>>184062 "I'll make you a deal. I promise to try to curtail some of my more,... enthusiastic proclivities, but I'm going to need a bit more of an explanation. When you all say "mind control", what is it you mean? Are we talking like, drug-addled tweakers?"
>>184063 Kira: "So, it's like...hunting instincts for you?"
>>184065 Silver: "No, not quite like they are on drugs. This Traveler seems to be dominating their minds, controlling them like puppets, forcing them to do its bidding. These ponies seem to lack any agency of their own. This one might even have been commanded to retreat just to lure some of us into trap."
>>184066 >hunting "Precisely. It's like my blade is hunting their flesh, almost with a mind of it's own; It cries out where it can best find its way home...." >actual mind control [1d20-1 = (16-1) = 15] Wisdom check
>>184061 >>184065 Cavaliere sits crossed-legged and cups the tea in his talons. He sips it, appreciating its dark, bitter flavor. "Ms. Ring suggested it was a type of magical entity that has total control of these ponies and can see and hear through them. I think they have no control over themselves, yet I can't say whether this one fled because of command or out of overpowering fear." "I have no sympathy for these communists, but they are still ponies who are not responsible for their actions. We should avoid killing them unless if we have no choice."
>>184068 Brie does a think [1d20+2 = (12+2) = 14] So it's one,... pony we'll assume. If theyre looking through the eyes of these ponies, leaving aside how that even works, then the element of surprise is long gone. That certainly agrees with Silver's suggestion that this was a trap. Fuck, this means theyve seen my technique. Well, perhaps my reputation precedes me? I sure hope "They" felt it when I stabbed that one pony in the face. I wonder if they feel all the sensations of their thralls. Eh, commies were thralls to begin with. Its less satisfying killing them for the wrong reason.
"If we're to avoid killing, what are our options? I only have the one pair of hoofcuffs, can we risk collecting mind-controllable ponies to maybe turn on us when theres an overwhelming mass? Do we tie their hoofs and make a daisy chain? Can anything be done to stop the mind control we can be confident of?"
>>184070 Brie is going to spend the rest of the dialogue from here on out more or less listening, and taking a 10 on his listen check specifically listening to hear if there may be lurkers or shenanigens watching then right now.
>>184070 "You can have mine," Cavaliere replies, retrieving from his bag a two-pound set of manacles and giving them to Brie. "If we come across any more, we have rope to tie them with, and yes a daisy chain would be helpful. We simply need to incapacitate them until we get to the source controlling them. It is easier said than done, but maybe the communists on the hill will have something on their hooves to help us with it."
>>184069 >>184070 Silver: "There is one plan, simple as it is. When we meet with what communists have survived and escaped, we join forces and make assault upon Kostroma. That Traveler is on board, and if we kill or at least banish it from this realm, then he will not be able to summon more monsters or control minds of these ponies anymore. I imagine it will be far more satisfying for you, anyhow, to stab extradimensional being than it will be its puppets."
>>184050 Forgot to mention, Silver's at 41/55, and Kira's at 32/34
>>184073 "So WORST case, we're dealing with something capable of mind control, that has access to a freighter crew/passenger manifest of possible thalls, as well as an 8-colt team of marines, and any communists along the way," And Im supposed to NOT kill?
"From whats been said so far, if I were some sort of cartoon villain, I would use 'our reticence to kill' against us, forcing us to fight through every bystander along the way. Classic attrition and demoralization. I can sleep with blood on my hooves, I'm not sure about some of you."
>>184075 >>184078 "If we can help it," Cavaliere stresses, with visible displeasure at Brie's bloodlust. "There have been many times when I have been forced to take the life of a pony or griffon, today being no exception. We must find those airponies and we must stop this 'Traveler' even if more Stalliongraders will die in the process. Nevertheless, if you have one of his thralls pinned, refrain from any sort of coup de grace. There is no glory in slaughter."
Silver: "There is not much better plan. If we do not go after this thing, it will pose great risk to ponies we are meant to save. And if that thing manages to escape this island, then I fear for what would happen when it arrives in Equus."
>>184080 [1d20+2 = (11+2) = 13] Another think "Let us rejoin and confer with the others then," something he just thought of has him unnerved, something to do with what Silver just said.
Still listening,... he thinks theres spoop literally waiting to jump out at them, and he keeps one hoof hooked to one of his throwing knives, just in case.
>>184082 Silver: "As long as we stick together, I think we will be able to dissuade Traveler from conjuring any more monsters until we return to others."
I will be away for nine hours so just assume that Cavaliere has dusted himself off, is receptive to any healing that might be provided, and will provide support whenever it's needed.
GM Pone, have you made a map of the Kostroma yet? Now is the time to do it before we go there.
>>184087 In that event, I would suggest Dust's initial healing check (a 30 something) go to Garv. Up to GM how effective a healer's kit is, and they o ly have 10 uses (but we have 4)
Okay so Bat cheese: 16/30 (53.3%) Grif: 15/29 (51.7%) why is your max so low, what class are you? Fluff: 41/55 (74.5%) Snej: 32/34 (94.1%) Posey: Will probably rape me again if I attempt to heal Zoob: 34/42 (80.9%) Priority is the two squishers over there at half, and then floof cause we REALLY need him to be tank. I can pop a cantrip (I know they aren't cantrips on clerics sue me) on Kira because Dust would feel bad for her if this is her first real battle. Dust will make due without healing for now.
The rest of the party finds Dust poking at one of his medical kits, laying open on the ground to take assessment of what he has. Seriously, what do these things do? Heal check bonus? Can I heal HP with 'em?
>>184089 Cheonic insomnia Healker's kits can be said to affect fresh qounds, though how effective depends on the healing check and the determination of GM. I prefer to allow them to 1-time heal half the sustained damage with a decent skill check, but its not my rodeo
>>184089 >why is your max so low, what class are you? Ranger/monk, but I also have only average constitution (10) and had unlucky HD rolls.
40 healing kit uses looks like a lot but don't forget the ponies we injured along the way, and the ones we will injure in the future. Party comes first as always, and then the airponies whose state is unknown.
With limited player availability, one assumes that any play would be in the evening. I'll be around to banter/converse, but I've gotten Brie to figure out enough of what he should know that I do 't NEED anything else to compel his behavior in 'the right' direction. Last night was a fucking blast
Okay, so until I learn what healing kits do, the current plan is >Cure Moderate Wounds x2 on Bat and Grif >Cure Light Wounds on Fluff >Cure Minor Wounds on Snej That exhausts all my level two spells, leaves me with on level 1 slot, and all my level 3 slots.
>>184098 You have all day to find out. Healing kits will probably take more time to use than using a spell or potion, and we're not in combat. Spells will be invaluable in combat and what we've faced has only been a prelude.
>>184102 I'm against it because it's very late in the day, in January, in a northerly altitude. GM Pone hasn't told us what the light level is or how fast it's changing, but we can assume that night is coming quickly. The only thing worse than fighting eldritch abominations is fighting eldritch abominations at night, so we need to move. We were in a hurry in the first place because the cold weather could be lethal for the ponies we have to rescue.
Let's apply first aid for all who need it, meet with the commissar quickly (and leave the captured possessed ponies with that camp), and either clear the Kostroma or find the airponies first. By the time we finish either it will be nightfall (at GM Pone's discretion of course).
>>184109 I recommend taking out the Traveler first. The possessed ponies and summoned monsters will continue to be a threat as long as it remains. There's also the risk that some of the Navy ponies have become or will end up possessed if the Traveler isn't dealt with.
>>184101 >we may want to consider resting to recover spells and abilities As the party Sorceress who benefits from this most, I still firmly disagree. We are on a time-sensitive quest, and the captain told us we need to locate the Marines before they freeze, heck, before all of us freeze (except Posey, lol). Even if nobody freezes, delaying the mission by a day could compromise our extraction. This is only our third party-level encounter today: we are supposed to be able to handle 1-3 more encounters of this strength or more before resting. Then again, nobody else seems to have proper equipment for this level, so idk, maybe we're out of resources... Wealth By Level is really, really, reall important in 3.5e, especially for martials.
Then again, if we could confirm that the Marines are cozy in the light house, we may be able to afford to rest.
Hey, did Kira prepare Animal Messenger? If we send a bird to the lighthouse with a message to fire a flare if the Marines are there, we could know that they are okay.
>>184113 Also, this will give Brie an opportunity to finish the appraisals, but this is what Im thinking/hoping, that the lighthouse pans out. Brie's suit is insulated, but hes not immune to cold environs
Admitting, I dont know whats 'best', Brie wants to approach this Traveller like a chess opponent, so hes a little more wont to.be cautious/methodical, even if now isnt the time
For HP roll call, reminder that the second cone of fire is not to be applied. That is retconned as actually the Hell Hound should have been dead prior to doing that
>>184113 >Then again, nobody else seems to have proper equipment for this level, so idk, maybe we're out of resources... Wealth By Level is really, really, reall important in 3.5e, especially for martials. I don't know what you expect. I brought everything I thought Cavaliere would need. If anything I overprepared him, because he's at the upper end of medium encumbrance and he will need to shed that weight if it becomes a burden.
>>184114 >Brie's suit is insulated, but hes not immune to cold environs All furred, warmblooded creatures are better suited to dealing with the cold than an equivalent human character. On top of that Cavaliere is fully clothed and has a leather jacket on to better insulate him. Nevertheless, have you ever been to Newfoundland in January? Night would not be easily survivable. We don't even know if the Gulf Stream is a thing in this setting and place.
>>184114 Appraisal only takes 1 minute per item. You could finish it in the time Dust is healing. >>184115 The Traveller is guaranteed to be more intelligent than anyone in this party, and considering that he's already aware of us, I don't know what kind of tactics could surprise him, but if you can think of something that would be good.
He seems to be attacking us with summons instead of his actual powers, so he may be unable/unwilling to attack us directly: in that case, guns-blazing brute force might be the best tactic. Conversely, he may be attacking us with summons to expend our resources and soften us up to make us easier to kill later. Resting could be tactical, but if he can summon this many entities, what is to stop him from Summoning more to interrupt our rest 4 hours in and prevent us from recovering our rest resources?
>>184117 Technically, the manacles puts Brie into the low-medium encumbrance, limiting some of his skill checks. He will want to be not carrying the rope and manacles soon, especially if we're to incorporate the camera into the context
>>184122 Good. >>184121 Posey's weakness is pride/hubris. I already tried taunting him in a contest of hubris. He might be too smart for that. >>184124 I mentioned those earlier. I thought other players took them. I think we should use them now, and save spell slots.
>>184125 Hubris in the form that as a powerful magic user, Posey and Dust are probably the only two he considers a real threat to be concerned about, specifically Posey for her apparent familiarity, and Dust for his anti ebil dispositon.
>>184118 IC yes but OOC said tactics are limited by the GM Pone's abilities. Hopefully his two million hours into HOI4 make this interesting
"These have had the hallmarks of probing attacks. He's sent just enough forces to test us and force us to show our capabilities. Now that he knows our strengths…and some of our weaknesses…" he stretches his left foreleg painfully "He will not hold back next time."
>>184125 I think drinking potions takes less time in combat than using a healing kit. Let's save them for when we need some sort of healing and are out of spells.
>>184110 Wait, it's only an hour? I hate DnD, why can't things be consistent. But I can life with that if we can spare an hour. I can pop the rest of my spells to heal, we spend an hour to rest, and then we pop off. Cause I'm down heavily on slots to begin with. >>184124 How do I use my kits, someone else took the potions. I didn't take them cause in a party split it'd be better for the other group to have them
>>184132 Sorry Dust but I don't think we have even an hour to spare. It has to be after four o'clock at this point, if not later (didn't the party set off at noon, on a propeller airplane, and with a transfer?) and the sun will have fully set in an hour. You are still viable without those slots, and do you really want to fighting those things at night?
>>184132 You can only prepare once per day, but it takes you one hour to prepare. As a Divine spellcaster, you don't actually need rest to recover spells, but you pray at a specific time each day, and cannot do so again until the same time the next day.
Also, when you prepare spells, consider leaving some slots open, to prepare them later in 10 minutes. Clerics who leave slots open can save all of life's problems in 10 minutes flat.
Okay, I have to be honest. I am extremely lost. I don't even know what's up with the lighthouse. I just know we're looking for lost ponies and there appears to be a griffon cult. Also do I heal on heal checks with a med kit? Help. >>184136 Wouldn't really help at this point. I'm pretty much done on slots after healing. I can pop some level 3s and 0s and that's it. >>184135 I can cast light, but I'm basically a worse Silver if I don't have slots.
>>184138 The griffons and that cursed crown seems like it's unrelated to what's going on with the Traveler. Originally we were going to check the lighthouse to see if the Navy ponies we're looking for a holed up there, but we heard the spooky broadcast from the Stalliongraders and it sounded like they were under attack, so we changed direction to see what's what with them. As it turns out they brought some kind of interdimensional entity with them on that boat and it's taken over the minds of most everyone on that ship, save for a few survivors who made it off. Said entity is also responsible for summoning the demons we're fighting.
>>184138 Our MISSION is 10 marines tescued and some equipment destruction. Our increasingly obvious moral imperitive is to kill Zuul before it gets free. We are on our way to a larger village, and theres something to do with a lighthouse. Not sure if thats "our best vantage to see the Kostromo" or what. Take heart that other characters know and will.guide us along cuz Im missing details too. ^_^
>>184138 >>184144 Also, we don't know where the navy ponies are at. It looks like the crash site may have been towards the center of the island, but the ponies could be at the lighthouse, at the old village (unlikely since the surviving communists are there) or at the new village on the east coast. They might be still be at the crash site but they would be sitting ducks there.
>>184146 If you've read through Amber's last dream sequence, he seems to be the entity that was revealed at the very end. It would mean that the events in that dream are canonized which makes me very sad. >Do I need to move forward with >>184098 or do we have other means? Hold your horses (heh) because I will be leaving soon and won't be back for the next leg of the adventure. The consensus seems to be that you should save your spell slots, and it's my personal opinion that we need to quickly talk with the surviving communists before starting the next leg of the adventure before night comes.
>>184146 >>>184144 >W-who's the traveler? Some Cthulhu-like Aberrant entity from another realm that is controlling the communists. It claims to be a friend, but its brutal mind control is decidedly hostile.
>>184154 Zero. Rosey's mentor is a Dread Necromancer from the league. Also, she spoke to the traveller, and it didn't seem to recognize her. Also, it apparently isn't sure what Death is yet, so it cannot be a Necromancer.
>>184156 No idea. Last night was intense, so Im okay with not getting into combat, but that doesnt exclude exploration and investigation. Garv said he wont be available for another 5 hours, and others have indicated limited availability, but I'm going to plan to be ready to play regardless of any assurances/expectations (meaning not shitfaced)
>>184162 >Probably? Good. >It looks like there's some dispute over what to do in the down time, especially regarding HP and healing We should all be at serviceable HP is everyone gets a d4 Treat Wounds, and the most wounded PCs each take one of the healing potions.
>>184162 I should be able to play for a few hours after 7-8ish tonight. >>184164 Should I start up the healing kit wagon then to at least start us off?
>>184167 >Should I start up the healing kit wagon then to at least start us off? You could take 10 on it to avoid unnecessary dice rolls and wasted kits. We're out of combat, and there's no reward for rolling high.
Well, I guess there's no reason not to. It's not like I don't have 40 damn uses of healing kits. Welcome to Dust's Clinic. Unfortunately he doesn't have any lolipops to give out after the checkup. Brie is excluded, only because he already healed himself with a use. Only works once a day. So Dust makes his way along the injured party, looking over their wounds and treating what he can. Dust will take 10 on all the heal checks. Silver [1d4 = 2] Cavaliere [1d4 = 4] Kira [1d4 = 1] Uh... I guess that's really it. Dust will also tend to himself. I'm gonna roll for it too cause I'm quirky [1d20+13 = (6+13) = 19] [1d4 = 4] 3 full healing kits, 1 with 5/10 uses
>>184162 That high amount of pets on her back cause a strange sensation to occur in Vir's body. She moves into the hoof and petting. Then... She rolls over on her back and the small hoof pets her belly. It's tickilish.
She kicks her backleg and brings up a front hoof in an attempt to contain her giggles.
>>184173 You don't need to prepare Cure Minor Wounds. You can turn any orison into cure minor wounds. These spells will be useful in combat. You should keep them.
Stone Shape is the only one I don't think will be helpful in combat, but that could be useful in unforseen ways, so you should keep the slot.
>>183717 "We were both in culinary school. That's what we did. Well, what we tried to do, or wanted to do. Was to be chefs, or food preparation professionals. I would hope we could, because that's we're good at."
Sorrell: "I do love waffles, even if my area of specialty involves more, well, vegetables. But waffles are very easy to make, and to add flourishes to."
>>184196 Flowercup got blown the fuck out of the water by Vir's cuteness roll. She has no choice but to obey Vir.
>>184224 The mare needs bellyrubs. >>184226 Posey does not respond. She is dying from lack of belly rubs. >>184227 >I wonder if she swallowed some of the treasure. You could probably feel it if you rubbed her belly.
>>184230 I think it may make sense for Garv to get a Cure Moderate wounds potion, and Brie to receive a cure light wounds spell.
>>184230 "Good treasure always goes to the strongest. Even a whale couldn't pass that crown. You can't hide it either. But coins? Rings? Well, Griffin rings. That, you can try to hide."
>>184232 "Let her have it. The way that I see it her discomfort is her payment. It's unfortunate that we'll be down a member to stomach troubles."
Upon the sound of the gunshot Cavaliere whips around, his revolver in his talon and pointed at the source by the time he's finished turning. Upon seeing Brie he sighs and re-holsters his weapon. >>184233 "You could have just told us."
>>184236 "Excuse you, but I offered the sheep first as something you might snack on. And then it turned into something that if you DID eat, you might die. And then it started speaking in ancestral tongues, including mine. And THEN abunch of weird pokemon bamf out of nowhere, and we get a pound or two of flesh taken. And tou're on at ME for being paranoid? Enjoy the sword."
Posey is on the ground, her armor has slid off of her, her soft, white, slightly-plump, smoothe, fluffy kissable ponytum is exposed for all the world to see. >>184236 Is he gentle?
>>184245 Oh celestia I wanna blow raspberries on that tum. Dust, however simply places one ear against her tum, and the other ear flicks in time, almost like he's counting. "Colic? I don't think so And it doesn't sound about to blow So gas and bloating I would rule no"
So we have 4 potions? Here's what I vote for our final spread. Brie and Caviar get 1 potion each. That gives them a chance to help themselves if it gets bad. In addition, since both can fly they're in a good position to retreat and take a minute to heal. Dust, Silver, and Kira can stick together so Dust can easily heal either of them if something goes wrong. We can put Posey in the back of an ambulance to take her to the horse-pital for her tum tum woes. Deal? >>184253 Dust is reminded of insolent fillies he has cared for back in his village. And although he's gonna get this mare one of these days, he decides to comply with her attention seeking behavior. Rolling to wub da tum [1d20+13 = (15+13) = 28]
>>184245 >Is he gentle No. Mala is either trying to figure out if her intestines have twisted, if there is bloating, or if he can feel whatever treasure she's hiding. He presses firmly.
On the plus side, he actually does have soft paws, and is probably the only one in the party with soft paws.
Belly Rub: [1d20+1 = (18+1) = 19]
>>184247 "Didn't you say you have healing magic?" Mala asks
>>184256 Tricky Truffle "Oh, the griffins didn't do that." She looks away "But uh, you can help us?" She moves closer
>>184259 "Magic I can cast But this problem will not solve These problems will last Until her attention seeking we absolve" >>184260 Nigga you have half HP, a stiff breeze will send you to death saves
>>184257 He asks Dust, "Do you want to heal the wounded captives out here or take them to their commissar's village first? Daylight is fleeting and they might have a doctor."
Fun Fact: Posey did have treasure hidden in her guts earlier today (the crystal and the magic ammo that she smugggled past the guards in the swamp), but she took them out for Brie to appraise >>184259 Posey murmurs in response, the belly rub making clear progress. Her eyelids flutter, and she groans, she is nearly saved, but not quite: >>184257 Her tummy is so soft, so supple, so fluffy. It jiggles like its ticklish, and she begins to squirm slightly, the anima returning to her magical sinews. She gives a moan that sounds suspiciously pleasured, tossing her head "~Oh.. oh.. Oh!" Her eyes shoot open "Dusty?! Mala?! You saved my life! Come here!" She pulls them both in for a hug.
>>184263 And I don't have anything to do 1d8. It's either 1 hp or 2d8, or keep the healing potion and leave the zigger with 2. >>184262 "Over them I can look I shall try to let them to me not hook But for some simple care? Some time I can spare." How many are we looking at? >>184265 "GAK-" Dust is pulled into a hug, unexpectedly
>>184266 >Unexpected hug Cute pony jumpscare >And I don't have anything to do 1d8 If you concert a lvl 1 spell into a cure spell, it should do 1d8+5 >>184268 Mala is hugged "Who's a good boy?" Posey begins to rub Mala's belly
>>184271 Mala's tongue hangs out. He'll roll onto his back if he can. He is rather fat and thickly furred. He kicks a hind leg out. His belly makes a gurgle, presumably from the bones Posey has been feeding him throughout the day.
>>184271 I could, but Nimbus of Light is a spell I'd actually like to use, and it's my only level 1 slot. >>184269 >>184270 You don't have to use it now you tard, but sure go for two 1's. Let's see how that works out for you. >>184271 >>184262 Dust wriggles his way out of the hug as Posey is distracted. And looks at the griffon, ready to go attend to the prisoners.
>>184280 >We don't have Fluffernoodle. I don't really want to do combat without him Understood. I wouldn't want to leave him out of it either. I like his characters and am curious to see how they will respond to the next scenario. Maybe we should call it for the night. I have work tomorrow. >>184276 Rolling to rub Dusty M's belly using magic [1d20+6 = (10+6) = 16]
Brie outright killed one One got critted by a single shot by Garv, but technically should have been in the "dying" or "unconscious" stage One was outed by Dust's flail One was Stabbed by Posey's arm thing, then knocked flat the fuck out by Silver with an amount of damage that would have killed him outright if it were "lethal" One was shot by Mala and then knocked out by Garv
Technically two went over by non-lethal damage, and two by lethal damage
>>184282 Also I wanted him to read from the notebook...
>>184281 >Tries to rub his belly >misses slightly and rubs the wrong thing by accident
>>184284 Uh huh. Keep telling yourself that. It won't improve your luck
>>184283 "I had a roll as a cook, briefly, in Mareaway. At a diner." She answers
Tricky "I was a clerk for a little while.. Not very dignified, but, there was work."
>>184285 Agreed. Cavalier and Brie can still get eaten by monsters again if they would like to continue playing without us. >>184286 >Also I wanted him to read from the notebook... Well, if he shows up, he can read from it, and we can pick up on that tomorrow.
>>184286 I don't see that one marine surviving being shot through the brain, at least as anything other than as a vegetable. The only reason I don't want double-crits insta-killing is because getting a years-old character killed randomly would suck. The 3x damage modifier is a good homebrew rule (assuming it would be 4x with a 3x weapon).
>>184290 Tricky looks away "I suppose... we couldn't stay there long, anyways. We're here now..."
>>184289 The Marine Garv shot had 19 HP, which is the same as a level 3 fighter with statistically average hit die. This is kind of high for an NPC enemy, but I think it fits for what I am trying to do. I figured the revolver would crit on a 20 and do 3x damage, which is the same as a Longbow. Please note that Crossbows crit on 19s and 20s, and do 2x damage. Garv's 2d6 damage did 7 damage, which is the exact statistical average of a 2d6 and I think the modal outcome. 3x7 is 21 damage, placing the marine at -2 HP. Death occurs at -10, giving the marine 6 rounds/1 minute to stabilize or die. It won a secret death saving throw the first round after, which would mean it stabilized and did not die, and in any case I think Dust or Silver would have gotten to him before the minute mark.
Is that unrealistic? Is that undesirable, considering that Garv not merely critted, but basically double critted? I don't know. Maybe the marine should be considered dead.
>>184292 I wish I was aware of the rules for Cavaliere's own weapon. His revolver is lifted from the D20 Modern ruleset, which provides a x2 critical. A x3 critical is very nice and of course I want to keep that statistic, but I don't know why it's lifted from the longbow. I don't want the marine to die, but a double-crit is special and rare enough to deserve a bonus (which is why exploding crits are such a popular house rule). I think a x4 critical would have led to the marine stabilizing at -9 HP, just barely clinging onto life.
It's up to you. None of this was communicated to me.
Rosey Ring picks up the rifles from the communists, and gives them to her Dreads. She gives each of them one of her clips of magical rifle ammo. She takes back her melee weapons.
Veritably, Garv Cavaliere, Silver Sword, Defiant Dust, Brie 86, and Kirafikiiirc return to the party, the latter carrying an unconscious white pony with hoof-cuffs about their 'wrists'. Brie has his hoof on his pistol, and a few fresh scuffs and scrapes to his fine armor wtf is Tenebrous, I want his suit.
Im kidding. For those unfamiliar, Brie ActungSechsig (86) is named after a particular episode of Chip and Dale's Rescue Rangers. The crew runs afoul of mobster mice, and the team's resident pilot Monterey Jack - a notorious cheese lover - is forced to choose between "the best cheese ever" (a wheel of Brie, year '86) or save the lovely Gadget from a horrible cartoon fate. Ordinarily intoxicated by the mere smell of ANY cheese, let alone the best, Monty has to undergo a character breakthrough to save his friend.
>oc rolls over while petted >doesn't know >boom ^^
>>184194 At first, Vir expects to enjoy the belly rub like one would a massage but she doesn't. Instead, due to Flowercup's light touch and small hoof, it feels smiliar to a feather stroking her. Vir kicks the air and start to giggle.
"Heh heh, that tickles. Stahp!" She makes very weak attempt in her tickled state to remove the tiny hooves poking into her belly made of jelly.
poke poke Flowercup smiles as she sits next to Vir and poke's at Vir's belly. She starts to rub in a clockwise, and then counterclockwise fashion.
>>184355 Tricky "Well... I can't say it's been great. We still don't have jobs. Say, do you live here?" She tilts her head. "Or around here." And paws the floor. "I don't know, I can't say I know many ponies here."
>>184351 These rifles are fairly long, kind of heavy, have five round internal magazines, and attached bayonets. Wood furniture that has a groove below the action, a magazine that sticks out slightly, and of course a bolt action.
The magical ammunition is an entirely different type. It's an actual crystal modified to a hexagon shape; it will not fit an internal magazine.
>>184358 >Or...you could look into getting a magic rifle for your ammunition. Posey isn't proficient in guns. She prefers her bow. Besides, +1 bullets wouldn't stack with a +1 weapon.
>>184363 Contested. The firearm is the delivery platform. A fine olatform is entitled to a bonus. The ammunition is the force-potential, which could also be said to be entitled to a bonus. The bonus of the firearm wouldnt apply increased damage, but aiming/accuracy? Seems plain
>>184360 >>184363 Okay, so, a magic rifle is actually something completely different to a magically enhanced rifle. A magic rifle uses crystal ammunition instead of bullets to fire bolts of magic at enemies. They're primarily used by mage corps because of how difficult they are to produce, but their effectiveness in combat is unparalleled.
Consider it in terms of armor-piercing (greentip) rounds from a well tuned sniper, versus plinking rounds from a casual hunting rifle (same calibur, better tool and ammo)
>>184371 Ostensibly, the rifle in question would have the precision bonus, and the ammo would have an enhancement bonus, if having to make the rules up on the fly
>>184373 "Yea i did, the princess seized it before the war." He nods "I was thinking about seeing if i could get you both a job there in the cafeteria."
>>184363 >Enhancement bonuses never stack. >+1 ammo is good for nonmagical guns. Good to know. That's by 3.5e rules, though, and this game is becoming more homebrewed by the session. >>184376 >Ostensibly, the rifle in question would have the precision bonus, and the ammo would have an enhancement bonus, if having to make the rules up on the fly I agree with this one.
Cavaliere takes 10 (+7) to hogtie all the unconscious enemies, just to be safe. He also blindfolds them and plugs their ears. Including the ties for the captive they took on the beach, how much rope has he used up?
>>184435 >this game is becoming more homebrewed by the session Honestly kinda based. I think it's a good idea to use one of the D&D systems as your base, and then homebrew rules as you see fit in order to fit the game you're trying to play.
>>184435 At first, Brie thinks the hog tying may be a bit excessive. But then he thinks of that weird sheep, the possessed ponies, the (cry) random pokemon,....
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