If you don't know what this is yet lurk moar, you'll be averting your eyes in no time. Now where were we?
We last left off with the party barging on in a very irate Kiynen who has recently laid a clutch of 5 eggs and is still sensitive about it. Still, no one died in the process and Addy seems to have sworn fealty to them,... whatever that's about. So we return to the party,... who has already split up with Tracy venturing to Cardashil to try and find a lead on the elvenniggers who keep jacking their shit. Infernius has been assisting Slovenia in felling trees and reinforcing the outer wall of Durpistan. Torcuil has been getting bantzed by Snek, and a bunch of stuff I'm probably forgetting and will get shit on reminded of.
With no further adieu,....
477 replies and 11 files omitted.
>>66877"Well it matches the description that the men gave me..."
>>66877*Ears perk*
"Company?"
>>66879>totally ignored"It looks like there's lots of 'em!" she says, as more movement starts to become noticeable along the wall. Some of the forms lift off the wall and maintain an airborne position (respective to their perspective).
>>66882Torc decides that if Slovenia blows herself up so be it, and focusses on the flying things.
"Well, I think they don't see us as friendly"
>>66882Tracy seems earily
murderous curious, as she transforms and leaps off the edge of the ship, tumbling to provoke no AoOs as she drifts down to meet the figures.
>>66882"REEEEEEEEEEEEEEEEEEEEEEEEEEE get inside!"
>>66883"How do you know?" to Torcuil. Then to the distant shapes. "HEEEEEEEEEY! HIIIIIIIIIIII!"
>>66884Hold that thought,....
[1d20+7 = 11]>>66886"Normally when people build walls they wanna be left alone..."
Snek fort to see if he makes it past hungover
Brown is the ship, thin lines are range increments (30' and 60'). The wall is at ~90'
>>66888Checked
Tracy draws her weapons as she makes her flaming sumersault off of the ship.
>>66888Checked, why do I feel like this'll end badly.
"I love genocide and murder as much as you guys. But please don't try and kill everyone."
[1d20-4 = -16]
"Why would we kill people?" Addy says as...
[1d20+30 = 45]>>66889Tumble check to impress anyone who sees.
... an arrow resoundingly <THUD> suddenly appears in her chest. "Hey,..." she says, falling backward slowly.
>>66893Torc, orginally wanting to make allies, now has glowing blue eyes as he looses a chain lightning directly at the people on the wall.
>>66889Shortly after, one of the figures accellerates and descends to intercept, the rest are holding their positions in formation.
>>66890"me wont attack unless they savages."
>>66893"REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
>>66895She's tumbling, so it wouldn't get an AoO.
She's a large sized creature though, so can she get an AoO in, for it entering her threatened space?
>>66898Look at the map, they're still at range. They're along the top of the wall, except for the pursuer
>>66899Can she attack it with her chain?
>>66900Not yet, its closing fast, but won't be in range until next round
>>66901Okay, well, Tracy has a readied action to stab literally everyone on the wall with a flying whirlwind attack, if the pursuer is in reach by then, she'll stab him too.
She leaped off with a running start, so it shouldn't take her longto reach out to reach the wall.
[12d20 = 110]>>66902Sounds good. First though, Torcuil is making like Mike Pence.
[18d6 = 61]>>66903Hmmmm, DC is 21 and I don't know what modifiers are. But bowman number 5? He must have been gay.
>>66904Funny enough, 'bowman $5' is the only one who survived. In a chaotic display of electro-technics (is that a term? It should be Xp) Torcuil successfully dispatches 10 of the immediate threats with ease, their dilapidated and singed corpses (they're still at a distance, but they're singed) fall back to rest on the top of the wall. The wall is several hundred feet tall, I just thought I'd mention, for visualization.
As the forms land along the top of the wall, the one remaining (stationary) target falls back and ascends to a defensive position. In addition, the one pursuing Tracy banks to head back toward the top of the wall. Further, a long and low siren starts playing all across the wall, and in the distance (on either side) movement starts.
>>66895*cure critical wounds on addy*
>>66905Does it move past Tracy? Can she stab it?
>>66905Ironic and confusing.
The individuals and their mounts (in all the commotion and increasing progress, it becomes apparent that they are humanoids riding on winged creatures. large winged lizards, with only 2 legs and a long, hooked tail) do not engage, the two remaining fall back while more figures lift of and begin to progress toward the party's position.
>>66907No, it veers off before it closes in range, travelling at 120'/round (2x speed)
[4d20 = 55]
Now, everyone roll for initiative
1st is Addy
2nd is Slovenia
3/4th is the two who are alive and in range.
[1d20+5 = 10][1d20+2 = 14]>>66911Torc (+2), then Snek (+5)
Okay. The order is Tracy, Infernius, Addy, #5, Torcuil, Slovenia, and #2. At the moment.
Tracy cast Blacklight on herself, enclosing everything within a 70 foot radius in a void of pure darkness.
she then speeds towards the wall with a move action, preparing to strike every moving creature within reach.
Oops, forgot Snek. He's last tho
>>66915"REEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
*casts earthquake*
K. Tracy closes distance with her former pursuer, staying just out of melee range, but closing to about 20' (at an accellerated speed, cuz otherwise it would take several rounds to close)
Infernius' turn
>>66919How many targets are on the wall?
Updated. Flanking support is on both sides of the wall, out of range but closing. They're not an immediate threat, and outside Torcuil are out of range
Infernius casts Earthquake, causing the ground deep below to shudder uncontrollably. Cracks run up the walls, and they seem to shift slightly, but they remain standing.
Addy, healed by Infernius, stands up. "RUUUUUUDE!" she yells, as she tweaks her necklace and is suddenly surrounded by shadow and darkness.
#5 departs (in air) toward the north.
Torc realize channeling electricity to his eyeballs isn't the best idea. He then gives himself some nice mage armor, and activates his blinking jewelry.
[3d20 = 47]
>Mage Armor
>Blinking
K
"This should be interesting," Slovenia says, throwing a lever.
The 3 fore-cannons fire.
2 of the 3 cannon shots collide with the wall, causing a tremendous CRASH. The wall shifts uncertainly, and the attention of those over it are momentarily diverted.
#2 veers off to the south along the wall, largely parallelling the movements of #5 except in the opposite direction
Tracy gets an AoO on the former pursuer, as he departs
Current (outside Tracy's AoO)
[1d20+24 = 32]>>66928Blacklight provides total concealment: Sneak attack with spiked chain.
The blackened sphere that contains Tracy shoots out a line of spiked chain which whips up and around the target, gashing him as it swings. He takes a noticeable wound on his shoulder, and looks back with contempt as he continues his flight to the south.
Now, Tracy's full turn. The individual has moved again out of range, but can be reached in a single move action.
[1d20+26 = 38]>>66931Fug, that's a lot of hit points and a skilled rider.
Tracy closes distance with #2 in a Spirited Charge (double damage), then makes another Sneak Attack, as a ride-by attack with her lacerating chain, hoping to slash right through him as she speeds towards the other group.
Tracy's ride-by hits, and she's now positioned (?) south 'between' her pursuer and the group of increasingly agitated (and on the verge of taking flight) additional combatants. Roll damage.
[2d4+6 = 12]>>66933Weapon damage
[8d6 = 29]>>66934x2 brings that up to 24
now for sneak sneak damage, and precise strike
[1d6 = 4]>>66935messed up. Add precise strike damage to the weapon damage
>>66936So, 16, x2 cuz spirited charge, is 32 damage from the spiked chain attack
Which, in this case, doesn't get the sneak attack damage.
[1d20 = 20]
Alright. As a quick recap, the party is currently about to fly over the Sil wall, having dispatched 10 of them - humanoids on flying mounts (Wyverns) - with another dozen on the left and on the right. Tracy has just finished a strategic attack and is positioned between one of the fliers and his reinforcements.
Meanwhile, as Addy stands up and activates her darkness necklace, Infernius begins to flip out, because she hasn't yet realized that there is an arrow sticking out of her chest.
Infernius attempts a grapple against her.
[1d20 = 3]
Succeeding in his grapple, all he manages to accomplish is irritate Addy, who without hesitation <swooosh> shadow-steps out of his grasp and is now 5' to the side.
"THAT'S why she calls you an Oaf!"
With a <CLACK> she opens the folding saw, and jumps off the edge of the ship.
#5 maintains his position elevated over the left-side reinforcements, and fires an arrow at Infernius, while Addy stumbles in her landing and collapses in a heap.
Torc casts fly on himself and heads towards the group Tracy isn't pursuing.
>Waits
Slovenia also waits, her hoof on the cannon firing controls. #2, bleeding profusely and observably FUBAR, veers away from Tracy and attempts to circumvent her to get to the reinforcements on the right.
[1d20+26 = 43]>>66958Attack of opportunity, stabbing the rider in the back (with chain)
[8d6 = 30]>>66960Sneak Sneak
Snek 'leaps' from the edge of the ship, and lands next to Addy. At the same time, Tracy's chain shoots from the darkened sphere she is in the center of, and clips the rider on the shoulder. His eyes sag, and he falls from his saddle, disappearing as he falls the several hundred feet to <SPLAT> at the base of the wall.
[2d20 = 13]
1st roll is the left-side group, 2nd is the right-side.
>>66962Ripping her chain out of her first target, not skipping a beat, Tracy's 140 foot globe of blackness overtakes the enemy group.
.... but she's barely out of range to make her full attack; so she, with her momentum, keeps sailing towards the enemy, blinding them all, as she prepares her whirlwind attack.
>>66964K, that happens.
Infernius, REEEEing excessively, casts Hold Person on Addy
[1d20 = 3]
Failing her saving throw, Addy is now standing motionless. She struggles against the force of the spell a bit, before letting out a screeching "MUUUUUUUUUUUUUU!"
[1d20 = 3]
With Torcuil closing range, #5 fires an arrow at him. Several of the reinforcements on the left and right leap into the air.
[13d8 = 68]>>66968Then Torcuil conjures a rainbow sphere in his hands the fires beams colored...
[2d8 = 16]>>66969Violet, Violet, Blue, Violet, Blue, Green, Green, Orange, Green, Violet, Yellow, and the 13th gets hit by...
[2d7 = 7]>>66970Only now...
[8d20 = 92]
And with the exception of #5, they're all blinded. In addition,...
For the Violets,....
[4d20 = 47]
Of the ones hit by the violet ray, only one of the Wyverns manages to avoid being sent to another plane.
The Blues nao
[6d20 = 73]
This time, 2 riders and one Wyvern are turned to stone, which crumble as they collide with the ground. Additionally, the Wyvern not turned to stone has a statue for a rider, and is encumbered.
Now the Greens
[8d20 = 54]
Why are only Wyverns making their saves?
3 riders slump over/off their saddles, as well as two of the Wyverns. The rest
Well shit. Where once there were 13 riders in a relative formation, now there are 2 riderless wyverns, and one wearing a statue.
[3d20 = 45]
"Well that was a let-down. Still,..." Slovenia says, throwing the lever.
And 2 of the 3 Wyverns (including the one with the statue) are obliterated by a volley of cannon-fire. The remaining group - the one on the right - are disoriented by the magical darkness. They begin to fly erratically, trying to evade the darkness sphere.
[12d20 = 131]>>66979Tracy, huffing,
finally makes her attack after reaching her targets.
In a whirling fury, she lashes at every target around her individually, targeting the riders. Rolls have a +26 modifier.
[2d4+6 = 14]>>66981Weapon damage
[8d6 = 26]>>66982Sneak attack and precision damage
>>66980"Fuck yeah!"
>is raining blood
>>66984>makes it rainAnd that's the game (against these guys).
Somehow, veritably defying the laws of physics (but not the rules so Xp), Tracy spins herself into a dizzy. At the same time, her chain lashes out and spins furiously, striking at the exposed vitals of the remaining riders, who in the magical darkness cannot intercept, anticipate, or defend effectively against her strike. The sphere containing Tracy remains stationary, and as the rest of the party watches, the riders fall to the surface of the wall and/or off the sides.
>>66985"Well that's gory"
>Snek places tail in front of Addy's eyes
Infernius plops down atop the wall as the ship flies over. "Um, how do I steer this thing?!" Slovenia calls from the deck.
>>66988"SHIT MY SHIP"
Torc flys back to the ship and stops it above the wall.
[12d20 = 148][1d20 = 7]Addy attempts to break the spell again, (probably failing, she needs a 18+)
>>66989Torcuil flies back to the wheel. The wyverns break into a frenzy, no longer directed by their riders. Still unable to see, they start attacking randomly.
Highly improbable, Tracy takes a slight hit from one of the Wyvern's tails. Save vs. poison (fort)
[1d20+11 = 19]>>66987rolling
>>66992Tracy feels a sting from the wound-site, and then glares at it, and the poison decides its in it's best interest to not.
>>66990Torc looks for the closest wyvern and casts Hold Monster on it.