>>114801You (Ash’s player) at several points causally point out how unbalanced the epic levels are, and even say “CR rating is really a meme.” Well please tell us how in the hell a GM is supposed to create a balanced encounter if CR rating and and character levels are no guide? How is a GM supposed to take all of the many variables into his mind, comprehend all of the numbers, and create combat that is between too easy and too hard? Yes, I know very well that you have at one point explicitly said “it is harder for a GM to design an encounter than it is for a player to counter it.” What I am not as sure about is if you understand the full implications of your own words.
All of this leads into what I think is really the problem with the Ash character being “overpowered.” The problem is not that the character is too powerful, or that it has limits that are too high. In that event, the GM could maybe work around it to design balanced encounters. The problem is that
we don’t actually know how powerful the character is or what limits it has. Bare with me please, because the argument I am about to make might be difficult to understand, but I assure you it reflects a real problem. You say that the character is made using abilities, spells, classes, etc from “a few outside sources” or “3-4 books.” I know that the class is from eberron, there’s mention of a spell from the spell compendium, there’s a “tome dragon” which is comes from I don’t know where, there’s fears and abilities from the book of exalted deeds, and there’s surely a hell of a lot more parts to this character comprised from various sources that I have never heard of and cannot name. Really, I can’t even guess the number of sources this character takes powers from. But that’s my exact point. I don’t think anyone here with the
possible exception of you could name all of the sources this character takes abilities and spells from, or even count them. And most importantly of all, no one else has read them. We don’t know what all of these powers are, we don’t know what the rules behind them are, and we certainly don’t know how these rules play against each other.
In order for a GM to design a balanced encounter, they need to know what a character is vulnerable to, what powers it has, and how strong it is. In order to do that, he must have a full understanding of the rules. But when you have a character comprised of a unknown number of powers from an unknown number of books beyond the player’s handbook, that GM must now have read these unnumbered additional books, must understand the rules in them, and must hold all of these various rule sets in his mind to understand how they work with each other. Do you honestly think this GM or any other GM you are reasonably likely to encounter has done that? It’s difficult enough just to understand the player’s handbook. Add to that, Eberron, the spell compendium, the book of exalted deeds, and a number of other rule books known but to you and God, and no GM on earth that you are likely to play with has any idea what powers your character has or what kind of abilities you are going to claim. This problem is compounded by the fact that you like to take the rules and abilities from various sources and blend them together in combinations that the writers of these books obviously never anticipated or intended, so you can make your character even more powerful.
The 60 wisdom spell is one example of that, but surely not the only one. The fact is, none of us except for you know how powerful your character is or what powers or abilities you are going to claim. We have absolutely no idea if you are making things up, faithfully following rules, or taking a creative interpretation of the rules, because you are combining rules we don’t understand from rule books we haven’t read in ways that give far more power than each of the rules taken on their own. We don’t know what powers and spells you are going to claim to resolve each new challenge. We only know that every time there has been something vaguely resembling a challenge, you pull out three spells or powers that we didn’t know your character had to instantly resolve it, so we assume you will do that every time, without really knowing what kinds of issues your character
doesn’t have an instant-fix spell for.
Of course, even if a GM
could know what Ash’s limits were, it would still be extremely difficult to design s balanced encounter for her and several similarly extremely powerful characters. With so many books involved there are hundreds or really many thousands of spells and spell like abilities. There are dozens upon dozens of large numbers that work together. All of this is like an extremely complicated calculus or algebra equation with dozens or even more variables that need to be known, quantified, then factored. And all of this needs to be done not by a purpose-built computer program, but by an all too human GM. How many people can really do that well? Even a computer program running too many variables and too large numbers at once starts to lag, so much the more so fur a merely human GM. And all of that is assuming all relevant variables are known. When a GM doesn’t know the powers and limits of a character - an essential set of variables to the combat equation - solving for X, X being the encounter difficulty, becomes impossible.