I've been sitting on an extensive homemade 3.5ed DnD campaign but can't find players. Is anypony down?
It would b Saturdays and/or Sundays, the frequency depending on demand.
349 replies and 74 files omitted.
>>912I'm using a sci-fi base with all the main classes, so I guess not...
>>912Fairy Tale is just a reference. The campaign is primarily d&d fantasy, but also with steampunk, sci-fi, infernal, holy, elemental, etc. themes thrown in. Also there will be variations on themes, tree orcs for example.
>>914Holy shit. This could be fun.
>>914>>913Neat! So what are the classes like?
I'm'a flag-flag because there's not much reason not to on this board >>916I need clarification. Are you asking for a breakdown of the available classes (which is technically infinite 'cuz I'll allow custom classes)?
>>916Mainly your main classes with some edits to fit a more science fiction feel.
AKA: Mage's will be more of an outcast because science and shit
Tanks will use RPGs and bullet proof sheilds instead of a hammer.
ETC.
Also I'm new to tabletop RPGs in general. Advice, tips? >>917I guess to put it bluntly, I've never done a table top before, except once with a heavily customized set, so I really don't know how this is going to work
>>919Well, you could describe an archetypal character, and I could describe how that would fit into the system. I'll go back to the Cecil from FF example; I took a base paladin and gave him enough exp to cast some spells. I could also have made him a dual-class black-guard/paladin convert, but the player didn't want to get that technical
>>917Moon namer I need a planet name
>>922As long as thats not from something else I'll take it
>>923Its not from a Sci-fi series so it works
>>902Yeah, that's exactly why we should NOT do it.
Name them after old /mlp/ OCs.
Sci-fi story writer here, do we want it so you can make your own ship, or classes of ships to pick from?
>>919https://dnd-wiki.org/wiki/Main_PageIs the online resource I use for info (3.5ed) if you'd like to peruse for more detail than I could possibly summarize, but I can simplify the process greatly since you're inexperienced
>>926If its military ships, I'd prefer we use WW2 British hull classifications (frigate, destroyer, cruiser, etc)
>>928That's what I was gonna do for larger ships, and then the Fighter Bomber etc. classes for personal ships
>>916It's nice to see you finally wearing your flag, ~Flashy.
So like transport, fighter, bomber, attack-craft (ship launched, torpedo-ship/sloop (smallest interplanetary class), and corvette? Larger classes being the "rated" classifications like Frigate, 3rd-rate/Destroyer, 2nd-rate/Cruiser, and 1st-rate/battleship, battle cruiser and Dreadnaught?
>>931Oui, You get the Idea. But should we make it so there are set ships (Like for the fighter it has its set stats and thats that)
or should people be able to make their own ships with custom stats, fitting to the roles of a class.
As far as my campaign is concerned, anons who wish to are welcome to develop a character on their own, or I will lurk the thread if anyone wants my assistance. I'll get everything together in the meantime.
Basic Classes:
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
https://dnd-wiki.org/wiki/SRD:ClassesWizards and Sorcerers r different; Sorcery is innate magic, Wizardry is components and the science of magic.
P.S. I know my ID is different than the OP, but I assure you I am the same anon.
>>937
Custom is welcome, as long as it makes a degree of sense
>not a fan of mage/cleric characters
>>935If we're using units like fighters I'd like to have set classes. This is to give the universe a sort of mass-produced feel - that a government or large corporations produces mass numbers of large space-vessels, and has only a limited variety of standard classes. I think having set classes also makes it more difficult to game-the system in creating custom varieties.
But what exactly is the set up here? Why would each character have their own ships? Is this going to be like a military ship which all characters are on going on expedition which can launch fighters?
>>938Ah, I regret deleting that now.
I'd like to keep at least a little bit of tasteful cartoon randomness, or at least quirks that make sense in context of the character being played.
>>940Absolutely. Also note, anons have the option of waiting until something is called into question to establish/determine traits. A person playing a rogue for example doesn't need to specify their move silent until actual use, and it can be as simple as "extremely proficient".
>>939>Why would each character have their own shipBecause if you live on a frontier style planet that has colonized moons, you want to be able to get back and forth without space priates fucking you over.
+Call to defend the System
>>942I'm beginning to grasp your meaning. The ship is an extensive steed for the character, in a certain sense
>>944Basically
Think of it as a steed/car
Something they use to get place, but they also care for and rely on in battle
Alright, so I've played around with Rabbit and I'll have a room going for pms and music (GOTTA have BGM). All other communication should be doable/done in thread.
I'll open the room ~6:30p, and any players who wish to participate can announce their players at any time
>>946Wait. What's the basic setting and set up? I see something here about colonies but I don't know
>>947IDK about that entirely, that's Princevlag's thing that he's working on. The full description is above, starting from OP.
>>951Who are you going to play?
Alright, you find yourself in a room. You're not entirely sure how you got there, and its relatively bare. The walls are an opaque glass, with what appears to be a sliding door. There is no furniture except for a chest of the same glassy material, and the bed you find yourself on.
>>955I check the chest for any items
>>956Chest is empty. It appears to be a foot-locker of sorts.
>>955I approach the door to open it
Is that how this works? >>958>>959ALright. Keep in mind, this is going on in separate rooms (as in, everyone is having the same initial eperience)
[2d6 = 8]
Alright. Ameranon, you explode.
Princevlag, you get a spideysense and jump behind the bed while the door explodes.
After the smoke clears, there is a hallway of comparably opaque glass. An old and tattered sign says "Please don't firetrap the rooms"