/vx/ - Videogames and Paranormal


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16378__safe_artist-colon-flamevulture17_princess+luna_alicorn_pony_canterlot_female_mare_moon_mountain_night_scenery_solo.jpg
All-encompassing table top thread
Anonymous
dc49ce8
?
No.140645
140792
Like the title says, this is a thread for any and all table top games and things related to them.
If you have a question about homebrew, worldbuilding, game mechanics ect this is the thread for it.
Anonymous
4e1187b
?
No.140792
140867
>>140645
what is the most powerful Cleric domain/dominion in 3.5e?
Anonymous
c8b8a93
?
No.140867
>>140792
Definitely a Persistomancer who abuses Divine Metamagic to persist short-term buff spells. Persist Greater Consumptive Field and walk past a pile of ants for near-infinite strength all day (or murder a sack full of kittens in a consumptive field ritual). Use Extraordinary Spell Aim to exclude yourself from your persisted Antimagic field.
Undeath Domain gives you Extra Turning. Planning Domain gives you extend spell. Being a human with two flaws and a positive charisma score means that you'll become a demigod rather early in the game. Not sure which deity grants them both though.
Anonymous
d1a25c6
?
No.141812
So anyone one here building a world? If so what is it based on?
Anonymous
4158a4e
?
No.141856
142087 145343 145344
>What if
and hear me out here
>a druid
now here's where shit gets wacky
>but they use mimics for clothing
somebody tell me how this isn't a good idea
Anonymous
d1a25c6
?
No.142087
142232
>>141856
Wont said mimic just eat him when he wears them?
Anonymous
4158a4e
?
No.142232
145344
>>142087
yeah, but not if the druid's already made a deal with them that they protect him and in exchange they get to eat everyone he kills
Anonymous
031dc9c
?
No.142987
145345 145347
dungeon-of-the-mad-mage-1280x640.jpg
What kind of homebrew creatures have you guys created?
Anonymous
e939f80
?
No.145341
145346
giant_spider_by_typhonart_d79fubt-pre.jpg
I am wondering was the cocept of giant evil spiders just a thing created in LOTR or did they exist in european mythos?
Anonymous
8724ea9
?
No.145343
>>141856
I think there's something like that in the Dark Sun life shaping handbook.
Anonymous
8724ea9
?
No.145344
146968
>>141856
>>142232
Do they necessarily need to be mimics, or just abberrations?
Aberrant Druids could become impure princes, and wear a whole wardrobe of abberrant symbiotes.
Anonymous
8724ea9
?
No.145345
145347
>>142987
I DM 3.5e, so the creatures I create are mostly templated and refluffed existing creatures. It makes it easier to calculate CR of monsters and treat the party fairly.
Anonymous
8724ea9
?
No.145346
145348
>>145341
There's plenty of giant spiders in mythology. Them being especially evil was probably more of Tolkien's personal taste.
Anonymous
8724ea9
?
No.145347
>>142987
>>145345
The "Pyroclastic Barghests" (see >>145336 → ) are my take on on variant Barghests for use in Red Hand of Doom. I decided to use traits of variant fiends to make them closer to Abishai, using the variant half-fiend traits on the old WotC articles. Igave them dragonspawn traits, using pyroclastic dragons, since Pyroclastic dragons are planar dragons of Gehenna. I won't go into specifics of their stats here since I still intend to use more of them in my ongoing campaign.

I've also made statblocks for several monsters in the past year, most of which I never actually got to use since the PCs didn't travel in the direction I expected them to or they ended up not being necessary to the plot. Examples include "Timber Wolves" (Greenbound Horrid Dire Wolves), "Lizard Queen" (Half-Abishai variant half-fiend Female Blackscale lizardfolk, Dragon Shaman 4), an "Ordained Zealot" (Greenspawn Zealot with the Monster of Legend Template, Cleric 1, Talon of Tiamat 2; casts as lvl 7 Cleric), and an "The Great Spirit Lion Ikelos" (Advanced Elder Ghost Brute Horrid Dire Lion, Evolved Undead, Spirit of the Woods).
I didn't actually use any of these guys, but I had their statblocks just in case I wanted to take the story in a different direction.

Red Hand Of Doom spoilers:
I'm also working on a certain multi-headed, tauric, monster-of-legend, half-dragon, fiendish lammassu to throw at my party at my party later if the time calls. And of course, plenty of variant Dragonspawn abominations.
Anonymous
e939f80
?
No.145348
145349
>>145346
Yea its weird, most spiders in mythos are not evil but curent popular media makes them so. I'm trying to figure out how to put dark elves in my homebrew based on more real life myths and legend.
Anonymous
8724ea9
?
No.145349
145632
>>145348
Dark elves in mythos had nothing to do with spiders.
I think at some point they were actually synonymous with dwarves.
Anonymous
8724ea9
?
No.145355
For DMs:
How do you keep your games moving? In my games (d&d) ensuring that the party gets to experience at least a set minimum amount of content (about 4 party-level encounters per adventuring day, and one adventuring day per session; social events count if skill is involved) is my highest priority as a DM. I can't stand games where the PCs just stand around talking and not doing anything, or when time stretches into infinity and twelve or sessions are spent in the same week. However, it can be difficult keeping things up to speed, and takes a lot of energy out of me. My sessions tend to go on for a long time, and once I get exhausted I find myself cutting a few corners to not-suck, particularly with NPC dialogue that I sometimes skip when not essential, but that threatens to make my games look like combat marathons and might bore my party in a different way. Keeping pre-written maps/stats/quotes/descriptions/flowcharts on hand helps, but it doesn't help with improvising.

Does anybody have some strategies to share for what makes a fun, action-packed, colorful and descriptive, dialogue-intensive adventuring session? I want to hone my skills to be a better DM for my next game.
Anonymous
e939f80
?
No.145632
145636
>>145349
Are dark elves not a Original idea from DnD?
Anonymous
66f8352
?
No.145636
145797
>>145632
Not at all.
Literally just search "Dark elf mythology":
https://en.wikipedia.org/wiki/D%C3%B6kk%C3%A1lfar_and_Lj%C3%B3s%C3%A1lfar
Anonymous
e939f80
?
No.145797
>>145636
Interesting, will see if i cant find more info on them.
Anonymous
e939f80
?
No.145798
146187
By the way, you guys know any good books or what not about european creatures and legends/myths? I want to make my homebrew more european acurate and i need some good info.
Anonymous
66f8352
?
No.146187
>>145798
I usually just use wikipedia, but I've also seen a couple dragon magazine articles that sometimes give insights into the historic roots of certain races.
Anonymous
4158a4e
?
No.146968
146969 147174 147175
>>145344
Ok, now that I have more DnD experience and know the full deal with aberrations, I suppose that fits my characteristics. Idk, I just like the idea of somebody taking a druid hostage only for the druid's clothing to suddenly go fucking apeshit and kill everything in sight before calming down and putting itself back on him.
Anonymous
389eb20
?
No.146969
147039
>>146968
>him
Fag
Anonymous
d835444
?
No.147039
>>146969
Not everything is sex.
Anonymous
aab24d4
?
No.147174
>>146968
Could work, just make sure its not overpowerd.
Anonymous
d835444
?
No.147175
>>146968
What edition of d&d is this supposed to be?
Anonymous
d471eb5
?
No.147497
147551
Despite having a place to do it here, I tend to find myself drifting back to other forums to for fulfilling tabletop discussion. It's not that there's nobody here to talk about it with, it just feels like threads just don't stay active.

What would be a good way to facilitate tabletop discussion, for various games, on this board?
Anonymous
d835444
?
No.147551
147552
>>147497
Like, we have ttrpgs being played on this board, but virtually no discussion of them. I've tried making threads before, but I don't get very many replies.
I know the Horsefucker Pathfinder community is abundant, but maybe this site's username is just to thin to facilitate discussion...
Anonymous
389eb20
?
No.147552
147553
>>147551
Perhaps, but while many anons play ttrpgs, not everyone cares to discuss the, self included
>literally playing dnd right noe
Anonymous
d835444
?
No.147553
147554
>>147552
What edition do you play?
I've been trying to get into Pathfinder.
Anonymous
389eb20
?
No.147554
147555
>>147553
I've played every edition of dnd, including the 'advanced' ones (except 4e). I really like 5e, but 2eAd is my favorite (good luck finding players tho e_e).
Havent ventured into PF, heard good things about PF1 and mixed reactions to PF2
Anonymous
d835444
?
No.147555
>>147554
PF2e is pretty well designed. Much better than D&D 5e, in my opinion. Not hard to play, and pretty well balanced. I really want to play more of it. I'm actually just about to join a Ponyfinder game in that edition.
I find that PF2e has a couple vague similarities to what was innovative about d&d 4e, except it's not full crappy pitfalls.
PF1e is similar to d&d 3.5e, improved in many ways and questionably changed in others. It's pretty fun.

I haven't played 2e, but I've read the rules. I like it better than 5e.
I've been aiming to play d&d 2e for a while just to get an authentic Dark Sun experience, although that's a quest that's been going on for years now... No other edition really represents Athas correctly, except maybe d&d 4e.

D&D 5e is my least favorite edition, tbh. I've spent a long time playing it and reading all of its books hoping I'd learn to like it, but that just had the opposite effect on me. It's just not my cup of tea, and I could go on for days about why I don't like it, but I don't feel like doing that now.
It is easy to get into though, which contributes to it's popularity. I think it's simplicity is highly overrated though, considering that nearly every 5e DM ends up writing half a book's worth of homebrew
and houserules just to make it enjoyable.

For D&D 4e, all I can really say is that an attempt was made. The edition flopped for reasons (primarily because it alienated 3.5e players and failed to create its own fanbase), but not for any lack of trying. I think some of its combat mechanics and abilities are actually pretty well designed. It's also very well balanced on a class by class level, with all classes being consistently good at what they do without overshadowing each other. However "balance" isn't always what people want out of an RPG.
I'd still gladly play a short game of it if I had the chance though.
Anonymous
d835444
?
No.147556
147557
We have indeed had a couple long-running ttrpg games on this board. I don't really consider chansites to be the best medium for most ttrpgs though. Most of the ones that have run more like unformal CYOAs.
Although maybe I should have a bit more faith in it and we could get more gaming threads running here. Not sure what a game on a chansite really requires to run smoothly though.
Anonymous
389eb20
?
No.147557
147560
>>147556
>I don't really consider chansites to be the best medium for most ttrpgs though.
No contest, discord was the superior platform for managing a small group of intrepid adventurers. Once
Having said, I would much prefer a (notably delayed) anon forum to the potential risks of having everything axed cuz some zebra got his panties in a bunch over pale horses
Anonymous
d835444
?
No.147560
147561
>>147557
Discord is only good for voice, tbh. Most competent groups also incorporate an online tabletop of sorts like Roll20 or Foundry.
I am open to the idea of Anon forums only because I want to use /mlpol/ as much as possible, but I don't know how to really enable a quality game that runs entirely on /mlpol/. If anything, it would require a well thought-out system, and even then it can only realistically run at a small fraction of the pace of a typical PbP game (and boy are PbP games SLOW).
/mlpol/ has better potential to run /qst/ style games than ttrpgs. I just haven't heard of any interest in the matter.
Anonymous
389eb20
?
No.147561
147562
>>147560
Mlpol is fine for a slow-paced, not 'sitting down and concentrating' sort of non-intensive game. Beyond that, meh, I dont recommend
Anonymous
d835444
?
No.147562
147563
>>147561
That's why I said it's better for /qst/ style games, or CYOAs. Other chansites do that pretty well.
Anonymous
389eb20
?
No.147563
147564 147567
>>147562
>/qst/ and COYA
Enjoy the cancer
Anonymous
66f8352
?
No.147564
>>147563
Wtf are you talking about? CYOAs are fun. And /qst/ has plenty of good content that actually works on chansite mediums.
Besides, a slow-moving "ttrpg" with almost no combat or exploration may as well just be a CYOA.
Anonymous
66f8352
?
No.147566
There was the Luftkrieg CYOA that sadly ground to a halt when /pone/ did. Maybe those threads are worth resurrecting. This site could use more original Aryanne content.
Anonymous
66f8352
?
No.147567
>>147563
What's not to like about collaborative storytelling?
Anonymous
f5571a1
?
No.147568
147569 147570 147577
6091575E-CC46-457B-BE1A-18672CAC330C.jpeg
Support this it needs to be a thing
Anonymous
5808f8a
?
No.147569
>>147568
Why to atomize the poners?
/mlpol/ central s just fine. Or I missing something?
Anonymous
d835444
?
No.147570
>>147568
What is this and how does it relate to ttrpgs?
Anonymous
d835444
?
No.147571
147572
How many of you guys play Ponyfinder and/or play any other ttrpgs that take place in Equestria or pony-themed settings?
Anonymous
10c09c9
?
No.147572
147573
>>147571
me, they are hard to find though. Really would like to try early D&D
Anonymous
d835444
?
No.147573
147575
>>147572
How early are you talking about?
Anonymous
10c09c9
?
No.147575
147576
>>147573
advanced or 2nd edition
Anonymous
d835444
?
No.147576
>>147575
I've been looking into second edition a bit, but finding groups is tough. They do exist out there though.
Anonymous
c8492fb
?
No.147577
147581
>>147568
What is it?
Anonymous
d835444
?
No.147581
>>147577
It looks like a twitter page.
Anonymous
9124011
?
No.148198
148233 148252
What do you guys think of the 2e conversation handbook for Ponyfinder?
Anonymous
389eb20
?
No.148233
148234 148235 148251 149799 149801 149802
>>148198
Sorry, I have no knowledge of this, and therefore cant comment,... yet
2e conversion you say? Ima have to look that up
What are anon's impressions of using weighted scenarios to challenge the party? At times I like to pit the party against otherwise insurmountable foes, under the context of 'if you dont run/escape, you will be killed', to emphasize the fact that 'no, you cant just murderhobo your way through'. This could be anything from villains and adversaries, to a really pissed off group of soldiers/guards (often because of a rogue). The spirit behind it is to emphasize that the party IS the center of the story, but that doesnt give license to do anything they want, at least not without a very real possibility of death or consequence for foolish/haphazard choices.
In my games I want the players to be as motivated to try to avoid dying as a person likely would be in an irl conflict at the same level of risk.
Anonymous
d835444
?
No.148234
>>148233
>At times I like to pit the party against otherwise insurmountable foes
No matter how clear you try to make the danger, at least half of the PCs will believe that the danger is supposed to be a challenge that they're supposed to overcome. Even if they know running is the better option, PC mentality encourages them to be "brave".
Of course, it's fine to do that, but you should have a backup plan for how you will react if the party does the opposite of what you want/expect them to do. For example, you could cause them to get captured, with a chance to escape later. Unbeatable enemies should also have nonlethal tactics at their disposal: for example, the overleveled werelion lich king in my most recent game was predisposed to be a cautious fighter since he had no knowledge of the party or their allies; his paralysis attacks would have likely incapacitated most of the party, and I had him prepare some extra spells that could explicitly incapacitate the elf and the dragon without killing them. If they lost, they would have been captured and tortured by the enemy bard. If they won, kudos to them. Either way the campaign would have continued.
>In my games I want the players to be as motivated to try to avoid dying as a person likely would be in an irl conflict at the same level of risk.
A good idea to do that is to do the overleveled encounter early on, on the third or fourth session. However, the objective shouldn't be to make the party run away, but to just let them throw themselves at the encounter and then watch them get captured. I wouldn't make the encounter too obviously overleveled either, but instead just deceivingly deadly (making it obvious will feel like railroading and will be unfun), like partof a group of seemingly weak goblins suddenly shapeshifting into half-dragon barghests. This way you can set expectations, and teach the party about the very real possibility of TPKs. The current module I'm using had an encounter like that, although I never really needed it since my enemy tactics were good enough to consistently scare the party for most of the game.
>avoid dying as a person likely would
Normal people don't crawl into dungeons full of skeletons to make a few hundred bucks; PCs are meant to be heroes, and risk dying like heroes, or fools. Death is a natural part of D&D. While PCs who kamikaze themselves at every danger may be annoying, it's also important to acknowledge that players should also be free to play their characters how they wish. If their choices result in their capture or death, so be it. Just make sure you've got robust flowcharts and you narrate well enough to make the dangers clear. Expecting players to make the decisions you want is just setting yourself up for frustration.
Enemies with nonlethal tactic options to capture the PCs are also a good method to prevent the party from being TPK'd at moments that would be inconvenient to your plot.
Anonymous
f3b1878
?
No.148235
>>148233
>2e conversion you say?
The PF2e conversion for Ponyfinder, which was originally PF1e.
I say it converts really well, relatively. PF2e's modular and scaling racial abilities are pretty accommodating for pony races. You can have races that fly and races with innate magical powers without them being too front loaded.
Anonymous
f3b1878
?
No.148251
>>148233
>as a person likely would be in an irl conflict at the same level of risk
In my experience, I have been more frustrated by characters who continuously run away and refuse to enter danger than characters who are too reckless.
Reckless characters can be replaced, but if the plot can't advance because PCs don't enter the cave the game grinds to a halt.
Anonymous
f3b1878
?
No.148252
>>148198
Maybe this board needs a Ponyfinder thread
Anonymous
f3b1878
?
No.148550
148551
What's the best platform for online games? I've been trying to get savy with Foundry to improve my games, but I think there are some other electronic tabletops worth using. I'm used to using discord for voice chat, but I want to break my dependance on my site.
On the subject of voice chat (or lack thereof), what makes a good PbP game? I really believe that PbP games can be good and fun, but my personal experience with them hasn't been all that great, from both a DM and player perspective. They've in my experience been slow and inconsistent with rules, often frustrating because players get up and walk away during roleplay. I find that they seem to be difficult with mechanics too because combat become a slough, or the entire game goes full magic tea party.
Anonymous
18dc09d
?
No.148551
148552
>>148550
Probably matrix, mumble, and foundryVTT if you care about freedom.
Anonymous
f3b1878
?
No.148552
148553
>>148551
I care about freedom, but I also care about functionality.
I've never heard of mumble. I guess I'll try it out.
Anonymous
644a347
?
No.148553
>>148552
Mumble is good... if your ping time is over 1 second (satellite internet) discord drops all packets over that, mumble does not.
Found that out playing ponyfinder... lul.

While the protocol for matrix is fine, as far as I know none of the clients have voice functioning very well unless its the element web browser client. Even then there is no push-to-talk which is super fail in my book.
There are no tech companies paying for any of the matrix clients development. So far its just one or three guys working on the client. Mind you there are like a dozen different kinds with a different focus for each.
Look for one that will work well for what you want and throw money at them.

I could pop open a mumble server though. Easy to do and uses almost no resources. Works well for voice communication within games of any kind. Heh, I have the domain area51.world I could use it for if you want.
Anonymous
8e6a282
?
No.148703
148704
Anyone know a good place to get players online? Do we have a ""Discord"" or whatever else thats better?
Anonymous
644a347
?
No.148704
148705
>>148703
I made a games matrix channel on https://mlp.chat - depending on how things go I might rename it to tabletop or whatever. For now there is not enough activity to have such a divide.

#games:mlp.chat
Anonymous
8e6a282
?
No.148705
148708 148710 148711
>>148704
Oh nice. Btw I know its not really the best but its the only version i have. Would anyone be interested in a game of DnD 5e?
Anonymous
d835444
?
No.148708
148732
>>148705
Depends how long the game would be.
Anonymous
def75ce
?
No.148710
148732
>>148705
i think i have a version of pony finder in my archives.
Anonymous
7758046
?
No.148711
148732
>>148705
Do you have something in mind?
Anonymous
8e6a282
?
No.148732
148744
>>148708
>>148710
>>148711
If my mic works i wanted to try DMing a game of Lost Mine of Phandelver. Or if a game already exist maybe join. Honestly just want to try tabletops it seem like fun time.
Anonymous
d835444
?
No.148744
>>148732
It is indeed a fun time.
I'd invite you to my current campaign, but it's already kind of nearing its end. I'm probably going to run a new one this winter though, and I'd gladly take players from this board.
Anonymous
c8492fb
?
No.149012
149013 149014
Wonder if anyone here paints minis.
Anonymous
5070d1e
?
No.149013
>>149012
I've painted them before, but I don't really buy them.
Anonymous
389eb20
?
No.149014
149015
>>149012
Hell yeah. I 3d print my minis and paint 'em. Theyre alot more fragile/brittle than the old-school pewter ones, but they take paint alot better, and the price is right.
Anonymous
5070d1e
?
No.149015
149026
>>149014
Do you design the 3D printed models too?
Anonymous
c8492fb
?
No.149024
149025
Anyone of you know a good place for a leaf to get good price minis? The ones i get from wizkid are good but i wish i could prime them myself.
Anonymous
37aed4e
?
No.149025
>>149024
It depends what kinds of minis you want.
Anonymous
389eb20
?
No.149026
>>149015
No, I just choose from what is free and available
Anonymous
40a11d0
?
No.149298
149300
The cover of the new 5e book was leaked.
Anybody care?
Anonymous
5219696
?
No.149300
149302
>>149298
Yea post it
Anonymous
40a11d0
?
No.149302
149303 149306 149322
fizbans-treasury-of-dragons.jpg
>>149300
I thought of making a thread for 5e, but it would basically be a general and I never really felt like it or thought anyone was interested.

The cover was found in the source code of d&dbeyond, which once again shows how crap Hasbro is at protecting their property.
Looks like it's going to be a generalist book, like Volo's Guide, only with Dragons. The name on the cover is of course a Dragonlance reference, although we also know that this book features Gemstone Dragons, which don't fit into the mileau of Krynn at all; from that we can assume that it's not a setting book, but a generalist book. Basically 5e's Draconomicon. As for why they would invoke the name of Fizban, I can only assume they want to either milk nostalgia or possibly reboot a Dragonlance adventure book in the future.
All of the player content has already been published in UA. It's only a question of what they're going to nerf into oblivion.
Anonymous
40a11d0
?
No.149303
149306
>>149302
Them again, they're probably just using Fizban's name. They used Tasha for their last book, and they haven't said anything about Grayhawk whatsoever.
Anonymous
40a11d0
?
No.149304
Don't you just love it when book writers name-drop characters from old settings and say a couple words like "yeah, you can totally play in this setting", and then proceed to not produce any content for the setting whatsoever? No modules. No maps. No nothing.
Anonymous
5219696
?
No.149306
149308
>>149302
>Basically 5e's Draconomicon
Gay! We need new maps and worlds.
>>149303
That’s even gayer. We even name drop in the first place then?
Anonymous
40a11d0
?
No.149308
149310
>>149306
WotC tries to get as much hype as possible with minimal effort. Name-dropping old characters and half-ass reviving old settings let's gets people excited enough to get a book printed.
Welcome to 5e.
>new maps and worlds
Lmao, no. That would require hiring actual writers to produce actually content. WotC doesn't do that in 2021.
Anonymous
40a11d0
?
No.149309
149310
Also, maps and worlds aren't worth very much on their own if they don't print any adventures to enjoy them.
Anonymous
5219696
?
No.149310
149311
>>149308
>>149309
True unfortunately. WOTC like all corporate stooges kill everything artistic and fun
Anonymous
40a11d0
?
No.149311
149312
>>149310
They weren't always this terrible. They've gotten lazy, or at least unwilling to hire writers.
Anonymous
5219696
?
No.149312
149313
>>149311
>they weren’t always this terrible
I’m not so sure. They were better at hiding their Disdain.
Anonymous
40a11d0
?
No.149313
149314
>>149312
I mean they used to actually produce books. There was a time when they'd pump out books full of mechanical content at least once a month.
Anonymous
5219696
?
No.149314
149318
>>149313
They just wanted shekels. The books were alright though.
Anonymous
40a11d0
?
No.149318
149323
>>149314
Tbh, with the most recent edition, the problem isn't just lack of content, but the game design itself. The game isn't modular enough for new character content to really enrich the game. Every feat and subclass it mutually exclusive with all of the previous feats and subclasses, so there's little that you can add to a character concept with a new book.
It's a shame. They tried to make 5e so "simple" that they quashed any room it could have had to improve. Too bad it's not modular like PF2e.
Anonymous
8ce0dca
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No.149322
>>149302
Might get it if its a monster manual of sort. I always love those.
Anonymous
8ce0dca
?
No.149323
149324
>>149318
Cant they just put new ""harder"" rules in some new books?
Anonymous
40a11d0
?
No.149324
>>149323
They could, but they don't.
Anonymous
40a11d0
?
No.149593
Favorite game?
What do you like about it to that other games don't do well?
WotC: Novels & Non-5E Lore Are Officially Not Canon
Anonymous
40a11d0
?
No.149624
149797
despair.jpg
ee52a138ddf93e56520910fabcb0df25.png
https://www.enworld.org/threads/wotc-novels-non-5e-lore-are-officially-not-canon.681553/
Thoughts? I didn't think it warranted a thread.
Anonymous
8ce0dca
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No.149797
149798
>>149624
Homebrew seems better anyway.
Anonymous
d835444
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No.149798
>>149797
Elaborate.
Anonymous
d835444
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No.149799
149800 149801
>>148233
I'm bored, so I feel like inquiring this again, if you're still there.
What exactly is your experience with "weighted scenarios"? I think I've been in plenty of games that might have something similar to what you are describing, but I'm not sure.
Anonymous
8ce0dca
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No.149800
149801 149802
>>149799
weighted scenarios?
Anonymous
66f8352
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No.149801
>>149799
The thing about "weighted scenarios", as you describe them, is that they often include situations where the party has their backs to the wall and there is only one viable solution to the predicament. The problem with that is if there was no way of avoiding that situation in the first place, it's basically just railroading. Now, nobody likes railroading, but a little bit of subtle railroading to keep the game on track doesn't hurt that much. However, if the railroaded situation you create is "Do what I expect you to, or you'll be TPK'd", a variety of things could happen.
>1. The party immediately realizes that it's railroaded, and does what you want them to do (run away, negotiate, surrender, etc)
This is a likely scenario, but it's rather unfun when the players realize that they're not getting to make choices in the matter, which can lead to situation 2b (see below) if you do this more than once.
>2. The party recognizes it's a railroaded situation, but misinterprets what they are supposed to do (fight until expected help arrives, die with honor, kill the enemies' leader, distract the enemy and die while the rest of the party escapes, destroy the McGuffin, use up all of their resources, etc)
This is a situation you create for yourself when you give the party problems with only one solution. If there is only one solution in the situation, any other significant action has potential to derail the plot that you tried to railroad. As the GM, you are responsible for eloquently communicating the situation to the party; any inadequacy in making the situation clear is a failure on your behalf.
>2b. The party realizes that the situation is railroaded, and gets frustrated or antagonistic as a result, leading them to do something you don't expect them to (destroy the McGuffin, kill themselves, fight to the death in a show of 'bravery', join the evil side, exploit a mechanical loophole, sacrifice a key NPC, destroy the world, etc)
This outcome is more likely than you think. If you haven't been communicating with the party well, or you've frustrated them with your plot resolution, they're going to be unpredictable. Players who feel like they're being deprived of choices will try to create choices for themselves, leading them to subvert the plot and/or to the one thing you haven't prepared for them to do. Some players will do this without even realizing it, or just have a belief that they're supposed to outsmart the GM even when surrounded and supposedly out of options. This is something to watch out for, because players will never fail to surprise you in their plot-derailing ingenuity or equally-powerful stupidity. Cornered PCs can act like cornered animals, even if they don't realize they're cornered (see number 3 below).
>3. The party DOESN'T recognize that the situation is railroaded, and does the opposite of what you expect them to (fight to the death, destroy the McGuffin, join the evil side, sacrifice a party member, use up all of their resources in desperation, etc).
You can expect at least one party member to misinterpret the situation, so this outcome is rather likely.
>3b. The party is more optimized/powerful than you expected, leading them to simply bulldoze right through odds you thought to be "insurmountable" with brute force and clever tactics.
This happens all of time, but isn't really a problem unless you hinged your entire plot/universe on the the party's failure, which you should never do. If you don't want the PCs to murder the goddess of light, you shouldn't have put her there in the flesh (if it has stats, you can kill it).
>4. The party doesn't recognize the situation is railroaded, but still does what you expect them to.
This is the most desirable outcome, but notice how it's only one of 4-4 outcomes possible, and with 4-6 party members you can expect at least one player to try something whacky. It is also the outcome that requires the most skill as a GM, because it means getting the party to do what you want without letting them realize that they aren't the ones making the choices.

From what is listed above, there are 4-6 ways a party can react to any situation with "insurmountable odds", and only 1-2 of them are really any good. As a GM, you shouldn't really be depriving your party of choices, because when you do that you deprotagonize the players and worse you create the possibility of PCs frustrating you by defying your expectations. Not only is railroadinging in this fashion unfun, but it gets even worse when you realize that the party might not properly cooperate with the actions you are trying to force them into.

Of course, it's not always bad. This stuff happens in games all of the time, but you might be setting yourself up for failure if you rely on the PCs doing exactly what you expect them to.
>>149800
Idk. I might have just wasted 15 minutes typing the post above if i've misinterpreted Anon's post.
See >>148233
Anonymous
66f8352
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No.149802
>>149800
I might not have understood what >>148233 meant, which is why I asked for his exoperience in the matter.

>>148233
>The spirit behind it is to emphasize that the party IS the center of the story, but that doesnt give license to do anything they want, at least not without a very real possibility of death or consequence for foolish/haphazard choices.
>In my games I want the players to be as motivated to try to avoid dying as a person likely would be in an irl conflict at the same level of risk.
How do you usually go about implementing this? Do you actually kill them, or do you not? What's the level of game lethality you're looking for?
Usually early deadly encournters that install fear of death in players are meant to set up the expectation that they could die, but also make them more okay with the potential of dying. PCs who don't want to risk dying wouldn't go on adventures in the first place: heroes are by their nature braver than usual.
Idk if you're even still alive, but I want to understand what you're getting at.
Anonymous
d835444
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No.149877
Anyone else here tried PF2e?
It's been growing on me. I was originally a 3.5e/PF1e fan, but I'm liking this edition.
Anonymous
d835444
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No.149882
unknown-50.png
Kek, I don't think any other deity takes such great lengths to defend her followers.
Look at this. Do not ever fuck with dead hobbits.
Anonymous
d835444
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No.149913
a5971901c085d9a1565c305b19d2c48d.png
5e modules are such shit.
Anonymous
d835444
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No.149989
qlw0iftj7c271.jpg

Anonymous
66f8352
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No.150651
image0 (5)~2.jpg

Anonymous
d835444
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No.150664
So... Anybody around here like Pathfinder?
Anonymous
d835444
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No.150666
unknown-35.png

Anonymous
d835444
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No.151198
like_seriously_5e_is.jpg

Anonymous
d835444
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No.151506
241359639_4535700039826794_3322270158113703800_n.png

Anonymous
d835444
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No.151570
image0-149.jpg

Anonymous
d835444
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No.151681
151690
https://paizo.com/threads/rzs2t6ov?Dispelling-Myths-The-CasterMartial-Disparity
Anonymous
54df019
?
No.151690
151691 151696 151705
>>151681
What if the solution to the Martial Caster Disparity is to give melee classes a highly limited class-specific pool of "Techniques" they can perform?
Like a spell list, only with more uses per day and lower power levels until the highest levels.
That'd stop DMs from treating Melee Classes like moderately-fit humans with "I don't care if your STR is over 20 you cant break your cage's iron bars because they're magic and I don't want you to" talk.

At the low levels, combat techniques like "Barbaric Blow" and "Graceful Slash" and whatnot to add STR or DEX numbers to your effectiveness as a reward for picking that particular class and using up one of your limited-use-per-day Techniques.
Perhaps "Brandish Weapon" to boost the Warrior's Intimidation roll or "Deft Hands" to boost the Thief's chances of successful thief shit.
At mid-level, more advanced techniques that represent the peak of human ability. And things accelerate rapidly from there.
At high-level, we get into the "Slash a hole through reality with your blade, casting Dimension Door" tier. This is where your character can use a spell slot to do something casters could probably do better if you didn't have this option. Being so tough you can block a spell with your pecs. A spellcaster can make himself invisible but a max level Thief should be so stealthy he's "Better than invisible" and can do more thief shit. The Wizard will be happy he no longer has to spend spell slots on things his teammates can now do better than him.
You'd still be a raging barbarian with a shitton of survivability, but you'd also have Techniques like "Run faster because you're trying harder now" or "Scream so hard your foe's next spell fails" or "Hit his spell with your weapon so hard it bounces back at the foe" or "If raging, enemies that try to mind control you get mind-controlled harder instead".
Anonymous
54df019
?
No.151691
151705
>>151690
I recall some DND-like giving players a pool of "Awesomeness Points", and they can spend one to improve their odds when rolling die. Or did it outright guarantee the success of an action? Was there a system where enemies could spend their own Awesomeness Points to dodge, and whoever expended more resources won the advantage? I forget what the points were called.
Anyway these Techniques would effectively be consumable "points" you can use X number of times per day to make your character better at something. Could be a skill, a combat action, a temporary buff you can instantly apply to yourself, a permanent passive buff that can fill the slot of a technique when you're able to learn new ones, even give some ideas to players for what their characters could do. Rogues could try to steal the weapons of their enemies. Or Fighters could use their "Initiate Weapon Bind" technique to rob themselves and their target of their next action, giving teammates an opening to strike.
The Martial-Caster Disparity only seems like a problem because it gives casters the ability to do something better than a Martial, but a Martial can do it more times per day without needing spells.
The Technique System would let Martials have their own pool of cool shit to do a limited number of times per day, but easier Techniques should have more uses per day even at low levels.
Anonymous
d835444
?
No.151696
>>151690
What you describe is basically the maneuvers in the Tome of Battle or Path Of War.
Anonymous
d835444
?
No.151698
ya88p1mt6bo71.png

Anonymous
d835444
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No.151705
151706
>>151691
>>151690
Can you name any systems or subsystems that do this well?
I mentioned the ToB and PaW.

I find that martials and casters seem to be pretty balanced in PF2e, and not in a fake-ass homo way like 5e does it like rationing extra attacks and whatnot. The crit specializations give weapon-fighters their own niche.
Anonymous
54df019
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No.151706
151712
>>151705
I think one of the FIM-inspired DND fanmade systems used a system where teammates who work together get bonus points for "Acting in harmony", that would be a cool way to incentivize teamwork.
Anonymous
66f8352
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No.151712
>>151706
Are you talking about Tales Of Equestria?
Anonymous
d835444
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No.151808
151809 151815
I'm getting close to finished with my current campaign, and I'm been considering starting a tabletop game meant to feature /mlpol/ memes, and include as much of the /mlpol/ community as I can, for the purpose of bringing more tabletop content to this board and its culture. Probably a West Marches style Pathfinder game where people can join and leave as they please, possibly even with multiple DMs or Co DMs.

It could be a really big project, and could be some work to implement, so I'm wondering if there's a strong willingness to bring such a game to this community before I start doing the work for it.
Anonymous
18dc09d
?
No.151809
151816
>>151808
if it does not include discord then sure, I'd be in. I already set up a mumble server on the domain horseholes.brony.team but could easily change it to almost anything else. iwtci.science.horse for example, using one of my other domains.

Still have to read up on PF2e and how it relates to ponyfinder. Shouldn't take more than a day though.
Anonymous
61b7ba9
?
No.151815
151816
>>151808
I'm intrested but it also kinda depends. Are we playing in the pony world? I'd like to play in ponyland as pony with poners.

I've thought a lot about these threads, >>106507 → and >>111710 →
There was so much enthusiasm for this campaign. Many showed up and I don't think that was because it was epic level, or at least mostly, but because was a typical fantasy trpg adventure: A party, in Equestria, going on an adventure with a clear plot together.

I have been working on a campaign. I thought that the way of getting people on board with a campaign I had to truly put some effort into it. So I have been creating a bunch of stuff like, races(really, just written up lore and mechanical things about already existing races in equestria), classes, lore, worldbuilding. I've been chipping away this from time to time.
There's a lot of homebrew. I'm actually fairly proud of it.

I didn't mean anything with the spoiler. I'll probably never be done with it anyway. I just couldn't keep myself from telling you about it.
Anonymous
66f8352
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No.151816
151817
>>151815
>There was so much enthusiasm for this campaign
Yeah, sadly the DM of that campaign had to cancel due to his life throwing a ton of problems at him that made him unable to run anything, let alone epic level.
>>151809
I'm considering mediums. I definitely don't want it to just be a discord server. I'm trying to think of a way to involve as much of the /mlpol/ community as possible, although due to my prior experience I've determined chansites aren't exactly the best for running traditional combat encounters. Some sort of off-site medium or electronic tabletop feels necessary just so that encounters don't take days to resolve.
PbB style could run right on the board, although I'm not sure if PbP and West Marches are compatible in a fulfilling way.
>>151815
>Are we playing in the pony world?
Ideally something close to Equestria, since it would be a moot point to make an /mlpol/ adventure without featuring ponies. It could also be a pony setting made for more traditional RP, kind of like Everglow, but less gay. Either case would take some world-building.
Anonymous
61b7ba9
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No.151817
151818 151819 151821
>>151816
If you want I could share my own homebrew with you, if you'd like to use 'em. Or, if you'd like some inspiration or whatever. It's all free; take everything or take nothing, it's up to you.

Races: Short version.
>Earth Pony
The customizable pony race.
Hit die per character level: d8
>Pegasus
The fast flier but not good at maneuverability. Can manipulate clouds and cause weather (only pegasi can).
Hit die per character level: d6
>Unicorn ( and Bladehorn)
Arcane spellcaster. Different moonlight enrforces spells. (Bladehorns get more spell slots with moonlight instead)
Hit die per character level: d4
>Crystal Pony
Tanky. Has a 10% (or 5%) chance of reflecting spells back at caster.
Lore: Is Crystal but produces something by oxygen in their body that makes their body malleable so if they hold their breath or lack oxygen they become hard like crystal with the cons and pros of that.
Hit die per character level: d10
>Bat Pony
Flier. Has better maneuverability than pegasus but lower speed. Echo-location: Can 'Ree' and then do a listen check with (int) for it's modifier. This listen check does not help in hearing what's being said but makes the bat pony visualize to an extreme detail if majorly successful every objects in a space and the space itself in their head.
Hit die per character level: d6
>Kirin
Arcane spellcaster. Blindrage(Or Nikirin or whatever they are called): If the kirins takes too much damage in one go they will go into a blindrage causing them to attack anyone nearby and the DM to take over the character. The player also has to tell the DM three things that pisses the pc off, which the DM will call upon a wisedom check to keep them from going berserk and blazing with fire. With different DC, one which is unlikely to set the pc off and one that is almost garanteed to set them off.
Hit die per character level: d4
>Zebra
Increadible constitution. Can run forever and so on. But what makes this race intresting is the two classes I made for it, which are still in their conceptional stage but still: Witchdoctor(mare only) and Spearchugga(Stallion only).
I instead for stallions to have int: -1 and Mares int: +1.
Hit die per character level: d10
>Trojan Horse
You're a foal of a legendary creature if you play this race as a pc. Trojan horse grow to the sizes of dragons and about the same age as well.
You're combat stick is that you have special attacks that scale in power with character level.
Size: As a foal Trojan horse you're large.
Hit die per character level: d12
>Breezy
Lore: Breezies have a fragmented souls. They only reincarnate and never get to go to the afterlife. The way for them to get to the afterlife is to fuse their soul with another sentient being's soul. This soul bound levels with the summation of the pairs' experince points an gives them both new abilties and drawbacks. Telepathy, deleivering touch attacks through each other, and switching place in space are a few abilties that get unlocked but if the whole soul dies, the breeze pc dies as well.
Breezies have the best maneuverability of the flying pcs but the slowest speed.
Size is smaller than small, probably tiny.
Hit die per character level: Doesn't have die. Instead player's toss a coin. Tails is one and heads is two.
>Human
Thought that maybe they could have techonlogy or something but haven't really come up with more than how they connect with the basic pantheon I made.
Is customizable though, I think.
Hit die per character level: Haven't considered it yet.
Anonymous
61b7ba9
?
No.151818
>>151817
When Crystal ponies die, they becomes crystal statues, there and then.
Anonymous
61b7ba9
?
No.151819
>>151817
Also, breezies have spellcasting as well.
Anonymous
66f8352
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No.151821
151823
>>151817
What system is this for?
Anonymous
61b7ba9
?
No.151823
151825 151826
>>151821
D&D 3.5
Anonymous
61b7ba9
?
No.151825
>>151823
But it's probably easy to translate these concepts to any other system, I reckon.
Anonymous
d835444
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No.151826
151827
>>151823
I don't understand. What's with the radial HD? Are you making savage progression?
Anonymous
61b7ba9
?
No.151827
151828
>>151826
In my homebrew hit dice depend on choice of race instead of class (I thought it was intresting as a concept) and character level.
Anonymous
66f8352
?
No.151828
151829
>>151827
I think it would be simpler to just give them Constitution bonuses or penalties.
By this logic, an earth pony barbarians only have d8 HP, and crystal pony wizards get d10 HP.
Anonymous
61b7ba9
?
No.151829
>>151828
Well, crystal ponies don't have spellcasting or well I been thinking about maybe letting them be clerics.
Anyway, this is just the basic concepts. I just wanna make them distinct to begin with.