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Chaos Ascending: The Announcement
Anonymous
kWkwz
?
No.106507
106766 107324 107331 108313 108348
That's right random anon who happens to read this post, it's /vx/'s third DnD campaign!

>What's this one about?
Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of...
Chaos...

>How long will it last?
Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.

>When does it start?
This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.

>When will we play?
Friday, Saturday, and Sunday. And then only if all players are available.

Here are the guidelines for building a character:
Level: 25
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Races:
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.

Earth Ponies:
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.

Pegasi:
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

Unicorns:
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Crystal Ponies:
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.

Kirin:
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Bat Ponies:
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

For those looking at the divine classes here's the pantheon:

The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
1258 replies and 141 files omitted.
Anonymous
ukUxS
?
No.107455
107456
>>107454
I think I'm ready with the current loadout.
Hopefully I'm right.
Anonymous
za1bv
?
No.107456
107459
>>107455
I have a Bard mostly-finished just in case my Druid dies.
Anonymous
h09fa
?
No.107457
107459 107460
>>107436
That's a very familiar character description.
Anonymous
ukUxS
?
No.107459
107472
>>107456
I'm getting real spooked.
>>107457
It's just your imagination.
Anonymous
nCaRg
?
No.107460
>>107457
It really should be
Anonymous
za1bv
?
No.107472
107475 107478
>>107459
Characters die. That's part of the fun.
It doesn't hurt to be prepared for sudden death. My character is so beefy she's pretty much impervious to anything that doesn't kill her instantly.
Candy Swirl
FjBkb
?
No.107475
107476
>>107472
How Much Hp does she have
Anonymous
za1bv
?
No.107476
107480 107483
>>107475
300-something, after Constitution boosters.
Anonymous
ukUxS
?
No.107478
>>107472
Well, you may be right.
Candy Swirl
FjBkb
?
No.107480
107481 107483
>>107476
i only have 186. :(
Anonymous
ukUxS
?
No.107481
107483
>>107480
I only have 150-something.
Don't worry.
Anonymous
nCaRg
?
No.107483
107484 107485 107491
>>107476
>>107480
>>107481
I have a cowe
Notice how I'm deliberately avoiding telling anyone anything? I'm not expecting anyone to do likewise, I'm just gonna talk shit Xp
Candy Swirl
FjBkb
?
No.107484
107486
>>107483
Cowe? like Arizona?
Anonymous
ukUxS
?
No.107485
>>107483
No biggie.
While team composition is important to confirm now, I completely understand your inclinations.
Gud cowe, tho. Be wary it can speak.
Anonymous
nCaRg
?
No.107486
107487 107488 107490
arizona.png
>>107484
Why yes. I am blatantly and unabashedly requisitioning Arizona's likeness for the purpose of this campaign.
Anonymous
mKzOR
?
No.107487
>>107486
Oh boy, a sassy McRib combo. This'll go great.
Candy Swirl
FjBkb
?
No.107488
>>107486
A Cute!
Anonymous
ukUxS
?
No.107490
107492 107493 107494
>>107486
Well hotdamn. Wasn't expecting her.
Although what race would she be? It should be important to state now.
Anonymous
za1bv
?
No.107491
>>107483
That's alright.
Just be ready to play next week.
Anonymous
za1bv
?
No.107492
107495
>>107490
There's a system for making medium sized Anthropromorphic animals in Savage Species.
The stats for cows were originally printed in some 2e book and converted to 3.5e. Bison would probably be the better base though.
Candy Swirl
FjBkb
?
No.107493
107498
>>107490
Probably Earth pony modified. i could be wrong though.
Anonymous
nCaRg
?
No.107494
>>107490
*looks around in disbelief, as though hoping there is someone hidden watching this exchange*
Uh, a cowe?
Anonymous
ukUxS
?
No.107495
107496 107497 107498
>>107492
I know, but the GM clearly stated it either has to be one of the races in the OP or a direct copy of it.
Althought it's quite obvious it's going to be an earth pony copy.
Anonymous
za1bv
?
No.107496
Athasian_dragon_metamorphosis_2E.jpg
>>107495
Interdasting.

I was thinking about dicking around with the Metamorphosis seed at some point in game. My Druid is only a few decades away from the end if her natural lifespan, so becoming ageless may prove to be worth the investment depending on how far the campaign goes in time.
Anonymous
nCaRg
?
No.107497
107498 107502
>>107495
>direct copy
You underestimate my autism
Anonymous
mKzOR
?
No.107498
107504 107586 107587
>>107495
Hi yes, I am GM.
I'd say cao is what >>107493 said.
>>107497
I don't
Anonymous
ukUxS
?
No.107502
107505
>>107497
I suppose.
I'm only stating that in order to play the cowe, it must have the same racial traits as a race in the OP, which the Earth Pony easily fits into.
No one's underestimating their austisms here.
Anonymous
za1bv
?
No.107504
107510
>>107498
GM, are epic casters allowed to come into the game with spells pre-developed? Is so, how many? I would normally write off past spells as total equipment cost, but this feels like a special case.
Anonymous
za1bv
?
No.107505
107509
>>107502
Cows don't have cutie marks though.
Anonymous
ukUxS
?
No.107509
107512
>>107505
Who says so?
Cow can have cutie mark as a sort of special splotch.
Anonymous
mKzOR
?
No.107510
107511 107512 107513
>>107504
Yes

And the GM spake, saying, "First shalt thou inscribe the stone tablets. Then, shalt thou count out three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, does the player have enough sacred spells to cast towards thy foe, who, being naughty in My sight, shall snuff it."
Anonymous
ukUxS
?
No.107511
>>107510
Is it the same as powers, too?
Anonymous
za1bv
?
No.107512
107518
>>107509
Well, here's a question then.
Is a cutie mark an extraordinary or supernatural ability? I'd like to know, because I have some interesting debuffs that could totally screw enemies depending on how it's interpreted.

>>107510
Engraving Epic Spells on stone tablets for other casters to read doubles their spellcraft DC, as per the ELH.
My character is capable of developing spells at about ~75 DC; could I have developed canonical spells with up to half that difficulty?
Anonymous
nCaRg
?
No.107513
107514
>>107510
One, two, FIVE

Seriously here's the thing. I'm deliberately using parameters that are otherwise undefined for several reasons. For one, everything you know about my character is what you will see and interact with. I'm not gonna meta anything. You're all welcome to draw your own conclusions, and they're probably gonna be more or less accurate, but ultimately she's a cowe (which will be less/unknown to ponies of many varieties) and if you want to know more, ask in character and see what happens XDDD
Anonymous
za1bv
?
No.107514
107515
>>107513
I'm going to meta everything . I'll always make it clear what my character is doing, how she's doing it, and what the lasting impacts on the universe will be.
:3
Anonymous
nCaRg
?
No.107515
107516
>>107514
Yes, you're my principle inspiration
Anonymous
za1bv
?
No.107516
>>107515
Thanks, Anon. :D
Anonymous
ukUxS
?
No.107518
107520
>>107512
It's to add a skill to max, like the Earth Poner.
Not sure why are you assuming cutie mark have inherent spell effects.
Unless I am not bigbrained enough.
Anonymous
za1bv
?
No.107520
107528
>>107518
Well, most powers inherent to creatures are divided into either Extraordinary or Supernatural abilites.
For example, if I targeted a pony with Expunge The Supernatural, to permanently remove their CM, would they simply lose the skillpoints?
Anonymous
za1bv
?
No.107523
107524
*casts legend Lore on cowe*
Anonymous
nCaRg
?
No.107524
107525
>>107523
Roll
Anonymous
za1bv
?
No.107525
107526
>>107524
Roll what?
Anonymous
nCaRg
?
No.107526
107529
>>107525
Roll a dice
Anonymous
ukUxS
?
No.107528
>>107520
I don't suppose it's a supernatural or extraordinary skill.
I think, not sure.
I simply thought it as a racial trait and that's it.
za1bv
?
No.107529
107530 107531
[2d20+28 = 52]
>>107526
Whatever it it, I would add at least +28 by discharging Moment Of Prescience and Reserves Of Strength, and roll 2 separate dice via persisted Choose Destiny (take the better result).
Anonymous
mKzOR
?
No.107530
107532
>>107529
WHAT
Anonymous
nCaRg
?
No.107531
107535
>>107529
Huh, too bad we're not playing innit?
>2d20
Yeah no
Anonymous
za1bv
?
No.107532
107533 107534
>>107530
I've got divination buffs coming out of my ass.
Anonymous
nCaRg
?
No.107533
>>107532
You got something coming out ur,....
Anonymous
mKzOR
?
No.107534
107536
>>107532
My GM's gavel is gonna be joining those buffs