy bird would have moved on, and the feathers strewn about are remnants.
But since you wanted to go wandering in the mountains with a precious wagon, and you did play it well and low-key, you do get an ogre corpse out of it.
>>53859*gathers feathers because why the fuck not*
Tracy, hooking herself back to the wagon, decides to head home
"Sorry, girls. Looks like we'll have to call it quits for the day." Tracy says apologetically.
Tracy gives her birds a chance to hop about in the clearing for a little while to let them stretch out their wings and get some fresh air after being cooped up for so long
*two gigantic balls of fluff comically pop out of the wagon, seemingly too small for them*
>>53860Oh, I'm not disappointed. It was a >9 Wis idea in the first place: I expected catastrophe since before the encounter.
I don't need to play-out the trip back to the tower, do I?
Tracy would've headed back after letting her birds hop around in the meadow a bit, and brought them home with floral wreaths, before feeding them putting them to bed in their room.
>>53861<foooof><fooooof>>>53862No, though I rather enjoy the image of them frolicking in the clearing, much as they might have if Thez hadn't wanted to make thanksgiving dinner
Now then, new guy. What you have seen is the general format. I will endeavor to be as arbitrary as possible in responding to character input or declared actions. Most of the time I won't warn the player that what they are about to do is ill advised, because any mess that can get gotten into can get gotten out of. How difficult it is to get out of depends on the player's choices, which may deliberately be less intuitive than they might appear.
So whenever Styx is ready to do so, he will find himself waking up in a clean and empty glassy room. He is lying on a bed of sorts, and at the foot of the bed is a chest. The room is otherwise unfurnished, and it has a futuristic, sterile atmosphere to it. There is a single door, also made of the glassy substance.
>>53863Tracy smiles warmly as she watches her birdies chase each hop around the clearing in excitement and childish fascination, chasing eachother and turning other rocks, and enjoying the fresh mountain mountain air until they tucker themselves out.
"Today wasn't so bad.." she says calmly, as she herds the gigantic balls of fluff into their giant box, and trots on home to the tower.
>>53867No worries, I was gonna leave it open ended
Styx has no recollection of this building, but it doesn't seem like a prison, the high-quality bedroll in particular seeming to suggest relative safety
>>53869Still a bit worried from waking up in a strange place, he gets up and looks around the room. He takes notice of the chest and attempts to open it, wondering if any of his belongings are inside.
>>53870Well, he's generally wearing anything he would be, and anything that can't be immediately carried when lying in a bed is in the chest. This includes any weapons he may have had, etc.
>>53871 I assume that I start with a weapon? He gathers his belongings.
“How do I have no memory of this place? I know I’m a little absent minded from time to time, but winding up in a strange room? I hope I’m not trespassing!”
He heads to the door.
>>53872I should explain. The character that you are playing - Styx - isn't just a run of the mill character. I'm not sure exactly what his last memories are, but he has lived and fought and bled many times before this moment. He would have with him the precise array of possessions and equipment that he could expect to have, being a successful adventurer.
But no, he's got nothing on the building or how he got there. Is he opening the door?
>>53873Stix cautiously opens the door, half expecting some kind of monster to rush out at him.
[1d20 = 5]>>53874Not a monster, no.
The dice script works in the e-mail field. The result you're seeing is "dice 1d20", which is also Styx' saving throw.
... which unfortunately a 5 is not sufficient to avoid the experience of the room suddenly and inexplicably bursting into magical flame, lightly charring Styx, but otherwise not harming him or his belongings. The door is now open to a hallway.
>>53867Seems like Lenos has been back at it
>>53878Resetting his traps is Lenos' only prescribed idle behavior
>>53876 got it >>53877Startled by this, Stix whips out his dagger. With the blade in his mouth, he mutters:
“Ok... so, I wasn’t supposed to do that...”
He progresses stealthily down the hall.
>>53879>>53878Kek
For Tracy, it's managing her edges, and she would be in the armory working on weapons after she put her birds to bed.
>>53882And I didn’t do that right... oops
[1d20 = 17]
Let’s see if this works...
I feel ashamed that I can’t figure out basic commands
>>53884As he enters the hallway, he notices a sign that has been charred countless times that reads "Please don't firetrap the rooms". There is a door on either end that is open, otherwise the side he came from has doors all along the wall.
[20d1 = 20]>>53885Hey at least you haven't done this before
>>53888Amen
>>53886He peaks inside the open door on the right side.
>>53890It opens to a larger hallway, with more ambient lighting. The door is situated at a corner, around which turns a hallway based on an equalateral triangle formation (the hallway is a perimeter, around the base of a pyramid,... sorta.)
[1d20 = 5]>>53891Continues down this hall, slightly more relaxed.
He observes the layout as he walks to see if he can picture where in the world he is.
this would be some sort of check, correct? >>53892Unless your looking for something that may be hidden, you usually don't need to roll to observe your surroundings.
>>53892You're coming up on some double doors on the left, and a staircase just beyond.
Torc continues to wander while looking for Trump or Infernius and ends up in the tower
>>53895I thought he was going to the gnomish city?
>>53895He's on the airship right? Thez and Infernius are curled up on a couch (a loveseat? Xp).
>>53896Well first he has to drag the others on.
>>53897On the airship or no?
[1d20 = 18]>>53894As much as climbing a staircase would be the logical way out, Stix is curious by nature and decides to push his luck and attempt to open the double doors, praying that they don’t shoot more fire this time.
I have a bad feeling about this place, pic related >>53899No, that was just for the general quarters.
Upon entering the stables (the double doors) Styx finds a well-stocked and aesthetically designed stables, including a gray-ish colt with wrappings all over his face.
Additionally there may be 2 birds, each the size of UPS trucks
For visualization, are we going with Styx the youtuber, or are we just using the name Styx?
From distant in the Tower, Tracy hears the faint sound of what just might be someone setting off a firetrap
[1d20 = 20]>>53901There is a youtuber named Styx? I didn’t consider that... I was just thinking the name would fit.
>>53900Does the colt appear hostile, having weapons or something?
>>53903Damn it, I didn’t want to roll!
>>53904Sorry, still working out the kinks in my approach to this game.
[1d20+21 = 37]Rolling to Move Silently
>>5390420's are always good. Know that.
>>53906I know, but not when you don’t have anything to do. I simply asked if there were weapons at play. My kind of luck that I roll one where it can’t be used.
>>53900Tracy moved her birds to their own room after she decided to get rid of Troll.
>>53903>>53904You never need to apologize for rolling a 20
As for Styx(HexenHammer or some shit), yes; hes a gaunt-AF fag who people seem to like for some reason. No worries if no relation.
>>53908Ah, k. No birds, just the colt that appears very surprised and furtively wary.
>>53901>>53909He was named Stix because he has a bundle of Sticks (a faggot) as his cutie mark: it was supposed to illustrate his resourcefulness and toughness.
>>53911Oh, that makes sense. He might get on well with Norfilly, if ever.
>>53910I signal to the colt.
“Hey there, I’m a bit lost here. You know your way around this place?”
>>53913"... Yes. Do not be alarmed," he says throwing a small object back out into the hallway, which explodes after a moment.
Tracy hears an explosion.
In spite of the explosion, he holds his hooves out non-offensively. "You are,... dead!" he struggles with the correct words and emphasis.
"But here is not so dead, and so here you are," he continues, ineffectively.
Does Torc hear the explosion?
>>53914>>53915Stix rushes inside, but tries to remain calm and talk to the colt.
“O...k... so, what was that bottle for then?”
>>53917Autocorrect turned my misspelling of bomb to bottle... man my luck just keep improving. Oh well...
>>53916That's just one of Ponimaru's circus tricks. Not powerful enough to hear from the airship.
>>53914Tracy is still sneaking towards there, but she'll be there soon. She listens through the wall of the stables.
>>53917"Thats cuz there is usually a player around to do the introductions and explanation. I'm,... just an NPC. I don't know if I'm qualified."
>>53916No, the airship is suitably away from the tower that he heard nothing.
Oy vey i slept for like 17 hours.
>>53922No shit you did, but shush, new player
>>53920“Explain? You have me a little lost here. Calm down and let’s start from the beginning. What’s your name?”
>>53921As Tracy continues toward the source of the fire-trap, and then the explosion, she can hear conversation emanating from the stables
>>53924"I am,... not known to have a name, so I have taken to be called Ponimaru. I came here from another world, much as I assume you did."
>>53923*checks for suit merchant*
>>53927Infernius is on the airship with him.
>>53925Tracy peeks around furtively to evesdrop on the newcomer and ponimaru.
>>53926“Neat. I can’t recall another world at the moment, but I guess I will take your word for it. It’s better than what I can think up for why I’m here. Now, Ponimaru, what was the bomb for?”
>>53928Oh yes, I forgot about that. Thez is sleeping on the airship, Infernius was inquiring with the french tailor.
"B'yeeeessss?"