Dark Star has been contracted by the occupying government to lead a team to infiltrate and stop a meeting of the Communist party in Baltimare. He discovers that they are importing arms, and more importantly, special forces advisers from foreign nations. Things reach a literal boiling point when a warehouse of gasoline drums is set on fire, and now we will see who will live and who will die
Welcoming Silver, the unicorn fighter
1642 replies and 106 files omitted.
I'll drop the feat after this battle. There are other cool feats I'm definitely going to want to pick at later levels, and I don't want to set a precedent of picking suspicious ones from other books.
>>71861Damage is 3d6 if you have the highest level spell. That is not as good as a fighter gets when they hit, but a Fighter has to roll dice to see if they hit while the infinite ammo weightless stealth flamethrower is automatic, and a fighter can't summon a dire wolf or change shape into a dire wolf. It's also more damage than most guns do, but with infinite ammo and no noise
>>71863Many ponies are there loading crates, so he could get right up to him with no suspicion. It looks like Dark Star is shooting Redclaw and Iron is also hitting him, so it would be wise for Onyx to target other NPCs with arms
>>71867Onyx gets close to the one with the biggest gun. If that's redguy himself the next biggest.
>>71868A guy is standing with a rifle at attention next to a truck
>>71867Oh. I guess that sounds bad.
>>71867Yeah, I get it. I'll let go of it.
I actually was reading about it on a blog just today when I thought to ask the question "is this really that OP" and the things I read were along the lines of "It's OP for druids because their Summoning ability let's them use it all the time".
>>71869The sorcerer must be close to Dark Star by now when he sees that another gun fight is breaking out. I take cover and ready my hoofgun.
>>71869Then Onyx sets up nearby, and waits for the shots.
>>71867I'm behind the crates. How many enemies are in the vincinity?
*Dark Stars life flashes before his eyes*
>>71875Alright, so you are going with your action of Shooting with the Shotgun?
>>71875I'll summon something to distract them as soon as I get an answer here.
>>71876Iron prepares another rock to throw.
>>718743 armed in immediate vicinity besides Redclaw. More would join in subsequent rounds
>>71878You are in the order of initiative
after Dark Star. Iron's action for this round has already been counted, even though Dark Star's damage has not been calculated. Therefor, you can go another time only after the enemies, Onyx, Shimmer, and Ash
>>71879Can I possibly myself around the other side of the crates so that they can't see me cast? I was hoping to use the crates for some kind of cover.
I want to summon a support creature to distract Redclaw for 5 rounds, but that's a full round action with somatic components (wiggling her arms in a voodoo fashion). My AC is 12, so I'm fucked if they notice me.
>>71880Fair enough. I did throw a lot of rocks. I wasn't going to shoot out another one, just for every player that I am ready in character to fight.
>>71881*Possibly position myself
>>71883Take a move action to get out of his melee range before you shoot him again. Take a 5 foot step first to avoid AoO.
[3d6 = 12]>>71881The problem is that while the crates offer cover from one side, they don't cover from all sides, and the ponies are evenly positioned
>>71883May God be the judge. Rolling
>>71873>>71872Noted
>>71887Dark Star takes a 5 foot step and then moves out of melee Range.
Combined with the rock that comes and hits Redclaw immediately there after, Redclaw has taken 56 damage in total, placing him below 0. He is down. Three ponies with rifles are ready to strike, but not before Onyx, Ash, and Shimmer, can make moves. 2 more enemies will join next round
>>71884>>71873>>71872>>71881Your turns. Initiative for the next round will be assigned in order of posting
[1d20+9 = 28]>>71887>>71891Well fug, idk what I can do without immediately being shot.
Wait, you know what, I'm going to roll concentration to Cast Defensively and try to suppress the somatic components; see if they just dismiss it as frightened shivering.
I want to give up my Shillagh spell to summon a wolf 10 feet behind redclaw in a flanking position.
The DC to cast a 1st level spell defensively is 16. Wish me luck.
[1d20 = 13]>>71891I don't have many options. I aim my hoofgun at a communist and fire.
[1d20+7 = 14]
Onyx takes his halberd and slashes at the guy standing nearest to him.
-3 for power attack
>>71892Wolf is summoned, and Ash is behind Dark Star and Iron in the order of initiative
>>71894Good enough to hit. Rolling damage.
[2d6 = 5][1d10+14 = 23]>>71896Actually rolling this time
>>71895Good enough to hit
>>71897>23 damageNothing to scoff at, let's hope it's enough.
[1d20 = 10][1d20 = 9]>>71897One enemy is killed, another is 50% wounded. One shoots at Onyx, the other shoots at Dark star
[1d20+9 = 15]>>71892The wolf should attack right after my turn, so I'll have it charge Redclaw to finish him (since he's disabled ATM).
It's flanking, so no Dex AC.
Also, it's a fucking wild wolf that appeared out of nowhere. I hope it distracts the commies.
>>71899That's nice, guys, no hits for those guys.
>>71899Both shots fail to hit. Two more enemies enter. There are 4 armed ponies, one is half damaged
Next Round
Initiative is:
Dark Star
New Enemy
Iron
Ash
New Enemy 2
Shimmer
Onyx
>>71903Is redclaw unconscious now?
A Pony closes the door to his truck, he will gun it soon
>>71904Yes, and your move won't happen until after me.
>>71905Wow, that's r00d. Didn't wait for Dark Star to do his turn.
[1d20+6 = 24]>>71903Dark star Shoots at the pony in the truck with his shotgun
[3d6 = 7]>>71904That would kill him
>>71909Hit, through the glass of the truck. Rolling Damage
>>71911The pony in the truck is wounded, scared, and conscious
>>71910I give the lowest level enemies 10 HP
>>71912Close enough. Is the place fully on lockdown by those troops or they can escape still?
>>71911"Surrender i do not wish to keel you."
>>71913Redclaw stated earlier that they could escape to the South and by the sea. Trucks can drive south on the wharf
>>71914Hmmm
[1d20+2 = 10]
New Enemy Shoots at The Fucking Wolf
>>71916Miss against dex. Iron's Turn, then Ash
>>71916Is that enemy in melee range of the wolf?
(Just asking, because I want to position it for AoOs)
[1d20 = 7]>>71917Iron shoots his rock against the new enemy. +5 modifier going to damage
Hopefully one of you can do 3 damage to the driver before he leaves us, right? >>71919The shot fails to hit
>>71918In charging range yes, in reach, no.
[1d20+7 = 12]>>71921The wolf reflexively charges at the enemy that shot at him with a bite attack.
>>71922Does Ash have an attack of her own?
I believe that is enough to hit
[1d6+3 = 5]>>71922First rolling damage for the wolf's bite.
It can also trip him as a free action.
[1d20+3 = 12]>>71924Now rolling to trip him prone.
>>71846>>71925New enemy 1 is wounded and prone. Ash's turn
Sister Ash doesn't have any weapons on hand aside from her club.
How many enemies are threatening her?
>>71927Her? None. I take it disabling the truck before it leaves at the end of this turn is not an option
>>71928No. I have produce flame to make a 1d6+5 fireball that I can hurl as a ranged touch attack.
Can I target the cars tires or the driver from this position?
>>71929You can certainly attack the tires or the fuel tank. I had imagined Ash to not be in line of sight because she is behind and to the right of the truck, but since you never specified, you can try to attack the driver directly
>>71929Produce Flame lasts for 5 minutes, and has a 120 foot range. Throwing a flame reduces the duration by 1 minute.
[1d20+5 = 16]>>71930Ash is less than enthusiastic to attack ponies, and the car is a larger target with no Dex AC; so she decides to target the car and gives a prayer in the ancient language that causes a ghostly white flame to erupt from her horn, that she promptly flick at the underside of the car.
>>71932Well, that's certainly enough to hit it
>>71933Rolling damage against the vehicle, although idk what it takes to pop a cartire.
Dice are 1d6+ caster level (1d6+5).
[1d20+1 = 19]
New Enemy 2 shoots at Dark Star with a rifle
>>71937That's partially why I chose to be next to the crates.
[2d8 = 8]Shimmer then Onyx next in the order of initiative
>>71936>>71934A flame lights up. Nothing is obviously damaged yet, but the flame maintains, and the underside of the truck is on fire
>>71937Dark Star is hit, rolling damage
>>71942Dark Star, you must bolt to cover. If you use your action to only move, enemies don't have AoO against you.
>>71933Sister Ash let's a sigh of relief, never having been confident in shooting things with her horn.
[2d8 = 8]One wounded enemy, 2 unwounded enemies, and 1 prone enemy are in play
>>71940Dark Star takes 8 damage, leaving him at something like 12 or 11
[1d20 = 11]>>71942I turn my attention to the second new enemy. I aim and hope this works as I pull the trigger.
>>71943You can only AoO with a melee weapon anyway. Moving out of a threaten square provokes AoO, so does aiming a ranged weapon.
>>71946He is wounded, 4 health remaining. We now have two wounded enemies, an unwounded enemy, and a prone enemy. Onyx's turn
>>71949I think you are thinking of loading a ranged weapon
[1d20+10 = 17]>>71950I was asked to take control of Onyx as he is out for a minute.
Onyx rushes the last unwounded enemy with a charge attack.
[1d9 = 3][1d9 = 6]There are now 2 wounded enemies, and 1 prone enemy. But 2 more challengers enter this round. Rolling their initiative
>>71954Fucking gutted.
>>71955The Initiative is
Dark Star
Prone enemy - wolf attacked
New Enemy
Iron
Ash
New Enemy
Wounded enemy
Shimmer
Onyx
Wounded enemy
The driver of the truck spins his wheels, and the truck lurches forward 30 ft, causing an unsecured crate to fall to the ground. But the back portion of the truck explodes
[1d20+1 = 3]
Oh yeah. A wounded enemy has a shot. He shoots at Onyx
>>71957Hope Dark Star doesn't follow with him on that dice.
Dark Star appears to be absent for the moment
[1d20+6 = 23]>>71956Dark Star takes out his revolver and shoots the pony in the truck
He didnt surrender right? if he did i wont shoot him >>71961He pulled ahead 30 ft, then his truck asploded. Well, the rear fuel tank exploded, but he's reasonably disabled at the moment
>>71961I mean, if you want to change your target
[1d20+6 = 13]>>71963Dark star shoots at the one with the rifle that shot him