/vx/ - Videogames and Paranormal


If you want to see the latest posts from all boards in a convenient way please check out /overboard/
For Pony, Pony, Pony and Pony check out >>>/poner also Mares

Name
Email
Subject
Comment
6000
Select File / Oekaki
File(s)
No files selected
Password (For file and/or post deletion.)

27.png
Chaos Ascending: The Announcement
Anonymous
kWkwz
?
No.106507
106766 107324 107331 108313 108348
            [Read more]            
1258 replies and 137 files omitted.
Anonymous
ukUxS
?
No.107297
107298
>>107296
I can't max it out since they're not really nomads, but kineticists. I guess I could make the 5-6 levelled peeps into nomads and invest in Energy Missile and some other power with expanded Knowledge in order to get survival as an actual skill and not a cross-class.
Anonymous
za1bv
?
No.107298
107299
>>107297
Hmmmm
Why kinecists? It's arguably the weakest discipline.
You could also use Hidden Talent to get 1st level psychokinesis powers. It's a good feat for low-level characters.
https://dndtools.net/feats/expanded-psionics-handbook--65/hidden-talent--1387/
Anonymous
ukUxS
?
No.107299
107300
>>107298
Well, I wanted them to be able to do some sort of damage still, and energy missile is a good way to do some damage with low-levels with its 3d6 rolls that has a reflex save to halve damage, combined with the electricity type to have a +2 Save DC. Besides, most of the nomad skills are quite poor, unless climb, jump and swim are actually needed for my caravan build.
Anonymous
ukUxS
?
No.107300
107301
>>107299
Nevermind, here's the new and improved nomads with energy missile. Move the autohypnosis points to knowledge (geography)
https://www.myth-weavers.com/sheet.html#id=1975680
Anonymous
za1bv
?
No.107301
107302
>>107300
I always found this thread to be an interesting guide for making low-level NPCs.
Soulmelds are your friend, btw.
http://www.giantitp.com/forums/showthread.php?232822-The-Commoner-Handbook
Anonymous
ukUxS
?
No.107302
107303
>>107301
Quick question: Should I go for bowmaking or weaponsmithing?
Anonymous
za1bv
?
No.107303
107304
>>107302
You personally? Nah, don't even bother. You have high enough int to take 10 on crafting masterwork weapons, and it's not like nonmagical weapons are going to be useful at all in this adventure. All of the enemies with have DR/epic or at least magic.
Anonymous
ukUxS
?
No.107304
107305 107306
>>107303
I mean for the followers, since craft is a skill they can take.
Bowmaking is quite profitable and also pretty light to carry around.
But weaponsmithing has a lot more options at the cost of somewhat higher DC to succeed.
After that, I'm not sure how to carry the believers whom I put wagons on, unless it doesn't actually matter.
Anonymous
ukUxS
?
No.107305
>>107304
Carry as in travel with Astral Caravan.
Anonymous
za1bv
?
No.107306
107307
>>107304
>profitable
Making tiny amounts of money over long courses of time is beneath you, tbh. Craft skills are hardly ever relavant.

Just give them all light crossbows as part of their basic equipment.
Anonymous
ukUxS
?
No.107307
107308
>>107306
I have no idea where to put the skill points if that's the case. Climb, maybe?
Perhaps I can still put craft (weaponsmithing) in case crossbows get stolen?
Anonymous
za1bv
?
No.107308
107309
>>107307
Put them into psicraft, knowledge (Psionics), and concentration: those are the core skills of Psions.
Especially with Telepathy you can use aid another actions to add enormous bonuses to your PCs psicraft checks.
Anonymous
ukUxS
?
No.107309
>>107308
Psicraft and Concentration are already taken, but I guess I could also take Knowledge (Psionics). Should I also go for Knowledge (Nature and Geography) Separate knowledge skills too?
Anonymous
za1bv
?
No.107310
107311
Any knowledge skill would work.
A telepathic hivemind of knowledge checks using aid another could answer virtually any question.
Anonymous
ukUxS
?
No.107311
107312
>>107310
How about this?
https://www.myth-weavers.com/sheet.html#id=1975680
Anonymous
za1bv
?
No.107312
107314
>>107311
I think dungeoneering, local or history may be a bit more useful than nature in this context. Nature gives you a synergy bonus to survival though, so whatever you think is best.
Anonymous
za1bv
?
No.107313
Nature isn't that useful of a skill, since we'fre unlikely to meet fey or giants, and identifying animals isn't important unless you're capable of wildshape.
>tfw 28 ranks
Anonymous
ukUxS
?
No.107314
107315
>>107312
Geography grants a +2 Survival in not stumbling against something bad while travelling and +2 is to survive better in the wild.
However, the level 1s can easily only place 1 point and spread out into the other knowledge fields since they don't have the synergy bonus and from what you say, they should easily pass skillchecks on their own if they assist eachother, from 1 to 135 peeps.
Anonymous
za1bv
?
No.107315
107316
>>107314
>not stumbling against something bad while travelling
I actually don't think low level monsters are going to be that big of a concern. I doubt GM is going to stat creatures to keep picking off your believers, knowing that you get new ones in 24 hours. Anything that's going to attack them is absolutely going to find them.
Anonymous
ukUxS
?
No.107316
107317
>>107315
Well shit. Currently spreading out the level 1s into having more varied knowledges, but the ones able of obtaining a synergy bonus will keep their +5 on Knowledge (Nature) but pass the other one into dungeonreeing.
Anonymous
ukUxS
?
No.107317
107318
>>107316
And here it is.
https://www.myth-weavers.com/sheet.html#id=1975680
It's starting to look a bit messy.
Anonymous
za1bv
?
No.107318
107319
>>107317
Pseudo-leadership is rather complicated if you're actually stating followers for practical application.

Just note that you technically don't have influence over what believers are attracted to you, so you might want to run it by GM for clarity.
Anonymous
ukUxS
?
No.107319
107324
>>107318
I'm surprised he didn't jump to say anything so far.
>>106848
I suppose everything's alright on your end, GM?
Anonymous
za1bv
?
No.107324
107325
>>107319
He probably hadn't read most of it yet. I wouldn't blame him.
>>106507
Are PCs going to come into the game already knowing eachother?
Anonymous
ukUxS
?
No.107325
107326
>>107324
I'd believe you. Reading others' character sheet can be exhausting.
Heck, I made 4 sheets for this one campaign and I got my brain melted because of it.
Anonymous
za1bv
?
No.107326
107327
>>107325
The reason I ever made a VoP druid is because the character I made before that was an Artificer. Artificer is probably the most difficult, tedious bookkeeping class in 3.5e, and it left me with a subtle loathing of the 3.5e item system.

VoP is bad, and doesn't work on anything but a druid, but it's simpler this way and this way I won't cry when enemy casters hits me with Disjunction. Druids are pretty easy to play too.
Anonymous
ukUxS
?
No.107327
>>107326
It's all the details to keep in mind that's mind-boggling, and keep in mind GM has to play around every single thing we have as characters.
Anonymous
za1bv
?
No.107328
4427c59a984c408272dc5323c0e30e16.jpg
Undead git!
Anonymous
za1bv
?
No.107329
107359
            [Read more]            
Anonymous
fM7s0
?
No.107331
107335 107363 107364
Candy Swirl accurate.png
>>106507
Henlo, i want to play.
Anonymous
za1bv
?
No.107335
107339
>>107331
Ah, lovely.
Have you decided on your class?
Anonymous
fM7s0
?
No.107339
107341 107363 107371
            [Read more]            
Anonymous
za1bv
?
No.107341
107345
87afa6f0e0d6b6d22bc82b6891622a8f.jpg
qTQ2eeP.jpg
1375739622721.jpg
e2c49da3ae48105df88ce1cb647f55ed.jpg
>>107339
>Epic Artificer
Wew. Another tier 1 pseudo-caster.
Obligatory memes.
Anonymous
fM7s0
?
No.107345
107349
>>107341
Could i make a party cannon?
Anonymous
za1bv
?
No.107349
107351 107354
>>107345
I'm not the GM, but what exactly is a party cannon?
Anonymous
fM7s0
?
No.107351
107354 107363
>>107349
You know, like Pinkie pie's.
Anonymous
ukUxS
?
No.107354
107358
>>107349
>>107351
I guess it could count as an epic item creation, maybe?
Anonymous
za1bv
?
No.107358
107359
>>107354
Yeah, but the question is what kind, what caster level, and what the total cost would be.
Anonymous
ukUxS
?
No.107359
107380
>>107329
You could say Topaz is a jack of all trades in that regard, seeing how I can dish out constructs that decimate in melee, have some save or dies here and there, have the capacity of being the face, have some battlefield control with both Diamond who's a tripper and Entangling Ectoplasm and have a small but efficient list of direct offensive spells. The things I would lack is a healer and possibly tactical mobility since my teleportation is personal and I guess Diamond is the main pony who can do it, but Inertial Armor, Vigor and Share Pain give me the essential items to not need a healer.
In other words, go wild if you want to.
>>107358
I honestly have no idea. My psion stuff was enough of a headache for me.
Anonymous
mKzOR
?
No.107363
>>107331
A coot
Glad to have you
>>107339
Pretty good.
>>107351
Hmmmmmm, definite we'll see. Depends on what you want.
Anonymous
lROsq
?
No.107364
107365 107367
>>107331
Are traps gay?
Anonymous
za1bv
?
No.107365
107366
>>107364
Yes.
Why do you ask?
Anonymous
lROsq
?
No.107366
107369
>>107365
Who asked you fgt?
Anonymous
fM7s0
?
No.107367
107368
>>107364
They Are The Biggest of Gays. Even Gayer than the Faggots that Parade Around. Candy Is Female in case you were interested about that.
Anonymous
lROsq
?
No.107368
>>107367
"She gets my vote"
Anonymous
za1bv
?
No.107369
>>107366
Just checking for faggots.
Anonymous
za1bv
?
No.107371
107372
>>107339
>Speak Language 15
What languages exactly?
Anonymous
fM7s0
?
No.107372
107373
>>107371
What Languages are Available?
Anonymous
za1bv
?
No.107373
107374 107377
>>107372
Idk, but 15 ranks is 15 different languages. It'd cost you 30 points too..
Anonymous
lROsq
?
No.107374
107375 107377
>>107373
There are benefits to putting more than one rank in language,....

Thread Watcher
TW