Oh anon, immortal leader of one of the chosen civilizations, you and fellow anons must direct the peoples of <insert civ here> to full glory. You see there is computer terminal out there with one highly driven fellow who has decided to play a game. A game against himself. For days this fellow played, directing all the moves for each of the ten nations placed on the map of a civ5 game, taking the time and putting in the effort to fully reach the potential of each of the nations. But now he offers up one of these nations for you to direct. Will you lead that civilization to new heights, or will it fall and turn to sand in your hands.
Welcome, so I'm playing a civilization 5 game with the two major expansions. It's a hotseat game, meaning I'm controlling all the players in the game, and I've been doing it for awhile. I'm the kind of guy who used to play monopoly against himself when I was a child, I have a very active imagination and I thought, why not play a full civ game in which I play to the best of my ability for each nation? And that's what I've begun to do, I'm already 120 turns into the game which really translates to I've played 1,200 turns for each nation on the map(mostly consisting of figuring out the best resource collection tactics and moving units to explore the map, REAL fascinating guys realllll fascinating stuff). I'm hoping to play the game in a way that leads to some really fun political events, crusades/proxy wars/neo-imperialism/territory disputes, we could have religions based around the sun pony, and another religion based on the moon pony(get a catholic/orthodox religion divide in the mix), just think "Super Model UN". When it comes to wars/diplomacy I'm going to play each nation to the best of my ability's, so the game is going to be as fair as I possible can make it when it comes to how nations treat each other.
Final thing, this is going to be a long long long long game, I LOVE civilization, but even I get tired of playing 100's of turns to get a 10 turn farm to be built. So I'm moving at the pace of 10 turns a day(or 10 turns for each player, equaling 100 turns), so everyday at some consistent time I'll check in, give updates, look for the inputs that you have for the next moves or what to build. Think of it like a news site, a slowly evolving world you can come back and check in on daily.
Anyway's let me introduce you to the nations around the our little world. First up, we have the Zulu. Pretty good starting position, but wasn't really going for faith(I figure whatever you guys would want to create a religion around Celestia, so this wouldn't be the best civilization for that). I'm going to go though and present each civ with a map/social policy's/tech tree, feel free to ask for more information on any of these nations. More to come in the next post
88 replies and 90 files omitted.
Here are some good options to the west of Warsaw, the numbered tiles are the city placements
>>527Not sure, there is always a bit of a gamble where you place the cities. It is ups and down for every spot...
But I'll do some more thinking.
>>528>Here are some good options to the west of Warsaw, the numbered tiles are where the third city might go.fixed
>>529The port city looks good, the second option(which could be our forth city in the future, if we go with the coast city first) would do better a few tiles down
>>531Yes you are right, placing it on a mountain would give defensive bonus and we "get rid" of an unproductive spot. I just tried to place it on a spot giving the most farmland and food production. This way try to make the city grow fast and hopefully be a productive city science wise and in other production due to population. Or a fast producer of settlers.
And if we wanted to go east words(though that might upset Mongolia(deeper into the subconscious mind((((itwould)))))) here are my intial thoughts on good city placements
Yeah, kind of worrying that the west is "flat land", terrain wise enemy armys can move pretty fast to our west, taking a choke point where the desert meets the grass lands would help
>>534The placements look good. I only wonder if we will be able to take the land culture wise before the Mongolians. I think a sure frontline towards the Mongolians will be something like this. But the more land we can take from them the better.
>>536Looks good, if we want to establish that line we should settle east first.
>>536>>537I have thought a bit more. The northern city is a good placement. I just forgot for a moment that Fort Saber is going to be leveled with the earth later in the game and thus is going to be gone. At that stage the placement and access to resources will be good. Perhaps it should be one tile to the east so we grab all the resources in one go, and don't have to culturally fight too hard for them.
>>538I see what you mean, so should that be were our third city should be founded? It's a very good spot strategically and in terms of resources
>>539I think so, better to take it quickly before their city is able to expand culturally. But man it is always a "big" decision placing a city. Perhaps one step to the east so it still is connected to the river. This for waterpower and free road a potential city at the end of the river near the oasis.
>>540I know the feeling, I have 4 other players who have/working on settlers right now, trying to find the best possible spots for all of them is a slow process. I made fort Saber to take the resources that our city is about to "steal", kek, If we go through with this our relationship with Mongolia will be cemented in stone as our future enemy, non the less, it's definitely a good move
>>541If it only had been an AI and not you playing the best you can we could just build them in say fuck no to open borders and laugh.
>>542Lol, just goes to show how bad the AI can be. By the way, "the best I can play" means no meta play, so if we decide to go to war with Mongolia or anyone else, I don't use that knowledge(so I can't know if and what other players plans are) But obviously such a city placement would annoy Mongolia. But yeah, no meta to the best that I can possibly do no meta, even military unit placement, I just play every player from what they and they alone know.
>>542Oh right, were also about to finish writing, what tech should we go for next (this pic is still accurate to our situation)
>>505
>>544>>545We need Sailing for our coastal cities, but that is a bit later. So I am leaning towards Archery to get to Roads to connect the cities or Masonry before Sailing.
I think Archery is perhaps the way to go as we need roads to expand. But frankly we need it all.
Not sure about this strategy, but we could try to jump on Iron working to get an tough army and go to war in early stages, but can quickly backfire.
I think we say go for Archery -> The Wheel -> Horseback Riding as we have lots of horses/ponies on our side and can get a strong army that way.
But this is just my thought, I am a bit unsure what best way is. It will vary on what we do next, for coastal cities we need Sailing so they don't starve.
But then again those free techs on fist to research Optics or perhaps Engeneering is more safe/sure route is also good incentive.
>>546I like the idea of going for archery next as well, then the wheel so that we can go for horse back riding as well as mathematics
Hmm, let's see, the workers should finish the camp today, our spear unit should be able to take out the first barb camp south/east of Krakow and both city's will gain another population(then Warsaw will work on a new settler). Seems about right, and Archery will be our next technological ambition of the nation!... So, pretty average day I would say
Will be starting shortly(or you know, within a hour screenshots and updates), feel free to give any suggestions on strategy.
My computer crashed so I had to do many turns over again. The update is going to run really late this time around, I've been deciding multiple city placements, building orders, along with dealing with barbarian shenanigans ruining my life.
>>550No worries, I was way late to the game today. Your plan looks good by the way.
Looking forward to tomorrow, will try to be more vigilant then.
I've been busy for a while. How goes Poland?
Life abducted me for a few days, but I'm finally back, so tomorrow we will play a serious game of catch up.
So tomorrow at 5 UTC I'll start, sorry for vanishing like that. All day tomorrow the plan is to get to turn 210.
Alright, sorry for vanishing like that. Today will make up for it all, in what hopefully(but most likely will not) be a one time only marathon session to make up for lost turns. All day, that's the plan, about 16 hours. Stay tuned
>>622What is the current state of affairs?
>>622Woah... We can take it slower if you like. No need to overwork yourself. A few more days in what is going to be a month(s) long game won't be noticed.
Right, starting with the stuff that took place last time that I didn't document. The one of the two barbarian camps was wiped out, and the camp to collect fur was finished(and it saved the economy from collapsing), with the 4 extra points of happiness, both city's grew one population. All around, good things.
The worker is about to be escorted over to krakow to build a farm(I think), any ideas on what the worker should build? And Warsaw is going to build a settler(while also gathering some gold before shifting gears to go full production)
>>626Nah, it's fine I feel motivated to do this today, and since we are still in the stone age, turns don't take to much time(but they are starting to, I've been thinking over the best places for settlers for the other nations, and picking tech/tile improvements/ city growth strategy's/ military expansion, pretend I'm a slow computer, my processing speed for turns will only get slower and slower as time goes on, haha)
I'll try to update every 45 minutes to 1 hour(so if you have a phone, just check in every hour to see what's going on)
>>629Will try to do. I might become absent at one point due to pressing matters of sleep. But just keep going I trust you will kill on sight, and do the right stuff.
>>631The nation of Poland is in good hands, weather it's anons directing it or me going into auto pilot mode, I can manifest the will and ideas though my choices.
I do have something I want input on though, the world is become a very dangerous place(spear man barbarians have started to attack my other nations) In light of that, should we go for finishing the spear man in Warsaw before making another settler? I feel like we need another military unit now, it will only take 25 turns to get a settler, and seven more to build the spear man, I think it's worth it. Everyone agree?
>>628>We share our part of the continent with another civilizationREEEEEEE
Well, I see that Warsaw is going to reach size 5 in a single turn. It's time to spam cities. There are good city placement location to the West and South. And now I see there are good locations to the East, by the river that feeds into the lake, as well as on the coast
>>633What exactly is the size of the military now? A unit will be needed to escort new settlers, and possibly to protect improvements, but I'd prefer to prioritize settlers
>>635Here are some good maps, and we brainstormed a few days ago about some good spots, take a look at:
>>528>>529>>531>>534>>536These plans look good?
>>636As for our military, one warrior, one spear man, and a scout... It's uhh, pertty grand haha
The worker was moved over to Krakow, I think the idea was to build a farm. I'm open to building something else though.
The stuff of nightmares drifted out of the fog
>there evolving!
Somewhere out there, a barbarian thought to himself, why not use a pointy stick instead of club/hammers? And thus fear spread by rumor, from town to town all the way until our group of survivalist scouts sent a runner to Krakow confirming our fears.
Other then that, work on a farm started next to Krakow, and Warsaw became resolute in it's effort to expand the military.
Going to take a small break to get some food, next post in about 2 hours or less
The economy is doing excellent, and Warsaw is almost done with the spear man militia, and which after it will begin working on a settler. A farm begins to be built east of Krakow, and the spear man that killed off the barbarian camp to the south east starts heading north.
The settler production begins finally, and for four extra turns, we get not lose 45 coins while building. Near Krakow, the rag tag scouts tell tales to the the out bound spear man militia of how the barbarians had savagely attacked them with spears.
so one spearman to escort a settler?
>>646>we get to *not lose 45 coinsbasically the economy is fixed
>>647That's the plan, we could build another spear man maybe even in Krakow. Krakow will get more production if we improve the horses or iron after the farm is finished
Our spear man get ready to take out the camp to the north east, and the scout party has almost recovered. Archery is finished and we need another tech choice.
>>650Oh and the culture boarders of Mongolia expanded
>>650Masonry. Maybe the wheel
>>652If we research the wheel we could start building a water mill in Warsaw right when the settler's done. Good for growth but if Mongolia is a more imminent threat we should just go Masonry for quicker composite bowmen.
I vote masonry.
>>652>>658I like masonry as well, and the wheel is a great choice after. Kind of taking a break, but I'll get in a few more turns before the end of the day.
Tomorrow we will get back to the normal schedule of 10 turns a day. I forgot how quickly it adds up.
A new day dawns, our spear man units camp outside the barbarian scourge. Warsaw deemed it necessary to send two units for the fear that the barbarian spear man would be near by, and yet the unit was no where to be found.
The nation started to work on the secrets of masonry, and the settler is due to be built in 20 more turns.
>>665Was the encampment to the south of Krakow destroyed?
>>666>waifu stealing == SIN confirmednice get, we cleaned out the camp to the south yesterday, so after we steam roll the northern site, Krakow will be safe again
Our soldiers head home to recover, and our scouts head west towards the deserts.
Just when we thought the barbarians where taken care of, a runner from the scout troop returns telling of yet another camp to the west of Warsaw. The rumors spread though the capital at first instilling worry, but an young militia officer who was home from the spear unit stationed in the northern sheep pasture had a few to many to drink and gave an rousing speech, telling about the braveness of our military, about how our troops have fought many barbarianism out there in the untamed lands to the east of Krakow, and how we will always triumph over those savages. Three cheers!
>>669Do we have an extra spearman? It may be worth just watching the encampment (if one spearman isn't sufficient to take it out) and guarding the improvements around Warsaw with a single spearman, while another escorts a settler
Our scouts reach the entrance to the desert, but they need a direction to travel, should they go south or west?
And so another day goes by, another 10 turns. Across the world all nations now have two city's or more, where entering the middle ancient era, more production choices, more tiles, income and more soldiers. The future is bright.
Same time tomorrow, 6 or 7 PM Coordinated Universal Time (UTC).
>>670We have three spearman, so after they finish healing in krakow, we can station one in Warsaw and send one out to take care of the rat den. Thankfully it's only a brute barbarian, we really have been lucky, my other nations have been running into more and more spear man barbs which are a pain to take out.
>>671South. It is closer to our existing cites as it is on the same coast as we will hopefully have new cities.
What is that in real time (EST)?
>>672Sounds like we have a sufficient military for expansion
>>673It's 5 hours behind UTC, so that would be 1PM or 2PM EST
>>673Our military is pretty good with three spear man, after the next settler I think another spear man should be made, or Krakow could make it after the granary.
>>675Why would we need a fourth spearman?
>>676For the next city I suppose, it's just I rather have two spear man guarding Warsaw because of all the improvements. But it's not set in stone, we could go straight for another settler(we might have to wait to use so that stay above 0 happiness, but it's better to have a settler then not) The settler should be done in two days, so we can figure it out then.
Wow, after today we will be 2/15 of the way though the game. I don't often play civilization 5(played way more civilization 4), so I don't know how long this period of extreme slowness will last, but at least their will be 100's of turns in which the politics/wars/religion aspect will be far more relevant then it is in the early game. One day all the good land will be taken up and nations will have multiple city's. It's going to be incredible! Though I'm guessing that's a few weeks away from now.
Anyways, going to start playing, be back in 40 minutes or so I think. The scout is going to go south and the new barbarian camp will be dealt with soon. The farm east of Krakow should be finished today, so if you guys have input on what next to build with our worker let me know.
The statue of Zeus was built in a far away land. Our scouts found more barbarians in the desert and our workers complete the farm. Not all that much happening on this side of the world, thankfully no barbarian spear man have come out of the fog. I'm thinking building a mine on the hill next to Krakow would be great, Krakow has all the food it needs for now, what it lacks is production, and the mine would be a quick solution, where improving the iron would require cutting down the forest. But since the Granary is almost done, cutting down the forest would give a good boost to production for whatever we build next, so it might be a good strategy.
I'm going to be using a new method for when I produce updates, instead of sitting down and doing ten solid turns which is a little overwhelming, I'm going to keep a rate of 1 turn per 2.5 hours, meaning 9.6 turns in 24 hours, then I'll do the last .4 turn before the period of time ends.
Still 10 turns a day, just spaced out, so if I play 2 turns that covers 4 hours. This way I can take my time with each turn, and not feel overwhelmed. The way I have been doing makes it so that I play for nearly 2 to 3 hours straight to try to get ten turns in(or 100 small turns for all the nations).
The downside is that I'm not going to be consistent as to when I'm playing the game, I may do some turns in a few hours, then vanish for 8 or 9 hours and suddenly come back and play a few more turns. Inconvenient I know, but it makes it easier to take on this behemoth of a task that I still very much want to do.
So I've marked this moment as the beginning, every 24 hours from this point on, I'll play though 10 turns and keep you guys updated. But when those updates come is going to be sporadic and unorganized at best, I'll still be here reading the thread though my phone or when I sit down at my computer(I'll check the thread every 3 or 4 hours).
Hopefully this is the last adjustment to the scheduled for at least a few weeks, If I can't keep this scheduled then I don't think I have what it takes to play though the game the way I was hoping to do for the board.
>>707Um... Okay
>>681My intuition says to save the forest for a wonder. But I'm not very familiar with Civ 5
>>708Then maybe a pasture for the horse resource, we don't need iron right now and the mine would only give us a 3 hammer tile while the pasture for the horses will give three hammers and one food.
>>707Take it in your own time anon, and don't overwork yourself. Remember this is suppose to be fun for you and not a choir. So I say you are more than allowed to be lax on number of turns per day.
>>708We will probably build a mine there anyway at one stage so no reason to wait. Fuck the forest and make the mountain into an iron mine.
>>709That is a very good point. Make houses for the ponies first.
>and sorry for having been absent not giving input on gameplan
>>710>Remember this is suppose to be fun for you and not a choirExactly, I do like what this game is becoming, and I can see it's just going to get better and better as time goes on. But the turns are taking a lot longer then they where back at when I was at 100 turns, having multiple city's,barbarians,settler placements and build choices is becoming a bit much to keep track in my head, and I want to make the best choices for each player.
There are some pros to this new system, the time I give the community to decide on a choice is going to be a lot longer, before I would sit and wait for anyone to give input for at least 30 minutes, then if no one had input then I would choose whatever I thought was best. So now you guys don't need to be here at a specific time for your voices to be heard, you can post whenever is convenient(just don't expect a response right away)
>>710>and sorry for having been absent not giving input on gameplanNo need to apologize, let me apologize for hiding from my own project that I said I wanted to do and not keeping you guys in the loop about how it was quickly becoming to overwhelming for me to continue in the way I said I would.
>>711No need for you to apologize either. Just find a tempo you are comfortable with and feel free to take breaks or change the pace any time you want.
>>712>Just find a tempo you are comfortable with and feel free to take breaks or change the pace any time you want.10 turns a day was a nice tempo in the past, before I brought the game to this board I was playing the way I'm going to be playing now, a few turns in the morning, a few turns at night, and keeping a pace of 8 or 10 turns a day was the average. For now I want to see if I can at least keep this pace of 10 turns a day, the latter eras might become even slower(especially when big wars start, it will take a lot of time to plan military unit actions), but for now at least 10 turns a day should be slow enough to enjoy the game while being consistent.
>>713>several days since last updateI think it's about time to decide on a new city placement. Also I agree with horses being pastured, and then the Iron mine being developed next after that.
Whatever happened to OP? I wanted to see this game play out
>>823It's the stone age blues, the world is so primitive that deciding were that third city will go in relation to other nations is the most exciting political event in the game at the moment(which, is actually kinda of exciting, yet still not nearly as thrilling as the later game stuff; crusades/trade pacts/ <insert_modern_day_political_event_here>)
Also school/work has made time go by faster then I like. It really doesn't even feel like that much tI'm has passed, right?-
>1 month ago, my last post was back in July-gah, wow time flys.
I love the project I have, even if I didn't complete the game here on mlpol, the save file is sitting there, compelling me to pick it up again(were already almost 200 full turns in, which is awesome, and even I'd I haven't played it, the game has already been eched into my mind, the city placements, the civilization, who took what social policy's, etc.)
Anyways, the idea if completing ten turns a day really should be easy enough for me, and because it'seems ""easy"" enough, I can't go lower then that turn amount because the game is going to last multiple months already, going any slower wouldn'the be worth it.
Anyways, putting ALL of that aside, I am the one who said this project was possible and decided to create a thread and say that I could do this for the fun of the community and myself(I still believe in this). But I basically failed the statements above, and the last thing I want to do is have vanishing episodes(too many fanfiction authors have done this to storys I like, sometimes updating a chapter of the story 4 months later, which now I understand more then ever how someone could just "lose" track of time)
>ramblings laterSo, I don't really know what to do, the only way I can move the project forward is by actually playing the game, but now you anons know the full extent of my attention span, I may not be the guy for this project, yet I definitely wish I could be.
My best course of action would be to shut up and play the game, but realistically even if I played the game for a few weeks consistently, I might up and vanish like I have already done, for possibly longer times then this time(deep down, I can't even say this isn't a possibility, I know this to be the curse of being fanatically inspired to do outrageous huge ambitions projects, then BOOM, inspiration drys up leaving all those who believed something cool was happening disappointed)
TL;DR: I love the project, I want to do the project, I will do the project weather it's here on this site or over the course of the next year off and on again. But I'm probably not the guy to be doing the project with any kind of audience as eventually I'll deviate from my goals I so ambitious state that I can do for the audience(though when I make those goals, I honestly believe I can complete those goals because at that moment I'm still deeply inspired)
>>825The worst part is, right now, I feel ready to begin again!
But knowing my seemingly unbreakable cycle of booms and busts when it comes to what I'm inspired to do, it's only fair that I shove my life story down your throats... Lol, no not at all, sorry for being so over the top with my explanations.
But yes, if I started now without addressing the critical flaw in my ability to complete things I feel inspired to do, it's going to get confusing when this exact instance repeats itself in a month or two when everything seemed to be going really well
>>826Yeah, it could, I just unjustly kind of want to know the thoughts people have towards this (kind of like taking an advance on my paycheck... On my FIRST week on the job, I really haven't proved I'mean up for the task yet, so I know you guys can't really assess I'd I'mean even worth waiting for if/when I vanish again)
In my eyes it only takes one anon looking forward to the project for me to continue, but I don't want to hog up a thread slot with my unprofessional approach unless people really don't mind my obnoxious behavior
>>827>>828So be it. Poland calls us
Well I'm ready to continue the game, a new age or inspiration grips me.
But like before, 1 turn per 2.5 hours, 10 turns a day, no scheduled time for these updates. This is the most realistic way for me to have a chance of not being burnt out. I basically always carry my phone (using to type out all this right now, that's why the I'mean stuff happens when I'm trying to type [I'm], autocorrect is killing me with predictive words)
>>830So I always can view the this thread and suggestions people have for the Polish kingdom
>>832Sweet, well my first posts will be in 8 hours or so, it's been raining for a few days and the weather suddenly broke into a windy/sunny/blue day so I'm going to be out there for most of the day biking around and stuff, so just a little bit longer, then the polish kingdom will continue. so, stay tuned, I promise this is the last dramatic post I make(thisweekatleast)
>>833So new set of turns?
yes, yes, right. So, Poland, we sent off that scout to the desert, we had a settler being built/finished.
There were some good places for that third city, and most likely we should settle east to grab land from the mongols
>>835So we finally have the settler!
>we should settle in the east to head off Mongol expansionWhen I first saw the map I thought we should settle either in the west on the wide isthmus to prevent other civilizations from coming into the territory, or in a spot on
The south because it was a good location. However, that was before I was aware we shared a segment of a continent with the Mongols. Can you post a screenshot of the areas in the east?
>>836>finally have the settlerI spoke to soon, I remember working on settlers for Poland, but I guess it wasn't finished yet.
So, here is the state of the nation, Krakow is working on a granary and Warsaw is still working on the settler. There is a barbarian camp to the west that we need to deal with eventually.
And we have a worker that doesn't have any orders.
So
>how much work could a worker work if he worked on-I mean, what should the worker work on next? We finished a farm for Krakow last time, should we improve the horse resources or the build a mine next to Krakow for more production?
>>836>mapsEarlier in the thread we brainstormed some good places for the third city, here are the strategic maps, not much has changed in the last twenty turns except for what our scouts are uncovering in the west.
Strategic maps are great, but I also use them because there is glitch in the game, if I turn on the resource icons, I can actually see resource that other more advanced civilizations have unlocked on the map, even if the current civilization I'm playing hasn't(like iron, I was able to see iron on the map even though I didn't have the tech) but the bug doesn't happen in strategic mode(or hex map)
>>838I also like the idea of settling west
here are the posts with us brainstorming locations
>>526>>527>>528>>529>>530>>531>>533>>534>>535>>536>>537
>>838Well, looking at the map it looks like a spot on the river that feeds into the lake, just beneath the location of the horseman, and either by the lake itself or one tile to the East, is a prime location. That, combined with a city on the coast to the south of it, as well as strategic tile purchases, would box in and contain Mongol expansion (at least by land) and mark off a clear territory for Poland. Although I will say that the costal location to the south has almost no resources, and is not as prime a location as several others
>the coastal city to the south has no resources
yeah, if we settle father east we could get copper and a whole bunch of mountains
>it looks like a spot on the river that feeds into the lake, just beneath the location of the horseman, and either by the lake itself or one tile to the East, is a prime location
You mean over here? by the marble? There were some talk that eventually we could raise Fort Saber to the ground in the distant future
>>841>me talking about razing a city that belongs to the player which is mePolitics is going to get so intense in the future
Right, so I should I start improving the mountain tile next to the Krakow so that we could have a three production tile? After that we could start cutting down the forest and use the extra production to rush something, maybe another settler?
>>843>cutting down the forestThe one on the iron tile I mean, then we could improve the iron for more production
>>844Krakow has a decent amount of food tiles(and with the granary it will have so much food that the rate the city grows will out pace our happiness, especially with a third city on the way, and improving the horses isn't useful because we don't have horse units unlocked(and if I remember, an improved horse tile gives another food resource, so it's not a priorty at the moment)
>>841While the location nearer the marble is arguably superior over all, it is not superior so long as Fort saber is still there. While it may be wise to raze Fort Saber, that will likely not come until long after we have completed the main set of expansion. It looks to me that the tile on the river next to the stone and one away from the lake, or alternatively, the tile on the river right next to the lake may be a good location, although that is somewhat close to Krakow. I think this location would serve its main purpose of denying that land to the Mongols well, but also be a reasonably decent city.
In order to completely block off territory from the Mongols, we'd need a second city in the south. (Do cities in Civ 5 have up to three tiles expansion from the center? They only have two in Civ 4, but have three in Civ 6). My initial though was the plains tile on the coast, so as to enable the oasis to be within the city, and to let the copper resource be taken up by a later city placement. Later, I thought perhaps settling on the hill tile one over to the east would allow the city to have both the copper resource and the other resource within limits.
However, looking at that placement I see that it would not effectively take up much of the land further to the East, which presumably would be abandoned to the Mongols. So I'm now thinking a placement right next to the Oasis (does that provide freshwater?) would effectively take up more space from the Mongols, would have enough plains for food production, and would block the Mongols easily.
>>845Can Krakow build a second settler anytime soon?
>>846>city placements along the river next to the lake near Krakowboth of these places look good, those where the spots I had in mind, along the river, possibly could steal the marble from Mongolia someday, and it might be close to Krakow but it still will function pretty decently with a few hills and room for farms south of the river.
I think the eastern most tile you marked would be perfect, it would get us the elephant and the horse imminently and really block off Mongolia, it just means we don't get the iron to the north west, but another city could be set up there, in the way you talked about how the southern city could act like a land claim, and build another city later to grab the copper.
>In order to completely block off territory from the Mongols, we'd need a second city in the south. (Do cities in Civ 5 have up to three tiles expansion from the center?)They do have three tile expansion rage from the city center. The placement on the plains wouldn't be able to reach the copper, but it would reach the oasis, and building the other city could be set on a hill would give us the stone/sheep/copper/tons of production mines
The Iron on the hill/coast might not be worth getting because of Krakow's placement.
>>846>can Krakow build a second settler anytime soonI'm thinking
1. Start building a mine next to Krakow
2. Finish the granary
3. Start building a settler
4. Finish the mine
5. Cut down the forest with the iron resource
6. the extra production from the forest will finish/rush the settler
7. build the mine for the Iron resource once the forest is cut down
I say it's best to develop and fortify one's own territory before expanding, merely out of principle.
>>848Now that's a good plan
>>847It looks like the tile on the river next to the stone is a clear best option now. As for the Iron resource, it looks like it will be within the city limits of a future coastal city next to the fish resource
>>849I always went to set up an a claim for a territory for my civilization to expand into as soon as possible, blocking off the expansion of other civilizations into that territory and providing the most territory possible for my civilization
>>850>I always went to set up an a claim for a territory for my civilization to expand into as soon as possible, blocking off the expansion of other civilizations into that territory and providing the most territory possible for my civilizationAh, good call. Don't neglect the Vaderland though.
Nice, the game continues..
It will be one nation under God.