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The insane world of anon
Anonymous
kkqNN
?
No.417
422
Oh anon, immortal leader of one of the chosen civilizations, you and fellow anons must direct the peoples of <insert civ here> to full glory. You see there is computer terminal out there with one highly driven fellow who has decided to play a game. A game against himself. For days this fellow played, directing all the moves for each of the ten nations placed on the map of a civ5 game, taking the time and putting in the effort to fully reach the potential of each of the nations. But now he offers up one of these nations for you to direct. Will you lead that civilization to new heights, or will it fall and turn to sand in your hands.

Welcome, so I'm playing a civilization 5 game with the two major expansions. It's a hotseat game, meaning I'm controlling all the players in the game, and I've been doing it for awhile. I'm the kind of guy who used to play monopoly against himself when I was a child, I have a very active imagination and I thought, why not play a full civ game in which I play to the best of my ability for each nation? And that's what I've begun to do, I'm already 120 turns into the game which really translates to I've played 1,200 turns for each nation on the map(mostly consisting of figuring out the best resource collection tactics and moving units to explore the map, REAL fascinating guys realllll fascinating stuff). I'm hoping to play the game in a way that leads to some really fun political events, crusades/proxy wars/neo-imperialism/territory disputes, we could have religions based around the sun pony, and another religion based on the moon pony(get a catholic/orthodox religion divide in the mix), just think "Super Model UN". When it comes to wars/diplomacy I'm going to play each nation to the best of my ability's, so the game is going to be as fair as I possible can make it when it comes to how nations treat each other.

Final thing, this is going to be a long long long long game, I LOVE civilization, but even I get tired of playing 100's of turns to get a 10 turn farm to be built. So I'm moving at the pace of 10 turns a day(or 10 turns for each player, equaling 100 turns), so everyday at some consistent time I'll check in, give updates, look for the inputs that you have for the next moves or what to build. Think of it like a news site, a slowly evolving world you can come back and check in on daily.

Anyway's let me introduce you to the nations around the our little world. First up, we have the Zulu. Pretty good starting position, but wasn't really going for faith(I figure whatever you guys would want to create a religion around Celestia, so this wouldn't be the best civilization for that). I'm going to go though and present each civ with a map/social policy's/tech tree, feel free to ask for more information on any of these nations. More to come in the next post
88 replies and 52 files omitted.
Anonymous
kkqNN
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No.418
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Next we have Poland/Denmark
Anonymous
kkqNN
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No.419
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Denmark(tech tree)
Sweden/mongolia map
Anonymous
kkqNN
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No.420
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rest of Mongolia
the Incan's
Anonymous
kkqNN
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No.421
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The Aztecs
part of the Persia
Anonymous
oNPl+
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No.422
425
>>417
Civilization is unquestionably the greatest game series ever to exist in all of human history. I play it almost religiously. I used to lurk Civ Fanatics forums a lot, and enjoyed the play-through threads there. It's good to see one on mlpol. Personally I most prefer Civilization 4 for its infinite modifiability, have played Civ VI some, and have almost never played Civ V.

So... Um... What are the two expansions, what's our civilization, and what's our starting position?
Anonymous
kkqNN
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No.423
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Persia tech tree
Egypt
Map of Siam
Anonymous
kkqNN
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No.424
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Siam final
Anonymous
kkqNN
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No.425
428
>>422
Well, our starting point is whatever you guys want. I a huge fan of civilization 4, they have some of the greatest mods out there that put the actual game to shame. But Civilization 5 has some great mechanics, I love the idea that the world get's divided into three ideological camps in the late game.

As for where we start, that's up to you anons to decide, any of these nations are good starting points. Once we pick a nation to play the game with, you guys can direct me on what to do turn from turn. Trust me, since this I'm playing all the other nations, it will be one hell of a wild ride, everything from religious genocide to trade pacts will happen in this game.
Anonymous
kkqNN
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No.426
But yeah, so every day I'm going to be playing 10 turns(or 100 individual turns for each country). This is marathon speed on a huge map, continents plus.
Anonymous
kkqNN
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No.427
437
http://www.strawpoll.me/13431343

Here's a poll for your vote on which nation to play as
Anonymous
oNPl+
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No.428
430
>>425
Well...

Since mlpol is pretty Eurocentric, I'd say go with a European nation, like Poland, Sweden, or Denmark. I have very little experience with civilization 5 and don't feel like I can judge city placement at all. Are the mechanics essentially the same as in Civilization 6, minus the districts feature? Because otherwise I don't know. But it looks to me like Denmark is in an unenviable position so far as expansion opportunities go, Sweden has potential both on the coast to the east and inland to the West, and Poland, which has two cities, has what looks like three tiles on the coast to the south of Krakow which are a prime location for a new city
Anonymous
Q0WoL
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No.429
431
How is this going to work? Is it certain digits decide certain things, or does whoever posts first get to make the decisions?
Anonymous
kkqNN
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No.430
>>428
City placement is all about the resources the city can take in, which in this game each city can work up to 3 hex's away from the capital(I havn't played civilization 6 yet, I've been playing civilization 4 for years and just this year decided to make the leap into the future!... Or future relative to where I was)
Anonymous
kkqNN
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No.431
>>429
I have a lot of ideas on how to go about this, I think I might write it in a way that feels like all those /civ/ roleplaying threads you might find on 4chan. Kind of turn it into a story.

But fundamentally every day I'll be playing 10 turns(that's as much as I can handle because that means playing all then players Zulu->Poland->Denmark->Sweden->Mongolia->->-> == one real turn) So every day I figure some kind of consensus will have been made as to what to build next, what Tech to research, if were going to war, etc.
Anonymous
kkqNN
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No.432
Think of it like a story that is always going on, you guys will be behind what trade deals we make, what wars we declare, how to handle all the other nations and there actions as time goes on.
Anonymous
Q0WoL
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No.433
434
I'm looking forward to this, this will be fun.
Anonymous
kkqNN
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No.434
>>433
Hahaha, it really is going to be fun, I'm going do some really crazy stuff with it. Like, having other more advanced nations force you to sell all of your strategic resources to them, or multiple countries calling for restriction of trade to <insert_militaristic_rogue_nation_here>
Anonymous
kkqNN
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No.435
440
Anyways, Poland would be my choice, they are already going down the religious route and have two city's and good paths to growth. You guys could create a religion around KEK or something MLP related or just some meme in general if you want. Also, obviously you guys can rename the city's and units
Anonymous
kkqNN
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No.436
The game is going to last up to 140ish days, so things you do now will be set the stage for future anons.
Anonymous
uY9+I
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No.437
>>427
>My first thoughts
Zulu looks like good position for expansion north to the river.
Poland looks like a really good position to resources. They just need to expand and kill the tribe people.
Denmark is hard to tell how it will go they have potential, but also potential for big struggle.
Sweden looks like good position, but they only have free access to/from the desert like today so they will soon be sand people.
Mongolia has a good-ish position, but they are vulnerable, they will soon have to let people travel through their land.
Inca also have potential for good start Looks like they will be able to make a stronghold fairly soon.
Aztec is uncertain. They have fertile land for, but they might lack a few resources.
Persia is in a very good spot. But they have to go to war soon to expand or be locked in their peninsula.
Then there is Egypt could perhaps lock in another nation, but looks like that nation will have plenty of space unless Egypt takes it first. But looks like they are in a good position. Just need to get the fishing and expand west to get the mines.
Finally we have Siam. I love that they have Pony Vil, but they will struggle in the start. Jungle is a bitch for expansion before it is burned to the ground. But it also provides some cover.
>So who do I want to be...
Anonymous
oNPl+
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No.438
439
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Poland, Denmark, and Sweden, are the European civilizations in the game. Denamrk has a bad starting position, so I say Poland or Sweden.

If we go with Sweden, it appear Sweden is at the bottom of the bottom of the map, limiting expansion to the south, but also limiting attack. Expansion would be first to a city on the coast to the east, and then to a city on the west on a river tile. It looks like a desert to the North inhibits expansion slightly, and it can only go so far to the west. The northeast looks like it holds the most potential for expansion. But it's also unknown.

If we go with Poland, the next moves are obvious. A city to the south to take advantage of a good coastal position, and a city on the isthmus to cut off other civilizations in the south from settling in the area around the core. If that is accomplished, Poland will have an area to itself, or to only a few civilizations, and a clear idea of where other civilizations must attack from if they attack.
Anonymous
oNPl+
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No.439
>>438
Looking at the map again, it looks like Poland is at the top of the map. That means Poland can't expand far north at all, and also that it can't be attacked from there. I'm less sure about the area to the east.
Anonymous
uY9+I
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No.440
>>435
Poland has a very good starting point and would be a really fun nation to play.
But I want them to worship Ponies and have an ultimate goal of freeing all enslaved Poines (mislabeled as horses in the game) from their captivity in Pastures all over the world.
Anonymous
kkqNN
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No.441
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Here
>zulu
>poland
>denmark
>Sweden
>Mongola
Anonymous
kkqNN
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No.442
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>Inca
>Aztec
>Persia
>Egypt
>Siam
Anonymous
kkqNN
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No.443
444
I've basically become obsessed with these maps given that I've been playing them everyday. The aztecs are uncertain, but they just completed the calendar tech meaning they could take advantage of all the stuff to there north. Sweden seems pretty isolated so far, but I'm guessing there must be something to my north. Denmark has room to expand, but Egypt is near by, Mongolia has the problem of sitting right between Persia and the rest of the world, so that would lead to conflict possibly. Incia and the Aztecs are right next door to each other, and the aztec's went down the Honer social tree, so that might end up in conflict some day. Eygpt is great, except it's surrounded by desert, they really need another settler, which might be my next goal for them. They have alot of gold though, so it's not all bad. Siam is surrounded by riches, gold/gems/citrus they kind of have it all and feel like one of the better starts.
Anonymous
kkqNN
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No.444
>>443
Oh, and Siam found the "ancient tech" of bronze working in a ruins 6 tiles away from their capital. They really have a good game going.
Anonymous
kkqNN
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No.445
Right, and Poland I think is to the west of Mongolian/Persia
Anonymous
kkqNN
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No.446
447
Once the real game get's going I'm not going to revile anything about what the other players are doing.
Anonymous
uY9+I
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No.447
>>446
Nice
Anonymous
kkqNN
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No.448
463
I usually play the turns when I wake up, after some coffee. So I'm going to use the Coordinated Universal Time (UTC) when it comes to all time things related. Right now it's 7:56AM(UTC), so let's just say that when I wake up, probably around 6 or 7 PM(UTC) or about 11 to 10 hours from now I'll look at the staw poll and use that country to gather input as to the next moves we make as a nation. That's our next step in this, I figure a few more people might appear, and as time goes on more and more will notice and participate(optimism!) But whatever happens, I was planning to go foreword with the game so there is no fear of this project being canceled, unless a mod says otherwise. Things will be slow for a week or so, but the game will really start to pick up when we reach 300+ turns
Anonymous
kkqNN
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No.451
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I probably should have kept my mouth shut about Poland, because it's the winner of the straw poll and other might think I railroaded the decision. But no matter, Poland is a good choice and it's one of the civilizations that are moving down the religion route. I sense the sun pone cult will soon make it's entrance to the world stage. PRAISE THE SUN

Anyways, let me get the game up and I'll give you a quick run down about the poles.
Before Anon, the first day
Anonymous
kkqNN
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No.457
458 463
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Across the world the first real question of strategy was, to build a second city or to focus on growth? Poland had the advantage of having a decent production/food base so it went for the second city, and is now quickly catching up to having a 4 pop city. The two luxury resources around it's capital ensure that happiness won't be a problem for awhile. Having taken the piety social policy, the shrine in the second city seemed like a better priority then the granary. After finding a ruin that supplied the inintial warrior unit with spears, defense wasn't a problem and it allowed for the focus on the three building in the capital, yet now barbarians are starting to ramp up, and protecting the tile improvements calls for more military. Bronze working is being researched at the moment.

So, first off:

1.Should we change what each city is building
Anonymous
uY9+I
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No.458
459
>>457
>1.Should we change what each city is building
Having a few troops that can move with the expansion of territory protecting the outer borders are good so Warsaw should do what they do for the moment. Then Granary for expansion.
Krakow is to place I am a bit worried about. They need to exterminate the barbarian camp to the south and get some defence. But cultural expansion is good to have. Someone needs to weigh in, the barbarians look a bit too strong and bold for my liking... We better not give then any ideas that they are stronger than us in any way or form. And as long as they threaten Krakow, Krakow will stagnate in growth.
Anonymous
kkqNN
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No.459
461
>>458
I agree, taking out the barbarian heathens to the south is vital for the prosperity of Krakow, so keeping the warrior production choice in Warsaw is solid.

What about Krakow production, they could build a monument for more culture, or they could keep building the shrine for more faith. Given that it's only has one population, it really won't be a contributor to the kingdoms production at the moment.

So

Krakow should build:

1. Warrior unit
2. Shrine
3. Granary
4. Monument
Anonymous
kkqNN
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No.460
461
I figure the stone age is going to be painfully slow, so I do plan to add more flavor. I'll come up with a story to go along with the game. But for now, how about naming the cities?

Give suggestions for what Krakow should be renamed, and in a few days we will change the name to whatever is most popular.
Anonymous
uY9+I
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No.461
464
>>459
Krakow might sadly have to switch to Warrior to deal with the barbarians so they don't become a long drawn out nuisance.

>>460
Names for cities I have to think a bit about.. I might not be the most imaginative when it comes to this.
Anonymous
kkqNN
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No.462
Alright, let me play a few turn then and report changes.
Anonymous
oNPl+
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No.463
464
>>448
The hell is UTC?
>>457
Reeee... Poland won...

I've always felt like city spamming is a winning strategy. While Krakow is much to small to produce settlers any time soon, Warsaw should be allowed to grow to size 4, and when that size is reached, production should begin on a settler. It looks to me like barbarians are an issue. Krakow, or possibly both Krakow and Warsaw, should begin production of additional warrior units to take care of barbarians, and to escort future settlers. I'm less certain as to what should be done in terms of buildings
Anonymous
kkqNN
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No.464
469
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>>463
>the hell is UTC
I had to pick a timezone to coordinate when I would be here. https://www.timeanddate.com/time/aboututc.html
Settle spam definitely could work.
>>461
We could name it ponyville, I'm working on the story for the game and will start adding character lore tomorrow or so. Something Something, anon ends up becoming an immortal leader somehow and has to live though 100's and 100 of years directing his followers to do basic things, like building a shrine. #stoneageproblems

Good news from Warsaw! The Farm has been finished and it's adding to the speed of growth in the capital city! Thoughts on what the workers should do next? Also, the brave spear men have defeated the barbs roaming around Krakow and are currently celebrating in the streets while they recover for there next mission.
Anonymous
kkqNN
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No.465
466
We do have Trapping, so we could improve the ivory or the fur.
Anonymous
oNPl+
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No.466
467
>>465
What fur? All I see is three Ivory resources. I don't really know what technologies are required for the Civ 5 terrain improvements, so I'm not sure what all of the possibilities are
Anonymous
kkqNN
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No.467
>>466
To the east of Warsaw there is a fur luxury resource. Here is a guide written in 2010, I don't know off the top of my head how tile improvements effect resources, so maybe this could help.

https://forums.civfanatics.com/threads/tiles-resources-and-improvements-a-guide-to-explaining-yields.382196/

As for the tech to build the improvements, we currently have the ability to improve all the current resources around the two cities(I'll let you guys know about the other tech needed as it becomes relevant)

Right now we can create
Farms for more food
Mines for more production
Camps to collect the ivory and furs
pastures to collect horse/cattle/sheep

So, outside of Krakow there is a horse resource we could go and improve, I think it would turn it into a 3 hammer/ 1 food tile, and by the time the city grows to two pops, it would be ready. That way we don't have to sacrifice food for production.
Anonymous
kkqNN
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No.468
470
Here

We should use the worker to:

1. improve a luxury resource for more global happiness
1.a Go after whatever will make us more gold/food
1.b Go after whatever will make us more production/gold

2. Use the worker to improve resources around Krakow

2.a Food focus
2.b production focus(build up the horse first before the mine on the hill because the horse give food)
Anonymous
kkqNN
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No.469
>>464
1. build a farm around warsaw for more food
2. build a camp for ivory(not sure what it gives in terms of hammer/food/gold)
3. build a camp for fur(no idea hammer/food/gold)
4. build a pasture around the horse in Krakow(3 hammers/ 1 food)

5. write in
Anonymous
uY9+I
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No.470
471
>>468
For the time being farming and road between the two cities is most important. Luxuries count for nothing if cities aren't connected. Horses in the start are most useful when you get horsemen in my opinion, so it can wait.
Anonymous
kkqNN
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No.471
472
>>470
So, should we build a farm next to the other farm around Warsaw?
Anonymous
uY9+I
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No.472
473
>>471
I think just below the horses is best position at this moment.
Anonymous
kkqNN
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No.473
474
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>>472
So that it's protected by the mountains? I see, good thinking
Anonymous
uY9+I
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No.474
>>473
Yep that spot
Anonymous
kkqNN
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No.475
Alright, I'm going to play another 3 or 4 turns and return.
Anonymous
kkqNN
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No.477
478 479
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New decisions, what will Warsaw build next and where will the new unit be stationed(I'm fairly confident that the spear men can handle the barbarian camp on it's own)
Anonymous
kkqNN
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No.478
>>477
Honestly the warrior unit could go anywhere, input on the next thing Warsaw builds is an important decision. Bronze working is going to be finished soon, so no use in creating another warrior if it's going to be obsolete when it finishes.
Anonymous
uY9+I
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No.479
480
>>477
I would send the Warriors as backup towards the barbarians, you can have an unfortunate "dice roll". Then I would build a granary in Warsaw for rapid growth.
Anonymous
uY9+I
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No.480
481
>>479
My bad... Build Settler or Worker
Anonymous
kkqNN
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No.481
482 483
>>480
The city is about to grow, so a settler after that? And when bronze working is finished, we can make more spear men, so maybe grow city/build spear men/ build settler?
Anonymous
kkqNN
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No.482
483
>>481
We could create a scout while we wait for the city to grow(I forget if scouts cost maintenance)
Anonymous
uY9+I
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No.483
>>481
If you get to take out the Barbarians I think you can forego military strength a little while. >>482
I think scouts live of the land, so they are free maintenance. I was also thinking that Scout might be an goo intermediate project while we wait for growth.
Anonymous
kkqNN
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No.485
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Sent form the higher ups of Warsaw, the warriors were able to take down the barbarian camp, they faced an uphill battle(in which, the camp was literally up a hill) but there was victory to be had.

And that's it, we did it, ten turns. I don't think it will take this long every day, and I'll try to make it less of a dull experience with some story element in the future. But yeah, day one down, deep deep stone age politics(meaning there isn't any politics).
Anonymous
kkqNN
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No.486
487
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So same time tomorrow, at 6 or 7 Coordinated Universal Time we will continue the next 10 turns. In the mean time, looking for new city for Krakow. That's all for now then
Anonymous
uY9+I
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No.487
488
>>486
Nice looking forward to tomorrow
Anonymous
kkqNN
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No.488
>>487
Awesome! The game is pretty slow right now, but I promise it will get better as the days go by. It's just the beginning of civ5 can be really slow, especially since I'm playing marathon mode(but I play marathon mode because then each era lasts longer and everything seems more grand).
Anonymous
kkqNN
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No.494
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Oh man, never walk miles to eat at a restaurant when it in turn means you need to walk back home after said restaurant meal. I feel sick.

We will be starting the game shortly, in the mean time if anyone has names for Krakow, do share. I'm thinking the spear man unit and the warrior can return to Warsaw to protect all the farms/pasture since Krakow currently has no tile improvements that need to be defended.

The production queue for Warsaw is as follows:
finish scout -> build spear man(when bronze working is finished) -> build settler. Feel free to give input if you have another idea in mind. Playing ten turns a day means that the worker building the farm next to Warsaw will just keep on doing that for today. Another day in the stone age where the biggest problems are deciding where to send new settlers and what tiles to improve.
Anonymous
kkqNN
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No.495
496
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A party of expert survivalists have been gathered in the center of town, ready to take on the challenges of venturing into the unknown for our still very young society. The question is, which direction should they be sent, the east where old maps indicate a vast desert lies, or to the unknown west.

The city of Warsaw has also seen some growth. In the mean time, what tiles should the city work? The economy is stagnate with zero income. If we worked on gathering some cash, we could buy a tile for Krakow, there is a cattle tile to the east of Krakow that would speed up growth.
Anonymous
kkqNN
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No.496
>>495
Oh, and a new social policy can be adopted.
Anonymous
kkqNN
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No.497
I know alot of these early game decisions really aren't that grand in scope or compelling, so if no input is given then I'll keep the game moving. I know this game well enough to make some good choices.

I'll continue playing a few more turns. For any one watching this thread and wondering why it's so slow, it's because I'm not playing a single player game, I'm playing all the nations on the map(to the best of my ability's and as fair as possible) the pro's are that latter game is going to be full of political drama that the AI wouldn't be able to do, the con's is that it takes a long time for me to play even a few turns in game.

Example: me playing 3 turns means playing 30 turns for each nation on the map. I know I'm beating a dead horse at this point but I say this because this game will get better as time goes on, it's just going to take a week or so to get to the better parts.
Anonymous
kkqNN
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No.498
501
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The two military units have taken up posts protecting the northern side of the kingdom, a decree from Warsaw pushed for the settlement of the cattle tile to the east of Krakow, to compensate the loss of wealth, Warsaw went for a gold production focus. The celebration for the scouts was quick, and by morning the survivalists headed west to chart out unknown lands. They found another barbarian settlement, which has raised concern that Krakow would once more be under threat. Warsaw, after mastering the art of utilizing bronze metals have started working on another spear man. Happyness is reaching a worrying low throughout the empire, but nobles reassured the public that a new wind of trade and luxury riches would soon be improved for all the citizens to enjoy(ivory or fur next to Warsaw is now the next improvement I'm thinking of building after the farm). Another thing I forgot to mention is that we took the goddess of the hunt, meaning all those elephants will give us more food along with gold.(this was before I opened the game to the public)

The next big decision is what tech to go for next. But there is only one more turn to play, so there shouldn't be anything else to report on today. So Same time tomorrow, 6 or 7 PM UTC.
Anonymous
uY9+I
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No.501
502
>>498
Sorry I was late to the fun today.
I think expansion to the west and add two cities at north ans south edges of desert, but a perhaps one tile away from desert. Bot both coastal cities. But this expansion could wait. I just think that desert will/could give oil and other good shit later on.
The barbarians needs to be eradicated as it is fertile land and we ant it. There is so much land we want at the moment. Poland is spoiled for choice. So first expansion I think should be a coastal city south of Krakow ans Warsaw connecting the influence… But I am always unsure as there is so many places I want to take.
Anonymous
OmurG
?
No.502
>>501
We must take all the lands! Kek, we really are blessed with many options for good city placements, after Warsaw finishes the spear man unit we can build another settler and pick out a good spot for our third city. And of course, once more our solders will have to clear out the uncivilized scum to the west of Krakow, but I'm kind of nervous to send the military right now, it would leave the improved tiles around Warsaw valuable to random barbarian attacks, even if I leftold one unit and sent the other it wouldn't be enough to defend all the tiles
Anonymous
kkqNN
?
No.503
The desert will probably be a gold mine when it comes to oil, but that's so far off right now. Bronze working was just finished last turn so tomorrow I'll give an update on if there is iron nearby, which would be vital to claim with a city.
turns 144-154
Anonymous
kkqNN
?
No.505
506
20170715140406_1.jpg
1494189396455.jpg
Alright, it's time. I'll be starting up the game here in a second. First major decision is what tech to start researching first, writing might be a good pick.
Anonymous
mO5I9
?
No.506
507
twiggles.jpg
>>505
>First major decision is what tech to start researching first
Animal husbandry, obviously.
Idk though, desu. Wait until someone who knows what they're doing comes along.
Anonymous
kkqNN
?
No.507
20170716115300_1.jpg
20170716115312_1.jpg
20170716114915_1.jpg
20170716114907_1.jpg
Here are the updated maps, and lucks on our side as an iron resource is nearby Krakow(namesubjecttochange).

I have two plans for Warsaw, we could:

1. Save up some money, and slowly build up the spear man unit.

2. Go full on production mode and rush the spear man in 16 turns.

Our happiness is at zero so growing the city's would lead to disaster, so we are timing our city growth to the improvement of the fur/elephant tiles. With that in mind, the Shrine production in Krakow is locked in( should be finished by the end of today).

>>506
I haven't even started creating the story lore yet, but we already have a pasture for horse's north of Warsaw, kek would that mean ponies are enslaving other ponies? Or are pastures like, little towns outside of major city's, so many questions.

Anonymous
kkqNN
?
No.508
20170716124549_1.jpg
20170716124609_1.jpg
The farm was finished, and now the workers are being sent to improve either the Fur or the Ivory to gain some more happiness. To the Far East, our scouts have found Mongolia! It's happening!... But not really as the tribe met us with indifference, such is life in the deep stone age. Still though, this an important.

So since I'm playing all nations on the map, anything any kind of trade deals you want to make, or any kind of trade deals they(I) want to make can be talked out here.

Final thing, I started working on writing for now as a place holder so that I could keep playing out turns, feel free to give input on what tech you would like to have worked on, and I can change it to that.
Anonymous
kkqNN
?
No.509
20170716133317_1.jpg
A barbarian was spotted to the north of Krakow. The spear man can protect all the tiles around Warsaw so the warrior was dispatched to find out if a new barbarian camp had formed.
Anonymous
kkqNN
?
No.510
511
20170716142609_1.jpg
20170716142555_1.jpg
20170716142538_1.jpg
1493878296343.gif
The barbarian was killed off by the city's ranged attack, and the scouts have located where they may have come from. The shrine in Krakow was finished... And the economy get's a little worse(Where are the tributes? Come support your pony elder gods, give money today), and faith accumulation speeds up nicely. Krakow needs a new build order, so if you have suggestions let me know.

Finally, something we haven't seen in a while, a ruin! Will it give us advanced tech that will put us ahead? Will the Mongolians come foreword with some kind trade deal, or any diplomacy for that matter?
Find out all this and more on the next installment of DRAGON BAL-, ahem, I mean more turns tomorrow, same time as always, 6 or 7 PM UTC. That's all for today, as for the lore and story of anon as he directs Poland, it's still a work in progress.
Anonymous
uY9+I
?
No.511
512
>>510
Sorry for being late to the game again.
I think Krakow need to get a granary started at some point, and we need to move the worker from Warsaw to Krakow to improve the tiles there. Then when it is time Warsaw can build a new worker.
Anonymous
kkqNN
?
No.512
>>511
The granary seems like the best build option for Krakow at the moment, and once the worker is done with improving the camp for the fur, it could be moved over there to improve either the horses or the iron(probably the horse's so that we don't have to cut down the forest and use up more turns then we need. We need to be careful with how we grow our city's, if we get a third city into the mix we might have a happiness shortage so keeping some city's at a lower population level(like 3) might be a good strategy.
Anonymous
kkqNN
?
No.513
514
I take that back, I forgot about circus, yeah we have plenty of happiness options. Right, so a granary for Krakow foe more food, and the worker can improve a tile around Krakow after the camp is finished. And when the spear man is finished in Warsaw, we can getalk a settler
Anonymous
uY9+I
?
No.514
>>513
Sounds like a good plan.
Anonymous
kkqNN
?
No.515
Although... Speaking as Mongolia, they wouldn't want us to forward settle on them, you can see from the maps posted earlier in the thread just what kind of situation Mongolia is in right now, stuck in between Persia and Poland might make them anxious.
turns 154-164
Anonymous
kkqNN
?
No.520
1494943591221.jpg
A new day, another ten turns. Welcome back, yesterday we found a ruin, some uncivilized scum to our east, and two barbarian camps. Today we start working on a granary in Krakow and keep working on the spear man in Warsaw.

A quick run down on Mongolia, they don't have any luxury resources to trade with us, and both of us are relatively broke, so there are no worthwhile trade deals to be brokered between our community's.
>accept embassy
>accept embassy
>accept embassy
>accept embassy
>accept embassy... With the exchange of one gold per turn for the next 100 turns?

#WorstAiProposals

We will be starting shortly
Anonymous
kkqNN
?
No.522
523
20170717115303_1.jpg
20170717121842_1.jpg
Let's start with the bad news, the ruins didn't give us gold or tech or even faith, it gave us culture, 20 turns worth, yet still not all that valuable compared to getting free tech.

The good news is that the workers will be done with the camp in 14 turns, just in time to improve our happiness so that both Warsaw and Krakow can grow a population without sending us into negative happiness.

Otherwise, not that much to report, the spear man is almost finished in Warsaw, so the next thing to produce is a settler, and while the settler is being built, we can take some time to try to gain some more wealth as our coffers are getting dangerously low.
Anonymous
uY9+I
?
No.523
524
>>522
Shame with the ruins being more or less without value.
But I think if we get Krakow improved a bit with farms etc. it will fare well. We can also place a city in the most fertile land to the west of Warsaw and try to make it a megacity with plenty of food and turn it into a science hub. There is also a good fishing spot north-west of Warsaw (between the forests) that potentially could be a good spot for a city at one point. But there is always so many places one could place a city and make it thrive.
Anonymous
kkqNN
?
No.524
526
20170717124856_1.jpg
20170717125700_1.jpg
you_mean_here.jpg
More exploration towards Mongolian is completed, and Warsaw begins(*) to work on a settler(the screenshot is a wrong though, I changed production to a spear man unit so that the city could finish growing to size 5, then it will resume working on creating a settler.

>>523
I think I see where you mean, there is a good spot to collect multiple food resources to the north west.
Anonymous
kkqNN
?
No.525
20170717141953_1.jpg
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1493337411410.png
Like yesterday, not much is going on. The camp to collect fur is almost done, so happiness will increase, and then both the cities are going to grow a population. A settler will be built in Warsaw after this growth. A spear man unit is making the long trek to take on the barbarian camp to the south/east of Krakow.

The scouts have hit a wall, if they go past Mongolians Capital, they risk becoming stuck(but there are maps(albeit outdated) earlier in the thread that show what lies beyond, so they will turn around and head back, to explore the desert next to the west next.

Annnd that's it for today, the stage is slowly being set for the grand political drama that will take place in the future. But for now, turn by turn, time marches foreword. Same time tomorrow, 6-7 PM UTC(or at least that's when I start playing turns and actively check the thread)
Anonymous
uY9+I
?
No.526
527 839
>>524
With the city to the north west I was more thinking of making it a coastal city, but I sort of like coastal cities later in the game. Driving around battleships and bombarding enemy cities and units from the sea is fun.
Anonymous
kkqNN
?
No.527
529 839
20170717142022_1.jpg
>>526
By time we get to battleships we will definitely have coastal city's, and yeah, late game wars are going to be intense. We will probably have a settler in 3-4 days, so there is still time to decide the best placement for our third city. If you know how to use MSpaint or some kind of equivalent where you can edit the photo, you could show me some of the places you think would be good to settle.
Anonymous
kkqNN
?
No.528
530 637 839
Notthebestmap.jpg
Here are some good options to the west of Warsaw, the numbered tiles are the city placements
Anonymous
uY9+I
?
No.529
531 637 839
0001.jpg
>>527
Not sure, there is always a bit of a gamble where you place the cities. It is ups and down for every spot...
But I'll do some more thinking.
Anonymous
kkqNN
?
No.530
839
>>528
>Here are some good options to the west of Warsaw, the numbered tiles are where the third city might go.
fixed
Anonymous
kkqNN
?
No.531
533 637 839
test.jpg
>>529
The port city looks good, the second option(which could be our forth city in the future, if we go with the coast city first) would do better a few tiles down

Anonymous
uY9+I
?
No.533
839
>>531
Yes you are right, placing it on a mountain would give defensive bonus and we "get rid" of an unproductive spot. I just tried to place it on a spot giving the most farmland and food production. This way try to make the city grow fast and hopefully be a productive city science wise and in other production due to population. Or a fast producer of settlers.
Anonymous
kkqNN
?
No.534
536 637 839
EastMap.jpg
And if we wanted to go east words(though that might upset Mongolia(deeper into the subconscious mind((((itwould)))))) here are my intial thoughts on good city placements
Anonymous
kkqNN
?
No.535
839
Yeah, kind of worrying that the west is "flat land", terrain wise enemy armys can move pretty fast to our west, taking a choke point where the desert meets the grass lands would help
Anonymous
uY9+I
?
No.536
537 538 637 839
00002.jpg
>>534
The placements look good. I only wonder if we will be able to take the land culture wise before the Mongolians. I think a sure frontline towards the Mongolians will be something like this. But the more land we can take from them the better.
Anonymous
kkqNN
?
No.537
538 839
>>536
Looks good, if we want to establish that line we should settle east first.
Anonymous
uY9+I
?
No.538
539
>>536
>>537
I have thought a bit more. The northern city is a good placement. I just forgot for a moment that Fort Saber is going to be leveled with the earth later in the game and thus is going to be gone. At that stage the placement and access to resources will be good. Perhaps it should be one tile to the east so we grab all the resources in one go, and don't have to culturally fight too hard for them.
Anonymous
kkqNN
?
No.539
540
>>538
I see what you mean, so should that be were our third city should be founded? It's a very good spot strategically and in terms of resources
Anonymous
uY9+I
?
No.540
541
>>539
I think so, better to take it quickly before their city is able to expand culturally. But man it is always a "big" decision placing a city. Perhaps one step to the east so it still is connected to the river. This for waterpower and free road a potential city at the end of the river near the oasis.