I've been sitting on an extensive homemade 3.5ed DnD campaign but can't find players. Is anypony down?
It would b Saturdays and/or Sundays, the frequency depending on demand.
349 replies and 69 files omitted.
>>20Tell us more about this campaign
>>21Well, it's designed to accommodate any level character and player, though the more players the lower the starting cap. More experienced/fitted characters will have penalties (usually required roleplaying ones) and any alignment is welcome.
The world it's self is a mismash of themes and concepts from a variety of media (movies, cartoons, books, etc.) which has both a concrete, fixed element to it as well as a "in this game we..." element (and by game, it's the "don't die" variety).
Ponies r allowed, but not required.
>>22There is a standard home/base type are that the characters will begin from, as well as gantz-style teleporting to crazy battle-royale games on occasion. Tbh, the characters will at no point figure out all the "rules" of the game world.
Player killing is allowed as long as it fits the characters, and death is mostly a non-issue (think console games where eventually everyone can b revived) except being a temporary limitation for foolishness.
Oh, and to get "there", everybody died. Like, they lived the course of their life, became an uber badass that one or more god was like "I wanna see more from them", and in a sponsor/nomination type scenario puts them into this battleground to wage against other so-included characters (who are distinct for reasons) and the surrounding environment.
Game Players (GP) include participating anons, and DM n co controlled "included" characters.
Basically, each player is/was/will be a champion of sorts, but not in their fullness. For example, a person playing Twilight would not b allowed to alicorn.
>>24So, it's basically Quake 3 Arena plus chars who cannot fight at their full power?
>>25To a large degree, yes.
Exceptions:
Lowered power level will b in cases where the character is an established one. I had one guy want to play Cecil post-FF2 and that was cool, but not at "finishing the game" experience level.
Also, in addition to inter-player activity, there will be plenty of world-context adversity/adversaries to contend with (the natives won't b pleased at the character's arrival).
Characters do NOT respawn per say, and can be left dead.
Players can make pretty much any type of character, but an idea of character personality and conduct is preferred. It is not required that a character have "been super awesome", that just allows for more bombastic characters than the character scores would engender.
Actual gaming would probably occur on discord or some other suitable platform, depending on player preference
>>27I'd be interested been a long time since I played DnD 3.5 though. Tbh I like the dark heresy series a bit more but that's just because I'm a 40k nerd. Not to say I don't like DnD but I just like dark heresy a bit more.
I've never played dnd but wanted to, how should I get started with it? I've got Dungeon quest which is fun but is pretty much rolling dice.
>>28The 3.5 is more of a template to build off of since I've been sitting on a set of books for a few years. I'm open to expanding in any direction the player wants. A 40k character is not outside the realm of possibility, but you (the player) would b partially responsible for figuring out how to translate aspects of the game mechanics. ^_~
>>30Cool whats the setting going to be like? Do you have anything in particular planned?
>>29Find the 3.5 rules online and give it a quick read. Thats what I always do at least of table top rpgs. Its makes playing the game a lot smoother when most people know whats going on. You don't have to know it all just get a feel for how it works.
>>29For noobs all u have to do at the outset is figure out the sort of character u'd like to play based of the main templates (fighter, magic user, rogue, etc.). Game-specific aspects can b ironed out. Also like
>>31 said there's lots of online resources (wikis) that make all the info available.
>>31The setting is mostly surface based with underground opportunity. The starting point is a walled (off) and long forgotten city.
>>27Sounds interesting. A very long time ago during work lunch breaks we did D&D old style dice version and all of us except the organiser had never done before. It used to end up with serious arguments in the afternoon lab especially if you caused a colleagues death. Put some thought into when and how it can be done but I am up to become some type of Paladin with secret pockets.
>>33At this time I can accommodate anytime Sat to anytime Sun. The how would probably be discord but I could see using skype or something else. No rush to start, let me know. Discord - KekistaNinja #3116
'Official' theme -
https://youtu.be/o8zzOoID3oIThe most significant shift from the standard (3.5) mechanics is by way of the combat system. Rounds are broken down to a percentile (player x goes at 14% of duration, player y at 26%, etc.) system, but heavy emphasis on ready actions and feats.
Enemies are given full rational capacity; they're trying their damnedest to both kill you AND not die.
The world has time-specific occurrences which will take place independent of the party's awareness or participation (tho malleable if on hand) and may be consequential. The players may be the only actual players, but they are one of many 'factions' participating in the game, with frequent real-world cameos and references (the Bogdanoffs will make several appearances, as one example).
Did I mention ponies r allowed?
Allow me to express my sincere, lasting, and pervasive apologies for neglecting this thread. The game is still rdy 2 go (still lacking players of course), but I (op/dm) am totally on board if ne 1 wants to play, especially w/ dice rolling scripts ^_^
What time would it be?
[diceroll]???=20{20}[/diceroll]
>>879Whatever works for players tbh. I would assume weekends would be easiest to coordinate, but thats speculation
[1d20 = 9]
Maybe saturdays from 9:30 or so est till we decide to quit?
>>884I'll look into setting up a rabbit room after movie night and post specifics tomorrow
>>886Well, thats the easiest method for allowing private communication between players and dm (example, if one player wants to jack another player's shit and doesn't want to announce it)
>>887>>886>>885why not just use a thread?
>>891I suppose that works as long as players can differentiate what they are aware of vs what their characters are
>>892>Things characters do and are aware ofThings the characters don't do and are not aware of
-Idk Something that we can use
>>893Well, if no players are going to pull shenanigens on one another, its a moot point anyway. Besides, I like the idea of doing it on-board simply 'cuz that saves me alot of time which I could use to futher develop imagery (my art faggotry is much better now)
>>895Jacking each-other's shit, playing pranks on one another (booby-traps, etc.), and other such tomfoolery
I'm working on a sci-fi storyline. Give me names for 3 moons
Also maybe we could let the rpg continue throughout the week. Just with massive lag, and then have a night of massive playing.
>>897waxing, waning, full, new
Is that what you mean?
>>896...You're breaking my balls here, m8...
Would such things count as "tomfooleries", if they contribute to the original goal of the character?
>>898Ha-ha very funny.
I meant like "Europa" "Titan" names of moons
>>899No, that's precisely why I want to allow for it. A mage is much less likely to cast a fireball if someone subtly cast a sheet of grease over the floor without their awareness. Alright, I'll look into doing both
>>900Phobos and Deimos come to mind
>>903My bad, I swear I wasn't trolling
Ventrius, Condese, and Marlori
>>901Why would they be less likely to cast it if they don't know about the grease. As Strangelove says "what's the point of using it as a deterrence if you keep it a secret"
>>904Okay I forgive, plus you gave me some dank names so you win
>>905Well, when that happened the mage ended up setting himself on fire, which was the intended result
>>907So like use it against an enemy mage?
>>908Well, at the time in question the party members were at odds (in a Fairy Tale-esque brawl)
>>909>At the time in questionMore? My curiosity is peaked.
>>909I should clarify. Two party members were brawling when a third cast the grease for lulz. One of the brawlers, the mage, then went to cast burning hands oblivious to the grease. So instead of setting his opponent/ally on fire he set the both of them on fire.
Does it need to use a fairy tell base with Mages and such though?