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Chaos Ascending: The Announcement
Anonymous
kWkwz
?
No.106507
106766 107324 107331 108313 108348
That's right random anon who happens to read this post, it's /vx/'s third DnD campaign!

>What's this one about?
Chaos Ascending is an epic level campaign for DnD 3.5e. It takes place roughly 10,000 years before Celestia and Luna assume rule over Equestria. Technology is at a medieval level plus magic of course.
Equus during this era was a land of peace, the ponies and few other creatures inhabiting Equus living in harmony. The gods of this realm, know to the ponies only as The Unknown Ones, decided that nothing would disturb their harmony and moved on; only granting their power to the most dedicated of ponies. Soon, the ponies' society expanded across the planes. A Utopia was built on its own plane, serving as a hub of travel, politics, and trade. Ponies lived in happiness, nothing to disturb them. It was a land of peace and harmony, but rumors existed. Rumors that there were ponies who thought that harmony was worthless. Ponies who wished to disturb the order of the planes. Ponies who wished to ascend the agenda of...
Chaos...

>How long will it last?
Until I can progress through the entire story, which should take at the most three months of weekend play and about two months at the least, or until Atlas personally smites me. Whichever comes first.

>When does it start?
This is an advance notice so players have time to build characters, ask questions, and seek GM approval. The campaign will start in 2-3 weeks.

>When will we play?
Friday, Saturday, and Sunday. And then only if all players are available.

Here are the guidelines for building a character:
Level: 25
Sources for classes, feats, spells, etc.: Any as long as they are approved. No breaking my game
Wealth: 35,000,000 GP
Stats: Point buy with 34 points at your disposal. Buy your stats then apply racial stats. Here's the calculator I use: http://www.propelled.de/extern/chargen
Races:
Evil characters are not explicitly banned, but chaotic and neutral evil are HEAVILY discouraged against.

Earth Ponies:
+2 Str +2 Con
One maxed out skill related to cutie mark.
Earth Ponies receive Toughness as a bonus feat.
Earth Ponies can hold a two-handed weapon with their maw. Light weapons can be held with hooves.

Pegasi:
+2 Dex -2 Con
One maxed out skill related to cutie mark
Glide: A pegasus of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A pegasus can use their wings for flight with a speed of 40ft (good maneuverability) beginning at lvl 5.
Pegasi can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

Unicorns:
+2 Int -2 Str
One maxed out skill related to cutie mark
Unicorns receive Eschew Materials as a bonus feat.
Unicorns have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a unicorn's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Crystal Ponies:
+2 Con -2 Dex
One maxed out skill related to cutie mark
Crystal Composition: Crystal ponies can turn their bodies crystalline, invoking different sets of bonuses and penalties. In this form they receive a +3 bonus to AC, and +3 to fortitude saves. As a tradeoff they take a -2 penalty to the following checks: Reflex, Swim, Tumble, Hide, Move Silently. This ability can only be activated 1/day.
Crystal Ponies use two-handed weapons by employing their maw and one hoof to control the weapon. This reduces their speed by 5ft.

Kirin:
+1 Wis +1 Cha
Nirik: A kirin's temper can ignite, making them rash and fierce. 1/day a Kirin can fly into a fury of emotion, turning into a Nirik for 1 round per level. This form grants the Kirin a +4 bonus to attacks, +1d4 fire damage to melee attacks, but invokes a -3 penalty to any wisdom related check or save.
Kirins have two "handslots" using the magic of their horn, these extend to 10ft of reach. Two-handed weapons can be used with a kirin's maw and a handslot or both handslots, either way rendering them unable to focus their magic on other tasks. Light weapons can be held in each handslot.

Bat Ponies:
+2 Wis -2 Cha
One maxed out skill related to cutie mark
Glide: A bat pony of any level can glide when falling at a speed of 40ft, negating all fall damage. This ability takes affect even when unconscious, though the user takes 1d6 falling damage.
Flight: A bat pony can use their wings for flight with a speed of 40ft (average maneuverability) beginning at lvl 5.
Dark vision to 60ft
+2 racial bonus to listen
Bat Ponies can use two-handed weapons by holding it with their maw and using a wing to help maneuver the weapon, sacrificing flight. Light weapons can also be held with a wing, sacrificing flight.

For those looking at the divine classes here's the pantheon:

The Unknown One Above All Earth Ponies
The Unknown One Above All Pegasi
The Unknown One Above All Unicorns
The Unknown One Above All Crystal Ponies
The Unknown One Above All Kirin
The Unknown One Above All Bat Ponies
The Unknown One Above All Dragons
The Unknown One Above All Evil
After the gods of old moved on, their names fell out of common use and slipped from memory. Now known only as The Unknown Ones, their clerics and paladins are often of the same race. Though there are always exceptions to the rules. Domains are not set, except the domains of Death and Evil, which are restricted to The Unknown One Above All Evil.
1258 replies and 132 files omitted.
Anonymous
8zDhc
?
No.107133
>>107132
Thanks for the advice, kind person!
You sleep well now!
Anonymous
8zDhc
?
No.107135
107137
>>107092
A question for you GM: Do the thralls who start out as PC characters of the races you mentioned as playable still have the 34 point buy option for their core stats?
Anonymous
za1bv
?
No.107137
107138
>>107135
They should be built like normal PCs unless otherwise specified.
Anonymous
8zDhc
?
No.107138
107139
>>107137
Good. I'm building the second thrall ATM.
Should I make a character sheet for the Topaz Dragon if I'm going to take it as a thrall?
Anonymous
za1bv
?
No.107139
107140
>>107138
>sheet
The sheet itself is for convenience. Considering that your thralls are your biggest assets in combat, you'll want to have their stats on hand. It doesn't really matter where you write it down so long as you have it.
Anonymous
8zDhc
?
No.107140
107141
>>107139
Got it. I'm thinking of having the psiwarrior as a tripper, just so you know.
Anonymous
8zDhc
?
No.107141
mySecondPony_cr(1).png
>>107140
Speaking of which, I'll just post his portrait now so I can place in the sheet.
Anonymous
8zDhc
?
No.107145
107146 107156
The second thrall creation has been completed except for items.
https://www.myth-weavers.com/sheet.html#id=1974791
Anonymous
za1bv
?
No.107146
107147 107149
>>107145
Tashalatora: very shrewd taste.
Tashalatora Psychic Warrior is one of the better unarmed builds.
Anonymous
8zDhc
?
No.107147
107148
>>107146
Should he have the same gold amount or does it share Topaz's gold pool?
Anonymous
pmH3R
?
No.107148
107149 107150
>>107147
Thralls work like cohorts: they have their own equipment as per characters of their effective level.
You'll probably want to load him up with stat-boosting items first.
Anonymous
pmH3R
?
No.107149
107150
>>107148
I'm >>107146 btw
Anonymous
8zDhc
?
No.107150
107156
>>107148
I'm currently doing that for the time being.
>>107149
Good to know when everyone's flags look the same.
Anonymous
za1bv
?
No.107156
107157
>>107150
I'll start namefagging when we actually play.
>>107145
I find it to be amusingly ironic that a Psychic Warrior with the Freedom Mantle has found himself to be the servant of an epic Thrallherd.
Anonymous
8zDhc
?
No.107157
107159
>>107156
Kek, you're right!
Got it. Another question regarding carts and other transportation: Do you know how much a wagon or a cart can carry?
Anonymous
za1bv
?
No.107159
107160
>>107157
It varies by the kind of wagon, but few factors are relavant besides the carrying capacity of the creature dragging it.
Anonymous
8zDhc
?
No.107160
107162
>>107159
A 20 strength quadruped thrall dragging a small cart, for example.
Anonymous
za1bv
?
No.107162
107163
>>107160
Don't make your thrall do mundane tasks like that. That's what believers are for.
A thrall would be capable of dragging a cart, but you're better off keeping him by your side to fend off surprise attacks.
Anonymous
8zDhc
?
No.107163
107164
>>107162
You are right.
I suppose I could use some believers to drag carriers around.
A knowledge caravan
Anonymous
za1bv
?
No.107164
107165
>>107163
If your believers are nomafs, it could be easy for hundreds of them to travel easily with the Astral Caravan Power.
Anonymous
za1bv
?
No.107165
>>107164
*Nomads
Anonymous
za1bv
?
No.107174
80dbd976b0d018a753ec53d2f4cc0235--nerd-geek-geek-meme.jpg

Anonymous
ukUxS
?
No.107212
I think I'll withhold from extremely fast travelling for now, as I would need the extra time from travelling to read the stat increasing books I'm picking up.
Anonymous
ukUxS
?
No.107215
Here's an updated sheet of Topaz and her Psiwarrior thrall.
-Changelist
--Changed Headband of Intellect to Headband of Epic Intellect
--Added Diamond's items which I need to confirm if I can put on both belts and the periapt as well as if he can use Epic Psionics Ring.
https://www.myth-weavers.com/sheet.html#id=1971661

https://www.myth-weavers.com/sheet.html#id=1974791
Anonymous
za1bv
?
No.107216
107219
Made Slight changes to Sister's build.
I modified it so that she would have gained Iron Will at lvl 1 in compensation for the Fussy flaw. I removed Iron will from her 18th level feat slot and replaced it with Bonus Domain (Destiny).
https://www.myth-weavers.com/sheet.html#id=1928284
Changes can be viewed in the Additional Information section. Will import feats to their appropriate listing space later.
Anonymous
za1bv
?
No.107218
I really dislike how some feats and classes have useless feat taxes, like iron will or great fortitude. Feat taxes disproportionately impact martial classes too.
Anonymous
ukUxS
?
No.107219
107220
>>107216
Darn. I should've linked the feats. Now I gotta find them again.
Browser History here we go!
Anonymous
za1bv
?
No.107220
>>107219
I just do it out of habit so that i remember what books I'm citing. The drawback is that I habitually only take feats available in the SRD.
Anonymous
za1bv
?
No.107221
107222
Lot's of epic psionic content in Legends of Athas. I think most of it would only be available at levels 30+ though.
http://athas.org/products/loa/documents/36
Anonymous
ukUxS
?
No.107222
107223
>>107221
I honestly think I can't fit any of these epic stuff in my character feat-wise, and the items didn't catch my eye.
By the way, I see you didn't place a single spell in the spell list, using most of the Other Notes section to place both permanent and non-permanency permanen/instantaneous spells. Shouldn't you place the permanent spells in the spell list with an added Permanent label?
Anonymous
za1bv
?
No.107223
107224
>>107222
Your definitly going to want epic Manifesting later. Being able to write your own epic spells/powers is too good to miss out on. I was just reading about a Time Travel psychoportation that was able to displace the subject by 5000 years in the past or future.
>I see you didn't place a single spell in the spell list
As a vancian caster, I automatically know all spells available to druids, so i didn't bother writing them. That section is mostly for spontaneous casters/manifesters.
The permanent spells are just all spells affecting her with a permanent duration, so i didn't really bother with it.
Anonymous
ukUxS
?
No.107224
>>107223
Thankfully, I can, and with the new revelation that I need to metapower both a power and a metapsionic feat, I decided to go for it as well as some new metapsionic feats as well as Psymbiot since I'm going to surround myself with psions.
Anonymous
za1bv
?
No.107225
107226
109e5cb8045a3d74a964d591a294b8e2.jpg
e653d2e55504fc5790f36ec16626421b.jpg
epic-levels-dnd-memes-545x390.jpg

Anonymous
ukUxS
?
No.107226
>>107225
Now those are some spicy memes.
Anonymous
za1bv
?
No.107227
107228 107230
5ed8ca56b52cfa434ddd78773a245ade.jpg
cbca686f006d79a09dcac17d6c67766b.jpg
Epic_Level_Abyss.jpeg
573.jpg
jVlYsln.jpg

Anonymous
ukUxS
?
No.107228
>>107227
How many of these are there?
Anonymous
ukUxS
?
No.107229
Behold!
The new and improved sheets (with links to the powers and feats!)
Diamond Hoof (Thrall)
https://www.myth-weavers.com/sheet.html#id=1974791

Topaz Tower (Thrallherd)
https://www.myth-weavers.com/sheet.html#id=1971661
Anonymous
ukUxS
?
No.107230
107231
>>107227
I require your assistance.
Do my believers also get their own money pool or do they actually have their own?
It won't matter either way, but I need to know.
Anonymous
za1bv
?
No.107231
107232
>>107230
They have equipment as NPCs, which is less than half of PC level, iirc.
Note that your total wealth includes everything you own, including your home and travel provisions. Considering that they're all low-level NPCs, their specific possessions shouldn't be relavant enough to bother doing math for. Just say they've got everything they need to make it through the month on their own.
Anonymous
ukUxS
?
No.107232
107233
>>107231
You would be right if I weren't giving them stat boosting items.
Yes, I know it's not optimal and downright moronic but Topaz cares about her believers.
Besides, it should allow for better carriage transportation.
Anonymous
za1bv
?
No.107233
107234
>>107232
Stat-boosting items for what though? They're not viable combatants. You're better off just leaving them with saddlebags and their wealth in gold so that they can buy food every day for a few months without consistently rolling profession/survival.
Anonymous
ukUxS
?
No.107234
107237
>>107233
See, I thought about making them shapers, who at first level get astral construct which can be boosted in level for 2 extra power points each, while not explicitly stating they need a higher manifester level.
This is why I would increase their intelligence score by +6 and their strength score by +6. Honestly, me and the two thralls have enough money to spare to buy rations for all of them including us for 20 years comprised of 31 days each if I were to buy a banquet for every single believer and thrall.
That would cost 12,350,400 btw.
Anonymous
za1bv
?
No.107235
107236
cb04873ff6781e70f2d558261812bc31.jpg
Note that giving lvl 1 NPCs is kind of begging creatures and other NPCs to rob them moreso than helping them out believers/followers don't gain XP: they're not exactly career adventurers. You can obviously protect your followers, but you won't be with them all of the time. They could all benefit from saddlebags, personal carts, travel provisions, sets of masterwork tools, winter clothing and other necessities more than they would be able to utilize heroic equipment.
Of course, it's your character, so do whatever you think is the most interesting. I just thought it seemed like unecessary work.

Pic unrelated.
Anonymous
za1bv
?
No.107236
>>107235
I missed a period somewhere after the first sentence..
Anonymous
za1bv
?
No.107237
107238
>>107234
>increase their intelligence score by +6 and their strength score by +6
Low level NPCs wouldn't be able to afford such equipment anyway.

You could also give them Hidden Talent, or any of the other feats that give you bonus power points.
Anonymous
ukUxS
?
No.107238
107239
>>107237
Darn, I thought I had a nice idea going.
Alright, I want the level 1 peeps to be the ones to move the carriers. What do you suggest?
Anonymous
za1bv
?
No.107239
107240
>>107238
I would say make them nomads. Being capable of joining an Astral Caravan is probably going to be essential if you're serious about taking this herd on epic adventures without half of them being picked off by random monsters.
Anonymous
ukUxS
?
No.107240
107241
>>107239
I read that there's going to need some hoof-holding to actually go along the planar dimension.
I assume every single believer must carry saddlebags but can't into carts, wagons or carriers then?
Damn. I wanted some off-time to read the stat-increasing books.
Anonymous
za1bv
?
No.107241
107242
>>107240
You can probably come into the game having already read the books. Just be sure to nite them as part of your equipment costs.

Believers can probably pull carts themselves, but it's not really something you'd need to be too specific about.
Anonymous
ukUxS
?
No.107242
107243 107244
>>107241
I know that, but the whole 'holding hoofs' is going to make it hard, I'd believe.
On the book part, I have some that increase intelligence including extra skillpoints if read. Do I have those extra skill points from the Int increase?