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16378__safe_artist-colon-flamevulture17_princess+luna_alicorn_pony_canterlot_female_mare_moon_mountain_night_scenery_solo.jpg
All-encompassing table top thread
Anonymous
dc49ce8
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No.140645
140792
Like the title says, this is a thread for any and all table top games and things related to them.
If you have a question about homebrew, worldbuilding, game mechanics ect this is the thread for it.
136 replies and 16 files omitted.
Anonymous
66f8352
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No.152204
>>152203
The point of a west marches is that it doesn't need active participants.
Anyways, it's just a thought for now, but I wanted to see if there was a willingness to play.
Anonymous
d835444
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No.152235
152350
Thing about an /mlpol/ based game is idk what era to set the world in, or how close to Equestria the map should be... It's hard to balance expectations of the show's mileau with the appeals to exploration, violence, and nuance that come with a classic fantasy TTRPG.
Anonymous
66f8352
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No.152320
savageworldsfim.png
A Savage World's ruleset for FiM-based games where most encounters are meant to be resolved nonviolently:
https://drive.google.com/file/d/13rx6jUoOR8izx4_M4nqc8Wt5g0FyF2qR/view?usp=sharing
Anonymous
66f8352
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No.152350
152387
>>152235
Maybe I should do a world-building thread for pony RPGs. I've never done a pony game or a west marches before, so it should be worth it to brainstorm with the people who actually might play it.
Anonymous
f9a6b39
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No.152387
1604424100838.jpg
>>152350
Yes, perhaps.
Anonymous
d835444
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No.152556
I'm starting a D&D 2e game soon. It's Dark Sun.
I've never played 2e before. Does anybody have advice on what's a good starting place?
Anonymous
d835444
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No.152561
New 5e UA came out. Looks like the next release is going to be Spelljammer. The UA had a bunch of races.
Worth a thread, or nah?
Anonymous
d835444
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No.152898
blbij61l2ap51.jpg

Anonymous
d835444
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No.154150
How many roleplayers do you think we have in this community? Like, in total?
Anonymous
0ac5f65
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No.155257
157129
doodle_by_marenlicious_devco3o.png
I made this discord server community with the intet to connect all roleplayers across the extended /mlpol/ community to generate content and find players:
https://discord.gg/SvvxKYECcF
I was hesitant to announce it on this board because I'm still working on an expansive west marches game project that I had hoped the whole community could partake in and I didn't want to disappoint people with early announcements (and end up like Cyberpunk). Still, if anyone wants to get involved in developing or just casually talk about pony-roleplay, feel free to enter it.
I might make a thread about the game project later, or earlier if anyone wants it. I was going to make it a multi-media project to incorporate mumble and matrix in addition to ths board, but I'm still in the writing phase.
Anonymous
0ac5f65
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No.156440
shrek_was_still_hungry.png

Anonymous
66f8352
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No.156670
156683 156955
Would anybody from here like to play pathfinder/ponyfinder in the near future?
I could GM, pretty much any medium works for me.
Anonymous
85e8951
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No.156683
156708
>>156670
I would love to but my damn work is all over the place so I can never know when my day off is.
Anonymous
0ac5f65
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No.156708
156709
>>156683
Well, I'm available whenever.
What mediums are good for you?
Anonymous
85e8951
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No.156709
156760
>>156708
Medium?
Anonymous
0ac5f65
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No.156760
156999
>>156709
As in, what do you want to play on?
Discord is easiest for me when it comes to short games, but I could try roll20 or foundry, or anything else you might think of.
I could even try the board itself, although lack of VC makes it difficult. Maybe a combination of pbp and anonyous Mumble for VC.
Anonymous
18917ed
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No.156955
>>156670
Best thing you can do is try to pick a time
Anonymous
85e8951
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No.156999
157004 157129
>>156760
Oooh ok, i guess discord or roll20 would be best.
I never tried foundry, how is it?
Anonymous
644a347
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No.157004
>>156999
I've been dinking around with foundryVTT for a bit and I really like it. Stopped for a little while because it just had a major release update and I wanted to wait a week or two for the important modules to catch up.

It feels kinda like roll20 but a lot less faggot. Probably slightly more setup, but a shit ton more aesthetics. It looks like there are modules that already define most of the pathfinder weapons and monsters. Also it looks like ponyfinder is working at getting an official module too.
Anonymous
502be66
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No.157129
>>156999
If you're interested in discord as a medium, I can be contacted through the server posted here >>155257 , then we can try to get players online and see when we can actually do it.
Anonymous
502be66
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No.158622
70faf18c762ecb51ffea39ab306b729e80cf1e5cea4e98d5923391ef20de79b5_1.mp4

Anonymous
7955ec2
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No.160837
162375 162377
GMs, wanna spice up ur dungeons and make them more challenging?
Put em under water cuz reasons! Blah, breathe water is low level, but its a good intro to 3d combat, and it l.
For added challenge AND consistency, look up the dynamics of diving (pressure? silt? limited lighting?) and go from there. Mrballen recommended.
Anonymous
fd2bc1b
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No.162375
>>160837
I've seen plenty of underwater dungeons, although they're not really as challenging as they sound, with access to magic.
However, if you add in some self-resetting traps of dispel magic, you can royally fuck-up PCs who were depending on spells to breath.
Anonymous
fd2bc1b
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No.162377
162385
>>160837
I think your first step should be to figure out a reason why the dungeon is underwater in the first place.
Anonymous
7955ec2
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No.162385
162387
>>162377
Awww, thats adorable
Anonymous
fd2bc1b
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No.162387
162447
>>162385
???
That is the logical first step.
I've seen a lot of dungeons that were at least partially underwater, some tasteful, and some bland.
The best one I saw was occupied by cultists of a sea god who we had to defeat. The less-cool ones were basically just "muh Zelda reference".
Anonymous
fd2bc1b
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No.162389
I always like it when dungeons are thematic to the overall plot or theme of a game. Dungeons are honestly my favorite part of a lot of RPGs, and they'll naturally be the place where players experience a lot of their most memorable encounters.
A good dungeon has a background and history for players to explore, as well as encounters that fit its theme and purpose (was it a temple, a fortress, a library, a catacomb, etc?). A dungeon hastily thrown together can still be fun, but might not be as immersive.
Anonymous
7955ec2
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No.162447
162448
>>162387
A logical first step would be to realize that a random game idea thrown out over a month ago is probably fully intrgrated, and that any well-intentioned advice is better directed to others
Anonymous
fd2bc1b
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No.162448
>>162447
Maybe the topic of dungeon design is better off as it's own thread then..
Anonymous
fd2bc1b
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No.164502
https://www.youtube.com/watch?v=LEoM9Z3FSHQ&ab_channel=Indestructoboy
Anonymous
fd2bc1b
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No.164963
Anybody here play GURPS?
Anonymous
2736c40
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No.165352
165353 165354 165355
Theres a noticeable divide in the TTRPG community about the following question:
Are (you) your character, or do you CONTROL your character?
Having spent time on both sides of the issue, I favor the mind that the player IS the character, with extra steps.
To do with the gaming experience, the player is most engaged and gratified when they immerse themselves in their character, as though they were them. Schitzo shit aside, the player isnt a person staring at a sheet full of stats and whatnot. Literally they are, but thats not the reality the character experiences, so to better experience/express the character, the player is best suited to aligning with themindset of their character and playing sincerely.
This isnproblematic, in many gamibg circles, and often resukts in the "its what my character would do" derail excuse. And while thats technically not wrong - people fuck shit up all the time without malintent, and DnD should be no exception - I would also prescribe a mindset of "This is what my character would do, IF they werent trying to break the game."
The fixation ofbthe player then would be to operate as intellectually as possible/appropriate, whike akso allowing the GM and others to advise the player should their character become disruptive. It IS the responsibility of the player to not perform disruptively, however I maintain that the sincerety and genuinity(?) of the character is what makes for a good story. As such, there is a balance, and one maintained only by having an open rapport with one's GM.
Either way can work, but I favor immersion, which is why I recoil at overly-meta structures like "what combination of prestige classed and alt book classes csn I use to haxx the game".
I favor the mind where what the CHARACTER would NATURALLY want (outside of meta) is what truly expresses the character. Because the character isnt (you); they know of not statblocs or books, they only know the environment they have known.
Anonymous
fd2bc1b
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No.165353
165356
>>165352
>Are (you) your character, or do you CONTROL your character?
I've always been more of the latter.
I also try to play something different every time, in build or in character, unless I'm recycling and old one due to not having opportunity to play it to the point where I was satisfied.
Although every character I've made is of course a manifestation of my own subconscious, in sometimes in more psychotic ways than I'd care to admit... Still, I always consider my characters to be something other than me, which is why I tend to speak in third person while roleplaying every now and then.
>often resukts in the "its what my character would do" derail excuse
Tbh, imo you should usually stay in-character, even if that characters normal actions may be suboptimal or controversial; HOWEVER, you should also make a character that is appropriate to the game. If your character has no motivation to do the main quest, then drop that character and make one that actually wants to play the game.
>The fixation ofbthe player then would be to operate as intellectually as possible/appropriate
Tbh, I've tried this before, but it led me towards munchkinry; such as choosing feats, spells and items that weren't appropriate for my character or taking on tasks and quests that conflicted with personality, just because doing so made me most useful to the party. I find that I'm happy when I just stick with the character's actual habits and ambitions, even if it's a bit suboptimal or self-destructive. Of course, I try not to cause inter-party conflicts.
>I favor immersion, which is why I recoil at overly-meta structures like "what combination of prestige classed and alt book classes can I use to haxx the game".
Imo, I consider the meta to be a vehicle of immersion, which is why I try to study the system to make the build that best represents my character, their backstory/habits, and the abilities I wanted them to have.
>prestige classes
Ah, so you play 3.5e.
When it comes to 3.5e, there is no real ceiling to power scaling and optimization; as a result, trying to build a character solely on optimization is an errand I've found unrewarding and time-wasting. It's not worth it to make flavor sacrifices to optimize, because there's usually another build that's more appropriate for your character while still achieving the level of power appropriate for the game.
When I build characters in that system, I typically try to look for what's most appropriate for the character I made. It varies wildly, and some characters I've made for just silly TO gags, but I like the system because it has my back to create any kind of character I want.
>they only know the environment they have known.
I usually take mental stats, knowledge ranks, backstory and experience into account when making a character, picking abilities that I deem appropriate for aforementioned character.
Anonymous
fd2bc1b
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No.165354
>>165352
>break the game
>haxx the game
This is a highly subjective area, especially in games that have high optimization ceilings. While there are obvious limits to what's appropriate for any sane character, optimization expectations vary wildly by game, especially in high-crunch, high-fatality games, such as high-level 3.5e and PF1e.
Anonymous
fd2bc1b
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No.165355
>>165352
>they only know the environment they have known.
This is another reason to ask your DM/GM before using setting-specific content.
Anonymous
2736c40
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No.165356
165357
>>165353
>u play 3.5e
No, 3.5e is cancer. Prestige class is a term that goes back to 2e.
>build
This term is anathema to the player who is fixated on immersion. Do you look at yourself irl and "contemplate builds" about what you're going to do, or where you would like to progress in life? You affect that you comprehend what Im saying, while displaying that you have no idea.
>optimization
Are you playing a DnD charachter, or trying to speedrun dark souls?
Anonymous
fd2bc1b
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No.165357
>>165356
>3.5e is cancer
How is it cancer if it's userbase is slowly shrinking? It's been 20 years since it was printed. It's not exactly growing. Most 3.5e players have moved to PF1e over the years.
>Do you look at yourself irl and "contemplate builds" about what you're going to do, or where you would like to progress in life?
For a lot of my most important decisions in my health, education, and career training yes. I wish I'd done it more.
>Are you playing a DnD character, or trying to speedrun dark souls?
What's with the false dichotomy? D&d can be a challenging game of cutthroart combat, and building the character is part of the fun.
>anathema to the player who is fixated on immersion
I am fixated on immersion. I care about builds. To me, the stats are representative of the situation. Games that neglect to invoke substantive mechanical differences between situations are immersion-breaking, imo, because they just refluff the same mechanics over and over again.
This is a matter of taste, of course.
>term that goes back to 2e.
Yes, but they're most popular in 3e, and since you referred to unique combinations of prestige classes, I could only assume you meant 3e or PF1e.
Anonymous
fd2bc1b
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No.165360
165361
xu9fb42xozn71.jpg

Anonymous
baac28e
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No.165361
165364
>>165360
>insert meme about the dillution of interest/gaming groups over time
Anonymous
fd2bc1b
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No.165364
165365
normies_ruin_everything.jpg
>>165361
I would say that's more to do with detatched normies who enter the hobby through influence of youtube, crit role, or stranger things because of snowballing popularity than anything else.
Blaming that on people who actually enjoy the power fantasy aspect of the game or take time to gain knowledge and mastery of the system is just fingerpointing, because those players have visible interest in playing the game. Every table is unique, and players can have fun in different ways as appropriate for their table.
Anonymous
f592031
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No.165365
165366 165367
>>165364
>pic
Yes.
The most direct way to maintain the hobby/table/group is to keep it at the second (or first) stage.
Applied Pressure.
The next option is filtering potential people who would join who would already have the stuff that makes the heart of such a group.
Gatekeeping.
Another option is to have the behavior(s) replicate.
Anonymous
fd2bc1b
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No.165366
>>165365
What behaviors?
Anonymous
fd2bc1b
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No.165367
165368
>>165365
>keep it at the second (or first) stage.
This isn't really realistic if the hobby itself changes with editions, particularly with d&d. D&D has rebranded itself multiple times over the past 50 years with the intent of attracting new audiences.
Of course, you could always just play the old versions of the game, but that doesn't last forever either.
At this point, D&D is at stage 6 (hobby is casualized to appeal to a wider audience). It's been at stage 6 for the past 6-12 years, and it can't really be reverted at this point. People who say they want to gatekeep 5e communities to keep the 'normies' out are kidding themselves.
Despite that, I still consider ttrpgs to be worth playing with the new generation. I play with old groups and new groups.
>The next option is filtering potential people who would join who would already have the stuff that makes the heart of such a group.
Naturally, although you can only filter players at your own particular table. That doesn't prevent new people from entering the fandom/hobby as they please. Teenagers buy books and play games with their friends on middle school, like the book tells them to. Trying to gatekeep it on a fandom-wide level is kind of a moot point.
Anonymous
02b04ce
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No.165368
165369
>>165367
You're right, it has rebranded many times. What edition did you start with?
Anonymous
c063fec
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No.165369
165370
>>165368
3e, although I play a bit of 5e with my friends and also some 2e games. I've actually grown quite partial to 2e, although some of the nonweapon proficiency rules feel a little dated (still better than 5e's tool and skill systems though).
I've really gotten into Pathfinder as of late (both editions). I enjoy Chaosium too. I also want to play more GURPS and Savage Worlds, but I've been too busy to give those the attention I wanted.
Anonymous
02b04ce
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No.165370
165371 165373
>>165369
Ah. Well. I started with DnD (editions what?) so you'll forgive me if I give less weight to your testimony. Not to say its invalid, but that youre operating from a much more narrow frame of reference. Not an argument, I know, just saying.
Anonymous
c063fec
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No.165371
165374
>>165370
From my experience, being in the hobby longer does not always translate to better players...
Especially when they try to apply things they considered normal for an edition of the game 30 years ago in a community around that edition that dissolved 15 years ago to modern players and their rendition of the game. Different versions of the game and different generations of people who play it are profoundly different from one another, and for those who played older systems to assert behavioral authority over those who play a newer system is really just absurd, because the ones who play the new system will have just as much if not more relevant experience as they do in the current system.
I dunk on 5e players a lot, but that's mostly because I think the system is poor quality, not how they choose to play it or enjoy it for themselves; I don't go as far as to imply that they're bad at the game. Considering 5e is a tertiary system for me, I consider anyone who plays it more often than I do to set the standards for appropriate behavior in that game at their tables.

The earliest version of D&d involved 6-20 players, with one referee for each 10 players (because it was more player vs DM), and each player playing 5 characters and each of those characters having a dozen henchmen: the game has changed a lot since then.
Anonymous
fd2bc1b
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No.165373
165374
>>165370
How many different games have you played?
Anonymous
2736c40
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No.165374
165375
>>165373
Dnd everything (incl. Variants like Spelljammer) EXCEPT 3e, Shadowrun, Vampire the Mask/Werewolf, and a couple of simplified - not in any way serious, and designed to be outrageous randomness - systems more suited to a frat party than a serious game.
>>165371
>for those who played older systems to assert behavioral authority over those who play a newer system is really just absurd, because the ones who play the new system will have just as much if not more relevant experience as they do in the current system
Well, players with more experience are A. more likely to assume the responsibility of being GM, B. are more aware of the problems and issues that can develop in a group, in observance that there are LOTS of ways to play BEYOND the charachter-consciousness I promote AND the min-max-whore-building you suggest. However, the minmaxwhorei s the LEAST compatible with other play styles, and MOST likely to cause disruption at a table.
Anonymous
fd2bc1b
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No.165375
>>165374
>A. more likely to assume the responsibility of being GM
This isn't true either.
Heck, I have a 14 year old cousin who started GMing the same year he started playing.
>B. are more aware of the problems and issues that can develop in a group
Yes, although this does not translate between additions or communities thereof.
If you've played so many different kinds of games, you should have noticed this by now. 5e communities are completely different from 2e, 3e or 4e communities, and many behaviors that were appropriate for older tables are not appropriate for new ones, because the game is different and the people are different.
>min-max-whore-building
I don't think you and I have the same definition of "minmaxing"...