I've been sitting on an extensive homemade 3.5ed DnD campaign but can't find players. Is anypony down?
It would b Saturdays and/or Sundays, the frequency depending on demand.
349 replies and 66 files omitted.
>>1016Of course. I've always got my knife collection with me.
I recently bought a sword from a Khajit that had the power to instantly kill cartoon characters, but alas, I cannot seem to find them....
Alright. I guess I'll start by checking out that cliche and unoriginal chest in the corner.
Where are we ever man? I'm just messin with ya, I really don't know. I only just showed up a little bit ago myself (clothes show slight charring). Wherever it is, its run-down as fuck. I've just been sweeping up the mess out here.
>points outside the hallway
>>1019I am startled, move back, almost hit him with my stick, and yell "who the hell are you" before asking better questions like "where the hell am I"
>>1022Whoa man, there's two of 'em. Em, maybe you better follow me.
>leads toward the open door he came from >>1023I ask again, who are you, where am I, and now add the question "why should I follow you."
Roll to smell if the Hippie has bathed or used drugs recently
>>1023I make the (terrible) disetion to follow
>>1024Anytime you roll for something, put roll 1d20 in email
[1d20 = 10]
I keep doing that. Its dice
[1d20 = 15]>>1024Me? Don't you recognize me? I'm the Great Urri! Master of the 10000 mile forest! Pope of the woodlandkind!
>waits to see if you catch the Pope Urri pun [1d20 = 3]>>1029You get a momentary nosebleed, but otherwise detect nothing
[1d20 = 10]>>1030>>1031>Does not get punHe seems baked off of his mind, but otherwise harmless. I ask him "Good Urri, could you tell me where I am? I seem to be lost"
>>1031I ask Urri what this place is, and if it has a library
>>1020Still opening that chest... nice and slow...
Lose patience: smash chest.
Acquire 'chest fragments': low-power, throw-able melee weapons.
Tell me what was inside already!
So I can't say for certain what the deal is with this whole building man, but its pretty huge and totally deserted except for this weird guy upstairs whos got light emanating from him and shit. He's cool tho, don't sweat it. There's a library and a mess area around the corner, and the upstairs is some kinda wizardy thing. You'll probably know what thats about (indicating Torcuil)
[1d20 = 11]>>1035There was nothing. It was a foot locker. Now it is dice-result sharp rocks
[1d20 = 1]>>1037I ask if a may see the library first.
I roll perception to see if this guy is bluffing
>>1037I get the sneaking suspicion this may be a drug distribution facility, and finally notice that there is a third person here
[1d20 = 6]>>1039Sure! Its upstairs on the right! Food is on the left.
[1d20 = 8]>>1041I thank Urri, and check out the library
I check for any maps telling me where I am
[1d20 = 19]>>1041I cautiously enter the building, and go towards the left for the alleged food area, holding my stick and shield high as if expecting combat.
roll to see if there is anything eventful
THe indicated area consists of a 20-foot tall bookshelf covered in all manner of archaic and antiquated tomes. Tables are nearby, many with assorted tools and resources for making potions and intricate objects.
[1d20 = 16]>>1038Alright.
Remove sheets from bed.
Cut a strip of the sheets into a cosey for my knife collection, the rest I wrap around my shoulder.
Proceed to explore glass door.
>>1042You begin to look for something resembling a map, but the available materials almost entirely consist of "How To" (in a roundabout description) wrt to magical items, creatures, resources, etc. At least immediately, you don't detect anything resembling a map.
>>1045You detect and easily set off a simple firetrap, avoiding any damage.
>>1046eh, I decide to check out this wizard place that Urri mentioned.
Maybe i can brush up on my spells
>>1043From the end of the "left side" (the map is currently inverted, sorry) you can see a light beaming and beckoning. The smell of dank food and something you can't place emanates from there. Along the wall leading there is a series of windows connecting to an extensive workshop, with all manner of tools from blacksmithing, carpentry, whatever.
Unsheathe trusty knife, Edgy.
Proceed through door.
>>1049I again raise my shield and stick, and proceed toward the lit area
>>1052What do I find at the wizard area?
Torcuil, you see an intricate dais planned, etched, and designed to the n'th detail. In all your years you've never seen any individual or group arrange something so detailed and intricate.
[1d20 = 7]>>1050Shall I assume ur sneaky?
>>1055I search for some spell books
Should I pick a magic specialization? [1d20 = 1]
Only as sneaky as I need to be to catch a target.
Move through door, killing intent smothered by dull, unoriginal, boring aura.
>>1057They're not spells per say, they're the details and sauce that one needs to complete extensive spells. Your character may be familiar with some of them, but not that they can be immediately used outside of a task. Also, yes, you might want to think about what types of magic they prefer, and note that usually water types don't also use fire, etc.
[1d100 = 35]>>1059You trip, spilling some of your knives across the hallway. Also, if the dice roll is low enough, you get stabbed
[1d100 = 31]>>1062Nope, ur good, just prone w/ ur knives. Also, everyone hears this.
[1d20 = 8]
Rolling because still waiting
Immediately turn around to stab assaulting stabber stabber.
Ask questions later, if it's still alive
(I've been rolling out of 20, is this the right number?)
Urri looks at Torcuil and then Trumpinator. "You guys hear something?"
>>1066Yes, 20 is correct, but there is no stabber. Rolling a 1 is a "fail" that can result in unforseen consequences
>>1068Crap, my bad. Okay, gimme a sec cuz I gotta meme.