Welcome to the Kaverns & Kobolds Klub (/kkk/).
This source will be dedicated to posting resources and session logs for a whacky low-level 3.5e adventure featuring an all-kobold party, with the recurring theme of (((gnome))) genocide.
The game begins at lvl 1 using standard 3.5e rules, with a few houserules. The setting is generic and uses elements from various d&d settings. Characters begin at lvl 1 with 40 point buy stats, and all PCs recieve Dragonwrought and Dragontouched as a bonus feat!
Adventure Synopsis:
>For centuries, the kobolds of the Spawncamper tribe lived in rugged peace, amassing great wealth in the mines and only suffering occasional mass casualties from battles with neighboring goblinoids, gnomes, gnolls, dwarves, and really everything else. However, that changed just a months ago, when the tribe's clergy stopped recieving bonus spells from their almighty Lord and Savior: the Devil Kurtulmak. The Silence of Kurtulmak lasted for only one week, but the event shook the core of the tribe. In their search for answers, the tribal leadership determined that the cause for the silence was for the fact that they had failed to wage war on the neighboring gnomish kingdom of Glimmersburg for too many years. Intent on proving their devotion to their lord, the fanatic kobolds rallied their forces and planned an all out assault on Glimmersburg and its neighboring villages......
>The invasion resulted in catastrophe. While the Kobolds fought well and were skilled in the arts of gnome-slaying, they miscalculated the strength of the gnomish kingdom's alliance with the nearby dwarven clans, and were forcefully pushed back and outnumbered. They also never expected to be flanked by svirfneblin from the underdark blocking off their path of escape. Outnumbered and surrounded in three dimensions, the Spawncamper tribe suffered casualties like they'd never seen before, pushed to the bring of extinction. What's more, the war revealed veins of rich mineral resources that the kobolds had been mining, and the gnomes of Glimmersburg decided they would annex the territory of the spawncampers and get rid of the kobold nuisiance once and for all. In a last bid effort, the tribal leadership set off a series of explosive traps that collapsed the majority of the mines that had been taken over by gnomes, causing mass casualties on both sides, but buying some of the remaining kobolds time to escape. Spawncamper tribe was all but destroyed, with the few that survived scattering in every direction for survival. In a The Gnomes currently occupy what remains of the mines, and are intent on slaughtering every last one of them.>But as the mighty Kurtulmak taught them, no battle with gnomes is over so long as one kobold survives. Soon, the gnomes of Glimmersburg will once again face the wrath of Kurtulmak and the blood of Tiatmat......
>And so, we begin with the position of our heroes. They are brave kobold warriors who fought in the Glimmersberg assault. Ranking high in their respective warbands, they've seen their share of work and battle following the three K's of Koboldism: Kruelty, Kowardice and Kunning. After strategically pushing their younger comrades into the meatgrinder, they set off a powerful Wyrm ditherbomb that collapsed the cavern of a battlefield while they hid in a storage cache where they stayed for days.>Running low on resources, our heroes are set to emerge from their little fishbowl and make their own path. Perhaps they will seek revenge on the gnomes who destroyed their society. Perhaps they'll search the rubble for survivors. They might rebuild and repoulate the mines themselves, or leave the kaverns in search of better luck elsewhere. They might just cower in place until they run out of dead corpses and eat eachother. Perhaps they'll set off on their own adventure and the honest life of the average murderhobo. Only time can tell.The /kkk/ runs on discord (for now) as a corner of the 'Official' /mlpol/ Horseplay Initiative. I started this adventure as a joke, but I've decided to use it to test methods and media for a multi-media Westmarches that I've been planning to create for this community. New members/players are always welcome:
https://discord.gg/QBJqaM64H5This setting uses Action Points (Eberron style, not UA style), and any character who writes a log, session summary, in-character anecdote, artwork or other substantial contribution gets one free action point at the end of the session, so please write logs.
192 replies and 108 files omitted.
>>165817Maybe it was for the best. The energy-drain he was capable of might have really been a bit too brutal in the long run. Party still has to fight my *other* super brutal Rogue/Mage hybrid boss.
>>165816You don't fudge dice rolls to make fights last until a second or two after they stop being fun?
>>165828the way he described the boss and due to the fact that it stopped being fun on turn 1, I'd say that the fight only lasting one round is completely justified. Anyway...
>>165600>Where we last left off, Vyth and Ukri had raised some dead after we fucked around with an oread>We start off the session by interrogating some gnomes>Good intimidation makes all of them start shitting themselves>All but one though, turns out he's a cleric of berefart bitchass>Knowing this, we do everything we can to get as much information out of him as possible>Kisara even eats his own disembodied arm after beating him with it, much to his horror and our amusement>We eventually decide to just check his gear, and find a suspiciously magic paper>We start breaking apart its magical defenses and even spring a magical trap on one of the prisoner gnomes causing the cleric to offer us an actual reading, but we decline and decode some more until we make another prisoner read it>It's just some cryptic bullshit, something about dots at sundown or something>This means nothing to us, but hopefully it gives us some way to find that one asshole>We then skip forward to just before the raid, where we sacrifice all the prisoners as a solar eclipse begins at sundown>Said solar eclipse lasts for way longer than usual, and still hasn't ended as of the end of the session>When we arrive, we find Oakherst already under assault by gnolls, so distraction secured?>All the kobold teams break off to do their jobs, and we start by going to rescue the captured kobolds>We stealth our way into the human camp successfully, though it helps that it's already being fucked with by tons of undead>And that Vyth disguised himself as a human child when we went in, meaning that him getting caught didn't break our cover>We definitely fuck up at getting them out though, so that sucks>The human Slavemaster then jumpscares us, starting combat with all of us but Akara being stuck cowering for one round>Luckily for me though, Akara not being terrified shifts his focus and stops me from immediately being killed outright!>Vyth then counters this fear bullshit by blackpilling him with the heartache spell, leaving him in the exact position we were in last turn>Akara coup-de-graces that asshole despite a bunch of approaching enemy guards' best efforts, but he still almost gets shredded completely>He survives though, leaving kisara open to fry 6 of the 8 not in melee with Akara>Everybody but meepo takes on some guards, he's busy actually freeing the kobolds and getting them out of harm's way>Akara goes down after a few too many hits though, so that's a big problem>Vyth and Kisara finish off the remaining guards relatively quickly and help him back up though, so our hero doesn't die here!>Meepo also finishes freeing all the bolds, so with Vyth's skellies fucking up the remaining humans, we decide it's time to cheese it>We put Akara (while he's recovering) and the Slavemaster's corpse on the floating disk and bring them both out of the camp with us>I know that I'm taking his whip for myself, the rest of his loot can be divided between Vyth and Akara>As of there though, the session is over>Current gnome kill count: 325 dead plus ??? sacrificed for powerNicely done! We saved more kobolds (a few of them being revealed as more siblings of Kisara/Adooris/Yusdrayl after I completely miss an obvious hint), and we killed the worst boss we've had to fight yet with minimal pants-shitting! I'm hoping that that whip I get's going to have some kickass powers to use against the gnome, but if not then it still makes for a cool trophy for Kisara's growing horde. Onwards to the next part of this mission, finding that asshole cleric and putting him down to get our shit back and reclaim our pride! See you guys next week!
>>165829>We stealth our way into the human camp successfully, though it helps that it's already being fucked with by tons of undeadPerhaps I didn't describe this accurately. The zombies in the fort weren't attacking the marines; they were following their orders and marching out of the camp.
Pic semi-related.
>>165829>Where we last left off, we killed the slavemaster, freed some kobolds, and fucked up the major stronghold of human resistance to our raid (and I lost my session notes for this last one because my browser crashed...)>This time, we're going back to the rendezvous point by a gnoll demon lady and her gagglefuck of retards, and she's definitely a bit scary but her entourage breaks and then she bugs out>There are also some grosser than usual gnomes helping her out, and it's revealed that these assholes worship a somehow more evil gnomish deity that just wants to consoom>We move on and report back, delivering the freed kobolds and the slavemaster's corpse>We then get word that there's a bunch of dancing Israelis gnomes around the place, so we investigate>Turns out they're all illusions, and the spots on the horizon hint has told us nothing yet>We're at least on the right track with the gnomes and their ritual though, so that's good>We're rudely interrupted by a gnoll necromancer and her ghouls though, so we have to waste more precious time and spells on dealing with these interrupting cunts instead of our true enemy>And that's where shit endsUntil now! Hopefully we aren't interrupted again and can actually get to the bottom of this crap chute so we can make that one evil tree stop wigging out and get our home back, but if it's as I suspect and we don't, then... fuck.
>>165953An INCREDIBLY productive session! We've solved the ritual, killed damn near 400 gnomes, and we killed our first BBEG even if it was entirely by Lady Luck deciding that the dice love us today for some reason! Also, we got a relic of Kurtulmak that that asshole swiped a while back, it's basically a wearable bag of holding that we find all of our missing shit in! Hopefully we also find the missing coin so we can calm the evil tree back down and hopefully salvage what's left of our previous home, but if not we did just clear out a fairly large underground complex that was premade, so... Well. Anyway, now that this (what I consider to be) side mission is over, we can hopefully end off this other side mission and then continue about uniting every kobold tribe in the area into the Neo Spawncampers! Either way, I'll see you all next sunday for the next session and whatever comes next!
>Current gnome kill count: 683 dead, 6 sacrificed for power, and 1 asshole who's getting eaten as soon as we get back to camp whether he's cooked or not >>165953>>I yeet the "scroll" of what turns out to be cloudkill with a launch spell, and, since the DM thinks it's a clever use of the item, he allows itIn all technicality, you didn't actually need to use that, since Cloudkill has pretty decent range. I just treated it as a +1 circumstance bonus to the caster level check (which I rolled secretly) needed to activate the scroll in the first place (failure could have meant a mishap that would have killed all of you instantly).
And you succeeded, and I learned why you don't give low level parties randomized scrolls of high level spells...
>will spread up to a 900-foot radiusIncorrect, actually. The Cloudkill spell simply moves 10 feet away from the caster every round. It was due to the simplified layout of the dungeon (which was based on a subway system) that the spell managed to drift through every corner of the tunnel. The widest part of the dungeon was ~40 ft across. Had you actually fought through the dungeon, it would have been a nightmare of close-quarters fighting with hidden rogues attacking you, while the mobs of kvetching gnomes ran around and created a trampling hazard.
I just told you it spread backwards and made you outrun the gas because I wanted to scare you Xp. Also the spell had defiler bonuses due to how Belak scribed it.
>find a couple clericsYes, there were several Clerics in the dungeon, all of which had Dark Road prepared that would have ideally been able to create a bridge across the Cacophonous Canyon where the exit of the dungeon leads and evacuate the civilians. However, all of them but the boss were below lvl 3, so they died in the gas. All of the ones outside the initial spell's effect failed their spellcraft checks to properly identify it as a Cloudkill spell (they thought it was just a Fog Cloud spell with hostiles hidden in it, and braced for battle), which meant that they too perished in the gas.
Erkey Timbers had his skills spread so thin that he failed his Concentration check to cast his own Dark Road, which meant he was pushed and trampled by a mob of panicking gnomes who fell into the gorge as the gas advanced on them.
>Klepto the Knobnose fully buffed out with all sorts of combat spells!>"He was supposed to throw mooks at you and make jokes to taunt us, but the cloudkill killed them all and he's understandably pissed" and whatnotYep. One of three creatures in that dungeon who high enough level to not be instantly killed by the gas (the others were the Paladin and the Wizard you passed; they both failed their saves and died).
Erkey Timbers, if that was even his real name (it wasn't), was the sole survivor of the dungeon. Having lost a great amount of Constitution from the gas, and blinded by rage and fury. He forwent his planned illusionary deception/stalling routine and instead elected to buff himself with every combat spell he had, intent on murdering any mage that could have been capable of casting the spell that that slew his flock. After taking some nasty hits, he was defeated.
The session didn't really go as planned, but it certainly was fun.
>>165959>I just told you it spread backwards and made you outrun the gas because I wanted to scare youtbh I think that actually worked better than just making it go forward, after all gas diffuses in every direction it can and, if it's heavier than air due to the magical toxins, that would mean it's supposed to flow downwards anyway, like how it was roleplayed during the session.
>had you actually fought the dungeon, it would have been a nightmare of close-quarters fighting with hidden rogues attacking you, while the mobs of kvetching gnomes ran around and created a trampling hazardso yeah, a very good idea that we cloudkilled the place instead of trying to actually navigate it lmao
>One of three creatures in that dungeon who high enough level to not be instantly killed by the gas (the others were the Paladin and the Wizard you passed; they both failed their saves and died)I shudder to imagine what those two would've been capable of if they had also survived alongside our target, it probably would've been a fresh higher level party against our severely depleted low-level party and thus an absolute slaughter. Good thing they died!
>>165953>Where we last left off, we managed to kill our great enemy and looted his corpse, retrieving our stuff and reclaiming our honor!>Now, we're still in the tunnel and celebrating our triumph over this powerful foe, lulled into a sense of security by the stillness of the tunnel around us>Such celebration was, unsurprisingly, cut short when we heard something coming from deeper within the tunnel>It was... skittering?>Mechanical skittering, and a lot of it!>We're suddenly being run down by a horde of copper spiders and we have to get out of here yesterday!>This thought is also punctuated by a deafening draconic roar from outside of our darkvision range, coming from an immense silhouette!>This dragon then crawls forward, revealing itself to be a copper dragon whose eyes are heavily bleeding and is just as pissed off as the jerkoff we just killed>It screams something about wanting to know who disturbed its lair, and we all stay quiet like the smart kobolds we were, while also making like trees and running the fuck away>The dragon and its mech army pursues us, the dragon almost catching and instakilling Akara, but I blow my last wings of cover spell and save him from a particularly swift and gruesome demise>We then manage to pull away from the dragon and exit the tunnels, returning to the shop we initially came from and noticing that the state of affairs has changed yet again>Now even the gnolls are in full retreat, being assaulted by Minecraft's finest in the form of a bunch of big beefy golems>Two of which were patrolling around the front and back of this shop respectively, one of which was standing between us and retreating back to the rendezvous point yet again>However, this was an easy thing to overcome, as some good lore rolls gave us the reminder that golems short out from electricity spells and Kisara still had almost all of her level 0 spells!>Kisara hides just inside a window and stealthily casts thunderhead, putting a dark cloud over the golem and leaving him in a state of shock as a small pack of kobolds charges out of the shop right in front of him!>From there, we were unimpeded in getting back to the rendezvous point, but we found it deserted>The bastards left us behind...>A mistake they won't make again, once we prove to them just how good their A-Team (or maybe the K-team?) is!>We track down the obvious trail of kobold prints as they file back to camp, but along the way we get interrupted by a bunch of ugly fucking demons>The martials handle them while Kisara plinks at them with a crossbow, accomplishing roughly nothing in the process until they're all dead>This then leaves us open again to getting to camp, which we manage to get back to in decent time, surprising everyone there yet again>We're given a hero's welcome and we report our findings and lootings to Ukri who's suitably impressed, and we take our appropriate share of all the loot inside the asshole's cloak while moving on to our next mission the next day>The K-Team then returns to the carved geode in the woods to talk to the Oread again and see which coin is the one we're looking for to calm down the tree, and after bribing her with 75PP worth of copper coins among assorted other coins, she answers us>She pulls an exceedingly old looking gold coin from the pile, giving it back to us while taking all of the remaining coins into a hole under her rock while Vyth continues trying to get with her, and Kisara mockingly tries to help>After that, with our new plan set, we get ready to delve back into the temple of Chronepsis and give the coin back to the tree and hopefully reclaim our new home!>And the session ended thereGood session, and good escaping! Somehow we managed to outrun a copper dragon and live to see the next day, and now we just have to get to the tree and give it the coin to hopefully get it to go back to sleep and stop trying to dig its way to the surface. After that, we can hopefully retake our home and move on to the next kobold tribe in the area to make the Neo-Spawncampers one tribe stronger! See you guys... Well, in a couple hours, honestly.
Highlights from last week's session
Highlights from last session:
>>166044>Where we last left off, we managed to escape the final fuckening of our time in the village and secured our next step in the process of calming the tree back down>With our new direction secured, we go through the forest again to get back to the temple>The forest is a lot more ominous now too>We make our rolls and learn that it's some kind of a haunt, it's probably the tree's fault in some way or something>All of a sudden, the weasels start barking at something above us!>Some shit then falls on us, turns out it's troll monkes>Vyth gets immediately grappled and then pulled up the tree by one, everyone else is fine so far>Some cockass random fucking gnome then blinds us all and makes the fight that much harder before he gets eaten by a spare troll because we got access to a new mechanic (plot points), but it doesn't help much given the damage is already done>Pretty soon, all of us but Akara are grappled>I'm under a third health>Vyth is dragged up a tree again, Yusdrayl was dropped from high up, everybody's kinda fucked>Luckily Yusdrayl manages to kill the one dragging me up the tree, so the TPK isn't happening yet>However, the battle still takes a hot minute to finish and Vyth almost dies>Maybe monkeys just shouldn't be used since they end up threatening TPKs for no reason most of the time... flashbacks to Red Hand of Doom>Enough being salty though, I haven't actually died yet and thus don't need to pull a Henderson out of my ass>Yet>We then grab the limited loot and Kisara slaps her teammates for being fags>We then continue through this forest of garbage back to the temple yet again>Time to see if we can make it through to the place we need to go or if we get fucked again!>No fuckings here, luckily, so we make it to the temple and get inside>We then start climbing down a rope to get where we need to go>However, the cock ass imp from a long fucking time ago gnaws the rope apart, causing all of us but Akara to fall>Oh boy, time to die to fall damage!>Nope, just take half your health...>So many fun surprise mechanics this session>We heal up and then properly go inside>On the way in, we see a bunch of different kinds of footprints, probably fucking adventurers or something>We then go downstairs, but it turns out they were trapped with grease and fire!>sigh>Vyth uses create water to help us, but some shadowy thing chases us down the stairs>We manage to get past it into the actual temple proper now, and it's probably also infested with goblins again>For old time's sake, we check on the skeleton closet>It's helped us wonderfully by killing all sorts of dudes even in our absence!>It even got to the point that somebody had to paint "NOT" over the treasure room sign!>Lol, lmao>We do decide to take the bois with us though since we may need them on the crawl ahead, as well as using the nightcaller that we forgot we had to raise some of the miscellaneous corpses>With our forces sufficiently buffed, we continue moving our way towards the tree>On the way we find another gnome in a box, we ice it immediately since we're not making that mistake a second time>There's a mole too, which is very angry and decides to frightful presence us on its turn>Kisara attacks it with a three-thunders lightning ball, but it does nothing to stun the mole>Why did I take this feat again?>Anyway, the fight goes on and more gnomes in cages are splattered while the mole keeps doing things in its ragey cage trying to break out>One of the "gnomes" then just gets fucking gigantic though for some reason, breaking out of its cage and growing to 12 feet tall somehow>This weird gnome, after knowledge rolls, is revealed to be a spriggan, some pseudo-gnome that worships the "only" evil deity in the gnomish pantheon, a neutered mole that wants to consoom>The session ends there though, so this fight will end another day!Another one of the sessions of all time, and between fear monkeys and now grab monkeys I now don't trust any kind of monkey to be a balanced fight in DnD. Anyway, I guess we now have our next major target for this campaign: Angry Mole and the Gneutered Gnome Squad, whom we need to beat to reclaim our lost and defiled home!
>>166052>limited lootThose trolls were actually pretty loaded considering that they're CR 2.
Highlights from yesterday's session:
To anybody who's interested, the KKK is open to new members.
>>166052Ok, so where we left off there was a big ass spriggan and a mole raging in its wagey cage in the room we were in on our way back to the bigass tree to give it back its coin.
>Still in the room and doing combat, everybody else works on killing the spriggan while Kisara continues plinking the mole with spells>Spriggan finally dies and due to fear auras from the mole we all have to retreat when it finally stops being held in a corner>We all run back to the front entryway as the mole is left to do... demonic mole things, I guess>One of us then gets the bright idea to go back out the way we came in, upon which the eldritch horror we left outside creates another fear aura to drive us to halfway in between it and the mole>We then spend our time regrouping in a closet until we get our sanity back, upon which we see what all the mole's gotten up to>Apparently it's now huge and tearing its way through the gnome/spriggan population of this place>lol, lmao even>All the same, we decide to make things a little more even by throwing some damage at the mole's ass before hightailing it around the alternate way to the tree hole>We get involved with some spriggans also trying to flank it, and pester them accordingly while making sure the mole also gets some appropriate peppering before we initiate operation backdoor>Along the way, we also break a few more captured kobolds out of their imprisonment and bring them with us !>From here, we manage to sneak along fairly undisturbed aside from one more group of several spriggans, all of whom go down fairly easily now that we know what they're up to and all>We then start pushing through the final stretch until we come across an area that we need to actually push through, namely a small hole made from one of the tree limbs cutting off the hallway>The skeletons stand guard at the rear while kobolds squeeze their way through, until the final one, Yusdrayl, gets her fat ass stuck for four rounds until she's been greased, pushed on from behind by two skeletons, and pulled on from the front by several kobolds>And the bitch has the audacity to pull out her jug of whipped cream and continue gorging herself after making it through because "her tail got singed">Pussy...>An argument then ensues with Yusdrayl trying to deny the obvious to everyone while Kisara tries to turn it around against her to maybe inspire her to not be the only kobold who can't count as tiny while squeezing, but the brainlets we rescued don't listen to reason, Akara follows the crowd, and Vyth fails his sense motive roll>However, said roll then prompts a heal check, upon which we learn some things OOC that will be saved until Vyth's player opts to finally spill the beans IC>And that's where things endedAnd now it's 1:39 AM on the following sunday and I'm just now getting this out because I lost my tabs twice through technical difficulties and had to remember all this on the fly! There's probably going to be errors, but what do you expect from a sleep-deprived man a week after the fact? Anyway, this next session's when we go back into the tree hole, so let's see how that goes!
Highlights from today's session:
>>166094>>In this session, we see a face that we haven't seen in quite some time, a face that we last left dead on the ground in the middle of a room entirely on fire!>>That's right, that faggoty elf priest is back as some kind of undead!Clarification: you did not recognize anything familiar about this particular elf. It's face was rotting and falling away.
You did, however, recognize the look of utter madness in its glowing green eyes, similar to those of Belak (aka The Preacher).
>a big nasty carnivorous plant that can poison us and splits into two of itself when it gets to low HP!Don't forget the part where it can move it's speed as an immediate action. Probably it's scariest ability, in terms of survivability.
Also, it's not poisonous. It just leaves nasty, gaping sounds that bleed profusely and reduce your constitution.
>>We also don't forget the coin eitherYeah, throwing it away might've been painful without Vyth's Luck.
>makes a sense motive check on usNot entirely accurate, but the creature didn't seem hostile to you, for some reason.
>something laughing nearby that we don't know about and our weasels are scared againIfOnlyYouKnewHowBadThingsReallyAre.jpeg
>my shit will saves are abused elsewhere to force Kisara into either doing something else harmful to either herself or the partyHalf the most serious villains are Illusionists: It's guaranteed to come up again. It's only by luck of the flowcharts that it hasn't happened that often yet.
Benign Transposition is a bitch.
>>166096>Half the most serious villains are Illusionists: It's guaranteed to come up againDuly noted, time to find ways to get around this in some way
>>166099What AI generated that and how did you get such a good result?
>>166103It was done by a friend of Kisara's player, over the course of several hours.
>it was a website that required a 10$ subscription, that's all I rememberAlso, if you're interested in playing, now would be a great time to introduce new characters.
Some highlights from today's session:
>>166113>Said heart is a pulsating woodball that we get no other instructions for other than what boiled down to "take this and run">The preacher then ditches us, leaving us without any other companions...>...Besides one friend-shaped mushroom with no job and soon no home>That is, if we weren't generous enough to take him with us!>That's right, Shroombro's part of the gang!>We manage to take our two very important claims with us out of the dungeon rather unmolested as well, leaving the way we came in since dealing with that burrowroot would've been suicide>After that, it's a relatively uneventful walk back to camp through the forest we came there through, with Kisara holding her emotional support mushroom like Misty held Togepi in the pokemon anime>Once we get back though, we find that time skipped again while we were down in the temple>Eh, it's more normal now>That, and at this point Ukri should know to hold position until we're back at camp since we've managed to come back from otherwise suicidal odds this many times so far>After this, Vyth finally drops the news that Yusdrayl's pregnant>She reacts positively to this news, and Kisara does so as well until it's just her and Vyth, upon which she expresses her sympathy towards him for this>After that, everyone passes out and the session ends after a massively productive 8 hours!A good session! We're finally done with this weird subquest and have managed to navigate one of the many apocalypses that this world will undergo, and we also got another friend out of it all! We also got chucklefuck, but again, at least he's not a physical threat. Anyway, next session the Neo-Spawncampers hit the road again and seek out a new home and likely a new tribe to absorb/absorb into! Onwards to the next tribe, untill all are one and the true fuckening can begin!
Also expect a picture of Kisara and Mini Shroombro at some point because I find the idea too cute to not put to paper >>166113>Anyway, we end up drawing their ire and are forced to immediately retreat so that we don't immediately dieThey set off AoEs targeting everyone in the room, and then escaped underground when their ally appeared and told them something.
You do not know their names.
>we get one of the faggoty elves to chaperone us to the tree's treasure room!Effectively. The Preacher's curse caused it to mistake you for one of its followers, believing you had an offering for The Lady.
>I didn't understand the placement of the enemies well enough and thought that they were both flanking me in particular, but I'm not known for my great spatial awarenessEh, perhaps I could have described the situation more clearly.
>popped out of thin airHis invisibility was exposed by the beetle's Glitterdust.
>>166114And here's the picture, complete with both kobold and depressed mushroom!
I was trapped underground again in what I was sure would be my death. How does this keep happening to me? We couldn't go back with the burrowroot in the way, and we couldn't go into the shrine because it covered in a meat grinder of vines and thorns. Theoretically I could disarm it, but I had a feeling my luck was starting to run out. Any other day I'd have gladly given my life to try and save everyone else, but now I had other things to think about. Well, there was one other path we hadn't taken, and that would be going to the tree. so we went towards the tree. Squeezing through the overgrown branches and vines we could hear the sounds of fighting up ahead.
Crawling to investigate we found a large group of gnomes and spriggans and animals fighting against a smaller group of elves and twig blights. Leading the gnomish side was a group of three spriggans, each of them seemed immensely powerful. They weren't really fighting, they were showing off. We were no match for them in our current shape.
I decided to try asking one of the elves how to disable the thorny meat grinder using message, but she didn't seem very trusting of us. For a second Yusdrayl seemed angry that I could cast message, like she thought she owned the spell or something, then she decided to cast it herself to help me in pursuading the elf. To help prove that we weren't helping the gnomes, I gladly cast gnome blight into the group of spriggans and Kisara, following my lead, shot a few lightning spells, missing them completely and instead only hitting a few twig blights. This attracted their attention. We retreated a bit and hid behind some cover.
Then, what looked like a cross between a spriggan and a golem burrowed up from underground, and brought what looked like 30 gnomes with it. A moment later we were all It hit with a very powerful fire spell. It almost killed us and we ran back into the cover of vines and branches. I used the last of my useful healing spells to keep everyone alive, but we were all still half dead.
Yusdrayl and I spent a few moments trying to get one of the surviving elves to help us, and eventually one did. Well, at least I think it was an elf, or a shadow of one. Whatever it was, it was terrifying to be around. Sometimes, for a moment, the elf would turn into... something else. Sometimes bark covered flesh, sometimes something with far too many eyes seemingly staring into my soul. Regardless to say it was creepy. The elf led us back to it's study and offered us, or more specifically me, some tea. With some help, I managed to convince it that we were in a hurry. It seemed to accept this and led us through the dungeon to shrine room.
We were ambushed by skeletons, and one rebuke undead later I was in control of them. They helped when we were attacked by a group of gem scarabs, with one of them being much larger than the rest. They weren't really that hard even with us being heavily wounded. However, during the fighting I noticed something. Something that I ignored to make sure Yusdrayl was alright. But then it started laughing at us. We traded insults for a bit, but I eventually convinced it to leave us alone temporarily so we might actually survive this. While this is all going on the elf was staring off into nothingness in a room off to the side. The only thing in the room is a large tree, so I approached the elf and the tree smacked me. Hard enough to kill me, but thankfully I still had a single spell I could use to just barely keep me alive.
The elf finally snapped out of it and led us to a room to the south. It was filled with charred and broken myconid corpses, with only one survivor. It was a tiny thing trapped under a much larger corpse. Akara and I try to free it, and for our trouble we're attacked by rot grubs. We retreat and I use one of my last spells and to sicken all of us, including the rot grubs. It was too late, and Akara was infested. He would die, but using a bit more luck than I had I managed to rip out the grub burrowing underneath his scales, pull it out, and smash it underneath my foot.
After killing the swarm the elf finally pulls it's head out of it's ass and leads us to where we needed to go in the first place. The elf just walks towards the door and the vines surrounding it disappear. We enter and are expected to make a sacrifice. A crimson fruit and 'blood' of a goat. We didn't think we had any of those. Turns out 'blood' part is really just a bit of a difference in dialect, and actually meant 'essence' and someone has been eating strawberries in cream this entire time. Yusdrayl. I feel like something is watching me and causing a lot of these coincidences to happen.
Anyway, I did the ritual written in stone around the altar and walked into a stone. Very soon after I was violently kicked out of it with a large wooden seed in my arms. I ignored how it was pulsating and seemingly speaking to me inside my mind and shoved it in my pack. The elf was gone, and Kisara had taken possession of the myconid. We left the way we came in, through the front door. The shadow dragon thing that had been blocking it had left and we quickly scurried out of there. Kisara used a patch from her cloak to get us a ladder to climb the collapsed stairs and Akara climbed the cliff with a troll gut rope and tied it down so the rest of us could climb up and out of that damned place.
We were on guard the rest of the way back to camp. Thankfully nothing tried to kill us as we walked back. We had been gone for four days even though we only spent a few hours there. It wasn't entirely unexpected as the whole place was a temple dedicated to Chronepsis sometime in the past. I was glad to be back and immediately grabbed Yusdrayl for some nose to nose cuddling. I also told her she's pregnant. I fell asleep soon after.
>>166120It's my sad attempt at drawing a rotgrub leaping at the viewer.
>>166119>I feel like something is watching me and causing a lot of these coincidences to happen.Unironically yes, but also because I had initially intended to require you guys to perform a series of quests to discover the sacrifice components, but as I spotted that you'd entirely forgotten it early on, I figured it would be unfun to reveal it later.
Oakhurst was one of three locations where the sacrificial ingredients could be gathered. Optionally, you could have raided a nearby farm, or gathered the fruit from where it grew on a mountain. Offering an incorrect sacrifice could have been ironic and frightening with the right set-up, but only if you knew about it in the first place.
Highlights from this week's session:
>>166119 I needed more information on this "seed" I was given. It was magical and evil, I knew that much, but beyond that nobody had any idea what it was. I grabbed Kisara and temporarily rescued Akara from being bullied and set off to go ask my best friend in the whole world that's also an oread, Silitdiwerverthicha, about this seed.
We were ambushed by a couple of demons and a spriggan who had evidently summoned them. It was an easy fight, and we even came across a caravan of gnomes that had been ambushed too. We quickly killed any survivors and got to looting the remains. Unfortunately the sound of fighting had attracted a group of gnome illusionists and their force golem escort.
After a short scuffle with the gnomes Kisara cast Mass Invisibility and we all ran off, but they somehow followed us. I hit the gnomes with gnome blight while Kisara and Akara waited in ambush. As the golem approached me and I created a simulacrum of myself to confuse it. I cast Spiritual Weapon and had it attack the golem while Kisara pelted it with magic missiles. It was the only casualty of this battle as the gnomes took this opportunity to run away.
We had finally made it to Silitdiwerverthicha's stone. She didn't seem like she wanted to be disturbed, but after some convincing she finally came out to see us. Not that I needed a reason to come see my best friend, but we did have one. After a bit of explaining and she helpfully informed us that the seed could start growing at any time, and that we should take it as far away from her as possible. As an afterthought I asked her what I can do to free her from her stone in the forest and get her back to a mountain that would truly compare to her beauty.
But then there was the bitch, the fucking Dryad bitch that laughed at MY best friend. After some choice comments about how she's not guarding the forest she threw a spriggan head at me and disappeared. She even chased Silitdiwerverthicha back into her rock. What a cunt.
While I would've loved to spend all day speaking to my best friend, she didn't want to be bothered anymore so we left and headed back to the tribe. Thankfully, nothing decided to try attacking us on our way back. Kisara took Akara off to talk about something weird while I went to the meditation circle.
Yusdrayl was there, but I knew better than to interrupt someone while they're meditating. Apparently she didn't, as soon after I sat down she started bothering me about what I was doing that morning and what I was planning to do later and whatever else came to her mind. After being subtle didn't work, I told her to leave me alone for a bit and well, at least she stopped talking. Not that it really helped as I could still faintly hear Akara screaming for help. He'll get over it.
After that we came up with some plans on what to do now. We heard of three other kobold tribes in the area, one led by a madman, one near a big geode, and one much further away in the Emerald Forest. We decided that we should take the our now homeless tribe and try our luck at the geode.
>>166114>Where we last left off, we had just made it home from the temple and were getting preparations ready to pack up camp and head out again for the next tribe to integrate>This time, we have some last business to get to before we completely leave the area>In particular, we need to ask our oread friend about the seed and I need to see how best to keep a myconid happy and healthy>Vyth and Kisara both meet up and discuss this and then decide that Akara would be useful in translating again, so we go try to find him>When we do so, we find him in the middle of a crowd of warriors as he's raped by the chief torturer for the umpteenth time>Sadly, we're having a harder time getting him some respect (unlike meepo, who's gotten notably higher on the totem pole thanks to his summoned shotgun being a kickass weapon)>Probably because he still acts like a dwarf when he thinks nobody's looking>Anyway, we drag him out of the raping and start the walk out to the oread's rock after Kisara leaves Mini Shroombro in the hands of the biggest warrior she could still beat 1v1 for protection>While we're out, we end up finding a pair of red orcs that cause my neurons to activate>Unfortunately, they're demons and I have now learned the hard way that demons are immune to lightning>The spriggans on said demons' backs aren't though>Lmao>The martials kill the demons soon enough though, and we're able to continue on and find out where they came from, given they came from the direction we're heading>A caravan of gnomes, dead and or dying, lay strewn about before us>Vyth grabs one of the dying and tries to interrogate them about the oread's rock, not knowing that we're still a ways off>Kisara corrects this issue by killing said gnome while Akara stands around until a certain presence arrives>Said presence being some more gnomes and a force golem>One of those gnomes happens to be a mage, and an illusionist at that>He traps us in a ring of spectral assholes, but we all escape out after dealing some chip damage to him and the golem under the cover of mass invisibility>This lets us get closer to the rock, but unfortunately we're tracked down and we have to lay an ambush for them or risk getting our asses kicked again>Kisara hides behind a tree, Vyth creates a double with incredible efficiency and accuracy, leaving himself completely free to do whatever he wants as the golem tries to kill the fake kobold>He makes a spiritual weapon, and Kisara sits behind the tree and launches volley after volley of magic missiles into the golem and the illusionist>Even after the illusionist blinds and reveals Kisara with a glitterbomb, she continues pelting them both thanks to the missiles having perfect accuracy>Anyway, Vyth hacks apart the golem while Kisara blows up the pieces and pesters the wizard until the golem's dead and the wizard decides to cut his losses>Yay, we're now free to do what we need to here!>The three of us together pester the oread into appearing, with Vyth casting tongues to allow himself to talk in her native languages, Akara speaks in their shared dwarven, and Kisara just talks normally because apparently the oread picked up draconic in anticipation of dealing with more kobolds or something>Vyth leads off by showing her the seed, upon which she tactically shits herself before telling us that she doesn't actually know anything about it but still wants it the hell away from her>Kisara then asks about how to raise a myconid, and she tells me what I anticipated: keep it dark, and keep it moist>Duly noted, hopefully a sack with some dampened leaflitter will suffice for our travel, because otherwise I got nothing>Akara doesn't ask anything this time, but oh well>Also, some pissbaby dryad shows up and bullies the oread for a while with Vyth berating it while Kisara threatens to make Smoky the Bear cry by holding a charge of scorching ray in the middle of a forest for intimidation>Unfortunately, this doesn't work>The dryad eventually fucks off though, so for one last question, Vyth asks if there's a way for us to free the oread from her rock and allow her to claim another mountain>She's caught offguard by the question, but is nonetheless receptive to it and tells us that she'll think about it>With that though, we return to camp and Vyth fucks off to a meditation circle while Kisara decides now would be the right time to play a sick nasty epic prank on the chief torturer, of course using Akara as her delivery device>He's initially adamant that he doesn't want Kisara casting any spells on him, but after she explains that the spell is just a small shock trap that won't hurt him, he remains adamant about wanting no part of this>Aw, really?>Well, suit yourself!>Kisara then leaves Akara to his fate, his screaming and dwarven cursing echoing through the camp with the only response that wasn't laughing or jeering being "You could've accepted my help!">Kisara then meets back up with Vyth after he finishes meditating and she finishes reclaiming Shroombro (with a little violence, just to keep the fear of Kurtulmak in those she decides to have help her), and they discuss ways to get Akara to stop being the butt of every raping, and our OOC conclusion is that we should try to bring him into the clergy for a bit of deprogramming and maybe even some mental toughening>That would require us to get the permission of the chief warrior though, who happens to be the chief torturer...>Well, maybe we can petition Ukri for Akara's transfer and use some fancy wording to get him to endorse it?>Idk, that's just my ideaAnyway, the session officially ended with Akara getting raped again, so the rest of it was just ooc discussion that I turned into some minor fluff. Anyway, the next session is in a few hours, and I'm only hurting myself by staying up this late! See you all then, and I'm going to resist the urge to shoot myself or something, life is pain
Highlights from today's session:
>>166146>Where we last left off, we had just gotten back to camp from asking the oread some questions and getting some answers>Now, we're doing some last preparations before we leave the area>Vyth takes care of some politics determining the actual when/where/how we're going with Ukri and the other local big shots, and the answers are tomorrow, to the madbold's tribe, and by plains>After that, we go to check on mini shroombro again to make sure that that one warrior is keeping up his end of the bargain>As it turns out, mini shroombro isn't so mini anymore!>He grew considerably, now being equal in size to Kisara!>I'm a little sad that my mushroom buddy only stayed with us for around 2 sessions, but he's got his own little mushroom garden going now and he's got some parting words for us>He thanks us for saving him and gives us some mushrooms, three each for general wellness and one more each in case we need help>We ask where he's going now that we're parting ways again so soon, but all he says is that he's going to meet the (chief myconid, I forgot the exact term used) now that he's on his own>Kisara then ends this goodbye with a hug to her favorite mushroom, leaving the growing puffball to his journey>With that, the session cuts ahead to our own journey to the next tribe!>Our first day traveling the plains was rather uneventful, with us taking the point for scouting purposes with the rest of the tribe following behind, all the way through camping when the time for rest came>The second day is also rather uneventful, but when resting time comes we are rudely interrupted by a bunch of angry blue fuckers>I briefly have flashbacks to the gambols in RHoD, anticipating an incredibly hard fight ahead>I wasn't too far off the mark about the hard fight, but instead of lion monkeys spamming fear auras it's a bunch of cronenberg centaurs that hate anything arcane!>They surround the tribe and we roll initiative, those big fuckers proving to be quite the challenge even for well over 100 kobolds working together>Fighting in the open sucks>They start up autistic screeching for some reason, and it somehow knocks down most of the low-level kobolds, giving me a free shot at one of the bastards charging me down>Kisara throws an unavoidable 26-damage lightning bolt at it, but the fucker doesn't even slow down!>Yusdrayl also does what she can to hurt it, but it just keeps coming until it finally catches us, picks us both up, and screams at us about being mages in broken common>Also, there's a magical storm going on right now, so that's important soon>Starting now actually, as the storm strikes the bastard currently holding Kisara and Yusdrayl, causing us both to take damage as well as him>He's unfazed, but I'm running on fumes>At least he only deals more than my entire health pool in nonlethal damage, meaning I'm just choked out instead of choked to death>It's at about this point that the DM's hidden timer runs out and the encounter ends, with all the remaining unkilled blue guys dropping what they're doing (or holding, luckily for me) and get the fuck out of dodge as an enormous aurora dragon appears out of the storm in the sky above us!>Well, not technically a dragon, which we learn after Vyth finishes picking up Kisara to get her to try to make heads or tails of it>Turns out it's an incredibly powerful entity known as the Serpent, an arcane being with unfathomable knowledge of magic and incredible power to share>Kisara immediately sees a handy means to her ends, and calls out to it while Vyth continues helping out the downed kobolds and bringing all those not turned to chunky salsa back from the brink of death>The Serpent's eye shifts, alighting on Kisara as she immediately fails a will save to get sent on a Dr. Strange-esque trip across the cosmos from inside her own mind, but makes another will save to understand that this is something born of her dragon heritage and not just her gaining the Serpent's attention>Said trip ends with her floating adrift in the deep cosmos, looking onward as an immense dragon forms itself from the stars themselves before imprinting one statement onto the infinitely smaller kobold's mind>Kisara then snaps out of the vision and the apparent seizure she'd been having, looking up at the fading form of the Serpent as it disappears to its next destination and cries out in desperation "But how do I find the stone circle!? Please, tell me!">The Serpent remains silent, its words continuing to echo through Kisara's head as she wracks her mind to find a solution to this puzzle with only one piece>She asks around to the other kobolds who were given visions and finds nothing, but Vyth has more luck from checking his schizo book!>As it turns out, there's a myth about Kurtulmak stealing sorcery from the Serpent for koboldkind, but nothing directly mentioned about the stone circle or where it is/how to get to it>With that, Vyth makes the executive decision to have us doubletime it through the plains to get to our next stop on the trip, a forest>We then rest in a cave on the border between the two, and that's it for the sessionAll in all, a good time! I like that Kisara's finding new ways to potentially expand her power, and I like that I'm getting close to level 6! The session itself was also fun, and I enjoyed the RP that came with it and also learning about this new force to keep in mind ||and I may have also seeded an idea in the DM's mind about how to handle Kisara being apprenticed to The Serpent, given how its last apprentice was Vecna (yes, that Vecna) and it still hasn't been able to collect on that necromantic nerd's soul yet after millennia...|| But, that's for time to tell! I'll see you all next week, and I hope to find more knowledge about my quest to obtain more and more power soon enough! Until next time!
>>166148>fail spoiler>missing nameI'm an idiot. A tired idiot, but an idiot nonetheless
Me, researching every ape-like monster in 3.5e, so that I can further traumatize Kisara's player
>>166148>It's at about this point that the DM's hidden timer runs out and the encounter ends, with all the remaining unkilled blue guys dropping what they're doing (or holding, luckily for me) and get the fuck out of dodge as an enormous aurora dragon appears out of the storm in the sky above us!Only partly true. The Quaraphons Bullmaster wasn't dodging anything, but galloping away in utter terror. Although he was strong enough to lay waste to the entire tribe by himself, he was scared shitless by the appearance of The Serpent. Although dimwitted and primitive creatures, the quaraphons called The Serpent by it's ancient Ur'Flan name as they fled.
>>166152>The Quaraphons Bullmaster wasn't dodging anythingI didn't say he was dodging anything, I said he was getting the fuck out of dodge (AKA running away as if his life depended on it)
>>166144 Off we went to find a new home. Before we left, we had to choose which path to take. After some divination magic and a vision of blue horses and a giant serpent, I determined we should go through the plains. This may not have been the safest decision, but it was one of the faster paths, taking a week rather than spending a month or two traveling.
We left after a few days. Kisara, Zags, Akara and I were scouting ahead of the main group. Everything was good for the first few days, but then we came across a series of gashes in the earth, as if something had tunneled out, killed something, then tunneled back into it. Some divination later and I'm certain that going forward would lead to our deaths and changing course would only be dangerous, so we change course to the east and continue on.
When darkness fell, we could tell something was wrong. I cast clairvoyance directly behind us just outside the range of my darkvision and saw... something. It was a blue four legged two armed... something. I couldn't get a good look at it, but I knew we were being hunted. Together we moved back to the main group. Thankfully we weren't attacked when outside the protection of the circle of spears.
Not that we had much chance to rest. There was a magic storm above when they attacked. I got a better look at them and they sure were some ugly fuckers. It seemed as if their eyes were placed randomly on their faces and they had a few too many mouths. We took a few casualties but we managed to fight them off, with only one of them roaring and putting 30 kobolds to sleep. The storm was getting worse. Yusdrayl saved us by dispelling the the strikes of the storm. We managed to kill 3 of those things when the largest among them leaped into the center of our circle. It was much more powerful than any of us. It could've killed us all, and put several kobolds to sleep with a roar, but soon after it arrived it ran away because the serpent appeared.
It appeared from the storm. While I was tending to the wounded, some koboldss tried speaking to it and immediately fell unconscious and started convulsing. Thankfully they all regained their senses within a few minutes. They all claimed to have a shared hallucination of being welcomed to a stone circle. Then as quickly as it appeared the serpent disappeared.
Many kobolds didn't survive the trip. It's my fault, as I saw the vision and decided we should go on this path anyway. I was able to save some of the more injured kobolds, but that's a small consolation for the lives I ended.
Fearing another attack from the blue things I encouraged the tribe to march without rest until we reached the end of the plains. We probably wouldn't be lucky enough to have another giant magic serpent appear from the sky to scare them away.
After another day or two of travel we finally reached the end of the plains. We found a small cave hidden away, barely big enough for all of us. We'd stay here while everyone rests. Yusdrayl seemed to be suffering from internal hemorrhaging and kobold hypothermia as a direct result. I used many spells to keep her alive. No kobold would lie about needing medical attention, would they?