Dark Star has been contracted by the occupying government to lead a team to infiltrate and stop a meeting of the Communist party in Baltimare. He discovers that they are importing arms, and more importantly, special forces advisers from foreign nations. Things reach a literal boiling point when a warehouse of gasoline drums is set on fire, and now we will see who will live and who will die
Welcoming Silver, the unicorn fighter
1642 replies and 104 files omitted.
[1d2 = 1]
I think I am going to roll for this
>>72469Pretend you rolled for drive your forelegs and hindlegs.
>>72471Oh, you were choosing a path. Ok. Sorry.
>>72467"Sorry, but you were never supposed to see my face"
>>72468"May your honor rest upon it, because they want their large share of the gold. They trust you. I must go now"
>>72468>>72467She falls back, spins 180, extends her wings, kicks back against the rail, and flies off in the night
>>72473>>72467"Where Do you think the gold is?"
>>72474"I would not know. You should ask that bat. Maybe he can tell you if he's not cackling like a madpony."
>>72473Iron turns to Dark Star. "I do not think she has good intentions. I will go back to the escape vehicle just in case she gets any funny ideas. You go ahead and find that gold or something." Iron proceeds to walk out the superstructure and makes the small journey to the boat.
A new record for staying up, yippie! Going to bed now Session Body Count:
Second Adviser Killed
13 armed Communists, like 4 stabilized by Ash, maybe 5
3 unarmed truck drivers and boat pilots
5 Griffin ship crew members, all armed. One was stabilized by Ash
Two communist attendees left alive
One truck driven into the water, one left with an exploded fuel tank
>>72477Not to bad, sad we didnt 100% the level though.
Okay, let me backread to see what I missed while I was passed out.
Sister Ash just went into the ship to join the group (and also a way for me to have an excuse for not just running away or looking for Ollie).
>tfw last 50 posts isn't nearly enough
It would be nice to have a new thread after we finish the immediate conflict.
Fug
Can I get a quick rundown of what's important? I'm not even sure where my character was in relation to everypony else.
>>72489Basically we killed some griffons. Brie encountered a griffon who can't speak ponish and is currently scared by the other female griffon working for Sunset's shots at the commie griffons. There are rumors that there is gold inside the ship, possibly on the captain's quarters, as well as possible profit for the guns inside the ship on the cargo hold, if I have to guess. Boat is being guarded by Onyx and me while everyone else is inside the ship together, expect for maybe Brie.
>>72489I'm stressing this a bit more. The scared griffon and the other live griffon are in different rooms.
>>72492>>72493ONE MORE THING I forgot.
Other live griffon decided to go away and stuff.
>>72494Thanks.
I'm still not sure where my character is, but she was just trying to replace her lost spell components.
Btw, these are the spells Sister Ash has left:
Orisons:
>Detect Magick>Light>Mending>Create Water1st level:
>Obscuring Mist2nd Level:
Animal Messenger
She's lost her Spell Components Pouch, but none of those spells, save for Animal Messenger have a material component for Divine Casters; the material component for that one is a small piece of food, which she could have found in the kitchen when she was looking around.
She should have about ~2 mins of Produce Flame left before the spell's duration expires.
>>72495Maybe you're with Spark and Star since you decided to go to the party and stuff.
>>72497I'll figure it out next time we play.
>>72498How come you're only using up to the second level spells? Don't you level up your domain magic with your level?
The RWDS seems to be taking their sweet ass time to make a sweep of the area.
>>72500We did leave like two burning buildings and exploding trucks to deal with, as well as a lot of corpses.
>>72499>Domain magicOnly Clerics get those.
I'm a Druid. My Spellcasting ability isn't nearly as potent or god-like.
>>72498You said you were with Dark Star and iron right?
>>72503But in exchange, I get WildShape, and a few skill perks. Wild Shape can be really great with the feats that improve it. It's a reliable ability.
>>72507I guess you know better than me, since I am a rookie in this game.
>>72507I just like the idea of being able to turn into a bear as a fallback ability.
Few of my spells are actually good for damage.
>>72510yea its a great back up plan.
T. my First Character was a Druid
>>72511Sister Ash does not actually consider her Wild Shape to be a combat practice, but a religious practice (same goes for her spells): it's her way if becoming closer to the natural world, and thus godliness. Because of that, she would only use it sparingly.
I've got a couple questions: 1.) How many feats at his level could Silver have, and 2.) what does "base attack bonus" specifically refer to?
>>72513If he's a fighter, he can get 5 feats total. Base attack bonus should be that plus number after an attack roll. Not the damage but the hit chance.
>>72513You should have 5 feats altogether at your level; three of which should be Fighter Bonus Feats.
Your Base Attack bonus is how easily you hit in melee. For a Fighter, it's equal to your level. As your BAB goes up, you may also gain an extra attack in s full round, every few levels:
https://dnd-wiki.org/wiki/SRD:Fighter >>72514>>72515Thanks. Any suggestions for good feats?
>>72516Power attack is a must. It transfers that extra hit bonus to damage. Weapon focus and specialization are good if you intend to use the same weapon forever since it adds more hit chance and damage respectively. After that, not sure what you could pick.
>>72516Power Attack is not optional for Fighters.
Weapon Focus and Weapon Specialization are good too.
>>72520There's also Greater Weapon Focus and Greater Weapon Specialization.
If GM let's you take feats from other books as your levels progress, feats like Slashing Fury, Melee Weapon Mastery, and Weapon Supremacy are pretty awesome.
>>72521Also, Cleave and Great Cleave.
Most of your physical stats are pretty good, do you qualify for a lot of different kinds of feats.
>>72517>>72519>>72520>>72521>>72522Thanks for the input. So far, I'm thinking Power Attack, Cleave, Weapon Focus (Greatswords), Weapon Specialization (Greatswords), with one last feat to take. Any other suggestions?
>>72523Since you're going for two handed weapons, I'd say go for improved sunder to break weapons without fear of AoO or greater weapon focus for increased hit chance to transfer to power tattack.
>>72523You could even go for great cleave to attack after every kill.
>>72524Can't take Greater Weapon Focus, unfortunately. Silver would need to be Level 8 to do so.
>>72523Great Cleave, if you wanna go offensive.
I think you also qualify for Combat Reflexes.
>>72500,
In 1947, the old WW2 frieghter
Grandcamp berthed in the harbor of Texas City, Texas, was loaded with a cargo of 2000 tons of Ammonium Nitrate in its hold and small arms ammunition, twine, and machinery on its deck. A fire was noticed in its hold one morning and the crew, as well as the Texas City fire department were dispatched to put out the fire. After an hour, the hold was filled with steam to try to starve the fire of oxygen, as if Ammonium Nitrate needs an external source of oxygen. Twelve minutes after that, the hold detonated.
The entire seaport was destroyed, as were 500 homes, more than 300 railcars, hundreds of cars, and several refineries. The ship’s 2 ton anchor was found in a 10 foot crater more than one and a half miles inland. A 15 foot wave was created, several ships were sunk, and half the windows in Galveston - 10 miles away - were blown out. With with all but one member of the local fire department - and a neighboring town - dead, firefighters were called in from as far away as Los Angelos, to combat fires that lasted up to a week. A separate ship, the High Flyer, caught fire from the explosion with its 600 tons of Ammonium Nitrate, and it exploded 15 hour’s later. The High Flyer’s propeller was found almost a mile inland. At least 581 died in all, with bodies placed in the school gymnasium for identification.
Now consider the position of the Black Hooves. There are two burning warehouses, one with thousands of gallons of high octane gasoline, and the other with unknown tons of Ammonium Nitrate. Are you sure there aren’t artillery shells or bombs in that warehouse? Are you sure there aren’t barrels of industrial alcohol boiling into explosive vapors in the other warehouse? Are you willing to get your life that these warehouses, burning 10 and 20 minutes now, aren’t ticking time bombs? The safer choice is to check with the shipping company as to what exactly is in those warehouses before proceeding to walk up next to them as if they are harmless. But really, the burning warehouses are hardly the only danger. The first two police officers to approach were machine gunned. There are unconfirmed reports of shape-shifting enemy agents who can take the form of any friendly. And besides that, gunshots are heard on the wharf. Besides, standard operating procedure is to completely encircle the enemy, and then attack with overwhelming force. So you may as well wait for the other units to get into position to cut off all possible routes of escape, before venturing into the gunfire and... literal fire
>>72528RWSS could have prevented this.
>>72527Is the number of AoOs you can make with Combat Reflexes limited by your armor's Max Dexterity Bonus?
>>72533No, wait, "Is" is correct, there.
>>72535Your Dex is pretty high, so your best off using a Breastplate.
>>72528Shit How am i gonna explain this?
>>72531We do have the boat to escape with quickly and quietly. Also, we're going to reach the bump limit for this stuff. When we are all ready, we should jump thread yet again.
Anyone of you were in that Le epic maymay RPG campaign I remembered was at the Overboard forever?>>72532I would think so. The heavier the armor, the harder it is to move in it.
>>72535In that case, I think Combat Reflexes will be Silver's final Feat.
>>72536By the way, if one does not have improved overrun, how does the enemy sidestep the action?
>>72540An enemy can choose to avoid you if you try to overrun them by dodging out of the way. They also get an AoO.
>>72542>also get an AoOWiki doesn't say that
https://www.dandwiki.com/wiki/SRD:Improved_OverrunAlso, what do they roll when they attempt to dodge
>>72543Rules are detailed on this page
https://dnd-wiki.org/wiki/SRD:Overrun>I prefer this site for core rules >>72523This is a campaign setting where three kinds of combat may be needed: Non-lethal quiet, quiet lethal, and ranged and loud. That’s an unusually diverse set of needs for D&D I know, but I think that any fighter build playing in this campaign needs to do at least two of those well.
Purely in terms of damage, a character with strength and a great sword is at no disadvantage at all against level 1 warriors with knives, rifles, or pistols. And fact that a sword doesn’t alert every enemy and police officer in a mile is invaluable. But all these sand enemies need to do to make your sword useless is to stand on a higher floor, stand more than the 40 or 60 feet away you can charge in a round, or fly. And sometimes, the attention you attract from the Homicide detectives of the police agencies can be very undesirable. An unconscious enemy, it is true, can be a witness, but live hardened gangsters don’t talk to police much more than dead ones, and overworked police can’t be bothered to investigate misdemeanor assault
>>72545Is this campaign going to be mostly urban, or are we going to go explore dungeons and forests for the better part?
>>72536Probably more of a question for the GM, but what would the Interwar/WWII equivalent of a Breastplate be, do you think?
>>72545Oh, so that is why you want me to keep my unarmed attack for nonlethal damage. However, can't bludgeoning weapons be nonlethal somehow? I guess I can always just break weapons with weapons and then punch the lights out of them, but I'd rather not tread on shaky ground by unequpping my weapon every time I want to hit the pony.
>>72547I could ask the same question.
>>72545Honest question, then: could Silver use the pommel of his sword for non-lethal damage, to try to knock opponents out?
>>72545What Would Be the best Quiet lethal that Dark Star can use?
>7 str gang >>72550You can deal nonlethal damage with a lethal weapon, at a -4 penalty to Attack rolls.
There are also Merciful weapons. A +1 Weapon enhancement that aren't that expensive, but popular/useful because they only deal nonlethal damage:
https://dnd-wiki.org/wiki/SRD:MercifulSaps (blackjacks) and unarmed strikes also deal nonlethal damage.
>>72552I would say a Longbow except
>7 str >>72554>>72552Rocks best weapon. No need for str there.
>>72555You mean a sling?
Pretty reliable, only rocks only do 1d3 damage. Sling bullets aren't expensive though.
>>72555>>72552But you add your strength modifier to damage for slings and thrown weapons, so that wouldn't work either.
>>72558That also applies your Str mod.
>>72557Lolno, I can't do that for missles apparently, If rocks count as handheld, unarmed or grapple I could've used +10 modifier. It is actually decided by dex, not str.
>>72560>>72559i should take weapon finesse i think.
>>72562You don't want to do that.
You'll still do abysmal damage in melee.
>>72546>>72546The original idea was to use Baltimare the same as Independence, Missouri in Oregon Trail: just a starting point to find party members and equipment before going on a long journey in the wilderness. But it looks like Baltimare can hold its own as a setting. Combat in the Rainforest will be much more lethal and gun friendly
>>72550>>72550Yes, with a -4 attack roll
>>72552With 7 strength, your options are limited. Maybe a light crossbow doesn’t have a strength limit
>>72548Yes, unarmed attack with a hell of a lot of strength is king
>>72547There were attempts at making an infantry version of the flak jacket with more steel. But at the end of the day, this will not be a heavy armor campaign, as a representation of the superiority of the bullet over armor at the time
>>72564Oh. Well I guess it's true.
>>72560>crossbows>silentThey are not as silent as you think, unless you fire from far away, unless game logic dictates otherwise.
>>72567Because
>7 strMeans -2 to all of your melee damage rolls.
>>72553>>72566Does Weapon Focus for a lethal weapon still work with a non-lethal strike?
>>72568>>72568Have you ever shot a bolt action rifle, an AR 15, or a pistol without hearing protection? It hurts like hell, and you will learn real quick the antithesis of “silent.” And growing up in Texas, I can tell you that if any of your neighbors are testing out their guns, you’re going to know
>>72577Indiana here, I can confirm this.
>>72566Well, you convinced me for the time being of "not going for bludgeoning weapons". However, are you going to increase goon health further on? I'd like not to die of goonbanging and I can't have that fabled two weapon fighting, but I can place weapon focus, weapon specialization for increased effectiveness and then place the last feat on improved initiative to increase the chance to attack first.
>>72577>tfw want to shoot a real gun but can't cause no money and country is very restrictive of themAt least there's some ammo my grandfather had, however it's just .22LR