>>165352>Are (you) your character, or do you CONTROL your character?I've always been more of the latter.
I also try to play something different every time, in build or in character, unless I'm recycling and old one due to not having opportunity to play it to the point where I was satisfied.
Although every character I've made is of course a manifestation of my own subconscious, in sometimes in more psychotic ways than I'd care to admit... Still, I always consider my characters to be something other than me, which is why I tend to speak in third person while roleplaying every now and then.
>often resukts in the "its what my character would do" derail excuseTbh, imo you should usually stay in-character, even if that characters normal actions may be suboptimal or controversial; HOWEVER, you should also make a character that is appropriate to the game. If your character has no motivation to do the main quest, then drop that character and make one that actually wants to play the game.
>The fixation ofbthe player then would be to operate as intellectually as possible/appropriateTbh, I've tried this before, but it led me towards munchkinry; such as choosing feats, spells and items that weren't appropriate for my character or taking on tasks and quests that conflicted with personality, just because doing so made me most useful to the party. I find that I'm happy when I just stick with the character's actual habits and ambitions, even if it's a bit suboptimal or self-destructive. Of course, I try not to cause inter-party conflicts.
>I favor immersion, which is why I recoil at overly-meta structures like "what combination of prestige classed and alt book classes can I use to haxx the game".Imo, I consider the meta to be a vehicle of immersion, which is why I try to study the system to make the build that best represents my character, their backstory/habits, and the abilities I wanted them to have.
>prestige classesAh, so you play 3.5e.
When it comes to 3.5e, there is no real ceiling to power scaling and optimization; as a result, trying to build a character solely on optimization is an errand I've found unrewarding and time-wasting. It's not worth it to make flavor sacrifices to optimize, because there's usually another build that's more appropriate for your character while still achieving the level of power appropriate for the game.
When I build characters in that system, I typically try to look for what's most appropriate for the character I made. It varies wildly, and some characters I've made for just silly TO gags, but I like the system because it has my back to create any kind of character I want.
>they only know the environment they have known.I usually take mental stats, knowledge ranks, backstory and experience into account when making a character, picking abilities that I deem appropriate for aforementioned character.