Welcome to the Kaverns & Kobolds Klub (/kkk/).
This source will be dedicated to posting resources and session logs for a whacky low-level 3.5e adventure featuring an all-kobold party, with the recurring theme of (((gnome))) genocide.
The game begins at lvl 1 using standard 3.5e rules, with a few houserules. The setting is generic and uses elements from various d&d settings. Characters begin at lvl 1 with 40 point buy stats, and all PCs recieve Dragonwrought and Dragontouched as a bonus feat!
Adventure Synopsis:
>For centuries, the kobolds of the Spawncamper tribe lived in rugged peace, amassing great wealth in the mines and only suffering occasional mass casualties from battles with neighboring goblinoids, gnomes, gnolls, dwarves, and really everything else. However, that changed just a months ago, when the tribe's clergy stopped recieving bonus spells from their almighty Lord and Savior: the Devil Kurtulmak. The Silence of Kurtulmak lasted for only one week, but the event shook the core of the tribe. In their search for answers, the tribal leadership determined that the cause for the silence was for the fact that they had failed to wage war on the neighboring gnomish kingdom of Glimmersburg for too many years. Intent on proving their devotion to their lord, the fanatic kobolds rallied their forces and planned an all out assault on Glimmersburg and its neighboring villages......
>The invasion resulted in catastrophe. While the Kobolds fought well and were skilled in the arts of gnome-slaying, they miscalculated the strength of the gnomish kingdom's alliance with the nearby dwarven clans, and were forcefully pushed back and outnumbered. They also never expected to be flanked by svirfneblin from the underdark blocking off their path of escape. Outnumbered and surrounded in three dimensions, the Spawncamper tribe suffered casualties like they'd never seen before, pushed to the bring of extinction. What's more, the war revealed veins of rich mineral resources that the kobolds had been mining, and the gnomes of Glimmersburg decided they would annex the territory of the spawncampers and get rid of the kobold nuisiance once and for all. In a last bid effort, the tribal leadership set off a series of explosive traps that collapsed the majority of the mines that had been taken over by gnomes, causing mass casualties on both sides, but buying some of the remaining kobolds time to escape. Spawncamper tribe was all but destroyed, with the few that survived scattering in every direction for survival. In a The Gnomes currently occupy what remains of the mines, and are intent on slaughtering every last one of them.>But as the mighty Kurtulmak taught them, no battle with gnomes is over so long as one kobold survives. Soon, the gnomes of Glimmersburg will once again face the wrath of Kurtulmak and the blood of Tiatmat......
>And so, we begin with the position of our heroes. They are brave kobold warriors who fought in the Glimmersberg assault. Ranking high in their respective warbands, they've seen their share of work and battle following the three K's of Koboldism: Kruelty, Kowardice and Kunning. After strategically pushing their younger comrades into the meatgrinder, they set off a powerful Wyrm ditherbomb that collapsed the cavern of a battlefield while they hid in a storage cache where they stayed for days.>Running low on resources, our heroes are set to emerge from their little fishbowl and make their own path. Perhaps they will seek revenge on the gnomes who destroyed their society. Perhaps they'll search the rubble for survivors. They might rebuild and repoulate the mines themselves, or leave the kaverns in search of better luck elsewhere. They might just cower in place until they run out of dead corpses and eat eachother. Perhaps they'll set off on their own adventure and the honest life of the average murderhobo. Only time can tell.The /kkk/ runs on discord (for now) as a corner of the 'Official' /mlpol/ Horseplay Initiative. I started this adventure as a joke, but I've decided to use it to test methods and media for a multi-media Westmarches that I've been planning to create for this community. New members/players are always welcome:
https://discord.gg/QBJqaM64H5This setting uses Action Points (Eberron style, not UA style), and any character who writes a log, session summary, in-character anecdote, artwork or other substantial contribution gets one free action point at the end of the session, so please write logs.
200 replies and 134 files omitted.
>>166180>putting 30 kobolds to sleepCorrection: it didn't put them to sleep, it knocked them out with sonic damage.
Highlights from today's session:
(don't worry; they survived, barely)
Okay, so it's been a fat while since I've posted here. In that time, we've almost died after wandering into a dwarven nuclear dumping site, we snuck into a bar and got hammered while learning of some quest hooks, and then we rescued some halflings from our weasels after the little shits broke free and decided to do their own thing while we were getting hammered. Meanwhile, IRL I have no real excuse for forgetting to do this shit, I just legitimately forgot for a while. Anyway...
>>166148>Where we last left off, all that shit above!>This time, we've gotten back to camp and Kisara's still a little smashed from her time at the bar, one of the weasels is still snacking on a halfling corpse, and the rest of us are fine>Anyway, we go to report on our findings to Ukri and how there's a kobold tribe nearby that we can talk to and potentially integrate, as well as getting free booze from the bar we visited and a bunch of money from a silver skeleton we can potentially trade in for stuff>All of this is interrupted though when a holy Aztec turducken pops in out of nowhere, presumably from one of the halflings that we let so mercifully live after all that!>Looks like we won't make that same mistake again...>Anyway, all of us get together to face this thing down and Vyth tries to be charitable and negotiate with it, but it chooses violence and attacks Kisara for making a comment and trying to explain our side of things better (but she was still drunk, and it came out more rude than she expected lol)>The bird then picks her up and ragdolls her through a grapple attack while everyone else similarly acknowledges that violence is the only answer here>The turducken puts up a good fight through its first stage, even swallowing Kisara and causing her to have to accept her fate again, except Akara ends up coming to her rescue yet again (he was the one responsible for saving us from the TPK in the nuclear dump), imprinting him even more onto her mind than he already was>This totally won't become a thing, will it?>Time will tell>Anyway, the turkey is eviscerated and the duck is up next, with the wounded Kisara fleeing to the safety of the warrior line while everyone else continues the fight>The duck doesn't like this though and chases down the fleeing kobold until it's once again struck down by Akara, leaving only the chicken to be butchered>With the mandatory holiday bossfight over, we get in a rest and Yusdrayl finally lays the eggs she's been carrying>With those matters settled, we head out to go find that new tribe with the advance party of Vyth, Yusdrayl, Kisara, Meepo, Akara, and Snogla (the chief torturer of the tribe)!>Kisara also levels up, and I handle all the numbers of that before working out the actual matters of new spells and whatnot>We start climbing the mountain nearby that houses these kobolds, and we eventually come across some giant planar rock crabs that try to bury us under mudslides>We don't let them, and I make the embarrassing discovery that scintillating sphere is a much higher level spell than I thought it was...>The crabs do go down though, thanks to our efforts as well as Vyth summoning an ogre zombie to block rocks and drag us through the mud>Akara gets swept away in the mud though, which has everybody panicking and also gives me an opportunity to choose a new spell exactly for this situation!>The spell lets me search a 30ft. cube for things, including people, and with its help and the help of Yusdrayl blowing some levitate spells, we're able to find Akara and save him from a muddy fate!>Anyway, we continue up the mountain and eventually come across a promising area>Unfortunately, before we can investigate further, we're ambushed by a pair of mountain drakes (I think?)>Anyway, one of them chunks Vyth and the other chunks Akara, and Yusdrayl and Meepo go to Vyth's rescue while Kisara and Snogla go to Akara's>It turns out that these things are intelligent and can be reasoned with though, so Vyth trades away the corpse of the rock crab for safe passage>They accept, and they take the crab and feed it to their young waiting nearby while we advance forward>Of course, after heals were applied to make sure we're equipped for what may lie ahead>And that's where the session endedQuite a fun session, if a bit worrying because Kisara almost died again despite my best efforts... Although it is opening up new avenues of potential RP for her due to Akara being the one to save her ass twice now, but I'm still not entirely sure what direction I'd want to take that (either some form of romance or a possessive dependence, I'm not sure which would be better and/or more fun). Either way though, it seems that this ambitious mage is now at odds with the tribe's head martial for the attention of a kobold that thinks himself a dwarf ¯\_(ツ)_/¯
>>166216>Where we left off, we were just a short distance from the place we needed to be and the session ended with us somewhere near the bar>Now, we're at the bar and we see a group of adventurers chilling near the door>Simple enough to avoid, just move quietly and stay hidden>...Except some of us decided that it would be a good idea to dig through the local trash, and we had to hold back a certain toad-shaped kobold from going and giving us away in the dumbest way possible>Said stupid decision still manages to alert someone to our presence, but those who are alerted are a pair of kobolds already occupying the trash pile>These kobolds are scrawny and emaciated but otherwise healthy, contrary to us being stout and strong despite being covered in mud/blood>We get a dialogue going, and it turns out that these guys are from the tribe in the well and after Vyth shares some of our rations with them, we're allowed to follow them in>When we get in, there's a severely drained lake at the bottom of this well and a few kobolds on the far shore trying to fish from it>Also, the only way further in from the well is to go across on a tiny boat that only fits its driver and one passenger>This is stupid slow, so I start brainstorming faster ways across and settle on making my newest level 2 spell the levitate spell>Said ingenuity is then punished when, as Kisara tries to cross the lake, she gets grabbed by two chokers that were hiding in the water>She gets dragged under and nearly dies again through a combat encounter that was mostly just struggling to escape on my end, and Akara comes to her rescue yet again>While down there, we also get told that the bottom of the lake is littered with bones, many of which look like kobold bones>This fight ends without Kisara actually dying, which is good>We then take a hot second to regroup and heal up the two kobolds who entered the water, with Kisara then attempting her journey across the lake again>It was 35 feet across, one set of two humanoid monsters should be plenty of fight to put in a place like this, especially when it's very easy for said monsters to abuse one of 3.5's most busted mechanics to kill us quickly, right?>Wrong, round fucking 2!>Two more grab both Kisara and Akara, and it's up to Vyth to help drag us out of the water with the NPCs providing limited help>Kisara actually starts making death saves at this point, and I start brainstorming how to make the most overpowered character I can to make sure nothing like this happens again, but luckily this isn't the time for that to happen yet>The monsters are killed and we swim to the far shore without incurring the wrath of the third (third!) set of these fucking things, and we then start talking with the kobolds there (after everybody's given the bare minimum of healing as Vyth's already out of healing spells, fucking hell)>Turns out that this lake is their only food source and the chokers in there are the brilliant idea of some trapmaker, someone who undoubtedly isn't nearly as brilliant as everyone seems to think>We also find another schizo journal with a small detour, this one belonging to this tribe's leader, that does all sorts of shit to sing praise towards aberrations and whatnot>This must be the tribe of the mad kobold listed in Wivai's journal>Fun, now we're adopted into some lovecraft-esque plot revolving around a kobold fishing town and their leader gone mad!>That's not even a sarcastic fun, I'm looking forward to learning more about this all>Anyway, some other information is gleaned from Akara talking to some dwarven statues nearby (as this place used to be a dwarven reservoir), and learning that the silver skeleton, one of our objectives here, is actually nearby>Some of the kobolds also tell us that they think it's responsible for the drought and food shortage, but I put forth the idea that the well's use by the inn alongside the kobolds' exploitation may be responsible for the drained water level while the chokers within were responsible for the waning number of fish within the lake>My idea is swept under the rug though, probably to maintain intrigue for the actual plot the DM has in mind>After this, the actual session ends with us deciding to go talk to the chieftain here before doing anything else>However, there's some text-based RP afterwards involving some more information harvesting from the kobolds with us, Yusdrayl being a spoiled brat and begging Vyth to carry her since Akara was forced to carry Snogla after Kisara decided to lean on him for support and the self-appointed princess getting pissy that she wasn't getting attention>The Kisara-Akara-Snogla subplot evolves into an argument, and said argument results in Kisara being knocked out by Snogla to nobody's surprise or enjoymentNow, onto my thoughts on the session in general: I'm not happy about the large pile of chokers, one set was enough, the second was excessive and even the potential for a third was entirely unnecessary IMO. Grappling is very strong, and I've already made my thoughts on anything that limits the players' ability to effectively fight back known in a prior post regarding a certain dragon fight, so I won't go back into my ramblings again. That's my only real grievance though, the rest was all fun and cool and I'm looking forward to settling this newfound rivalry between the tribe's best warrior and the tribe's best mage, and I know for a fact that Kisara is absolutely going to find a way to get back at Snogla for this newest wound to her pride. Maybe if a certain persistent ghost is still around somewhere and wasn't just a one-and-done like was implied, that could be helpful?
What I'm suggesting is the return of Chucklefuck at some point, he seemed like he would've been a fun NPC to interact with. Anyway, next session is when things unfold further, and I look forward to seeing it! Until then!
>>166232>We do what we can to defuse the traps, but a few of them are set off and cause immobility and/or paralysis for those who are hit by them>A pair of oozes also choose now to show up and start trying to kill us, so that's cool?>Oh well, the oozes are definitely challenging but don't manage to kill any of us before we finish dealing with them>We then are left alone with the silver skeleton, which starts to regenerate for some reason>Yeah, fuck that>Kisara grabs Akara and drags him back to the door to start getting it open again, but we stop when we hear some civilized discussion coming from where Vyth is with everyone else to go investigate>Turns out the skeleton regenerated into Eludecia, another one of those WotC-sanctioned waifu characters that the writers try to get you hot and bothered over>Anyway, she's a risen devil of a succubus turned paladin and was trapped in here by her last boss who had her imprisoned with those two oozes to keep her dissolved down to a skeleton but never fully kill her>She's also very surprised that her rescue party happened to be a group of kobolds, but she's not disappointed about it>And the session ends there!Another fun one, though demons being immune to lightning still kind of confuses me and it really trips me up whenever something is also part demonic, though I guess that's what template stacking is for. Anyway, our plan for the next session is to take Eludecia back to the tavern nearby so that we can sweeten our end of the deal for negotiations regarding the kobolds' food situation, and we also plan on getting her help with killing Yin and freeing the tribe from his abhorrent influence. Whether or not that'll happen is another question entirely, but I do hope that she realizes we're trying to do the right thing and looks past our species' negative stereotypes to help us with this problem. Either way though, we'll only find out next session, so I'll see you there!
>>166219>>166232>>166233Thank you for sharing!
>sushi with rotten fish and maggotsEvery Japanese kobold out there will want to Pearl Harbor you now
>clockwork tarrasqueThe DnD equivalent of Metal Gear to the uninitiated
>>166233>though demons being immune to lightning still kind of confuses me and it really trips me up whenever something is also part demonic, though I guess that's what template stacking is forGelatinous Cubes are just normally immune to electricity.
>>166238I called them gelatinous cubes by accident, I was corrected into calling them oozes. They also dealt vile damage to us, so it was literally oozes with the demon template applied. I don't know what else to say.
Highlights from some previous sessions
>>166233>Where we last left off, we had just revived a paladin succubus named Eludecia and we were going out to hand her over to the inn nearby>So, our first order of business for the session was using Eludecia as a bargaining chip to improve the standings of the kobold tribe we met here>Eludecia polymorphs into a kobold herself to better blend in as we head to the surface>We climb back out of the well shortly after, getting no trouble from the chokers this time>When we get there, we hear some adventurers shouting about how the kobolds are back and that they're going to shoo us off or something>Little do they know, we're too stupid to be shooed!>Also we have a purpose here, but whatever>Anyway, the adventurers show up and they're mad at us for whatever reason, but Eludecia drops the polymorph and their tune very quickly changes>They then escort us inside, simultaneously ecstatic that Eludecia's back and flabbergasted that it was kobolds that did it>Either way though, we're welcomed back to a hero's welcome and the entire inn is brought into a celebratory mood as adventurers line up to get her autograph and whatnot>Meanwhile, we ask around about a few things and learn nothing too interesting before we get back to the innkeeper>He's not too happy to have to negotiate with us about giving the kobolds food instead of beer, but we're insistent>We do come to a deal though, with us having to go get back a pair of gauntlets for Eludecia that let her safely wield holy weapons, but to do so we need to get past Yin the mummy>That's probably gonna kill us, so we're putting it on the back burner for now (or until we get a way to deal with Yin, which seems to be not too easy)>We decide that it would probably be a good idea to hire one of the adventurers, specifically a cleric or paladin, to help us out, but we have no real funds to work with, sadly...>But hey, that cloaked stranger is calling us over again!>10,000 GP to bring back the gloves? Why, that's enough to cover the mercenary's pay and also get a pretty penny of our own!>But this seems a bit fishy still, so we decide to question the figure on her relation to Eludecia>The figure says she's a friend of her boyfriend, but that's still kinda sketchy since she tried to pass off a goosefeather as an angel feather when Vyth is wearing three of those alone on his helmet...>Yeah, this is definitely suspicious, so we call over Eludecia from her mountain of simps to validate this stranger's claims>This turns out to not have been a good idea though, as the two immediately recognize each other and the cloak comes off, revealing an enormous 6-armed lamia demon!>The entire inn goes from business as usual to a barfight turned Armageddon as the demon summons a few piles of other demons while all the adventurers collectively roll initiative, and we're left in a situation where we're heavily outnumbered and outgunned>So, we do what any sensible kobold would do, and get the fuck out of there!>A few demons pursue us out, but we kill them easy enough and run all the way back to the well>We get in and manage to pay off the chokers since we're in a hurry, and as thanks(?) they tear apart the first demon to fall into the well behind us while we run back to the tribe here>We need to evacuate this place, Ragnarok is happening above us and even the damn mountain we're inside is shaking!>We make it back to the tribe's living area and head inside, but the instant we do we're caught in another fear aura>Yin's here>Yin's here and he's got every kobold in the tribe either groveling in fear in front of him or mind-controlled to take up arms against any who aren't>Fuck>Fuck fuck fuck fuck FUCK>We're now being surrounded by Yin's mind-controlled servants, and he wants us to stay here and wait for someone outside the area>He's waiting for the snake bitch, isn't he?>Well, we know that if she gets here we're dead for selling her out, but we also can't fight our way back out through the entire tribe of kobolds plus whatever nasties Yin has left for us>Our only way out is to somehow bullshit him into letting us go>We attempt to bribe Yin with the prospects of us all going back to the tribe we're from to bring them here too, and Kisara and Yusdrayl both get down in the most grovel-y position they can think of, and I pop my Io medallion to get an extra +4 to my already high bluff of +17 to get +21>Even with this, the DM informs me that there's only a 5% chance that he'll actually let all of us go to do this instead of keeping one of us for collateral>Oh well, it's do or die time!>Specifically die time, as it's time to roll the die and see what happens>Natural twenty for a grand total of 41 on the bluff check>YES>YEEEEEESSSSSSSSSS>I, the person typing this, actually screamed when I saw the result>Kisara, however, was as silent as possible when she grabbed everyone and started pushing them back out of the room as soon as Yin said "yeah, sure, I don't really care about you all anyway, just go.">Now, all that's left to do is decide where the hell we want to leave from since this tribe's obviously beyond our help>In fact, they may have been better off had we not actually bothered with them...>That's not our problem anymore though, our problem is surviving this shitstorm long enough to get back to the Neo Spawncampers and leave for good>And we decide to do so by heading through the dwarven temple nearby!Next session, we explore the monastery and temple for a way out, and if we find it, go back to our tribe the long way to make sure there aren't any more demons on our asses! I hope we aren't as fucked as my gut says, because if we are then that'll be one hell of a shitty way to go out! Anyway, see you all on Sunday for the next installment of Kaverns and Kobolds!
>>166346>We then wade back to the well entrance, deciding it's finally time to bid this hole and every godforsaken creature in it good riddance>Except one choker of the eight managed to survive on one HP and it leaps out of the water to try to revenge kill the mage who just slaughtered the rest of its misbegotten kind>Said mage happens to be me...>We got into this hole with Kisara almost dying to a choker, time to leave this hole either dead or almost dead!>It drags her underwater and goes for blood, immediately getting rid of half my health in that surprise round plus the round that it got at the top of initiative>Next up is Snogla, who decides to not get in and kill the barely still living choker for some reason>Understandable all things considered, but still not cool>Luckily, she's still saddled with doing something to be useful as she's forced to keep the still immobile Yusdrayl from drowning while Vyth and Akara go down to deal with the problem>I also try to help deal with the problem first so all they have to do is pull me out of the water, but unfortunately I'm not able to secure the kill despite my best efforts and wasted action points>The monster is killed though after reducing me to below 0HP and forcing multiple fortitude saves from me and also trying to choke out Vyth, but he grabs the killing blow through all that and he makes it back up to the surface with Akara once again rescuing our little white and blue psychopath>And now, with that over, the new priority is getting some help to reverse the aboleth slime effect so Kisara doesn't get stuck with its debilitating side effects for the rest of her life>Luckily, of the remaining adventurers that survived, one was a winged unicorn paladin (read: DnD-sanctioned Celestia) dishing out whatever healing she could to everyone still alive, and she was able to spare a charge of remove disease to save a kobold from a horrible life and maybe even death>From there, I found the owner of the inn and gave him my 1000gp diamond which I had planned to bribe Yusdrayl with earlier to put towards rebuilding, but turns out he was planning to leave the area anyway>Understandable, witnessing a holy war happen within one's place of employment is a few levels over next-level fucked up>Oh well, it's still something to make up for whatever part we may have played in the damages caused>After that, we basically set up camp for the night and end the session there!Another fun session! Well, in between the choker shenanigans and failed pranks turned unsuccessful attempts at murder, at least. I'm not sure what direction the rivalry between Kisara and Snogla will go in now, but I know that murder's probably not off the table now, so I should probably find a way to act before the dice decide that Kisara's no longer fit for this world... However, there's time between then and now, so I'll use this week's holiday hiatus to plan my next course of action! See you all in two weeks!
>>162916This sounds awesome, are you still playing? I'd love to join, but the discord links are dead. The Horseplay Westmarches sounsd awesome!
>>162916This sounds awesome, are you still playing? I'd love to join, but the discord links are dead. The Horseplay Westmarches sounsd awesome!
>>166420>>166421Yeh, we're still playing. We just haven't in a while because holidays.
The westmarches project has been delayed due to life issues, but the more people we get actually working on it, the faster it will manifest.
New link:
https://discord.gg/QBJqaM64H5 >>166347>Where we last left off, we were camped out next to the smoldering wreckage of the inn>In between sessions, RP happened that resulted in the area being attacked by ogres and Kisara was kind of the cause, so we had enough advance warning to cheese it back to the tribe>When we get back, we find that they actually had held position for us and we gladly re-integrate ourselves while telling Ukri that the entire tribe we just came from is a no-go-zone until further notice>He accepts this, and the tribe gets moving again while the distant sounds of battle echo across the forrested hills and we progress forwards towards the great geode>Along the way, we make it a decent distance when we find a large pile of gnomish footprints>The rest of the tribe holds position while we lead an advance party out to ambush these fuckers further up the road, and we set up a very large pit trap to catch them offguard>The trap is constructed and we lay in wait on both sides of the road, hoping to catch these bastards unaware>Soon enough, the gnomes trundle on by as we expected and a bunch of them fall into the pit trap, upon which we push a big fucking rock we found in on top of them!>That's a bunch more gnomes added to the killcount!>Now, the rest of them start to organize an actual fighting force to try to repel our surprise attack while we pick them off rapidly>Kisara in particular fries 16 of the squishier ones with a single lightning bolt, but they weren't actual warriors so it wasn't that helpful in the grand scheme>It did hit three actual soldiers though, so that was cool!>Also, one of the gnomes is a cleric and he summons a gold-eating 8-legged badger to start defending the rest of the gnomes and terrorizing our weasel riders>it proves to be incredibly stubborn, but it doesn't really threaten us>No, what threatens us is the lieutenant scout that impales Kisara with an arrow before charging into melee with Vyth>She puts up a fight, but eventually her and the rest of the fighting gnomes are downed>...Except the cleric, who has vanished>All of the gnomes in a radius suddenly get up and start trying to flee though, so we know the cleric's somewhere>I try to nail down exactly where through a scintillating sphere, but turns out he's got a spell up that prevents people from targeting him with attacks>Dang, that's real soft>So Kisara calls him a pussy and demands that he show himself, upon which the dumbass yells out a stupid but useful "fuck you" and tells us exactly where he is>He then just decides to double down and throw an attack at Vyth since he's already blown his cover, and then gets on the gold badger and fucks off with the rest of the escaped gnomes>However, before one can escape, Vyth hold-persons him and we take him prisoner!>All the corpses are looted and investigated, and it turns out that a bunch of them were actually wax golems>Damn, that means that we only killed about half the gnomes we thought we did>Oh well>We drag the gnome back to the tribe and start torturing him, and we eventually get a lot out of him>They were heading to the great geode themselves, hoping to drive out a population of gnolls and set up a mining outpost there, which is what the golems were for>He was also nice enough to point out the location of where the escapees would retreat to, so we have the locations of a few nearby cities on the map and a newly added gnomish city as well!>As a reward for being so helpful, he's sacrificed in the name of Kurtulmak since it was that time of the month>And that's where the session endedAnother fun one, if a bit short. Next session we should be close to the Great Geode so we can take it over with our superior numbers and superior draconic blood, but in the event that there's more along the road to see, then I'll bring news of that as well! Also, the session may be postponed for Little Trouble in Big Absalom, a PF2e oneshot designed around a bunch of level 1 kobolds having fun in the city if anyone wants to join. Either you can make a character yourself, or you can use one of the premade characters to live out the same kinds of wacky shenanigans we get up to here, just hit up the invite link in
>>166423 !
>>166507>Where we left off, we had just sacrificed a gnome that we captured and prepared to enter the gnolls' territory to purge them from it>Now, we gather our party of Akara, Meepo, Zags, Vyth and Kisara to go out into the territory and scout it out>We grab some weasels and head down the road, eventually stopping when we hear a bunch of yipping in draconic>Said yipping is what appears to be a bunch of kobolds calling for help, but it's obvious that this is a trap>However, we're not going to get rid of all the gnolls without springing this trap, so we get ready and move in>Turns out all the kobolds were actually reanimated corpses and the actual calling was coming from a bunch of gnolls with weird mounts that look like night stalkers from Fallout New Vegas, which then charge down the cliff this was all happening near to start a fight with us>We fight as hard as we can, but there were too many enemies that were probably too much for us to handle even with perfect rolls, so we get forcible bad-ended>Joy>We're then thrown into the gnolls' encampment within the geode, where we're then summarily whipped by another asshole capable of dealing negative levels>J o y>We're whipped back down to level 1 equivalent, and sent to work in the mines with some other kobolds who were from the OG Spawncampers>Turns out they've been broken pretty hard from this, and even those who were previously some of the best soldiers the tribe had to offer are little more than level 1 fodder>It's at this point that I've mentally given up>Anyway, the session ends shortly after or something, I spent my time in the rest of the session debating whether or not I wanted to continue playingThis was definitely one of the DnD sessions of all time. After the session, we were informed OOC that the save would be easy to beat as we would only have to roll above an 8, however with the negative levels applied, I have a fortitude modifier of -1. I have as much chance to make the save as I do to fail it, and I have to do this 5 times in a row. I'm absolutely losing at least one level from this, and given how I haven't yet recovered from my last lost level 7 MONTHS AGO despite supposedly getting more XP than everyone else for being a lower level, so I know for a fact that I'm not going to be able to recover from this in a meaningful way. In other news, Vyth's player was brainstorming some potential ways to get us out of this, but I didn't really add much since I had other thoughts on my mind. Anyway, next session's tomorrow, so we'll see what happens...
>>166644>Where we left off 3 weeks ago, we were up shit creek with a paddle nowhere in sight with Vyth's player trying to find a way out while I contemplated finding something else to do with my sundays>So we're still stuck in the gnolls' prison where we're forced to labor in a mine>Nothing really happens for the first hour-ish of the session that I remember, but eventually we're given the opportunity to mess with the dragon that the gnolls have>I volunteer to help entertain it, and in the process start putting a seed in its mind to betray its current master for a better deal while Vyth pays attention to a gnoll fucking around with his pit of holding that has all of his stuff in it>From here, the session meanders through RP through most of it with the one notable thing being that despite taking a -5 to everything, Kisara still has a mindbending +12 to her bluff that lets us navigate these social encounters well enough>We're eventually shoved back into gay baby jail by the gnolls though, where we're left to our own devices and Vyth gets ready to execute his own plan>Before that though, some gnolls leave the cave and get into a scuffle outside>After some more buildup, we find that the party advancing on the gnolls is Yusdrayl and a rescue party!>Good, we have a way out, now we just need to know if at least Vyth keeps all of his levels>After some negotiations, the DM lets us roll our saves early, and after some action point usage and reroll spending we both manage to make them all!And that's where things ended for that session, we're going into the next one right now so I'll get back to you on that one in a hit minute, but so far my urge to commit disconnect have been pushed back into submission. Let's hope that doesn't change this session!
>>166766>Where we last left off, Yusdrayl just arrived with the cavalry to break us out!>A fight breaks out, with a mob of kobolds swamping the gnolls guarding the room>Kisara throws her mushroom and it starts growing rapidly before she casts mage armor on herself, Vyth crafts a makeshift holy symbol out of a rock, some cloth, and his own blood, and Akara snaps his manacles immediately>The gnolls finally organize and start pushing back, but Yusdrayl stuns them again and, after gettign Akara's help to break the manacles, Kisara throws a lightning ball into the back of the gnolls for big money, Vyth summons an ogre zombie, and my mushroom finishes growing into a huge beef monster and begins inflicting looney tunes levels of ultraviolence upon any gnolls in its vicinity>And this is how it goes, the kobolds and gnolls crash into each other while Kisara hammers them from behind with big DPS, Vyth directs his ogre to harrass valuable targets, and the mushroom and akara hammer anything close to them for big damage>This gets interrupted when a bunch of gnolls decide they want to kill us, so Kisara shoots off a lightning bolt while the kobolds in gay baby jail distract it for a hot second>The fight then evolves into the gnolls chasing the kobolds aorund the room, with Kisara firing off her last level 3 spell into the crowd of gnolls to bring them down to the size of the kobold mob, while the mushroom forms a one-myconid mosh pit in the pool in the middle of the room with anything stupid enough to get close to it>The gnolls decide that enough is enough though, and group up on the far side of the room in preparation for a charge which gives us one turn to do something>I ask what happens when you get to a second point of exhaustion, and it turns out that in Kisara's case, she gets immobilized from going to 0 strength>Duly noted, good thing Akara's here with the strength necessary to carry a kobold!>So Kisara digs deep, braces herself against Akara both physically and mentally, and fires off one final sphere into the pool as the gnolls push forward>The entire charge is neutralized as all but the strongest gnolls are instantly killed, with the remaining gnolls fleeing the scene shortly after>We celebrate and Kisara slumps over, Akara catching her as he was instructed to do, and the kobolds start to celebrate>However, the celebration is short lived as the pool of ash and gore begins to clear as all the detritus clumps together and re-amalgamates into something that we learn is a half-troll, half golem monster!>And that's the cliffhanger we're left onBack to some action for this session, and I'm seeing the light at the end of the tunnel finally! We were also given enough XP to level up for this upcoming superboss, which will give us some notable buffs where we need them, and even some new spells to play around with and see the effects of in action! Anyway, I'll see you all then!
>>166767Just realized I've been posting "anonymously" again, whoops! Anyway...
>Where we last left off, all the gnoll corpses that we had just finished pulverizing alongside some trolls that were unlucky enough to get caught in a spell get amalgamated together into one half-crystal troll and half-glass golem that appears partially demonic>So everyone starts freaking out except Vyth and Kisara, who have players who are instead rolling every dice they can think of to learn as much about this thing as we can>We learn a lot, but the one thing we learn that's the most important is that A: it counts as having armor from all the armor chunks that got amalgamated into it, and B: it's only damaged by sonic damage>Good to know, who here can deal sonic damage?>...>Anyone?>.....>Just me then, hoo boy...>So yeah, everyone else is relegated to support as Kisara, with all of her returned spell slots and no longer being exhausted, is forced to hard-carry the fight>Well, now that all of the planning's out of the way, the troll begins marching its way towards the gnolls' nursery section>Wait what?>Why?>Because it opens its meatgrinder of a mouth and eats the last remaining gnoll who was protecting the pups before starting to eat the pups>It also starts growing with each thing it consumes, so Kisara scintillating spheres the remaining gnolls to make this thing stop absorbing their power>Unfortunately, this makes it turn towards us and it's pissed>And some gnomes are here too, it's more of those urdlen fuckers>Joy>Vyth directs his ogre zombie to obliterate one of the gnomes, but the others still manage to get away with buffing the giga troll>By now it's damn near the size of a house and is coming at us with malicious intent, but luckily Saitama the mushroom comes over and starts dueling this thing in melee, grappling it to stop it from actually doing anything and beating it as hard as his fungus bulk will let him>This helps us greatly, but one of the gnomes then throws down darkness, meaning we have to retreat back to see anywhere>Since Kisara's stunned from the effect of Born of Three Thunders at this time, Akara drags her out of the area and back to a more defensible position>The next turn rolls around and we still hear Saitama and the troll duking it out, but we no longer hear the shitting and giggling of the gnomes, so that's good>Anyway, I have a level 4 spell that I want to use to help stun this big fucker, so I launch off another 3-thunders spell, this time a full-blown electric orb that'll keep him entangled for a turn>The DM makes me roll a d100 to see if I hit through the darkness, if it's <50 I hit>It's a 1>He counts that as a crit, so my subsequent nat 1 (modified 10) on my roll to hit is ignored and my 35 damage is doubled to 70 as blue lightning gives us a flash of the troll's silhouette being beat on by Saitama's silhouette>Very cool, and meanwhile Vyth has now picked up Yusdrayl so she dispels the darkness for us!>Right on time for the troll to push out into the main room again, but Akara carries Kisara back again and Saitama manages to reign in the troll again in the pond in the middle>Saitama then forces the troll's head underwater, upon which the DM tells us that it's possible to drown a troll after some prompting>A nice backup plan now that we know only Kisara can actually hurt this thing>Vyth also takes this opportunity to conk it with a rock which helps Saitama keep it pinned, iirc>Kisara hits it again, Saitama keeps it pinned in the water, and Vyth grows stalagmites around it to lock it into a cage, but the troll can bite through the stone easily so it's still very dangerous>Akara, the little badass he is though, ignores this and manages to duck and weave around the troll enough to enter the thunderdome himself>I should also mention by now that we learned that this thing has an effective self-destruct button we can push as we can activate its death throes ability early, this comes in handy in a minute>This next turn is more of the same as Kisara recovers from another 3 Thunders daze, with Saitama and Akara terrorizing the troll as it tries to bite through its prison>And now, the fateful moment!>I call for a clearing of the area and fire off another three thunders spell, and roll a touch attack according to the DM's instructions>With bated breath, the DM describes something in the troll's head as emitting a click before it begins shrieking, the pitch growing until it explodes and sending shrapnel everywhere>Encounter over, boss defeated!>We get an absolute assload of XP from this, so much that I'm only 15 away from leveling up!>After some convincing, the DM says that something else will happen this session to get that last little bit>We get healed somewhat, and the exploded bits of the troll regenerate enough to run away, but it shouldn't be a problem for us as they pay us no mind despite them running right past a few kobolds, and Kisara goes to start exploring some of our new home!>Remember that gnome killed by the ogre earlier?>Yeah, turns out he was only playing dead and immediately gets up in a surprise round, stabbing Kisara from behind and taking a charge of Scintillating Sphere from her>This gnome is very quickly dealt with though, and I get 20 XP despite being KOd for the entire fight lmaoThere was some in-text RP today where Kisara and Vyth got in an argument and Kurtulmak (the DM) told Kisara to stop talking trash when she's at 0 HP and go rest instead through an errant magpie, but beyond that nothing much happened. The next session's on sunday as usual, so I'll see you all then and we'll get to see how the gnoll warband reacts to having their home swiped right out from under them by kobolds! Also, will the howling dragon become our draconic patron, or will it continue to serve the gnolls? Find out in two days!