Welcome, lurkers, to our fabulous thread.
In this thread, we continue our journey in which our party (yet unnamed), embarks on an epic quest to thwart the assault of the Red Hand army on Elsir Vale, racing to prepare for the assault before the might horde ends the world as they know it.
The game is a long-term d&d campaign that run on the 3.5e system. It is mostly played on this board, with partial support on discord.
General details of the campaign can be found here: >>132102 →
Now, the party left off at the end of the evacuation of Drellin's Ferry, the townsfolk fleeing ahead of the advance of the horde. The Red Hand forces are mighty, and the party has been able to accomplish little to hinder the army, although the vengeful fury of a certain giant and his granddaughters may have bought the villagers some time, as distant sounds of thunder echo from the hills.
In part one, the party learned some vital information, from the the Wyrmlord Koth's notes, map, and conversations with many characters along the way>The Red Hand horde means business. If it is going to be stopped, that will have to be at Brindol, the only place in Elsir Vale with a standing army large enough and the fortifications necessary to have a chance against such a large force.>Monsters are blocking the roads to the north, blocking any chance of reinforcements for Brindol>One of the leaders of the Red Hand is in the ruined city of Rhest.>The horde is going to steamroll the towns east of Drellin’s Ferry and keep going.>A powerful wizard named Cromar is retired in the Blackfens
A partial archive of Part I can be found here: >>133942 →
And with that, let the games begin.
332 replies and 21 files omitted.
Oh, now that I look at it, the women should slowly awaken after the ointment is applied.
They both get up.
"So who are you?">>141947
Are they both still tied up?
"I am Chad of the mountain mist, my greatest ally is this horse, my plum pudding."
Vomeo uses three of her healing belts to heal Aral, Chad, and Misty for 6d8 HP each.
Aral gets back 29 HP, Misty gets back 17, and Chad gets back 19.
Vomeo leans down and tilts the elf and dwarves chins up so they're meeting her eyes. "How did you end up captured by goblins?"
Pardon I was eating.
The elf and dwarf, after some time recovering, explain that they'd been captured by hobgoblins in one of the various raids that have been scouring the countryside lately.
“Well it sucks to be you.” Vomeo says while using 10ft of her rope to make collars and hand ties for the two women.
"Now hold on, I have an idea.">>141955
I ask the two of them "What kind of skills do you have?"
"I bake cookies." says the elf
"I butchered hogs in Nimon Gap." says the dwarf
so that's a fat no... Alright, whichever one Vomeo likes less is being set free and told to get the fuck out of dodge.
I’ll keep the elf and let the dwarf go.
Since I’m letting the dwarf go, I’ll use the 10ft of rope to make one collar, one leash, and a hand tie to keep the elf’s hands bound. Doing this instead of making two collars and two hand ties.
Dude, are you really going to drag an elf through knee-deep, monster-infested mud?
Wait, I thought you said in the server that you'd let the elf go and keep the dwarf instead?
Okay. Aral, you know that Starsong hill, the home of the elves, is further east. Rhest is more readily accessible, being the remains of an ancient kingdom.
>rolled some checks.
Your journey north is uneventful, and you turn onto the trail beside the road into the Blackfens
Almost immediately after you turn onto the Blackfens, the ground gets really, really, really muddy.
Aral feels crestfallen as he gets mud all over his new magic shoes. Nothing a little prestigitation won't fix though.
Aral, I would like yout to roll a survival check to see how well you're able to traverse the swamp.
Nah it’s the other way around unless Aral wants me to free the elf instead of the dwarf on account of them both being elves.
Where are you keeping the dwarf?
we're letting the dorf go, right?
>>141964[1d20+10 = 28]
Yeah I just thought you already agreed to that. I would like to request it again then.
Letting the dwarf go since I’m taking the elf. The elf has a collar with a leash attached and her hands are bound behind her back. My character doesn’t care if she dies.
Alright then the elf gets freed and the dwarf is the one I’m jeeping
With a check like that, you're able to avoid some of the deadly sinkholes and exploding pockets of gas.
Where are you keeping it?
What about the sack that ogre was carrying? He could put the midget back in there.
To fuck and so she can do menial labor while we’re camping
Phase spiders suddenly snatch up the elf and dwarf bitches.
Because I don't feel like roleplaying them anymore.
Okay, so still in the morning of day 16 you guys are trudging through the mud in the Blackfens. Aral's survival check has saved you from multiple sinkholes and explosions, but you're still making very slow progress to the ruins of Rhest.
Jorr grumbles something about the Witchwood being a lot dryer.
Aral, I would like you to roll a survival check that may or may not dictate how many random encounters you guys get in this biome.
[disappointed GM noises]
Alright, Aral was able to steer the party away from an entire mob of aquatic ghouls, three bog hags, and a trail at which the party would have found themselves waist-deep in rot grubs.
Still, that took up several hours of trudging through the mud, hoping from dry point to dry point. You are all very wet and stinky.
Except for Chad, who gets to watch the rest of you guys suffer from the back of his magical flying horse.DAY 16; AROUND NOON
And before the rest of you guys ask if you might have wanted to fight those monsters, note that none of them would have had treasure; and they would have exhausted your resources before you got to the real encounters.
However, there's one thing that Aral didn't see, as a burbling shape rises from the mud before the party.
Everyone meet me in #combat for initiative.
Aral knows that this fearsome beast is a chuul. A large, crustacean-like Aberration with strong pincers and paralytic tentacles. Try to avoid letting yourselves or your horses being grappled.
Okay, Aral cuts open the Chuul and finds...
>realizes I rolled a CR 11 loot pile
>it's still freaking 99 percentile roll
Are all of the fucking random encounters going to have bullshit treasure rolls?
Okay, in this fat fucking bastard's Chuul's gizzard, you find:
>A set of +1 electrum plate armor (1000 gp art value)
(100 gp) (ruined)
>Fine Leather Shoes
(300 gp) (digested)
>Gold Figurine (of an Angel) (900 gp)
>Leopard Fur Tabard
(1300 gp) (acid burned)
>Pewter Dice (pair) (70 gp)
>Wand of invisibility (7 charges) (totally didn't have 43 charges); runes imply function
>Wand of Cure Moderate Wounds (23 charges)
>A Motherfucking Ring Of Protection (+2), runes on its side imply its function.
>Robe Of Useful Items[/-] (digested)
>+1 Mithril Heavy Steel Shield
>+2 [i]Flaming longbow
I'd would've thrown away that last one if it weren't so goddamn perfect for Aral. This is your weapon for the rest of the entire campaign. Don't break it.
How this chuul (albeit an advanced one) managed to swallow a 15th level item is beyond me.
And a fuckton of humanoid bones, human, lizadfolk, elf and goblinoid alike. Apparently this fat bastard has had a good year. Must have eaten a king or two.
Okay, now that you spoiled fucks are filthy rich. You can decide how much you want to heal up before I ready the next encounter for this day, after your done splitting the loot.
>mfw the monster yields 11 times the recommended treasure value because I decided to roll instead of just picking from a list.
Oh well, too late to take it back. Maybe a bit of Monty Halling will get us this game a bit faster.
The Chuul, much like a lobster, begins to rapidly deteriorate into inedible ooze shortly after it dies, much to Jorr's dismay.
With a few words from Jorr (after his own survival check), Aral slowly realizes that it's unlikely that the party is going to get all the way to Rhest at this rate. You guys are going to want to take a slight detour to find some dry land if you want to rest comfortably tonight.
Okay, Aral rolled well enough in the server to find some forested area that seems a bit safer to travel and rest on, at the cost of a slight detour. This is good, because the horses were getting increasingly difficult to coax through the mud, so much that I was going to force rolling some checks.
He also dodges the horde of drowners and hags I wanted to throw at the party. Maybe some other day.
As the evening settles in on the swamp, the party eventually makes camp, assuming you guys want arcane spells and complete healing.
if we're taking a long rest, then I guess I prepare the same spells that I've been preparing
As you guys are trudging across the Blackfens, looking for high ground, Aral, then Chad/Misty, and then Jorr spot something ahead:
>A low, mossy island of mud and peat protrudes from the marsh waters ahead. Two gnarled trees grow fitfully on the rugged ground, and sprawled across their turgid roots is the ruined and bloody remains of a horse-sized owl. The once-magnificent bird’s body has been partially dissolved in places, and swaths of foul, dark green fluid still sizzle and pop, eating away at exposed flesh and bone.
You haven't gotten there yet.
Both Aral and Chad can roll nature checks to identify the corpse of this creature.
Aral and Artorias can also roll Arcana.
I doubt it'll help much given my +0 to int and no arcana knowledge, but I'll give it a shot[1d20 = 16]
>>142564[1d20+12 = 17]
nature[1d20+6 = 16]
And a spot for good measure, because at this point I expect the damned ground to jump up at us. [1d20+17 = 29]
"Hope that whatever killed that thing is the crab we pasted back there, but I doubt it."
>>142564[1d20+11 = 26]
As you get closer, you recognize it as a Giant Owl: a monster native to this region, and commonly a mount for the Tiri Kitor elves.>>142567
You can also roll a Heal check for an autopsy, if you want to go look at it.
You think you see something 50-ish feet away.
>>142569[1d20+3 = 6]
heal to see if the owl died from anything we need to be worried about
That check is so low I'm going to pretend it didn't happen.
ok, let's try for one less embarrassing while the DM is "checking his papers" or something![1d20+3 = 5]
>>142571>>142573>The second one is worse
Aral, you think you see something reptilian lurking in the brush not far away.
Since I put you (the survivalist) in the forefront, you appear to have seen in before it saw the party.
You have one (1) round to act.
What do you do?
By "pretend it didn't happen", I meant "give Aral a chance to respond to the monster he just saw".>>142566
You see a vaguely-crocodilian creature lurking in the brush.
It's alright, you are clearly distracted by the annoying elf motioning into the distance because he noticed something that might've moved >>142570>>142576
I try to being it to the attention of the party in quiet manner, and prepare to respond if it attacks.
No action is necessary to communicate with the party.
Everyone, can meet me in #combat for now to roll initiative again.
After Aral rolls his surprise round, since he moved first.
>Terrain: Draw a small hillock, dominated by two small trees, where the owl’s carcass lies. Most of the rest of the battlefield consists of light undergrowth (peat), heavy undergrowth (stands of reeds), or shallow bog.
That is the most beautiful thing I have seen in years.
Well... That didn't last nearly as long as I expected it to...
The Greenspawn Razorfiend didn't stand a chance agains Aral's "PEW PEW PEW PEW PEW PEW PEW PEW" attacks, with his max-rolled Arrowsplit and Rapid shot, taking 6 plasma blasts and dying in one round.
It did manage to deal significant damage to the party though.
so... long rest time?
This encounter really illustrates the importance of stealth, perception, and surprise rounds. The Razorfiend had powerful attacks that crit on an 18, and had serious potential to kill one or two party member with its spring attacks.
The Hillock is comfortably dry. A suitable place to make camp.
Jorr is cutting into the Razorfiend, seeing if its edible.
Anybody want to inspect either carcass and/or the area?
alright, then I'm changing up my spell list a bit
0: still detect magic
1: 1 divine favor, 1 blessed aim, 1 lesser vigor, 2 entropic shield
2: 1 divine insight, 1 spiritual weapon, 1 hold person, 2 windwall
3: 1 dispel magic, 1 prayer, 1 visage of deity, and 1 gaseous form>>142589
sure, what do I roll?
I guess I should specify, I want to look at the razorfiend
It depends what you're doing.
There are a number of things to explore:>owl carcass (no check required)>dead razorfiend (Survival)>general area (search)>Making camp (survival)>Keep watch (spot/listen)>>142591
You can roll a Wisdom check to assist Jorr with his survival check then.
Okay, Chad, with the help of Jorr's dogs, is easily able to locate a rusty iron coffer, that this monster appears to have stashed at on the highest point of the islet.
Inside is what appears to be treasure. I will post its contents shortly.
Its digestive tract an obsidian ring set with a single white pearl.
Detect magic that shit!
Nothing, but you do Detect Magic around the area that Chad is poking at.
then can I go investigate there too?
actually, on second thought, I want to know a bit more about that ring. Is there anything visually interesting about it that I can tell?
In the coffer, you guys find:>headband of intellect +2>+2 rapier>Pearl of Power (2nd-level spells)
>ring of protection +2>Lesser Metamagic Rod of Empower>720 gp
You also find an Artificer's Monocle, which Artorias promptly used to identify all of the above, because I really don't feel like running a sidequest to identify every item you guys find.>>142599
It has runes carved on it. It appears to be written in elvish.
Aral has been prompted to translate the ring.
The owl has a jade band around its leg, inscribed with elven letters that spell the name "Liokio."
The ring has moonrunes that spell "Lanikar."
Either of these names mean anything to anyone here?
Is that a name of someone?
Also, can I take the the jade band with me? Seems like someone might want to know their fate.
As Aral is trying on his new headband, he hears something flapping in the dusk.>>142603
They're elven names. Evidently the names of this owl and its rider.
The hell? Spot![1d20+17 = 36]
You hear a strange rush of wind and see soaring overhead five giant owls like the one that lies dead in the clearing. Each bears a rider—a dark-haired elf wearing leather armor dyed green and brown to match the colors of the marsh. The flying elves circle the area twice, and then alight next to the slain owl. They study you with narrowed eyes. Then one speaks. “Who are you?” he demands. “What are you doing in the marsh?”
"We heard some red hand assholes were trying to bring back Tiamat and they're looking for help from some lich named the Lion King or something. We were hoping you all had some kind of maguffin to help us out."
diplomacy if needed: [1d20+11 = 31]
Aral does whatever edgy official salute the Tiri Kitor have. He should remember that much, at least.
"Aral Tel'thuen'slaugh. We seek to stop the Red Hand, as my comrade said."
"We're looking for a lonely wizard and some mega pussy, and fighting goblins, that too."
Wild Elves chatter amongst themselves in their native language
Fyi, diplomacy takes 10 rounds to work. It's advisable to try it after the conversation, unless you want a -10 penalty.
...But, you rolled a perfect check, so the Elf that appears to be the leader appears to shift from unfriendly to indifferent.
He says nothing, and orders his hunters to search the area. They poke at the dead bird, and the razorfiend carcass.
Jorr steps back into the shadows and says nothing.
I toss him the ring
"Found this in the guts of that green minidragon over there, not sure where the rest of him is."
The elves continue to whisper, the captain(?), says nothing, but continues to nod, looking at you all suspiciously.
After a minute of agonizingly awkward silence, he finally speaks again, in common>>142609
"... Did you... Happen to find a band on that this owl's leg?"
"Somebody did." (to the general party) "Who grabbed the owl's ring?"
Here. Lanikar's ring.
"There you go, owl ring."
The elf catches it swiftly, and looks right at it.
"... Lanikar..." He says, sullenly.
The elf's attitude seems to have v retroactively improved, and he finally introduces himself:
"I am Killiar Arrowswift: Battlehunter of the Tiri Kitor Tribe."
"Artorias Greenmarsch, cleric of Bahamut. Now that the pleasantries are out of the way, I hear you all have a problem with goblins and dragons."
"Nice to meet you Mister Swift."
"Goblins... The elf says, spitting in indignation, "Indeed, they have been roving around in greater number lately, but what disturbs me is these." he says, pointing his bow towards the dead razorfiend
"These monstrosities that have been multiplying by the dozen as of late."
The Elf makes an weird bowing, nodding gesture that Chad can only assume to be a polite greeting.
"Yeah, these things are minions of Tiamat and there are only going to be more of them until the green midgets are dead and those same green midgets are trying to summon a god with that aforementioned lich. So, any help you guys can give us?"
Okay, I'm going to fast-forward this dialogue a little bit, if nobody minds.
Even with Artorias's modified 37, the elf appears unwilling to answer very many questions here, as if under orders.
Aral can hear him whisper to a subordinate that their presence in the region "seems both fortuitous and suspect".>>142630
The elf responds sternly
"I've said too much already, but perhaps the speaker of my tribe may wish to speak with you. Our home is fairly close by air, but very far by land or boat. My hunters' owls would carry you."
>>142633>owls carrying us off
and then what would happen to the horses that can't fly?
"Yeah, and what about me pooches?!" Jorr says
The elf responds
"You were bold to bring your hooves beasts this far into the swamps." the elf says, gesturing to two elf warriors who begrudgingly get off of their birbs
"My hunters will attend to them. They will rendezvous with us at the village."
"That would still take days. It's not fair to the horses to have 'em trudge through the bog. How 'bout I take care of 'em while you folks go on?"
anybody have a preference as to whether the elves bring our horses with them to the village or Jorr plays pony valet for a while?
"I don't have a good feeling about this."
I trust Jorr more than air-lifting horses.
"Oh, don' worry about me. I can take care o' meself." The woodsman says, tossing his knife in the air and catching it.>*is immediately killed-off by obnoxious DM*
"Say, why don' I take 'em back to the road? These guys will only slow you all down so long as you're movin' through the swamps."
The woodsman shrugs
"I prefer dry ground anyways."
I give Daisy a pat on the head and leave her everlasting feed bag with her
(to Jorr) "If she's not in the condition I'm entrusting her to you in or better when we get back, then there's going to be problems that I will expect you to solve."
I am slowly realizing that this might be your way of writing out Jorr from the campaign until it is convenient for him to return at some point. Ya clever bastard.
But yeah, we agree.
Aral leads his horse to stand next to the others. "Take good care of them."
"Yeah, yeah. I know how to take care o' a horse. It's people that ah got problems with.." The woodsman says gruffly, taking the horses by the lead.
Okay, and with that, you guys all get on owls, except for Chad on Misty, and fly off into the night.
Vomeo, who seems to have passed out at some point, is carried unconsciously by her panties, the owl panting as it struggles to lift her.
*shuffles through notes*
Okay, it take you all no more than two hours before you all reach the Tiri Kitor Encampment at Starsong Hill.
Give me 5-10 minutes to go pee and get a drink.
The giant owls are silent as they wing through the gloom, apparently able to navigate effortlessly through the darkness. Your elf escorts are also silent, aside from softly pointing out some dimly glimpsed landmark far below from time to time.
Before long, you reach your destination. Rising from the marsh is a low hill of solid ground, encircled by a thick ring of trees. Dozens of pinpoints of light dot the hill—small lanterns filled with fireflies, each hanging from a tree platform or the upper reaches of a conical tent. Many elves silently emerge to watch as you fly overhead. Killiar produces a sleek, silver horn of some sort from a saddlebag and blows one wailing note similar to a loon’s cry.
Near the hill’s peak stand three large trees, and built into their boughs are wooden structures. One glows softly with luminescence of its own and seems to be a temple. Another looks to be some sort of public building or town hall. The third, and your destination, is the smallest of the three—a cozy-looking tree house set above a large pool.
Okay, Killiar lands first at the porch of the speaker's treehouse and the owls promptly fuck off to their nests after dropping their charges.
Killiar asks you all to wait as he steps into the building, a few moments later he steps out and asks you all to enter.
Aral notices an enormous crocodile in the pool below. It appears to be asleep.
Waiting inside is a wise-looking and ancient elf. She wears flowing golden and green robes, and her hair is braided around a complex headdress made of wicker and wood. She stands next to a much younger female elf in plain brown and green robes who looks to have been crying recently. The younger elf is seated in a large wicker chair, and the standing elf indicates nearby chairs for you. Behind you, Killiar the hunter takes a silent stance near the door.
“I am Sellyria Starsinger, Speaker for the Tiri Kitor,” the standing elf says. She indicates the seated elf and continues, “This is High Singer Trellara Nightshadow; her brother fell prey to the monster you slew earlier. We thank you for destroying it." She says, we a polite bow
"We do not often see strangers in our homeland. What brings you to the Blackfens?”
Okay, Chad has expressed disinterest in continuing this session, and the other players want to wait for him.
Not to toot my own horn, but I think it's been a productive session:
>I don't feel exhausted/miserable
Pretty good for PbP, if I do say so myself.
I'm still here, I was 'busy' with something a little more important.
Well, do you want to go through the dialogue encounter?
Sure, if everyone else wants to.
"We are here to eat horse pussy and kick goblin ass."
The elf appears confused, but appears to shrug off Chad's comment as some strange human idiom.
"Goblins, you say? What do you know of those savages?"
"Those knife-eared jackasses are trying to summon a god and they're trying to get some fucko calling himself the Lion King or something to help them. Any ideas on how to stop that from happening?"
>>142687>knife-eared>he says, to the elven speaker
The elf lady pauses for a moment.
bro I swear I'm not racist bro I just don't like goblins bro and it's not even for race reasons bro it's religiously motivated I swear
"He means little green
knives. Of goblins." - says Aral, internally screaming, and probably not helping much at all with the attempted clarification. Then tries to copy the bow the elven lads did before, and follows up with "Aral Tel'thuen'slaugh."
After a moment of excruciatingly-awkward silence, the ancient elf speaks.
“As you have seen, the marsh is growing dangerous. We have long struggled to hold these beautiful lands for our own. The local lizardfolk have vexed us for many decades, but now a new peril stalks the Blackfens.” She says>>142692
She looks at Aral with a nod (Killiar apparently described how he shot up that Razorfiend in great detail)>>142688
The elf's ears twitch, and she clicks her tongue at the mention of the Lion King
"The Lion King... I haven't heard of him in centuries. He spends his days wallowing in self-pity. I can't imagine what would motivate him to leave his throne of sorrow.">>142685
Chad can vaguely hear her muttering a curse (not a spell) in the Druidic tongue.
Should I roll a listen or what?
You don't need to. You just recognize that this particular elf has no good feelings for the Ghostlord.
psst. Nows a good time to ask questions about Rhest
"To be honest, I have no idea how the red hand intend to get him to do what they want. However, the admittedly stupid cleric of theirs we interrogated seemed sure about his assistance being secured. As for the new dangers showing up, they're also the red hand's fault, so helping us get rid of them solves that problem too. So, since Killiar told us you might know something, any ideas about how to stop all this?"
Oh yeah, did you guys want to bring the piss goblin with you, or do you want to leave him with Jorr?
He's not much use as of now.
"Do you happen to have an insight into the situation in Rhest?"
oh, I kinda assumed we dumped him on the side of the road somewhere. Idk, maybe just have him get dragged into the ether like henry and the slave girls?
>>142704>What do you know about the ruins of Rhest?
“We do not go there. The place has bad memories. It was once the center of a proud nation, but now it is little more than a few ruined buildings slowly sinking into the mire. We respect the memories of that folk and avoid the place. The lizardfolk do not.”
*random phase spider eats the piss goblin*
Killian gives an annoyed huff.
>>142701>"So, since Killiar told us you might know something, any ideas about how to stop all this?"
These elves seem content to answer any more of your questions.
"Sorry for your loss. Also, who exactly are these lizard men?">>142709>Pic related
"I... I don't know.. We've been so very busy lately, with the fiends, and the goblins. The situation in Blackfens grows more unsteady day by day. I suspect the Red Hand, as you call it, may be up to something in Rhest.."
"The lizardfolk have been native to this swamp for centuries, but in recent decades they've grown... Twisted, corrupt if you will."
"What do you know of the dragons in this region? The goblins have their alliance too."
"What happened to the lizards?"
"That very well may be. Also, while we're here in front of you, that same stupid cleric that just got dragged to hell also told us about someone named Saarvith hoping to wipe out the 'swamp elves.' If that's all of you, then this is probably relevant information for both of us. As a third note, I would also like to know about this region's dragons. Particularly if there are any metallic ones nearby, as they may be willing to lend aid."
At this point, the younger elf speaks up and gives her word on various topics:>Why is the Red Hand so interested in Rhest?
“We do not know why they are here. Months ago some dark power established itself in the ruins and brought the lizardfolk under its dominion. Whoever it is has not meddled with our encampments yet. We have not tried to infiltrate the ruins for fear of arousing a wrath we may be ill-equipped to cope with.”>forces in Rhest?
“They are not many, but they are strong. Their leader is a cruel and clever goblin chief. They have claimed several buildings near the center of the ruins. The thing that worries me most is the dragon.”>>142719>>142717>A dragon? Explain!
“We have seen the beast in the skies. It has not attacked any of our encampments, yet I fear it is simply biding its time. The dragon is black, and not quite as large as one of our giant owls.”>>142717
Both elves shrug.
"Perhaps something has come over them, but they've grown fiercer, and far more aggressive than they've been before."
I guess Rhest is our next destination and some gobbo with a black dragon is our next target
Okay, now that that much is established, I'm going to fast-track this a little, because quite frankly I'm tired:
>Can you provide us with assistance in our mission?
“You are our guests. If you need healing, you should seek out Illian Snowmantle at the temple. If you wish to trade, simply ask. Beyond this there is little I can offer. I must keep our defenses focused on our homes.”
The party, if they choose to stay, will be given guest tents where they can stay for the night, perhaps even longer.
The village has a temple of Corellon Larethian that will offer some free healing.
Starsong Hill is more than a place where you guys can rest, heal, and buy stuff; it's also a place with lots of really colorful residents who are well-worth interacting with, like Drellin's Ferry.
For that purpose, I think I might prefer to run this when I have some more energy. I can answer basic questions anytime between now and next session, and maybe squeeze in some time to voice chat or interact with the NPCs with dialogue, possibly out of session (I'm free every afternnon during the week, and all-day Mondays, Wednesdays, and Fridays).
What do they have to trade?
I'll tell you guys some time before the next session.
The encampment is the largest among the Tiri Kitor, but still houses only ~500 elves. Large purchases of class-specific equipment aren't going to be likely unless they're environment-relevant. The Wild Elves are a simple folk, but they take pride in their craftsmanship.
Fyi, the Electrum Armor is Full plate, so it has to be refitted to be worn. The Tiri Kitor may be able to help you with that, or at least loan you the tools.
Aral, since you took the headband, you might notice that there's something written on it, in common.
Sorry, my ISP decided I had enough game for this weekend. I hope this at least gets through, it's still slow as fuck.
Sorry, m8. Didn't see this message until now.
We called it quits after you disappeared. The party figured it would be wiser to wait for their archer/caster before they moved onto the main fight.
Anyway, I guess I should sum up what's happened so far.
This session was largely experimental, being held entirely in voicechat:
>party finished conversation with Tiri Kitor
>Chad summoned to the beastlands to do important Druid stuff elsewhere
>rested on day 17, did utility stuff
>Decided to explore the Ruins of Rhest
>Met Night Shroud, a disciple of Pelor and powerful swordsage
>Night Shroud joins the party because reasons I don't care to write out
>Party observes Rhest
>Razorfiends in Rhest
>Dragon in Rhest
>Lots of lizardfolk
>Lion idols everywhere
>Goblin gets on dragon's back and flies away
>Part approaches bell tower
>As party nears, the guards realize they're not not lizardmen
>Alarm sounded, fire exchanged
>Red Leader flies to Rhest town hall
>Party gets to bell tower and kills goblins
>small amount of treasure
>Aral's internet cuts out
>party (and DM) doesn't want to go on without Aral
It was rather slow-paced at first, but picked up once I was able to organize my notes. Depending on player feedback, I may do more sessions in voice chat, instead of text.
Aral, please try to contact me whenever your internet is fixed. We've been discussing finishing the session during the week.
Aral, you still alive, m8?
Don't mind me, just copying my notes for tommow's session session in a place where I won't lose them:
Proper boat speed: check
Boat revision: check
Plot Encounters: check
Random encounter tables: check
Pre-rolled encounters: check
Travel time estimation: check
Enemy stats: check
Combatant NPC reactions: check
Commander Auras: check
Enemy/NPC morale levels: check
Terrain/weather effects: check
NPC reaction flowchart(s): check
Boat speed(s): check, revise
Number/order of enemies: check
Building structure memorized: check
COUNT special ammunition: check
Optional quest hook(s): unfinished/revise
Plot derailment flowchart(s): unfinished/revise
Ad Hoc plot fixes: check
Party battle maps: revise
Download maps: unfinished/revise
Artorias's sheet: unfinished/revise
Artorias's thing: revise
Dragon nonsense: unfinished/revise
Variant villain stats: check
Session timeline established: check
Night Shroud's thing: revise
Aral's thing: revise
Vomeo's thing: revise
DM notes with players: unfinished
Okay, this week's session didn't go anywhere because the party tank wasn't able to attend, and the rest of the party didn't want to go forward without their designated pincushion.
I took the opportunity to rewind time by five hours (not retconning), and pointed out to the party that they were at a distance where they could have freely chatted with one another in the five hours during which they were observing Rhest, making the session an RP session where the PCs got to know one another, and rolled some Arcana/Local/History/Religion checks to see what they knew about the region.
I gave them some hype about the War Wizard Cromar, the Wizard whome they had been looking for. Cromar was among the mightiest wizards in Elsir Vale, stronger than Immerstal The Red. His War Magic Study spells and War Weaving laid waste to entire armies of goblins in the last war. He was a genius arcanist who had developed a vast array of personal and unique [War] spells. Despite his decorations, he refused to join the lord's court after the last war, retired to the Blackfens in solitude. Cromar was a skincaster, who'd tattoo'd his spellbook onto his body, and kept his most personal spells in his spellshard: an item known as the Eye Of Cromar. When he retired, he took his spells with him, and all advancements in the school of [War] magic study.
They rolled checks about hobgoblins as well. They knew that goblinoids of all kinds have cowardly and selfish tendencies, but hobgoblins above all value hierarchy and power. Hobgoblins will proudly fight to the death under the command of their leaders, which makes them apt in becoming samurai trained in the path of the ironheart. However, as goblins, they're cowards at heart, and their morale can be break easily if their leaders are slain.
Religion checks revealed that the patron deity of the goblinoids is Maglubiyet, the god of battle. Hobgoblins will worship whatever gives them power, but the instance that all hobgoblins in the region would have united under worship of Tiamat instead of fighting one another is not a common occurrance. These goblinoids must have been influenced by something to convert them all in such a quick manner, something powerful.
Further Arcana/Local checks revealed that goblinoids do indeed readily form connections with chromatic dragons, especially blue dragons. Their power-hungry and tyrannical tendencies make them well acquinted with the great blue beasts of the wastelands. Mighty blues often "adopt" a nearby tribe of hobgoblins, while stories tell of tribes that raise wyrmling blue dragons to adulthood over many generations. Some hobgoblins even share blue dragon blood, and these hobgoblins are known as the sunscorched goblins. Sunscorch hobgoblins appear much like their fellows, except for their brilliant azure eyes. They display exceptional cunning and patience, but often share the vanity of blue dragons. They have a natural love of power; when a sunscorch hobgoblin isn't leading a warband or tribe, he is likely the voice of wisdom behind its leader.
So if the party sees a hobgoblin with glowing blue eyes, he's likely one of the leaders.
The piss-goblin Cleric and the Sorcerer the party fought earlier are exanples.
Further Arcana/History checks revealed draconic hobgoblins ruling over hobgoblin tribes since generations ago. Legend tells of the Blood of Morueme, an organization made up of the dragon and draconic hobgoblin descendants of the legendary blue dragon Morueme. The blood of Morueme is likely to have seeded the radicalization among the hobgoblin tribes in the name of Tiamat.
So, basically, if the party sees a half-dragon hobgoblin or draconic hobgoblin, it's almost definitely a leader.
There were some religion checks rolled about Tiamat. She's basically dragon-Satan, and she's not a goddess you want to be involved with. The fear of The Dark Lady may be involved in fueling the hobgoblin morale, because dying in battle is preferable to sacrifice on the Altar of Tiamat.
Oh, and Aral's fancy new longbow is an intelligent weapon (because I hate myself, and went ahead and rolled all of the tables...). It appears to be compatible with him, but he has not figured out how to communicate with it yet. He may learn more about it when he's spent some more time with it. (And when I get around to fleshing-out this unexpected NPC...))
Artorias's egg-thing remains a mystery. All Artorias knows is that the temple wasn't hesitant to give it away at all, and that it's supposedly essential to the final steps in his training.
The metallic egg-shaped device is clearly manufactured; this being revealed by the rivets on its surface. Artorias wasn't given any instructions on how to incubate it, so he can't assume that it has any sort of creature in it. The device doesn't have any sort of magic aura either, so it's purpose is a mystery.
Artorias, having had this thing for several months now, may have been feeling that his temple just gave him this thing to get rid of him, when they sent him off on an ambiguous crusade to a far-off region. However, the mysterious prophecy of an army of doom rallying under a red banner has proven itself to be true, so maybe this heavy trinket might indeed be important to his carreer as a Cleric.
For some reason this egg wouldn't upload.
Oh, and for any of you lurkers who read this ugly thread, RHoD is still accepting new players. We could use another tank or a blaster.
Yesterday's session was great! We played for five hours, and the party managed to get through six encounters. That's a new record.
>The party, on the sunken bell tower, decide that it's too risky to row to the Rhest town hall now that the alarm has been sounded
>Decide to use-up Night Shroud's Swan boat feather token, conjurring a massive, self-propelled swan boat
>This was clever, because the "giant bird" intimidated the lizardfolk, who would have otherwise attempted to steal their oars and capsize their boat
>Dashing towards Rhest town hall at breakneck speed, they exchange fire with the guarding ogres, who hurl javelins and boulders at them
>Eventally, they bump into Rhest town hall, ang Ogres immediately board their ship
>The battle is intense, as the ogres are lead by two fearsome Skullcruser captains, and a hobgobin samurai with a powerful commanding aura
>Outnumbered and outsized, the party fight for their lives aboard the deck of the ship, which turns deadly when one of the Skullcrushers grapples Aral
>Night and Vomeo's healing capabilities prove essential, as the Skullcrusher's power attacks take large chunks out of their HP
>The other ogres eventually stop throwing things and board the ship as well, one of which failing his check and falling into the swamp, promptly being devoured by the cowardly but savage lizardfolk
>The party eventually slays the last ogre, and move onwards to the town hall
>Lizardfolk still watching party. Artorias intimidates them
>Seeing no immediate way inside, Vomeo and Night use their mountain hammer to smash through the wall
>They are met by a severely-brainwashed Ettin guarding the chamber; melee and ranged combat ensues
>The two-headed giant fights callously, not flinching when it's severely wounded
>Eventually, the beast keels over, and the party is free to explore the town hall
>Unbenownst to them, an invisible enemy is watching their every move
>They explore the dragon's lair, the ettin's chamber, and a torture chamber
>Vomeo finds a +6 belt
>The party hears an exploding signal arrow whistle above their heads
>It seems like someone was still there
>Aral hears commotion near the other building
>Party heads in that direction, and the
>Climbs onto the building, and are met by a Greenspawn Razorfiend
>A battle ensues, in which Night is nearly killed
>The gates beneath them fly open, and what appears to be a hobgoblin runs back towards town hall
>The party enters the building, and finds that this is the building is where the greenspawn razorfiends were nesting
>Then, suddenly, Aral is targetted by a powerful mind-effecting spell, and saves heroically
>This reveals a very disappointed and angry sunschorched hobgoblin bard/mindbender, holding an expended scroll of Dominate Person
>The bard is promptly shot to death, and the party proceeds to make the world's biggest omelet
>Using is heretic-detection ability, Artorias is able to efficiently locate every single one of the thirty greenspawn razorfiend eggs
>The party heads back to the main building
>At this point, some five dozen lizardfolk are surrounding the party, still not moving
>As they're about to enter the building, a a very-angry looking black dragon launches itself out of the water and sprays them with a metabreath-augmented line of clinging acid
>On the dragon's back is an equally angry goblin, who pelts Artorias, Aral, and Night with Bane Arrows
>As the boardwalk beneath them melts, the party has to think quickly
>Aral casts Resist Energy, Mass, protecting the party from continuous effects of the sticky-green slime
>The rest of the party heads inside for cover, Artorias casts Wind Wall to block the opening from breath weapons, arrows, acid flasks, psychic powers, and poisoned projectiles thrown by the lizardfolk, who have been driven into a frenzy by the sudden arrival of their "god"
>"Regiarix! Regiarix! Regiarix! Regiarix! Regiarix..!" The lizardmen chant, as they clamber aboard the melting boardwalk in frenzy
>Aral pins the dynamic duo with a Fireball, and is nearly slain with Bane arrows before he himself also enters the town hall to be healed by Artorias
>The goblin and dragon save against the fireball, returing fire
>Two lizardfolk manage to break in as another square of the boardwalk melts, they charge Vomeo and Aral with Acidic bite attacks, missing
>Aral makes quick work of both of the lizards
>The Dragon circles the town hall, roaring challenges and making rally checks for the lizadfolk as it waits for its breath weapon to recharge
>It's goblin rider buffs the two with spells and items, preparing for brutal combat
>both the goblin and dragon shout long slurs of proffanities, their tones a mixture of rage and panic, ready to kill the motherfuckers who stormed their base while they were out hunting
>Losing the greenspawn razorfiends is very bad on their reports, it seems
>with the dragon circling, the goblin ready to shoot, and the lizardfolk clambering onto the collapsing melted boardwalk, the party's options are limited
>What will they do next?
>To be continued
Note: I mentioned there were about five dozen lizardfolk in the area. Knowledge checks will be necessary to find any further information.
Some more-detailed maps of Rhest Town Hall
It took four tries to upload those. Idk what's been going on with this site lately...
The maps we've been using so far:
>>143678>Where we last left our group of heroes, lizardfolk are currently pushing into the room while the dragon sits overhead and throws insults and the gobbo on the dragon's back screams at anything and everything>Everybody retreats into the room with the big room with the hole going all the way up to the roof>gold coins scattered across the floor>This is the dragon's hoard, isn't it?>New idea: try to draw in the dragon by messing with its stuff!>No, wait, don't do that yet, the lizards have formed mobs>Don't worry, Vomeo the party tank can handle holding them off for at least a little bit!>Vomeo dies in 2 rounds from engaging them>shit.png>Nothing but a skeleton left, the friggin' lizards even stole her gear>Luckily, Bro's new character is here to help!>... Wait, what's that? They (because it's that one race that's actually just two dudes, whatever it's called) want nothing to do with it and were just here to kill Vomeo?>... And you say they're retreating up the stairs as we speak?>Wow, not what we expected>Well, this should still be possible for the party, right?>...>A very grueling fight later, the three party members present have managed to scrape past the pile of lizards and drove them off with a gross misuse of action points>Good, now we can get a breather, right?>Right?>5 rounds/30 seconds later, the dragon and gobbo burst in through the hole in the floor!>Bossfight initiated>Saarvith and the dragon start off the fight by putting everything in magical darkness>Luckily everyone in the party has a way to get around that, whether it be magic torches, magic helmets, darkvision or just not being there>The fight with Saarvith and the dragon starts off alright, and even goes a bit better than it should given the dragon decides to pick his nose for 2 rounds instead of fight>However, things don't always stay peachy>People start dropping health points like they've been given the ol' spicy keychain, and eventually start dropping themselves>Luckily for the heroes, Artorias gets indirectly blessed by Bahamut and singlehandedly survives the dragon's onslaught with 1 hp left while both other present party members are downed>Artorias then uses his turn to pick up the swordsage (still don't know her name, sadly) who in turn uses a stored positive charge to pick up Aral, saving the party from a total wipe>After this, Saarvith takes enough damage to wimp out and hide under his dragon and start chugging potions like a Cure Light Wounds addict>This leaves the dragon to do literally everything, and it somehow does better when the gobbo's not in charge of it (HMMMMM)>After another few rounds, one party member's left standing again against the full power of a black dragon>The swordsage, being this party member, pours a potion into Artorias's mouth, bringing him back and allowing him to burn yet another action point to bring Aral back as well>Luckily for the party, this is the last time this happens>Saarvith dies unceremoniously, and then the dragon dies very ceremoniously a few rounds later>Very ceremoniously meaning with a mace shoved up its ass and its heart ripped out!>Boss defeated, everybody heals up and levels all around!>Looting time!>BREAKING NEWS, Artorias's magic metal football has started to vibrate!>After the three onlookers stare dumbfounded at it and pass/fail some con saves, the newest addition to the party, Billie the Silver Wyrmling, is born!>Alright, now it's looting time!>Saarvith had some dank gear on him and the dragon's horde is divided three ways, everybody takes gear as they want it>Except for a few things>2 bags, another bag, Lanikar's lost gear, a silver box, and some letters>The first two bags end up containing the severed heads of Lanikar and (magic oppenheimer), generating some buzz from the party and some burning (literally) rage from Aral's sentient bow>Hey, at least we know what happened to them now>Saarvith stole their heads and presumably fed their bodies to the dragon (don't quote me on this)>Lanikar's gear will be given back to the Tiri Kitor along with his head>The third bag, silver box, and letters are all plot-related too!>Inside the third bag contains a necklace with a metric fuckload of necrotic energy surrounding it, the silver box contains the letters, and the letters say that this is the Ghostlord's phylactery and that it was entrusted to Saarvith for safekeeping until the Ghostlord can be "convinced" to help the Red Hand!>Is the lich being held hostage by the gobbos? THE PLOT THICKENS!
Stay tuned next week for if Bro's newest character even joins the party and for what we tell the elves when we get back to them!
Gain 1 Action Point for le ebin recap.
Actual Video of Vomeo being eaten alive by the lizardmen this session:https://www.youtube.com/watch?v=r6YVDb1kH-E
>>143760>Billie the Silver Wyrmling
Billie isn't a Silver dragon. She's a steel dragon.
There's an important distinction:>Silver dragons want to fuck hoomans>Steel dragons want to be hoomans.
That would be the War Wizard Cromar, who's skull looks something like this, with the brilliant spellshard embedded in the eye socket.
the Swordsage is a slight statured human Woman named Night Shroud.
Meta note: you guys got to fight every species of lizardfolk this session.
There is no official art for steel dragon wyrmlings it sees.
So have this silver dragon, and imagine it looked blue and catlike, as if I actually tried to prepare content.
I will post the loot rolled in a bit. I have some work to do first.
If any of you were to poke your heads outside, you'd notice that the ogres and hobgoblins on the swan boat are mostly only incomplete skeletons at this point, the harrowblade too. Vomeo is almost completely eaten, only a bit of her spinal cord remaining (rest in pizza). The surviving lizards have dragged away most of their former allies bodies as well; ever-resourceful those scaly motherfuckers are. I'll roll some appraise checks on ther behalf to see what was left for you guys; they didn't have much time to loot themselves, but they do know meat is worth taking.
THe swan boat is thoughoughly beat-up, scraped, partially-melted, pissed-on, and covered in blood, but it will remain fully functional until the afternoon of day 19. It's large and stable enough to make camp on, if you want.
DAY 18; LATE-AFTERNOON/NEAR-EVENING.
Most of the lizards seem to have fucked off after the mobs broke up, followed by the death of their "god". It seems like you guys cut down their population quite a bit, with substantial losses for the "giga-lizzer" blackscales, and the draconic black viletooth lizardfolk (WHAT?! DICEROLLS SAY THE BLACKS WERE DISPROPORTIONATELY KILLED?! RAAACIIISIIIM!!!); pics related. I guess it looks like the small greenies, strong brownies and psionic whities will have lake Rhest to fight over themselves for a while.
Slightly-larger image of the viletooth lizardfolk, from Dragon Magic.
Last session we didn't do very much, due to scheduling complications. The only notable events were that a new PC was able to meet with the party and Saarvith's pet eagle flew out the window when Artorias shoo'd it away.
Aral was able to confirm that one of the tattoo'd skins in Saarvith's quarters was indeed Cromar's. After dexterously dodging a heightened Septia Snake Sigil, he was able to make out the following spells:
>[ALL CORE CANTRIPS]
>Wall Of Smoke
>Instant Of Power
>Fist Of Stone
>Blade Of Blood
>Power Word: Pain
>Control Darkness and Shadow
>Cloud Of Knives
>Create Magic Tattoo
>Dragon’s Eye Rune
>Blinding color surge
>Greater Mighty Wallop
>Bands Of Steel
>Greater Magic Weapon
>Ferocity of Sanguine Rage
>Lord Of The Skies
>Greater Mirror Image
>Bite Of The Werewolf
>Wall Of Stone
Of course, this wouldn't be all of Cromar's spells, most of his spellbooks would have been confiscated upon his retirement when he left the circle. It notably does not include any of his apocalyptic [War] spells though, so those can be assumed to be somewhere else. Perhaps the Spell Shard embedded in his skull?
In the next session, we will be wrapping up part two of the adventure (probably), and the party will (probably), be leaving the blackfens.
I have to say, the pace has picked up quite a bit since we switched to voicechat. We'll probabably be finished by the summer, Pelor help us.
I will be making a new thread for part 3 of the adventure after next session. The early travel parts of part three are loose enough so that the game won't grind to a halt in case one or two players can't make it, and I've got a few miniquests I've been wanting to run. I'm looking foward to the next part.
The Battle of Brindol approaches.
Pics are some scenes from this adventure:
RIP Saarvith and Little Reggie. We hardly knew ye...
I forgot some:>True Strike (1st)>Firebrand (5th)
Pic of what the party might've seen at Cinder Hill, had they gotten past the bridge...
Also what Terrelton looks like right now; you guys would've heard rumors from peasants that a massive army of thousands or hobgoblins, beasts, giants and dragons has advanced from the ruined Drellin's Ferry.
Okay, that was a sort of clumsy RP session, but at this point we've concluded Part II of the campaign. The party has impressed the elves so much that they have secured their assistance in fighting the Red Hand at the battle of Brindol, and were even able to secure several giant owls to cut down their travel time.
Elven Alliance points earned:
-5 Razorfiends slain: 6 points
-Elves friendly via diplomacy check/PC interactions: 1 point
-Performance At Funeral: N/A; 0 points
-Lanikar's Remains: 2 points
-Kindness; Returning every piece of the Fleet Warrior's Array *and* the Millenial Chainmail: 2 points per gift (8 points)
-Defeating the Red Hand: 2 Points
-Dropping the N-word in front of the priestess: -4 points
Which is just barely enough to get the owls. Now I get to roleplay 5 more intelligent NPCs...
They now seek to fly south to the Thornwastes, to bargain the phyactery of the Ghostlord.
END OF PART TWO
For the rest of the week until next session, I'll have the party do some basic resource management. I might DM Jorr's reactions after the party decides what to do with him after they meet up.
I will be making a new thread for the start of part 3.
>>144537>tfw your passing comment at goblins is the entire reason why the party lost over a fifth of their potential extra help
I guess int is my dump stat IRL too
Lmao, don't sweat it. My flowcharts aren't so brutal to cause irreversible damage by passing comments. The
elves were as impressed as they could have been by the party's actions, considering everything you did for them without even asking for help. I just lowkey didn't want to give y'all flying mounts.
I did not, however, expect you guys to so readily agree amongst yourselves to return some 120k worth of hand-picked, class specific equipment. You guys got affiliation/piety points for that, not just with the elves but with your respective churches.
Killing so many harrowblades (the razorfiends, as the elves called them) played a role too, because thety really were a plague on the Blackfens, as I described earlier. You can assume that little Reggie had been in these parts for nearly a century, but the rapidly-spawning harrowblades are dysgenic bioweapons who reach maturity in only a few weeks (so yeah, every single one of those thirty eggs would have made it to Brindol with the horde). The Tiri Kitor have always kept the monster population down in the Blackfens, but even Lanikar (evidently) couldn't handle getting dogpiled by harrowblades and promptly volley-ambushed by a Ranger mounted on a Young-Adult Stalking Wyrm. Even now you might've overheard Killiar setting off with his hunters to track down that one that got away.
Returning Lanikar's remains in addition to his kit was the coup-de-grace though. Lanikar was really an irreplaceable figure in their society, and elven funeral rites are taken very seriously. Death among their kind is so rare...
So yeah, you guys handled this part quite well. Aral's Surival skills helped you avoid most of the encounters that would have hampered you, his arcane and divine spells made all of the difference in many encounters, and he's made a reputation out of killing harrowblades in 12 seconds flat. Artorias's healing and support capabilities turned out to be indespensible in the boss encounter when he was the only one left standing; he also proved to be quite the melee combatant when fighting the Cult Of The Dragon, and did get to clinch finishing blow against little Reggie, who was predisposed to flee at low health and make the party fight him all over again. Night Shroud's martial capabilities were uncontested in melee and surprised me many times with her clever application of skills, maneuvers and RP tactics; her auxhillery healing capabilities proved essential when it really mattered in the hardest fights. Vomeo's thicc, meaty body proved to be an ample meatshield worthy of a Crusader, taking shot after shot with her auto-healing and doing damage to enemies all the way as she protected the party by absorbing ever more, and her flesh was tender and juicy enough to buy you guys a couple extra rounds as the frenzied lizardfolk devoured her like piranhas after mobbing her, which really seemed like it made the difference between a solid victory and a TPK considering how close that fight was.
Pic related: Artorias trying not to say the N-wurd.