I use the WoTC website expansion for Kobold traits, so if you were interested in playing one, check it out. (gain 2 claw attacks, a bite attack, weapon familiarity with Greatpicks, Pickaxe Proficiency, and the Slight Build Trait, as well as Greater Draconic Rite Of Passage).
Any Exalted Cleric who wishes to take a Vow Of Poverty may carry a wooden holy symbol in exchange for their simple melee weapon. Note that clubs, slings, and quarterstaffs are free.
Anything that comes from Kingdoms Of Kalamar is banned.
Stats are decided using the Point Buy system, with each character having 36 points to spend.
Replacement feats:
Cerulean Fortitude, Cerulean Reflexes, and Cerulean Will may be used as a prerequisite for any feat, prestige class or special ability that requires Great Fortitude, Lightning Reflexes, or Iron Will.
Improved Toughness may replace Toughness for any prerequisite.
Centaur Trample may be used to replace the Trample feat for any prerequisite (not sure if there are any), if taken by any centaur or Tauric creature (yes, they are allowed).
If you would gain any of the above feats as the result of a class feature, you may select its relevant replacement feat instead, so long as you meet the prerequisites.
For core "replacement feats", see:
https://forums.giantitp.com/showthread.php?593785Later 3.5e books flirted with this concept. I'm adding clauses to a few more to address the feat tax menace, and make this game a bit more meldshaper friendly.
Monks gain Weapon Focus at lvl 1 for free, just so that they aren't utter crap at lvls 1-5 (ffs, just play swordsage instead, they're fun). I'm only doing this because I gave paladins something.
City Brawler Barbarians may gain Weapon Focus (unarmed Strike), in exchange for their regular two-weapon fighting with unarmed strikes.
ACF chaining is permissible. If you don't know what that is, it's not that important.
Just to make it clear, Tauric Creatures count as centaurs when using lances. They may ignore Mounted Combat and Ride skill prerequisites for Ride-by-Attack, Spirited Charge, or any other riding feat, but they may be limited by their anatomies.
Due to the starting level (5-6, depending on number of players), playing a centaur with several RHD may be tricky when combined with LA, but I may be willing to make accommodations based on the PGtF's guide to "lesser" races, so characters with High RHD and LA, so you can start out smaller and progress to full power as you level.
I allow Level-Adjustment Buy-off mechanics, from Unearthed Arcana. This means that if you play a level-adjusted race, you will not be required to be at lower level for the entire game.
I recently changed the game to milestone leveling, but I can work-in LA buyoffs anyway.
As per the Unarmed Swordsage (suggested Homebrew in the ToB):
>To create a monklike character with a tremendous array of fantastic moves and strikes, give the swordsage the monk's unarmed strike progression and remove his light armor proficiency.If you Elect to play an Unarmed Swordsage variant, you gain improved Unarmed Strike as a bonus feat, and the Monk's Unarmed Damage progression. You do not, however, gain flurry of blows or any other unarmed combat abilities monks have; however, you can also use Two-Weapon Fighting while unarmed. Your retain your Wisdom bonus to AC while unarmored (since technically RAW you don't gain it while unarmored, but fuck that shit). If you later become proficient in light armor, either through dipping or through feats, you may still gain your Wisdom bonus to AC while wearing light armor.
In addition, while unarmored, you may gain the Monk/Ninja's scaling AC bonus (+1 every 5 levels in the class) while unarmored. If you also have levels in Monk, Ninja, Shadow-Sun-Ninja, or any prestige class that says it grants/advances "Monk Abilities", your Swordsage and monk levels stack for determining that AC bonus alone. You may not trade away that AC bonus for ACFs, or otherwise abuse this for "free stuff"; I'm only adding this because the Swordsage's AC is criminally low otherwise.
Also, in case any of you guys know or care about the Pelor's Shadowspies or Lathander's Sun Soul Monks, having levels in Shadow Sun Ninja can count as having levels in those classes for the sake of church affiliations (not relavant unless you're super into Pelor and demand mechanical significance for it).
Anthropomorphic Animals from Savage Species are banned. Sorry furries, but that book didn't get a 3.5e enhancement errata for a reason.
If you want to play a "furry" race, talk to me and we'll see if your desired race already exists. If not, I'll work something out
Handle Humanoid is a class skill for Feline Factotums:
http://archive.wizards.com/default.asp?x=dnd/fools/20030401cJesters may select some splatbook spells from the Bard Spell list, but each spell will require my approval.
Although LA buy-off is normally only allowed at your race's minimum eligible level, I will allow it to be done at the beginning of the game, since this game with start at lvl 5-6, and I want players to have a chance to do so.
If you gain level adjustment through acquired template or other transformation, you may begin to buy it off immediately, provided that you meet the minimum class levels required for level adjustment buy-off.
http://www.d20srd.org/srd/variant/races/reducingLevelAdjustments.htmTurn Undead may be gained as a Mystic of one's character level by taking the Planar Touchstone feat, and selecting Sun Domain through Catalogs Of Enlightenment.
If you already have the power to turn undead, you turn undead as a Cleric of your character level, regardless of whether or bnot you've multiclassed. You also gain the full benefit of the Sun Domain's granted powers.
Tibbits may cast spells with somatic components normally in cat-form by flicking/waving their paws. They must still have used at least one pearl of speech to gain the ability to use verbal components.