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Chaos Ascending: The Announcement
Anonymous
kWkwz
?
No.106507
106766 107324 107331 108313 108348
That's right random anon who happens to read this post, it's /vx/'s third DnD campaign!

>What's this one about?
Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of...
Chaos...

>How long will it last?
Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.

>When does it start?
This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.

>When will we play?
Friday, Saturday, and Sunday. And then only if all players are available.

Here are the guidelines for building a character:
Level: 25
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Races:
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.

Earth Ponies:
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.

Pegasi:
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

Unicorns:
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Crystal Ponies:
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.

Kirin:
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Bat Ponies:
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

For those looking at the divine classes here's the pantheon:

The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
1258 replies and 143 files omitted.
Anonymous
8zDhc
?
No.109596
109598
>>109595
One last thing: Can the dragon have items equipped on him?
Anonymous
za1bv
?
No.109597
>>109594
Yeah. I'm regretting so many points on Charisma.

I guess I could use Shapechange and time duplicate to increase my Constition a little bit via Sarrukh, since I'm a dragonborn and thereby count as a scaled one; but idk if I want to go down that spooky path...
Anonymous
za1bv
?
No.109598
109599
>>109596
Yeah, dragons use items all of the time. Most items resize to fit any creature.
Anonymous
8zDhc
?
No.109599
109600
>>109598
Nice. Time to amp up the scaly's stats!
...can dragons wear boots?
Anonymous
za1bv
?
No.109600
109602
>>109599
Plausibly.
They may not be able to use their claws though.
Anonymous
za1bv
?
No.109601
109602
Okay, forget the Elephant. I'm getting a Dire Tortoise instead.
And I'm totally not just saying that because a tortoise counts as a Scaled One.
Anonymous
8zDhc
?
No.109602
109603
>>109601
Kek.
>>109600
Any possible replacements you have for boots of swiftness instead?
Amulet of Swiftness, maybe?
Anonymous
za1bv
?
No.109603
109608
>>109602
You could give him a Ring Of Evasion and a wand of Haste (or even potions for that matter). He can use wands because of his innate Sorcerous power. A staff with Ruin Delver's Fortune could also prove useful. Consumables are your friend.

Custom items are seldom allowed (the custom items rules are for GMs), and making an item in an unusual body slot triples it's cost iirc.
Anonymous
8zDhc
?
No.109608
109610
>>109603
About the Diamond Warrior:
The skills requirements I can easily circumvent, but the feats really put the pressure on me. I only have one of the four necessary to invest in this class, and the feats I've got seem to be required at all times in order to fulfill the duty of tripmancer.
https://www.myth-weavers.com/sheet.html#id=1974791
Any suggestions to help out?
Anonymous
za1bv
?
No.109610
109613
>>109608
>requires bad feats
Probably not worth it then. Feat taxes are the original sin of third edition Prestige classes. They disproportionately target Martial characters and make it do that 60% of classes are never played.
You'd be better off dipping into Swordsage. The Setting Sun school is what you want for extreme tripping, and the stone dragon school can let you take advantage of size. Not that your initiator level is half your character level plus your class level, so your thrall would qualify for high level maneuvers and Stances.
Anonymous
8zDhc
?
No.109613
109614
>>109610
Ooh! I like this line!
Most of these are throws from trips, which will both look and are cool.
I was thinking to use the last 4 remaining levels to be swordsage Setting Sun levels, keeping the build. No idea how the progression goes, tho, but I'll be sure to take any of the throws.
Anonymous
za1bv
?
No.109614
>>109613
Swordsage is a good class. All the martial Adepts are good classes.
They're tier 3: not stupidly overpowered like tiers 1 and 2, but plenty versitile and fun.
Anonymous
za1bv
?
No.109615
109616
Last Minute change to my Druid's Sheet. I swapped out Assume Supernatural Ability for Bonus Domain (Hero). Turns out ASA was an old 3.0 feat that I actually have no use for (since I already get supernatural abilities of my Wildshapes).
https://www.myth-weavers.com/sheet.html#id=1928284
Anonymous
8zDhc
?
No.109616
109617
>>109615
Um... I don't see it written on where you put the domains.
Perhaps you shared it before saving?
Anonymous
za1bv
?
No.109617
109618
>>109616
I filed it under Additional information, but thanks for pointing that out.

Oh shoot, I just realized I forgot to apply the Solar's Wishing Power to gain inherent ability bonuses... That's why my Constitution is so low.
>is unsure whether or not he wants to change this today
It'd take months to get those ability points up in-character though... She can only do it 1/day...
Anonymous
8zDhc
?
No.109618
109620
>>109617
Perhaps with Topaz's help, you could read a Manual of Bodily Health then give the item to her afterwards to avoid braking your oath.
Otherwise, you better edit it now.
Anonymous
8zDhc
?
No.109619
109620
By the way, here's the new and levelled up Diamond Hoof.
I think I understand these mechanics but the book should help me out.
https://www.myth-weavers.com/sheet.html#id=1974791
Anonymous
za1bv
?
No.109620
109621
>>109618
Nah, """borrowing""" magic items is simply cheating; it doesn't matter how i get them, because it's just as greedy. I would have had to apply +4 to each stat over the course of 36 days of meditation and prayer in some cave. Thing is that's a lot of work, and idk if I should be doing it now, lest it give the GM a headache...
>last minute panic
>>109619
>lvl 20
Shouldn't he be at least lvl 23? Your second thrall should be only 2 levels behind you.
Anonymous
8zDhc
?
No.109621
>>109620
>lvl 23
Oh. Good thing you pointed that out.
I was about to have two 24 level thralls, but I forgot to change the level below.
Anonymous
8zDhc
?
No.109622
109623 109624
Should be fixed now.
https://www.myth-weavers.com/sheet.html#id=1974791
You can also look at the dragon
https://www.myth-weavers.com/sheet.html#id=1976197
Do they get skills? I didn't see their skill point gains per level.
Anonymous
za1bv
?
No.109623
>>109622
Dragons gain 8 + Int skill points per hit dice. They basically have rogue skills,which is one of the many reasons why dragons are the most powerful creatures native to the prime material plane.

Psychic Warriors have 2 + Int skill points per level. Swordsages have 6 + int.
Anonymous
za1bv
?
No.109624
109625
>>109622
I don't see any spell known on your Dragon. A young adult Topaz Dragon should be capable of casting spells as a 5th level Sorcerer, possibly higher if you apply Eberron Sovereign Archtypes.
Anonymous
8zDhc
?
No.109625
109626
>>109624
Oh, so apart from the spell-like abilites, they get sorcerer spells? Give me a second then.
The 8 + Int score will be added too.
Anonymous
za1bv
?
No.109626
109627
>>109625
I would strongly recommend Wings Of Cover. It'll allow your dragon to shield itself and you from attacks as a immediate action.
https://dndtools.net/spells/races-of-the-dragon--83/wings-of-cover--3100/
Dragon Magic has all of the good Sorcerer/Dragon-exclusive Spells.
Anonymous
8zDhc
?
No.109627
109628
>>109626
Does it apply even with only a 5th level caster level?
Anonymous
za1bv
?
No.109628
109629
>>109627
It counts as a 5th level sorcerer for all intents and purposes; it cold even go higher with Sovereign Archytypes. A 5th level Sorcerer knows one 2nd level spell. Since your Dragon's CL is 5, i can provide cover for one ally.
For Sorcerers, Wings of cover is standard issue. It's one of the spells that gives Sorcerers an edge over other casters; ad only gets more useful as levels progress; as your life-saving ultimate defense; yo could even get a wand or staff of it. Immediate actions are the best kind of actions, and you want to get them as often as possible.
Anonymous
8zDhc
?
No.109629
109630
>>109628
The 'only 1 2nd level sorcerer spell' seems to be at level 4 sorcerer, but maybe dragons have limitations?
I'll be sure to take the spell, tho.
I have found some other spells from the book you recommended sad most of them are level 3, 5 or higher.
Path of Frost.
https://dndtools.net/spells/dragon-magic--62/path-of-frost--1083/
Detect Dragonblood.
https://dndtools.net/spells/dragon-magic--62/detect-dragonblood--1056/
Anonymous
za1bv
?
No.109630
109631
>>109629
>limitations
The only "limitation" is that you're only a young adult. The age-progression chart say 5th caster level, so you have the spells known and spells per day as a 5th level sorcerer. True Dragons are innate Sorcerers, and in many settings the source of arcane magic. Many Sorcerers gain their powers from Draconic Ancestry, and the arcane knowledge of dragons is the reason why Wizards get Draconic as a bonus language: Draconic is a lingua-franka for magic users, and all those who study ancient draconic artifacts to gain the powers of the dragons of old.
As for 1st level spells, Shield, Grease, True Strike (for power attacking), and Expeditious Retreat are good. Best off just taking buff and utility spells that'll be good for combat.
Anonymous
8zDhc
?
No.109631
109632
>>109630
Oh, good. I was worried it took away one 2nd level spell.
Good to know, overall.
Anonymous
8zDhc
?
No.109632
109633
>>109631
What do you think of this spell for a dragon bodyguard?
https://dndtools.net/spells/dragon-magic--62/dragoneye-rune--1065/
Anonymous
za1bv
?
No.109633
109634
>>109632
I gotta say wings of cover is better; since that'll be useful any time your dragon is targeted by an attack, which you can expect to happen multiple times during every battle.
A Wizard picks spells with the mindset of "this will be useful someday"; a Sorcerer picks spells with the mindset of "this will be useful everyday.

If you only want one casting of it for yourself, you could just buy a scroll (your dragon is completely capable of using scrolls) which would cost just 150 gp; if you want it for 50 individuals, you could buy a wand of it that costs 4500 gp. For one-off spells, consumables are your best friend.
Now, if you want to have had your dragon place an arcane mark on every single believer in your herd and upgraded it to a dragonseye rune to remind them all that they're your property, you'd want to learn the spell in that case. However, I don't know how useful that'd be, because Idk if dragonseye rune gives you early access to the scry on familiar ability that Sorcerers gain at lvl 13, or if dragons with more than 13 hit dice have it.. at least not off of the top of my head. Being able to discern the duration of the target could prove helpful though.

You could also get a power crystal of telepathic bond and/or cast it yourself and then apply permanency to it so that you and your thrall can communicate telepathically at an unlimited distance.
Anonymous
8zDhc
?
No.109634
109635 109636
>>109633
>you and your thrall can communicate telepathically.
I think Telepathic Communication goes both ways, right?

In any case, it's not that I'm exchanging one for the other, more like I need another 2nd level spell to fit in the slot.
Maybe I could go for baleful teleport or transposition? That sounds like it would have utility.
Anonymous
za1bv
?
No.109635
109636 109637
>>109634
Anything non-offensive works, preferably some kind of utility or buff. Since a dragon's sorcerer level is so low; it's offensive spells are hardly ever effective against creatures it fights, especially not at epic level.

I'm kind of busy, but i recall Magic Of The Dragonheart to be useful for draconic sorcerers. That only works if you load up on draconic feats though.
Anonymous
za1bv
?
No.109636
109637
>>109635
>>109634
Ah, got some ideas from MMX:
>alter self
>glitterdust
>mirror image
>Invisibility
>Blur
>Fog Cloud
>Locate object
>Resist Energy
Anonymous
8zDhc
?
No.109637
109638
>>109636
>>109635
Alright, spells and skill points are settled.
Aside from Power Attack, what other possible feats (8) can be taken to enhance the dragon experience?
Anonymous
za1bv
?
No.109638
109639
>>109637
Leap Attack and Shocktrooper come to mind. Maybe Awaken Spell Resistance.
Then there's whatever bonus feats could be granted by the sovereign archetypes in Dragons of Eberron.
Anonymous
za1bv
?
No.109639
>>109638
Page 30 has some really juicy customizable stuff for dragons.
https://thetrove.net/Books/Dungeons%20and%20Dragons/AD&D%203rd%20Edition/Eberron/Dragons%20of%20Eberron.pdf
The Draconomicon also has some good feats exclusively for dragons too.
https://dndtools.net/feats/draconomicon--92/?page_size=100
Anonymous
za1bv
?
No.109640
109641
I'm tempted to give my tortoise Leadership and Might Makes Right, but I don't want to go through stating that now...
Darn Procrastination... May as well finish up.
Anonymous
8zDhc
?
No.109641
>>109640
I feel you. I had to take a 5 day rest after binging the character creation work. My brain hurt pretty bad.
Anonymous
8zDhc
?
No.109642
109643
Rate my dragon/10
Basically, I went for your direct suggestions + some increased movement options in terms of feats.
https://www.myth-weavers.com/sheet.html#id=1976197
Anonymous
za1bv
?
No.109643
109647
>>109642
Looking good so far.
Anonymous
kWkwz
?
No.109644
109647
Hello, GM here. We'll be starting tonight, around 7:30-8pm ET.
A bit before we start I'm gonna open a cytube channel for any last minute questions and some music for the night. Players and observers are welcome to come and go as they please.
Anonymous
za1bv
?
No.109645
My Shepherd, as complete as she's gonna get:
https://www.myth-weavers.com/sheet.html#id=1928284
Anonymous
5jAvk
?
No.109647
109648
>>109643
It's ready to be shipped out, cuz that was the last changes needed.
>>109644
Oof. I think I can make it, but at first I'll be phone posting, then pass to computer posting later around the campaign.
The links to my characters should be available before the 50 post limit.
Anonymous
5jAvk
?
No.109648
>>109647
Here are PC and fans.
https://www.myth-weavers.com/sheet.html#id=1971661
https://www.myth-weavers.com/sheet.html#id=1975680
Anonymous
za1bv
?
No.109651
https://www.myth-weavers.com/sheet.html#id=1986663
Anonymous
kWkwz
?
No.109655
109656 109658
Something has come up and I'm gonna have to delay until tomorrow. Sorry guys.
Anonymous
1Qp6V
?
No.109656
109657
>>109655
No worries, m8. I was dangerously close to ded battery in my phone.
Same hour?
Anonymous
kWkwz
?
No.109657
109660
>>109656
Yeah, sounds good. See you then.
Anonymous
za1bv
?
No.109658
>>109655
That's alright, m8. Better to be prepared.

I'm regretting drinking all of this caffeine though...