1089 replies and 68 files omitted.
Amber can see that this is a yellow feathered, spectacled griffin in a blue uniform. He attacks over clawed.[1d20+1 = (19+1) = 20]
Amber strikes again, fixated on the fight and less worried about being on the defensive.[1d20 = 11]
He exhaled heavily, clearly hurt. Nevertheless, he hurls his crowbar against her once more.[1d20+1 = (12+1) = 13]
Fortunately, only a glancing blow!
Amber tries in earnest to knock him out before the passengers really start to panic.[1d20+2 = (1+2) = 3]
Amber can see that this griffin is not alone. Another, restricted by the confined spaces, is looking to enter.
And he attacks again.[1d20+1 = (19+1) = 20]
And he hits Amber with his crowbar[1d20+1 = (6+1) = 7]
This is not
turning out well. Amber is starting to wish she was a great griffon warrior instead of a decrepit violinist. But there's no choice but to fight.[1d20+2 = (15+2) = 17]
Amber has her first major breakthrough as the griffin in the blue and black uniform of the imperial police is hit upside the jaw, stumbles back, then moves even further back as if he is going to fall off of the train entirely, is then pushed forth back into the carriage by unseen forces, and collapses onto his stomach right there in the entryway, slightly to the left.
But then Amber sees the other griffin in a beige coat start to make a move inside. But first, BANG
Amber hears the sound of what is presumably a warning shot, fired by the same, beige coated griffin, just outside of the carriage.
Well this isn't good. Clearly this first bandit was just a hapless "lackey" and the ones behind are much bigger threats, actually armed. Her first thought is to run to the next carriage to get away from them, but the obvious problem is that it's a long, straight corridor where she would certainly be shot in the back. Amber's only option is to cower where she is and desperately fight to the end.
Amber attempts to disarm the next griffon that comes in.[1d20 = 20]
The griffin tries to move through, pointing the gun slightly ahead. But Amber swings her wrench, and knocks the gun clear out of the griffin’s claws.
Success! Wasting no time, Amber grabs the weapon on the ground.[1d20 = 15]
Posey returns a few minutes later.
She's stowed her satchel, cloak and armor, but instead of a regular tasteful nude, she's donned a simple but elegant inky black dress, with some red trimming. It clovers most of her body. It's not too fancy, but not too plain either. Evidently one of the few articles of clothing she brought with her on her voyage.
"Mageholders do have their sense of fashion too, but despite our looks the coven prefer function over fashion. The Magelords of The Society love their bone imagery, as its a testament to their power, even if it does little functionally. The vampire lords of The Coven always look
well-dressed, but they're far more simple minded than you think."
She gives a twirl
"To the Lords of the Coven, every aspect of life, fashion included, revolves around the thirst for blood. Dressing well helps them close distance with valuable noble thralls. You might have noticed that they have a preference for black suits and inky dresses, like this one; the reason for that is because it doesn't stain easily, and makes it all the easier to go unnoticed when splattered in blood, as it's easy to lose control with so much young blood at a party." she gives a chuckle
"It's almost funny how they go about it. Some of the lowbloods might go wearing the same raggedy torn suits for half a century, withered carnations and all, so desperate for blood that they're practically animals. Highbloods sometimes wear white, to make a statement of how clean they are and how easily they can feed without spilling their food. Of course, for those with pale coats like myself, it hardly makes a difference." she puffs out her chest a bit, and gives a bit of a coy smirk>>169108
What class is Amber anyway? I haven't seen her use any special abilities or feats.
I mean, Amber threatens him, "Freeze right there mister!" If he makes any sudden moves Amber will shoot.>>169147
Amber's a bard. In her waking moments she's not a particularly good
one, but this dream sequence is from the POV of a remarkable violinist.
>>169148>she's not a particularly good one
She should be lvl 5-6 as a Bard, right? Bards are powerful. Solid tier 3 class, like Dread Necromancer.
What spells does she know?
Considering her name, she could make for a good Heartfire Fanner: decent prestige class for Bards.
By the time Posey returns, Lament is now standing, closer to the foyer, in formal attire. He’s composed, and apparently has been talking to Mason. His expression is a little more serious than his standard. When Posey comes in, he gives her his full attention, staring at her with a guarded expression, evidently examining her dress and general appearance.
“I see…” is his only response.
Mason looks at her in complete silence, and a mistral expression that hooks slightly down in a frown. He is wearing his fedora indoors.>>169148
The griffin gets its claws almost over Amber’s, but by the time she’s got it, he backs off, moving slightly away. He looks Amber in the eyes with an intense expression. His eyes are a steel color between grey and blue. He has a brown trilby hat similar in color to his beige coat. His plumage is a fuller yellow, around about the color of brass.
He moves back. Then a step back. Then another, and through the door, he extends his wings, and jumps off, thrusting his wings down a few times before catching the passing air and gliding away.
Posey notices this change in behavior.
I would like to roll Sense Motive, to read the room[1d20+2 = (7+2) = 9]
Posey stays silent for some time after her smalltalk stops.
"...Well, how do I look?"
I'm more settled now>>169153
"Not bad..." Lament answers, still gazing at Posey
Name: Avi-ant Goldenrothbergkramerstein
Skills: Shilling, Money laundrying, Renting, Unionization, Building casinos and brothels, and deception.
Level: 6million goy!
Backstory: Avi-ant is just another poor poor refuge comming to Baltimare for a new chance of life. All he wants to do is settle somewhere and live in peace but sadly he's prosecuted by racist ponies everywhere. :'c
Nice to see that this thread is still chugging along. ^^
Amber does not stop the griffon or shoot after him, perhaps due to not seeing him as a threat, perhaps wanting to not waste ammunition, or perhaps out of a reluctance to take another's life. When the intruder is gone, she makes sure there isn't anyone else at the end of the car, then looks for a way to restrain the unconscious foe. If there isn't any rope she will just have to stuff him in the vestibule. She'll then need to bar this rear entry to prevent any more ambushes.>>169149
Level 0: Mending, lullaby, resistance, detect magic, know direction, read magic,
Level 1: Charm person, expeditious retreat, lesser confusion, remove fear
Level 2: Rage, calm emotions, suggestion
I haven't actually had an opportunity to really use these spells, both because of a lack of need and also because Amber doesn't really know her capabilities. Bards are good all-rounders though with a nice variety of skills.
It's Mason's turn to take a drink out of a flask, this one taken from an internal pocket in his vest>>169157
Amber really has a triple problem here. One, tying up the (hopefully still) unconscious officer. Second, securing the rear door, which has been severely damaged, and also is vulnerable to future intruders. And finally, calming the passengers, who have just seen Amber beat unconscious a griffin dressed in what everyone in the car can recognize as an Imperial police officer's uniform.
It's less than a minute until Federkleid and Erich enter, followed closely behind by Helder
Federkleid has her pistol out.
"What is going on here?"
Posey occupies herself by taking a moment to touch-up her mane.
Kind of odd to get to lvl 5 ("Hero Of The Realm" tier) without knowing your capabilities, but whatever floats your boat.
Would be fun to do an adventure together sometime.
"The Inq–er, bandits tried to break through here," Amber exclaims, still looking disheveled and breathing heavily from the confrontation. "I conked one out, and grabbed the other's gun–he flew away. We just need to secure this ruffian, then make sure no griffon can get in here again. I'll calm down the passengers; it shouldn't be too long to Hellquill now anyway.">>169160
This is my first DnD campaign, so I'm none-too-familiar with all the spells. We also start out at level 5 by default, and I haven't had an opportunity to use the spells much anyway.
>>169161>I haven't had an opportunity to use the spells much anyway.
I feel you.>>169158
Posey puts on a bit of a bored expression and stares, not blinking, until somepony says something.
Her eyes glass over slightly.
The passengers are staring at the two, clearly concerned. Helder and Erich are immediately behind Federkleid, and only the narrow passage down the coach prevents them from overtaking her.
Federkleid moves up towards the end of the railcar, to the downed policegriff and the jammed open door. She tries to close the door, while Helder moves to the officer.
"It's not going to close" she says after a failed attempt. "I hope they stop at the border. We need to go." >>169155>>169159>>169162
"Alright alright" Lament says
"It looks decent."
Posey reclines on the couch.
"I tried closing it. See about barring it with something."
Amber turns to the passengers. "This is merely a precaution to ensure your safety. We'll arrive at the station likely with no further incident."
Erich moves in, picks up the crowbar, and then tries jamming it into the door.
Oh, so that's how it is.
Well, I think I'll make things interesting and decide to make some use of Posey's Charming Gaze, taking a page out of Glimglam's friendship textbook. Since it's a supernatural ability, Posey can attempt it inconspicuously; a little perk of having vampire lineage.
Usually Posey would prefer to use Intimidation and fear spells to lower the wills of her victims before attempting to charm them, but considering the circumstances, she'll just look them in the eye, one after another.
The Will DC to resist being charmed is 17.
Should one be charmed but not the other, and the Sense Motive DC to notice that they're charmed is 25.
There is a clacking sound as the train moves over a stone bridge that traverses a small rivulet. Through the windows, the thinned-out forests of pine and deciduous trees that have typified the Imperial District are replaced by great, thick masses of amber leaves that stretch across the low hills parallel to track. On the top of one of these hills are a few stones and the remains of a large set of burned-out logs that must surely have once belonged to a structure.
Helder stares out the window.
"We've crossed the border..." He says at a low volume, and likely shedding a tear.
But near Amber, she can see the captive stir and moan.
Mason keeps his expression, but Lament scrunches
Well, that was worth a shot.
Posey blinks finally; her own nose scrunches slightly.
"....WELL... If there's no business left to discuss tonight, I think I will retire to my chambers to tend to my.. son. Tantabus likes to visit Gloomy in the night, and he might have some troubles adjusting to the new environment." Posey says, turning on her hooves
"So if you'll excuse me, I'll be on my way."
She slowly trots out of the room
Amber quietly breathes out a sigh of relief. There should be very little stopping them now….
With the bandit starting to stir, she asks the others, "What should we do with the 'bandit'?