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16378__safe_artist-colon-flamevulture17_princess+luna_alicorn_pony_canterlot_female_mare_moon_mountain_night_scenery_solo.jpg
All-encompassing table top thread
Anonymous
dc49ce8
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No.140645
140792
Like the title says, this is a thread for any and all table top games and things related to them.
If you have a question about homebrew, worldbuilding, game mechanics ect this is the thread for it.
154 replies and 16 files omitted.
Anonymous
66f8352
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No.149802
>>149800
I might not have understood what >>148233 meant, which is why I asked for his exoperience in the matter.

>>148233
>The spirit behind it is to emphasize that the party IS the center of the story, but that doesnt give license to do anything they want, at least not without a very real possibility of death or consequence for foolish/haphazard choices.
>In my games I want the players to be as motivated to try to avoid dying as a person likely would be in an irl conflict at the same level of risk.
How do you usually go about implementing this? Do you actually kill them, or do you not? What's the level of game lethality you're looking for?
Usually early deadly encournters that install fear of death in players are meant to set up the expectation that they could die, but also make them more okay with the potential of dying. PCs who don't want to risk dying wouldn't go on adventures in the first place: heroes are by their nature braver than usual.
Idk if you're even still alive, but I want to understand what you're getting at.
Anonymous
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No.149877
Anyone else here tried PF2e?
It's been growing on me. I was originally a 3.5e/PF1e fan, but I'm liking this edition.
Anonymous
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No.149882
unknown-50.png
Kek, I don't think any other deity takes such great lengths to defend her followers.
Look at this. Do not ever fuck with dead hobbits.
Anonymous
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No.149913
a5971901c085d9a1565c305b19d2c48d.png
5e modules are such shit.
Anonymous
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No.149989
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Anonymous
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No.150651
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Anonymous
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No.150664
So... Anybody around here like Pathfinder?
Anonymous
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No.150666
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Anonymous
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No.151198
like_seriously_5e_is.jpg

Anonymous
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No.151506
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Anonymous
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No.151570
image0-149.jpg

Anonymous
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No.151681
151690
https://paizo.com/threads/rzs2t6ov?Dispelling-Myths-The-CasterMartial-Disparity
Anonymous
54df019
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No.151690
151691 151696 151705
>>151681
What if the solution to the Martial Caster Disparity is to give melee classes a highly limited class-specific pool of "Techniques" they can perform?
Like a spell list, only with more uses per day and lower power levels until the highest levels.
That'd stop DMs from treating Melee Classes like moderately-fit humans with "I don't care if your STR is over 20 you cant break your cage's iron bars because they're magic and I don't want you to" talk.

At the low levels, combat techniques like "Barbaric Blow" and "Graceful Slash" and whatnot to add STR or DEX numbers to your effectiveness as a reward for picking that particular class and using up one of your limited-use-per-day Techniques.
Perhaps "Brandish Weapon" to boost the Warrior's Intimidation roll or "Deft Hands" to boost the Thief's chances of successful thief shit.
At mid-level, more advanced techniques that represent the peak of human ability. And things accelerate rapidly from there.
At high-level, we get into the "Slash a hole through reality with your blade, casting Dimension Door" tier. This is where your character can use a spell slot to do something casters could probably do better if you didn't have this option. Being so tough you can block a spell with your pecs. A spellcaster can make himself invisible but a max level Thief should be so stealthy he's "Better than invisible" and can do more thief shit. The Wizard will be happy he no longer has to spend spell slots on things his teammates can now do better than him.
You'd still be a raging barbarian with a shitton of survivability, but you'd also have Techniques like "Run faster because you're trying harder now" or "Scream so hard your foe's next spell fails" or "Hit his spell with your weapon so hard it bounces back at the foe" or "If raging, enemies that try to mind control you get mind-controlled harder instead".
Anonymous
54df019
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No.151691
151705
>>151690
I recall some DND-like giving players a pool of "Awesomeness Points", and they can spend one to improve their odds when rolling die. Or did it outright guarantee the success of an action? Was there a system where enemies could spend their own Awesomeness Points to dodge, and whoever expended more resources won the advantage? I forget what the points were called.
Anyway these Techniques would effectively be consumable "points" you can use X number of times per day to make your character better at something. Could be a skill, a combat action, a temporary buff you can instantly apply to yourself, a permanent passive buff that can fill the slot of a technique when you're able to learn new ones, even give some ideas to players for what their characters could do. Rogues could try to steal the weapons of their enemies. Or Fighters could use their "Initiate Weapon Bind" technique to rob themselves and their target of their next action, giving teammates an opening to strike.
The Martial-Caster Disparity only seems like a problem because it gives casters the ability to do something better than a Martial, but a Martial can do it more times per day without needing spells.
The Technique System would let Martials have their own pool of cool shit to do a limited number of times per day, but easier Techniques should have more uses per day even at low levels.
Anonymous
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No.151696
>>151690
What you describe is basically the maneuvers in the Tome of Battle or Path Of War.
Anonymous
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No.151698
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Anonymous
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No.151705
151706
>>151691
>>151690
Can you name any systems or subsystems that do this well?
I mentioned the ToB and PaW.

I find that martials and casters seem to be pretty balanced in PF2e, and not in a fake-ass homo way like 5e does it like rationing extra attacks and whatnot. The crit specializations give weapon-fighters their own niche.
Anonymous
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No.151706
151712
>>151705
I think one of the FIM-inspired DND fanmade systems used a system where teammates who work together get bonus points for "Acting in harmony", that would be a cool way to incentivize teamwork.
Anonymous
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No.151712
>>151706
Are you talking about Tales Of Equestria?
Anonymous
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No.151808
151809 151815
I'm getting close to finished with my current campaign, and I'm been considering starting a tabletop game meant to feature /mlpol/ memes, and include as much of the /mlpol/ community as I can, for the purpose of bringing more tabletop content to this board and its culture. Probably a West Marches style Pathfinder game where people can join and leave as they please, possibly even with multiple DMs or Co DMs.

It could be a really big project, and could be some work to implement, so I'm wondering if there's a strong willingness to bring such a game to this community before I start doing the work for it.
Anonymous
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No.151809
151816
>>151808
if it does not include discord then sure, I'd be in. I already set up a mumble server on the domain horseholes.brony.team but could easily change it to almost anything else. iwtci.science.horse for example, using one of my other domains.

Still have to read up on PF2e and how it relates to ponyfinder. Shouldn't take more than a day though.
Anonymous
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No.151815
151816
>>151808
I'm intrested but it also kinda depends. Are we playing in the pony world? I'd like to play in ponyland as pony with poners.

I've thought a lot about these threads, >>106507 → and >>111710 →
There was so much enthusiasm for this campaign. Many showed up and I don't think that was because it was epic level, or at least mostly, but because was a typical fantasy trpg adventure: A party, in Equestria, going on an adventure with a clear plot together.

I have been working on a campaign. I thought that the way of getting people on board with a campaign I had to truly put some effort into it. So I have been creating a bunch of stuff like, races(really, just written up lore and mechanical things about already existing races in equestria), classes, lore, worldbuilding. I've been chipping away this from time to time.
There's a lot of homebrew. I'm actually fairly proud of it.

I didn't mean anything with the spoiler. I'll probably never be done with it anyway. I just couldn't keep myself from telling you about it.
Anonymous
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No.151816
151817
>>151815
>There was so much enthusiasm for this campaign
Yeah, sadly the DM of that campaign had to cancel due to his life throwing a ton of problems at him that made him unable to run anything, let alone epic level.
>>151809
I'm considering mediums. I definitely don't want it to just be a discord server. I'm trying to think of a way to involve as much of the /mlpol/ community as possible, although due to my prior experience I've determined chansites aren't exactly the best for running traditional combat encounters. Some sort of off-site medium or electronic tabletop feels necessary just so that encounters don't take days to resolve.
PbB style could run right on the board, although I'm not sure if PbP and West Marches are compatible in a fulfilling way.
>>151815
>Are we playing in the pony world?
Ideally something close to Equestria, since it would be a moot point to make an /mlpol/ adventure without featuring ponies. It could also be a pony setting made for more traditional RP, kind of like Everglow, but less gay. Either case would take some world-building.
Anonymous
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No.151817
151818 151819 151821
>>151816
If you want I could share my own homebrew with you, if you'd like to use 'em. Or, if you'd like some inspiration or whatever. It's all free; take everything or take nothing, it's up to you.

Races: Short version.
>Earth Pony
The customizable pony race.
Hit die per character level: d8
>Pegasus
The fast flier but not good at maneuverability. Can manipulate clouds and cause weather (only pegasi can).
Hit die per character level: d6
>Unicorn ( and Bladehorn)
Arcane spellcaster. Different moonlight enrforces spells. (Bladehorns get more spell slots with moonlight instead)
Hit die per character level: d4
>Crystal Pony
Tanky. Has a 10% (or 5%) chance of reflecting spells back at caster.
Lore: Is Crystal but produces something by oxygen in their body that makes their body malleable so if they hold their breath or lack oxygen they become hard like crystal with the cons and pros of that.
Hit die per character level: d10
>Bat Pony
Flier. Has better maneuverability than pegasus but lower speed. Echo-location: Can 'Ree' and then do a listen check with (int) for it's modifier. This listen check does not help in hearing what's being said but makes the bat pony visualize to an extreme detail if majorly successful every objects in a space and the space itself in their head.
Hit die per character level: d6
>Kirin
Arcane spellcaster. Blindrage(Or Nikirin or whatever they are called): If the kirins takes too much damage in one go they will go into a blindrage causing them to attack anyone nearby and the DM to take over the character. The player also has to tell the DM three things that pisses the pc off, which the DM will call upon a wisedom check to keep them from going berserk and blazing with fire. With different DC, one which is unlikely to set the pc off and one that is almost garanteed to set them off.
Hit die per character level: d4
>Zebra
Increadible constitution. Can run forever and so on. But what makes this race intresting is the two classes I made for it, which are still in their conceptional stage but still: Witchdoctor(mare only) and Spearchugga(Stallion only).
I instead for stallions to have int: -1 and Mares int: +1.
Hit die per character level: d10
>Trojan Horse
You're a foal of a legendary creature if you play this race as a pc. Trojan horse grow to the sizes of dragons and about the same age as well.
You're combat stick is that you have special attacks that scale in power with character level.
Size: As a foal Trojan horse you're large.
Hit die per character level: d12
>Breezy
Lore: Breezies have a fragmented souls. They only reincarnate and never get to go to the afterlife. The way for them to get to the afterlife is to fuse their soul with another sentient being's soul. This soul bound levels with the summation of the pairs' experince points an gives them both new abilties and drawbacks. Telepathy, deleivering touch attacks through each other, and switching place in space are a few abilties that get unlocked but if the whole soul dies, the breeze pc dies as well.
Breezies have the best maneuverability of the flying pcs but the slowest speed.
Size is smaller than small, probably tiny.
Hit die per character level: Doesn't have die. Instead player's toss a coin. Tails is one and heads is two.
>Human
Thought that maybe they could have techonlogy or something but haven't really come up with more than how they connect with the basic pantheon I made.
Is customizable though, I think.
Hit die per character level: Haven't considered it yet.
Anonymous
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No.151818
>>151817
When Crystal ponies die, they becomes crystal statues, there and then.
Anonymous
61b7ba9
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No.151819
>>151817
Also, breezies have spellcasting as well.
Anonymous
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No.151821
151823
>>151817
What system is this for?
Anonymous
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No.151823
151825 151826
>>151821
D&D 3.5
Anonymous
61b7ba9
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No.151825
>>151823
But it's probably easy to translate these concepts to any other system, I reckon.
Anonymous
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No.151826
151827
>>151823
I don't understand. What's with the radial HD? Are you making savage progression?
Anonymous
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No.151827
151828
>>151826
In my homebrew hit dice depend on choice of race instead of class (I thought it was intresting as a concept) and character level.
Anonymous
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No.151828
151829
>>151827
I think it would be simpler to just give them Constitution bonuses or penalties.
By this logic, an earth pony barbarians only have d8 HP, and crystal pony wizards get d10 HP.
Anonymous
61b7ba9
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No.151829
151831
>>151828
Well, crystal ponies don't have spellcasting or well I been thinking about maybe letting them be clerics.
Anyway, this is just the basic concepts. I just wanna make them distinct to begin with.
Anonymous
66f8352
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No.151831
152203
>>151829
I think you'd be better off sticking to constitution adjustments. It's a tried and true method, since HP is based on class for the purpose of said class fitting a particular niche, like frontline warrior vs caster. This looks like it could be unbalancing, and more importantly it pigeonholes races into particular niches even more so than standard racial penalties though. With this system, a Kirin couldn't play an effective Barbarian, Swordsage, or Druid because their hit points are too low to survive melee, even if . Meanwhile, an Earth pony Fighter or Barbarian somehow has less HP than a typical Fighter/Barbarian.
The breezie probably has a lot of bonuses, but with 1d2 HP they'd be in a position where any single attack could kill them at most levels.
>Don't have spellcasting
What about Psionics? With their crystal aesthetics, crystal ponies work well as Psionicists.
>Letting them be Clerics
What about Druids?

If you do intend to change the hit dice for races in X niche, consider making Racial Substitution levels for the races. The Elf Ranger racial substitution level has d6 HP, and the Half-Orc Barbarian has d12 HP, and more importantly both classes have different features.
http://marksworld.zeemer.com/files/Racial%20Substitution.html#9
Pathfinder would do this by making favored class bonuses for the races, which is based on the same idea. I think Ponyfinder already has several written.
Anonymous
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No.152084
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Anonymous
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No.152203
152204
>>151831
Anyway, I can't guarantee that I'll be an active participant in any campaign you're making although I'm intrested in such a project. So don't make it big or put too much energy into it for my benefit.
Anonymous
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No.152204
>>152203
The point of a west marches is that it doesn't need active participants.
Anyways, it's just a thought for now, but I wanted to see if there was a willingness to play.
Anonymous
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No.152235
152350
Thing about an /mlpol/ based game is idk what era to set the world in, or how close to Equestria the map should be... It's hard to balance expectations of the show's mileau with the appeals to exploration, violence, and nuance that come with a classic fantasy TTRPG.
Anonymous
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No.152320
savageworldsfim.png
A Savage World's ruleset for FiM-based games where most encounters are meant to be resolved nonviolently:
https://drive.google.com/file/d/13rx6jUoOR8izx4_M4nqc8Wt5g0FyF2qR/view?usp=sharing
Anonymous
66f8352
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No.152350
152387
>>152235
Maybe I should do a world-building thread for pony RPGs. I've never done a pony game or a west marches before, so it should be worth it to brainstorm with the people who actually might play it.
Anonymous
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No.152387
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>>152350
Yes, perhaps.
Anonymous
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No.152556
I'm starting a D&D 2e game soon. It's Dark Sun.
I've never played 2e before. Does anybody have advice on what's a good starting place?
Anonymous
d835444
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No.152561
New 5e UA came out. Looks like the next release is going to be Spelljammer. The UA had a bunch of races.
Worth a thread, or nah?
Anonymous
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No.152898
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Anonymous
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No.154150
How many roleplayers do you think we have in this community? Like, in total?
Anonymous
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No.155257
157129
doodle_by_marenlicious_devco3o.png
I made this discord server community with the intet to connect all roleplayers across the extended /mlpol/ community to generate content and find players:
https://discord.gg/SvvxKYECcF
I was hesitant to announce it on this board because I'm still working on an expansive west marches game project that I had hoped the whole community could partake in and I didn't want to disappoint people with early announcements (and end up like Cyberpunk). Still, if anyone wants to get involved in developing or just casually talk about pony-roleplay, feel free to enter it.
I might make a thread about the game project later, or earlier if anyone wants it. I was going to make it a multi-media project to incorporate mumble and matrix in addition to ths board, but I'm still in the writing phase.
Anonymous
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No.156440
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Anonymous
66f8352
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No.156670
156683 156955
Would anybody from here like to play pathfinder/ponyfinder in the near future?
I could GM, pretty much any medium works for me.
Anonymous
85e8951
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No.156683
156708
>>156670
I would love to but my damn work is all over the place so I can never know when my day off is.
Anonymous
0ac5f65
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No.156708
156709
>>156683
Well, I'm available whenever.
What mediums are good for you?