/vx/ - Videogames and Paranormal


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16378__safe_artist-colon-flamevulture17_princess+luna_alicorn_pony_canterlot_female_mare_moon_mountain_night_scenery_solo.jpg
All-encompassing table top thread
Anonymous
dc49ce8
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No.140645
140792
Like the title says, this is a thread for any and all table top games and things related to them.
If you have a question about homebrew, worldbuilding, game mechanics ect this is the thread for it.
154 replies and 22 files omitted.
Anonymous
85e8951
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No.156709
156760
>>156708
Medium?
Anonymous
0ac5f65
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No.156760
156999
>>156709
As in, what do you want to play on?
Discord is easiest for me when it comes to short games, but I could try roll20 or foundry, or anything else you might think of.
I could even try the board itself, although lack of VC makes it difficult. Maybe a combination of pbp and anonyous Mumble for VC.
Anonymous
18917ed
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No.156955
>>156670
Best thing you can do is try to pick a time
Anonymous
85e8951
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No.156999
157004 157129
>>156760
Oooh ok, i guess discord or roll20 would be best.
I never tried foundry, how is it?
Anonymous
644a347
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No.157004
>>156999
I've been dinking around with foundryVTT for a bit and I really like it. Stopped for a little while because it just had a major release update and I wanted to wait a week or two for the important modules to catch up.

It feels kinda like roll20 but a lot less faggot. Probably slightly more setup, but a shit ton more aesthetics. It looks like there are modules that already define most of the pathfinder weapons and monsters. Also it looks like ponyfinder is working at getting an official module too.
Anonymous
502be66
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No.157129
>>156999
If you're interested in discord as a medium, I can be contacted through the server posted here >>155257 , then we can try to get players online and see when we can actually do it.
Anonymous
502be66
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No.158622
70faf18c762ecb51ffea39ab306b729e80cf1e5cea4e98d5923391ef20de79b5_1.mp4

Anonymous
7955ec2
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No.160837
162375 162377
GMs, wanna spice up ur dungeons and make them more challenging?
Put em under water cuz reasons! Blah, breathe water is low level, but its a good intro to 3d combat, and it l.
For added challenge AND consistency, look up the dynamics of diving (pressure? silt? limited lighting?) and go from there. Mrballen recommended.
Anonymous
fd2bc1b
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No.162375
>>160837
I've seen plenty of underwater dungeons, although they're not really as challenging as they sound, with access to magic.
However, if you add in some self-resetting traps of dispel magic, you can royally fuck-up PCs who were depending on spells to breath.
Anonymous
fd2bc1b
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No.162377
162385
>>160837
I think your first step should be to figure out a reason why the dungeon is underwater in the first place.
Anonymous
7955ec2
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No.162385
162387
>>162377
Awww, thats adorable
Anonymous
fd2bc1b
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No.162387
162447
>>162385
???
That is the logical first step.
I've seen a lot of dungeons that were at least partially underwater, some tasteful, and some bland.
The best one I saw was occupied by cultists of a sea god who we had to defeat. The less-cool ones were basically just "muh Zelda reference".
Anonymous
fd2bc1b
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No.162389
I always like it when dungeons are thematic to the overall plot or theme of a game. Dungeons are honestly my favorite part of a lot of RPGs, and they'll naturally be the place where players experience a lot of their most memorable encounters.
A good dungeon has a background and history for players to explore, as well as encounters that fit its theme and purpose (was it a temple, a fortress, a library, a catacomb, etc?). A dungeon hastily thrown together can still be fun, but might not be as immersive.
Anonymous
7955ec2
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No.162447
162448
>>162387
A logical first step would be to realize that a random game idea thrown out over a month ago is probably fully intrgrated, and that any well-intentioned advice is better directed to others
Anonymous
fd2bc1b
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No.162448
>>162447
Maybe the topic of dungeon design is better off as it's own thread then..
Anonymous
fd2bc1b
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No.164502
[YouTube] Has Dungeons & Dragons 5e FAILED DMs? [Embed]
Anonymous
fd2bc1b
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No.164963
Anybody here play GURPS?
Anonymous
2736c40
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No.165352
165353 165354 165355
            [Read more]            
Anonymous
fd2bc1b
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No.165353
165356
            [Read more]            
Anonymous
fd2bc1b
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No.165354
>>165352
>break the game
>haxx the game
This is a highly subjective area, especially in games that have high optimization ceilings. While there are obvious limits to what's appropriate for any sane character, optimization expectations vary wildly by game, especially in high-crunch, high-fatality games, such as high-level 3.5e and PF1e.
Anonymous
fd2bc1b
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No.165355
>>165352
>they only know the environment they have known.
This is another reason to ask your DM/GM before using setting-specific content.
Anonymous
2736c40
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No.165356
165357
>>165353
>u play 3.5e
No, 3.5e is cancer. Prestige class is a term that goes back to 2e.
>build
This term is anathema to the player who is fixated on immersion. Do you look at yourself irl and "contemplate builds" about what you're going to do, or where you would like to progress in life? You affect that you comprehend what Im saying, while displaying that you have no idea.
>optimization
Are you playing a DnD charachter, or trying to speedrun dark souls?
Anonymous
fd2bc1b
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No.165357
            [Read more]            
Anonymous
fd2bc1b
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No.165360
165361
xu9fb42xozn71.jpg

Anonymous
baac28e
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No.165361
165364
>>165360
>insert meme about the dillution of interest/gaming groups over time
Anonymous
fd2bc1b
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No.165364
165365
normies_ruin_everything.jpg
>>165361
I would say that's more to do with detatched normies who enter the hobby through influence of youtube, crit role, or stranger things because of snowballing popularity than anything else.
Blaming that on people who actually enjoy the power fantasy aspect of the game or take time to gain knowledge and mastery of the system is just fingerpointing, because those players have visible interest in playing the game. Every table is unique, and players can have fun in different ways as appropriate for their table.
Anonymous
f592031
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No.165365
165366 165367
>>165364
>pic
Yes.
The most direct way to maintain the hobby/table/group is to keep it at the second (or first) stage.
Applied Pressure.
The next option is filtering potential people who would join who would already have the stuff that makes the heart of such a group.
Gatekeeping.
Another option is to have the behavior(s) replicate.
Anonymous
fd2bc1b
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No.165366
>>165365
What behaviors?
Anonymous
fd2bc1b
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No.165367
165368
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Anonymous
02b04ce
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No.165368
165369
>>165367
You're right, it has rebranded many times. What edition did you start with?
Anonymous
c063fec
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No.165369
165370
>>165368
3e, although I play a bit of 5e with my friends and also some 2e games. I've actually grown quite partial to 2e, although some of the nonweapon proficiency rules feel a little dated (still better than 5e's tool and skill systems though).
I've really gotten into Pathfinder as of late (both editions). I enjoy Chaosium too. I also want to play more GURPS and Savage Worlds, but I've been too busy to give those the attention I wanted.
Anonymous
02b04ce
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No.165370
165371 165373
>>165369
Ah. Well. I started with DnD (editions what?) so you'll forgive me if I give less weight to your testimony. Not to say its invalid, but that youre operating from a much more narrow frame of reference. Not an argument, I know, just saying.
Anonymous
c063fec
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No.165371
165374
            [Read more]            
Anonymous
fd2bc1b
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No.165373
165374
>>165370
How many different games have you played?
Anonymous
2736c40
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No.165374
165375
>>165373
Dnd everything (incl. Variants like Spelljammer) EXCEPT 3e, Shadowrun, Vampire the Mask/Werewolf, and a couple of simplified - not in any way serious, and designed to be outrageous randomness - systems more suited to a frat party than a serious game.
>>165371
>for those who played older systems to assert behavioral authority over those who play a newer system is really just absurd, because the ones who play the new system will have just as much if not more relevant experience as they do in the current system
Well, players with more experience are A. more likely to assume the responsibility of being GM, B. are more aware of the problems and issues that can develop in a group, in observance that there are LOTS of ways to play BEYOND the charachter-consciousness I promote AND the min-max-whore-building you suggest. However, the minmaxwhorei s the LEAST compatible with other play styles, and MOST likely to cause disruption at a table.
Anonymous
fd2bc1b
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No.165375
>>165374
>A. more likely to assume the responsibility of being GM
This isn't true either.
Heck, I have a 14 year old cousin who started GMing the same year he started playing.
>B. are more aware of the problems and issues that can develop in a group
Yes, although this does not translate between additions or communities thereof.
If you've played so many different kinds of games, you should have noticed this by now. 5e communities are completely different from 2e, 3e or 4e communities, and many behaviors that were appropriate for older tables are not appropriate for new ones, because the game is different and the people are different.
>min-max-whore-building
I don't think you and I have the same definition of "minmaxing"...
Anonymous
fd2bc1b
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No.165403
What do you guys think of the Wrath Of Elements Kinecist playtest for PF2e?
Is it worth a thread?
Anonymous
fd2bc1b
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No.165582
165583
Screenshot_20220819-084352.png
Anybody care for a thread about the 5e update?
Anonymous
2736c40
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No.165583
165585
>>165582
Sure
Anonymous
fd2bc1b
?
No.165585
>>165583
Done
>>165584 →
Anonymous
fd2bc1b
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No.165824
165825
5e dark sun leaked through D&D beyond. Apparently there's a background called "Athasian Dune Trader"
Anyone care enough for me to put together a thread?
Anonymous
2736c40
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No.165825
>>165824
Pass
Anonymous
fd2bc1b
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No.165826
[YouTube] Dark Sun Coming to D&D 5e? | Nerd Immersion [Embed]
Anonymous
fd2bc1b
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No.165949
Anybody here have experience in managing/playing-in a west marches style game?
I'm planning on creating one soon.
Anonymous
fd2bc1b
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No.166048
[YouTube] Why DnD Martials Suck [Embed]
Anonymous
d1ce89a
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No.176312
176313
2997a83df588e16d30c7a523d8eacd8d-2746690295.jpg
            [Read more]            
Anonymous
8c5ae6a
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No.176313
176328
Kingdom_of_the_Ghouls.jpg
Ghoul.png
ae0b2710ff420d38517da7d76ae70063.jpg
            [Read more]            
Anonymous
d1ce89a
?
No.176328
176331
>>176313
The point was 'what is intelligence' as a concept not 'what is the score threshold'.
>Treating them the same way you would mindless undead
Who said that? The suggestion is that an undead creature can be BOTH: a fully/highly intelligent creature capable of learning, thinking, and otherwise displaying the many facets of consciousness AND YET still be an absurdly sophisticated automation.
Again, it comes down to perspective at that level, but it is forcing me to reevaluate my assumptions to do with the nature of life, unlife, animation, etc.
Anonymous
d1ce89a
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No.176329
5-51657_npc-meme-face-vector-image-non-playable-character-2273604909.png
Example:
Anonymous
2f3db49
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No.176331
176332
>>176328
I would already consider a mindless skeleton to be a highly sophisticated automaton. I think the behavior of most intelligent undead demonstrates that they are self aware, free-thinking creatures. Idk though.
I really don't see what it is about the undead creature type that makes an intelligent creature an automaton. Why undead, but not humanoids, animals, dragons, fiends, celestials, fey, or other creatures? What's so different about the undead type?

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