If you don't know what this is yet lurk moar, you'll be averting your eyes in no time. Now where were we?
We last left off with the party barging on in a very irate Kiynen who has recently laid a clutch of 5 eggs and is still sensitive about it. Still, no one died in the process and Addy seems to have sworn fealty to them,... whatever that's about. So we return to the party,... who has already split up with Tracy venturing to Cardashil to try and find a lead on the elvenniggers who keep jacking their shit. Infernius has been assisting Slovenia in felling trees and reinforcing the outer wall of Durpistan. Torcuil has been getting bantzed by Snek, and a bunch of stuff I'm probably forgetting and will get shit on reminded of.
With no further adieu,....
527 replies and 15 files omitted.
The blackened sphere that contains Tracy shoots out a line of spiked chain which whips up and around the target, gashing him as it swings. He takes a noticeable wound on his shoulder, and looks back with contempt as he continues his flight to the south.
Now, Tracy's full turn. The individual has moved again out of range, but can be reached in a single move action.
[1d20+26 = 38]>>66931Fug, that's a lot of hit points and a skilled rider.
Tracy closes distance with #2 in a Spirited Charge (double damage), then makes another Sneak Attack, as a ride-by attack with her lacerating chain, hoping to slash right through him as she speeds towards the other group.
Tracy's ride-by hits, and she's now positioned (?) south 'between' her pursuer and the group of increasingly agitated (and on the verge of taking flight) additional combatants. Roll damage.
[2d4+6 = 12]>>66933Weapon damage
[8d6 = 29]>>66934x2 brings that up to 24
now for sneak sneak damage, and precise strike
[1d6 = 4]>>66935messed up. Add precise strike damage to the weapon damage
>>66936So, 16, x2 cuz spirited charge, is 32 damage from the spiked chain attack
Which, in this case, doesn't get the sneak attack damage.
[1d20 = 20]
Alright. As a quick recap, the party is currently about to fly over the Sil wall, having dispatched 10 of them - humanoids on flying mounts (Wyverns) - with another dozen on the left and on the right. Tracy has just finished a strategic attack and is positioned between one of the fliers and his reinforcements.
Meanwhile, as Addy stands up and activates her darkness necklace, Infernius begins to flip out, because she hasn't yet realized that there is an arrow sticking out of her chest.
Infernius attempts a grapple against her.
[1d20 = 3]
Succeeding in his grapple, all he manages to accomplish is irritate Addy, who without hesitation <swooosh> shadow-steps out of his grasp and is now 5' to the side.
"THAT'S why she calls you an Oaf!"
With a <CLACK> she opens the folding saw, and jumps off the edge of the ship.
#5 maintains his position elevated over the left-side reinforcements, and fires an arrow at Infernius, while Addy stumbles in her landing and collapses in a heap.
Torc casts fly on himself and heads towards the group Tracy isn't pursuing.
>Waits
Slovenia also waits, her hoof on the cannon firing controls. #2, bleeding profusely and observably FUBAR, veers away from Tracy and attempts to circumvent her to get to the reinforcements on the right.
[1d20+26 = 43]>>66958Attack of opportunity, stabbing the rider in the back (with chain)
[8d6 = 30]>>66960Sneak Sneak
Snek 'leaps' from the edge of the ship, and lands next to Addy. At the same time, Tracy's chain shoots from the darkened sphere she is in the center of, and clips the rider on the shoulder. His eyes sag, and he falls from his saddle, disappearing as he falls the several hundred feet to <SPLAT> at the base of the wall.
[2d20 = 13]
1st roll is the left-side group, 2nd is the right-side.
>>66962Ripping her chain out of her first target, not skipping a beat, Tracy's 140 foot globe of blackness overtakes the enemy group.
.... but she's barely out of range to make her full attack; so she, with her momentum, keeps sailing towards the enemy, blinding them all, as she prepares her whirlwind attack.
>>66964K, that happens.
Infernius, REEEEing excessively, casts Hold Person on Addy
[1d20 = 3]
Failing her saving throw, Addy is now standing motionless. She struggles against the force of the spell a bit, before letting out a screeching "MUUUUUUUUUUUUUU!"
[1d20 = 3]
With Torcuil closing range, #5 fires an arrow at him. Several of the reinforcements on the left and right leap into the air.
[13d8 = 68]>>66968Then Torcuil conjures a rainbow sphere in his hands the fires beams colored...
[2d8 = 16]>>66969Violet, Violet, Blue, Violet, Blue, Green, Green, Orange, Green, Violet, Yellow, and the 13th gets hit by...
[2d7 = 7]>>66970Only now...
[8d20 = 92]
And with the exception of #5, they're all blinded. In addition,...
For the Violets,....
[4d20 = 47]
Of the ones hit by the violet ray, only one of the Wyverns manages to avoid being sent to another plane.
The Blues nao
[6d20 = 73]
This time, 2 riders and one Wyvern are turned to stone, which crumble as they collide with the ground. Additionally, the Wyvern not turned to stone has a statue for a rider, and is encumbered.
Now the Greens
[8d20 = 54]
Why are only Wyverns making their saves?
3 riders slump over/off their saddles, as well as two of the Wyverns. The rest
Well shit. Where once there were 13 riders in a relative formation, now there are 2 riderless wyverns, and one wearing a statue.
[3d20 = 45]
"Well that was a let-down. Still,..." Slovenia says, throwing the lever.
And 2 of the 3 Wyverns (including the one with the statue) are obliterated by a volley of cannon-fire. The remaining group - the one on the right - are disoriented by the magical darkness. They begin to fly erratically, trying to evade the darkness sphere.
[12d20 = 131]>>66979Tracy, huffing,
finally makes her attack after reaching her targets.
In a whirling fury, she lashes at every target around her individually, targeting the riders. Rolls have a +26 modifier.
[2d4+6 = 14]>>66981Weapon damage
[8d6 = 26]>>66982Sneak attack and precision damage
>>66980"Fuck yeah!"
>is raining blood
>>66984>makes it rainAnd that's the game (against these guys).
Somehow, veritably defying the laws of physics (but not the rules so Xp), Tracy spins herself into a dizzy. At the same time, her chain lashes out and spins furiously, striking at the exposed vitals of the remaining riders, who in the magical darkness cannot intercept, anticipate, or defend effectively against her strike. The sphere containing Tracy remains stationary, and as the rest of the party watches, the riders fall to the surface of the wall and/or off the sides.
>>66985"Well that's gory"
>Snek places tail in front of Addy's eyes
Infernius plops down atop the wall as the ship flies over. "Um, how do I steer this thing?!" Slovenia calls from the deck.
>>66988"SHIT MY SHIP"
Torc flys back to the ship and stops it above the wall.
[12d20 = 148][1d20 = 7]Addy attempts to break the spell again, (probably failing, she needs a 18+)
>>66989Torcuil flies back to the wheel. The wyverns break into a frenzy, no longer directed by their riders. Still unable to see, they start attacking randomly.
Highly improbable, Tracy takes a slight hit from one of the Wyvern's tails. Save vs. poison (fort)
[1d20+11 = 19]>>66987rolling
>>66992Tracy feels a sting from the wound-site, and then glares at it, and the poison decides its in it's best interest to not.
>>66990Torc looks for the closest wyvern and casts Hold Monster on it.