Welcome, lurkers, to our fabulous thread.
In this thread, we continue our journey in which our party (yet unnamed), embarks on an epic quest to thwart the assault of the Red Hand army on Elsir Vale, racing to prepare for the assault before the might horde ends the world as they know it.
The game is a long-term d&d campaign that run on the 3.5e system. It is mostly played on this board, with partial support on discord.
General details of the campaign can be found here:
>>132102 →Now, the party left off at the end of the evacuation of Drellin's Ferry, the townsfolk fleeing ahead of the advance of the horde. The Red Hand forces are mighty, and the party has been able to accomplish little to hinder the army, although the vengeful fury of a certain giant and his granddaughters may have bought the villagers some time, as distant sounds of thunder echo from the hills.
In part one, the party learned some vital information, from the the Wyrmlord Koth's notes, map, and conversations with many characters along the way
>The Red Hand horde means business. If it is going to be stopped, that will have to be at Brindol, the only place in Elsir Vale with a standing army large enough and the fortifications necessary to have a chance against such a large force.>Monsters are blocking the roads to the north, blocking any chance of reinforcements for Brindol>One of the leaders of the Red Hand is in the ruined city of Rhest.>The horde is going to steamroll the towns east of Drellin’s Ferry and keep going.>A powerful wizard named Cromar is retired in the BlackfensA partial archive of Part I can be found here:
>>133942 →And with that, let the games begin.
482 replies and 60 files omitted.
>>141443Ah, heheh.. Good choice. No railroading here...
So, you can either go by boat, or head up the Rhest Trail North of Talar. At this point, I'm situating you guys around Talar, so it'd be quicker on horseback.
You can do any essential shopping in Talar before you move to the Rhest trail. All mundane provisions are available, and low-cost magic items can be found as the merchants dump their stocks for shekels.
Also, since I guess trying to hold back map info to avoid metagaming is a lost cause, I managed to find a map of Elsir Vale with all secret doors removed:
Okay, assuming you guys left on day 10, canonizing the two encounters I ran, it should have taken you 5-6 days to reach the Blackfens, *assuming* nothing else happened along the way.
This info is revealed with Aral's Geography check, inferring from his own memory of the Blackfens, and the Red Hand map.
You rested in Talar on day 13, and went north to Witchcross after suddenly deciding there was nothing worth doing in Brindol for now.
Did you guys want to bring the piss goblin with you?
>>141446yeah, I'm bringing him with us. He may yet prove useful in other ways, anyway. Also, I'd like to note that in case any more gobbos show up, I have my helmet put away so that they don't immediately try to focus me down for being the ultimate heretic or something.
>>141446>Did you guys want to bring the piss goblin with you?Would it hurt to bring him?
>>141448Jorr has him tied up and gagged, and he can't cast anything without his unholy symbol. You could feasibly drag him there, but you don't really sense anything else useful from him.
Only drawback on my part is occasionally having to roleplay him.
>>141447Got it.
Now, does anybody have something they want to buy or sell in Talar?
>>141449>Now, does anybody have something they want to buy or sell in Talar?What's on the counter of options?
>>141449I have all of jack and shit to sell, so I guess I'd like to hear the list of buying options too
>>141450As i said in the server, mundane provisions are available, including special materials, and low-cost magic items are available (feather tokens, potions, weapon augmentation crystals, scrolls, etc). As the merchants dump their stocks for shekels in wake of the coming horde.
>>141452any specific kinds of feather tokens present/ removed from that list?
>>141452What kind of potions other than the ordinary?
>>141452>weapon augmentation crystalsWasn't aware those were an option. How do those work and which ones are available?
>>141451>>141454Potions of lesser vigor are available. You can barter one cure potion and one flask of alchemical healing paste for a Lesser Vigor potion.
A rare oil of Personal Weapon Augmentation is for sale. You can have it for you can have it for 300 gp.
All feather tokens are available: Price 50 gp (anchor), 300 gp (bird), 200 gp (fan), 450 gp (swan boat), 400 gp (tree), 500 gp (whip).
One merchant is selling a Gray Bag Of Tricks for 800 gp. Less than usual.
And it seems as though a set of Druid's Vestments are going for 3,750 gp. Just over a third of its usual price.
Magic Arrows are sold individually for the price of 50 of said arrows divided by 50.
Really, if you guys want a low-cost magic item, I'll let you buy it. Nothing over 4000 gp is here though.
>>141456>>141455You'll have to check the Magic Item Compendium. My trove link is broken.
>>141457question, if we sell off all the garbo we've collected so far and sold it all, how much dosh would we each get from it? Because if I can get around 200 gp, then I'll buy a lesser crystal of life drinking, and if not, then I'll just get a least one
>>141451I would like to inform you that the piss goblin was wearing a decent suit of +1 banded mail, before Jorr looted him.
If you want to sell your old armor, that's can be done.
>>141458It depends on what you sell and were you sell it, but magic item often sell for half their market price.
>>141457I'm not going to buy anything.
>>141460I guess I'm taking the hobgobbo's armor and ditching my old suit. Also, is there anything that would indicate to me where would be the best place to sell off our collective loot so as to get the biggest pile to distribute?
>>141463If you make a really good diplomacy check, I'll let you sell all of your stuff for %55 of its market price.
Reminder that gems, treasure and art items sell for their full price. They're basically currency.
Also, I would like everyone to sort out what they took from the last few encounters. Unclaimed loot will be taken by Jorr and sold for expensive dog food.
>>141464Anybody care if I take everything we don't care about, sell it off, and bring back the money?
>>141464I'm gonna keep the idol of Ehlonna but sell pretty much whatever else.
>>141465Go ahead.
>>141466That's one yes, any input from Aral?
>>141467Sure. Check the inventory channel, there was even unclaimed currency in there. I support you being in charge of collecting and splitting up that shit.
>>141465Please discuss it with the party. I think there's quite a bit of unclaimed loot in the inventory channel.
In game, you would be aware that the Red Hand Horde is going to trample town after town in the coming days. Chances to buy and sell items will be increasingly scarce, and resource management will make the difference between winning and losing.
>>141468Alright, taking all of our unclaimed garbage and selling it!
[1d20+11 = 14]Selling:
-1 lapis
-1 onyx
-Iron samurai mask
-Electrum cloth vest
-Silk hunter's cap with sable trim
-both +1 dragoncraft clawed gauntlets
-my old scale mail
>>141471I would like to give Henry's player a chance to claim some of those before final decisions are made.
Fyi, if you don't intend to buy something with the funds, the gems and art items are worth carrying around because they're effectively lighter weight currency. You should be factoring the weight of gold and silver into your carrying capacity.
>50 pieces = 1 pound of metalArt items also count as masterwork tools for whatever skill you can justify them relating to.
The scale mail sells for 25 gp. Add that money to your sheet.
>>141473fair enough, I'll add the +25 gp to my stash, hold off on selling anything until we can sort out the inventory management, and probably have to wait until next week to actually see if I can purchase what I want to or not
>>141480I'd like the lesser crystal of life drinking, but I'm 110 gp short and I'm pretty sure my charisma won't be getting me any discounts if my previous roll is of any indication.
>>141481A lesser Crystal Of life drinking only heals 30 hp a day. You might be better off buying potions of lesser vigor, a healing belt, or just casting spells.
A lesser augmentation crystal can only be equipped to a weapon of +1 quality. You would need acquire a +1 Mace or other weapon to attach it to, unless you intend to attatch it to your horned helmet.
>>141488so I'd just be better off getting the least one anyway?
>>141490You'd be better off not getting one at all, but sure you can buy a least one.
The piss goblin dropped a masterwork mace, btw.
>>141492Then I guess I'll just buy a belt of healing, claim that masterwork mace in
>>141492 and then promptly sell it off too since it's functionally identical to my current mace from what I can tell.
>>141488based digits
>A lesser augmentation crystal can only be equipped to a weapon of +1 qualitySo, assuming it would work with my +1 composite longbow (or +1 blade), how much would a Lesser Crystal of Energy Assault cost with the merchants fleeing and all that?
>>141494I just realized I responded to a post and then quoted it later in the same post... Somebody kill me IRL
>>141494The healing belt is a good items. Between two of those and your spontaneous channeling, the party should have more than enough healing.
The healing belt is a common enough item to be found. You can buy it for 750 gp, which is also the cost of a wand of lesser vigor or cure light wounds.
>>141497A lesser augmentation crystal of energy assault is going to cost you 3000 gp. You conveniently find a merchant who has one.
>>141500Shit. Only have 2365.
How much would throwing in my armor net me? It's a Mithral Chain Shirt.
>>141500I'll just buy the healing belt, that seems good for me.
>>141500also, how much does selling the masterwork mace get me?
>>141502You had a spare mithral chain shirt in the vault loot, iirc.
Your Star Ruby is worth 1200 gp, btw.
I'm going to go eat lunch now.
>>141504You can sell the mace for 154 gp.
>>141506Then I sell the mace too.
>>141506>Star RubyRight. I was under the impression someone else took it, to be honest. But double checking it, it seems nobody did. (Someone absolutely should have.)
So, if this is right, then I use my gold and the ruby to buy a lesser augmentation crystal of energy assault (electricity), sell the spare chain shirt, leaving me with 565 gp + whatever the mithral chain shirt sells for.
This remaining gold is now available for anyone to augment their shopping needs, as according to my own logic encountering that specific loot pile, the ruby is technically common party loot. So feel free to claim it for a purchase now if you're just short of moneys to get something.
>>141507 >>141493(Otherwise I'll split it up once we're done with shopping and inventory stuff.)
>>141508I thought you got the star Ruby and Hamfist got the Star Sapphire.
>>141512I took the blue star sapphire from that encounter. In the server I said I would like to sell that and one of the +1 elven blades. You answered I get a 1000 gp for those. If we are indeed talking about the chimera loot, and the 1000 gp is accurate for selling those 2, then just ignore my previous post, as I has no access to the ruby.
In case you guys didn't see the message on the server, everybody gains an extra 1500 gp to spend on whateverthefuck.
>>141515You can get 700 gp for the chain shirt.
I was indeed referring to the chimera loot.
Okay, after the party did their business in Talar, they would go north past Witchcross towards where they were told the Blockade should be.
As the evening of day 15 closes in, I'm giving Aral's player a chance to scout ahead.
>Up ahead, a crude, 10 ft high palisade of logs has been been erected across the road, extending forty feet to either side and completely blocking all passage. A squat, 20 ft watchtower looms in the middle of the palisade. You catch a glimpse of movement up in the tower, and spy a hobgoblin archer leaning against a post with his chin on his chest.
So yes. There is indeed a blockade on Rhest Trail, just before the Blackfens.
>dicerolls
Aral hears the sounds of hobgoblins boasting about battle, and boredom of being left out of the killing down south.
He also hears the sounds of what you can only assume to be a couple large (not huge) giants snoring.
Okay, it looks like our Warblade has been swapped out for a Crusader. I wish his player had told me that before I retconned him back to life, but that's just what happened.
Everyone spent the past week doing inventory.
Chad spent day 13 building a shrine of Ehlonna in the Witchwood, by casting grow plants and wood shape. He placed his unicorn totem there in doing so, the value of which will be considered tithes paid to the Assembly Of Balance.
The party rests at Witchcross on day 15. That evening, Aral and Jorr scout ahead to investigate the blockade. They were able to detect at least 8 humanoids and two giants.
And so, without further ado.
random phase spider appears and drags Henry Hamfist into the void