Welcome, lurkers, to our fabulous thread.
In this thread, we continue our journey in which our party (yet unnamed), embarks on an epic quest to thwart the assault of the Red Hand army on Elsir Vale, racing to prepare for the assault before the might horde ends the world as they know it.
The game is a long-term d&d campaign that run on the 3.5e system. It is mostly played on this board, with partial support on discord.
General details of the campaign can be found here: >>132102 →
Now, the party left off at the end of the evacuation of Drellin's Ferry, the townsfolk fleeing ahead of the advance of the horde. The Red Hand forces are mighty, and the party has been able to accomplish little to hinder the army, although the vengeful fury of a certain giant and his granddaughters may have bought the villagers some time, as distant sounds of thunder echo from the hills.
In part one, the party learned some vital information, from the the Wyrmlord Koth's notes, map, and conversations with many characters along the way>The Red Hand horde means business. If it is going to be stopped, that will have to be at Brindol, the only place in Elsir Vale with a standing army large enough and the fortifications necessary to have a chance against such a large force.>Monsters are blocking the roads to the north, blocking any chance of reinforcements for Brindol>One of the leaders of the Red Hand is in the ruined city of Rhest.>The horde is going to steamroll the towns east of Drellin’s Ferry and keep going.>A powerful wizard named Cromar is retired in the Blackfens
A partial archive of Part I can be found here: >>133942 →
And with that, let the games begin.
DAY 9: Evening.
Now, let's continue where we left off, shall we?
"That chimera was a massive pussy."
Henry said this last thread, but your take might be different and more reasonable. >>139331 →
This was the response he got >>139425 →
Aral would probably just go along with it to be honest, so what you say matters here.>>139429
"It's pelt looked nice. Must be worth something."
I meant he said this >>139148 →
I would also like to say that most of Drellin's Ferry is already pretty far ahead, having been evacuating for the past couple days. The part of the caravan that the goblins attacked was mostly composed of the stubborn merchants that Norro Wiston only barely convinced to abandon their property.
There were actually a couple other groups of hobgoblins that the town guard fought off, hence why Captain Soranna didn't participate in your fight.
You could probably catch up with the rest of the caravan if you rode through the night though.>>139429
Yeah... I did not expect it to go down that quickly... It was a practice dragon though, so maybe next time you guys won't get skullfucked by the next glorified lizard (spoiler alert: there's gonna be more dragons)>>139430
Yeah, the dwarf you sold the owlbear pelts to helped you treat it before he skipped town. It makes for a kickass cape.
So where are we at the moment?
Aral bought that potion of Neutralize Poison off of Jorr for 800, and proceeds to drink it.
For the record does the party want to ride through the night, right?
How far do you want to go?
Assuming the Red Hand is on foot (which most of them would be, logically), you can assume that it might take them a could take them a couple more days to get to town. You could also rest if you wish.>>139433
You are in Drellin's Ferry, in the evening.
I thought Chad had a spare one of those, but okay.
Jorr finished laying out the looted equipment.
The Worgs Had:>3 exotic archey saddles (charred, designed for worgs)>Bags with what appear to be three dried steaks>6 rawhide chews
The 3 Goblin Worg Riders had:>3 Scimitars>3 Shortbows>3 Suits of studded leather armor>3 bucklers>What appears to be a scroll>7 Dragonsbreath Arrows>3 Alchemists Arrows>3 Signal Arrows>some dozen normal arrows
The 3 Hobgoblin Samurai Dropped:>What appears to be 3 healing potions>3 heavy steel shields>3 Bastard Swords>3 suits of chainmail>3 composite longbows>8 Dragonsbreath Arrows>Some dozen normal arrows
Also:>3 tanglefoot bags>2 noxious smokesticks>Masterwork longsword>2 thunderstones>2 flasks of Acidic Fire>1 unmarked oil>2 unmarked potions
Hmm, if we rested there would be a high risk we would get our slumber party crashed, so i think it would probably be better to move ideally, unless sleeping in the burning town would make for nice marshmallows.>>139436
I like the sound of the masterwork long sword.
Jorr took the liberty of taking the curative steaks and rawhide chews for his dogs. They would have nauseated any humanoids anyway, being meant for worgs, by goblins.
"Raiders." Jorr says, gruffly
"Looks like these bastards were some o' the ones harrassin' merchants on the Dawn Way. I reckon they came 'ere to get first pickings o' the loot before their comrades arrived.">>139437
The town is not burning. Only a couple houses.
How far do you guys want to go?
Aral takes and counts the arrows (I believe the normal ones were 40 arrows). Puts 3 Alchemist's and 3 Dragonsbreath arrows in his current quiver.
He also cast Detect Magic on the loot, sharing his findings with the others.>>139437
The throwables are very nice too. Consider taking some.
Well should and could we set it on fire so the goblins can't ransack anything that's left?>>139439
Not sure, how far is Brindol and how long would it take before we needed to camp?>>139440
I think i'll take the flasks of acidic fire.
Nobody else is proficient in longbows. May as well take all the good arrows.
The scroll is an Arcane Scroll of Protection from Good/Evil/Law/Chaos.
The healing potions appear to be Cure Light Wounds. You'll need to roll spellcraft to try to identify the other potions.
>>139441>Well should and could we set it on fire so the goblins can't ransack anything that's left?
If you want to.
Pic related is a map of Drellin's Ferry.
Yes, would i be able to cast produce flame on a house?
>>139442[1d20+14 = 29]
And might as well try to identify those 2 elixers I have.
Also yeah, taking all arrows, 6 of the enhanced ones are in the current quiver, ready to be fired.I have been actually tracking the currently equipped 20 arrows in combat, it just never came up so far.
>>139441>Not sure, how far is Brindol and how long would it take before we needed to camp?
Idk. It's about 9 PM in game time.
You cannot reach Brindol in one day. The nearest town is Terrelton. You could probably reach it by morning on horseback, although that means you'll need to rest through the day (arcane spells require 8 hours rest; humans need sleep).
Pic related is Lord Koth's Map, btw.>>139444
With digits like that, you can cast it on 6 houses, without moving.>>139445
One of the potions appears to be Enlarge Person. Another looks like Reduce Person.
Or, so you think, judging by the auras.
Gonna paste my spells so i can find them later.
3rd level spells:
Magic fang, greater
Cure light wounds
Purify food and drink
So should we camp here then?
If you wish. There are plenty of abandoned houses in Drellin's Ferry (-10).
If we camped here then started a march on Terrelton in the morning would we reach it by noon or evening?
Depends what time you get up.
By incredibly rough estimate, it would take you around 10-12 hours on light horses to get there. I need to check the map though...
Also, by now, the conversation with Wiston and Soranna would have ended. Before he left, Wiston would have given you some basic info about the way east. Also>What’s the best way to get up north?
“Well, normally I’d say the Old North Road. But right now, I wouldn’t recommend that route. You could take a boat up the Rhestwash to Lake Rhestin. Your other option is to head east toward Brindol. At Talar or Brindol, you’ll be able to cross the Elsir River and head north along the Rhest Trail. It’s up to you. The river route is probably more dangerous, but it’s faster. If you head east, I can give you several horses. If you head north from here, feel free to take any of the boats moored in town. We won’t need them.”
So, yeah. You guys can head east, and then north if you want to.
Everyone has a horse, in case they didn't before.
>>139450(heading north is not required at all; don't mistake my clumsy attempts to make sure you have information for railroading)
I don't think we should go sailing, let's camp first and go wherever in the morning.
Yeah, I wouldn't mind having spell slots back and healing up a bit.
Hamfist, due to his character's earlier request, has scavenged several bottles of cheap ale that the hobbit who runs the bar decided weren't worth carrying. He has passed out drunk in whatever house you guys are in.DAY 9: END
Now, what time do you murder hobos want to get up in the morning?
Ah, it will actually be 8 hours on light horses to Terrelton.
8 in the morning.
>>139456>sleeping 11 hours.
This is fine.
Assuming nothing happens along the way, you'd reach Terrelton at around 5 PM.
Be aware that you need one hour to prepare your spells.
Oh shit, I forgot about Jorr. His dogs only move at a speed of 50 ft... Let me crunch some numbers...
Oh, yeah, one of you needs to roll Diplomacy to convince the woodsman to leave the woods.
Anyone else may use the Aid Another action for peer pressure.
Who has the best CHA mod to being with?
I have +1 to diplomacy.
That would be Chad.
The rest of you can roll Aid Another to try and help (just roll Cha).>>139462
You can use Guidance too, if you want.Misty has higher Cha than any of you.
So i should use Guidance on Misty?
I vote to let the horse do the talking
Sure, and roll Diplomacy yourself to aid.
Everyone can roll, but only one roll is the main roll.
So what would the modifier be for Misty?
Aid Another charisma roll
>>139473>Rolling an 18 for Aid Another
Guess it wasn't such a good idea to let the Telepathic horse do the talking afterall...
Okay, Chad succeeded on his Aid Another check, but Aral and Hamfist failed.
That means it's 8 + 2 Aid Another + 1 Guidance + 1 Pretty Mare, which comes up to a grand mod of 12.
The woodsman remains unconvinced (and somewhat confused) by the horse's word, but shrugs as he looks at the burning buildings in the distance, and then at his dogs beside the party.
"I got some business to take care of a bit past Terrelton. I'll ride with you boys along the way." he says
Okay, so you guys are going to get up at 8, or leave at 8?
If you fall asleep like logs, you can get up as early as 5.
I’m interested in sleeping at 8
I left off at 9 PM last night in game.
Probably leaving at 8.
Does a little more sleep translate into a little more HP?
If you go a complete day and night of rest, you could recover twice your level in hit points.
Otherwise no, but you could prepare healing spells, if you wish.
I'll get up earlier then, and prepare for leaving at 8.
Maybe attempt to craft some arrows from whatever is around in the time between.[1d20+7 = 19]
You only need to trance for 4 hours. You may spend remaining time crafting.
Some arrow making materials could be scavenged from the barracks in Drellin's Ferry.
I also need some time to prepare arcane spells as part of the long rest, don't want to miss out on that, but otherwise, yeah, I do that. That was a crafting check, but should be 17, I realized I have no tools.
Okay, so the party gets up, prepares spells, and sets off on the dawn way.
Do you guys have a preferred riding formation? Who's on front?>>139483
You find a set of cheap tools in a crawlspace in one of the buildings, found because elves always receive passive checks to find trap doors.
Also a leather sack that looks like it was emptied in a hurry.
Me and Henry should be in front while Aral, Jorr and Misty are 10 to 15 feet behind.
Henry will ride in front. Also I’m using all the healing belt charges to heal up a bit.
You don't want to ride Misty?
Actually... yes, i do.I forgot i wasn't in wild shape.
Okay, enough stalling, stuff has to happen...
let me just take 5 and check my notes...
By this point, you're only four hours into your journey.
The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns.
You're still not out of the woods though.
Chad, roll a spot check.
About some 100 feet ahead, just over a hill, you spot a group of hobgoblins. No surprise round.
It appears they've spotted you too. Shouting emanates from the hills.
Everyone join me in the server for a combat encounter, and roll initiative.
Okay, that was quite the encounter.
Ngl, the point of this encounter was to be easy, and showcase the fact that not every gang of humanoid warriors roaming around the vale is made of up fanatical veterans.
Aside from the Red Leader, a mighty warrior, these hobgoblins were nothing special. These were lvl 1 mooks, even weaker than the Regular samurai you guys have been fighting, if their rusty, meager equipment is anything to go by.
The Bladebearer, however, was quite loaded. I will roll his equipment shortly.
The dead hobgoblins do not have any sort of paperwork or relevant information. Jorr, who only survived by the skin on his teeth, rolls splendidly on his knowledge check. He communicates gruffly that these must have been mere raiders, prowling the countryside for easy loot.
It is close to noon in game time.
With all of the fleeing villagers, marauders have been getting bold enough to attack travelers in broad daylight. Perhaps a bit too bold though, as they were no match for seasoned adventurers.
Before you lie two unconscious enemies.
One is a low-ranking hobgoblin, only a meager warrior, not even a fully-fledged samurai. It was grappled into submission by Jorr's dogs while its allies abandoned it.
"So the Red Hand employs low-level scum like this. Guess 'dem Red boys ain't all high an' mighty now."
Jorr says, nursing his wounded canines.
The other is a hellhound. You'd need a character with the right knowledge skill to tell anything about it.
>>139504>Okay, that was quite the encounter.
You can say that again.>Ngl, the point of this encounter was to be easy, and showcase the fact that not every gang of humanoid warriors roaming around the vale is made of up fanatical veterans.
Turns out you were underestimating the enemy.>>139506>The other is a hellhound. You'd need a character with the right knowledge skill to tell anything about it.
What would that entail?
>>139507>What would that entail?
Some details about hellhounds, or what's up with this particular one.
Check roll. Arcana.[1d20+6 = 20]
We could also move onto interrogating the goblin if you want, Aral can translate. And likes to slap goblins, so win-win.
Aral does not know anything about hellhounds, but he does know that this creature is not native to this world, but must have been called in with magic.
Closer inspection reveals Draconic traits on this particular specimen. It appears like a naked dog, only scalier. It's forepaws are hooked into talon-like toes, and its hide is tough and scaly. If it were an animal, it would be a Drakken (Dragon-Descended), but you don't know what to make of this one.
Would i be able to roll anything?
Not really. It's not common knowledge. You would normally need ranks in The Planes, but Aral had ranks in Arcana, so he noticed the draconic traits.
So, new information is revealed:
>not all of the Red Hand's Forces are as formidable as they seem
>However, within their ranks are mighty warriors who's strength rivals your own
>the Red Hand appear to be using alchemy and drugs to enhance their forces
>the Red Hand is not only allied with fiends from another world, but seemingly draconic ones
>Red Leader, high on Fervor Juice, after taking a max-rolled Arrowsplit attack with an Alchemist's Arrow from a Ranger with Goblinoids as his favored enemy
Is this a mf Fallout reference?
>>139531Mostly an appropriation of some pathfinder fluff concerning hobgoblins.
RHoD will be continuing next weekend, with a new player too.
Next session, the party will have arrived in Terrelton.
Okay, due to some players being busy on the holidays. We will not be having a full session today.
DAY 10: 4:00 PM
Terrelton is a dusty village that gets by on the livestock and leather trades; several large. foul-smelling tanneries sit in the hills east of the town.
The local in is known as The Brass Dagger.
Supplies can be bought at Esper’s Market.
Checks will need to be rolled for additional information. It's a small town and has no map. Please don't make me draw one.
Okay, the session has begun.
Aral has finished managing his ammunition. Everyone is at low HP as they arrive in Terrelton.
There is only one Inn in town. It's rather low shabby, but due to lack of customers the keeper is willing to accommodate the party for 2 sp each (meals sold separately).
I'm sitting somewhere in whatever common room the inn has and looking over what directions I got from my higher-ups in the church
As you arrive in town, Jorr excuses himself and says he'll be back in a few hours, saying he needs to take care of "some serious business".
>>140374And I completely forgot to describe myself... Let me just fix that.
The guy you see sitting there is a human of around average height, wearing scale armor and a very oddly shaped helmet that appears to be made of platinum
Your church only told you to warn Drellin's Ferry of impending doom, foretold by a-ranking priest in your order.
However, it seems as though the town has already begun evacuating before your arrival, and the whole region seems to be on edge for the impending war.
Right now, you're feeling a bit disillusioned. You are now certain that the vision that your superior had was a genuine one, and not just some excuse to get rid of you; however, you've received no further orders, and are contemplating what to do now. From some gossip you've picked up, you're aware of "a massive horde of goblins coming" from the West, and supposedly a blockade stopping the roads to the North.
(btw, you came from far East of Denovar, which is East of Brindol).
The Inn is unremarkable, and rather sparse, many of the clients having packed up and left in advance of the horde. Nobody stands out except for >>140376
a lone man in scaly armor sitting at a table in the corner.
Aral, Chad, and Hamfist are all gravely wounded, and will need to rest for several days without access to magical healing (unless Chad spends all of his spell slots tomorrow). You have heard that a certain crusading Cleric of St. Cuthbert has been investigating the Merchants' Guild in this town, however; perhaps you solicit them for healing services.If any of you would like to know more about the Merchant's Guild, roll Gather Information (just a Cha check), or Knowledge (Local) as an Int check.
Rolling a Knowledge.[1d20+2 = 18]
You see a two humans and an elf walk into the bar, covered in blood and severely wounded. A passive Sense Motive check with your Wis modifier hints that they're formidable.
"Hey, you lot. One, what happened to you all, and two, why didn't you evacuate with the rest of the town?"
You don't know anything of real value, but since you've been to Terrelton before, you know that the town is governed by a Merchants Council shot through with connections to various gangs of brigands and highwaymen, but a crusading cleric of St. Cuthbert is working to clean up the council by exposing the misdeeds of the criminal members.
The corruption in the (((Merchant))) council is an open secret, but since this is medieval times, nobody before the Cleric has bothered to lift a finger to oppose them.
"We got into a couple of fights with goblins, and we aren't backing down from them."
"So you all are here to deal with that mess too?"
Also, can I give them a quick look-over to determine exactly how badly they're all wounded?
The town has not evacuated entirely, as many of the (((Merchants))) have stubbornly refused to abandon their property.
Half of them, however, have packed up and skedaddled.
fucking merchants, it's always them
"Alright, I might as well help you out too. Now, who's the most hurt here? If I'm going to heal you all, I want to make sure it's done right."
(towards Henry) "Artorias Greenmarsch, cleric of Bahamut and occasional mercenary slash healmonkey for the right cause or the right coin. You?"
"I need healing."
You can tell taking 10 on a heal check that they're all pretty fucked-up. Several sword and arrow wounds and some moderate burns.
"Yes, you've made that clear. I'm not wasting a full spell on a papercut though, so I'd like to know how badly."
"I have been shot by about 10 arrows and earned a couple of cuts."
Henry approaches the rugged looking character and sets a bottle of rum down in front of him while uncorking another for himself. “What’s your story, stranger? You look like you’ve walked down some hard roads.”
Alright, then I burn all three of my Cure Serious Wounds.[3d8+1 = 8][3d8+1 = 13][3d8+1 = 8]
And feel free to claim whichever one works best for your HP levels.
Any more healing required?
I'll take an 8, I have the most current HP.
Just fyi, you've got a bunch of unexpended spell slots, and they'll just disappear if you don't use them by tomorrow.>>140399
That would be 3d8+6, your CL is 6.
I know, but Artorias is supposed to be kind of a jerk at times.>>140399
Disregard this number, these are the ones to use![3d8+6 = 17][3d8+6 = 16][3d8+6 = 18]
Still the lowest one, as that is enough to put Aral at full HP. Assuming we got to that part already:
You get a "Thank you, cleric" from him, but that is about it. No hellos or pleasantries. It seems he's about to just get up and leave without any further word. Fucking unbelievable.
As he turns, he stops mid-motion, absent-mindedly trying to wipe away at a patch of blood on his cloak, before realizing it's not about to come out anytime soon.
You get a thumbs-up as you walk away, and the others get the rest of what needs healed healed through whatever spell slots are used to do it.
>>140405>before realizing it's not about to come out anytime soon
Prestidigitation is good for this.
“Are you going to drink the rum or should I put it back up?” The pugilist says with a hint of annoyance in his voice.
I'll take the 17 and 18 if Henry doesn't, then use the alchemical healing paste to oil myself up for the night in the stables.
"Thanks mate, anything else you wanna ask?"
>>140409>oil myself up for the night in the stables
Misty is into kinky stuff now?
"Always has been."
Misty knows it’s going to rain and wants to fly
"I'm not particularly thirsty, but if you insist."
I chug it>>140409
"Yeah, what are we up against here? I know it's goblins and that there's a war coming, but besides that, my superiors have left me pretty far in the dark."
I’m referencing the “cover yourself in oil” meme
>>140416>oil floats on water>step 1: wait for it to rain>step 2: cover yourself in oil>step 3: fly>mfw
Misty can already fly, but okay.
"We're up against pretty much any piece of goblin ass you can imagine, dragons, spell scourges, spellcasters, samurais, et cetera.">>140416>>140417
Okay, while you guys dialogue, can you all communicate what you plan to do on day 11?
“Now that I give it some thought, how do goblins even become samurai?”
"Dragons? Why would dragons be tooling around with those knife-eared savages unless they're using them like chew toys?"
You're a Warblade, right? Roll knowledge (local).
That's a fail. Sorry.
"Through excessive gobble training, I assume.">>140422
"They were recruited into the Red Hand, the rest is still a mystery other than maybe they are doing it for gold."
"That... that makes a lot more sense and is also quite worrying. If only somebody at my church had the ability to warn me of this, but passive aggression gets me nowhere...
Okay, I've understood at this point that you guys want to head east tomorrow. When do you all want to go to bed? You need 8 hours rest for arcane spell recovery, and one hour to prepare spells.
In-game, it's about 4:30 PM, on day 10.
try to convince whatever stubborn (((merchants))) that are left in town to finally leave, and then I guess I'll turn in at about 10 PM
Hmmmmmm, let me find my notes for that...
I'll head to sleep at about 9pm after i finish my fetish fun.
>>140431so he's actually gonna fuck the horse?
Do you know where we are?
of course, I was just wondering if it was being brought to the table as well as the bedroom ( ͡° ͜ʖ ͡°)
so do we all fuck our horses behind closed doors, or is it just going to be Chad and me?
It's a thing. He's a horse druid and everything.I'm reasonably sure he fucked my horse too, but Aral failed his listen check that night, so in-character I have no idea.
>>140438wow, just getting cucked like that? harsh.
You make your way to the merchant's council gathering. It's a large but shabby building, a foul smell emanating from the general area. The building is visibly lit, but sparsely, as if by someone who cared more about saving oil than common sense.
In front of the building, you see an angry-looking woman, somewhere in her mid twenties, clad in chain mail, with an absurdly long scroll in her hands rolling across the floor. She appears to be giving a severe tongue-lashing to two very tired looking guards.
As you approach you hear"What do you mean 'the forum is closed'?! It's supposed to be an emergency meeting, and by order of the founding guild doctrine, all emergency council meetings are to be made open to the public. I demand to see your manager!">"Ma'am. We're sorry, but we have orders.""I'm not going anywhere until I find out what happened to the public's donations!">>140432
I have been operating under the assumption of it.
Can I determine anything else about the woman, like maybe if she's the other cleric in town?
Roll knowledge (religion), to identify the sigils on her armor.
just don't fuck my horse and we're cool, got it?
Fine, it's a deal.
With a check like that, you easily recognize her holy symbol as that of St. Cuthbert: God of Truth, Wisdom, Law, Justice, and Common Sense. You recognize it so easily because you saw the church of St. Cuthbert when you passed through Denovar.
From this, you can assume that this is indeed the local crusading cleric named Leille that the (((merchants))) have been whining about recently.
She looks quite angry. The guards look frustrated, tired and vaguely frightened by the persistent woman, who is still reading down along her comically long scroll.
Then I guess I introduce myself and provide a stern, equally frustrated in the direction of the guards as further encouragement
The woman pauses her rant as you approach. She speaks politely, her demeanor turning on a dime.
"Greetings, Sir. I am Leille (lol, i forgot her surname)
, Knight of the Cudgel."
The guards seem still frustrated, but mostly just tired.>"I'm sorry, but we've got orders not to let anyone in while the council is meeting. Try again tomorrow.""This is ludicrous! Just what are they doing in there that has to be kept secret?!"
Okay, I'm only now realizing that I'm basically setting up a one-person miniquest here...
Can I get an ooc commitment that Artorias has agreed to follow the rest of the party east?
(towards Leille) "Artorias Greenmarsch, cleric of the Platinum Dragon."
(towards guards) "I refuse to believe whatever's going on in there is more important than the goblin army that currently has dragons in its employ currently coming this way, so if you'll let us in to properly explain this fact, then I won't try to drag you out to be used as meatshields."
Diplomacy if necessary: [1d20+11 = 21]
Intimidation if somehow diplomacy fails: [1d20+2 = 14]>>140452
I'm following them, don't worry
One of the guards sighs, visibly giving up to the fact that his job will probably be gone in a couple days anyway.>"The council is inside dividing liquid assets for the town. They insisted not to let anyone in.""Liquid assets? You mean the gold that Brother Derny donated to the poor yesterday as the refugees from Ferry were passing through? So that's what this is all about. I'll have a word with Mr. Goldberg if he thinks he can get away with lining his pockets again."
>"Ma'am, we have orders-."
>"We [i]had[i/] orders."
The other guard says, as he picks up his satchel and promptly walks off into town.
The first guard stares after him for a few seconds before deciding that dealing with this lady is above his paygrade and follows suit.
The priestess seems satisfied that she's been able to get in through technically-legal means. She looks towards Artorias.
"Thankyou for that." she says, not specifying what for
"I think I can handle things from here on out. The council can be a stubborn bunch, but they're quick to turn to putty up close." she continues, brandishing her light mace in one hand as she enters the building.
I nod to Leille and give a simple "You're welcome." before going back to the inn to tend to my horse and turn in for the night
Okay. Unless Artorias really wants to spend the rest of the session T-posing on merchants with Miss Leille, I'm going to move this session ahead to day 11.
END OF DAY 10
Okay, that's 8 hours rest, one hour to prepare spells, and another doing miscellaneous things...
DAY 11, 7:00 AM.
And you guys are on the road, heading north east to Nimon Gap.
I mean, I'm always down to T-pose on merchants, but other people need playtime too
It will take less than a day to get to Nimon gap.
Jorr eventually returned in the morning with a grim look on his face. He silently gets on his horse and follows the party eastwards.
Nimon Gap is 25-30 miles away. One day's travel at the speed of Artorias's Horse.
Nimon Gap: A tiny hamlet located at the place where the Dawn Way descends out of the Nimon Hills, Nimon Gap grew up around a large walled inn known as the Cross-Eyed Beholder. The folk of Nimon Gap grow apples, pears, and chestnuts in orchards sheltered below the hills, while shepherds and goatherds keep their livestock in the heights.
You would get there sometime in the afternoon.
Nothing worth session time happens in Nimon Gap.
DAY 11 END
The next day, you reach Talar.
I just want to punch things until they turn into ground beef
I’m gonna go see what the fight game looks like in Talar
Used all charges of the healing belt to heal. Currently at 61/77 HP.
I guess I keep doing what I can to warn people about the gobbos as we continue moving around
You know what.
As you're travelling through the orchards from Nimon Gap, Aral and Misty spot some rustling in the trees.
Everyone roll initiatve and meet me in the server for combat.
Okay... Henry is kill, after suffering a critical hit from a Warblade with a Heavy Pick.
The Hobgoblin Cleric (it's a Cleric), is still alive, but dying. You could stabilize him if you want him as a prisoner.
As for the unholy symbol ID roll, this is a symbol that Artorias would know anywhere: The mark of the devil Tiamat (pic related).
Yeah, I'll stabilize the hobgobbo and get one of the guys good with ropes to tie him up; he's getting interrogated probably next week since that combat took long as hell
I know. I really, really, really would like to do this in voicechat going forward.
Loot for this encounter:
236 gold pieces
1 Lapis Lazuli
Iron Samurai Mask (70 gp)
Electrum Cloth Vest (1800 gp)
Silk Hunter's Cap trimmed with Sable (70 gp)
And the biggest Blue Diamond you've ever seen in your life.
14 cure light wounds potions
+1 Dragonfang Heavy Pick
+1 Banded Mail
Masterwork Hide Armor, Dragonskin
10 dragonsbreath arrows (kept forgetting to use those)
5 fancy arrows made of what appears to be ice(?) on the Red Leader
Silver Unholy Symbol of Tiamat
Also a scroll of Summon Monster 3
Okay, I guess I'd better get this going.
I'm not really prepared today though, so it might be unproductive and cringe.
Now to see how long it took you guys to get to Brindol, and if any villages have been burned in the meantime...
>totally forgot to DM Jorr's sidequest
Jorr, assuming Artorias spent one of his remaining spell slots to heal him at the end of that encounter, eventually tells the party that he's been searching for family members that left a small home on the outskirts of Terrelton. He suspects that some of them might have joined the caravan to Brindol, but isn't sure how they stayed ahead of the party so far. It's also why he's been so anxious lately.
"Best of luck to them."
Btw, what we learned last session, to get it through your thick PC skulls:
>in wake of the horde, hobgoblins have been raiding the countryside with increasing boldness and frequency, attacking merchants and refugees alike
>The Red Hand is not to be underestimated, for their ranks hold powerful combatants
>NPCs with x4 Crit modifiers and PCs below lvl 8 don't mix well...
>Red Hand regulars tend to scram when their leaders are killed (so focus fire)
>Warbands in the Red Hand sometimes include priests of the Devil Tiamat
What we gained:
>More loot than this encounter really deserved for its CR
>1 prisoner: a low-level sunscorched hobgoblin Cleric of Tiamat
>misc stuff that wasn't even mentioned in the lootpile (leather armor, longswords, longbows, arrows, stone unholy symbols, dirty clothes)
What we lost:
>1 Party Member: Henry Hamfist (revival pending)
>some hit points
>some spell slots
>Jorr's dignity as a competent archer
Okay, you guys reach Brindol early in the morning of Day 13. I kind of regret glossing over Talar, but I'm going to have to cut down on the number of encounters if this game is ever going to be finished in a PbP medium.
DAY 13 BEGIN
Pic related is a map of Brindol.
Are they going to be mad if we bring in a tied up hobgobbo no matter what we plan on doing with it?
Is the cathedral visible from afar? The idea is to head straight for a local place of worship to find someone who can resurrect the recently deceased.
Once we're inside, that is.
Unless you plan on doing something retarded, a Red Hand prisoner is reasonable.
Here's the game map, with marked dots, because a little bit of metagaming doesn't hurt anybody.>>140874
Sorry, still skipping reading what it's like when you arrive in Brindol... And finding my notes for the NPCs.
The cathedral of Pelor is easy enough to find, being a large, fancy building with lots of windows letting the light in. You would get there taking 10 on a Gather Information check, when I'm ready.
I'm assuming doing the interrogation within city limits counts as "something retarded," right?
Okay, this session isn't going anywhere until well-after i read Part 4, re-write it to fit in Part 2, and plan notes accordingly... It's kind of SOL at this point.
Sorry, I really wasn't prepared today.
Going back, the party would have tried to interrogate the snarling goblin thy captured before reaching Brindol, because he would have been a pain and a half to transport.
At first, the hobgoblin was completely hostile at the sight of the Platinum Helm, but after a 27 diplomacy check his attitude has improved to Indifferent, and he merely glares at Aral and Chad.
"Alright buddy, I get that you don't like me and I sure as shit don't like you. However, I've already helped you out by not letting you die to a few dogs and some other monster, so how about you help me out in return? Do a good enough job and I'll even let you go."
The cultist cackles in response
"Fool. I'd proudly die in service to the Dark Lady! What could you hope to gain from me?!"
>>140881>I'd proudly die
Aral slowly draws his sickly in the background.
"That works too. I'm the alternative."
"Okay, then tell me what I want to know and I'll gladly let you go back to getting mauled by animals. Otherwise, you're being dragged with me until you give in even if you're kicking and screaming the whole way. As for what I want, it's information. What are your goals in all this?"
*Sickle. The curvy thing. Lol.
>>140884>commie tool>for killing people
this checks out
>>140885It's a trip weapon, but yeah, I guess.
The goblin cackles even louder, sounding like a turkey as he gobbles curses in his own language
"Gobgobgobgobgob! Bold of you to assume I fear death. Better to die at the hands of the enemy than be sacrificed on the altar of Tiamat.">What are your goals in all this?
"Your Doom!" he hisses, before falling back into gobbling laughter
“You may have won today, stupid humans, but our day is coming! The Red Hand will destroy you all!"
"The human river-town has already fallen. And soon the town of walls shall meet the day of ruin!"
"Let me be more specific. I got the whole 'death and destruction' idea from you sending out a massive wave of goblins. What I want to know is what else specifically you hope to accomplish with all this, because I refuse to believe that a horde of you greenies would mass up to this size for purely shits and giggles, as much as that would fit your kind. Are you trying to summon Tiamat, or something else entirely?"
"Our lord works in mysterious ways. The tribes have been united, all in the name of The Dark Lady!" he says, unhelpfully
Roll Sense Motive to see if he visibly responded to anything you just asked; Aral can apply his Favored Enemy bonus (and use Int).
Trips checked, and I'll throw in some extra info if either of you make these checks.
>>140889[1d20+8 = 14]
You notice the hobgoblin's right eye visibly widen and twitch at the phrase:>Are you trying to summon Tiamat
before returning to the same angry glare.
The plot chickens>>140889
"Thanks for nothing, there. Next question, what kind of numbers are we up against? I don't care if you give me some rough estimate with one real number and a bunch of zeros or an exat headcount of all of you, but some noghing answer like 'a lot' or 'enough to drown you fuckers in' will just result in me asking until I get that real answer.
*exact and *nothing
Int check in place of untrained Knowledge (Religion) (or planes, or whatever applies)
How the fuck does summoning a god even work? Would it be an avatar or something? Can Aral even guess at it?[1d20+5 = 19]
Also to determine whether he even understands how bad this even is, if nothing else.
how do I assist with this roll?
I don't know if you put points into knowledge religion (but I mean, you are a cleric, so you have it as a class skill)
But if nothing else, the aid another is like:
Roll the same skill, if it's higher than 10, then you get to add a +2 to the other player's roll. You might be better off to just roll your own tho.
fair enough, I'll just assume you told me what you're thinking about and make my own roll[1d20+9 = 18]
I guess we know about as much as each other
If you have it trained, you still probably know more. Untrained checks allow for common and basic knowledge only iirc.
does trained knowledge affect something separately from having it as a skill?
The goblin, possessing high Wisdom but rather low Int, is glad to continue berating your with unintelligoble slurs and let info about the Red Hand slip as he continues to threaten you with Doom
He gobbles in laughter
"Gobgobgobgobgobgob! You have no hope! There are too many of us! Thousands of us march from the human river town as we speak! The giant-ones have joined us, and dragons soar overhead. Saarvith readies to end the swamp elves, and soon even the Lion King will follow us! Gobgobgobgobgob!" the goblin divulges, stupidly>>140896>>140899
Summoning a monster is one thing, summoning a god is another. Sustaining a god on the prime material plane permanently is unheard of, but would be apocalyptic if it occurred.
In any case, it would involve the powers of a mighty spellcaster, and a sacrifice of great value. It would be a truly apocalyptic event, were it to unfold.
Can I roll something to see if I can figure out who the Lion King and Saarvith are?
Saarvith is unfamiliar.
Aral immediately recognizes the "swamp elves" as the Tiri Kitor Wild Elves in the Blackfens.
Roll knowledge (religion) to see what you might know of this supposed "lion king".
The hobgoblin cultist suddenly looks nervous, as if he's said too much.
"B-but, he isn't doing anything important there. Who is Saarvith anyway?">>140906
Elsir Vale is home to a powerful lich, commonly known as The Ghostlord, who resides in an ancient temple devoted to lions. The Ghostlord is only spoken of in legend, but his power is said to be unmatched.
"Nice try, faggot. Anything else you'd like to share with us, since I'm sure you now realize that you can't dig yourself any deeper, or would you rather take it up with your countrymen the next time we see them?"
"N-never! You won't get anything from me! The Lady awaits me!" The cultist declares
"She may await you, but first you gotta check back in with her gatekeepers. So, would you rather be executed for treason because you were a dumbass, or because you actually committed treason?"
The goblin scowls, and lands a perfect 20 to spit right through the visor on your helmet, cursing unintelligibly in at least three languages.
I remove my helmet, wipe the pit from my eye, wipe it back on one of the restrained bits of the hobgoblin, and whistle for my horse
I am just full of typos today
Once my horse is there, I get back on her and have her stamp the gobbo's legs into paste
Anybody want a piece of the hobgoblin before I say the interrogation's over?
I'm gonna piss on him.
Sorry, not high enough to get plot relevant info. The DM says with a sigh of relief.
However, you do know that "The Lion King" is another name given to a horrible monster that haunts the Thornwastes. It is a region that no other druids in the vale dare approach.>>140917
Roll a Dexterity (pissing) check, add your base attack bonus.
Horse form gives a +4 racial bonus.
>>140919>Sorry, not high enough to get plot relevant info.
Hold my Knowledge (Nature).[1d20+12 = 29]
I tell the gobbo "Then I guess you're dying a dumbass." and put him back wherever he was while we were transporting him while we were between towns. As for what to do next, why don't we take all this info over to Pelor's bros and see if they can help us out with any of it, assuming >>140920
somehow turns up nothing
Me and Misty piss on him.
I really shouldn't be telling you this before part 2 even begins, but I already spoiled in in that ghost-nonsense encounter, so...
The Druids of the Tiri Kitor are old enough to have told you about something called a "Blighter" a wicked ex-druid who has turned against the natural order. The Ghostlord, or "Lion King", is one such Druid, a mage of unmatched power who haunts the Thornwastes.>>140922
The Cleric is completely covers in piss.
He REEEEEEEEEs a mighty REEEEEEEEEEEEEE as Jorr's dogs join the party.
Jorr helps you tie up the piss-soaked cultist, who writhes in fury as he is gagged.
The hobgoblin's attitude has once again become hostile.
What we learned today:>The Red Hand are fanatical followers of the devil Tiamat>The horde has already begun marching from Drellin's Ferry>The unknown lord of the horde has ambitions that surpass the conquest of Brindol>Red Hand veterans and cultists fear not death, for they mean that deserting means sacrifice on the altar of Tiamat>Int is a dump stat for Clerics>Elves in trouble>McGuffin in the Blackfens(?!)>The "Lion King", a monster of unmatched power, may join the fray>>140926
Now I read this book and do some work for class registration.
A solid decision. Happy reading and GL on that registration work!
>>140927>int is a dump stat for clerics
Okay, I'm going to try to actually be prepared for the session this week.
Okay, as I mentioned earlier in the server, I've taken the liberty to do a bit of retconning to the session two weeks ago. It was my mistake to replace a lvl 4 low-op Fighter with a lvl 4 high-op Warblade with a x4 crit modifier.>muf favored weapon of Tiamat
Because of that I derailed the game and created the "revive Henry" sidequest that forces the party to go to Brindol.
So, with that being said.>A magical golden elephant (see: Hollyphant) flies by and revives Henry immediately after he dies>Henry remains lvl 6 because reasons>Dumbo is immediately torn apart by randomly-spawning demons>the demons are promptly smited by a randomly-teleporting Paladin on a Door Crusade casting Door To Great Evil:>http://dnd.arkalseif.info/spells/ghostwalk--94/door-to-great-evil--1384/index.html#:~:text=Door%20to%20great%20evil%20guarantees,with%20a%20way%20to%20return>Sir Not-Appearing-In-This-Film promptly teleports away on his prismatic dyke horse, to do important paladin stuff elsewhere>An Ethereal Filcher pops in from the Astral Plane and steals the +1 Dragonfang Heavy pick and the priceless blue diamond from Jorr's Bag>"REEEEEEEE! Dagnabbit! Bloody, plowin' Filchers!">A random Hobgoblin Bladebearer charges out of the woods and attacks the party>She is immediately shot to death by Jorr, who got a sneak attack, and finished off by his dogs>She Drops two identical +1 Dragoncraft clawed gauntlets (spiked gauntlets, but slashing), and two more potions of Enlarge Person (the party has 3 now).>An Invisible, flying Wizard helpfully tells Aral that the Ice arrows he found were actually made of Stygian Ice>John J. Abrams, said Wizard, accidentally steps on a planar manifest zone, and enjoys an all expense paid vacation to the 5th layer of Baator, only to return when his player is able to commit to playing consistently
I know it's gay, but this will make it more enjoyable for everyone.
And so, the party leaves off on day 12, having just finished interrogating the Piss Goblin. It is no longer necessary to go to Brindol to revive Henry, but you may if you wish to.
You could also see what Norro Wiston said about Cromar being in danger in the Blackfens.
Or check out the blockades on the Rhest Trail that the lion lady mentioned, in that area.
Or see what this "Saarvith" guy is planning in the Blackfens to unleash on the elves there.
I turned time back to day 12 because stuff happens in-game regardless of whether or not the PCs move to the next milestone. Also because I don't think anybody absorbed that you could get to both the blackfens and the Rhest Trail via the Elsir River.
After you get to the next milestone (It's in the Blackfens)
, I will raise the entire party to lvl 7, and switch the game back to XP based leveling.
Also, everyone in the party receives 8 action Points for the remainder this level, since I'm too retarded to know when to fudge a diceroll in the party's favor:https://www.d20srd.org/srd/variant/adventuring/actionPoints.htm
Depending on how you use these, I may make it a permanent part of the game.
No matter what we do, I nominate that our official secondary objective goes from whatever it was before to "find a silver dragon and convince it to help us"
it's more like "bribe a slutty dragoness to be our cum dumpster."
As for what I vote we do right now, we take a quick look at brindol to make sure things aren't on fire yet and then go get that
free milestone and level saarvith guy so we can stop him
Noted. I'll see if that fits on my map.
Silver Dragon Wyrmlings are ECL 11 though...
You are near Talar, and you haven't heard any news from Brindol except that refugees are still evacuating in that direction, so you can rest assured that shit has not hit the fan (yet).>tfw my trove PDFs aren't working anymore ;_;
So then I guess we go in whatever direction the blackfens are in, if nobody objects
I'm down for waiting till we're qualified to fuck young dragonesses.>>141441
Alright. The only meta reason to go to the city would've been shops and stuff, but going towards the story is kind of important too. Blackfens it is.
Ah, heheh.. Good choice. No railroading here...
So, you can either go by boat, or head up the Rhest Trail North of Talar. At this point, I'm situating you guys around Talar, so it'd be quicker on horseback.
You can do any essential shopping in Talar before you move to the Rhest trail. All mundane provisions are available, and low-cost magic items can be found as the merchants dump their stocks for shekels.
Also, since I guess trying to hold back map info to avoid metagaming is a lost cause, I managed to find a map of Elsir Vale with all secret doors removed:
Okay, assuming you guys left on day 10, canonizing the two encounters I ran, it should have taken you 5-6 days to reach the Blackfens, *assuming* nothing else happened along the way.
This info is revealed with Aral's Geography check, inferring from his own memory of the Blackfens, and the Red Hand map.
You rested in Talar on day 13, and went north to Witchcross after suddenly deciding there was nothing worth doing in Brindol for now.
Did you guys want to bring the piss goblin with you?
yeah, I'm bringing him with us. He may yet prove useful in other ways, anyway. Also, I'd like to note that in case any more gobbos show up, I have my helmet put away so that they don't immediately try to focus me down for being the ultimate heretic or something.
>>141446>Did you guys want to bring the piss goblin with you?
Would it hurt to bring him?
Jorr has him tied up and gagged, and he can't cast anything without his unholy symbol. You could feasibly drag him there, but you don't really sense anything else useful from him.
Only drawback on my part is occasionally having to roleplay him.>>141447
Now, does anybody have something they want to buy or sell in Talar?
>>141449>Now, does anybody have something they want to buy or sell in Talar?
What's on the counter of options?
I have all of jack and shit to sell, so I guess I'd like to hear the list of buying options too
As i said in the server, mundane provisions are available, including special materials, and low-cost magic items are available (feather tokens, potions, weapon augmentation crystals, scrolls, etc). As the merchants dump their stocks for shekels in wake of the coming horde.
any specific kinds of feather tokens present/ removed from that list?
What kind of potions other than the ordinary?
>>141452>weapon augmentation crystals
Wasn't aware those were an option. How do those work and which ones are available?
Potions of lesser vigor are available. You can barter one cure potion and one flask of alchemical healing paste for a Lesser Vigor potion.
A rare oil of Personal Weapon Augmentation is for sale. You can have it for you can have it for 300 gp.
All feather tokens are available: Price 50 gp (anchor), 300 gp (bird), 200 gp (fan), 450 gp (swan boat), 400 gp (tree), 500 gp (whip).
One merchant is selling a Gray Bag Of Tricks for 800 gp. Less than usual.
And it seems as though a set of Druid's Vestments are going for 3,750 gp. Just over a third of its usual price.
Magic Arrows are sold individually for the price of 50 of said arrows divided by 50.
Really, if you guys want a low-cost magic item, I'll let you buy it. Nothing over 4000 gp is here though.>>141456>>141455
You'll have to check the Magic Item Compendium. My trove link is broken.
question, if we sell off all the garbo we've collected so far and sold it all, how much dosh would we each get from it? Because if I can get around 200 gp, then I'll buy a lesser crystal of life drinking, and if not, then I'll just get a least one
I would like to inform you that the piss goblin was wearing a decent suit of +1 banded mail, before Jorr looted him.
If you want to sell your old armor, that's can be done.>>141458
It depends on what you sell and were you sell it, but magic item often sell for half their market price.
I'm not going to buy anything.
I guess I'm taking the hobgobbo's armor and ditching my old suit. Also, is there anything that would indicate to me where would be the best place to sell off our collective loot so as to get the biggest pile to distribute?
If you make a really good diplomacy check, I'll let you sell all of your stuff for %55 of its market price.
Reminder that gems, treasure and art items sell for their full price. They're basically currency.
Also, I would like everyone to sort out what they took from the last few encounters. Unclaimed loot will be taken by Jorr and sold for expensive dog food.
Anybody care if I take everything we don't care about, sell it off, and bring back the money?
I'm gonna keep the idol of Ehlonna but sell pretty much whatever else.>>141465
That's one yes, any input from Aral?
Sure. Check the inventory channel, there was even unclaimed currency in there. I support you being in charge of collecting and splitting up that shit.
Please discuss it with the party. I think there's quite a bit of unclaimed loot in the inventory channel.
In game, you would be aware that the Red Hand Horde is going to trample town after town in the coming days. Chances to buy and sell items will be increasingly scarce, and resource management will make the difference between winning and losing.
Alright, taking all of our unclaimed garbage and selling it! [1d20+11 = 14]
-Iron samurai mask
-Electrum cloth vest
-Silk hunter's cap with sable trim
-both +1 dragoncraft clawed gauntlets
-my old scale mail
I would like to give Henry's player a chance to claim some of those before final decisions are made.
Fyi, if you don't intend to buy something with the funds, the gems and art items are worth carrying around because they're effectively lighter weight currency. You should be factoring the weight of gold and silver into your carrying capacity.>50 pieces = 1 pound of metal
Art items also count as masterwork tools for whatever skill you can justify them relating to.
The scale mail sells for 25 gp. Add that money to your sheet.
fair enough, I'll add the +25 gp to my stash, hold off on selling anything until we can sort out the inventory management, and probably have to wait until next week to actually see if I can purchase what I want to or not
What do you want?
I'd like the lesser crystal of life drinking, but I'm 110 gp short and I'm pretty sure my charisma won't be getting me any discounts if my previous roll is of any indication.
A lesser Crystal Of life drinking only heals 30 hp a day. You might be better off buying potions of lesser vigor, a healing belt, or just casting spells.
A lesser augmentation crystal can only be equipped to a weapon of +1 quality. You would need acquire a +1 Mace or other weapon to attach it to, unless you intend to attatch it to your horned helmet.
so I'd just be better off getting the least one anyway?
You'd be better off not getting one at all, but sure you can buy a least one.
The piss goblin dropped a masterwork mace, btw.
Then I guess I'll just buy a belt of healing, claim that masterwork mace in >>141492
and then promptly sell it off too since it's functionally identical to my current mace from what I can tell.
based digits>A lesser augmentation crystal can only be equipped to a weapon of +1 quality
So, assuming it would work with my +1 composite longbow (or +1 blade), how much would a Lesser Crystal of Energy Assault cost with the merchants fleeing and all that?
I just realized I responded to a post and then quoted it later in the same post... Somebody kill me IRL
The healing belt is a good items. Between two of those and your spontaneous channeling, the party should have more than enough healing.
The healing belt is a common enough item to be found. You can buy it for 750 gp, which is also the cost of a wand of lesser vigor or cure light wounds.>>141497
A lesser augmentation crystal of energy assault is going to cost you 3000 gp. You conveniently find a merchant who has one.
Shit. Only have 2365.
How much would throwing in my armor net me? It's a Mithral Chain Shirt.
I'll just buy the healing belt, that seems good for me.
also, how much does selling the masterwork mace get me?
You had a spare mithral chain shirt in the vault loot, iirc.
Your Star Ruby is worth 1200 gp, btw.
I'm going to go eat lunch now.>>141504
You can sell the mace for 154 gp.
Then I sell the mace too.
Right. I was under the impression someone else took it, to be honest. But double checking it, it seems nobody did. (Someone absolutely should have.)
So, if this is right, then I use my gold and the ruby to buy a lesser augmentation crystal of energy assault (electricity), sell the spare chain shirt, leaving me with 565 gp + whatever the mithral chain shirt sells for.
This remaining gold is now available for anyone to augment their shopping needs, as according to my own logic encountering that specific loot pile, the ruby is technically common party loot. So feel free to claim it for a purchase now if you're just short of moneys to get something. >>141507 >>141493
(Otherwise I'll split it up once we're done with shopping and inventory stuff.)
I thought you got the star Ruby and Hamfist got the Star Sapphire.
I took the blue star sapphire from that encounter. In the server I said I would like to sell that and one of the +1 elven blades. You answered I get a 1000 gp for those. If we are indeed talking about the chimera loot, and the 1000 gp is accurate for selling those 2, then just ignore my previous post, as I has no access to the ruby.
In case you guys didn't see the message on the server, everybody gains an extra 1500 gp to spend on whateverthefuck.>>141515
You can get 700 gp for the chain shirt.
I was indeed referring to the chimera loot.
Okay, after the party did their business in Talar, they would go north past Witchcross towards where they were told the Blockade should be.
As the evening of day 15 closes in, I'm giving Aral's player a chance to scout ahead.
>Up ahead, a crude, 10 ft high palisade of logs has been been erected across the road, extending forty feet to either side and completely blocking all passage. A squat, 20 ft watchtower looms in the middle of the palisade. You catch a glimpse of movement up in the tower, and spy a hobgoblin archer leaning against a post with his chin on his chest.
So yes. There is indeed a blockade on Rhest Trail, just before the Blackfens.
Aral hears the sounds of hobgoblins boasting about battle, and boredom of being left out of the killing down south.
He also hears the sounds of what you can only assume to be a couple large (not huge) giants snoring.
Okay, it looks like our Warblade has been swapped out for a Crusader. I wish his player had told me that before I retconned him back to life, but that's just what happened.
Everyone spent the past week doing inventory.
Chad spent day 13 building a shrine of Ehlonna in the Witchwood, by casting grow plants and wood shape. He placed his unicorn totem there in doing so, the value of which will be considered tithes paid to the Assembly Of Balance.
The party rests at Witchcross on day 15. That evening, Aral and Jorr scout ahead to investigate the blockade. They were able to detect at least 8 humanoids and two giants.
And so, without further ado.
random phase spider appears and drags Henry Hamfist into the void
He's going to Brazil
Those crafty phase spooders
It wants to suck him off
My character is a goliath amazonian covered in an unruly mass of heavy and crude crystal plating, who is wielding what appears to be a giant hammer made of jagged and poorly shaped crystal.
A hulking amazonian goliath stumbles out of the woods while extremely drunk and looks around. "Why the fuck is the road blocked?"
"Goblins." a shit-faced drunken woodsman says, drunkenly
"Blockin' the roads. Ready fo' war..." he mumbles
The amazon ponders a solution for a moment. "I'm gonna fucking smash it to smithereens."
Aral was able to make out the basic structure of the blockade as something like this:
Player Map of the Blackfens
3rd level spells:
Cure light wounds
Purify food and drink
[happy horse noises]
DAY 16; Morning
We'll begin the encounter as soon as I figure out who is approaching from what angle, and in what order.
Geee, planning takes forever.
Combat starting now though.
to the amazonian goliath: "Thanks for helping us out and all, but who the fuck are you?"
In the chest you guys find.
>White tiger pelt
>Orange tiger pelt
>a pair of silk slippers
A naked elf and a naked dwarf both fall out of the sack the other ogre was carrying. Both women. They're both unconscious. The elf is gagged with an apple; the dwarf with an onion.
Apparently the ogres were saving these two to eat later.
The goliath has already called dibs on the slippers and the ointment as well as the elf. She'll claim the dwarf as well if nobody wants it.
Vomeo(the female goliath) rubs some of the strange ointment onto her pointer finger and jams it into the elf's cunt before slapping the smaller woman across the face. The goliath then waits to see what the ointment does.
"Who the fuck are you?"
"My name is Vomeo Woundchaser Kolakalathi. I was trying to find my way back to town after getting into a drinking contest with some other goliaths in the woods."
Anon, are you sure you want to do that?
"Fair enough. Thanks for the help there, the pervert and his horse probably wouldn't have made it otherwise."
You're right. Vomeo will put her ointment covered finger into the dwarf's cunt before slapping her awake instead of doing it to the elf. That way I still have the elf if something happens to the dwarf.
My character has gauntlets on so it won't get onto her hands
And I stand by on medical duty in case shit goes south
"Don't mention it. Looks like it paid off anyways."
The both remain unconscious. Vomeo has used two out of five of the applications in the bottle.
And her alignment changes from CG to CN.
Works for me. I'll try to shake the dwarf awake.
Anybody else want to identify these items before they're used up?>>141942
The dwarf remains unconscious.
split the dosh? 4 people is 125 each
Meta: Vomeo just used up quite a bit of money worth of ointment.
It's clearly magical.
Oh, now that I look at it, the women should slowly awaken after the ointment is applied.
They both get up.
"So who are you?">>141947
Are they both still tied up?
"I am Chad of the mountain mist, my greatest ally is this horse, my plum pudding."
Vomeo uses three of her healing belts to heal Aral, Chad, and Misty for 6d8 HP each.
Aral gets back 29 HP, Misty gets back 17, and Chad gets back 19.
Vomeo leans down and tilts the elf and dwarves chins up so they're meeting her eyes. "How did you end up captured by goblins?"
Pardon I was eating.
The elf and dwarf, after some time recovering, explain that they'd been captured by hobgoblins in one of the various raids that have been scouring the countryside lately.
“Well it sucks to be you.” Vomeo says while using 10ft of her rope to make collars and hand ties for the two women.
"Now hold on, I have an idea.">>141955
I ask the two of them "What kind of skills do you have?"
"I bake cookies." says the elf
"I butchered hogs in Nimon Gap." says the dwarf
so that's a fat no... Alright, whichever one Vomeo likes less is being set free and told to get the fuck out of dodge.
I’ll keep the elf and let the dwarf go.
Since I’m letting the dwarf go, I’ll use the 10ft of rope to make one collar, one leash, and a hand tie to keep the elf’s hands bound. Doing this instead of making two collars and two hand ties.
Dude, are you really going to drag an elf through knee-deep, monster-infested mud?
Wait, I thought you said in the server that you'd let the elf go and keep the dwarf instead?
Okay. Aral, you know that Starsong hill, the home of the elves, is further east. Rhest is more readily accessible, being the remains of an ancient kingdom.
>rolled some checks.
Your journey north is uneventful, and you turn onto the trail beside the road into the Blackfens
Almost immediately after you turn onto the Blackfens, the ground gets really, really, really muddy.
Aral feels crestfallen as he gets mud all over his new magic shoes. Nothing a little prestigitation won't fix though.
Aral, I would like yout to roll a survival check to see how well you're able to traverse the swamp.
Nah it’s the other way around unless Aral wants me to free the elf instead of the dwarf on account of them both being elves.
Where are you keeping the dwarf?
we're letting the dorf go, right?
>>141964[1d20+10 = 28]
Yeah I just thought you already agreed to that. I would like to request it again then.
Letting the dwarf go since I’m taking the elf. The elf has a collar with a leash attached and her hands are bound behind her back. My character doesn’t care if she dies.
Alright then the elf gets freed and the dwarf is the one I’m jeeping
With a check like that, you're able to avoid some of the deadly sinkholes and exploding pockets of gas.
Where are you keeping it?
What about the sack that ogre was carrying? He could put the midget back in there.
To fuck and so she can do menial labor while we’re camping
Phase spiders suddenly snatch up the elf and dwarf bitches.
Because I don't feel like roleplaying them anymore.
Okay, so still in the morning of day 16 you guys are trudging through the mud in the Blackfens. Aral's survival check has saved you from multiple sinkholes and explosions, but you're still making very slow progress to the ruins of Rhest.
Jorr grumbles something about the Witchwood being a lot dryer.
Aral, I would like you to roll a survival check that may or may not dictate how many random encounters you guys get in this biome.
[disappointed GM noises]
Alright, Aral was able to steer the party away from an entire mob of aquatic ghouls, three bog hags, and a trail at which the party would have found themselves waist-deep in rot grubs.
Still, that took up several hours of trudging through the mud, hoping from dry point to dry point. You are all very wet and stinky.
Except for Chad, who gets to watch the rest of you guys suffer from the back of his magical flying horse.DAY 16; AROUND NOON
And before the rest of you guys ask if you might have wanted to fight those monsters, note that none of them would have had treasure; and they would have exhausted your resources before you got to the real encounters.
However, there's one thing that Aral didn't see, as a burbling shape rises from the mud before the party.
Everyone meet me in #combat for initiative.
Aral knows that this fearsome beast is a chuul. A large, crustacean-like Aberration with strong pincers and paralytic tentacles. Try to avoid letting yourselves or your horses being grappled.
Okay, Aral cuts open the Chuul and finds...
>realizes I rolled a CR 11 loot pile
>it's still freaking 99 percentile roll
Are all of the fucking random encounters going to have bullshit treasure rolls?
Okay, in this fat fucking bastard's Chuul's gizzard, you find:
>A set of +1 electrum plate armor (1000 gp art value)
(100 gp) (ruined)
>Fine Leather Shoes
(300 gp) (digested)
>Gold Figurine (of an Angel) (900 gp)
>Leopard Fur Tabard
(1300 gp) (acid burned)
>Pewter Dice (pair) (70 gp)
>Wand of invisibility (7 charges) (totally didn't have 43 charges); runes imply function
>Wand of Cure Moderate Wounds (23 charges)
>A Motherfucking Ring Of Protection (+2), runes on its side imply its function.
>Robe Of Useful Items[/-] (digested)
>+1 Mithril Heavy Steel Shield
>+2 [i]Flaming longbow
I'd would've thrown away that last one if it weren't so goddamn perfect for Aral. This is your weapon for the rest of the entire campaign. Don't break it.
How this chuul (albeit an advanced one) managed to swallow a 15th level item is beyond me.
And a fuckton of humanoid bones, human, lizadfolk, elf and goblinoid alike. Apparently this fat bastard has had a good year. Must have eaten a king or two.
Okay, now that you spoiled fucks are filthy rich. You can decide how much you want to heal up before I ready the next encounter for this day, after your done splitting the loot.
>mfw the monster yields 11 times the recommended treasure value because I decided to roll instead of just picking from a list.
Oh well, too late to take it back. Maybe a bit of Monty Halling will get us this game a bit faster.
The Chuul, much like a lobster, begins to rapidly deteriorate into inedible ooze shortly after it dies, much to Jorr's dismay.
With a few words from Jorr (after his own survival check), Aral slowly realizes that it's unlikely that the party is going to get all the way to Rhest at this rate. You guys are going to want to take a slight detour to find some dry land if you want to rest comfortably tonight.
Okay, Aral rolled well enough in the server to find some forested area that seems a bit safer to travel and rest on, at the cost of a slight detour. This is good, because the horses were getting increasingly difficult to coax through the mud, so much that I was going to force rolling some checks.
He also dodges the horde of drowners and hags I wanted to throw at the party. Maybe some other day.
As the evening settles in on the swamp, the party eventually makes camp, assuming you guys want arcane spells and complete healing.
if we're taking a long rest, then I guess I prepare the same spells that I've been preparing
As you guys are trudging across the Blackfens, looking for high ground, Aral, then Chad/Misty, and then Jorr spot something ahead:
>A low, mossy island of mud and peat protrudes from the marsh waters ahead. Two gnarled trees grow fitfully on the rugged ground, and sprawled across their turgid roots is the ruined and bloody remains of a horse-sized owl. The once-magnificent bird’s body has been partially dissolved in places, and swaths of foul, dark green fluid still sizzle and pop, eating away at exposed flesh and bone.
You haven't gotten there yet.
Both Aral and Chad can roll nature checks to identify the corpse of this creature.
Aral and Artorias can also roll Arcana.
I doubt it'll help much given my +0 to int and no arcana knowledge, but I'll give it a shot[1d20 = 16]
>>142564[1d20+12 = 17]
nature[1d20+6 = 16]
And a spot for good measure, because at this point I expect the damned ground to jump up at us. [1d20+17 = 29]
"Hope that whatever killed that thing is the crab we pasted back there, but I doubt it."
>>142564[1d20+11 = 26]
As you get closer, you recognize it as a Giant Owl: a monster native to this region, and commonly a mount for the Tiri Kitor elves.>>142567
You can also roll a Heal check for an autopsy, if you want to go look at it.
You think you see something 50-ish feet away.
>>142569[1d20+3 = 6]
heal to see if the owl died from anything we need to be worried about
That check is so low I'm going to pretend it didn't happen.
ok, let's try for one less embarrassing while the DM is "checking his papers" or something![1d20+3 = 5]
>>142571>>142573>The second one is worse
Aral, you think you see something reptilian lurking in the brush not far away.
Since I put you (the survivalist) in the forefront, you appear to have seen in before it saw the party.
You have one (1) round to act.
What do you do?
By "pretend it didn't happen", I meant "give Aral a chance to respond to the monster he just saw".>>142566
You see a vaguely-crocodilian creature lurking in the brush.
It's alright, you are clearly distracted by the annoying elf motioning into the distance because he noticed something that might've moved >>142570>>142576
I try to being it to the attention of the party in quiet manner, and prepare to respond if it attacks.
No action is necessary to communicate with the party.
Everyone, can meet me in #combat for now to roll initiative again.
After Aral rolls his surprise round, since he moved first.
>Terrain: Draw a small hillock, dominated by two small trees, where the owl’s carcass lies. Most of the rest of the battlefield consists of light undergrowth (peat), heavy undergrowth (stands of reeds), or shallow bog.
That is the most beautiful thing I have seen in years.
Well... That didn't last nearly as long as I expected it to...
The Greenspawn Razorfiend didn't stand a chance agains Aral's "PEW PEW PEW PEW PEW PEW PEW PEW" attacks, with his max-rolled Arrowsplit and Rapid shot, taking 6 plasma blasts and dying in one round.
It did manage to deal significant damage to the party though.
so... long rest time?
This encounter really illustrates the importance of stealth, perception, and surprise rounds. The Razorfiend had powerful attacks that crit on an 18, and had serious potential to kill one or two party member with its spring attacks.
The Hillock is comfortably dry. A suitable place to make camp.
Jorr is cutting into the Razorfiend, seeing if its edible.
Anybody want to inspect either carcass and/or the area?
alright, then I'm changing up my spell list a bit
0: still detect magic
1: 1 divine favor, 1 blessed aim, 1 lesser vigor, 2 entropic shield
2: 1 divine insight, 1 spiritual weapon, 1 hold person, 2 windwall
3: 1 dispel magic, 1 prayer, 1 visage of deity, and 1 gaseous form>>142589
sure, what do I roll?
I guess I should specify, I want to look at the razorfiend
It depends what you're doing.
There are a number of things to explore:>owl carcass (no check required)>dead razorfiend (Survival)>general area (search)>Making camp (survival)>Keep watch (spot/listen)>>142591
You can roll a Wisdom check to assist Jorr with his survival check then.
Okay, Chad, with the help of Jorr's dogs, is easily able to locate a rusty iron coffer, that this monster appears to have stashed at on the highest point of the islet.
Inside is what appears to be treasure. I will post its contents shortly.
Its digestive tract an obsidian ring set with a single white pearl.
Detect magic that shit!
Nothing, but you do Detect Magic around the area that Chad is poking at.
then can I go investigate there too?
actually, on second thought, I want to know a bit more about that ring. Is there anything visually interesting about it that I can tell?
In the coffer, you guys find:>headband of intellect +2>+2 rapier>Pearl of Power (2nd-level spells)
>ring of protection +2>Lesser Metamagic Rod of Empower>720 gp
You also find an Artificer's Monocle, which Artorias promptly used to identify all of the above, because I really don't feel like running a sidequest to identify every item you guys find.>>142599
It has runes carved on it. It appears to be written in elvish.
Aral has been prompted to translate the ring.
The owl has a jade band around its leg, inscribed with elven letters that spell the name "Liokio."
The ring has moonrunes that spell "Lanikar."
Either of these names mean anything to anyone here?
Is that a name of someone?
Also, can I take the the jade band with me? Seems like someone might want to know their fate.
As Aral is trying on his new headband, he hears something flapping in the dusk.>>142603
They're elven names. Evidently the names of this owl and its rider.
The hell? Spot![1d20+17 = 36]
You hear a strange rush of wind and see soaring overhead five giant owls like the one that lies dead in the clearing. Each bears a rider—a dark-haired elf wearing leather armor dyed green and brown to match the colors of the marsh. The flying elves circle the area twice, and then alight next to the slain owl. They study you with narrowed eyes. Then one speaks. “Who are you?” he demands. “What are you doing in the marsh?”
"We heard some red hand assholes were trying to bring back Tiamat and they're looking for help from some lich named the Lion King or something. We were hoping you all had some kind of maguffin to help us out."
diplomacy if needed: [1d20+11 = 31]
Aral does whatever edgy official salute the Tiri Kitor have. He should remember that much, at least.
"Aral Tel'thuen'slaugh. We seek to stop the Red Hand, as my comrade said."
"We're looking for a lonely wizard and some mega pussy, and fighting goblins, that too."
Wild Elves chatter amongst themselves in their native language
Fyi, diplomacy takes 10 rounds to work. It's advisable to try it after the conversation, unless you want a -10 penalty.
...But, you rolled a perfect check, so the Elf that appears to be the leader appears to shift from unfriendly to indifferent.
He says nothing, and orders his hunters to search the area. They poke at the dead bird, and the razorfiend carcass.
Jorr steps back into the shadows and says nothing.
I toss him the ring
"Found this in the guts of that green minidragon over there, not sure where the rest of him is."
The elves continue to whisper, the captain(?), says nothing, but continues to nod, looking at you all suspiciously.
After a minute of agonizingly awkward silence, he finally speaks again, in common>>142609
"... Did you... Happen to find a band on that this owl's leg?"
"Somebody did." (to the general party) "Who grabbed the owl's ring?"
Here. Lanikar's ring.
"There you go, owl ring."
The elf catches it swiftly, and looks right at it.
"... Lanikar..." He says, sullenly.
The elf's attitude seems to have v retroactively improved, and he finally introduces himself:
"I am Killiar Arrowswift: Battlehunter of the Tiri Kitor Tribe."
"Artorias Greenmarsch, cleric of Bahamut. Now that the pleasantries are out of the way, I hear you all have a problem with goblins and dragons."
"Nice to meet you Mister Swift."
"Goblins... The elf says, spitting in indignation, "Indeed, they have been roving around in greater number lately, but what disturbs me is these." he says, pointing his bow towards the dead razorfiend
"These monstrosities that have been multiplying by the dozen as of late."
The Elf makes an weird bowing, nodding gesture that Chad can only assume to be a polite greeting.
"Yeah, these things are minions of Tiamat and there are only going to be more of them until the green midgets are dead and those same green midgets are trying to summon a god with that aforementioned lich. So, any help you guys can give us?"
Okay, I'm going to fast-forward this dialogue a little bit, if nobody minds.
Even with Artorias's modified 37, the elf appears unwilling to answer very many questions here, as if under orders.
Aral can hear him whisper to a subordinate that their presence in the region "seems both fortuitous and suspect".>>142630
The elf responds sternly
"I've said too much already, but perhaps the speaker of my tribe may wish to speak with you. Our home is fairly close by air, but very far by land or boat. My hunters' owls would carry you."
>>142633>owls carrying us off
and then what would happen to the horses that can't fly?
"Yeah, and what about me pooches?!" Jorr says
The elf responds
"You were bold to bring your hooves beasts this far into the swamps." the elf says, gesturing to two elf warriors who begrudgingly get off of their birbs
"My hunters will attend to them. They will rendezvous with us at the village."
"That would still take days. It's not fair to the horses to have 'em trudge through the bog. How 'bout I take care of 'em while you folks go on?"
anybody have a preference as to whether the elves bring our horses with them to the village or Jorr plays pony valet for a while?
"I don't have a good feeling about this."
I trust Jorr more than air-lifting horses.
"Oh, don' worry about me. I can take care o' meself." The woodsman says, tossing his knife in the air and catching it.>*is immediately killed-off by obnoxious DM*
"Say, why don' I take 'em back to the road? These guys will only slow you all down so long as you're movin' through the swamps."
The woodsman shrugs
"I prefer dry ground anyways."
I give Daisy a pat on the head and leave her everlasting feed bag with her
(to Jorr) "If she's not in the condition I'm entrusting her to you in or better when we get back, then there's going to be problems that I will expect you to solve."
I am slowly realizing that this might be your way of writing out Jorr from the campaign until it is convenient for him to return at some point. Ya clever bastard.
But yeah, we agree.
Aral leads his horse to stand next to the others. "Take good care of them."
"Yeah, yeah. I know how to take care o' a horse. It's people that ah got problems with.." The woodsman says gruffly, taking the horses by the lead.
Okay, and with that, you guys all get on owls, except for Chad on Misty, and fly off into the night.
Vomeo, who seems to have passed out at some point, is carried unconsciously by her panties, the owl panting as it struggles to lift her.
*shuffles through notes*
Okay, it take you all no more than two hours before you all reach the Tiri Kitor Encampment at Starsong Hill.
Give me 5-10 minutes to go pee and get a drink.
The giant owls are silent as they wing through the gloom, apparently able to navigate effortlessly through the darkness. Your elf escorts are also silent, aside from softly pointing out some dimly glimpsed landmark far below from time to time.
Before long, you reach your destination. Rising from the marsh is a low hill of solid ground, encircled by a thick ring of trees. Dozens of pinpoints of light dot the hill—small lanterns filled with fireflies, each hanging from a tree platform or the upper reaches of a conical tent. Many elves silently emerge to watch as you fly overhead. Killiar produces a sleek, silver horn of some sort from a saddlebag and blows one wailing note similar to a loon’s cry.
Near the hill’s peak stand three large trees, and built into their boughs are wooden structures. One glows softly with luminescence of its own and seems to be a temple. Another looks to be some sort of public building or town hall. The third, and your destination, is the smallest of the three—a cozy-looking tree house set above a large pool.
Okay, Killiar lands first at the porch of the speaker's treehouse and the owls promptly fuck off to their nests after dropping their charges.
Killiar asks you all to wait as he steps into the building, a few moments later he steps out and asks you all to enter.
Aral notices an enormous crocodile in the pool below. It appears to be asleep.
Waiting inside is a wise-looking and ancient elf. She wears flowing golden and green robes, and her hair is braided around a complex headdress made of wicker and wood. She stands next to a much younger female elf in plain brown and green robes who looks to have been crying recently. The younger elf is seated in a large wicker chair, and the standing elf indicates nearby chairs for you. Behind you, Killiar the hunter takes a silent stance near the door.
“I am Sellyria Starsinger, Speaker for the Tiri Kitor,” the standing elf says. She indicates the seated elf and continues, “This is High Singer Trellara Nightshadow; her brother fell prey to the monster you slew earlier. We thank you for destroying it." She says, we a polite bow
"We do not often see strangers in our homeland. What brings you to the Blackfens?”
Okay, Chad has expressed disinterest in continuing this session, and the other players want to wait for him.
Not to toot my own horn, but I think it's been a productive session:
>I don't feel exhausted/miserable
Pretty good for PbP, if I do say so myself.
I'm still here, I was 'busy' with something a little more important.
Well, do you want to go through the dialogue encounter?
Sure, if everyone else wants to.
"We are here to eat horse pussy and kick goblin ass."
The elf appears confused, but appears to shrug off Chad's comment as some strange human idiom.
"Goblins, you say? What do you know of those savages?"
"Those knife-eared jackasses are trying to summon a god and they're trying to get some fucko calling himself the Lion King or something to help them. Any ideas on how to stop that from happening?"
>>142687>knife-eared>he says, to the elven speaker
The elf lady pauses for a moment.
bro I swear I'm not racist bro I just don't like goblins bro and it's not even for race reasons bro it's religiously motivated I swear
"He means little green
knives. Of goblins." - says Aral, internally screaming, and probably not helping much at all with the attempted clarification. Then tries to copy the bow the elven lads did before, and follows up with "Aral Tel'thuen'slaugh."
After a moment of excruciatingly-awkward silence, the ancient elf speaks.
“As you have seen, the marsh is growing dangerous. We have long struggled to hold these beautiful lands for our own. The local lizardfolk have vexed us for many decades, but now a new peril stalks the Blackfens.” She says>>142692
She looks at Aral with a nod (Killiar apparently described how he shot up that Razorfiend in great detail)>>142688
The elf's ears twitch, and she clicks her tongue at the mention of the Lion King
"The Lion King... I haven't heard of him in centuries. He spends his days wallowing in self-pity. I can't imagine what would motivate him to leave his throne of sorrow.">>142685
Chad can vaguely hear her muttering a curse (not a spell) in the Druidic tongue.
Should I roll a listen or what?
You don't need to. You just recognize that this particular elf has no good feelings for the Ghostlord.
psst. Nows a good time to ask questions about Rhest
"To be honest, I have no idea how the red hand intend to get him to do what they want. However, the admittedly stupid cleric of theirs we interrogated seemed sure about his assistance being secured. As for the new dangers showing up, they're also the red hand's fault, so helping us get rid of them solves that problem too. So, since Killiar told us you might know something, any ideas about how to stop all this?"
Oh yeah, did you guys want to bring the piss goblin with you, or do you want to leave him with Jorr?
He's not much use as of now.
"Do you happen to have an insight into the situation in Rhest?"
oh, I kinda assumed we dumped him on the side of the road somewhere. Idk, maybe just have him get dragged into the ether like henry and the slave girls?
>>142704>What do you know about the ruins of Rhest?
“We do not go there. The place has bad memories. It was once the center of a proud nation, but now it is little more than a few ruined buildings slowly sinking into the mire. We respect the memories of that folk and avoid the place. The lizardfolk do not.”
*random phase spider eats the piss goblin*
Killian gives an annoyed huff.
>>142701>"So, since Killiar told us you might know something, any ideas about how to stop all this?"
These elves seem content to answer any more of your questions.
"Sorry for your loss. Also, who exactly are these lizard men?">>142709>Pic related
"I... I don't know.. We've been so very busy lately, with the fiends, and the goblins. The situation in Blackfens grows more unsteady day by day. I suspect the Red Hand, as you call it, may be up to something in Rhest.."
"The lizardfolk have been native to this swamp for centuries, but in recent decades they've grown... Twisted, corrupt if you will."
"What do you know of the dragons in this region? The goblins have their alliance too."
"What happened to the lizards?"
"That very well may be. Also, while we're here in front of you, that same stupid cleric that just got dragged to hell also told us about someone named Saarvith hoping to wipe out the 'swamp elves.' If that's all of you, then this is probably relevant information for both of us. As a third note, I would also like to know about this region's dragons. Particularly if there are any metallic ones nearby, as they may be willing to lend aid."
At this point, the younger elf speaks up and gives her word on various topics:>Why is the Red Hand so interested in Rhest?
“We do not know why they are here. Months ago some dark power established itself in the ruins and brought the lizardfolk under its dominion. Whoever it is has not meddled with our encampments yet. We have not tried to infiltrate the ruins for fear of arousing a wrath we may be ill-equipped to cope with.”>forces in Rhest?
“They are not many, but they are strong. Their leader is a cruel and clever goblin chief. They have claimed several buildings near the center of the ruins. The thing that worries me most is the dragon.”>>142719>>142717>A dragon? Explain!
“We have seen the beast in the skies. It has not attacked any of our encampments, yet I fear it is simply biding its time. The dragon is black, and not quite as large as one of our giant owls.”>>142717
Both elves shrug.
"Perhaps something has come over them, but they've grown fiercer, and far more aggressive than they've been before."
I guess Rhest is our next destination and some gobbo with a black dragon is our next target
Okay, now that that much is established, I'm going to fast-track this a little, because quite frankly I'm tired:
>Can you provide us with assistance in our mission?
“You are our guests. If you need healing, you should seek out Illian Snowmantle at the temple. If you wish to trade, simply ask. Beyond this there is little I can offer. I must keep our defenses focused on our homes.”
The party, if they choose to stay, will be given guest tents where they can stay for the night, perhaps even longer.
The village has a temple of Corellon Larethian that will offer some free healing.
Starsong Hill is more than a place where you guys can rest, heal, and buy stuff; it's also a place with lots of really colorful residents who are well-worth interacting with, like Drellin's Ferry.
For that purpose, I think I might prefer to run this when I have some more energy. I can answer basic questions anytime between now and next session, and maybe squeeze in some time to voice chat or interact with the NPCs with dialogue, possibly out of session (I'm free every afternnon during the week, and all-day Mondays, Wednesdays, and Fridays).
What do they have to trade?
I'll tell you guys some time before the next session.
The encampment is the largest among the Tiri Kitor, but still houses only ~500 elves. Large purchases of class-specific equipment aren't going to be likely unless they're environment-relevant. The Wild Elves are a simple folk, but they take pride in their craftsmanship.
Fyi, the Electrum Armor is Full plate, so it has to be refitted to be worn. The Tiri Kitor may be able to help you with that, or at least loan you the tools.
Aral, since you took the headband, you might notice that there's something written on it, in common.
Sorry, my ISP decided I had enough game for this weekend. I hope this at least gets through, it's still slow as fuck.
Sorry, m8. Didn't see this message until now.
We called it quits after you disappeared. The party figured it would be wiser to wait for their archer/caster before they moved onto the main fight.
Anyway, I guess I should sum up what's happened so far.
This session was largely experimental, being held entirely in voicechat:
>party finished conversation with Tiri Kitor
>Chad summoned to the beastlands to do important Druid stuff elsewhere
>rested on day 17, did utility stuff
>Decided to explore the Ruins of Rhest
>Met Night Shroud, a disciple of Pelor and powerful swordsage
>Night Shroud joins the party because reasons I don't care to write out
>Party observes Rhest
>Razorfiends in Rhest
>Dragon in Rhest
>Lots of lizardfolk
>Lion idols everywhere
>Goblin gets on dragon's back and flies away
>Part approaches bell tower
>As party nears, the guards realize they're not not lizardmen
>Alarm sounded, fire exchanged
>Red Leader flies to Rhest town hall
>Party gets to bell tower and kills goblins
>small amount of treasure
>Aral's internet cuts out
>party (and DM) doesn't want to go on without Aral
It was rather slow-paced at first, but picked up once I was able to organize my notes. Depending on player feedback, I may do more sessions in voice chat, instead of text.
Aral, please try to contact me whenever your internet is fixed. We've been discussing finishing the session during the week.
Aral, you still alive, m8?
Don't mind me, just copying my notes for tommow's session session in a place where I won't lose them:
Proper boat speed: check
Boat revision: check
Plot Encounters: check
Random encounter tables: check
Pre-rolled encounters: check
Travel time estimation: check
Enemy stats: check
Combatant NPC reactions: check
Commander Auras: check
Enemy/NPC morale levels: check
Terrain/weather effects: check
NPC reaction flowchart(s): check
Boat speed(s): check, revise
Number/order of enemies: check
Building structure memorized: check
COUNT special ammunition: check
Optional quest hook(s): unfinished/revise
Plot derailment flowchart(s): unfinished/revise
Ad Hoc plot fixes: check
Party battle maps: revise
Download maps: unfinished/revise
Artorias's sheet: unfinished/revise
Artorias's thing: revise
Dragon nonsense: unfinished/revise
Variant villain stats: check
Session timeline established: check
Night Shroud's thing: revise
Aral's thing: revise
Vomeo's thing: revise
DM notes with players: unfinished
Okay, this week's session didn't go anywhere because the party tank wasn't able to attend, and the rest of the party didn't want to go forward without their designated pincushion.
I took the opportunity to rewind time by five hours (not retconning), and pointed out to the party that they were at a distance where they could have freely chatted with one another in the five hours during which they were observing Rhest, making the session an RP session where the PCs got to know one another, and rolled some Arcana/Local/History/Religion checks to see what they knew about the region.
I gave them some hype about the War Wizard Cromar, the Wizard whome they had been looking for. Cromar was among the mightiest wizards in Elsir Vale, stronger than Immerstal The Red. His War Magic Study spells and War Weaving laid waste to entire armies of goblins in the last war. He was a genius arcanist who had developed a vast array of personal and unique [War] spells. Despite his decorations, he refused to join the lord's court after the last war, retired to the Blackfens in solitude. Cromar was a skincaster, who'd tattoo'd his spellbook onto his body, and kept his most personal spells in his spellshard: an item known as the Eye Of Cromar. When he retired, he took his spells with him, and all advancements in the school of [War] magic study.
They rolled checks about hobgoblins as well. They knew that goblinoids of all kinds have cowardly and selfish tendencies, but hobgoblins above all value hierarchy and power. Hobgoblins will proudly fight to the death under the command of their leaders, which makes them apt in becoming samurai trained in the path of the ironheart. However, as goblins, they're cowards at heart, and their morale can be break easily if their leaders are slain.
Religion checks revealed that the patron deity of the goblinoids is Maglubiyet, the god of battle. Hobgoblins will worship whatever gives them power, but the instance that all hobgoblins in the region would have united under worship of Tiamat instead of fighting one another is not a common occurrance. These goblinoids must have been influenced by something to convert them all in such a quick manner, something powerful.
Further Arcana/Local checks revealed that goblinoids do indeed readily form connections with chromatic dragons, especially blue dragons. Their power-hungry and tyrannical tendencies make them well acquinted with the great blue beasts of the wastelands. Mighty blues often "adopt" a nearby tribe of hobgoblins, while stories tell of tribes that raise wyrmling blue dragons to adulthood over many generations. Some hobgoblins even share blue dragon blood, and these hobgoblins are known as the sunscorched goblins. Sunscorch hobgoblins appear much like their fellows, except for their brilliant azure eyes. They display exceptional cunning and patience, but often share the vanity of blue dragons. They have a natural love of power; when a sunscorch hobgoblin isn't leading a warband or tribe, he is likely the voice of wisdom behind its leader.
So if the party sees a hobgoblin with glowing blue eyes, he's likely one of the leaders.
The piss-goblin Cleric and the Sorcerer the party fought earlier are exanples.
Further Arcana/History checks revealed draconic hobgoblins ruling over hobgoblin tribes since generations ago. Legend tells of the Blood of Morueme, an organization made up of the dragon and draconic hobgoblin descendants of the legendary blue dragon Morueme. The blood of Morueme is likely to have seeded the radicalization among the hobgoblin tribes in the name of Tiamat.
So, basically, if the party sees a half-dragon hobgoblin or draconic hobgoblin, it's almost definitely a leader.
There were some religion checks rolled about Tiamat. She's basically dragon-Satan, and she's not a goddess you want to be involved with. The fear of The Dark Lady may be involved in fueling the hobgoblin morale, because dying in battle is preferable to sacrifice on the Altar of Tiamat.
Oh, and Aral's fancy new longbow is an intelligent weapon (because I hate myself, and went ahead and rolled all of the tables...). It appears to be compatible with him, but he has not figured out how to communicate with it yet. He may learn more about it when he's spent some more time with it. (And when I get around to fleshing-out this unexpected NPC...))
Artorias's egg-thing remains a mystery. All Artorias knows is that the temple wasn't hesitant to give it away at all, and that it's supposedly essential to the final steps in his training.
The metallic egg-shaped device is clearly manufactured; this being revealed by the rivets on its surface. Artorias wasn't given any instructions on how to incubate it, so he can't assume that it has any sort of creature in it. The device doesn't have any sort of magic aura either, so it's purpose is a mystery.
Artorias, having had this thing for several months now, may have been feeling that his temple just gave him this thing to get rid of him, when they sent him off on an ambiguous crusade to a far-off region. However, the mysterious prophecy of an army of doom rallying under a red banner has proven itself to be true, so maybe this heavy trinket might indeed be important to his carreer as a Cleric.
For some reason this egg wouldn't upload.
Oh, and for any of you lurkers who read this ugly thread, RHoD is still accepting new players. We could use another tank or a blaster.
Yesterday's session was great! We played for five hours, and the party managed to get through six encounters. That's a new record.
>The party, on the sunken bell tower, decide that it's too risky to row to the Rhest town hall now that the alarm has been sounded
>Decide to use-up Night Shroud's Swan boat feather token, conjurring a massive, self-propelled swan boat
>This was clever, because the "giant bird" intimidated the lizardfolk, who would have otherwise attempted to steal their oars and capsize their boat
>Dashing towards Rhest town hall at breakneck speed, they exchange fire with the guarding ogres, who hurl javelins and boulders at them
>Eventally, they bump into Rhest town hall, ang Ogres immediately board their ship
>The battle is intense, as the ogres are lead by two fearsome Skullcruser captains, and a hobgobin samurai with a powerful commanding aura
>Outnumbered and outsized, the party fight for their lives aboard the deck of the ship, which turns deadly when one of the Skullcrushers grapples Aral
>Night and Vomeo's healing capabilities prove essential, as the Skullcrusher's power attacks take large chunks out of their HP
>The other ogres eventually stop throwing things and board the ship as well, one of which failing his check and falling into the swamp, promptly being devoured by the cowardly but savage lizardfolk
>The party eventually slays the last ogre, and move onwards to the town hall
>Lizardfolk still watching party. Artorias intimidates them
>Seeing no immediate way inside, Vomeo and Night use their mountain hammer to smash through the wall
>They are met by a severely-brainwashed Ettin guarding the chamber; melee and ranged combat ensues
>The two-headed giant fights callously, not flinching when it's severely wounded
>Eventually, the beast keels over, and the party is free to explore the town hall
>Unbenownst to them, an invisible enemy is watching their every move
>They explore the dragon's lair, the ettin's chamber, and a torture chamber
>Vomeo finds a +6 belt
>The party hears an exploding signal arrow whistle above their heads
>It seems like someone was still there
>Aral hears commotion near the other building
>Party heads in that direction, and the
>Climbs onto the building, and are met by a Greenspawn Razorfiend
>A battle ensues, in which Night is nearly killed
>The gates beneath them fly open, and what appears to be a hobgoblin runs back towards town hall
>The party enters the building, and finds that this is the building is where the greenspawn razorfiends were nesting
>Then, suddenly, Aral is targetted by a powerful mind-effecting spell, and saves heroically
>This reveals a very disappointed and angry sunschorched hobgoblin bard/mindbender, holding an expended scroll of Dominate Person
>The bard is promptly shot to death, and the party proceeds to make the world's biggest omelet
>Using is heretic-detection ability, Artorias is able to efficiently locate every single one of the thirty greenspawn razorfiend eggs
>The party heads back to the main building
>At this point, some five dozen lizardfolk are surrounding the party, still not moving
>As they're about to enter the building, a a very-angry looking black dragon launches itself out of the water and sprays them with a metabreath-augmented line of clinging acid
>On the dragon's back is an equally angry goblin, who pelts Artorias, Aral, and Night with Bane Arrows
>As the boardwalk beneath them melts, the party has to think quickly
>Aral casts Resist Energy, Mass, protecting the party from continuous effects of the sticky-green slime
>The rest of the party heads inside for cover, Artorias casts Wind Wall to block the opening from breath weapons, arrows, acid flasks, psychic powers, and poisoned projectiles thrown by the lizardfolk, who have been driven into a frenzy by the sudden arrival of their "god"
>"Regiarix! Regiarix! Regiarix! Regiarix! Regiarix..!" The lizardmen chant, as they clamber aboard the melting boardwalk in frenzy
>Aral pins the dynamic duo with a Fireball, and is nearly slain with Bane arrows before he himself also enters the town hall to be healed by Artorias
>The goblin and dragon save against the fireball, returing fire
>Two lizardfolk manage to break in as another square of the boardwalk melts, they charge Vomeo and Aral with Acidic bite attacks, missing
>Aral makes quick work of both of the lizards
>The Dragon circles the town hall, roaring challenges and making rally checks for the lizadfolk as it waits for its breath weapon to recharge
>It's goblin rider buffs the two with spells and items, preparing for brutal combat
>both the goblin and dragon shout long slurs of proffanities, their tones a mixture of rage and panic, ready to kill the motherfuckers who stormed their base while they were out hunting
>Losing the greenspawn razorfiends is very bad on their reports, it seems
>with the dragon circling, the goblin ready to shoot, and the lizardfolk clambering onto the collapsing melted boardwalk, the party's options are limited
>What will they do next?
>To be continued
Note: I mentioned there were about five dozen lizardfolk in the area. Knowledge checks will be necessary to find any further information.
Some more-detailed maps of Rhest Town Hall
It took four tries to upload those. Idk what's been going on with this site lately...
The maps we've been using so far:
>>143678>Where we last left our group of heroes, lizardfolk are currently pushing into the room while the dragon sits overhead and throws insults and the gobbo on the dragon's back screams at anything and everything>Everybody retreats into the room with the big room with the hole going all the way up to the roof>gold coins scattered across the floor>This is the dragon's hoard, isn't it?>New idea: try to draw in the dragon by messing with its stuff!>No, wait, don't do that yet, the lizards have formed mobs>Don't worry, Vomeo the party tank can handle holding them off for at least a little bit!>Vomeo dies in 2 rounds from engaging them>shit.png>Nothing but a skeleton left, the friggin' lizards even stole her gear>Luckily, Bro's new character is here to help!>... Wait, what's that? They (because it's that one race that's actually just two dudes, whatever it's called) want nothing to do with it and were just here to kill Vomeo?>... And you say they're retreating up the stairs as we speak?>Wow, not what we expected>Well, this should still be possible for the party, right?>...>A very grueling fight later, the three party members present have managed to scrape past the pile of lizards and drove them off with a gross misuse of action points>Good, now we can get a breather, right?>Right?>5 rounds/30 seconds later, the dragon and gobbo burst in through the hole in the floor!>Bossfight initiated>Saarvith and the dragon start off the fight by putting everything in magical darkness>Luckily everyone in the party has a way to get around that, whether it be magic torches, magic helmets, darkvision or just not being there>The fight with Saarvith and the dragon starts off alright, and even goes a bit better than it should given the dragon decides to pick his nose for 2 rounds instead of fight>However, things don't always stay peachy>People start dropping health points like they've been given the ol' spicy keychain, and eventually start dropping themselves>Luckily for the heroes, Artorias gets indirectly blessed by Bahamut and singlehandedly survives the dragon's onslaught with 1 hp left while both other present party members are downed>Artorias then uses his turn to pick up the swordsage (still don't know her name, sadly) who in turn uses a stored positive charge to pick up Aral, saving the party from a total wipe>After this, Saarvith takes enough damage to wimp out and hide under his dragon and start chugging potions like a Cure Light Wounds addict>This leaves the dragon to do literally everything, and it somehow does better when the gobbo's not in charge of it (HMMMMM)>After another few rounds, one party member's left standing again against the full power of a black dragon>The swordsage, being this party member, pours a potion into Artorias's mouth, bringing him back and allowing him to burn yet another action point to bring Aral back as well>Luckily for the party, this is the last time this happens>Saarvith dies unceremoniously, and then the dragon dies very ceremoniously a few rounds later>Very ceremoniously meaning with a mace shoved up its ass and its heart ripped out!>Boss defeated, everybody heals up and levels all around!>Looting time!>BREAKING NEWS, Artorias's magic metal football has started to vibrate!>After the three onlookers stare dumbfounded at it and pass/fail some con saves, the newest addition to the party, Billie the Silver Wyrmling, is born!>Alright, now it's looting time!>Saarvith had some dank gear on him and the dragon's horde is divided three ways, everybody takes gear as they want it>Except for a few things>2 bags, another bag, Lanikar's lost gear, a silver box, and some letters>The first two bags end up containing the severed heads of Lanikar and (magic oppenheimer), generating some buzz from the party and some burning (literally) rage from Aral's sentient bow>Hey, at least we know what happened to them now>Saarvith stole their heads and presumably fed their bodies to the dragon (don't quote me on this)>Lanikar's gear will be given back to the Tiri Kitor along with his head>The third bag, silver box, and letters are all plot-related too!>Inside the third bag contains a necklace with a metric fuckload of necrotic energy surrounding it, the silver box contains the letters, and the letters say that this is the Ghostlord's phylactery and that it was entrusted to Saarvith for safekeeping until the Ghostlord can be "convinced" to help the Red Hand!>Is the lich being held hostage by the gobbos? THE PLOT THICKENS!
Stay tuned next week for if Bro's newest character even joins the party and for what we tell the elves when we get back to them!
Gain 1 Action Point for le ebin recap.
Actual Video of Vomeo being eaten alive by the lizardmen this session:https://www.youtube.com/watch?v=r6YVDb1kH-E
>>143760>Billie the Silver Wyrmling
Billie isn't a Silver dragon. She's a steel dragon.
There's an important distinction:>Silver dragons want to fuck hoomans>Steel dragons want to be hoomans.
That would be the War Wizard Cromar, who's skull looks something like this, with the brilliant spellshard embedded in the eye socket.
the Swordsage is a slight statured human Woman named Night Shroud.
Meta note: you guys got to fight every species of lizardfolk this session.
There is no official art for steel dragon wyrmlings it sees.
So have this silver dragon, and imagine it looked blue and catlike, as if I actually tried to prepare content.
I will post the loot rolled in a bit. I have some work to do first.
If any of you were to poke your heads outside, you'd notice that the ogres and hobgoblins on the swan boat are mostly only incomplete skeletons at this point, the harrowblade too. Vomeo is almost completely eaten, only a bit of her spinal cord remaining (rest in pizza). The surviving lizards have dragged away most of their former allies bodies as well; ever-resourceful those scaly motherfuckers are. I'll roll some appraise checks on ther behalf to see what was left for you guys; they didn't have much time to loot themselves, but they do know meat is worth taking.
THe swan boat is thoughoughly beat-up, scraped, partially-melted, pissed-on, and covered in blood, but it will remain fully functional until the afternoon of day 19. It's large and stable enough to make camp on, if you want.
DAY 18; LATE-AFTERNOON/NEAR-EVENING.
Most of the lizards seem to have fucked off after the mobs broke up, followed by the death of their "god". It seems like you guys cut down their population quite a bit, with substantial losses for the "giga-lizzer" blackscales, and the draconic black viletooth lizardfolk (WHAT?! DICEROLLS SAY THE BLACKS WERE DISPROPORTIONATELY KILLED?! RAAACIIISIIIM!!!); pics related. I guess it looks like the small greenies, strong brownies and psionic whities will have lake Rhest to fight over themselves for a while.
Slightly-larger image of the viletooth lizardfolk, from Dragon Magic.
Last session we didn't do very much, due to scheduling complications. The only notable events were that a new PC was able to meet with the party and Saarvith's pet eagle flew out the window when Artorias shoo'd it away.
Aral was able to confirm that one of the tattoo'd skins in Saarvith's quarters was indeed Cromar's. After dexterously dodging a heightened Septia Snake Sigil, he was able to make out the following spells:
>[ALL CORE CANTRIPS]
>Wall Of Smoke
>Instant Of Power
>Fist Of Stone
>Blade Of Blood
>Power Word: Pain
>Control Darkness and Shadow
>Cloud Of Knives
>Create Magic Tattoo
>Dragon’s Eye Rune
>Blinding color surge
>Greater Mighty Wallop
>Bands Of Steel
>Greater Magic Weapon
>Ferocity of Sanguine Rage
>Lord Of The Skies
>Greater Mirror Image
>Bite Of The Werewolf
>Wall Of Stone
Of course, this wouldn't be all of Cromar's spells, most of his spellbooks would have been confiscated upon his retirement when he left the circle. It notably does not include any of his apocalyptic [War] spells though, so those can be assumed to be somewhere else. Perhaps the Spell Shard embedded in his skull?
In the next session, we will be wrapping up part two of the adventure (probably), and the party will (probably), be leaving the blackfens.
I have to say, the pace has picked up quite a bit since we switched to voicechat. We'll probabably be finished by the summer, Pelor help us.
I will be making a new thread for part 3 of the adventure after next session. The early travel parts of part three are loose enough so that the game won't grind to a halt in case one or two players can't make it, and I've got a few miniquests I've been wanting to run. I'm looking foward to the next part.
The Battle of Brindol approaches.
Pics are some scenes from this adventure:
RIP Saarvith and Little Reggie. We hardly knew ye...
I forgot some:>True Strike (1st)>Firebrand (5th)
Pic of what the party might've seen at Cinder Hill, had they gotten past the bridge...
Also what Terrelton looks like right now; you guys would've heard rumors from peasants that a massive army of thousands or hobgoblins, beasts, giants and dragons has advanced from the ruined Drellin's Ferry.
Okay, that was a sort of clumsy RP session, but at this point we've concluded Part II of the campaign. The party has impressed the elves so much that they have secured their assistance in fighting the Red Hand at the battle of Brindol, and were even able to secure several giant owls to cut down their travel time.
Elven Alliance points earned:
-5 Razorfiends slain: 6 points
-Elves friendly via diplomacy check/PC interactions: 1 point
-Performance At Funeral: N/A; 0 points
-Lanikar's Remains: 2 points
-Kindness; Returning every piece of the Fleet Warrior's Array *and* the Millenial Chainmail: 2 points per gift (8 points)
-Defeating the Red Hand: 2 Points
-Dropping the N-word in front of the priestess: -4 points
Which is just barely enough to get the owls. Now I get to roleplay 5 more intelligent NPCs...
They now seek to fly south to the Thornwastes, to bargain the phyactery of the Ghostlord.
END OF PART TWO
For the rest of the week until next session, I'll have the party do some basic resource management. I might DM Jorr's reactions after the party decides what to do with him after they meet up.
I will be making a new thread for the start of part 3.
>>144537>tfw your passing comment at goblins is the entire reason why the party lost over a fifth of their potential extra help
I guess int is my dump stat IRL too
Lmao, don't sweat it. My flowcharts aren't so brutal to cause irreversible damage by passing comments. The
elves were as impressed as they could have been by the party's actions, considering everything you did for them without even asking for help. I just lowkey didn't want to give y'all flying mounts.
I did not, however, expect you guys to so readily agree amongst yourselves to return some 120k worth of hand-picked, class specific equipment. You guys got affiliation/piety points for that, not just with the elves but with your respective churches.
Killing so many harrowblades (the razorfiends, as the elves called them) played a role too, because thety really were a plague on the Blackfens, as I described earlier. You can assume that little Reggie had been in these parts for nearly a century, but the rapidly-spawning harrowblades are dysgenic bioweapons who reach maturity in only a few weeks (so yeah, every single one of those thirty eggs would have made it to Brindol with the horde). The Tiri Kitor have always kept the monster population down in the Blackfens, but even Lanikar (evidently) couldn't handle getting dogpiled by harrowblades and promptly volley-ambushed by a Ranger mounted on a Young-Adult Stalking Wyrm. Even now you might've overheard Killiar setting off with his hunters to track down that one that got away.
Returning Lanikar's remains in addition to his kit was the coup-de-grace though. Lanikar was really an irreplaceable figure in their society, and elven funeral rites are taken very seriously. Death among their kind is so rare...
So yeah, you guys handled this part quite well. Aral's Surival skills helped you avoid most of the encounters that would have hampered you, his arcane and divine spells made all of the difference in many encounters, and he's made a reputation out of killing harrowblades in 12 seconds flat. Artorias's healing and support capabilities turned out to be indespensible in the boss encounter when he was the only one left standing; he also proved to be quite the melee combatant when fighting the Cult Of The Dragon, and did get to clinch finishing blow against little Reggie, who was predisposed to flee at low health and make the party fight him all over again. Night Shroud's martial capabilities were uncontested in melee and surprised me many times with her clever application of skills, maneuvers and RP tactics; her auxhillery healing capabilities proved essential when it really mattered in the hardest fights. Vomeo's thicc, meaty body proved to be an ample meatshield worthy of a Crusader, taking shot after shot with her auto-healing and doing damage to enemies all the way as she protected the party by absorbing ever more, and her flesh was tender and juicy enough to buy you guys a couple extra rounds as the frenzied lizardfolk devoured her like piranhas after mobbing her, which really seemed like it made the difference between a solid victory and a TPK considering how close that fight was.
Pic related: Artorias trying not to say the N-wurd.