Welcome back to the Latest Thread of Occupied Equestria
Onyx, Spark and Brie settle down for the night in a cabin in the woods along with a set of recently rescued ponies, saved from Changeling cocoons, as well as the changelings who sought to take them captive, who are themselves locked away as captives.
In Baltimare, Silver, Dark Star, Iron, and now Midnight Lily do their last preparations before seeking to take on a creature smuggling operation in a port-side neighborhood
2527 replies and 190 files omitted.
>>113303Yeah. I nudge'n ye. Got a problem with it, lad?
*is nudged*
I still feel off about whether a DMPC is a good idea
>>113305I'd say it's a good addition so long as it doesn't cover a base a PC player in the party has.
Sure, it might feel railroady and the DMPC's suggestions may be accepted unilateraly due to the OOC ties with God itself, but it makes the party more powerful and able to take on harder foes.
As long as the NPC
Skies, in this instance does not jerk away the PC crafted plan it should be absolutely fine. If a PC asks her , she can answer. If a DMPC figures she must step in, and if not the three of them will face negative consequences, she can do so, since she doesn't want to die/take a reputation hit.
Although Cauldron's participation could be seen as minimal, I do admit she was the most helpful asset in the mission, always covering Iron's back.
But perhaps she's not a DMPC, so I might be wrong with my assessment. >>113305It's not a bad idea, depending on how it's implimented. If the DMPC exists to simply railroad the party along a predetermined plot path, then it's a bad idea, but when it's used as a way to cover one of the party's weaknesses and help out as a normal PC would, then it's a good idea. So, ultimately, I would recommend you use her as a normal PC, detatched from the fact that the god of this universe is controlling her.
Okay, we can probably do something tonight
>>113308>>113308This reminds me of a particular battle I tried to construct.
Now, in my mind it was the coolest construct ever. Dr. Grant is clearly pissed at Iron for stealing half the valuables at the archeological site, and while Iron is.... I guess resting, or otherwise not really taking the threat seriously, Dr. Grant gets the sub machine gun Cauldron discarded for lack of ammo off the ground, goes outside, findsthe body of the bandit leader, and takes the ammunition out of his 9mm automatic and puts it in the magazine of the sub machine gun for 15 bullets or half a magazine. Now, he’s not normally inclined to violence, but he’s lost it with how badly everything has gone for his trip. He knows that Iron is still in the half of the cavern beyond the trail’s apex because Pear is by the stream doing her own thing with the idols, and answers Grant’s basic questions.
So he goes to the apex, and stands there being hard to see because it’s so dark. Then he starts taunting Iron by talking about how Iron stole what belongs to him. Now, Grant is doing this partly to argue, but really what he’s doing is getting Iron to talk back to him, and thus get Iron - who otherwise is pretty well hidden - to reveal his approximate position. As he’s doing this he’s cackling in laughter showing that he’s had a mental break down, and he’s making statements about Iron that, true to Grant’s role in the story more generally, show himself to be an entitled selfish asshole, but also occasionally contain valid criticism and moral point. Black Cauldron, meanwhile, knows that Grant has already made up her mind to attack, so she’s sitting silently in the corner trying to hide her position, and execute an attack when he shows himself. I figured that Grant would light a flare, toss it to where he heard Iron, then maybe either either shoot at Iron or Iron would punch him.
And then it didn’t happen that way, and the whole fight was anti-climatic. Grant rolled a 1, and the flare hit the ceiling and stayed near him. Then Iron failed to land a hit on Grant. Then Grant got a chance to shoot at Iron, and landed so many hits that realistically Iron should have been reduced to “dying” with how low his HP was before the battle. The shit that kills (disables) Grant doesn’t even come from the PC, it’s Cauldron’s shot. The whole battle is over in one round with the PC failing to even land a hit. Designing encounters is hard
>>113319You can't predit how rolls are ever going to exactly go. For all intents and purposes, it was an excellent encounter with a lot of buildup. I thought it was satisfying to watch, at least.
>>113319Yeah. It broke my heart to see so much bad luck on both sides.
>>113321By the way. My last post was
>>113146 >>113146Which way, left or right? The same side of the hall as he came from, or opposite side?
Ah let's see, Midnight had just opened the door to a kitchen, no?
"Buck, this is not it"
She looks around for a sign of where she came from.
>>113339Midnight can pull out of the kitchen, to see Iron, pushing a cart out of the next door, and going the opposite direction
>>113335Dark Hallways and tile floor, with a few rooms. Eventually it dead ends in a door
>>113340>>113335"Iron!"
Midnight trots over to him
"Thank Luna I was able to find you again!"
>>113341Iron grins.
"Glad you are alright. Seen any exits to take out these clothes? It might prove useful."
>>113340He slowly and cautiously goes along the rooms up to the dead end door, and attempts to open it.
(Maybe these are the bedrooms?)
>>113343"Well there is a door up front, but my escort went to grab a guard to unlock it which might be bad. And there is where we came in."
>>113343>>113344Sounds down the hall from behind
>>113343One over, a double door opens to a large room with rows of long tables. There are some windows in the far end
>>113344"I think I got lost with all the doors and rooms, to be honest."
He smiles sheepishly.
>>113345Crap.Iron hopes the griffon doesn't go to the door he just entered, closing it with Midnight on the other side.
Iron is utterly lost.
(They have a dining room, too? How big is this building? I see why they lasted so long.)
>>113347As in, Midnight is with Iron while griffon chick is on the other side.
>>113345>>113346>>113347"Eep!"
>>113348Okay, good. I thought Midnight was going to have to call you names.
Midnight his happily brought on the other side of the door. Staying silent.
>>113349>>113348Evidently the door is closed behind the two, leaving both inside of the room. It has white tile floors, is very large across (50 feet by 50 feet, or something like that) with long wooden tables. Half of them have chairs turned upside down on top, and half have the chairs in position at the table. A wall is colored white - albeit a different shade than the tiles (a bit off white) - and it is occasionally populated with posters or something on it, but there is not enough light to make out details from this area. The room is not perfectly rectangular, with a reduced width near the hallway wall a few feet over to the left that must be the stairwell that goes down to the laundry room
>>113351Iron moves to a corner of the room and unlatches himself from the cart, followed by positioning himself on the door where the hinges wouldn't lead it slamming on Iron's body in case the possible two griffons may have seen the doors open.
>>113349"Move to the other side of this door in case they follow at a respectable distance," he whispers to the bat. "We may have to clobber them."
>>113352Oh yeah, he’s pulling a cart. Roll dexterity for going through the door without alerting the guard
>>113352"Okay"
Midnight stands at the ready, clutching her necklace.
>>113354Iron pulls through, not knowing if he was or was not heard
>>113356>>113355I'll use this time to wait if they follow aka hear footsteps coming closer or opening the door at any speed.
[1d20 = 4]<Big Ear Listening >>113357Iron does not hear any creature approaching
>>113357Big F
Midnight tries listening as well.
[1d20+5 = 18]
>>113360Her eyes shoot open as she mouths to Iron
"Hide, and stay
quiet"
She then readies her blindness spell to cast against the griffon when it opens the door.
Fort save negates, DC 15 >>113361Iron does as instructed, hiding under the table as there's no other options.
[1d20 = 16]<Cowering for the sake of the mission >>113361>>113357>>113362Delay. Another delay. A minute, then almost two minutes. There is the sound of air movement
Iron is cowering
>>113363Iron peeks the door while still hiding.
(Does she have a plan? Get escorted to the exit while I follow? Has she even heard anything?)
>>113363"I think they are gone."
Midnight barely whispers these words as she backs away from the door.
>>113366>>113364SLAMA Griffin slam starts the door open, holding a large knife
>>113367"EEP!"
Midnight casts her prepared blindness spell
>>113370Haha! The griffon is blind!
>>113370>>113369>>113368“Gah!”
The Griffin recoils back after Midnight does her hocus pocus
>>113372Iron uses this excellent opportunity to appear out of nowhere, charging at the beaked opponent to deliver a powerful strike to the right side of his head.
Of course, full power attack bonus.
[1d20+8 = 18]<Charging Hoof to BeakNow has Iron's Barbarian Patch been implemented yay or nay? >>113374K.Iron delivers a nice, rough stroke to the offending guard for his or her troubles.
Damage.
[1d3+12 = 13]<Who needs weapons with hooves like these? [1d2 = 2][1d20+3 = 11]>>113375The griffin recoils back, clearly stunned and with a possible broken beak
He stabs out at what attacked with his long knife
>>113378>>113375It misses by a fairly wide margin, stabbed outwards some degrees away from Iron, and not quite hitting Midnight