Welcome back to the Latest Thread of Occupied Equestria
Onyx, Spark and Brie settle down for the night in a cabin in the woods along with a set of recently rescued ponies, saved from Changeling cocoons, as well as the changelings who sought to take them captive, who are themselves locked away as captives.
In Baltimare, Silver, Dark Star, Iron, and now Midnight Lily do their last preparations before seeking to take on a creature smuggling operation in a port-side neighborhood
2527 replies and 186 files omitted.
>>112573"You had already told me at length about what you have had to go through, but I am glad to hear it spoken about more in-depth, even if subject matter is not-so-glad. Unless Dark Star has acquired some sort of monopoly about it, I want to let you know that I am still here, as always, if you need somepony to talk or vent to. You are not alone, nor do you have to be."
>>112573(Recompose yourself!)
Iron feels the chain tugging once more.
(You
will suffer the fate you have seeked. You should have kept your mouth shut.)
He breathes in and out, becoming stoic.
(Now. Say you are sorry.
Geniunely.)
"I am... deeply sorry for trivializing your entire story. I was exceedingly ungrateful of your teachings," he says in a now calmer voice.
(Now
knell!)
And with that, Iron's head meets the table, as if bowing for forgiveness.
(T-this is unfair! I know I am right! You cannot do this to me!)
But his pleas had no answer.
>>112574“D’aww, thanks Silver.”
Skies opens up a wing, to show that there is room for hugs
>>112575“Aww, well thank you”
Skies looks on at the display further, wondering if she should be horrified or bemused
>>112576Silver absolutely takes her up on the offer, effectively sandwiching the mare in between both him and Star. He lets the glorious feathery mass rub against the back of his neck. It tickles a little, but it's nice.
>>112567>>112571>>112575The unicorn is unsure what exactly has brought on this change of demeanor, but he won't look this gift in the mouth.
Perhaps there is hope of him maturing, yet. >>112577>>112576(Good work.)
He feels a pat on his head.
(Now, remember.
Never attempt to assert dominance again unless absolutely necessary, or else I will destroy whatever you hold dear.)
His face is stoic, rising from the table lazily, but deep inside, it is hurting.
"I await instruction, boss," he robotically says. "Ready to move on your command."
>>112577D’aww, that’s adorableAnd this the mare is sandwiched, between a medium course, kind of edgy short coat on the one side, and a larger pony on the other side who buries her in floof
>>112578Skies places a hoof to her mouth, looking at Iron contemplatively
>>112579Iron simply stares at her, devoid of any sort of derision or contempt. Like an obidient grunt would.
She can try to give an order if she wants to test how far he can go.
HUGS FOR THE HUG GOD
CUDDLES FOR THE CUDDLE PILE
>>112579And in between, a happy medium.
I'm honestly surprised at how I got away with the gods punishing Iron thing.
>>112584I’m surprised I didn’t think of kicking Iron out earlier
>>112585I had the feeling for quite a long time from all of my extra characters I was building, even though I had a perfectly healthy PC already. I thought it was quite obvious I wanted to discard him.
To think I rejected the chance because I would've left Cauldron behind. Just goes to show how powerful and high quality your character building process is.
>>112587I would've thought it'd be the other way around.
>>112588Maybe.
Also, gonna have to completely agree with you in what you said: the GM is great at building up these characters that would otherwise just be one-note side characters in other campaigns. It helps make the world feel a lot more alive.
>>112589I agree. I still remember the mare officer in the first day of the campaign that almost figured out the whole shady business until Cauldron bluffed her out.
>>112587Does Silver miss having his own little Changelings?
>>112586Or you could, you know, make him slightly less sociopathic and narcissistic, just a little.
Black Cauldron has been harder to write for and kind of a “runt” character because she mostly already has the things she wants. When placed in a situation she wouldn’t otherwise be in, she will react to what occurs, rather than actively pursue some goal. This contrasts with Blue Skies and especially Pear, who were both initially written as villains, as both characters have active motivations and goals. It’s easier to figure out what they want to do in a scene. For example, in a large number of scenes both Cauldron and Pear were silent. However, the reason Pear would be silent is because if a generally introverted personality and because she deliberately wanted to blend into the background and not make herself stand out. For Black Cauldron, I often couldn’t think of what she would do, except that she was along for the ride.
>>112592...Maybe just a little...
...yes...
>>112592That's what the God Chains are for. Since he doesn't have actual self restraint, an external force should step in.
As for Cauldron's goals, I would assume she'd want to reach a sort of freedom from her side job and actually work with what she likes, like cooking and potion mixing, and not potentially risking her family due to her ties with the gang. It should prove useful if applicable.
>>112594That’s missing the whole fucking point. He is nothing other than what you make him.
>>112593Aww. Poor Silver
I was kind of surprised to find that NPC theft is a thing >>112600Yes. Some people are quite petty.
Alright everypony. We've been putting this off way too long. We need to get some action started. Tell me when everypony is available so we can get into this
>>112602I am ready to follow orders.
>>112604Is the batpony not scared off by the autist cesspit she has witnessed?
And does she have any armor? >>112605Ready.
Silver also has some spare banded armor if the bat needs it.
>>112605Pretty sure it would fall into the 'put this off' category. I suggest we simply start this already.
>>112607What armor does Silver normally wear?
>>112611Well hey. If you believe it's necessary, he can do it. I'm simply trying to move things along and not focus on staying at the bar any longer.
>>112605No armor.
She's obvious realizing she's walked into something she doesn't know about. So she isn't gonna say shit.
Sigh
Knowing that Dark Star is not here, what is everyone’s preferred manner of approach. I can not describe a location with knowing specifically which part it is
>>112614I'm going with Dark Star's suggestion of going north, but I'll do fine with whichever option.
Iron's not going to ask questions now of all times.
And thus, the group goes about approaching their destination. They walk first to the North, going around parts of Red Heart as if to minimize their contact with the sector. They go through the Waterside neighborhood, where row-houses built in the 980s blend pleasantly against much older historical townhomes and occassional manors. East of these, closer to the waterfront, is the Inner Harbor district, to the immediate North of Red Heart, and typified by its freight terminals and one railway that runs along it north to the industrial Cowton district.
Entering into Red Heart, their eyes are immediately greeted by a cacophony of architecture. Older architecture, mostly single family homes and the occasional hotel, is placed incongruously against the tenement apartment buildings, mostly of a a tall, narrow architecture that must have dominated the construction of the 950s and 960s. These grey-red buildings look aged, and not in the graceful way of the historical architecture. Some of the windows are boarded up, many of the windowless walls have graffiti on them, often in unknown languages, and balconies are often overflowing with pots of plants - dead in the winter - or even have entire carts parked strangely on second floor balconies. Every now and then, a building has a roof collapsed in, or a hole blown in it, where a stray or perhaps deliberate bomb or artillery shell of the war landed, and has not since been repaired. The group passes a pair of houses of worship, a big white round shaped Temple of Boreas, and a square aquamarine Second Harmonist Church. These buildings are not dilapidated nor antiquated, but they fail to bring architectural grace or quaintness from their bare and simple appearances. Green and open spaces exist in Red Heart, as surely as they do in Waterside or anywhere else in the city. But these are slightly fewer as Red Heart seems denser than the City Center and North, and what clear areas there are often have more naked dirt and brown grass. The trees are brown and lifeless in the Winter anyways. Perhaps the most disturbing feature of Red Heart architecture is the presence of seemingly random manufacturies among the tenement blocks, with high sloped roofs, grey walls, loading docks and occasionally smokestacks. No city plan nor zoning laws govern them.
The roads are by and large paved, although often with potholes, and various debris - papers, garbage - strewn along them. Rats scurry about, and in places the overflowing garbage cans let off a clear smell. So too are the streets used by the inhabitants of the neighborhood. Ponies, Griffins, and at least one Kirin walk about. Some of these are alone, and those who are alone travel quickly, as if to minimize their time on the street at night. Those travelling in couples often hold each other, or stay together. Larger groups are more secure in themselves, and often talk loudly, in continuation of whatever revelry they just left. A decent number stumble about on the streets clearly intoxicated, sometimes shouting at passers by. In one area, a group of zebras and one griffin look as if they are in some argument amongst themselves that is likely to break out into physical violence... or rather, the group is witnessing the physical violence already. A couple ponies covered in rags look as if they've made the streets their home. The streets by and large abide by a grid pattern, with occasional streets of older origin crossing diagonally. Hoebuck itself is one these, diagonally intersecting with Horseman Avenue - a gig street with many shops and commercial buildings alongside of it, some ways south of where the party is crossing.
The group nears the water itself, and ends at its destination - just north across from 33 Hoebuck, very near the end of Hoebuck street. The little plot the group stands on belongs to a small commercial building with grey corrugated steel for a roof. The lower floor contains a small fishing supplies shop on the right side, and a laundromat on the left side. A stairway leads up to a second level where a railed external hallway accompanies a an office alleging to belong to a company that operates yacht repair, just a little further north and behind the structure. There are some small docks by the water side with a single boat in the water, though it looks hardly sea worthy in the condition it is in.
33 Hoebuck's lot is bigger than the average in Red Heart, with grass between the current lot, several leafless trees, and grass behind the building and between it and the waterfront. 33 Hoebuck's waterfront is not visible from this location, as 33 Hoebuck juts out at least a hundred feet further into the water beyond this lot to its north. The party can see only one side of the old building from this angle, that being one side of the workshop. It's three stories tall, although the ceilings appear to be tall, and covered in windows. The windows, however, seem to be covered in closed blinds. Though most of the lights are off in the building, a few on the second floor are on. There are no regular doors on this side of the building, but there are loading doors, and a covered loading area where a small road leads up to it from Hoebuck street.
>>112632The older unicorn in the group I feel says it best, with a lowered voice as he looks upon their target. "This place looks terrible. Like everything bad about Baltimare is condensed into one single neighborhood, quarantined from rest of city to keep it all from spilling out."
>>112632>>112633Iron can't help but grimace slightly at the sight.
(This does not look like a livable place,) he thinks to himself. (I suppose this is why it attracts only the ruthless.)
He only nods to Silver's comment to agree with how bad it looks.
>>112633>>112634"I will admit... I am not a fan..."
Midnight sticks close to the group.
>>112632Silver points over to the loading doors while looking to Skies for input. "What do you think odds are they have sentries posted inside? That looks like fairly direct route into building."
>>112636>>112634>>112633“Well.... here we are” Skies says to them. She points a hoof over to the workshop
“There’s your prize”
>>112638Iron only nods, awaiting orders.
>>112638"Lead the way, I will be following."
One of Midnight's wings reaches to wrap around her pendant, as if to make sure it's still there.
>>112640>>112639I don’t know if I can come up with an in character explanation for why the players should be the ones playing the game and the GM simply responding to player actions, but...Skies will not be leading
>>112641Well you don't have the healer and buffer lead the group into
potential definite danger.
>>112641>>112642Alrighty, let's go for it then.
Iron starts to walk cautiously towards the workshop, studying the building to see what entrances it has, if there is anypony in there and if it's open.
I'll roll spot to see if he notices anything.
[1d20 = 14]<Spot roll [1d20+3 = 20]>>112643Spot: Silver assists Iron in his efforts.